by LiamR » Fri Aug 01, 2025 7:17 pm
We are live with latest beta update.
The big additions here are Complex Attack and Complex Defense. These orders will create detailed plans that you can tweak and personalize to create an intricate attack order. Complex attack will order regiments within the division to break through down roads, your artillery to conduct a preliminary barrage, and create a reserve that will automatically reinforce units in trouble. You can then tweak the plan as you want to get the exact outcome you are looking for, or even delete parts of the plan as-needed.
Campaign units now also have persistent veterancy, we have added officers whose traits effect the entire divisions statline, and you can personalize divisions with patches.
v0.6.0
Complex Attacks order: Generates elaborate, multi-step, multi-regiment attack plan for you!
Complex Defense order: Generates elaborate multi-regiment defense plan
Reserve order: Units assemble, send out battalions to reinforce friendlies in distress
Officers can be slotted into top-level headquarters in army constructor
Officers have unique personalities that affect their stats
Division patches & officer portraits can be customized
Campaign units have veterancy that's persistent
Campaign units record casualties taken, must be healed
Rearline artillery & headquarters sit further back
Unit pathfinding & rotation improved
New victory/defeat screen
Improved framerate for large missions & battles
Units gain terrain effects based on nearby terrain (instead of being directly on top of it)
Increased effectiveness of PLANNED artillery & close-air support orders
Decreased Carpet Bomb damage
Known issues
Complex Attack/Defense disabled in 'SIMPLE' planning mode
Loading saves is buggy.
Channel Ports mission has low framerate.
Occasionally crashes.
We are monitoring feedback and your bug reports. We look forward to hearing what people think about the latest update. Have fun everyone!
We are live with latest beta update.
The big additions here are Complex Attack and Complex Defense. These orders will create detailed plans that you can tweak and personalize to create an intricate attack order. Complex attack will order regiments within the division to break through down roads, your artillery to conduct a preliminary barrage, and create a reserve that will automatically reinforce units in trouble. You can then tweak the plan as you want to get the exact outcome you are looking for, or even delete parts of the plan as-needed.
Campaign units now also have persistent veterancy, we have added officers whose traits effect the entire divisions statline, and you can personalize divisions with patches.
v0.6.0
Complex Attacks order: Generates elaborate, multi-step, multi-regiment attack plan for you!
Complex Defense order: Generates elaborate multi-regiment defense plan
Reserve order: Units assemble, send out battalions to reinforce friendlies in distress
Officers can be slotted into top-level headquarters in army constructor
Officers have unique personalities that affect their stats
Division patches & officer portraits can be customized
Campaign units have veterancy that's persistent
Campaign units record casualties taken, must be healed
Rearline artillery & headquarters sit further back
Unit pathfinding & rotation improved
New victory/defeat screen
Improved framerate for large missions & battles
Units gain terrain effects based on nearby terrain (instead of being directly on top of it)
Increased effectiveness of PLANNED artillery & close-air support orders
Decreased Carpet Bomb damage
Known issues
Complex Attack/Defense disabled in 'SIMPLE' planning mode
Loading saves is buggy.
Channel Ports mission has low framerate.
Occasionally crashes.
We are monitoring feedback and your bug reports. We look forward to hearing what people think about the latest update. Have fun everyone!