I really like the idea of supply being slightly impacted the further away from friendly towns your forces are. This could really add another level of strategy to the supply feature
I like this idea but only if units close to friendly towns are supplied automatically every turn. I think the supply ...
Search found 69 matches
- Sun Oct 02, 2011 7:26 pm
- Forum: Panzer Corps
- Topic: My Top 10 Feature Request List
- Replies: 40
- Views: 8821
- Sat Oct 01, 2011 3:49 am
- Forum: Panzer Corps
- Topic: Your favorite wanted UI improvements for Panzer Corps?
- Replies: 24
- Views: 5307
- Fri Sep 30, 2011 2:33 pm
- Forum: Panzer Corps
- Topic: Your favorite wanted UI improvements for Panzer Corps?
- Replies: 24
- Views: 5307
Re: Your favorite wanted UI improvements for Panzer Corps?
My wishlist:
1. Display Hero stats as well
They could be attached to the F6 unit stat panel as red +X number e.g..
So far people rename the unit to reflect the bonuses, a crude workaround.
This information should be visible at a glance. Suggestions how to do this would be nice.
[/b]
Maybe also ...
1. Display Hero stats as well
They could be attached to the F6 unit stat panel as red +X number e.g..
So far people rename the unit to reflect the bonuses, a crude workaround.
This information should be visible at a glance. Suggestions how to do this would be nice.
[/b]
Maybe also ...
- Wed Sep 28, 2011 8:44 pm
- Forum: Panzer Corps
- Topic: Share your tips and tricks here......
- Replies: 56
- Views: 51035
Ideas I have picked up for Single Player.
As in real life and all good combat games, combined arms and applying strength to weaknesses applies for Panzer Corp. This falls into place too when we have a timer to beat. So when choosing my units I will give up a little on defense/offense to gain more ...
As in real life and all good combat games, combined arms and applying strength to weaknesses applies for Panzer Corp. This falls into place too when we have a timer to beat. So when choosing my units I will give up a little on defense/offense to gain more ...
- Thu Jun 19, 2008 4:56 am
- Forum: Army Design
- Topic: First later seleucid list
- Replies: 12
- Views: 4162
- Thu May 29, 2008 2:24 pm
- Forum: Historical Scenarios
- Topic: Cannae 216 BC (Carthage vs Rome)
- Replies: 5
- Views: 12028
Thanks for the scenario. I think you have found a good way to depict the battle. Personally, I had been struggling with how to depict the center falling back.
For those that haven't read Theodore A. Dodge's "Hannibal" he went to all the battle locations and using his civil war combat experience and ...
For those that haven't read Theodore A. Dodge's "Hannibal" he went to all the battle locations and using his civil war combat experience and ...
- Wed May 28, 2008 3:52 pm
- Forum: Field of Glory AAR's
- Topic: Extract from the diary of Corporal Nobby Stocker, Army of Po
- Replies: 16
- Views: 6647
- Tue May 20, 2008 3:03 am
- Forum: Rules Questions
- Topic: Using commander for cohesion test and combat...
- Replies: 10
- Views: 3677
- Mon May 19, 2008 3:09 am
- Forum: Army Design
- Topic: Another Alexandrian List; Any Comments?
- Replies: 20
- Views: 7045
- Sun May 18, 2008 5:19 pm
- Forum: Rules Questions
- Topic: Using commander for cohesion test and combat...
- Replies: 10
- Views: 3677
- Sun May 18, 2008 4:35 pm
- Forum: Rules Questions
- Topic: Using commander for cohesion test and combat...
- Replies: 10
- Views: 3677
- Sun May 18, 2008 4:37 am
- Forum: Rules Questions
- Topic: Using commander for cohesion test and combat...
- Replies: 10
- Views: 3677
Using commander for cohesion test and combat...
Here is the situation: 2 BGs which are in combat. One of the BGs has a commander but not currently on the front rank (ie fighting in the combat). The BG w/o the commander rolls for cohesion and I use the commanders bonuses because he isn't in combat and he is in range. Now, (still in the same melee ...
- Fri May 16, 2008 1:01 pm
- Forum: Rules Questions
- Topic: Cohesion test
- Replies: 8
- Views: 2688
- Mon May 12, 2008 5:52 am
- Forum: Modelling
- Topic: Carthage vs. Pyrrhos which list?
- Replies: 6
- Views: 2869
- Sun May 11, 2008 3:48 am
- Forum: Army Design
- Topic: Graeco-Bactrian
- Replies: 10
- Views: 3841
- Fri May 09, 2008 3:12 pm
- Forum: Tournaments
- Topic: Tournaments: Theme or Open?
- Replies: 12
- Views: 4880
The narrower the theme, the more players will be excluded - particularly those with one or few armies (such as those relatively new to the period or the applicable scale). I would prefer broader periods encompassing several companion volumes, or thematically-driven matching in opens. I realize keen ...
- Thu May 08, 2008 2:50 pm
- Forum: Army Design
- Topic: Alexandrian Macedonian list
- Replies: 28
- Views: 9683
IMO, the theory of creating a list is just... theory. More depends on your style of play and your skill as a general. Trying to get a +4 vs +3 shouldn't be your goal initially.
If I were you, I would build a balanced list and play many times against many different armies and players. Then you can ...
If I were you, I would build a balanced list and play many times against many different armies and players. Then you can ...
- Sun May 04, 2008 7:51 pm
- Forum: Rules Questions
- Topic: Iterception question
- Replies: 6
- Views: 2527
- Sun May 04, 2008 1:57 pm
- Forum: Rules Questions
- Topic: Battlelines in combat
- Replies: 5
- Views: 2370
- Sun May 04, 2008 4:09 am
- Forum: Rules Questions
- Topic: Use of missiles
- Replies: 12
- Views: 3689