Search found 26 matches
- Fri Dec 14, 2012 6:46 pm
- Forum: Commander - The Great War
- Topic: Vom Auflösung: Scrap both CP Battle Fleets!
- Replies: 28
- Views: 5698
Re: Vom Auflösung: Scrap both CP Battle Fleets!
Try this in multiplayer however and you'll see French battleships pound your two value 6 coastal cities and any garrison inside, and possibly Entente landings too. I like all the ideas for making the naval war aspect more interesting and historical, but naval power is actually quite useful as is. I...
- Fri Dec 14, 2012 4:54 pm
- Forum: Commander - The Great War
- Topic: Vom Auflösung: Scrap both CP Battle Fleets!
- Replies: 28
- Views: 5698
Re: Vom Auflösung: Scrap both CP Battle Fleets!
im mostly sad to hear that they do this but fix the rest of naval war later. the fact of the matter is that naval warfare is broken and therefor ppl disband their navy in multiplayer, it is a neccesity not an exploit. if naval warfare was a valid option for the CP (and as a consequense would also f...
- Thu Dec 13, 2012 3:44 pm
- Forum: Commander - The Great War
- Topic: What does "privilege" entail exactly?
- Replies: 4
- Views: 1238
Re: What does "privilege" entail exactly?
Difficulty levels can be enhanced and detracted from by selectable conditions at game start... Examples are: FoW on/off Random research on/off Random weather on/off Events on/off There are many ways that can be implimented to make the game more difficult/easy and that can certainly help players enjo...
- Thu Dec 13, 2012 3:37 pm
- Forum: Commander - The Great War
- Topic: Vom Auflösung: Scrap both CP Battle Fleets!
- Replies: 28
- Views: 5698
Re: Vom Auflösung: Scrap both CP Battle Fleets!
I can confirm that we are introducing a morale penalty for disbanding ships in the first patch. More attention o the naval aspect will have to come later. im sad to hear that :S Why? It is clearly shown in this thread that it is an exploit. It is something the AI cannot counter, it is something tha...
- Tue Dec 11, 2012 4:52 pm
- Forum: Commander - The Great War
- Topic: unit movement
- Replies: 3
- Views: 980
Re: unit movement
Agreed... This will make my time-per-turn skyrocket, but it would be a great change!
+1
+1
- Tue Dec 11, 2012 4:43 pm
- Forum: Commander - The Great War
- Topic: naval combat
- Replies: 8
- Views: 1498
Re: naval combat
I understand the OP's proposal, and agree in theory that BB's need more usefulness to counter their heavy upkeep, cost, and ammo but I do not believe allowing them to add power to adjacent ground units works... Reason is that our hexes are much too large for this to be simulated correctly. For examp...
- Tue Dec 11, 2012 4:33 pm
- Forum: Commander - The Great War
- Topic: Leaders
- Replies: 0
- Views: 511
Leaders
Very useful and I like how they are implimented in CTGW... Much better than jusy 'buying them; like in CEAW. One thing that bothers me is - once the leader is in the build queue, it is impossible to look at the leaders traits (unless selected and you hover over an eligible unit) but still you are un...
- Tue Dec 11, 2012 4:27 pm
- Forum: Commander - The Great War
- Topic: Retire Research Labs?
- Replies: 5
- Views: 1570
Re: Retire Research Labs?
As a new player i find research to be the most complicated part of the game. Labs, focus, columns, fields, upkeep, buying, selling and all this for 4 or 5 different nations. Its somewhat difficult to tell whats good strategy in this area and what isn't. Yup it takes some strategy and a bit of manag...
- Mon Dec 10, 2012 2:26 pm
- Forum: Commander - The Great War
- Topic: Retire Research Labs?
- Replies: 5
- Views: 1570
Re: Retire Research Labs?
Yup, shut 'em down! I have found that playing as Entente especially, specializing your research is very helpful... I usually have UK research Air, Arty, and veh. while France, Italy, and Russia are inf and arty specialists. Once you have researched everything you need/want for that group, sell off a...
- Wed Dec 05, 2012 4:55 pm
- Forum: Commander - The Great War
- Topic: Criticisms Aside, I Am Enjoying This Game!!!!
- Replies: 9
- Views: 2231
Re: Criticisms Aside, I Am Enjoying This Game!!!!
Ditto the OP... I also enjoy this game and the fact that I play so much is the reason I find faults or devise improvements... Great game!
- Thu Nov 29, 2012 2:50 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Central Powers ability to wage war
- Replies: 5
- Views: 2902
Re: Central Powers ability to wage war
First, I am not trying to be a troll, but since you invite thoughts on the subject: 1. The AI is damn good, and you simply got out-teched and out produced by the AI. Happens a lot. With the difficulty levels being bugged from the release, this type of feeling that the AI is too strong comes out a lo...
- Thu Nov 29, 2012 2:29 pm
- Forum: Commander - The Great War
- Topic: A few of my own rules . . .
- Replies: 8
- Views: 2705
Re: A few of my own rules . . .
Effect: Russia cannot research or produce aircraft. MAjor handicap, but fun to try these kinds of self-made restrictions. That probably works to your advantage. I never build an airplane with the russians nor any airlabs. I cant afford it. Might be bad in MP, but in SP what do you need them for? Be...
- Wed Nov 28, 2012 7:38 pm
- Forum: Commander - The Great War
- Topic: Winter
- Replies: 12
- Views: 2980
Re: Winter
If it's random why would it have to be 1916/17? Let the dice fall where they may... Well then it wouldn't be totally random in that case... The point is really that it would be nice to have, but any way to impliment the change would make some of us happy and others of us left wanting a return to th...
- Wed Nov 28, 2012 3:29 pm
- Forum: Commander - The Great War
- Topic: Winter
- Replies: 12
- Views: 2980
Re: Winter
I suppose what you could possibly do is just make the 1916/17 winter the maximum length possible in every game but still randomise its start date. That sounds pretty reasonable... Hinges on maintaining historical accuracy with weather patterns in the 16/17 winter (where it was most notable) yet add...
- Wed Nov 28, 2012 3:01 pm
- Forum: Commander - The Great War
- Topic: A few of my own rules . . .
- Replies: 8
- Views: 2705
Re: A few of my own rules . . .
Agreed... I also enjoy 'houseruling' on stuff, but usually once I am competent with the game... I like your suggestions, but I am still not able to even come close to beating the AI on balanced if I don't scrap fleets! I can avoid scrapping most full strength ground units, and I avoid attacking neut...
- Wed Nov 28, 2012 2:56 pm
- Forum: Commander - The Great War
- Topic: Winter
- Replies: 12
- Views: 2980
Re: Winter
Agreed with OP... At least making the winter season length a little random will keep it interesting. I am on the fence about randomising the severity of winter effects, that might be just too much randomness to appease this group of grognards :lol: One suggestion that I make in regards to many 'impr...
- Wed Nov 28, 2012 2:48 pm
- Forum: Commander - The Great War
- Topic: Diplomacy
- Replies: 13
- Views: 2831
Re: Diplomacy
We do want to extend the diplomactic system, but in a way that doesn't force the player to put too much time in it if they don't want to. Good plan... There are a lot of things like that, where a lot of people would not enjoy a more detailed, time consuming mechanic to handle something such as dipl...
- Mon Nov 26, 2012 6:21 pm
- Forum: Commander - The Great War
- Topic: In multi-player . . .
- Replies: 2
- Views: 926
Re: In multi-player . . .
Lol yup, been there! A pop up does request confirmation prior to surrender.
- Tue Nov 20, 2012 2:37 pm
- Forum: Commander - The Great War
- Topic: Entente Victory!!!!
- Replies: 7
- Views: 1612
Re: Entente Victory!!!!
Good game! I am finally on the road to a victory as the Central powers I think, we will see! As Kevini says above, the AI is a little too easy :shock: What? I mean perhaps if we search for little things like this German convoy 'bug' and exploit those it might be too easy but dayum I get my tail kick...
- Mon Nov 19, 2012 9:17 pm
- Forum: Commander - The Great War
- Topic: Would like more options
- Replies: 4
- Views: 1189
Re: Would like more options
Yup... I'm currently playing MP against my older brother who has been handily defeating me at wargames for the better part of three decades so I am not sure I will learn much!