jeffoot77 wrote: Wed Oct 28, 2026 11:20 am
Great mod! thxs Gabe!
My pleasure.
For the next planned update of the mod:
- Unlocked (changed availability of) the British/Australian "Matilda II Hedgehog" tank; I know it didn't enter service in WW2, but... it's just a cool unit with an unique attack effectsequence
- Added the US "90mm_M1A1" AT switch unit
- Added the "motorised" trait to recon units (motorised: recovers 10 efficiency on every turn, even when moved)
- Added the German carrier-based FW 190 T and FW 190 F-8/U2 fighter aircraft for the Kriegsmarine; available through the "Flugzeugträger" specialisation

- Screenshot 31.jpg (196.83 KiB) Viewed 10 times
- Added "75mm Modèle 1897" AT switch units to France, Greece, Belgium, Romania and Yugoslavia
- Added/unlocked new specialisations (although most of them just unlock new units into the roster; I can't create completely new ones with unique effects...)
- Added
two Soviet OT-34 variants: Model 43 and OT-34-85 (reused the same OT-34 model, though)
Currently I'm testing a "Cavarly Charge" ability and a new StuG-setup suggestion.
I've noticed that the Kriegsmarine / "Operation Torch" secondary objective to "protect 1 French VP for 8 turns" is much harder with the modified flex-movement of naval transports in my mod. The enemy infantry can disembark one turn earlier, basically. I tried a couple reloads, but did not manage to achieve it. I know it was already hard in vanilla before, so it may be possible with some luck and careful planning...
...although there's no real "reward" for achieving it anyways, besides the green checkmark, of course.
