Search found 13 matches

by Aminius
Fri May 12, 2017 7:54 pm
Forum: News & Announcements
Topic: Erik's Campaigns
Replies: 339
Views: 102615

Re: Erik's Campaigns

I have a problem with the sealion campaign 2. scenario. i have to shoot down 20 fighters, ive shot down 12 so 8 to go but there are no more fighters on the map. i even checked with console command. also i doubt that this scenario is even possible without any money for repairs... 27 per turn is noth...
by Aminius
Fri May 12, 2017 4:02 am
Forum: News & Announcements
Topic: Erik's Campaigns
Replies: 339
Views: 102615

Re: Erik's Campaigns

I have a problem with the sealion campaign 2. scenario. i have to shoot down 20 fighters, ive shot down 12 so 8 to go but there are no more fighters on the map. i even checked with console command. also i doubt that this scenario is even possible without any money for repairs... 27 per turn is nothi...
by Aminius
Tue May 09, 2017 8:43 pm
Forum: Order of Battle Series
Topic: Kriegsmarine - Thumbs Down
Replies: 83
Views: 17214

Re: Kriegsmarine - Thumbs Down

i gave the dlc a try too and im rather disappointed. worst is that it ends when it gets really interesting. i was so looking forward to ruin D-Day so much and it ends right before that! then subs are useless. and there are so many destroyer types and sub types that are missing ingame, only Z36?!? is...
by Aminius
Sun Oct 02, 2016 4:30 pm
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Replies: 1239
Views: 344877

Re: [Axis Campaign] GTPG v1.15 (19/10/15)

excellent mod. but im afraid i have to report a bug. in the gothic line scenario ive managed to hold all objectives and moved 20 units on the A hexes. still the game only gives me a marginal victory. savegame can be provided if you need it. Thanks for reporting. dont need the save or anything more?...
by Aminius
Sat Oct 01, 2016 9:54 am
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Replies: 1239
Views: 344877

Re: [Axis Campaign] GTPG v1.15 (19/10/15)

excellent mod.
but im afraid i have to report a bug. in the gothic line scenario ive managed to hold all objectives and moved 20 units on the A hexes.
still the game only gives me a marginal victory.
savegame can be provided if you need it.
by Aminius
Wed Sep 28, 2016 5:40 pm
Forum: Panzer Corps : Scenario Design
Topic: War of the World II v1.2 (Jan 2, 2016)
Replies: 124
Views: 55919

Re: War of the World II v1.2 (Jan 2, 2016)

Just checked some of the events: Britain surrender gives 6 slots, to make up for BritishUnion stuff. Italy adds 9, as intended Hungary/Romania/Bulgaria adds 5 slots, Argentine rebeliion adds 5 So I'm guessing the problem is caused by the Pearl Harbour/Phillipines forces trigger, which adds 15 or so...
by Aminius
Tue Sep 27, 2016 2:40 pm
Forum: Panzer Corps : Scenario Design
Topic: War of the World II v1.2 (Jan 2, 2016)
Replies: 124
Views: 55919

Re: War of the World II v1.2 (Jan 2, 2016)

?! The Jap marines are the 'SNLF' units. The switch will only be available on clear and port tiles, and probably jungle. What other events did you trigger that might have added units? Argentine rebellion? Finland? - BNC i would offer you the savegame but i dont have it anymore. yes i conquered brit...
by Aminius
Mon Sep 26, 2016 8:12 pm
Forum: Panzer Corps : Scenario Design
Topic: War of the World II v1.2 (Jan 2, 2016)
Replies: 124
Views: 55919

Re: War of the World II v1.2 (Jan 2, 2016)

i played until late 43 and now i have enough. sorry its quite annoying. units that popup in already secured areas like the middle east and pacific and number of core units becomes a serious problem around pearl harbor when japan gets tons of units for free which means i cant replace any unit on the...
by Aminius
Wed Sep 21, 2016 6:44 pm
Forum: Panzer Corps : Scenario Design
Topic: War of the World II v1.2 (Jan 2, 2016)
Replies: 124
Views: 55919

Re: War of the World II v1.2 (Jan 2, 2016)

Yeah, I'm aware of that. Haven't had the time to make a proper patch, and one bug doesn't quite warrant one. That should fix it, though I changed it on my machine quite a while ago and so can't check there. :roll: Sorry about that - BNC ok thanks that fixed it. i played until late 43 and now i have...
by Aminius
Sat Sep 10, 2016 11:34 am
Forum: Panzer Corps : Scenario Design
Topic: War of the World II v1.2 (Jan 2, 2016)
Replies: 124
Views: 55919

Re: War of the World II v1.2 (Jan 2, 2016)

was giving your mod a try and when i destroyed the industry at nanjing the game showed turn 301, counting up and no events worked anymore.
known bug?
by Aminius
Sat Sep 10, 2016 10:07 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3881
Views: 1177803

Re: Battlefield: Europe MOD v1.7

hi somehow i dont get your mod to work properly. everything installs correct but no matter what i do there is nowhere where i can buy ships or subs. do i need some extra mob or something to get it to work? thanks The sub is provided automatically every 10 turns, no need to buy them. Large warships ...
by Aminius
Fri Sep 09, 2016 8:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3881
Views: 1177803

Re: Battlefield: Europe MOD v1.7

hi
somehow i dont get your mod to work properly. everything installs correct but no matter what i do there is nowhere where i can buy ships or subs.
do i need some extra mob or something to get it to work?
thanks
by Aminius
Mon Jun 01, 2015 1:16 am
Forum: Order of Battle Series
Topic: Patch On Route
Replies: 52
Views: 16288

Re: Patch On Route

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