Search found 13 matches
- Tue Sep 10, 2019 7:42 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Highlight cliff edging
- Replies: 1
- Views: 1544
Highlight cliff edging
Any chance to add cliff edging highlights or something to indicate where cliff edges are? Many of times, especially in multiplayer, you don't notice cliffs, especially when in forests and land up gimping a melee attack because a cliff. Please, Please, pretty please?
- Thu Dec 13, 2018 6:04 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Hero spamming
- Replies: 2
- Views: 1787
Hero spamming
Has there been any talk about toning down heroes and\or increasing the cost of having duplicates? We have two players, myself, Space Marines and the Necron player, that are running around the board with three level 7 heroes by turn 50\60. Two Captains and one Zealous for me. Yes they can be killed, ...
- Thu Dec 13, 2018 5:57 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Single and Multiplayer victory conditions
- Replies: 2
- Views: 2218
Re: Single and Multiplayer victory conditions
Yeah and obviously the table top plays with victory conditions so would be cool to have that concept in the PC game.
- Mon Dec 10, 2018 2:41 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Units that heal
- Replies: 2
- Views: 2200
Re: Units that heal
Apothecaires can't bring themselves back to life in 40k and do not run around in groups so the space marine lore is out the windows.
- Mon Dec 10, 2018 2:35 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Single and Multiplayer victory conditions
- Replies: 2
- Views: 2218
Single and Multiplayer victory conditions
Any chance or thoughts on adding outpost victory conditions or other map objectives victory condition instead of the constant player elimination? The player elimination is getting a little run down.
Thanks.
Thanks.
- Fri Dec 07, 2018 12:22 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Units that heal
- Replies: 2
- Views: 2200
Units that heal
I know Apothecaries can heal themselves but Pain boys cannot. Believe that any unit that heals other units should be able to heal themselves for all faction?
- Fri Dec 07, 2018 12:20 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Selective overwatch
- Replies: 1
- Views: 1539
Selective overwatch
Any way to have selective overwatch? Example an anti-tank unit on overwatch will only shoot at a unit with a high armor value like a tank or sentinel?
Or
An infantry unit overwatch can be set only to shoot at other infantry type units, non vehicles?
Or
An infantry unit overwatch can be set only to shoot at other infantry type units, non vehicles?
- Fri Dec 07, 2018 12:14 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Unit tile swap
- Replies: 1
- Views: 1348
Unit tile swap
So for all those that remember Civ 5 and I believe this works for Civ 6 as well, any way to add the unit tile swap? This takes up the full movement of both units but can swap tiles in one move.
Thanks.
Thanks.
- Wed Nov 14, 2018 6:01 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Heavily damaged \ attacking full strength
- Replies: 0
- Views: 1238
Heavily damaged \ attacking full strength
After many multiplier games over the past three weeks.....
We would like to comment that it doesn't make sense that all units can attack at full strength when heavily damaged. Attacking strength should weaken at tiers when damaged at 25% - 50% - 75% OR at least at 50%.
Thoughts?
We would like to comment that it doesn't make sense that all units can attack at full strength when heavily damaged. Attacking strength should weaken at tiers when damaged at 25% - 50% - 75% OR at least at 50%.
Thoughts?
- Tue Nov 13, 2018 5:43 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Space Marine Transport
- Replies: 0
- Views: 1212
Space Marine Transport
Any chance adding a Rhino tier 2 or 3 tech that can carry space marine infantry units instead of relying on drop pods?
The Space Marine death march is becoming just to much.
I think Astra Militarum needs one to.
The Space Marine death march is becoming just to much.
I think Astra Militarum needs one to.
- Mon Nov 12, 2018 9:55 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Gladius Morale, Hero and Research suggested fixes
- Replies: 1
- Views: 2409
Re: Gladius Morale, Hero and Research suggested fixes
Looks like the Morale loss has been readjusted along with the unit / hero experience not as insane anymore as well. Just a day or two after I posted I assume there was an update push as we have been actively playing for a week now and these issues must have been addressed before I posted. As for mul...
- Mon Nov 12, 2018 9:33 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Combat sequence issue
- Replies: 2
- Views: 2110
Combat sequence issue
In multiplayer mode with simultaneous turns enabled what is the combat turn sequence? Example, if I have one unit that may have two or more other enemy units adjacent to, the other player can get three, four or more turns of fire before I can either shoot or move my unit. Just wonder if anyone knows...
- Mon Nov 05, 2018 7:07 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Gladius Morale, Hero and Research suggested fixes
- Replies: 1
- Views: 2409
Gladius Morale, Hero and Research suggested fixes
For what it’s worth. After playing with the new patch and beta DLC there are a few variables that is making the game a little imbalanced, especially for multiplayer, in my point of view. See comments below. 1) Morale - When a unit takes a damage, all units adjacent or not, all their morale becomes b...