﻿// NAME
scenario_name = [1v1] Arctic Fox_v2

// DESCRIPTION
scenario_descr = Tug of War

// BRIEFINGS
briefing_2_0 = We are ready to launch an offensive against the enemy defenses.||Currently the enemy has  more resources, but foreign countries agreed to provide military assistance, which is due to arrive soon.|
briefing_2_1 = Our first task is to claim a strip of desolated no-man's land between the frontlines.
briefing_2_2 = The final objective is to break through enemy lines in the east.
briefing_3_0 = We are ready to launch an offensive against the enemy defenses.||We have more resources available, but Finland may still receive help from abroad.||Stavka does not authorize the use of Paratroopers in this battle.
briefing_3_1 = Our first task is to claim a strip of desolated no-man's land between the frontlines.
briefing_3_2 = The final objective is to break through the enemy's main defenses further west.

// OBJECTIVES
objective_2_0 = Control 7 Primary VPs
objective_2_0_award = #
objective2_2_0 = Destroy the Partisan Bunker
objective2_2_0_award = Additional Command Points and Resources will become available.
objective_3_0 = Control 7 Primary VPs
objective_3_0_award = #
objective_3_1 = Do not use Paratroopers
objective_3_1_award = Stavka prohibits any deployment of paras.
objective2_3_0 = Destroy the Partisan Bunker
objective2_3_0_award = Additional Command Points and Resources will become available.

// UNIT NAMES
unit_111 = Partisan Bunker

// HEX NAMES
hex_55 = Javarus
hex_115 = Kemijärvi
hex_139 = Pelkosenniemi
hex_293 = Salla
hex_377 = Kuolojärvi
hex_552 = Alakurtti
hex_827 = Beloye More
hex_838 = Zelenoborsky
hex_845 = Kandalaksha
hex_899 = Lesozavodsky

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
event_trigger_35_25_title = FOREIGN AID!
event_trigger_35_25_text = Finland receives additional resources from abroad, increasing our turn income to 25.
event_trigger_34_21_title = DENIED!
event_trigger_34_21_text = Stavka does not authorize the use of paratroopers in this battle.

// OUTCOME EVENTS
outcome_2_0_title = DEFEAT
outcome_2_1_title = DEFEAT
outcome_2_2_title = DRAW
outcome_2_3_title = VICTORY
outcome_2_4_title = VICTORY
outcome_3_0_title = DEFEAT
outcome_3_1_title = DEFEAT
outcome_3_2_title = DRAW
outcome_3_3_title = VICTORY
outcome_3_4_title = VICTORY
