Development wishlist

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
SimonLancaster
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Re: Development wishlist

Post by SimonLancaster »

I have to be honest, in my games over the last few months, very very few units are rallying from routing. Most games are zero.
YouTube channel for Field of Glory 2: Ancients and Medieval.

https://www.youtube.com/@simonlancaster1815
DIVM
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Re: Development wishlist

Post by DIVM »

Just wanted to give a thumbs up 👍 to the two Epic tournaments running currently, about to end soon.
Although I also like the open format tournament where you choose your army units and deployment, I think it is very rewarding seeing exactly the same two armies' composition and deployment and how they are used differently by a player and his opponent. Also, it saves a lot of time during the first turn.
I hope we see more of these !

Cheers!
gfs26
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Re: Development wishlist

Post by gfs26 »

1) Track number of casualties (KIA + Wounded) in melee or by arrow fire, for each unit. (same for losses taken by any unit)
2) It would also be interesting to have also a counter of turns spent in combat, number of charges and so on...
3) A better army report, because when a unit is out of the battlefield, it is no more visible in the army list.
4) Eventually all this info could be put in a log file with a unique keyID (related to each battle), this could be an option to avoid any change in game interface. While multiplayer battle is not finished, the report will show only player stats ... at the end of the battle both player and opponent stats.

Thanks ! I think it would add lot of immersion and open new possibilities for custom tournament (expecially when there is a map and related battles)
lapdog666
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Re: Development wishlist

Post by lapdog666 »

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Last edited by lapdog666 on Fri Jun 13, 2025 5:18 pm, edited 1 time in total.
lapdog666
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Re: Development wishlist

Post by lapdog666 »

Unique Hellenistic cataphract cavalry skin/texture . How to do it the" easy " way and remain relatively consistnt : keep the textures from the parthian cataphract ,the armoured animals , but mix parthian horsemen with hetairoi. Additionally ,optionally , mix helmets of both mentioned horsemen
SimonLancaster
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Re: Development wishlist

Post by SimonLancaster »

1. Able to reduce size of combat log box. It takes up too much screen space.
2. Have an option to play a battle again (SP) instead of having to go to the main menu.
3. In the editor, it would be great to be able to filter units by the army list. For example, list the Seleucid 166 BC units, etc.
4. Highlighted units hiding in woodland during deployment phase.
YouTube channel for Field of Glory 2: Ancients and Medieval.

https://www.youtube.com/@simonlancaster1815
fogman
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Re: Development wishlist

Post by fogman »

There should be an option to continue playing until the end of the allotted 24 turns, ignoring the victory conditions. And speaking of turns, there should also be an option to preset the number of turns in any given game.
SimonLancaster
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Re: Development wishlist

Post by SimonLancaster »

fogman wrote: Thu Jul 17, 2025 5:43 pm There should be an option to continue playing until the end of the allotted 24 turns, ignoring the victory conditions. And speaking of turns, there should also be an option to preset the number of turns in any given game.
You can preset the number of turns. We had 30 I think in Asterix’s tournament..
YouTube channel for Field of Glory 2: Ancients and Medieval.

https://www.youtube.com/@simonlancaster1815
fogman
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Re: Development wishlist

Post by fogman »

Ok, I see. Never went there before. thanks.
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