Infantry initiative.

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stormbringer3
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 467
Joined: Thu Oct 27, 2011 7:00 pm
Location: Staunton, Va.

Infantry initiative.

Post by stormbringer3 »

I've seen some old posts saying that initiative was a great hero for an infantry unit. I think that was when it was a +3. Is a +1 initiative hero still a good idea or would an A+3 hero be a better choice?
Thanks for any opinions.
rubyjuno
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 478
Joined: Mon Sep 21, 2015 1:18 pm
Location: Northumberland

Re: Infantry initiative.

Post by rubyjuno »

I think that although it's correct that Initiative is a good hero, a +3 Attack sounds better than a +1 Initiative, just because of the numbers. Out of the two, that's the one I would take.
eskuche
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 304
Joined: Fri Mar 24, 2017 3:32 am

Re: Infantry initiative.

Post by eskuche »

Initiative is useful late-campaign for avoiding attack-back from enemy armor in close terrain once you can reliably exceed city terrain initiative cap by 7 (or 5 if you're not playing random dice that can run initiative +2 in either direction)
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stormbringer3
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 467
Joined: Thu Oct 27, 2011 7:00 pm
Location: Staunton, Va.

Re: Infantry initiative.

Post by stormbringer3 »

Thanks for the opinions. I've never taken an Initiative hero on an infantry unit. I've played this game for so many years, I'm trying to use different approaches. In the Grand Campaign I'm currently playing, I kept the two SE infantry units you get at the beginning and I'm using towed M+1 ATGs instead of the usual StuGs. I'm going to go less tank heavy.
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