72 turn GC A.A.R
Moderators: Slitherine Core, Close Combat Moderators
Re: 72 turn GC A.A.R
26th june turn 1 completed
Riviere result
Raids result
Re: 72 turn GC A.A.R
26th june turn 2 completed
Riviere result
Raids result
Re: 72 turn GC A.A.R
27th june night turn completed
whats left of the 353rd
331st
Re: 72 turn GC A.A.R
27th june night day turn 1
Riviere result Defence at Raids
Riviere result Defence at Raids
Re: 72 turn GC A.A.R
27th june day turn 1
Raids result 27th june day turn 1 completed
tried desperately hard in raids battle not to lose a tank Movement into the last turn for 2 battles due
Raids result 27th june day turn 1 completed
tried desperately hard in raids battle not to lose a tank Movement into the last turn for 2 battles due
Re: 72 turn GC A.A.R
27th june day turn 2
6 units stand in the way of victory at Riviere Riviere result
6 units stand in the way of victory at Riviere Riviere result
Re: 72 turn GC A.A.R
27th june day turn 2
22/4 at Raids 11 units standing in the way of total victory!
22/4 at Raids 11 units standing in the way of total victory!
Re: 72 turn GC A.A.R
27th june day turn 2
Raids last battle for 72 turn GC
And them 11 units done a great job of standing in the way. 72 turn GC completed. Pretty pleased how it played out, there was 4-5 maps which never had a battle take place.
A H2H opponent would of held onto more than a few maps.
In hindsight the Germans could of been put on Line setting vs Americans Elite setting.
Dont think i could ever go back to playing a gc without fatigue & cohesion being switched on.
Hopefully ill start the 97 turn GC by end of march or early April.
Americans will be on Veteran setting to help with extra 25 turns.
Germans will be on Green setting, in this setting Germans will gain access to turreted tanks.
Which is a lil more exciting game play than immobolizing a tank with a fixed turret gun facing the wrong way.
After just looking ive already done the 100 turn gc already, so next GC will be 122 turn GC!
just to get it over and done with.
Raids last battle for 72 turn GC
And them 11 units done a great job of standing in the way. 72 turn GC completed. Pretty pleased how it played out, there was 4-5 maps which never had a battle take place.
A H2H opponent would of held onto more than a few maps.
In hindsight the Germans could of been put on Line setting vs Americans Elite setting.
Dont think i could ever go back to playing a gc without fatigue & cohesion being switched on.
Hopefully ill start the 97 turn GC by end of march or early April.
Americans will be on Veteran setting to help with extra 25 turns.
Germans will be on Green setting, in this setting Germans will gain access to turreted tanks.
Which is a lil more exciting game play than immobolizing a tank with a fixed turret gun facing the wrong way.
After just looking ive already done the 100 turn gc already, so next GC will be 122 turn GC!
just to get it over and done with.
