Initialize engine version: 2018.4.36f1 (6cd387d23174)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
    Vendor:   
    VRAM:     5991 MB
    Driver:   31.0.15.1694
Begin MonoManager ReloadAssembly
- Completed reload, in  3.729 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.783000 ms
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <c8d0d7b9135640958bff528a1e374758>:0 
  at Unity.MemoryProfiler.ReflectionUtility.GetTypesImplementingInterfaceFromCurrentDomain (System.Type baseType) [0x00015] in <706ad93c1e9a4a1cbfd06c19a3040ceb>:0 
  at Unity.MemoryProfiler.MetadataInjector.InitializeMetadataCollection () [0x00000] in <706ad93c1e9a4a1cbfd06c19a3040ceb>:0 
  at Unity.MemoryProfiler.MetadataInjector.PlayerInitMetadata () [0x00000] in <706ad93c1e9a4a1cbfd06c19a3040ceb>:0 
 
(Filename: <c8d0d7b9135640958bff528a1e374758> Line: 0)

Launcher Init
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.492800 ms
Game version: 9.1.4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks was initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 1892.
Total: 82.169300 ms (FindLiveObjects: 0.121700 ms CreateObjectMapping: 0.034400 ms MarkObjects: 81.809700 ms  DeleteObjects: 0.202700 ms)

Version 9.1.4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Warning/GameAnalytics: Could not add error event: Datastore not initialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Specialisation 'ersatz' not found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The game has 1595 unit types
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot find unitType 280mm_Howitzer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot find unitType sIG_33_II
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Heroes Of Normandie is installed.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

2560 1440 False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Initializing with custom id: 76561198036031377
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Info logging enabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content PacificUS is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Database opened: C:\Users\User\AppData\Local\GameAnalytics\Unity Root Domain\b9d528452bf7ce61f044986a07c95104\ga.sqlite3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Starting a new session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content PacificJapan is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content MorningSun is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content MarineCorps is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content WinterWar is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Blitzkrieg is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Kriegsmarine is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content BurmaRoad is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Panzerkrieg is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Afrika is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Endsieg is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Soviet is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Soviet2 is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Soviet3 is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Allied1 is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Validating serial...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GM serial is valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Slitherine
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Allied2 is available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 12.696600 ms

Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 2592.
Total: 17.564900 ms (FindLiveObjects: 0.153300 ms CreateObjectMapping: 0.044400 ms MarkObjects: 17.199500 ms  DeleteObjects: 0.167000 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.238700 ms

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10343.
Total: 57.390200 ms (FindLiveObjects: 0.544700 ms CreateObjectMapping: 0.140200 ms MarkObjects: 56.671800 ms  DeleteObjects: 0.033000 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 5f84 -> priority: 1 
  Thread -> id: 1b1c -> priority: 1 
  Thread -> id: 63e8 -> priority: 1 
  Thread -> id: a108 -> priority: 1 
Info/GameAnalytics: Add SESSION START event
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 1 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add ERROR event: {severity:error, message:   at GameAnalyticsSDK.Events.GA_Debug.HandleLog (System.String logString, System.String stackTrace, UnityEngine.LogType type) [0x00000] in <e148e3072b8e4a9081e4e876783e9e58>:0     at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <2774ccc3e0de4aef8525f5fbd178bef1>:0     at UnityEngine.DebugLogHandler.Internal_Log (UnityEngine.LogType level, System.String msg, UnityEngine.Object obj) [0x00000] in <2774ccc3e0de4aef8525f5fbd178bef1>:0     at UnityEngine.DebugLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x00000] in <2774ccc3e0de4aef8525f5fbd178bef1>:0     at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <2774ccc3e0de4aef8525f5fbd178bef1>:0     at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <2774ccc3e0de4aef8525f5fbd178bef1>:0     at NewUI.MainMenu.BuildTypeText () [0x00000] in <e148e3072b8e4a9081e4e876783e9e58>:0     at NewUI.MainMenu.Awake () [0x00000] in <e148e3072b8e4a9081e4e876783e9e58>:0 }
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: 1 session(s) located with missing session_end event.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 3 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Set Error: pbem_error_update
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 3 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:25}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:CriticalFPS, value:1}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 2 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 2 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 1 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 5 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 5 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 1 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 1 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add DESIGN event: {eventId:GA:AverageFPS, value:59}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Set Error: pbem_error_The request timed out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Exception Message 1:The request timed out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 1 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Ending session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add SESSION END event.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Error/GameAnalytics: System.Threading.ThreadAbortException
  at (wrapper managed-to-native) System.Threading.WaitHandle.Wait_internal(intptr*,int,bool,int)
  at System.Threading.WaitHandle.WaitOneNative (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.UInt32 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) [0x00019] in <c8d0d7b9135640958bff528a1e374758>:0 
  at System.Threading.WaitHandle.InternalWaitOne (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.Int64 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) [0x00014] in <c8d0d7b9135640958bff528a1e374758>:0 
  at System.Threading.WaitHandle.WaitOne (System.Int64 timeout, System.Boolean exitContext) [0x00000] in <c8d0d7b9135640958bff528a1e374758>:0 
  at System.Threading.WaitHandle.WaitOne (System.Int32 millisecondsTimeout, System.Boolean exitContext) [0x00019] in <c8d0d7b9135640958bff528a1e374758>:0 
  at System.Net.SimpleAsyncResult.WaitUntilComplete (System.Int32 timeout, System.Boolean exitContext) [0x00010] in <96144e4082204b9b97190689f262201f>:0 
  at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00028] in <96144e4082204b9b97190689f262201f>:0 
  at System.Net.HttpWebRequest.GetResponse () [0x0000e] in <96144e4082204b9b97190689f262201f>:0 
  at GameAnalyticsSDK.Net.Http.GAHTTPApi.SendEventsInArray (System.Collections.Generic.List`1[T] eventArray) [0x000e8] in <51c7ffb31cc3414e8a8e905f3325128f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Warning/GameAnalytics: Event queue: Failed to send events to collector - Retrying next time
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

