FrancoisPhilidor wrote: ↑Mon Jun 30, 2025 9:21 pm
Hi,
game looks great so far. I like all the innovation. Also nice choice of interface graphics style. Music feels very comfortable.
Question about the testing:
1
What's your preffered way of reporting? Here on slitherine through separate topics, or in the game through feeback/bug report?
2
Should we also report some minor issues like grammar?
And how to report them? As bugs or feedback?
E.g.
Title screen:
- Falaise Pocket mission description: "cut off" should be written separately
- Operation Cobra mission description: a "with" is missing.
3
Are you also interested in user experience suggestions? (Or just bugs?)
E.g.
- It would be nice to have the possibility to close windows with ESC. Right now I can only close them when I click the X.
edit: in the tutorial it works, but on the title screen it didn't
edit: I think ESC should first close all small windows (like the draw order window), before it calls in the options window.
- I think the delay when pressing WASD until the map starts moving is a bit too long, and when I stop pressing the key the delay until the camera stops moving is also a bit too long. Everything feels a bit heavy when moving the camera
- The tutorial text in the small window could appear a little faster
- Love the popup video that shows what the assemble order does
- Also nice how this "select friendly unit first" text appears when you try to press the draw order. But at the beginning I had difficulty figuring out which units are friendly. Maybe the camera could move to the blue units when you tell them to select a friendly unit
- Would be nice to be able to deselect units by clicking somewhere on the map
- Would be nice if mousewheel zoom worked even when the mouse is over an interface