Search found 15 matches

by jfcottigny
Sun Nov 20, 2022 10:14 am
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Thanks Kronenblatt for the names problem answer. I'll try it and your updated MOD.
by jfcottigny
Sun Nov 13, 2022 8:36 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Euh, after all, maybe not completely, as I posted the same thing twice :? :cry:
by jfcottigny
Sun Nov 13, 2022 8:35 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Ok Kronenblatt, thanks.
It's a fully different logics than in the usual game, but it's interesting, you have to plan what you really want, instead of building logically, but as much as you can. New intellectual mechanics, preserves me (hopefully) from Alzheimer :lol:
by jfcottigny
Sun Nov 13, 2022 8:35 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Ok Kronenblatt, thanks.
It's a fully different logics than in the usual game, but it's interesting, you have to plan what you really want, instead of building logically, but as much as you can. New intellectual mechanics, preserves me (hopefully) from Alzheimer :lol:
by jfcottigny
Sun Nov 13, 2022 4:56 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Thanks for the explanations. Yes still no names for the armies and navies. Not a major problem. Question : did you limit the number of possible building slots on purpose ? In both this MOD and ADA, there's a predetermined numbre of building slots which seem not to evolve with the population. And her...
by jfcottigny
Sun Nov 13, 2022 9:46 am
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Found new little malfunctions : I'm playing Constantinopolis. It's turn 7. Till now, I've had no "regional decisions" given, nor "decisions" in the nation panel. Ghassanidae, my client nation, relationship level 25 on turn 1, suddenly was at relationship level 0 on turn 2. Am I t...
by jfcottigny
Sat Nov 12, 2022 1:10 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Just to say I fully agree with both swull reply and suggestion about the bridges.
Eager to try your new version :D :D
by jfcottigny
Thu Nov 10, 2022 7:29 am
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Screen_00000001.jpg Screen_00000000.jpg Hi Kronenblatt, 1- All nations I tried seem to be concerned. Here are two screenshots, as you can see the denominations are "MISSING_nation"... I'm French, true, but playing with the English install as translations are sometimes... disappointing, I'...
by jfcottigny
Wed Nov 09, 2022 1:04 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 7183

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Hi Kronenblatt, First thanks for the job, looks great ! I loaded it, it works, but I faced a few problems : 1- (minor) : army and fleet names do not appear, instead there's a "MISSING...". Seems to be a FACTIONS.CSV related problem. 2- (more annoying) : Italic (Constantinople, Nepos, Odova...
by jfcottigny
Tue May 25, 2021 6:16 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires - Patch 1.3.9
Replies: 3
Views: 4444

Re: Field of Glory: Empires - Patch 1.3.9

Thanks all of you ! Loaded today morning, it seems to work fine, faster than 1.3.7, but still a little "disturbed" when on the building screen (seems to flicker when the mouse passes over possible building pictures). The legacy now works alright. Thanks again for all the work you do in ord...
by jfcottigny
Fri May 14, 2021 8:46 am
Forum: Field of Glory: Empires
Topic: Game is unplayable after patch 1.3.6 cuz of lag
Replies: 4
Views: 1276

Re: Game is unplayable after patch 1.3.6 cuz of lag

Same problems, especially what defekt describes.
by jfcottigny
Thu Apr 29, 2021 5:51 am
Forum: Field of Glory: Empires
Topic: Version 1.3.6 is out!
Replies: 28
Views: 4048

Re: Version 1.3.6 is out!

Okidoc boss, I'll wait 8) .
Thanks for having looked at HC.
by jfcottigny
Wed Apr 28, 2021 6:30 am
Forum: Field of Glory: Empires
Topic: Version 1.3.6 is out!
Replies: 28
Views: 4048

Re: Version 1.3.6 is out!

Thanks Pocus.

Like everyone, eager to be able to load the new patch, and also to switch to Medieval Empires (one day, maybe soon ?).
by jfcottigny
Sun Apr 25, 2021 2:47 pm
Forum: Field of Glory: Empires
Topic: Version 1.3.6 is out!
Replies: 28
Views: 4048

Re: Version 1.3.6 is out!

Hi all, probably unrelated to 1.3.6 or 1.3.7, I noticed that, since I play the game (I mean since you published it :wink: ), the upgrade/improvement for heavy cavalry does not work on already existing units. When you have paid for the improvement of heavy cav, you can buy improved heavy cav, but you...
by jfcottigny
Mon Sep 02, 2019 1:10 pm
Forum: Field of Glory: Empires
Topic: Heavy cavalry upgrade/improve
Replies: 1
Views: 735

Heavy cavalry upgrade/improve

I noticed that, since I play the game (I mean since you published it :wink: ), the upgrade/improvement for heavy cavalry does not work on already existing units. When you have paid for the improvement of heavy cav, you can buy improved heavy cav, but your existing heavy cav units never improve, unli...

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