
https://war-book.ru/transporter-lws/
https://warspot.ru/5638-armeyskie-zemnovodnye
https://dzen.ru/a/YKfq5ORnfW985WP5

https://en.topwar.ru/28330-tanki-gibrid ... stiki.html
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Hello Cw!
A comment about this very interesting possibility of adding a new terrain type to the game engine. A new "beach" terrain type would be useful for a better implementation of a "Marine infantry" type unit. This way, the landing craft can have its special movement type giving it the ability to move over shallow waters and beach hexes (also preventing the unit to land in any type of coastal terrain, as it is in reality), making possible to switch to the infantry type unit on the beach terrain hex, and eliminating the soldiers walking on water effect (like modern day religious prophets).cw58 wrote: ↑Thu Dec 08, 2022 9:04 pm Lol, there's a lot to unpack in your 2nd post so I'll have to think on it awhile. I think a new icon would be great but it might depend on what the solution is in the end; LC with MGs blazing or Marines w/ LC in the background?
I will probably try testing the theory from my previous post. It seems to be the closest to your original idea which was brilliant, by the way.![]()
Oh, just remembered you said something about new terrains in one of those 2 posts. I saw the same comment about adding new terrains but it's a little unclear what is meant by "at the end of the list". Is it after this?: IDS_TRN_RIVER
Or after this?:
# Terrain features
# Name
Major River
River
Railroad
Road
I recently tried adding a new terrain at the very bottom and then again after "IDS_TRN_RIVER". The first attempt did nothing but I had some success in the 2nd attempt. I was able to use it in the editor and apply traits but it messed up some of the other terrains. For example, suddenly my wheeled-movement units could only travel 1 hex.... in clear terrain. So there's something definitely wrong there or with my modding.
Hello Cw! As always, thanks for taking over the work of testing these new files. Indeed, it looks like a visual improvement making it much easier to differentiate roads and railway tracks.cw58 wrote: ↑Sun Jan 08, 2023 1:46 am Thanks Guille & Japoivvb!
These are an excellent addition to map graphics. They look very nice on the main map but are especially helpful on the strategic map and in the editor when zoomed out. I usually have a hard time distinguishing between roads and railroads on the latter maps but it's quite easy to see the difference with the new graphics. I'll post small pics, before and after, of the main map but the biggest difference is on the zoomed out maps.
Hi Guille, thanks for your quick reply. I'm sure you're right about the frozen rails, I just wondered, that's all. Cheers!guille1434 wrote: ↑Wed Jan 11, 2023 9:35 am Hello Rubyjuno!
That was just because the original LayerRailsFrozen.png file, in my opinion, needed no further modification to be easily differentiated visually from the frozen roads file. May be, if you like, you can upload a picture of any part of a game map in winter (frozen) condition, to see how it looks and see if it is necessary to apply further changes, I'm open for suggestions.
Greetings.
A couple of links that might help you: