Search found 35 matches
- Sat Jul 30, 2022 9:08 pm
- Forum: Master of Magic: Tech Support
- Topic: Caster of Magic Crash Windows
- Replies: 1
- Views: 1877
Re: Caster of Magic Crash Windows
Wasn't able to reproduce. I will need more specific instructions to find what's wrong. (did you change anything in the settings menu? Which units should survive the battle against Sss'ra's army which occurs first? Did you change anything in the data folder?) The previous battle ends with a forced re...
- Sat May 07, 2022 11:10 am
- Forum: Master of Magic: Tech Support
- Topic: Caster of Magic for Windows Crash
- Replies: 2
- Views: 2338
Re: Caster of Magic for Windows Crash
Try to reinstall? Sounds like some files are missing.
If that's the case, I believe there should be a log.txt file that says which image files failed to load, assuming the problem is those and not data files.
If that's the case, I believe there should be a log.txt file that says which image files failed to load, assuming the problem is those and not data files.
- Tue Mar 15, 2022 9:52 pm
- Forum: Caster of Magic
- Topic: Get stuck in "create artifact" menu when renaming item
- Replies: 1
- Views: 2028
Re: Get stuck in "create artifact" menu when renaming item
You have to press the enter key to finalize the item name input first and return to the normal ui.
- Tue Oct 19, 2021 3:19 am
- Forum: Caster of Magic
- Topic: COM for win crash on startup
- Replies: 4
- Views: 2728
Re: COM for win crash on startup
I did find a few remaining variable declarations that use the same string type that caused issues like this in the past for another user. I've replaced them for the next update. Let's hope that will solve the problem. If it doesn't, let me know. Until then, a possible workaround might be adding the ...
- Sat Oct 09, 2021 5:27 pm
- Forum: Caster of Magic
- Topic: COM for win crash on startup
- Replies: 4
- Views: 2728
Re: COM for win crash on startup
Looks like it doesn't register the end of the file for some reason. I've had this problem reported once from a user two versions ago but I changed the type of the string variable used and it fixed it for them so in theory it has to be a different problem this time. Unfortunately this depends on OS o...
- Fri Jun 25, 2021 8:05 am
- Forum: Caster of Magic
- Topic: Rules clarification re treaties
- Replies: 2
- Views: 2574
Re: Rules clarification re treaties
1-4 : These are correct. 5. No, an ally or anyone you have a Pact or even Peace Treaty with cannot attack your units or cities. 6. Being at war is enough, beyond that it's up to random chance. I'm not sure if I added the distance check to this, if I did then your empire also needs to be reasonably c...
- Fri Jun 04, 2021 9:37 pm
- Forum: Caster of Magic
- Topic: Resist Magic buff
- Replies: 2
- Views: 2583
Re: Resist Magic buff
Conditional buffs that work against specific effects only don't add crosses because those are generic purpose and work vs everything.
In particular, Resist Magic does not grant resistance against non-magical effects, currently the only such thing in the game is poison.
In particular, Resist Magic does not grant resistance against non-magical effects, currently the only such thing in the game is poison.
- Thu May 27, 2021 10:44 am
- Forum: Caster of Magic
- Topic: Mage-Heroe in Fortress
- Replies: 3
- Views: 2544
Re: Mage-Heroe in Fortress
Sounds like that's the DOS version. Works correctly, the hero skill is used between the turns, you cannot use it during your turn, but it does get used after you end the turn.
- Wed May 26, 2021 10:34 am
- Forum: Caster of Magic
- Topic: Mage-Heroe in Fortress
- Replies: 3
- Views: 2544
Re: Mage-Heroe in Fortress
It should be displayed as "hero skill" on the Magic subscreen. Is it?
- Wed May 26, 2021 10:33 am
- Forum: Caster of Magic
- Topic: Way of choosing melee attack over ranged?
- Replies: 2
- Views: 3117
Re: Way of choosing melee attack over ranged?
Yes, hold Shift when attacking.
- Wed May 26, 2021 10:33 am
- Forum: Caster of Magic
- Topic: Bug or my misunderstanding?
- Replies: 2
- Views: 2407
Re: Bug or my misunderstanding?
Enemy units that move faster than yours will try to avoid your army if they are far outnumbered and know they will lose. It was probably that.
- Tue May 18, 2021 7:35 am
- Forum: Caster of Magic
- Topic: Settlers
- Replies: 1
- Views: 2264
Re: Settlers
There was a bug in the old version that stopped production in cities at exactly 1000 people. You can't produce settlers to destroy a city at the moment. Produce as many settlers as you can, and when your population is below 2000, use the Raze button to remove the city. It's faster and more efficient...
- Fri May 14, 2021 6:18 am
- Forum: Master of Magic Classic
- Topic: Modding the Font files in 'CoM for Windows'
- Replies: 1
- Views: 1079
Re: Modding the Font files in 'CoM for Windows'
Unfortunately, the game loads the FONTS.LBX file directly. I haven't had time to make it save the files into the data folder and load from there yet. The fonts you see there are inaccurate and are not used.
- Sat May 01, 2021 12:07 am
- Forum: Caster of Magic
- Topic: Issue with difficulty scaling
- Replies: 6
- Views: 3069
Re: Issue with difficulty scaling
The save file does matter because it helps me judge how much of a problem we have and what kind of adjustments are necessary.
I reduced AI resources slightly for version 1.0.2 on Normal, let's hope it will be enough.
I reduced AI resources slightly for version 1.0.2 on Normal, let's hope it will be enough.
- Thu Apr 29, 2021 11:28 pm
- Forum: Caster of Magic
- Topic: Issue with difficulty scaling
- Replies: 6
- Views: 3069
Re: Issue with difficulty scaling
Do you have a save file for that? It sounds unrealistic for the enemy to be twice as powerful as you when you own that much more territory so there might be a bug. Oh, wait a second. In the windows version the plane size scales depending on the number of enemies there. Maybe they actually don't have...
- Thu Apr 29, 2021 6:06 am
- Forum: Caster of Magic
- Topic: Issue with difficulty scaling
- Replies: 6
- Views: 3069
Re: Issue with difficulty scaling
This is a very complex game with lots of details and optional settings which have large impact on difficulty. For easier nodes or lairs, you should enable the "Easy lairs" modifier. It's not mandatory even on low difficulty levels and forcing it would mean there are no lairs or nodes left ...
- Sun Apr 25, 2021 6:31 pm
- Forum: Caster of Magic
- Topic: CoM for Windows bugs
- Replies: 4
- Views: 3175
Re: CoM for Windows bugs
The Fireball bug is already fixed for the next update. Do you have a save file for the Raise Dead bug?
- Fri Mar 05, 2021 11:17 pm
- Forum: News & Announcements
- Topic: Caster of Magic for Windows is coming soon.
- Replies: 33
- Views: 24001
Re: Caster of Magic for Windows is coming soon.
Yes, the AI's turns are much faster.joonkp1976 wrote: ↑Fri Mar 05, 2021 4:37 am Well...
Since this is a 'NATIVE' windows application, the turn speed which is a problem in Caster of Magic for DOSBox, is faster, right???
I would imagine and expect so...
- Wed Feb 03, 2021 12:30 am
- Forum: Caster of Magic
- Topic: Roads not working
- Replies: 1
- Views: 1166
Re: Roads not working
Roads allow moving at a cost of 1 on Arcanus, 1/2 on Myrror, regardless of terrain in Caster of Magic.
- Fri Aug 21, 2020 8:44 am
- Forum: Caster of Magic
- Topic: Heal spell not working.
- Replies: 1
- Views: 1321
Re: Heal spell not working.
Could you provide some more details?
Which unit are you targeting? Is it affected by effects that would prevent healing like Mystic Surge, being undead, or Raise Dead?
Is there a message that says the unit cannot be healed?
Which unit are you targeting? Is it affected by effects that would prevent healing like Mystic Surge, being undead, or Raise Dead?
Is there a message that says the unit cannot be healed?