Beta Updates

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Expand view Topic review: Beta Updates

Re: Beta Updates

by LiamR » Thu Aug 28, 2025 6:36 pm

We have a new update out for the Beta. The big two scenario changes are the addition of Operation Market Garden, and a revised version of Operation Veritable/Grenade. There is also a new tutorial out that helps teach the encirclement order and cutting the enemy off from supplies.

The full changelog is below, happy hunting everyone.

v0.6.5
• Scout/reconnaisance order.
• Wait order.
• New game experience.
• Operation Market Garden mission.
• Tutorial 2.
• Improved plan/order visuals.
• Experiment with new battle system (fire support/assisting).
• New unit variants: paratroopers, light & heavy tanks, mechanized engineers, self-propelled artillery & tank destroyers.
• Revamped Operation Veritable/Grenade.

Re: Beta Updates

by LiamR » Thu Aug 14, 2025 6:34 pm

A small update for you folks today. The big addition we have is a new campaign system. When you start a campaign you can now give your player character a name, portrait, and even designate your corps name and badge. If you want to skip a level and get straight to a specific scenario, just use the "Skip Mission" button when selecting a level.

The full changelog is below, happy hunting everyone.

v0.6.2
• New campaign screen: choose player officer name, portrait, corps patch, corps name, nationality
• Missions must be unlocked in order (or skipped with 'Skip Mission' button)
• Wait for signal order (wait until you click 'Proceed')
• Wait for date order (wait until specific date/time)
• Revamped Operation Veritable to have you play in the south (Operation Grenade), added flooding around rivers
• Fixed lag when clicking on unit with many orders
• Fixed potential crashes
• Fixed supply depots not being capturable multiple times

Re: Beta Updates

by LiamR » Fri Aug 01, 2025 7:17 pm

We are live with latest beta update.

The big additions here are Complex Attack and Complex Defense. These orders will create detailed plans that you can tweak and personalize to create an intricate attack order. Complex attack will order regiments within the division to break through down roads, your artillery to conduct a preliminary barrage, and create a reserve that will automatically reinforce units in trouble. You can then tweak the plan as you want to get the exact outcome you are looking for, or even delete parts of the plan as-needed.

Campaign units now also have persistent veterancy, we have added officers whose traits effect the entire divisions statline, and you can personalize divisions with patches.

v0.6.0
Complex Attacks order: Generates elaborate, multi-step, multi-regiment attack plan for you!
Complex Defense order: Generates elaborate multi-regiment defense plan
Reserve order: Units assemble, send out battalions to reinforce friendlies in distress
Officers can be slotted into top-level headquarters in army constructor
Officers have unique personalities that affect their stats
Division patches & officer portraits can be customized
Campaign units have veterancy that's persistent
Campaign units record casualties taken, must be healed
Rearline artillery & headquarters sit further back
Unit pathfinding & rotation improved
New victory/defeat screen
Improved framerate for large missions & battles
Units gain terrain effects based on nearby terrain (instead of being directly on top of it)
Increased effectiveness of PLANNED artillery & close-air support orders
Decreased Carpet Bomb damage

Known issues
Complex Attack/Defense disabled in 'SIMPLE' planning mode
Loading saves is buggy.
Channel Ports mission has low framerate.
Occasionally crashes.

We are monitoring feedback and your bug reports. We look forward to hearing what people think about the latest update. Have fun everyone!

Re: Beta Updates

by FoolishMortals » Tue Jun 24, 2025 9:35 pm

We'd like you to try a longer mission using the new EMERGENCY PLANNING SESSION button (can trigger extra planning phase once a day).

We also have a new army constructor screen. Play around with it, but be aware that at some future version your saved armies will be reset.

v0.5.3
New army constructor screen
New level select
New mission: Operation Veritable
Emergency Planning Session button added (next to time controls)! Once a day, allows one extra planning session at any time.Planning phase occurs at 5am (used to be 7pm for old reasons)AI assigns units to guard duty (ex: supply depots)
Increased damage of Artillery Barrage order barrages and Close-Air-Support (unplanned, impromptu barrage damages unchanged)
Decreased default length of Artillery Barrage orderBattle animations freeze when game is paused
Reduced volume of artillery shell animation
Opening feedback panel pauses game
Added zoom button to Battle Report panel
Limited available orders during deployment
Removed one initial Panzer division from Caen (too difficult a start)
Re-enabled Rebase order
Units spread out more when fighting
Units spread out more when travelling long distancesPathfinding improvements

We've been monitoring feedback and have added requested features like battle animations pausing, reduced artillery animation volume and more.

Re: Beta Updates

by FoolishMortals » Tue Jun 24, 2025 9:25 pm

New version includes a completely revamped tutorial. Please give it try! (Ignore the Matrix launcher's wrong version number)

v0.5.2
  • NEW tutorial!
  • Made Cherbourg easier (removed enemy armoured division)
  • Improved units spreading out when fighting
  • Fixed units getting stuck/jittering when clumped up
  • Many bug fixesSome crashes fixed
We're monitoring crashes. Please report them if they occur

Beta Updates

by LiamR » Wed Jun 11, 2025 4:53 pm

Our first Beta update has just been released. You should find enemy units surrender far more often when surrounded.

v0.5.1
Fixed chain of command not appearing correctly in tactics panel
Fixed crash when MIDDLE/RIGHT click dragging division icons on map onto each other
Frontline visuals visible during deployment phase
Improved frontline visuals
Units surrender more often (instead of always slipping back to friendly lines)
Non-fortified units are physically pushed back when losing

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