Erik's campaigns, mods and multiplayer scenarios

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Erik2
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2v2 Burma 1942-45 1.0

Post by Erik2 »

2v2 Burma 1942-45 1.0
https://www.dropbox.com/scl/fi/z7carmv9 ... 91utl&dl=0

2 Japanese players
1 British/Indian player
1 US/Chinese/Burmese player.

The terrain is really difficult. I have replaced dirt tracks with paved roads to facilitate movement.
I have also added dirt tracks between isolate villages.
The scenario starts with small-scale actions until reinforcements can be brought to the frontlines.

Have fun
Erik
Erik2
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2v2 Operation Overlord 1944 2.0

Post by Erik2 »

2v2 Operation Overlord 1944 2.0

https://www.dropbox.com/scl/fi/a0j7h7n1 ... 9jp12&dl=0

Added 1 construction grp to each German faction.
Added semi-static flak units along the coast
Increased RP income for all factions.

Replaced Allied map supply with supply ships. This should give the German coastal guns and maybe LW a chance at damaging Allied supply.
Also, each supply ship is spawned when 20 CPs worth of units have landed. This means the Allied players may use their destroyers for supply runs.

There are a few challenges available if you like to join the test.
KarisFraMauro
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by KarisFraMauro »

Very much too early to be drawing definitive conclusions with respect to Overlord, however I will say the initial version I played (1.3?) is fascinating. Extremely tense even as I close in on the turn 20 mark, not at all sure what to make of the situation. I was initially overwhelmed by allied air and sea power, but carefully falling back and laying ambushes outside the range of naval bombardment presents opportunities. Things like artillery and units in transport are extremely vulnerable however placing them at the edge of visual range with protective flak just outside line of sight can trick aircraft into danger. Exchanging a half strength conscript unit for a bomber is very advantageous! Both sides have to think carefully. The more recent version is less opaque with Germany racking up kills right left and centre, but such is my ego I'll attribute that to skill on my part, heh! Additionally I'm having fun with 2.0 even playing as the allies, although I'm only around the turn 5 mark.

Overall this is threatening to surpass Battle of the Bulge as my favourite 2 vs 2 scenario.
Erik2
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2v2 Yugoslavia 1941 1.0

Post by Erik2 »

2v2 Yugoslavia 1941 1.0
https://www.dropbox.com/scl/fi/ffps2azs ... rkf30&dl=0

This scenario covers the German invasion of Yugoslavia.
1 German Wehrmacht player
1 German Axis player (Waffen SS, Italy, Hungary, Rumania).
2 Yugoslavian players.

I have created a few challenges if you would like to help testing the scenario.
Erik2
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2v2 Japan-China 1937-39 3.4

Post by Erik2 »

2v2 Japan-China 1937-39 3.4
https://www.dropbox.com/scl/fi/or0yeoyq ... oh737&dl=0

Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These changes should make the destruction and occupation of Chinese airstrips more important for the Japanese and also project Jap air power further south.

Communist China uses Soviet conscript units at start. Reinforcements are 'normal' Chinese units.

Added Japanese and Chinese naval units that were present during the battle of Shanghai in 1937.

Increased Japanese unit experience from 2 to 3.
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Re: 2v2 Japan-China 1937-39 3.4

Post by FrancoisPhilidor »

Erik2 wrote: Fri Feb 27, 2026 1:45 pm 2v2 Japan-China 1937-39 3.4
https://www.dropbox.com/scl/fi/or0yeoyq ... oh737&dl=0

Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These changes should make the destruction and occupation of Chinese airstrips more important for the Japanese and also project Jap air power further south.

Communist China uses Soviet conscript units at start. Reinforcements are 'normal' Chinese units.

Added Japanese and Chinese naval units that were present during the battle of Shanghai in 1937.

Increased Japanese unit experience from 2 to 3.
Hi,
playing your Finland 1941.
Just wanted to say that the guns transported on trucks are always trucks and never disembark.
Map looks nice otherwise!
Screenshot 2026-03-01 101026.png
Screenshot 2026-03-01 101026.png (977.76 KiB) Viewed 436 times
Screenshot 2026-03-01 101026.png
Screenshot 2026-03-01 101026.png (977.76 KiB) Viewed 436 times
Attachments
Screenshot 2026-03-01 101348.png
Screenshot 2026-03-01 101348.png (1.52 MiB) Viewed 436 times
FrancoisPhilidor
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Re: 2v2 Japan-China 1937-39 3.4

Post by FrancoisPhilidor »

Erik2 wrote: Fri Feb 27, 2026 1:45 pm 2v2 Japan-China 1937-39 3.4
https://www.dropbox.com/scl/fi/or0yeoyq ... oh737&dl=0

Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These changes should make the destruction and occupation of Chinese airstrips more important for the Japanese and also project Jap air power further south.

Communist China uses Soviet conscript units at start. Reinforcements are 'normal' Chinese units.

Added Japanese and Chinese naval units that were present during the battle of Shanghai in 1937.

Increased Japanese unit experience from 2 to 3.
Also railway doesn't work when it's at the outer fringe of the map
Screenshot 2026-03-01 125053.png
Screenshot 2026-03-01 125053.png (1.39 MiB) Viewed 425 times
Erik2
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2v1 Finland 1941

Post by Erik2 »

I'm doing a total rework of the old 1v1 Finland scenario. I'm creating it from scatch.
There will be 1 Finnish and 1 German player against a single Soviet player.
The objectives will be different for the Finns and Germans.
All units will be aux, not core.

Btw, fringe railroads is a flaw in OOB. Sometimes I lay the rails further inland...
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