Search found 35 matches

by Seravy
Sat Jul 30, 2022 9:08 pm
Forum: Master of Magic: Tech Support
Topic: Caster of Magic Crash Windows
Replies: 1
Views: 1877

Re: Caster of Magic Crash Windows

Wasn't able to reproduce. I will need more specific instructions to find what's wrong. (did you change anything in the settings menu? Which units should survive the battle against Sss'ra's army which occurs first? Did you change anything in the data folder?) The previous battle ends with a forced re...
by Seravy
Sat May 07, 2022 11:10 am
Forum: Master of Magic: Tech Support
Topic: Caster of Magic for Windows Crash
Replies: 2
Views: 2338

Re: Caster of Magic for Windows Crash

Try to reinstall? Sounds like some files are missing.
If that's the case, I believe there should be a log.txt file that says which image files failed to load, assuming the problem is those and not data files.
by Seravy
Tue Mar 15, 2022 9:52 pm
Forum: Caster of Magic
Topic: Get stuck in "create artifact" menu when renaming item
Replies: 1
Views: 2028

Re: Get stuck in "create artifact" menu when renaming item

You have to press the enter key to finalize the item name input first and return to the normal ui.
by Seravy
Tue Oct 19, 2021 3:19 am
Forum: Caster of Magic
Topic: COM for win crash on startup
Replies: 4
Views: 2728

Re: COM for win crash on startup

I did find a few remaining variable declarations that use the same string type that caused issues like this in the past for another user. I've replaced them for the next update. Let's hope that will solve the problem. If it doesn't, let me know. Until then, a possible workaround might be adding the ...
by Seravy
Sat Oct 09, 2021 5:27 pm
Forum: Caster of Magic
Topic: COM for win crash on startup
Replies: 4
Views: 2728

Re: COM for win crash on startup

Looks like it doesn't register the end of the file for some reason. I've had this problem reported once from a user two versions ago but I changed the type of the string variable used and it fixed it for them so in theory it has to be a different problem this time. Unfortunately this depends on OS o...
by Seravy
Fri Jun 25, 2021 8:05 am
Forum: Caster of Magic
Topic: Rules clarification re treaties
Replies: 2
Views: 2574

Re: Rules clarification re treaties

1-4 : These are correct. 5. No, an ally or anyone you have a Pact or even Peace Treaty with cannot attack your units or cities. 6. Being at war is enough, beyond that it's up to random chance. I'm not sure if I added the distance check to this, if I did then your empire also needs to be reasonably c...
by Seravy
Fri Jun 04, 2021 9:37 pm
Forum: Caster of Magic
Topic: Resist Magic buff
Replies: 2
Views: 2583

Re: Resist Magic buff

Conditional buffs that work against specific effects only don't add crosses because those are generic purpose and work vs everything.
In particular, Resist Magic does not grant resistance against non-magical effects, currently the only such thing in the game is poison.
by Seravy
Thu May 27, 2021 10:44 am
Forum: Caster of Magic
Topic: Mage-Heroe in Fortress
Replies: 3
Views: 2544

Re: Mage-Heroe in Fortress

Sounds like that's the DOS version. Works correctly, the hero skill is used between the turns, you cannot use it during your turn, but it does get used after you end the turn.
by Seravy
Wed May 26, 2021 10:34 am
Forum: Caster of Magic
Topic: Mage-Heroe in Fortress
Replies: 3
Views: 2544

Re: Mage-Heroe in Fortress

It should be displayed as "hero skill" on the Magic subscreen. Is it?
by Seravy
Wed May 26, 2021 10:33 am
Forum: Caster of Magic
Topic: Way of choosing melee attack over ranged?
Replies: 2
Views: 3117

Re: Way of choosing melee attack over ranged?

Yes, hold Shift when attacking.
by Seravy
Wed May 26, 2021 10:33 am
Forum: Caster of Magic
Topic: Bug or my misunderstanding?
Replies: 2
Views: 2407

Re: Bug or my misunderstanding?

Enemy units that move faster than yours will try to avoid your army if they are far outnumbered and know they will lose. It was probably that.
by Seravy
Tue May 18, 2021 7:35 am
Forum: Caster of Magic
Topic: Settlers
Replies: 1
Views: 2264

Re: Settlers

There was a bug in the old version that stopped production in cities at exactly 1000 people. You can't produce settlers to destroy a city at the moment. Produce as many settlers as you can, and when your population is below 2000, use the Raze button to remove the city. It's faster and more efficient...
by Seravy
Fri May 14, 2021 6:18 am
Forum: Master of Magic Classic
Topic: Modding the Font files in 'CoM for Windows'
Replies: 1
Views: 1079

Re: Modding the Font files in 'CoM for Windows'

Unfortunately, the game loads the FONTS.LBX file directly. I haven't had time to make it save the files into the data folder and load from there yet. The fonts you see there are inaccurate and are not used.
by Seravy
Sat May 01, 2021 12:07 am
Forum: Caster of Magic
Topic: Issue with difficulty scaling
Replies: 6
Views: 3069

Re: Issue with difficulty scaling

The save file does matter because it helps me judge how much of a problem we have and what kind of adjustments are necessary.

I reduced AI resources slightly for version 1.0.2 on Normal, let's hope it will be enough.
by Seravy
Thu Apr 29, 2021 11:28 pm
Forum: Caster of Magic
Topic: Issue with difficulty scaling
Replies: 6
Views: 3069

Re: Issue with difficulty scaling

Do you have a save file for that? It sounds unrealistic for the enemy to be twice as powerful as you when you own that much more territory so there might be a bug. Oh, wait a second. In the windows version the plane size scales depending on the number of enemies there. Maybe they actually don't have...
by Seravy
Thu Apr 29, 2021 6:06 am
Forum: Caster of Magic
Topic: Issue with difficulty scaling
Replies: 6
Views: 3069

Re: Issue with difficulty scaling

This is a very complex game with lots of details and optional settings which have large impact on difficulty. For easier nodes or lairs, you should enable the "Easy lairs" modifier. It's not mandatory even on low difficulty levels and forcing it would mean there are no lairs or nodes left ...
by Seravy
Sun Apr 25, 2021 6:31 pm
Forum: Caster of Magic
Topic: CoM for Windows bugs
Replies: 4
Views: 3175

Re: CoM for Windows bugs

The Fireball bug is already fixed for the next update. Do you have a save file for the Raise Dead bug?
by Seravy
Fri Mar 05, 2021 11:17 pm
Forum: News & Announcements
Topic: Caster of Magic for Windows is coming soon.
Replies: 33
Views: 24001

Re: Caster of Magic for Windows is coming soon.

joonkp1976 wrote: Fri Mar 05, 2021 4:37 am Well...

Since this is a 'NATIVE' windows application, the turn speed which is a problem in Caster of Magic for DOSBox, is faster, right???

I would imagine and expect so...
Yes, the AI's turns are much faster.
by Seravy
Wed Feb 03, 2021 12:30 am
Forum: Caster of Magic
Topic: Roads not working
Replies: 1
Views: 1166

Re: Roads not working

Roads allow moving at a cost of 1 on Arcanus, 1/2 on Myrror, regardless of terrain in Caster of Magic.
by Seravy
Fri Aug 21, 2020 8:44 am
Forum: Caster of Magic
Topic: Heal spell not working.
Replies: 1
Views: 1321

Re: Heal spell not working.

Could you provide some more details?
Which unit are you targeting? Is it affected by effects that would prevent healing like Mystic Surge, being undead, or Raise Dead?
Is there a message that says the unit cannot be healed?

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