Search found 27 matches
- Sun Nov 22, 2015 6:04 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: SPM is looking for volunteers to get modding support started
- Replies: 6
- Views: 5653
Re: SPM is looking for volunteers to get modding support sta
I,m also interested.
- Sun Mar 01, 2015 9:26 am
- Forum: Buzz Aldrin's Space Program Manager : Tech Support
- Topic: [BUG] Multiplayer 1.1.55
- Replies: 13
- Views: 5770
Re: [BUG] Multiplayer 1.1.55
THANKS!!
- Fri Feb 27, 2015 6:05 pm
- Forum: Buzz Aldrin's Space Program Manager : Tech Support
- Topic: [BUG] Multiplayer 1.1.55
- Replies: 13
- Views: 5770
Re: [BUG] Multiplayer 1.1.55
As i said before, i can start new games, but cannot rejoin those new games after sending the first turn.VPaulus wrote:Could you start a new game and check if you experience similar issues?
- Fri Feb 27, 2015 1:53 pm
- Forum: Buzz Aldrin's Space Program Manager : Tech Support
- Topic: [BUG] Multiplayer 1.1.55
- Replies: 13
- Views: 5770
Re: [BUG] Multiplayer 1.1.55
Hello. I'm sorry, don't see this post. This is my problem: Playing STEAM version 1.1.55. I'm played multiplayer games without problems in previous versions. However, after the last beta patch something don't work for me. Can open games in any kind of MP, and can join other games created by other pla...
- Thu Jan 15, 2015 8:43 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Ideas for the future of SPM
- Replies: 59
- Views: 22987
Re: Ideas for the future of SPM
Kalesin wrote:As I like to show ideas with pictures, and now I have no time, I put "fan-art" I did a while, while I am designing ideas.
I have read very good ideas here.
Fantastic!!
- Sun Jan 11, 2015 5:19 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Ideas for the future of SPM
- Replies: 59
- Views: 22987
Re: Ideas for the future of SPM
1-Detailed information about failures during and after flights. 2-Possibility to rename missions before flight (no more Pioneer 4 launched before Pioneer 2) 3-A better and improved campaign to make useful do two o more flights previously accomplished. In the actual state of the game is useless fly a...
- Fri Oct 31, 2014 5:58 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Astronauts number
- Replies: 6
- Views: 1997
Re: Astronauts number
Or simply make the backup crew a must in a future patch. With this you need double astronauts by mission.
- Thu Sep 04, 2014 11:41 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Soviet probe missions
- Replies: 6
- Views: 2076
Re: Soviet probe missions
Thanks. Sad but logical.
- Wed Sep 03, 2014 10:01 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Soviet probe missions
- Replies: 6
- Views: 2076
Soviet probe missions
Hello.
In the actual state of the game, IMHO, we have only a few soviet probe missions.
Four Lunar, three on Mars and Venus.
We will see more missions in the future?
More Luna types like Lunojods?
Thanks.
In the actual state of the game, IMHO, we have only a few soviet probe missions.
Four Lunar, three on Mars and Venus.
We will see more missions in the future?
More Luna types like Lunojods?
Thanks.
- Thu May 29, 2014 12:32 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Preview of the Game
- Replies: 3
- Views: 1072
Re: Preview of the Game
Mmmm, would be very interesting if Ignacio explain the picture attached...
Very strange russian rocket and spaceship there.

Very strange russian rocket and spaceship there.
- Thu May 22, 2014 10:55 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Feedback wanted: personnel management screen
- Replies: 26
- Views: 9307
- Thu May 22, 2014 7:22 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Feedback wanted: personnel management screen
- Replies: 26
- Views: 9307
Re: Feedback wanted: personnel management screen
Thanks.
If the SET's ratios show in your picture will be the "normal", that would be great also!
Crack people there!
If the SET's ratios show in your picture will be the "normal", that would be great also!

Crack people there!
- Thu May 22, 2014 6:19 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Feedback wanted: personnel management screen
- Replies: 26
- Views: 9307
Re: Feedback wanted: personnel management screen
I' like it but when you say "one screen" you mean to ALL personnel? SET, CM and Astronauts?
If you answer is YES, then I don't like...I prefer one screen SET, another CM, etc..
If you answer is YES, then I don't like...I prefer one screen SET, another CM, etc..
- Tue May 20, 2014 6:23 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: A Question on Mission Names
- Replies: 4
- Views: 1318
Re: A Question on Mission Names
I think this improvement it's very easy to adding. When you are playing the game, just before a launch, when the game shows: "Launch the mission/scrub mission", simply add a third option like this: "Name the mission". You write as you want and the launch proceeds normally/or scru...
- Tue May 20, 2014 6:19 am
- Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- Topic: Catastrophic missions
- Replies: 7
- Views: 1947
Re: Catastrophic missions
Yes, the multiple dice along a mission is the cause the REAL % was below. May be this problem can be fixed with more good random dice by CM personnel or re-rolls. The money continues being a great problem in the game. I'm now making testings changing the initial budget and the seasonal budget. With ...
- Mon May 19, 2014 5:47 pm
- Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- Topic: Catastrophic missions
- Replies: 7
- Views: 1947
Re: Catastrophic missions
+1 with this remark. I think the penalization would be around 10-20% in catastrophic failures. BTW, IMHO, it's excessive greater the number of failures in this game. With safety 90% or more, it's usual a failure (with luck only a minor glitch). Normal would be a failure each 10 missions but this is ...
- Thu Jan 16, 2014 6:31 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: [GMP-SUGGESTION] Troublesome (random) events on hard level
- Replies: 4
- Views: 1436
Re: troublesome events on hard level
Weather effects and some "side" issues as suggested i think will be implemented when the detailed failures information is finished.
I'm now working in some of this "side" events.
I'm now working in some of this "side" events.
- Sun Jan 05, 2014 7:54 pm
- Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- Topic: [SUGGESTION] - Allowing the ENTER key to skip screens
- Replies: 5
- Views: 1440
Re: [SUGGESTION] - Allowing the ENTER key to skip screens
You had a button to skip the entire animation and go to result.IndigoCypher00 wrote:I agree. And maybe while the devs are at it they could add an option to skip some of the mission-launch screens? I don't need to see my X-15 detach from the drop plane 3 times.
- Sun Dec 29, 2013 7:30 pm
- Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- Topic: Astronaut for uncrewed mission?
- Replies: 1
- Views: 810
Re: Astronaut for uncrewed mission?
Hi, I wanna schedule the mercury uncrewed mission. But it is not possible because all my astronauts are currently in advanced training. Is it reasonable that I need an astronaut for such kind of mission or just a bug? Bye for now Munin This is not a bug. The uncrewed missions in Mercury and Gemini ...
- Fri Dec 20, 2013 4:48 pm
- Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- Topic: [SUGGESTION] - Less fussy mission control operators
- Replies: 7
- Views: 2206
Re: [SUGGESTION] - Less fussy mission control operators
Also, mission failures should lower the morale of assigned MCs, and a catastrophic failure should have serious consequences at this level (as said Gene Kranz after the Apollo 1 disaster, "it was getting back to work after the Week-End or quit that job forever"). be careful with penalties ...