// Northern Europe Objects File

// [objectName]
// BLOCKING     object blocks LOS
// HIDEDAMAGE   don't show damage on the tile when this object is applied
// EDGE     object goes on tile edges (e.g. hedgerows)
// HIDES      object is not shown until tile is revealed
// FADE     should object fade when a unit is on the tile
// RANDROT      place the object with a random rotation
// PLACEMENT    limit object placement around the tile center.  Values should be between 0 and 16.  Smaller values force toward the center of the tile.
// HEIGHT <float>   object height (e.g. used when placing the ?)
// UIHEIGHT <float>   does the object lift the UI tile display (e.g. bridges)
// CLUSTER <float>    do units cluster near the center of the tile.  Must be 0 to 1 inclusive.  Smaller numbers cluster towards the center of the tile more.
// RANDSCALE <float>  randomly scale up the object when placing.  E.g. A value of 1 would scale the object between its original size and 2x its size.
// DAMAGE <byte>    amount of tile damage which will cause an object to show as damaged
// TERRAIN <string>   placing this object will set the terrain type of the tile to this

//STYLE CentralEurope
STYLE NorthernEurope
//STYLE SouthernEurope

[Cathedral]
TERRAIN BuiltUpArea
PLACEMENT 0
BLOCKING
FADE

