Search found 30 matches

by wbp3517
Thu Mar 30, 2023 7:25 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Scenario for Feedback - Mission Albany - 101st on D-Day
Replies: 7
Views: 1027

Re: Scenario for Feedback - Mission Albany - 101st on D-Day

Updated link above in original post to current scenario version. Last version (1c) contains updates as follows: * Minor RP reductions for 101st (player) when holding DZ's over time (still increases - just not as rapidly) * Minor 101st troop name corrections * Minor modifications to 101st troop deplo...
by wbp3517
Thu Mar 23, 2023 8:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Scenario for Feedback - Mission Albany - 101st on D-Day
Replies: 7
Views: 1027

Re: Scenario for Feedback - Mission Albany - 101st on D-Day

I've updated the original link above so that the current version (Albany_Fnl_v1b) is included. Changes incorporated into v1b include: Functionality / Game Play: • Added Historical Popup Dialog (choose Y/N for Historical Popups) • Changed LZ Secure PopUp regarding LZ's and Req Points to Turn 1 (vs T4...
by wbp3517
Thu Mar 23, 2023 8:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Scenario for Feedback - Mission Albany - 101st on D-Day
Replies: 7
Views: 1027

Re: Scenario for Feedback - Mission Albany - 101st on D-Day

Thank you for the feedback! Very much appreciated. I've incorporated these and some other changes and will be updating the version in the link above soon. I'll drop a new post on incorporated changes for _v1b but wanted to offer the following to your comments (since you took the time to document I w...
by wbp3517
Mon Mar 20, 2023 1:59 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Scenario for Feedback - Mission Albany - 101st on D-Day
Replies: 7
Views: 1027

Re: Scenario for Feedback - Mission Albany - 101st on D-Day

Thanks. Fair point on the LZ RP notification. Intention was to not bombard the player with pop ups at the beginning and, by placing on T4 when all the initial troops are deployed, to mimic the passing of time needed to get bearings / orientation. Note that the German's don't get RP until T13 or so (...
by wbp3517
Fri Mar 17, 2023 3:14 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Scenario for Feedback - Mission Albany - 101st on D-Day
Replies: 7
Views: 1027

Re: Scenario for Feedback - Mission Albany - 101st on D-Day

Note - Please let me know if there are any issues with the link. . . I looked how other scenarios had been posted on the site and tried to follow suit. . . however if I've missed anything regarding access permissions, etc. please let me know.

Thanks.
by wbp3517
Fri Mar 17, 2023 3:11 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Scenario for Feedback - Mission Albany - 101st on D-Day
Replies: 7
Views: 1027

Scenario for Feedback - Mission Albany - 101st on D-Day

Note: Link below is to current (v1c) version of the scenario. Barring any further feedback will be considered final version. All, I'd like to provide the following scenario and request any player feedback. This is my second scenario (the first being Mission Boston - 82nd on D-Day) which was provided...
by wbp3517
Fri Mar 10, 2023 8:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply for AI Alliance Team
Replies: 4
Views: 356

Re: Supply for AI Alliance Team

Please disregard.

I realized after playing through and having the reinforcements attack me that it was the TEAM setup that was incorrect. I've reset these to match the Human Team (Team 2) and it works.

Simple things. . . .
by wbp3517
Fri Mar 10, 2023 7:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply for AI Alliance Team
Replies: 4
Views: 356

Re: Supply for AI Alliance Team

Well. . . . just played through to get example screen captures of supply being cut. . . .

and my amphibious landing reinforcements (AI Team 3) attacked my airborne units (Human Team 2). . . . so obviously I have something set up incorrectly!
InGame1.png
InGame1.png (221.67 KiB) Viewed 349 times
InGame2.png
InGame2.png (285.71 KiB) Viewed 349 times
by wbp3517
Fri Mar 10, 2023 7:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply for AI Alliance Team
Replies: 4
Views: 356

Re: Supply for AI Alliance Team

Providing screen capture of the Alliances set up as currently implemented.
ScSettings1.PNG
ScSettings1.PNG (528.37 KiB) Viewed 355 times
Note that the GB team is only a C-47 that enters, heads to a DZ, "drops" an artillery unit (via unit spawn) and then exits the map.
by wbp3517
Fri Mar 10, 2023 6:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Supply for AI Alliance Team
Replies: 4
Views: 356

Supply for AI Alliance Team

Facing another question on how to implement in a scenario I'm working on currently. . . . Basically I am wanting a player controlled team (consisting of US units) and an AI controlled team (also consisting of US units) to share the same supply lines and pool. Is this possible? Scenario Situation (10...
by wbp3517
Wed Mar 08, 2023 4:42 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Impassable Terrain - How to Implement?
Replies: 4
Views: 990

Re: Impassable Terrain - How to Implement?

Much appreciated! I kept looking at the hex / terrain / trigger level. I did ahve the area set to 'No Man's Land' but knew that wasn't working via testing. . . . Should have thought to look further at the alliance / teams setup. FYI the intended implementation is to limit different divisions from an...
by wbp3517
Wed Mar 08, 2023 4:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Impassable Terrain - How to Implement?
Replies: 4
Views: 990

Impassable Terrain - How to Implement?

I'm trying to develop a map where a portion of it is off limits. How do I prevent a player (or AI for that matter) from being able to access that area of the map? I've searched through the forum ("off limits"; "impassable terrain", etc.) and, while finding references to making a ...
by wbp3517
Tue Feb 28, 2023 4:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Photos Will not Display - Popups or End Game
Replies: 2
Views: 291

Re: Photos Will not Display - Popups or End Game

Disregard. After spending all morning trying to figure out what was wrong as soon as wrote this post I recalled you could not launch from Editor. . . .

Did a normal in game launch and everything works perfectly (well at least the photos!).

Funny how your mind works. . .
by wbp3517
Tue Feb 28, 2023 4:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Photos Will not Display - Popups or End Game
Replies: 2
Views: 291

Photos Will not Display - Popups or End Game

Picking back up an old custom scenario I'd started a while back (+2 years probably) For some reason no non-stock photos will display for any defined pop ups for defined pop ups. . . These were working previously. If I disable mission profiles to enable stock (Major Victory) photos and messages these...
by wbp3517
Sun May 20, 2018 2:52 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Please Help - Objectives / Scenario outcomes
Replies: 17
Views: 3314

Re: Please Help - Objectives / Scenario outcomes

All, First I really appreciate the feedback. A couple of comments: A) Axis Objectives - not quite functioning as intended - but they are working so that Defeat situations are triggering - (previously was getting only DRAW outcome even if no Allies objectives were fulfilled - ultimately this issue wa...
by wbp3517
Sun May 20, 2018 1:39 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Please Help - Objectives / Scenario outcomes
Replies: 17
Views: 3314

Re: Please Help - Objectives / Scenario outcomes

Here is the base scenario as it currently exists. Like I say, I know the objectives (axis added objectives are at the end) need some work. I have not included the associated PNG files so the pictures obviously won't work. But if you like you can load and see what I'm working towards. I've played thi...
by wbp3517
Sun May 20, 2018 1:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Please Help - Objectives / Scenario outcomes
Replies: 17
Views: 3314

Re: Please Help - Objectives / Scenario outcomes

Success (or at least partial)! It was indeed the lack of AI Primary objectives that was causing the problem. I now have it partially working - need to work on how the AI Objective works so it doesn't automatically trigger if the Axis take back the key Hex prior to scenario end. Now I need to do some...
by wbp3517
Sat May 19, 2018 4:51 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Please Help - Objectives / Scenario outcomes
Replies: 17
Views: 3314

Re: Please Help - Objectives / Scenario outcomes

BTW, this is my first attempt at scenario design. Started it last year around this time and then set aside for a long while. This scenario focuses on 82nd airborne operations on D-Day and is intended to potentially fold into a series of scenarios for a campaign based on D-Day (and maybe D-Day +1) on...
by wbp3517
Sat May 19, 2018 4:48 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Please Help - Objectives / Scenario outcomes
Replies: 17
Views: 3314

Re: Please Help - Objectives / Scenario outcomes

A save game contains a copy of the scenario as it was when it was started. If you've changed the scenario you'll need to restart. Thanks OK. I'll need to re-run all the way through with the AI Objective I created (and thought I tested but apparently didn't) activated - I think that is the underlyin...
by wbp3517
Sat May 19, 2018 4:19 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Please Help - Objectives / Scenario outcomes
Replies: 17
Views: 3314

Re: Please Help - Objectives / Scenario outcomes

Quickly tried but it did not work - same scenario save using the same Save Games (would that be a problem?). Will make better attempt next week when time. In interim here are some pertinent screens. . . . If it is easier to upload the scenario please advise. Thanks again. $matches[2] 82_SME_EndCheck...

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