Crash: Operation O-Go
Moderator: Panzer Corps 2 Moderators
Crash: Operation O-Go
Multiple crashes when attempting to upgrade a cavalry unit. Select unit in side panel and click "U". Crash to desktop.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018
PanzerCorps2_Win64_Shipping!UUnitClass::CreateFigure() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitClass.cpp:911]
PanzerCorps2_Win64_Shipping!AIconFactory::Tick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\IconFactory.cpp:106]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018
PanzerCorps2_Win64_Shipping!UUnitClass::CreateFigure() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitClass.cpp:911]
PanzerCorps2_Win64_Shipping!AIconFactory::Tick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\IconFactory.cpp:106]
PanzerCorps2_Win64_Shipping!AActor::TickActor()
PanzerCorps2_Win64_Shipping!FActorTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
PanzerCorps2_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Re: Crash: Operation O-Go
I went back to the last Operation Tenacity save. Now when I end Tenacity, all the non-Azul Infantry (2x Cavalry) are showing as invalid units. Also, those invalid infantry units are categorized as tanks.
Re: Crash: Operation O-Go
Have the exact same error on the exact same map.
Mission started out fine.
Went ahead to modify my new JP Banzai Infantry and change the Camos on my units to Snow camo.
Game plays fine but crashes as soon as I want to access an earlier save.
After that first crash it consistently crashes if I attemp to try any other save than Turn 0. Essentially you have to start at Turn 0 and finish the complete mission without quitting or attempting to access an earlier Save
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Mission started out fine.
Went ahead to modify my new JP Banzai Infantry and change the Camos on my units to Snow camo.
Game plays fine but crashes as soon as I want to access an earlier save.
After that first crash it consistently crashes if I attemp to try any other save than Turn 0. Essentially you have to start at Turn 0 and finish the complete mission without quitting or attempting to access an earlier Save
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
-
- Major - Jagdpanther
- Posts: 1020
- Joined: Wed Dec 18, 2019 4:26 pm
Re: Crash: Operation O-Go
Read the changelog, it means you are using mod units that are inaccessible due to the mod being disabled. Game used to just crash when it encounters such situation, but now it tells you it can't find the thing instead.
Re: Crash: Operation O-Go
Thanks for the reply. I am running no mods.
Went back to check and I disabled the PC1 Grand Campaign mod AFTER I created the AO46 campaign. So that problem is dealt with.
Tested this morning and pressing the "B" key still crashes the game.
Went back to check and I disabled the PC1 Grand Campaign mod AFTER I created the AO46 campaign. So that problem is dealt with.
Tested this morning and pressing the "B" key still crashes the game.
Re: Crash: Operation O-Go
Don't take any of the Elite Objectives that award Japanese Infantry. Those are your culprits
Re: Crash: Operation O-Go
I came here to say the same thing. All is going well till San Fran, where game crashes with error above if I try to upgrade infantry. I think the Japanese infantry are the issue, as I can upgrade non infantry screens.
Re: Crash: Operation O-Go
Devs released an update to version 1.09.03 which fixes the problem.
If you load a saved game of a mission in progress, it will still crash.
Go back to the final saved game of your last completed mission. Load from there and all will be well.
If you load a saved game of a mission in progress, it will still crash.
Go back to the final saved game of your last completed mission. Load from there and all will be well.
Re: Crash: Operation O-Go
Thanks. This fixed the problem for me. I already had the patch but started the mission before it was applied.If you load a saved game of a mission in progress, it will still crash.
Please accept 1 Internet-Karma from me for saving my weekend

Re: Crash: Operation O-Go
Can confirm, bug fixed by patch, have now upgraded infantry and are able to use w/out issues.