Field of Glory: Empires | 1.5.9 Patch Notes

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

Post Reply
Pocus
Ageod
Ageod
Posts: 7989
Joined: Tue Oct 02, 2012 3:05 pm

Field of Glory: Empires | 1.5.9 Patch Notes

Post by Pocus »

Another one bites the bugs! :mrgreen:

Version 1.5.9 - (November 2nd, 2026)

Full comprehensive Patch

Gameplay


Siege outcomes restored to their pre-2022 odds: surrenders and wall breaches had become far more frequent than intended.
Revolts no longer seize a region outright: the rebels hold the countryside, and now have to defeat your forces before taking the city.
A neighbouring nation can no longer declare war on you by leading a revolt in your lands: only a nation already at war with you can take the lead of a revolt.
Internal trade again yields half the value of the goods traded between your own regions.
Simple trade: a good again serves every region within trade range, even when the region producing it also uses it.
Fixed the decadence change from the "Citizenship status and state reforms" decision being applied a hundred times too strongly, both ways: with a good ruler, a nation could end up with a decadence of 1 whatever its size and top the CDR ranking; with a poor one, its decadence could soar. Existing saves are corrected on load.
The Disperse Slaves decision is no longer refused in regions holding more than 50 slaves, the very regions it is meant to relieve (cap raised to 99).

Buildings

Buildings development focus, Emporium option: once every Emporium is already available to your nation, the option still steers idle regions towards an Emporium they can build, instead of charging its cost for nothing.
Its description no longer mentions 15 Emporiums: 14 can be built.
The Workshops option now shows its own message instead of the walls one.

Diplomacy

Exchanging regions with your client states no longer carries the anti-exploit surcharges applied to other nations (your empire size, relations).
In peace deals, the AI no longer offers distant regions. A ceded region must now be already occupied by the receiver or border its territory, and regions along the shared border are preferred.

Interface

New option: Extra AI time (single player only). Gives the AI more time to search for solutions, for a minor improvement in its capabilities, at the cost of longer AI turns.
Ledger: the Regions (Population) tab is about three times faster to open and refresh, and the Regions (Overview) tab about a third faster, for large empires.
The interception banner shows the targeted army's name again.
Production building tooltip: added the missing line for a good used only in its own region.
Fixed missing map icons for 21 message types (such as a stranded army being relocated).
Fixed a "Format issue" on the hit recovery effect text (Borvo Shrine, Thermal Springs).

Other fixes

Saves from the 2021 versions (1.3.x): the calendar is restored on loading, so the status age and dated events work again.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
OldSarge
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Sat Sep 06, 2014 9:41 pm

Re: Field of Glory: Empires | 1.5.9 Patch Notes

Post by OldSarge »

Thank you, Pocus!
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
Surt
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5188
Joined: Thu May 21, 2020 9:50 pm

Re: Field of Glory: Empires | 1.5.9 Patch Notes

Post by Surt »

Income exploded a bit in this patch ...
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
trex1983
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 153
Joined: Sat Aug 17, 2019 2:32 am

Re: Field of Glory: Empires | 1.5.9 Patch Notes

Post by trex1983 »

Surt wrote: Wed Nov 04, 2026 5:24 pm Income exploded a bit in this patch ...
I tried to look in the Closed Beta forums channel...

Can someone explain me a bit this:

Version 1.5.9 - (November 2nd, 2026)
Simple trade: a good again serves every region within trade range, even when the region producing it also uses it.

Did it meant it was no longer giving the adjacent region bonus in the region that was using it and producing it? Not sure what it was the previous state...
Thanks!
Surt
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5188
Joined: Thu May 21, 2020 9:50 pm

Re: Field of Glory: Empires | 1.5.9 Patch Notes

Post by Surt »

trex1983 wrote: Thu Nov 05, 2026 7:21 pm
Surt wrote: Wed Nov 04, 2026 5:24 pm Income exploded a bit in this patch ...
I tried to look in the Closed Beta forums channel...

Can someone explain me a bit this:

Version 1.5.9 - (November 2nd, 2026)
Simple trade: a good again serves every region within trade range, even when the region producing it also uses it.

Did it meant it was no longer giving the adjacent region bonus in the region that was using it and producing it? Not sure what it was the previous state...
Thanks!
It means the good was not available for trade and bonus at the trade partner.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Post Reply

Return to “Field of Glory: Empires”