Search found 17 matches
- Mon Oct 02, 2023 4:11 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Victory object
- Replies: 3
- Views: 3538
Re: Victory object
First of all, thanks for your reply. I am trying to put on maps only things that I can do but this time I am stucked and looking at the vanilla mission code is not so simple for me. I hope on your patience. So, 1) I would like to know if I need some other script line for what I want to achieve, or w...
- Sun Oct 01, 2023 9:33 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Victory object
- Replies: 3
- Views: 3538
Victory object
Hi, I am looking for some help. I am working on a small campaign and I am at my second mission. I have placed three objective (called A-B-C) that are in player hand (wolf army). I need to write on the editor a script that if the enemy (player one - ork) get the objective B they get the victory. If t...
- Sat Apr 03, 2021 12:14 pm
- Forum: Panzer Corps 2
- Topic: TIPS FOR DEFENCE ON RANDOM SCENARIO
- Replies: 1
- Views: 581
TIPS FOR DEFENCE ON RANDOM SCENARIO
Hello Guys, I have just installed PC2 and after the tutorial I wanted to give a try to the random scenario. Well, let's say that is a difficult game (for me). I have choosen to play german against britain (AI), medium map, target: defence (german), year 1939. I have left all my german unit that the ...
- Thu Nov 07, 2019 3:49 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Hello,
is there a chance to know where I can find the script related to add and/or reduce the fog of war?
Thanks
is there a chance to know where I can find the script related to add and/or reduce the fog of war?
Thanks
- Tue Nov 05, 2019 4:27 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Hi,
In the Function DoDropPod the Dreadnought is identified by the id (15, 15, 0, 0, 0 "dreadnought"). Where can I find the other unit id?.
Thanks.
In the Function DoDropPod the Dreadnought is identified by the id (15, 15, 0, 0, 0 "dreadnought"). Where can I find the other unit id?.
Thanks.
- Thu Oct 31, 2019 8:41 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
If I can ask a more question, could you please explain the script you have sent it and why have you added Orgit to that function?
Thanks a lot Pip.
Bye.
Thanks a lot Pip.
Bye.
- Thu Oct 31, 2019 6:04 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Great Pip!, I have not got any more error, thanks for your help....... , but the fact is that I can't notice a big difference with this script. I mean, I have got 1 unit distant 3 squares on the left hand side of my unit and this one advance and attacks. The other 2 enemy units on the left hand side...
- Thu Oct 31, 2019 9:23 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Thi is the script:
- Wed Oct 30, 2019 8:44 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Thanks for your reply. There is something wrong somewhere, my script is composed of just few lines, but I got this new error: Error: Script Error in C:/Users/pc/Documents/MyGames/SANCTUS/CAMPAIGNS/MYCAMPAIGN/SCENARIO/MISS01.BSF: Failed to find variable IsProjWeapon:: Did you forget to predefine it? ...
- Wed Oct 30, 2019 7:04 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Ops..sorry. Error: Script Error in C:/Users/pc/Documents/MyGames/SANCTUS/CAMPAIGNS/MYCAMPAIGN/SCENARIO/MISS01.BSF: Failed to find variable MoveTeamCoord: Did you forget to predefine it? Context: FUNCTION StartTurn MoveTeamCoord(1,1,-1,-1,8); } else { MoveTeamCoord(1,1,32,27,16); } } } That is it.
- Tue Oct 29, 2019 8:43 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
I have read some of the scenario guide by Paul59.
I have tried to write a script and of course I got an error.
What I would like to achieve is : enemy units (team 1) attack victory point 16.
Here is the script:
I have missed part of the script but I do not know wich part.
I have tried to write a script and of course I got an error.
What I would like to achieve is : enemy units (team 1) attack victory point 16.
Here is the script:
I have missed part of the script but I do not know wich part.
- Mon Oct 28, 2019 6:03 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Thanks for your prompt reply.
I will try.
Bye.
I will try.
Bye.
- Mon Oct 28, 2019 4:11 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
I have tested one more time. if I put enemy units quite close to my units (3 tiles away) they see my unit and attack them, the others enemy unit (farther than the privious one) start to goes up and down without finding my units that are one tile far from the VP16, and I have set all enemy unit as te...
- Mon Oct 28, 2019 3:59 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Well, I have seen the script of the first mission stormclaw....and it is not an easy task. I have already designed a map and placed unit (without using script) but I need some help: 1) in the "custom AI data dialog" under "target AI point" it is possibile to set a number. But I d...
- Mon Oct 28, 2019 3:40 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
I have just found the solution, many thanks for your reply in any case.
- Mon Oct 28, 2019 3:19 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
Re: How to open .BSF file
Hello,
I have found a post by Paul59 talking about a "SCENARIOTEMPLATE.BSF" that he has found in field of glory II files, but that seems it is not present in sanctus reach files.
Is there a chance to find a copy somewhere?.
Thanks.
I have found a post by Paul59 talking about a "SCENARIOTEMPLATE.BSF" that he has found in field of glory II files, but that seems it is not present in sanctus reach files.
Is there a chance to find a copy somewhere?.
Thanks.
- Sat Oct 26, 2019 6:27 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to open .BSF file
- Replies: 22
- Views: 11899
How to open .BSF file
Hello everyone,
I can not find a solution, I would like to see campaign script, most of all AI script (and how they works) but I do not know how to open .bsf file, and so have the possibility to edit them.
Can you help me?.
Waiting for a reply, kind regards.
I can not find a solution, I would like to see campaign script, most of all AI script (and how they works) but I do not know how to open .bsf file, and so have the possibility to edit them.
Can you help me?.
Waiting for a reply, kind regards.