Battleplan - Update v1.0.5.1 - Bug Fixes & Stability Improvements

Take command of entire divisions and fight in some of World War 2's largest battles. Battleplan is a unique real-time strategy game that simulates massive month-long battles with hundreds of thousands of troops second by second, day by day. You give high-level orders, then watch your officers and companies carry them out autonomously.
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danielastefanelli
Slitherine
Slitherine
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Joined: Wed Dec 13, 2023 8:46 am

Battleplan - Update v1.0.5.1 - Bug Fixes & Stability Improvements

Post by danielastefanelli »

First of all, thank you for playing Battleplan and sharing your Day 1 feedback with us.

We've been reading your reviews, both positive and negative, and we truly appreciate you taking the time to share your thoughts.

Your feedback helps us understand what you're enjoying about the game and, just as importantly, where we need to improve.

Commanders know that even the best-laid plans don't always unfold exactly as expected. You adapt, redraw your lines, and issue new orders.

Our development team has already released a new update addressing several technical issues, with a range of bug fixes and stability improvements.

The update is now available and addresses several of the issues reported so far. We know there's still work to do, and this is an ongoing process. We're taking your feedback on board and adjusting our plans as we continue to improve the game.

Keep sharing your reports and suggestions. We're listening, and you're helping us shape the next steps for Battleplan!

In the meantime, here's what's included in the latest update.

Update v1.0.5.1 - Patch Notes
October 13th, 2026


v1.0.5.1
  • Fixed pressing ENTER could press YES button of are you sure panel
  • Fixed certain mission achievements not unlocking properly
  • Various other stability improvements
v1.0.5
  • Added option to disable mouse screen edge camera panning
  • Added missing Polish font characters
  • Mission is paused after loading a save
  • Option 'pause game when drawing or tactics panel is open' properly keeps game paused if it was paused previously
  • Disallowed non alpha-numeric characters in new officer, new corps and save mission input fields
  • Fixed memory leak (battle animations not being re-used properly)
  • Fixed officers appearing with same name due to random number generation (RIP all Robert Smith army)
  • Disabled mission ending due to time for tutorials
  • Fixed simulation thread not automatically restarting when cancelled
  • Fixed saves not storing number of withdrawn troops
  • Various other stability improvements
Known Issues
  • Loading a save clears end of mission statistics
  • Lower framerate on large maps (Channel Ports)
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