PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

A forum to discuss custom scenarios, campaigns and modding in general.

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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

Development update
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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Fri Oct 16, 2026 10:15 am Development update
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If we’re going to improve the graphics, then do it for the whole thing — otherwise, the difference between the old and new units is very noticeable! Otherwise, it will strain the eyes again!
Attachments
image-gpt-nsfw-v2-7-f5cd21-817-[problembo.com].jpg
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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

@Bond
The screenshot shows the very first small test batch of Panzer Corps icons.
bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Fri Oct 16, 2026 4:58 pm @Bond
The screenshot shows the very first small test batch of Panzer Corps icons.
Then I like it because, alas, the original units are already burning their eyes out! When I've been playing this for days, I haven't burned out my eyes so much! Maybe I was just young, or the Playstation version was improved and had a less acidic look)
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Although then there were no flat-screen monitors, but there were TVs with a convex screen)))

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I just realised that I hadn’t played through the other campaign branch with my valiant Japanese forces after Singapore, so I set off to take on the British and the Indians! To my surprise, this time the AI didn’t call up who-knows-who in Burma in 1942 ))) I scored a decisive victory and now I’m set to capture India! As usual, here are the screenshots. To be continued...

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And so India fell, and I defeated the British and their Hindu vassals! I didn’t capture all the key locations, but I was nevertheless awarded a Decisive Victory! Although I didn’t score enough points either. In this mission, the AI even deployed Soviet T-34-41s in defence, and the mighty British fleet fought against mine ))) But anyway, I’ve been told I’m off to Persia (Iran), where I’ll be facing the British and Soviet troops, and I’ll have to defeat them to capture the oil! After all, the Germans are our allies! But let’s see what happens next – the storyline and gameplay are interesting, but, alas, the graphics are a bit of a let-down )))


Translated with DeepL.com (free version)
https://www.deepl.com/ru/translator
https://mynickname.com/id73473
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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Sat Oct 17, 2026 6:54 pm 01.png
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The idea of ​​using trophies is excellent, as they are always taken and put to use! The Germans were particularly adept at this during the Second World War, though others were not far behind!
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I defeated the Iraqis, the British and the Soviets in Persia with a decisive victory and found myself back in Australia – it seems the threads are coming together here! All in all, I enjoyed the Japanese company! I’ve even got used to the mechanics and rules of this game!
Attachments
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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

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And so I started the American campaign in the Pacific! The first battle was the naval battle at Medway, where I wasn't able to sink all the Japanese aircraft carriers, and I was awarded a simple victory! After that, things got really confusing.) It’s kind of weird—I land on some islands, and on the second turn, I’m awarded a decisive victory even though I haven’t captured a single important marked point! And I move on along one of the scenario’s routes—is that how it’s supposed to be!?

Translated with DeepL.com (free version)
https://www.deepl.com/ru/translator
Last edited by bondjamesbond on Sun Oct 18, 2026 10:58 am, edited 1 time in total.
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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

@Bond
I'm looking into the issues you reported.
If possible post your reports in russian language, and english translation underneath (because this is an english board); and if need be, to add a save game. Save games contain a lot of information that can be useful for investigating a scenario.
I hope to post an update of classic general later today.
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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Sun Oct 18, 2026 9:26 am @Bond
I'm looking into the issues you reported.
If possible post your reports in russian language, and english translation underneath (because this is an english board); and if need be, to add a save game. Save games contain a lot of information that can be useful for investigating a scenario.
I hope to post an update of classic general later today.
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Хорошо Никита )))На русском так на русском ! А можно увеличит слоты сохранения а то я уже сам путаюсь !? Каюсь что я сам не рационально их использовал но теперь так как нет свободных слотов новые сохранения приходиться записывать на старые !
https://union.4bb.ru/viewtopic.php?id=581&p=5#p128626
All right, Nikita ))) If it’s in Russian, then let it be in Russian! Could you increase the number of save slots, though? I’m already getting confused myself! I admit I haven’t been using them very efficiently, but now that there are no free slots left, I have to overwrite the old saves with new ones!

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https://www.thearmorylife.com/junkers-ju-52/
Attachments
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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

Post by nikivdd »

Classic General has been updated!
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v0.12.1: https://www.mediafire.com/file/sewflsc5 ... p.rar/file
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Lots of fixes but there will always be more to fix.
bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

Post by bondjamesbond »

nikivdd wrote: Sun Oct 18, 2026 5:40 pm Classic General has been updated!
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v0.12.1: https://www.mediafire.com/file/sewflsc5 ... p.rar/file
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Lots of fixes but there will always be more to fix.
Спасибо за обновление ! Теперь слотов стало достаточно и они распределены между сериями игр что верно и правильно !Начал компанию за США вновь но проиграл в Мидвее ! Толи я не верно выбрал доктрину и упор в родов войск ! На конец самолеты стали не такими терминаторами но бомбардировщики торпедоносцы теперь бесполезны ! Промазывать по огромному японскому авианосцу торпедами это надо быть наверное слепым ! Бомбы тоже стали бесполезны ! Так же хотелось что бы вспомогательное оружие из опций действовало и на морских битвах ! Понятное дело что десант в открытое море лучше не десантировать но морской артиллерийский удар или бомбардировку считаю нужно разрешить иначе от всех этих дополнительных мер и возможности на море нет не какого толка ! Ну или внести конкретно морские специализации например волчья стая подводных лодок ( аналог реальных атак немецких подводных лодок кучей ) или удар торпедных катеров ) Так же дополнительным десантным частям дать возможность совершать деверсии а не стоять как истуканы лениво обороняясь !
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https://waralbum.ru/364466/
https://waralbum.ru/8769/

Thanks for the update! There are now enough slots, and they’ve been distributed across the game series – which is just right! I started the US campaign again but lost at Midway! Perhaps I didn’t choose the right doctrine or focus my forces correctly! In the end, the aircraft aren’t quite the game-changers they used to be, but the bombers and torpedo bombers are now useless! You’d have to be blind to miss a huge Japanese aircraft carrier with torpedoes! Bombs have become useless too! I’d also like the secondary weapons from the options to work in naval battles as well! It goes without saying that it’s best not to land troops in the open sea, but I think naval artillery strikes or bombing raids should be allowed; otherwise, all these additional measures and capabilities at sea are completely pointless! Or perhaps introduce specific naval specialisations, such as a ‘wolf pack’ of submarines (modelled on real-life mass attacks by German submarines) or a torpedo boat strike. Also, additional landing forces should be given the opportunity to carry out sabotage operations rather than standing around like statues, lazily defending themselves!

Translated with DeepL.com (free version)
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Так же хотелось бы перевода на русский язык когда подводная лодка уходить на глубину и всплывает ( о визуальном эффекте ныряние и выплывания даже не мечтаю как и об улучшении графики самой игры которая по прежнему режет глаза ) ! И иногда меня преследует чувство что внутри моих авианосцев моя авиация куда то бесследно исчезает ! Так как после посадки не все мои самолеты на следующий ход могут вылететь на боевое задание и их нет внутри трюма !
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I’d also like to see a Russian translation for when the submarine dives and resurfaces (I’m not even dreaming of visual effects for diving and surfacing, nor of improvements to the game’s graphics, which are still a real eyesore)! And sometimes I get the feeling that my aircraft are vanishing without a trace from inside my aircraft carriers! Because after landing, not all my planes are available to take off on a combat mission the next turn, and they’re not in the hold!

Да и меня уволили за поражение в Мидвее из военно морского флота США придется переигрывать хотя в прошлой версии я хотя бы достиг Незначительной Победы )
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And I was sacked from the US Navy for the defeat at Midway – I’ll have to play it again, even though in the last version I at least managed a Minor Victory ))!

И так я переиграл Мидвей и одержал решительную победу потопив 2 японских авианосца и еще один сильно повредив !Дальше одержал еще одну Решительную Победу хотя не захватил все важные точки и по очкам тоже набрал лишь на незначительную победу !Теперь хоть не заканчивалась битва на втором ходу и все шло как надо ) Дальше разделение ветки на Соломоновы острова и Тараву ! Вот Тарава вообще не понятна так как точек захвата там нет и резерв свой развернуть не возможно ! Там я проиграл и меня выгнали ))) Корабли как обычно не все могут пройти ближе к острову для обстрела японцев !

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So, I replayed Midway and secured a decisive victory, sinking two Japanese aircraft carriers and severely damaging another! I then secured another decisive victory, although I didn’t capture all the key points and, on points alone, only managed a narrow victory! At least this time the battle didn’t end on the second turn and everything went to plan. Next, the campaign split into the Solomon Islands and Tarawa! Tarawa is completely baffling, as there are no capture points there and it’s impossible to deploy your reserves! That’s where I lost and got kicked out ))) As usual, not all the ships can get close enough to the island to shell the Japanese!
https://ru.wikipedia.org/wiki/Битва_за_Тараву

Douglas SBD Dauntless Не может сесть не на один авианосец хотя в реалии являлся Двухместным палубным пикирующий бомбардировщиком и разведчиком !
https://www.airwar.ru/enc/sww2/sbd.html

The Douglas SBD Dauntless cannot land on any aircraft carrier, even though in reality it was a two-seater carrier-based dive bomber and reconnaissance aircraft!

Looks like we’ve ended up with a land-based version A-24/SBD "Dauntless" of it here in the Pacific )))
https://airpages.ru/us/sbd.shtml

Считаю очень странным что ИИ выдает наземную версию для морских миссий в которой присутствует авианосцы но они и не могут их принять обслужить починить и заправить )))

I find it very strange that the AI generates a land-based version for naval missions which includes aircraft carriers, yet they are unable to accommodate, service, repair or refuel them ))

Так Соломоновы острова пали правда не все точки я захватил тем не менее мне присудили Решительную Победу !За то я перебил много Японских кораблей и подводных лодок которые как дураки плыли в надводном положении и стали легкой целью ) Дальше Маршалловы острова в общем продолжение следует !

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So, the Solomon Islands fell – admittedly, I didn’t capture every single location – but I was still awarded a Decisive Victory! That’s because I sank loads of Japanese ships and submarines, which were sailing on the surface like fools and became easy targets. Next up: the Marshall Islands – to be continued!

There’s no image of the P-26 ‘Peashooter’ in the shopping basket or customisation section. :!:
https://war-book.ru/p-26-istrebitel-firmy-boeing/

It reminded me of this mod )
viewtopic.php?p=830245#p830245
Attachments
PacificGeneral.rar
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https://mynickname.com/id73473
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Vintage
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

Post by Vintage »

Idk if its a bug or a new approach but class 4 ATY defensive fire does not work in a proper way: it shots at any enemy unit in its range no matter if its an own nearby one get attacked or its located far away in a completely opposite direction (should be only nearby who receives support fire).
nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

Post by nikivdd »

@Bond, if will check all the issues you have reported and thank you for the save files.
@Vintage, the game mechanic is that artillery for both the player and AI provides supporting fire within its firing range; this can be switched off in the campaign options/settings/no support fire
nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

Post by nikivdd »

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