MODERN CONFLICTS (Passing and testing)

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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

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I don't understand why I lost again because I brought those damn guns to the right points and captured all the important cities ) And that the Japanese and Americans like prostitutes jumping around the map and I couldn't catch them all is also surprising )

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Interrupted all the Southern helpers except the ship and the drone but still defeat ) Who tested this map must have been a very powerful player professional with stolnye balls who probably can play blindfolded on the difficulty level field marshal who had the skills of counterattack and movement super man ) ))
Attachments
(23.03.2025) Unexpected Siege, Turn 28.rar
(126.42 KiB) Downloaded 29 times
(23.03.2025) Unexpected Siege, Turn 28.rar
(126.55 KiB) Downloaded 36 times
https://mynickname.com/id73473
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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

At the end I passed this mission perfectly it was admittedly not very easy and not immediately but I managed because cheats are stupid and not comical ) See screenshots and replay if there are difficulties and maybe you will play better than me in times cooler and on a more difficult level with pleasure I will shake virtual this psycho hand ))))

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No image of the event in the text message from the command ))))


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I switched from an unassuming win to a Resolute win and I did it ) Fucking Seoul cost me a lot of nerves and prestige ))))

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As I understand it we have a defence to defend ) I guess we will have to lower the difficulty level as even on colonel the southerners and their allies are massing at 12 units and three full skill stars ) We have a weak fleet and shit planes )))))

P.S.
Such an abundance of troops just makes my bare-footed troops wildly jealous )) It is probably very good to attack AI armoured armadas consisting of Abrams and Type-90 + bmp and super infantry with massive support of modern aviation and fleet + long-range SAU and MLRS ) Also I wanted to know from the author how to sink Nato aircraft carriers with my very modest and limited capabilities !?
https://armor.photos/Tanks/Modern/Tank90/

Reducing the difficulty of the game turns out to be many times easier ))))

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The death of the Chinese commander does not lead to an instant loss as he is, according to the inscription in the option task, a key figure for a decisive victory or a minor one, which introduces confusion!
Attachments
(28.03.2025) Head On, Turn 37.rar
(114.86 KiB) Downloaded 48 times
(24.03.2025) Revisited, Turn 22.rar
(115.32 KiB) Downloaded 33 times
(23.03.2025) Unexpected Siege, Turn 28.rar
(126.98 KiB) Downloaded 26 times
https://mynickname.com/id73473
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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Well I've put back the previous difficulty and let's continue our journey through Korea )


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Attachments
(29.03.2025) Defensive, Turn 22.rar
(121.46 KiB) Downloaded 31 times
https://mynickname.com/id73473
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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

I'm moving on quietly.
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Attachments
(01.04.2025) Tip of the Spear, Turn 17.rar
(113.4 KiB) Downloaded 38 times
Replay.rar
(238.45 KiB) Downloaded 31 times
https://mynickname.com/id73473
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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

And so I began the epic battle for Taiwan ) Enemies are many as usual )

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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

And so now there is a massacre off the coast of Japan and in Japan itself)))
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bondjamesbond
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Posts: 2014
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

All I have passed the Chinese company it was difficult but exciting interesting journey full of epic battles ) Huge thanks to the creator for interesting adrenaline evenings )

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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

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The South Koreans went through the North like a red-hot knife through butter ) I have to play for the North, which is weaker technologically as it seemed to me )

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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

I played for the coalition and at first the Iraqi hordes crushed my defenders but my reinforcements appeared and destroyed the brazen attackers, it will be interesting to try for Iraq )

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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

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The epic battle for Brest between Poles and Belarusians ended in Nato's favour ))))) Probably not so easy to play for Belarus )) but we'll check it out )

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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

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Britain and Argentina 1982 ) I didn't meet the allotted moves as my army was literally on foot ))))) Paratroopers could not use airfields etc ) Even trucks or armoured vehicles to buy to become more agile and mobile there were not enough places ))) Now I will try for Argentina we are less armed we are weaker but we have territories behind us if AI will not throw some surprises with time travelling )))))

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For the Argentines it is easier as soon as British infantry and artillery dies the AI starts spawning tanks en masse scorpion ))))

Translated with DeepL.com (free version)

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This time I was quicker and used the landing party to get in deep otherwise I wouldn't have made it in time ))))) Now it's the Argentineans' turn to defend )

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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Triumphal march of Nato armoured vehicles on the Iraqi troops )))) I'm scared to defend myself on the side of Iraq ))))) But they didn't show a picture of the warehouses, it must be a very secret slide )))))

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Akkula
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Re: MODERN CONFLICTS (Passing and testing)

Post by Akkula »

Hi Uzbek,
Interesting feedback from Goose Green. I will go back to work on the balance of that one, it does definitely need some improvements
Thanks a lot.

PS: Don't be scared, as Iraqi, you can put a decent fight against the Coalition forces :)
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Imeror
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Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

I only partly agree with Uzbek about Goose Green.

It is possible to win this scenario as the British with some tricks, but the turn limit is indeed very close. I won in a hurry at the last turn :o
Replay: https://www.mediafire.com/file/e52z0c8t ... 5.rar/file


The key is to always assault. British infantry units are more experienced, most have 12HP agaisnt 10HP to Argentinians, and they can be more numerous in each points. You have to lost one turn (not more!!!) to position your units as best as you can for each position, then storm it with overwhelming firepower. Units with 9HP or more have to advance immediately to be on time; the others can stay behind for one turn to rest.
To sum up in one word: assault, assault, assault,...

I don't think adding extra unit slots is a good idea, since the mission is supposed to represent an infantry assault and spamming anti-infantry armored vehicles might be, conversely, too easy.
In my opinion, the best thing to do would be to simply increase the time limit and warn the British player that he must constantly move forward. we don't have time to organize ourselves properly.

One little problem I had: the Argentinians AI lost his planes when my units captured the first airfield... but that's a classical Panzer Corps AI suicidal move :lol: Nothing we can do about it.



I had the time to play another scenario : Brest 17 with Poland.
Replay: https://www.mediafire.com/file/e88i9ziy ... 6.rar/file

A good one. So, that was what happened in Poland while the Russian player (in his campaign) protected Kaliningrad and the NATO one the Ukrainians borders.
The constant reinforcment (and the ability to cut those of the ennemy) if we keep all our victory points is a good incentive to always move forward and not just await to break an ennemy AI advance. I unfortunately lost some units when I tried to cross the Bug south of Brest, but after a quick reorganization under an ennemy counterattack, we were able to push everywhere.



But no more about new content; I'm starting again the chinese campaign. I was unable to finish it last time since I wanted to finish Tobi's Afghanistan one first.
Playing his campaign made me realize that I didn't used transports helicopters much until now, and how a mistake it is :lol: 2nd chinese mission is far more easier with them, even allowing to unlock a decisive victory in this mission!
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

For Iraq, surprisingly, it is also possible to stop the coalition and capture all important points the main thing is not to move first under the mass strikes of Abrams )

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P.s.
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Will there ever be this map only in the single version where you can land on the shore with the British ))))))))) and not to arrange Tsushima )))))))) Correspondingly for the Argentinians, too, you can't play normally, as the AI can't make a full-fledged landing and you need scripts in the form of crutches ))))
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bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Akkula wrote: Mon Apr 28, 2025 2:23 am Hi Uzbek,
Interesting feedback from Goose Green. I will go back to work on the balance of that one, it does definitely need some improvements
Thanks a lot.

PS: Don't be scared, as Iraqi, you can put a decent fight against the Coalition forces :)
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Yes the English lack speed and mobility ) It is difficult to conquer such vast territories on foot ) So the time of the pink Kraz has come ))))
https://vk.com/wall-45952419_213441
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https://dzen.ru/a/XxdJtHxYqDjjzuAZ

https://477768.livejournal.com/6804865.html
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Akkula
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Re: MODERN CONFLICTS (Passing and testing)

Post by Akkula »

Based on your feedback and Imeror's, I already have an idea how to improve the balance of that scenario :), thanks a lot guys.

Best regards,
Akkula.

PS: In some of your screenshots I see old icons, it seems that you have messed the files of the mods. I recommend you to fresh install Panzer Corps and apply the mod again.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Akkula wrote: Mon Apr 28, 2025 9:53 pm Based on your feedback and Imeror's, I already have an idea how to improve the balance of that scenario :), thanks a lot guys.

Best regards,
Akkula.

PS: In some of your screenshots I see old icons, it seems that you have messed the files of the mods. I recommend you to fresh install Panzer Corps and apply the mod again.
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Strange I connected everything according to the instructions ! Which functions should be switched off here ? )
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Akkula
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Re: MODERN CONFLICTS (Passing and testing)

Post by Akkula »

I recommend you to install the game from scratch and then apply the mod again.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
bondjamesbond
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Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Akkula wrote: Tue Apr 29, 2025 12:59 am I recommend you to install the game from scratch and then apply the mod again.

Best regards,
Akkula.
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You think my Steam version has picked up artefacts or anomalies + other bugs from past versions of the mod and folk add-ons from Toby and Impra ))))) Ok I will reinstall my game now and then your mod ) If there are any recommendations for additional settings and connections as well as tips I will listen to them very carefully )

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