The 1.2.1 patch has been released today, providing some long awaited performance improvements and new balance fixes.
Here's a comprehensive list of all the changes that went live. See you all on the battlefield!
GENERAL CHANGES
The game engine has been updated to the latest version of Unity 6.
Added support for DLSS 4.5 and FSR 3.0 Stable.
Multiple performance and network stability improvements across the board.
Improved unit synchronization when their original owner reconnects.
Improved synchronization for fast-moving objects.
Improved in-game chat history, which can now also be viewed on the post-match results screen.
Added spectator support in Scenario Mode.
Added a separate channel for spectators in the in-game chat.
The spectator limit in lobbies has been increased from 4 to 10.
Added 4 new Russian Guard-themed soundtracks to the hangar.
Improved the adaptive music engine and expanded the music library for multiplayer and the Scenario Editor.
Added new nodes: “GetDeck”, “GetDeckUnit”, “CombineSpawnData”, and “CombineMultiSpawnData”.
Added database snapshots for the campaign and custom missions (updated whenever resaved in a new build).
Scenarios can automatically load balance data and unit configurations from the game version they were created in.
GAME CORE
All objective zones in multiplayer matches now use the new contest system.
Points now start shifting toward neutral when at least one unit from each team is present.
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INFANTRY SQUADS
Spetsnaz Vympel (Stand–Off), incorrect optics range fixed — [2 → 1,75 km]
Combat Engineers, M141 SMAW–D renamed to M141 SMAW–D HIT, penetration remained unchanged — [45 mm]
Mech. Dragon, squad size reduced — [7 → 6]
Mech. Riflemen, reworked to offer two custom options (both with 6 softarmor):
6 men [50 pts] — M4A1 ×4 · M320 · M249E3 ×2 · AT4CS RS ×5
7 men [60 pts] — M4A1 ×5 · M320 ×2 · M249E3 ×2 · M3 MAAWS (M551C RS ×6, 450 mm)
Mech. Riflemen AA, reworked to offer two custom options (both with 6 softarmor):
6 men [60 pts] — M4A1 ×4 · M320 ×2 · M249E3 · FIM–92F Stinger (Ammo ×5)
7 men [70 pts] — M4A1 ×5 · M320 ×2 · M249E3 · AT4CS RS ×3 · FIM–92F Stinger (Ammo ×3)
Mech. Engineers, reworked to offer two custom options (both with 10 softarmor):
6 men [50 pts] — M4A1 ×4 · M590A1 ×2 · M141 SMAW–D ×5 (new ID, 200 mm)
7 men [60 pts] — M4A1 ×4 · M590A1 ×3 · M72A10 LAW HE ×6
Added the “Smoke” ability for the following units:
Snaipery VDV · Snaipery
Scout Snipers · Army Snipers · Rangers Snipers · Green Berets Snipers
Eesti Snaiprid · Snaiperu Komanda
GROUND VEHICLES
M2 Bradley (Family)
Max speed increased — [55 → 60 km/h]
ATGM ammo count reduced — [7 → 4, for IFV (M2)] · [12 → 8, for CFV (M3)]
Max supply capacity increased — [250 → 400 kg, for A2 variants]
T–62M, HP bonus from Up–Armored upgrade reduced — [+1 → +0, obr. 85] · [+2 → +1, obr. 22]
Uran–9, base delay between RPO–M shots increased — [0,9–1,1 → 1,5 sec]
Max dispersion values for AP and HE autocannon rounds have been standardized.
KPVT, firing range increased — [800 → 900 m]
Added the “Air–Drop” ability for the following units (without Up–Armored upgrade):
M1083 SLAMRAAM · M1083 MML · M1078 LMTV
FIRE SUPPORT
Max dispersion adjusted — [450 × 300 m] → [490 × 330 m] — for the following units:
9K58 Smerch · 9K58–4 Kama · 9K512 Uragan–1M (both variants) · M270A1 MLRS
Resupply time (per ×1) has been adjusted for:
9K515–4 Sarma — [40 → 35 sec] = 3,5 min for ×6.
9K512 Uragan–1M (300 mm variant) — [40 → 35 sec] = 7 min for ×12.
TOS–1 Buratino — [12 → 16 sec] = 8 min for ×30.
TOS–1A Solntsepek — [20 → 18 sec] = 7,2 min for ×24.
TOS–2 Tosochka — [26 → 18 sec] = 5,4 min for ×18.
M270A1 MLRS — [40 → 30 sec] = 6 min for ×12.
M270A2 GMLRS — [40 → 30 sec] = 6 min for ×12.
M142 HIMARS — [40 → 30 sec] = 3 min for ×6.
HELICOPTER UNITS
AH–64E Guardian, AGM–179 JAGM replaced with AGM–179 JAGM–MR (new ID, 2 km range) — [+120 pts]
AGM–179 JAGM, firing range reduced — [2 → 1,8 km]
AGM–114K Hellfire replaced with AGM–179 JAGM for the following units:
AH–1Z Viper · MH–60 DAP — [+60, ×4] · [+100, ×8]
Kh–39 LMUR, max speed reduced — [330 → 200 m/s]
Base delay between Kh–39 LMUR launches standardized — [12–16 sec] — for the following units:
Mi–28NM Mikhalych · Mi–8AMTSh–VN Sapsan
→⠀ With two LMUR-equipped pylons, the Mi–8AMTSh–VN now has the same RoF as the Mi–28NM with two pylons, i.e. ~7 seconds between missiles.
Base delay between launches increased — [3–4 → 6–8 sec] — for the following weapons (helicopters only):
R–73 (~1,75 sec per ×4) · AIM–9M Sidewinder (~3,5 sec per ×2)
9M127 Vikhr, base delay between launches reduced — [1 → 0,5 sec]
M230E–1 (AH–64 Apache family · MH–60 DAP), delay between salvos reduced.
Firing patterns adjusted and base DMG per tick increased for the following weapons:
GShG–7,62 (Ka–29 · LSTS–1943 Sarmat 2 · Chaborz M–6) — [0,9 → 1,1] = 3,65/sec.
YakB–12,7 (Mi–24V · Mi–24K) — [1 → 1,5] = 4,65/sec.
GSh–23L · UPK–23–250 — [1,75 → 2,6] = 5/sec.
GSh–30K — [2,25 → 2,7] = 8,6/sec.
GAU-17/A · M134 Minigun (M1123 HMMWV GMV · M1025 HMMWV RWS) — [0,9 → 1,1] = 3,65/sec.
GAU–19B (AH–6 Killer Egg · M1288 Flyer GMV) — [1 → 1,2] = 2,4/sec.
M197 (AH–1W Super Cobra · AH–1Z Viper) — [1,5 → 1,75] = 3,3/sec.
NC 621 (AS–365 Dauphin) — [1,5 → 1,75] = 3,45/sec.
XM301 (RAH–66 Comanche) — [1,5 → 2,1] = 4,15/sec.
AIR FORCES
Rearm timers have been increased by ~30% after selling aircraft with expended SEAD missiles.
F–15EX Eagle 2, added an empty loadout option for the fuselage pylons.
A–10C Thunderbolt 2, empty loadout option for the fuselage pylons removed, and an MK48 ×4 loadout added — [+100 pts]
MPD–01 Termit, availability limit reduced — [4 → 2] / A stealth penalty added for mounted weapons — [–0,5]
B–52H Stratofortress, availability limit increased — [1 → 2]
Maneuverability has been increased for the following weapons:
R–60 · R–73 · AIM–9M Sidewinder
Kh–29TD, base delay between launches increased — [2 → 4 sec]
Aim–time removed — [1 → 0 sec] — for the following weapons (aircraft only):
9M127 Vikhr · Kh–25M · Kh–29TD · Kh–38ML · AGM–65D Maverick
Base damage increased — [8,5 → 10] — for the following weapons:
Kh–59MK Ovod–M · Kh–59MK2 Ovod–M
Max dispersion reduced — [40 × 40 m] → [30 × 30 m] — for the following weapons:
S–24B Buran · S–25
ECONOMY TWEAKS
Infantry prices have been adjusted for:
Pogranichniki — [30 → 40, Base] · [+20 → +0, Stand–Off]
Mech. Dragon — [70 → 65]
Vehicle prices have been adjusted for:
Ural–4320 AA — [+30 → +25, S–60]
PT–76B — [+55 → +25, AU–220M]
Uran–9 — [45 → 50] · [+5 → +10, Shmel–M ×6] · [+10 → +15, Shmel–M ×12] · [+15 → +20, Ataka–T]
Artillery prices have been adjusted for:
9K58 Smerch — [275 → 250] · 9K515 Tornado–S — [300 → 350]
9K58–4 Kama — [200 → 175] · 9K515–4 Sarma — [225 → 290]
9K512 Uragan–1M — [325 → 290, 220 mm] · [275 → 265, 300 mm]
TOS–1 Buratino — [200 → 220] · [+50 → +30, Solntsepek]
TOS–2 Tosochka — [300 → 280]
9K720 Iskander–M — [250 → 225]
9K720 Iskander–K — [250 → 225, ×2] · [325 → 275, ×4]
M270A1 MLRS — [275 → 240, 227 mm] · [250 → 200, ATACMS]
M270A2 GMLRS — [300 → 340, 227 mm] · [325 → 275, PrSM]
M142 HIMARS —[225 → 265, 227 mm] · [200 → 175, ATACMS] · [250 → 225, PrSM]
Helicopter prices have been adjusted for:
Mi–8AMTSh–VN Sapsan — [115] / [+50 → +60, LMUR]
AH–64D Apache — [90] / [+60 → +50, Hellfire ×4] · [+100 → +90, Hellfire ×8]
Aircraft prices have been adjusted for:
MiG–29K — [150] / [+130 → +90, Kh–35U]
MiG–31BM — [180 → 220]
MPD–01 Termit — [50 → 65]
F/A–18D Hornet — [165] / [+130 → +90, SLAM–ER]
F–35A Lightning 2 — [240] / [+80 → +50, JSM]
RQ–170 Sentinel — [200 → 180]
Payload prices have been adjusted for:
R–60 — [+30 → +20, ×2] · [+55 → +30, ×4]
Kh–38M — [+60 → +50]
Kh–29TD — [+80 → +50]
AGM–65D Maverick — [+60 → +50, ×2] · [+90 → +75, ×4] · [+120 → +100, ×6]
GBU–53/B Storm Breaker — [+25 → +15, ×3] · [+30 → +20, ×4] · [+50 → +30, ×8]
GENERAL BUG FIXES
- Fixed an exploit allowing players to mix specializations from different factions.
- Fixed an issue that allowed players to create a deck with two identical specs.
- Fixed a bug allowing units without the Air–Droppable tag to be loaded into transport planes.
- Fixed several issues causing airdropped units to remain invisible until landing.
- Fixed desync when interacting with supply crates through the order queue.
- Fixed an issue with summoned unit silhouettes appearing at the origin point.
- Fixed infantry position desync when loading into a transport.
- Fixed the behavior of vertically launched surface–to–air missiles.
- Fixed an issue with new UI elements remaining visible when the UI is disabled via a hotkey or scripts.
- Fixed default avatars appearing transparent during matches.
- Fixed an issue causing the connection issue warning to appear incorrectly.
- Fixed a reappearing bug with units carrying “0 kg” of supplies.
- Fixed incorrect display of the Supply ability status on transport icons for other players.
- Fixed a bug preventing lobbies with available slots from appearing in the lobby list.
- Fixed an issue that prevented players from zooming out in top-down view.
- Fixed insufficient visibility caused by fog.
KNOWN ISSUES
Stryker Cavalry Regiment, unit slots in the helicopter category have not been removed.
Kh–32, minimum range not standardized with other air-launched cruise missiles.
