Bolt Action - Dev Diary #1: Reimagining the Front Line

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Re: Bolt Action - Dev Diary #1: Reimagining the Front Line

by MVP7 » Tue Feb 24, 2026 2:16 pm

Sounds promising and I'm looking forward to the future Dev Diaries.

The biggest question I have after the fist blog is, will the game use the "dice in bag" activation system of the tabletop game? To me that's the best feature Bolt Action that I wouldn't mind seeing used in most other game systems as well.

Bolt Action - Dev Diary #1: Reimagining the Front Line

by danielastefanelli » Mon Jan 26, 2026 4:40 pm

Bolt Action Dev Diary #1 is live!

We’re excited to begin sharing regular updates from the development trenches, starting with a behind-the-scenes look at how we’re building a turn-based tactics game that stays true to the soul of Bolt Action.

Read the full article :arrow: https://www6.slitherine.com/news/bolt-a ... front-line

There’s also a question for the community: Which national characteristic are you most excited to see in action? The American "Fire and Maneuver," the British "Artillery Support," or the dreaded German "Hitler's Buzzsaw"?

Tell us in the forum. We’re listening.

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