Search found 13 matches
- Fri May 12, 2017 7:54 pm
- Forum: News & Announcements
- Topic: Erik's Campaigns
- Replies: 339
- Views: 102615
Re: Erik's Campaigns
I have a problem with the sealion campaign 2. scenario. i have to shoot down 20 fighters, ive shot down 12 so 8 to go but there are no more fighters on the map. i even checked with console command. also i doubt that this scenario is even possible without any money for repairs... 27 per turn is noth...
- Fri May 12, 2017 4:02 am
- Forum: News & Announcements
- Topic: Erik's Campaigns
- Replies: 339
- Views: 102615
Re: Erik's Campaigns
I have a problem with the sealion campaign 2. scenario. i have to shoot down 20 fighters, ive shot down 12 so 8 to go but there are no more fighters on the map. i even checked with console command. also i doubt that this scenario is even possible without any money for repairs... 27 per turn is nothi...
- Tue May 09, 2017 8:43 pm
- Forum: Order of Battle Series
- Topic: Kriegsmarine - Thumbs Down
- Replies: 83
- Views: 17214
Re: Kriegsmarine - Thumbs Down
i gave the dlc a try too and im rather disappointed. worst is that it ends when it gets really interesting. i was so looking forward to ruin D-Day so much and it ends right before that! then subs are useless. and there are so many destroyer types and sub types that are missing ingame, only Z36?!? is...
- Sun Oct 02, 2016 4:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
- Replies: 1239
- Views: 344877
Re: [Axis Campaign] GTPG v1.15 (19/10/15)
excellent mod. but im afraid i have to report a bug. in the gothic line scenario ive managed to hold all objectives and moved 20 units on the A hexes. still the game only gives me a marginal victory. savegame can be provided if you need it. Thanks for reporting. dont need the save or anything more?...
- Sat Oct 01, 2016 9:54 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
- Replies: 1239
- Views: 344877
Re: [Axis Campaign] GTPG v1.15 (19/10/15)
excellent mod.
but im afraid i have to report a bug. in the gothic line scenario ive managed to hold all objectives and moved 20 units on the A hexes.
still the game only gives me a marginal victory.
savegame can be provided if you need it.
but im afraid i have to report a bug. in the gothic line scenario ive managed to hold all objectives and moved 20 units on the A hexes.
still the game only gives me a marginal victory.
savegame can be provided if you need it.
- Wed Sep 28, 2016 5:40 pm
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 55919
Re: War of the World II v1.2 (Jan 2, 2016)
Just checked some of the events: Britain surrender gives 6 slots, to make up for BritishUnion stuff. Italy adds 9, as intended Hungary/Romania/Bulgaria adds 5 slots, Argentine rebeliion adds 5 So I'm guessing the problem is caused by the Pearl Harbour/Phillipines forces trigger, which adds 15 or so...
- Tue Sep 27, 2016 2:40 pm
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 55919
Re: War of the World II v1.2 (Jan 2, 2016)
?! The Jap marines are the 'SNLF' units. The switch will only be available on clear and port tiles, and probably jungle. What other events did you trigger that might have added units? Argentine rebellion? Finland? - BNC i would offer you the savegame but i dont have it anymore. yes i conquered brit...
- Mon Sep 26, 2016 8:12 pm
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 55919
Re: War of the World II v1.2 (Jan 2, 2016)
i played until late 43 and now i have enough. sorry its quite annoying. units that popup in already secured areas like the middle east and pacific and number of core units becomes a serious problem around pearl harbor when japan gets tons of units for free which means i cant replace any unit on the...
- Wed Sep 21, 2016 6:44 pm
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 55919
Re: War of the World II v1.2 (Jan 2, 2016)
Yeah, I'm aware of that. Haven't had the time to make a proper patch, and one bug doesn't quite warrant one. That should fix it, though I changed it on my machine quite a while ago and so can't check there. :roll: Sorry about that - BNC ok thanks that fixed it. i played until late 43 and now i have...
- Sat Sep 10, 2016 11:34 am
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 55919
Re: War of the World II v1.2 (Jan 2, 2016)
was giving your mod a try and when i destroyed the industry at nanjing the game showed turn 301, counting up and no events worked anymore.
known bug?
known bug?
- Sat Sep 10, 2016 10:07 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3881
- Views: 1177803
Re: Battlefield: Europe MOD v1.7
hi somehow i dont get your mod to work properly. everything installs correct but no matter what i do there is nowhere where i can buy ships or subs. do i need some extra mob or something to get it to work? thanks The sub is provided automatically every 10 turns, no need to buy them. Large warships ...
- Fri Sep 09, 2016 8:24 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3881
- Views: 1177803
Re: Battlefield: Europe MOD v1.7
hi
somehow i dont get your mod to work properly. everything installs correct but no matter what i do there is nowhere where i can buy ships or subs.
do i need some extra mob or something to get it to work?
thanks
somehow i dont get your mod to work properly. everything installs correct but no matter what i do there is nowhere where i can buy ships or subs.
do i need some extra mob or something to get it to work?
thanks
- Mon Jun 01, 2015 1:16 am
- Forum: Order of Battle Series
- Topic: Patch On Route
- Replies: 52
- Views: 16288