Search found 5 matches

by SSLConf_Shuul
Sun Oct 21, 2018 12:38 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Gladius - v1.1.0 Change log
Replies: 2
Views: 1603

Re: Gladius - v1.1.0 Change log

Sounds so good :) Thanks! Are there still any Hero abilities that AI needs to learn?
by SSLConf_Shuul
Wed Sep 26, 2018 10:23 pm
Forum: News & Announcements
Topic: Warhammer 40,000: Gladius - Updates incoming...
Replies: 2
Views: 4044

Re: Warhammer 40,000: Gladius - Updates incoming...

Thanks, cant wait for the update!
by SSLConf_Shuul
Mon Jul 30, 2018 10:58 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: "None" option for artifacts request
Replies: 3
Views: 1372

"None" option for artifacts request

Hi there, I do understnad that artifacts are the core elements to the game, but I just feel that they are too unbalanced for during competetive games, because you are mostly rely on luck to get them, so can we please have an option to totally disable them during map generation? Also, AI really suffe...
by SSLConf_Shuul
Wed Jul 25, 2018 10:51 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Dreadnoughts need more armor
Replies: 31
Views: 8411

Re: Dreadnoughts need more armor

My suggestion would be to up the armor a bit and to replace multi-melta with something else (there are MUCH better units for AT duty), I believe the best here would be a canonical assault cannon, that is the default weapon for dreadnoughts in tabletop and most PC games. Currently dreads are not wort...

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