25 turn G.C AAR

The Close Combat series has been a favourite for years. The relaunch brings huge updates to this classic series of games.

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ww2nut
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 430
Joined: Mon Mar 12, 2018 10:11 am

Re: 25 turn G.C AAR

Post by ww2nut »

Im going to terminate this gc here.
Everything is working fine, flaw in the 1 turn per day setting is that from the 1st turn ur blocking the next days landing.
+ i really liked the night time games effects so much i added it to the gc 22 times (can go 25) and i want to play that one.
new 1 turn gc was 25 turns now 47 turns (3 turns short of the stock 50 turn gc) doing this one next on elite level.
new 2 turn gc was 50 turns now 72 turns (22 turns over)
new 3 turn gc was 75 turns now 97 turns (47 turns over)
new 4 turn gc was 100 turns now 122 turns (for testing forcepools depth).

Day 1 june 6th AB night turn and 1st beach landings day turn
Day 2 june 6th day turn only
Day 3 june 6th day turn only end of june 6th
Day 4 june 7th night turn and day turn
Day 5 june 7th day turn only end of june 7th
Day 6 to day 25 has a night turn & day turn.

Will get posting on 47 turn gc this weekend.
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