multiplayer map Mediterranean and North Africa v.4.1

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FrancoisPhilidor
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multiplayer map Mediterranean and North Africa v.4.1

Post by FrancoisPhilidor »

DOWNLOAD:
https://drive.google.com/file/d/1AyrsPB ... sp=sharing

INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios

DESCRIPTION:
Objective:
To win, hold Malta, Chania, Tripoli, Benghazi, Tobruk and Alexandria

Features:
- deliver supplies to Africa from Europe for additional RPs
- intercept enemy convoys
- ground, sea and air
preview.png
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Last edited by FrancoisPhilidor on Tue Jul 01, 2025 8:03 am, edited 10 times in total.
FrancoisPhilidor
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Re: multiplayer map Malta and North Africa v.2

Post by FrancoisPhilidor »

Added the rule that players can deploy a maximum of 5 fighters (out of a total of 12 planes).
This will guarantee that there are enough bombers for realistic and more enjoyable gameplay, instead of players just overrecruiting fighters and fighting for air superiority all the time.
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.3

Post by FrancoisPhilidor »

in v.3 I created more space in the west for British convoys to avoid Italian patrols.

I also added an airfield for the axis closer to Benghazi

Britain also received more deployment zones near Malta, so they have a better chance to survive an Italian invasion.

Thanks to Brokegnarf for testing
jeffoot77
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Re: multiplayer map Mediterranean and North Africa v.3

Post by jeffoot77 »

thxs for this map . good work !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.3

Post by FrancoisPhilidor »

jeffoot77 wrote: Mon Jun 09, 2025 11:45 am thxs for this map . good work !
Glad you like it.
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.4

Post by FrancoisPhilidor »

In version 4

- Chania on Crete has been added as another victory point, to encourage players to play a bit more on the islands as well, and not just in North Africa
- In connection with this,the supply output in North Africa has been reduced, so that players have to rely on supply ships, if they still want to deploy all their ground CP in North Africa, or they can use some of their forces to conquer the Mediterranean islands.
- Some more bunkers and coastal guns added around Tripoli and Alexandria
- Some old planes (CR, Gladiator) already placed on the map, to add some historical feel (otherwise players would never recruit them and immediately invest in Spitfires and Messerschmidts)
- At the beginning there won't be as many naval CP available, so that the sea is not too full, and the first convoys have a better chance to slip through. 40 naval CP will be added on turn 20.
- Escarpment extended alongside the whole southern coast of Sicily, so that Britain doesn't just invade Sicily from Malta before Italian ships can establish control over that area

Thanks to Brokegnarf and Jlgarcia for testing!
McAuslin
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by McAuslin »

Maybey give the Brits access to Vickers MkVI light tanks in North Africa?
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by FrancoisPhilidor »

McAuslin wrote: Wed Jul 02, 2025 8:58 am Maybey give the Brits access to Vickers MkVI light tanks in North Africa?
Well they won't be able to purchase them because the starting date is April 1941 and at that time they are not available anymore in the game. I also didn't give the players almost any starting units because I wanted every match to be different, so you never know what units your opponent is going to have.

If you want to play the Vickers light tanks, two of them are part of the BEF in my Dunkirk map :-D
McAuslin
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by McAuslin »

April 41, I see. Thought it was a tad earlier. Ty.
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by FrancoisPhilidor »

McAuslin wrote: Thu Jul 03, 2025 6:06 pm April 41, I see. Thought it was a tad earlier. Ty.
Oh I checked it's actually March 1941. But for Vickers tanks I think I would have to set the game way into 1940. I think in 1941 they were still around but not in production anymore? Probably thedevelopers set the unit dates according to production dates, and not according to when they were used.

Is that your favourite tank? If you want I can create a separate private version for you where I set the date earlier, if you don't know how to use the editor? :lol:
McAuslin
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by McAuslin »

Thats kind of you but no it's not my favourite tank. You are correct, last action in North Africa for them was Feb 41 (I think).
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by FrancoisPhilidor »

McAuslin wrote: Sun Jul 06, 2025 11:20 am Thats kind of you but no it's not my favourite tank. You are correct, last action in North Africa for them was Feb 41 (I think).
Alright. Yeah I set it in March 1941, just before Rommel's first offensive
stevefprice
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by stevefprice »

Not tried 4.1 yet but some thoughts.

I seem to have lots of CP on both side (running parallel games) but little RP.

Convoys for Allies might benefit from a shorter route, say Malta to whereever.

Auto deploy cruiser escorts for the convoys too, non-core auxilary units but would allow players to build forces to take locations rather than worry about protecting the convoy so much.

Has any Ally got a convoy home?
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by FrancoisPhilidor »

stevefprice wrote: Fri Jul 11, 2025 2:09 pm Not tried 4.1 yet but some thoughts.

I seem to have lots of CP on both side (running parallel games) but little RP.

Convoys for Allies might benefit from a shorter route, say Malta to whereever.

Auto deploy cruiser escorts for the convoys too, non-core auxilary units but would allow players to build forces to take locations rather than worry about protecting the convoy so much.

Has any Ally got a convoy home?

Hey Steve, nice you are trying it out.
Yeah the CP are many to allow a player who gets a convoy through to benefit from it properly.
But the RP are enough for a slow buildup too, even if you have to repair every turn.

Just getting the convoy to Malta would be too short and ahistorical. The troop buildup should be in Alexandria :-D
But you should still try to get some additional ground forces to Malta.

Yes, I have managed to get a convoy through as the allies, and Brokegnarf has managed to get them through as axis.
Don't have too many statistics yet because I have played 4 games myself, but it is definitely possible if you avoid the enemy and have relative control of the sea.
I have reduced the number of ships at the beginning, to make the sea a bit emptier. On turn 20 you'll get an additional 40 naval CP.

I didn't want any bots. So tha you can take any route you like and escort the convoy any way you like. If you want to use all ships to attack, you'll have no defense for the convoy. That's your choice. The attack vs defense dilemma. Just like the football world cup 1966 ey?

I have noticed that there could be more space to be able to avoid the enemy better, but unfortunately that would also mean that the airfields would be too far apart..
That's the most important thing I look at when making a map: How far do I want the aircraft to be able to travel
McAuslin
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by McAuslin »

Escort Groups were a vital component of naval warfare in the Mediterranean, playing a critical role in protecting convoys and contributing to the overall Allied victory. Perhaps allow a single hex for naval deployment next to the convoy entry ponts and a few more RP for the purchase of Escort Groups as the convoys appear?
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by FrancoisPhilidor »

McAuslin wrote: Tue Jul 15, 2025 7:56 am Escort Groups were a vital component of naval warfare in the Mediterranean, playing a critical role in protecting convoys and contributing to the overall Allied victory. Perhaps allow a single hex for naval deployment next to the convoy entry ponts and a few more RP for the purchase of Escort Groups as the convoys appear?
I mean, the way it is now, you can do that already. When a convoy appears, you can also recruit a destroyer to escort it.
And regarding resources, you simply have to prioritize what you want. A new ship, a new plane, or a new tank. For the opponent it's exactly the same situation. Both players get a new convoy at the same time, so if they want to escort it, they need to save RP elsewhere in that turn.
And I can't force the player to recruit an escort. If they get extra resources, they will maybe just spend them on a new tank.
It's everybody's decision how they spend their RP
McAuslin
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by McAuslin »

Can you buy a destroyer and deploy it next to the incoming convoy?
FrancoisPhilidor
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by FrancoisPhilidor »

McAuslin wrote: Tue Jul 15, 2025 3:50 pm Can you buy a destroyer and deploy it next to the incoming convoy?
Yes you can. Almost next to it. The destroyer can catch up within one turn. I set the spawn locations for the convoys in different places so that your opponent can't just wait for them at the spawn location
McAuslin
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Re: multiplayer map Mediterranean and North Africa v.4.1

Post by McAuslin »

My apologies; didn't spot that
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