Search found 12 matches

by raykruse
Sun Mar 15, 2015 10:03 pm
Forum: Vietnam '65
Topic: Vietnam 65 unbiased comment
Replies: 150
Views: 38630

Re: Vietnam 65 unbiased comment

I'm sure your list is long but here's a couple more quick ideas to consider: 1. Special Forces should be able to gather INTEL from villages just like any other Army unit. All Army units gather INTEL when they can and Special Forces are extremely good at it. 2. Supply drops in other hexes. I.E. let a...
by raykruse
Sat Mar 14, 2015 4:54 pm
Forum: Vietnam '65
Topic: Vietnam 65 unbiased comment
Replies: 150
Views: 38630

Re: Vietnam 65 unbiased comment

Thank you...I (and others) are looking forward to it.
by raykruse
Sat Mar 14, 2015 3:15 pm
Forum: Vietnam '65
Topic: Vietnam 65 unbiased comment
Replies: 150
Views: 38630

Re: Vietnam 65 unbiased comment

One idea: If resupply can't be toggled, how about unit attrition without resupply? i.e. 75%, 50%, 25%, etc. instead of the unreal instant death? Or possibly resupply drops on selected nearby tiles. Once your unit gets there, there is a chance it won't still be there (Taken by OPFOR or locals) or you...
by raykruse
Fri Mar 13, 2015 10:00 pm
Forum: Vietnam '65
Topic: Vietnam 65 unbiased comment
Replies: 150
Views: 38630

Re: Toggle Supply on or off? Please Consider!

It completely takes the fun out of the game for me. I feel more like a Supply Sergeant than an Infantry Commander. I think you have too many troops in the field I appreciate the help but for me it's deeper than that. Some people love the constant logistics issues as part of their gameplay...me, not...
by raykruse
Fri Mar 13, 2015 7:04 pm
Forum: Vietnam '65
Topic: Vietnam 65 unbiased comment
Replies: 150
Views: 38630

Toggle Supply on or off? Please Consider!

Any consideration for a button to toggle supply on or off? Others may like supply and disagree with me. It completely takes the fun out of the game for me. I feel more like a Supply Sergeant than an Infantry Commander. I understand logistics often win the war but it seems like I spend 90% of the tim...
by raykruse
Wed Dec 21, 2011 1:11 am
Forum: Panzer Corps Open Beta
Topic: DLC 42 #08 Ilovlya
Replies: 17
Views: 5449

DV Turn 14 Playability- Excellent! No Bugs/issues Loved the T34/43 as they are almost an even match at 12/15 (Hard Attack/Defense) to the PanzerIVG at 13/14 a good balance. The attack group NE of Solodcha had a T-90 SPAA that didn't rush my Panzers this time to die (not sure if this was programming ...
by raykruse
Tue Dec 20, 2011 8:23 pm
Forum: Panzer Corps Open Beta
Topic: DLC 42 #07 Novoanninsky
Replies: 20
Views: 4671

DV - Turn 13 Gameplay- No bugs/issues Pretty straightforward scenario. I liked the attack/counter-attack by Major Viegor (15 STR KV1A) along with the group of Guards and other units North of Novoanninsky. Like some here, I think the armor should be upgraded (BT-5's at Sulyaevskiy) were too weak to p...
by raykruse
Mon Dec 19, 2011 2:25 am
Forum: Panzer Corps Open Beta
Topic: DLC 42 #06 Voronezh
Replies: 20
Views: 10451

Veronezh

DV turn 13 Basically the same general experience as others posting here. Playability: Excellent, no bugs or issues. This scenario (to me) was well done and has a perfect setup for the inclusion of a Soviet Airborne counter-attack in turn 9-10? that I believe would give it some much-needed "scen...
by raykruse
Mon Dec 19, 2011 12:19 am
Forum: Panzer Corps Open Beta
Topic: DLC 42 #05 Sevastopol Assault
Replies: 18
Views: 8634

Assault

Another great scenario with good balance. Playability: Excellent, no bugs/issues. DV turn 15 with 2609 PP As mentioned above, I'd also like to capture a KV-2 as the KV1's were the only unit I had (other than Karl and the Rail Gun) that could make a dent in the forts. Otherwise a very well engineered...
by raykruse
Mon Dec 19, 2011 12:02 am
Forum: Panzer Corps Open Beta
Topic: DLC 42 #03 Simferopol
Replies: 25
Views: 6235

Rest For The Weary?

As others have posted...this scenario seemed to be mostly a rest for the weary. Certainly fun, a steady advance down to the city practically "in-line" the whole way. Enjoyable and allowed for some rest and retrofit, I would like to see an armor upgrade (as mentioned in the previous post) t...
by raykruse
Sun Dec 18, 2011 11:51 pm
Forum: Panzer Corps Open Beta
Topic: DLC 42 #02 Kharkov42
Replies: 36
Views: 12043

Great Scenario

Everyone else pretty well covered this battle in their posts. Another great scenario for a great game! No bugs...playability excellent again. I too found it easy to advance rapidly (somewhat with the rain) to the Donets river and hold them from advancing. The KV's are brutal but personally I'd like ...
by raykruse
Sun Dec 18, 2011 7:40 pm
Forum: Panzer Corps Open Beta
Topic: DLC 42 #01 Vitebsk
Replies: 59
Views: 19322

Vitebsk Report

Excellent Scenario - Soviet Partisans w/AA were a nice addition to make the start challenging and East/West attacks kept it very interesting. Starting Prestige: 5474 before upgrades Ending Prestige: 232 DV- Turn13 System Issues: None (Installed/Loaded fine) Playability: Excellent Text on completion ...

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