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Re: new tester

by FrancoisPhilidor » Thu Jul 10, 2025 9:22 am

FoolishMortals wrote: Wed Jul 09, 2025 8:29 pm
FrancoisPhilidor wrote: Mon Jun 30, 2025 9:21 pm Hi,
game looks great so far. I like all the innovation. Also nice choice of interface graphics style. Music feels very comfortable.

Question about the testing:
1
What's your preffered way of reporting? Here on slitherine through separate topics, or in the game through feeback/bug report?
2
Should we also report some minor issues like grammar?
And how to report them? As bugs or feedback?

E.g.
Title screen:
- Falaise Pocket mission description: "cut off" should be written separately
- Operation Cobra mission description: a "with" is missing.



3
Are you also interested in user experience suggestions? (Or just bugs?)
E.g.
- It would be nice to have the possibility to close windows with ESC. Right now I can only close them when I click the X.
edit: in the tutorial it works, but on the title screen it didn't
edit: I think ESC should first close all small windows (like the draw order window), before it calls in the options window.
- I think the delay when pressing WASD until the map starts moving is a bit too long, and when I stop pressing the key the delay until the camera stops moving is also a bit too long. Everything feels a bit heavy when moving the camera
- The tutorial text in the small window could appear a little faster
- Love the popup video that shows what the assemble order does
- Also nice how this "select friendly unit first" text appears when you try to press the draw order. But at the beginning I had difficulty figuring out which units are friendly. Maybe the camera could move to the blue units when you tell them to select a friendly unit
- Would be nice to be able to deselect units by clicking somewhere on the map
- Would be nice if mousewheel zoom worked even when the mouse is over an interface
Thanks for the detailed feedback!

1. Anywhere is fine for posting feedback.

2. Yes, please report minor things like grammar!

3. We definitely want user experience suggestions!

I agree ESC should do more. Interesting about mouse scroll-wheel - the reason we don't do zooming is some UI has scrolling interfaces.
Ok nice, then I'll continue posting here on slitherine.
Cheers

Re: new tester

by FoolishMortals » Wed Jul 09, 2025 8:29 pm

FrancoisPhilidor wrote: Mon Jun 30, 2025 9:21 pm Hi,
game looks great so far. I like all the innovation. Also nice choice of interface graphics style. Music feels very comfortable.

Question about the testing:
1
What's your preffered way of reporting? Here on slitherine through separate topics, or in the game through feeback/bug report?
2
Should we also report some minor issues like grammar?
And how to report them? As bugs or feedback?

E.g.
Title screen:
- Falaise Pocket mission description: "cut off" should be written separately
- Operation Cobra mission description: a "with" is missing.



3
Are you also interested in user experience suggestions? (Or just bugs?)
E.g.
- It would be nice to have the possibility to close windows with ESC. Right now I can only close them when I click the X.
edit: in the tutorial it works, but on the title screen it didn't
edit: I think ESC should first close all small windows (like the draw order window), before it calls in the options window.
- I think the delay when pressing WASD until the map starts moving is a bit too long, and when I stop pressing the key the delay until the camera stops moving is also a bit too long. Everything feels a bit heavy when moving the camera
- The tutorial text in the small window could appear a little faster
- Love the popup video that shows what the assemble order does
- Also nice how this "select friendly unit first" text appears when you try to press the draw order. But at the beginning I had difficulty figuring out which units are friendly. Maybe the camera could move to the blue units when you tell them to select a friendly unit
- Would be nice to be able to deselect units by clicking somewhere on the map
- Would be nice if mousewheel zoom worked even when the mouse is over an interface
Thanks for the detailed feedback!

1. Anywhere is fine for posting feedback.

2. Yes, please report minor things like grammar!

3. We definitely want user experience suggestions!

I agree ESC should do more. Interesting about mouse scroll-wheel - the reason we don't do zooming is some UI has scrolling interfaces.

new tester

by FrancoisPhilidor » Mon Jun 30, 2025 9:21 pm

Hi,
game looks great so far. I like all the innovation. Also nice choice of interface graphics style. Music feels very comfortable.

Question about the testing:
1
What's your preffered way of reporting? Here on slitherine through separate topics, or in the game through feeback/bug report?
2
Should we also report some minor issues like grammar?
And how to report them? As bugs or feedback?

E.g.
Title screen:
- Falaise Pocket mission description: "cut off" should be written separately
- Operation Cobra mission description: a "with" is missing.



3
Are you also interested in user experience suggestions? (Or just bugs?)
E.g.
- It would be nice to have the possibility to close windows with ESC. Right now I can only close them when I click the X.
edit: in the tutorial it works, but on the title screen it didn't
edit: I think ESC should first close all small windows (like the draw order window), before it calls in the options window.
- I think the delay when pressing WASD until the map starts moving is a bit too long, and when I stop pressing the key the delay until the camera stops moving is also a bit too long. Everything feels a bit heavy when moving the camera
- The tutorial text in the small window could appear a little faster
- Love the popup video that shows what the assemble order does
- Also nice how this "select friendly unit first" text appears when you try to press the draw order. But at the beginning I had difficulty figuring out which units are friendly. Maybe the camera could move to the blue units when you tell them to select a friendly unit
- Would be nice to be able to deselect units by clicking somewhere on the map
- Would be nice if mousewheel zoom worked even when the mouse is over an interface

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