Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: AMD Radeon HD 5670
    Vendor:   ATI
    VRAM:     1143 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.552 seconds
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Slitherine\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 6.164042
 
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SceneOrchestrator Start called at: 0.0167118
 
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Pushing SCENE SERIAL KEY VALIDATION at: 0.01940493
 
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Instantiating BaseScreens/SerialKeyValidationBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
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Validation passed.
 
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Scene orchestrator loading time: 0.9762632
 
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Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 900.
Total: 4.265197 ms (FindLiveObjects: 0.076021 ms CreateObjectMapping: 0.096229 ms MarkObjects: 0.502636 ms  DeleteObjects: 2.976688 ms)

Instantiating BaseScreens/IntroBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
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No audio category with name MissionAnimations
 
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No audio category with name SndFX
 
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Duration: 107.29
 
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Size: 1280x720
 
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Is ready to play: True
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/LoadingScreenBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 920.
Total: 8.862064 ms (FindLiveObjects: 0.070247 ms CreateObjectMapping: 0.153325 ms MarkObjects: 0.869911 ms  DeleteObjects: 6.303331 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 920.
Total: 2.346067 ms (FindLiveObjects: 0.072171 ms CreateObjectMapping: 0.167117 ms MarkObjects: 0.976084 ms  DeleteObjects: 0.010905 ms)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist.unity3d
 
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Adding asset bundle entry: Music/MainPlaylist
 
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Unloading 0 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 933.
Total: 1.153466 ms (FindLiveObjects: 0.051963 ms CreateObjectMapping: 0.067039 ms MarkObjects: 0.531505 ms  DeleteObjects: 0.004811 ms)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MainMenu-16.9.unity3d
 
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Adding asset bundle entry: MainMenu-16.9
 
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Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/NewsItems.unity3d
 
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Adding asset bundle entry: NewsItems
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-GSA.unity3d
 
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Adding asset bundle entry: SpaceComplex-GSA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-NASA.unity3d
 
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Adding asset bundle entry: SpaceComplex-NASA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-Soviet.unity3d
 
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Adding asset bundle entry: SpaceComplex-Soviet
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/In-gameBasescreen-16.9.unity3d
 
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Adding asset bundle entry: In-gameBasescreen-16.9
 
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Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Assignments.unity3d
 
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Adding asset bundle entry: Assignments
 
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Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/ProgramCategories.unity3d
 
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Adding asset bundle entry: ProgramCategories
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Programs.unity3d
 
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Adding asset bundle entry: Programs
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionConfigurations.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: MissionConfigurations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionComponents.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: MissionComponents
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Goals.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Goals
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/IconsAndButtons.unity3d
 
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Adding asset bundle entry: IconsAndButtons
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResultsThumbnails.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResultsThumbnails
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults1-16.9.unity3d
 
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Adding asset bundle entry: RDResults1-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults2-16.9.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResults2-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults3-16.9.unity3d
 
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Adding asset bundle entry: RDResults3-16.9
 
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Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults4-16.9.unity3d
 
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Adding asset bundle entry: RDResults4-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MainMenuBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MainTheme
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 1101.
Total: 3.486061 ms (FindLiveObjects: 0.105210 ms CreateObjectMapping: 0.306650 ms MarkObjects: 1.583611 ms  DeleteObjects: 0.171287 ms)

Moving overlay MainMenu to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is MainMenuBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay MainMenu to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is MainMenuBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
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Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
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Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
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Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
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Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 2744.
Total: 9.956831 ms (FindLiveObjects: 0.261743 ms CreateObjectMapping: 0.190533 ms MarkObjects: 8.086457 ms  DeleteObjects: 0.198552 ms)

Loading slot C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
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Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/SinglePlayerOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/MainMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
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Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Name
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Description
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling TasksManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling PersonnelManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling SpaceComplexDataManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ConstantsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Finishing loading all managers in 1.166302. Current time is 22.3055
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unmarshalled player at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
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Playing MusicWorldMap
 
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Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 659 unused Assets to reduce memory usage. Loaded Objects now: 1751.
Total: 9.593406 ms (FindLiveObjects: 0.186684 ms CreateObjectMapping: 0.290612 ms MarkObjects: 7.150147 ms  DeleteObjects: 0.714661 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1751.
Total: 7.450382 ms (FindLiveObjects: 0.197590 ms CreateObjectMapping: 0.194382 ms MarkObjects: 6.211913 ms  DeleteObjects: 0.010905 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 642 unused Assets to reduce memory usage. Loaded Objects now: 3376.
Total: 7.786863 ms (FindLiveObjects: 0.470239 ms CreateObjectMapping: 0.180910 ms MarkObjects: 6.203573 ms  DeleteObjects: 0.462220 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3379.
Total: 15.699789 ms (FindLiveObjects: 0.307291 ms CreateObjectMapping: 0.181231 ms MarkObjects: 13.899019 ms  DeleteObjects: 0.016679 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3379.
Total: 15.654240 ms (FindLiveObjects: 0.319160 ms CreateObjectMapping: 0.256611 ms MarkObjects: 13.788676 ms  DeleteObjects: 0.028868 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3379.
Total: 15.789600 ms (FindLiveObjects: 0.314990 ms CreateObjectMapping: 0.213307 ms MarkObjects: 14.023155 ms  DeleteObjects: 0.028868 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3379.
Total: 15.871076 ms (FindLiveObjects: 0.404804 ms CreateObjectMapping: 0.221327 ms MarkObjects: 14.013211 ms  DeleteObjects: 0.028868 ms)

Clicked SET employee ID: 7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 55.06162
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 72
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 42.70206
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 50.39157
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 60.79072
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Send ASTRONAUTS to training.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 3568.
Total: 17.215717 ms (FindLiveObjects: 0.366953 ms CreateObjectMapping: 0.325575 ms MarkObjects: 15.086808 ms  DeleteObjects: 0.221327 ms)

Speciality index clicked: 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/ManagePersonnel/AdvTraining/ManagePersonnelAdvTrainingOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/ManagePersonnel/Main/ManagePersonnelMainOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 15.978852 ms (FindLiveObjects: 0.305687 ms CreateObjectMapping: 0.257894 ms MarkObjects: 14.018343 ms  DeleteObjects: 0.143702 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 14.644795 ms (FindLiveObjects: 0.303121 ms CreateObjectMapping: 0.192779 ms MarkObjects: 13.069525 ms  DeleteObjects: 0.016358 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 14.315691 ms (FindLiveObjects: 0.277139 ms CreateObjectMapping: 0.425012 ms MarkObjects: 12.484771 ms  DeleteObjects: 0.017962 ms)

Clicked SET employee ID: 6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 59
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 66.42343
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 61.38984
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 43.79087
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 57
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 15.040298 ms (FindLiveObjects: 0.267517 ms CreateObjectMapping: 0.185080 ms MarkObjects: 13.532706 ms  DeleteObjects: 0.030472 ms)

Send ASTRONAUTS to training.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Speciality index clicked: 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 3635.
Total: 17.615709 ms (FindLiveObjects: 0.289970 ms CreateObjectMapping: 0.274894 ms MarkObjects: 15.420723 ms  DeleteObjects: 0.337122 ms)

Moving new topmost overlay to UI overlays camera: Overlays/ManagePersonnel/AdvTraining/ManagePersonnelAdvTrainingOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/ManagePersonnel/Main/ManagePersonnelMainOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 16.112930 ms (FindLiveObjects: 0.318197 ms CreateObjectMapping: 0.224213 ms MarkObjects: 14.229085 ms  DeleteObjects: 0.049076 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 14.998919 ms (FindLiveObjects: 0.328141 ms CreateObjectMapping: 0.222610 ms MarkObjects: 13.237604 ms  DeleteObjects: 0.017321 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 16.006437 ms (FindLiveObjects: 0.302159 ms CreateObjectMapping: 0.222610 ms MarkObjects: 14.178405 ms  DeleteObjects: 0.029510 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3428.
Total: 15.664183 ms (FindLiveObjects: 0.269120 ms CreateObjectMapping: 0.194703 ms MarkObjects: 13.926285 ms  DeleteObjects: 0.028547 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3428.
Total: 15.804035 ms (FindLiveObjects: 0.267837 ms CreateObjectMapping: 0.224534 ms MarkObjects: 14.043042 ms  DeleteObjects: 0.018283 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3428.
Total: 16.285183 ms (FindLiveObjects: 0.304084 ms CreateObjectMapping: 0.229025 ms MarkObjects: 14.333014 ms  DeleteObjects: 0.028547 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3428.
Total: 16.051666 ms (FindLiveObjects: 0.319160 ms CreateObjectMapping: 0.223572 ms MarkObjects: 14.263408 ms  DeleteObjects: 0.028227 ms)

Clicked SET employee ID: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 58.37966
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 71
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 54.4054
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 51.13884
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 72.50025
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3428.
Total: 13.643049 ms (FindLiveObjects: 0.269762 ms CreateObjectMapping: 0.183797 ms MarkObjects: 12.206990 ms  DeleteObjects: 0.028547 ms)

Send ASTRONAUTS to training.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Speciality index clicked: 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/ManagePersonnel/AdvTraining/ManagePersonnelAdvTrainingOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/ManagePersonnel/Main/ManagePersonnelMainOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ManageSETPersonnelOverlay. Entry ID clicked: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 3428.
Total: 16.376280 ms (FindLiveObjects: 0.313065 ms CreateObjectMapping: 0.379784 ms MarkObjects: 14.127082 ms  DeleteObjects: 0.304404 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3429.
Total: 13.503517 ms (FindLiveObjects: 0.268158 ms CreateObjectMapping: 0.186043 ms MarkObjects: 12.050777 ms  DeleteObjects: 0.026302 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 1800.
Total: 5.648010 ms (FindLiveObjects: 0.159740 ms CreateObjectMapping: 0.120607 ms MarkObjects: 4.463750 ms  DeleteObjects: 0.199835 ms)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 1848.
Total: 9.633501 ms (FindLiveObjects: 0.237044 ms CreateObjectMapping: 0.195345 ms MarkObjects: 7.651822 ms  DeleteObjects: 0.104569 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1849.
Total: 8.864308 ms (FindLiveObjects: 0.198232 ms CreateObjectMapping: 0.156532 ms MarkObjects: 7.384946 ms  DeleteObjects: 0.015075 ms)

Saved autosave info at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 1616.
Total: 9.129260 ms (FindLiveObjects: 0.166155 ms CreateObjectMapping: 0.302159 ms MarkObjects: 6.886479 ms  DeleteObjects: 0.554600 ms)

Clicked MsnCmpID: ATLAS-AGENA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1617.
Total: 8.524941 ms (FindLiveObjects: 0.134079 ms CreateObjectMapping: 0.152683 ms MarkObjects: 7.015426 ms  DeleteObjects: 0.024378 ms)

Clicked MsnCmpID: PIONEER_4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: TITAN_II
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1617.
Total: 7.662728 ms (FindLiveObjects: 0.144985 ms CreateObjectMapping: 0.167759 ms MarkObjects: 6.267726 ms  DeleteObjects: 0.027585 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Interseason News.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 1505.
Total: 8.638170 ms (FindLiveObjects: 0.142419 ms CreateObjectMapping: 0.283876 ms MarkObjects: 6.806609 ms  DeleteObjects: 0.180910 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 1799.
Total: 10.107268 ms (FindLiveObjects: 0.225817 ms CreateObjectMapping: 0.330386 ms MarkObjects: 7.383342 ms  DeleteObjects: 0.850986 ms)

Showing Menu
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2968.
Total: 13.648182 ms (FindLiveObjects: 0.295423 ms CreateObjectMapping: 0.235440 ms MarkObjects: 11.603633 ms  DeleteObjects: 0.203685 ms)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/Common/SaveGameOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving slot 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saved game slot at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 1800.
Total: 9.183469 ms (FindLiveObjects: 0.234478 ms CreateObjectMapping: 0.211383 ms MarkObjects: 7.320473 ms  DeleteObjects: 0.214270 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 2164.
Total: 9.762769 ms (FindLiveObjects: 0.204968 ms CreateObjectMapping: 0.395181 ms MarkObjects: 7.761844 ms  DeleteObjects: 0.400634 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 2692.
Total: 12.443713 ms (FindLiveObjects: 0.295102 ms CreateObjectMapping: 0.355727 ms MarkObjects: 9.799015 ms  DeleteObjects: 0.731662 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2752.
Total: 11.974115 ms (FindLiveObjects: 0.372406 ms CreateObjectMapping: 0.238969 ms MarkObjects: 10.091552 ms  DeleteObjects: 0.035284 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2695.
Total: 11.434270 ms (FindLiveObjects: 0.287404 ms CreateObjectMapping: 0.178986 ms MarkObjects: 9.821469 ms  DeleteObjects: 0.038812 ms)

Reliability for MERCURY: 81.59533
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reliability for REDSTONE: 90.96764
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2755.
Total: 11.818545 ms (FindLiveObjects: 0.335198 ms CreateObjectMapping: 0.317877 ms MarkObjects: 9.834941 ms  DeleteObjects: 0.138890 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 2120.
Total: 9.155563 ms (FindLiveObjects: 0.239931 ms CreateObjectMapping: 0.341613 ms MarkObjects: 7.018955 ms  DeleteObjects: 0.529901 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 2449.
Total: 11.623199 ms (FindLiveObjects: 0.246667 ms CreateObjectMapping: 0.332632 ms MarkObjects: 9.018918 ms  DeleteObjects: 0.797419 ms)

Assigning employee to slot 8 which is a MISSIONCONTROL and uses skill index 5.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 2 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 0 which is a MISSIONCONTROL and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 1 which is a MISSIONCONTROL and uses skill index 3.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 2 which is a ASTRONAUTS and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 3 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 7 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 4 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 4 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 5 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 8 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 6 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 11 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 7 which is a MISSIONCONTROL and uses skill index 4.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 3 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 9 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 12 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 10 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 6 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 2824.
Total: 11.560009 ms (FindLiveObjects: 0.258214 ms CreateObjectMapping: 0.184759 ms MarkObjects: 9.933736 ms  DeleteObjects: 0.095266 ms)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 2166.
Total: 10.285614 ms (FindLiveObjects: 0.216194 ms CreateObjectMapping: 0.222610 ms MarkObjects: 8.547395 ms  DeleteObjects: 0.130871 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 1957.
Total: 9.957152 ms (FindLiveObjects: 0.569997 ms CreateObjectMapping: 0.399030 ms MarkObjects: 7.585424 ms  DeleteObjects: 0.206251 ms)

Saved autosave info at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 1725.
Total: 9.043296 ms (FindLiveObjects: 0.195024 ms CreateObjectMapping: 0.314348 ms MarkObjects: 6.993614 ms  DeleteObjects: 0.485957 ms)

Clicked MsnCmpID: ATLAS-AGENA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1726.
Total: 8.395032 ms (FindLiveObjects: 0.162948 ms CreateObjectMapping: 0.154928 ms MarkObjects: 6.898989 ms  DeleteObjects: 0.024378 ms)

Clicked MsnCmpID: PIONEER_4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: TITAN_II
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1726.
Total: 8.330237 ms (FindLiveObjects: 0.164231 ms CreateObjectMapping: 0.160381 ms MarkObjects: 6.811420 ms  DeleteObjects: 0.030472 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 176 unused Assets to reduce memory usage. Loaded Objects now: 1643.
Total: 8.938727 ms (FindLiveObjects: 0.191816 ms CreateObjectMapping: 0.203364 ms MarkObjects: 7.095617 ms  DeleteObjects: 0.299593 ms)

Launching mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/EndTurn/LaunchSchedMsns/ETLaunchSchedMsnsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MissionSimBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Processing mission successful.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component REDSTONE. Performance: MSN_CMP_USED_PERF_SUCCESS
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component MERCURY. Performance: MSN_CMP_USED_PERF_SUCCESS
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Viewing Mission Components.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1761 unused Assets to reduce memory usage. Loaded Objects now: 2136.
Total: 12.945709 ms (FindLiveObjects: 0.339688 ms CreateObjectMapping: 0.635754 ms MarkObjects: 8.642982 ms  DeleteObjects: 2.061549 ms)

Moving new topmost overlay to UI overlays camera: Overlays/Common/MsnCnfgInfoOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2103.
Total: 10.072948 ms (FindLiveObjects: 0.235761 ms CreateObjectMapping: 0.162948 ms MarkObjects: 8.653247 ms  DeleteObjects: 0.029510 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Interseason News.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 1643.
Total: 8.492865 ms (FindLiveObjects: 0.168401 ms CreateObjectMapping: 0.165193 ms MarkObjects: 6.635642 ms  DeleteObjects: 0.219081 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 1907.
Total: 10.131328 ms (FindLiveObjects: 0.201118 ms CreateObjectMapping: 0.271366 ms MarkObjects: 7.675238 ms  DeleteObjects: 0.760210 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1908.
Total: 9.379456 ms (FindLiveObjects: 0.219723 ms CreateObjectMapping: 0.201760 ms MarkObjects: 7.713729 ms  DeleteObjects: 0.014434 ms)

Showing Menu
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 3077.
Total: 14.315050 ms (FindLiveObjects: 0.308574 ms CreateObjectMapping: 0.235440 ms MarkObjects: 12.359674 ms  DeleteObjects: 0.208817 ms)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/Common/SaveGameOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving slot 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saved game slot at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 2053.
Total: 9.598538 ms (FindLiveObjects: 0.251478 ms CreateObjectMapping: 0.285800 ms MarkObjects: 8.220535 ms  DeleteObjects: 0.287404 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 2515.
Total: 10.728909 ms (FindLiveObjects: 0.273611 ms CreateObjectMapping: 0.425332 ms MarkObjects: 8.424541 ms  DeleteObjects: 0.388124 ms)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 2860.
Total: 12.188705 ms (FindLiveObjects: 0.271366 ms CreateObjectMapping: 0.285800 ms MarkObjects: 9.904226 ms  DeleteObjects: 0.523486 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 3394.
Total: 15.041259 ms (FindLiveObjects: 0.419559 ms CreateObjectMapping: 0.355727 ms MarkObjects: 12.747477 ms  DeleteObjects: 0.219081 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3394.
Total: 14.112648 ms (FindLiveObjects: 0.314990 ms CreateObjectMapping: 0.325896 ms MarkObjects: 12.334012 ms  DeleteObjects: 0.029831 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 2861.
Total: 12.367051 ms (FindLiveObjects: 0.334877 ms CreateObjectMapping: 0.318518 ms MarkObjects: 10.199008 ms  DeleteObjects: 0.170967 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2861.
Total: 12.581642 ms (FindLiveObjects: 0.289649 ms CreateObjectMapping: 0.227742 ms MarkObjects: 10.838290 ms  DeleteObjects: 0.029510 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2898.
Total: 12.433128 ms (FindLiveObjects: 0.253403 ms CreateObjectMapping: 0.186684 ms MarkObjects: 10.540942 ms  DeleteObjects: 0.109701 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2899.
Total: 12.138025 ms (FindLiveObjects: 0.297348 ms CreateObjectMapping: 0.187967 ms MarkObjects: 10.524583 ms  DeleteObjects: 0.017642 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2899.
Total: 12.014211 ms (FindLiveObjects: 0.257252 ms CreateObjectMapping: 0.183156 ms MarkObjects: 10.433166 ms  DeleteObjects: 0.028227 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2862.
Total: 12.113968 ms (FindLiveObjects: 0.289970 ms CreateObjectMapping: 0.316273 ms MarkObjects: 10.302935 ms  DeleteObjects: 0.029831 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2804.
Total: 12.298407 ms (FindLiveObjects: 0.328141 ms CreateObjectMapping: 0.304084 ms MarkObjects: 10.370296 ms  DeleteObjects: 0.038491 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2863.
Total: 12.833762 ms (FindLiveObjects: 0.297989 ms CreateObjectMapping: 0.397105 ms MarkObjects: 10.643587 ms  DeleteObjects: 0.032397 ms)

Reliability for MERCURY: 87.99013
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reliability for REDSTONE: 92.54301
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 2228.
Total: 10.114326 ms (FindLiveObjects: 0.235761 ms CreateObjectMapping: 0.385558 ms MarkObjects: 7.714371 ms  DeleteObjects: 0.617470 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 2557.
Total: 12.801044 ms (FindLiveObjects: 0.424370 ms CreateObjectMapping: 0.432710 ms MarkObjects: 9.766939 ms  DeleteObjects: 0.956197 ms)

Assigning employee to slot 8 which is a MISSIONCONTROL and uses skill index 5.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 2 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 0 which is a MISSIONCONTROL and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 1 which is a MISSIONCONTROL and uses skill index 3.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 2 which is a ASTRONAUTS and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 3 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 7 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 4 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 4 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 5 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 8 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 6 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 11 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 7 which is a MISSIONCONTROL and uses skill index 4.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 3 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 9 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 12 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 10 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 6 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2788.
Total: 11.906434 ms (FindLiveObjects: 0.288045 ms CreateObjectMapping: 0.254044 ms MarkObjects: 10.021305 ms  DeleteObjects: 0.027906 ms)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 2840.
Total: 13.210660 ms (FindLiveObjects: 0.291574 ms CreateObjectMapping: 0.336160 ms MarkObjects: 10.953444 ms  DeleteObjects: 0.328782 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2840.
Total: 12.769609 ms (FindLiveObjects: 0.432710 ms CreateObjectMapping: 0.225176 ms MarkObjects: 10.930991 ms  DeleteObjects: 0.027906 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2840.
Total: 12.798800 ms (FindLiveObjects: 0.281630 ms CreateObjectMapping: 0.230308 ms MarkObjects: 10.998350 ms  DeleteObjects: 0.027585 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2840.
Total: 12.555019 ms (FindLiveObjects: 0.238648 ms CreateObjectMapping: 0.186043 ms MarkObjects: 10.906613 ms  DeleteObjects: 0.027264 ms)

Clicked SET employee ID: 5
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 69.17163
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 68.97086
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 63.58023
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 53.57212
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 59
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 5. Selected personnel slot: 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignFC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 2273.
Total: 10.706777 ms (FindLiveObjects: 0.311782 ms CreateObjectMapping: 0.231912 ms MarkObjects: 8.636889 ms  DeleteObjects: 0.219081 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignFC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 2166.
Total: 10.571735 ms (FindLiveObjects: 0.247950 ms CreateObjectMapping: 0.204647 ms MarkObjects: 8.816836 ms  DeleteObjects: 0.113871 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 1957.
Total: 9.697012 ms (FindLiveObjects: 0.251799 ms CreateObjectMapping: 0.212024 ms MarkObjects: 7.827280 ms  DeleteObjects: 0.243459 ms)

Saved autosave info at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 1724.
Total: 8.784439 ms (FindLiveObjects: 0.299593 ms CreateObjectMapping: 0.283234 ms MarkObjects: 6.601320 ms  DeleteObjects: 0.451314 ms)

Clicked MsnCmpID: ATLAS-AGENA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1725.
Total: 7.626802 ms (FindLiveObjects: 0.162948 ms CreateObjectMapping: 0.155891 ms MarkObjects: 6.347275 ms  DeleteObjects: 0.023415 ms)

Clicked MsnCmpID: PIONEER_4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1725.
Total: 8.306180 ms (FindLiveObjects: 0.186684 ms CreateObjectMapping: 0.190533 ms MarkObjects: 6.887762 ms  DeleteObjects: 0.025661 ms)

Clicked MsnCmpID: TITAN_II
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Launching mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 1691.
Total: 8.933274 ms (FindLiveObjects: 0.149155 ms CreateObjectMapping: 0.171608 ms MarkObjects: 7.189280 ms  DeleteObjects: 0.385878 ms)

Moving new topmost overlay to UI overlays camera: Overlays/EndTurn/LaunchSchedMsns/ETLaunchSchedMsnsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MissionSimBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Processing mission failed.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component REDSTONE. Performance: MSN_CMP_USED_PERF_SUCCESS
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component MERCURY. Performance: MSN_CMP_USED_PERF_FAILURE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Viewing Mission Components.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1718 unused Assets to reduce memory usage. Loaded Objects now: 2135.
Total: 12.821894 ms (FindLiveObjects: 0.356689 ms CreateObjectMapping: 0.642810 ms MarkObjects: 8.708097 ms  DeleteObjects: 1.904695 ms)

Moving new topmost overlay to UI overlays camera: Overlays/Common/MsnCnfgInfoOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2101.
Total: 10.519130 ms (FindLiveObjects: 0.337764 ms CreateObjectMapping: 0.202402 ms MarkObjects: 8.824214 ms  DeleteObjects: 0.026623 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Interseason News.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 1669.
Total: 8.974651 ms (FindLiveObjects: 0.157174 ms CreateObjectMapping: 0.165193 ms MarkObjects: 7.216225 ms  DeleteObjects: 0.210100 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 601 unused Assets to reduce memory usage. Loaded Objects now: 1907.
Total: 10.192913 ms (FindLiveObjects: 0.200798 ms CreateObjectMapping: 0.278423 ms MarkObjects: 7.783977 ms  DeleteObjects: 0.723964 ms)

Showing Menu
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 1998.
Total: 10.601566 ms (FindLiveObjects: 0.193099 ms CreateObjectMapping: 0.179627 ms MarkObjects: 8.404655 ms  DeleteObjects: 0.155249 ms)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading slot C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Name
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Description
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling TasksManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling PersonnelManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling SpaceComplexDataManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ConstantsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Finishing loading all managers in 0.4623718. Current time is 291.8584
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unmarshalled player at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 750 unused Assets to reduce memory usage. Loaded Objects now: 1944.
Total: 11.083674 ms (FindLiveObjects: 0.378501 ms CreateObjectMapping: 0.428219 ms MarkObjects: 7.932169 ms  DeleteObjects: 1.036708 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 2271.
Total: 11.174130 ms (FindLiveObjects: 0.308895 ms CreateObjectMapping: 0.318839 ms MarkObjects: 8.671530 ms  DeleteObjects: 0.470560 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2515.
Total: 11.136921 ms (FindLiveObjects: 0.277460 ms CreateObjectMapping: 0.179627 ms MarkObjects: 9.149789 ms  DeleteObjects: 0.324613 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 2859.
Total: 12.830235 ms (FindLiveObjects: 0.263347 ms CreateObjectMapping: 0.457088 ms MarkObjects: 10.286256 ms  DeleteObjects: 0.519316 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 2860.
Total: 13.173772 ms (FindLiveObjects: 0.422125 ms CreateObjectMapping: 0.368557 ms MarkObjects: 10.746873 ms  DeleteObjects: 0.319801 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2860.
Total: 12.330483 ms (FindLiveObjects: 0.351877 ms CreateObjectMapping: 0.218119 ms MarkObjects: 10.541263 ms  DeleteObjects: 0.030151 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
Total: 12.104344 ms (FindLiveObjects: 0.314348 ms CreateObjectMapping: 0.225176 ms MarkObjects: 10.353295 ms  DeleteObjects: 0.017321 ms)

Reliability for MERCURY: 87.99013
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reliability for REDSTONE: 92.54301
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2921.
Total: 12.556622 ms (FindLiveObjects: 0.281630 ms CreateObjectMapping: 0.275536 ms MarkObjects: 10.711589 ms  DeleteObjects: 0.134079 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 2126.
Total: 11.254964 ms (FindLiveObjects: 0.264630 ms CreateObjectMapping: 0.357330 ms MarkObjects: 8.537130 ms  DeleteObjects: 0.871836 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 8 which is a MISSIONCONTROL and uses skill index 5.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 2 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 0 which is a MISSIONCONTROL and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 1 which is a MISSIONCONTROL and uses skill index 3.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 2 which is a ASTRONAUTS and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 3 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 7 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 4 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 4 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 5 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 8 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 6 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 11 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 7 which is a MISSIONCONTROL and uses skill index 4.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 3 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 9 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 12 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 10 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 6 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 601 unused Assets to reduce memory usage. Loaded Objects now: 2250.
Total: 10.928746 ms (FindLiveObjects: 0.240893 ms CreateObjectMapping: 0.285800 ms MarkObjects: 8.371295 ms  DeleteObjects: 0.782343 ms)

Assigning employee to slot 0 which is a ASTRONAUTS and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2307.
Total: 11.636030 ms (FindLiveObjects: 0.227100 ms CreateObjectMapping: 0.186684 ms MarkObjects: 9.893961 ms  DeleteObjects: 0.103606 ms)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignFC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 1907.
Total: 9.725560 ms (FindLiveObjects: 0.216194 ms CreateObjectMapping: 0.206571 ms MarkObjects: 7.809638 ms  DeleteObjects: 0.256290 ms)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saved autosave info at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 1724.
Total: 10.083212 ms (FindLiveObjects: 0.200798 ms CreateObjectMapping: 0.327820 ms MarkObjects: 7.851337 ms  DeleteObjects: 0.520920 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Launching mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 1693.
Total: 9.803506 ms (FindLiveObjects: 0.213949 ms CreateObjectMapping: 0.224213 ms MarkObjects: 7.793599 ms  DeleteObjects: 0.353802 ms)

Moving new topmost overlay to UI overlays camera: Overlays/EndTurn/LaunchSchedMsns/ETLaunchSchedMsnsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MissionSimBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Processing mission failed.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component REDSTONE. Performance: MSN_CMP_USED_PERF_SUCCESS
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component MERCURY. Performance: MSN_CMP_USED_PERF_FAILURE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Viewing Mission Components.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1716 unused Assets to reduce memory usage. Loaded Objects now: 2135.
Total: 13.255888 ms (FindLiveObjects: 0.311782 ms CreateObjectMapping: 0.647943 ms MarkObjects: 9.029823 ms  DeleteObjects: 1.913356 ms)

Moving new topmost overlay to UI overlays camera: Overlays/Common/MsnCnfgInfoOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Interseason News.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 1661.
Total: 9.027578 ms (FindLiveObjects: 0.141456 ms CreateObjectMapping: 0.164872 ms MarkObjects: 7.285510 ms  DeleteObjects: 0.247308 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1669.
Total: 8.445712 ms (FindLiveObjects: 0.136324 ms CreateObjectMapping: 0.153966 ms MarkObjects: 7.098183 ms  DeleteObjects: 0.013151 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Showing Menu
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 685 unused Assets to reduce memory usage. Loaded Objects now: 1995.
Total: 10.801082 ms (FindLiveObjects: 0.317556 ms CreateObjectMapping: 0.405124 ms MarkObjects: 8.047004 ms  DeleteObjects: 0.862854 ms)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading slot C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 3564.
Total: 17.104414 ms (FindLiveObjects: 0.914818 ms CreateObjectMapping: 0.321084 ms MarkObjects: 14.466450 ms  DeleteObjects: 0.132475 ms)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Name
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Description
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling TasksManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling PersonnelManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling SpaceComplexDataManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ConstantsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Finishing loading all managers in 0.4598694. Current time is 348.7907
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unmarshalled player at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 1907.
Total: 10.677267 ms (FindLiveObjects: 0.241855 ms CreateObjectMapping: 0.363425 ms MarkObjects: 8.085174 ms  DeleteObjects: 0.807041 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 2272.
Total: 10.075833 ms (FindLiveObjects: 0.230308 ms CreateObjectMapping: 0.259818 ms MarkObjects: 8.068494 ms  DeleteObjects: 0.411219 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 2799.
Total: 12.601529 ms (FindLiveObjects: 0.263347 ms CreateObjectMapping: 0.298310 ms MarkObjects: 10.175913 ms  DeleteObjects: 0.640886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2800.
Total: 12.013248 ms (FindLiveObjects: 0.244101 ms CreateObjectMapping: 0.179307 ms MarkObjects: 10.445354 ms  DeleteObjects: 0.029189 ms)

Reliability for MERCURY: 87.99013
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reliability for REDSTONE: 92.54301
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2861.
Total: 12.761270 ms (FindLiveObjects: 0.412823 ms CreateObjectMapping: 0.326858 ms MarkObjects: 10.622416 ms  DeleteObjects: 0.134400 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 2126.
Total: 11.397382 ms (FindLiveObjects: 0.243139 ms CreateObjectMapping: 0.337443 ms MarkObjects: 8.724456 ms  DeleteObjects: 0.906157 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 8 which is a MISSIONCONTROL and uses skill index 5.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 2 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 0 which is a MISSIONCONTROL and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 1 which is a MISSIONCONTROL and uses skill index 3.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 2 which is a ASTRONAUTS and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 3 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 7 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 4 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 4 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 5 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 8 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 6 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 11 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 7 which is a MISSIONCONTROL and uses skill index 4.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 3 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 9 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 12 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 10 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 6 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 2822.
Total: 13.360136 ms (FindLiveObjects: 0.320763 ms CreateObjectMapping: 0.362783 ms MarkObjects: 10.746552 ms  DeleteObjects: 0.767908 ms)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 1956.
Total: 10.317690 ms (FindLiveObjects: 0.215874 ms CreateObjectMapping: 0.172250 ms MarkObjects: 8.309387 ms  DeleteObjects: 0.313707 ms)

Saved autosave info at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 1724.
Total: 9.690918 ms (FindLiveObjects: 0.171287 ms CreateObjectMapping: 0.268158 ms MarkObjects: 7.612689 ms  DeleteObjects: 0.478579 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Launching mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 1692.
Total: 10.093156 ms (FindLiveObjects: 0.194703 ms CreateObjectMapping: 0.223893 ms MarkObjects: 8.110514 ms  DeleteObjects: 0.411540 ms)

Moving new topmost overlay to UI overlays camera: Overlays/EndTurn/LaunchSchedMsns/ETLaunchSchedMsnsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MissionSimBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Processing mission failed.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component REDSTONE. Performance: MSN_CMP_USED_PERF_SUCCESS
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component MERCURY. Performance: MSN_CMP_USED_PERF_FAILURE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Viewing Mission Components.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1716 unused Assets to reduce memory usage. Loaded Objects now: 2136.
Total: 13.320682 ms (FindLiveObjects: 0.333915 ms CreateObjectMapping: 0.627414 ms MarkObjects: 9.103920 ms  DeleteObjects: 2.032359 ms)

Moving new topmost overlay to UI overlays camera: Overlays/Common/MsnCnfgInfoOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2101.
Total: 10.652568 ms (FindLiveObjects: 0.235119 ms CreateObjectMapping: 0.161664 ms MarkObjects: 9.089807 ms  DeleteObjects: 0.026623 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Interseason News.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 1695.
Total: 9.156846 ms (FindLiveObjects: 0.146909 ms CreateObjectMapping: 0.164872 ms MarkObjects: 7.391682 ms  DeleteObjects: 0.202402 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 1908.
Total: 5.131580 ms (FindLiveObjects: 0.221006 ms CreateObjectMapping: 0.157174 ms MarkObjects: 3.777956 ms  DeleteObjects: 0.463824 ms)

Showing Menu
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 3560.
Total: 16.937935 ms (FindLiveObjects: 0.290291 ms CreateObjectMapping: 0.281951 ms MarkObjects: 14.904935 ms  DeleteObjects: 0.231912 ms)

Loading slot C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Name
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Description
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling TasksManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling PersonnelManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling SpaceComplexDataManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ConstantsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Finishing loading all managers in 0.4457092. Current time is 396.8901
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unmarshalled player at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 1943.
Total: 11.200433 ms (FindLiveObjects: 0.238648 ms CreateObjectMapping: 0.513542 ms MarkObjects: 8.400164 ms  DeleteObjects: 0.815061 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1907.
Total: 9.965171 ms (FindLiveObjects: 0.227100 ms CreateObjectMapping: 0.198552 ms MarkObjects: 8.357183 ms  DeleteObjects: 0.027585 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1908.
Total: 9.854506 ms (FindLiveObjects: 0.216194 ms CreateObjectMapping: 0.193420 ms MarkObjects: 8.273462 ms  DeleteObjects: 0.015396 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 2275.
Total: 10.779591 ms (FindLiveObjects: 0.232553 ms CreateObjectMapping: 0.265913 ms MarkObjects: 8.775137 ms  DeleteObjects: 0.468636 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 513 unused Assets to reduce memory usage. Loaded Objects now: 2799.
Total: 13.443534 ms (FindLiveObjects: 0.274894 ms CreateObjectMapping: 0.355727 ms MarkObjects: 10.772213 ms  DeleteObjects: 0.769191 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 3393.
Total: 14.284898 ms (FindLiveObjects: 0.286121 ms CreateObjectMapping: 0.330707 ms MarkObjects: 12.168178 ms  DeleteObjects: 0.213307 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reliability for MERCURY: 87.99013
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reliability for REDSTONE: 92.54301
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 2920.
Total: 13.887472 ms (FindLiveObjects: 0.531184 ms CreateObjectMapping: 0.382671 ms MarkObjects: 11.538198 ms  DeleteObjects: 0.252761 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 2125.
Total: 11.941397 ms (FindLiveObjects: 0.275215 ms CreateObjectMapping: 0.365670 ms MarkObjects: 9.208810 ms  DeleteObjects: 0.880817 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 3899.
Total: 19.634600 ms (FindLiveObjects: 0.419238 ms CreateObjectMapping: 0.397426 ms MarkObjects: 16.672663 ms  DeleteObjects: 0.761814 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3899.
Total: 18.845200 ms (FindLiveObjects: 0.343858 ms CreateObjectMapping: 0.351877 ms MarkObjects: 16.910671 ms  DeleteObjects: 0.032397 ms)

Clicked SET employee ID: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 89.04241
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 56
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 44.76967
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 55.62894
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 51.2742
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 1. Selected personnel slot: 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 3813.
Total: 15.259058 ms (FindLiveObjects: 0.436559 ms CreateObjectMapping: 0.314027 ms MarkObjects: 13.361419 ms  DeleteObjects: 0.130230 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3813.
Total: 18.484980 ms (FindLiveObjects: 0.599507 ms CreateObjectMapping: 0.320763 ms MarkObjects: 16.333939 ms  DeleteObjects: 0.020849 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3813.
Total: 18.336788 ms (FindLiveObjects: 0.605922 ms CreateObjectMapping: 0.365670 ms MarkObjects: 16.133141 ms  DeleteObjects: 0.031755 ms)

Clicked SET employee ID: 6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 59.17634
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 36.72988
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 40.08948
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 74.42127
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 33.52077
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 6. Selected personnel slot: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 6 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 3294.
Total: 15.296587 ms (FindLiveObjects: 0.268800 ms CreateObjectMapping: 0.318197 ms MarkObjects: 13.412741 ms  DeleteObjects: 0.150117 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3294.
Total: 14.647041 ms (FindLiveObjects: 0.309216 ms CreateObjectMapping: 0.319480 ms MarkObjects: 12.789497 ms  DeleteObjects: 0.032076 ms)

Clicked SET employee ID: 5
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 69.17163
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 68.97086
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 63.58023
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 53.57212
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 59
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 5. Selected personnel slot: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 2620.
Total: 12.337542 ms (FindLiveObjects: 0.264950 ms CreateObjectMapping: 0.312424 ms MarkObjects: 10.387938 ms  DeleteObjects: 0.222610 ms)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 16.893991 ms (FindLiveObjects: 0.291574 ms CreateObjectMapping: 0.301518 ms MarkObjects: 15.036448 ms  DeleteObjects: 0.142098 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 17.362949 ms (FindLiveObjects: 0.379784 ms CreateObjectMapping: 0.322046 ms MarkObjects: 15.508292 ms  DeleteObjects: 0.031114 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 17.853395 ms (FindLiveObjects: 0.335519 ms CreateObjectMapping: 0.319801 ms MarkObjects: 15.645258 ms  DeleteObjects: 0.032397 ms)

Clicked SET employee ID: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 63.11004
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 81.63406
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 49.482
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 66.66706
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 59.38057
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 2. Selected personnel slot: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 2 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 3662.
Total: 16.515812 ms (FindLiveObjects: 0.289329 ms CreateObjectMapping: 0.315631 ms MarkObjects: 14.652814 ms  DeleteObjects: 0.145626 ms)

Clicked SET employee ID: 7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 56.0187
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 81.00966
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 43.80576
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 48.76214
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 47.60283
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 7. Selected personnel slot: 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 7 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 3575.
Total: 16.967445 ms (FindLiveObjects: 0.291574 ms CreateObjectMapping: 0.270083 ms MarkObjects: 14.733969 ms  DeleteObjects: 0.349953 ms)

Clicked SET employee ID: 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 49.01171
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 67.3413
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 79.93941
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 58.13176
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 57.50786
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 4. Selected personnel slot: 5
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 4 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 2684.
Total: 12.003946 ms (FindLiveObjects: 0.297027 ms CreateObjectMapping: 0.328462 ms MarkObjects: 10.142552 ms  DeleteObjects: 0.200477 ms)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 3487.
Total: 16.568417 ms (FindLiveObjects: 0.322046 ms CreateObjectMapping: 0.326858 ms MarkObjects: 14.558830 ms  DeleteObjects: 0.151079 ms)

Clicked SET employee ID: 11
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 56.17171
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 48.58448
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 71.93679
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 39.38653
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 55.30864
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 11. Selected personnel slot: 6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 11 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 3400.
Total: 16.157196 ms (FindLiveObjects: 0.376256 ms CreateObjectMapping: 0.322688 ms MarkObjects: 14.002305 ms  DeleteObjects: 0.182514 ms)

Clicked SET employee ID: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 58.53745
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 49.9721
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 48.16542
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 45.88074
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 83.80978
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 3. Selected personnel slot: 7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 3 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 3313.
Total: 15.374211 ms (FindLiveObjects: 0.306329 ms CreateObjectMapping: 0.473126 ms MarkObjects: 13.158376 ms  DeleteObjects: 0.150117 ms)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 2728.
Total: 12.852688 ms (FindLiveObjects: 0.301518 ms CreateObjectMapping: 0.353802 ms MarkObjects: 10.710626 ms  DeleteObjects: 0.248271 ms)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 14.253463 ms (FindLiveObjects: 0.361821 ms CreateObjectMapping: 0.331990 ms MarkObjects: 12.315409 ms  DeleteObjects: 0.141777 ms)

Clicked SET employee ID: 8
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 39.06234
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 64.5234
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 74.49972
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 59
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 51.62827
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 8. Selected personnel slot: 9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 8 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 3229.
Total: 12.351653 ms (FindLiveObjects: 0.397105 ms CreateObjectMapping: 0.266554 ms MarkObjects: 10.582641 ms  DeleteObjects: 0.138890 ms)

Clicked SET employee ID: 12
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 42.16496
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 56
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 66.35625
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 31.14358
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 33.64907
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 12. Selected personnel slot: 10
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 12 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked SET employee ID: 5
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 59.82257
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 50.72662
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 52.32352
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 83.26501
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 52.59782
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 5. Selected personnel slot: 8
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 2789.
Total: 14.323390 ms (FindLiveObjects: 0.326858 ms CreateObjectMapping: 0.327820 ms MarkObjects: 11.812450 ms  DeleteObjects: 0.443937 ms)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

VABPersonnelEmployeeSlot OnClick
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 2839.
Total: 7.073485 ms (FindLiveObjects: 0.188609 ms CreateObjectMapping: 0.153966 ms MarkObjects: 5.949528 ms  DeleteObjects: 0.194703 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2839.
Total: 13.680901 ms (FindLiveObjects: 0.270403 ms CreateObjectMapping: 0.185401 ms MarkObjects: 12.085099 ms  DeleteObjects: 0.028868 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2839.
Total: 13.779374 ms (FindLiveObjects: 0.253082 ms CreateObjectMapping: 0.260139 ms MarkObjects: 12.090551 ms  DeleteObjects: 0.029510 ms)

Clicked SET employee ID: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 75.15163
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 69.81955
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 64.65387
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 68.41708
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 65.55897
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 1. Selected personnel slot: 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignFC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 2308.
Total: 11.502913 ms (FindLiveObjects: 0.276498 ms CreateObjectMapping: 0.436238 ms MarkObjects: 9.212980 ms  DeleteObjects: 0.285479 ms)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignFC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 1907.
Total: 10.212801 ms (FindLiveObjects: 0.252120 ms CreateObjectMapping: 0.331669 ms MarkObjects: 8.177233 ms  DeleteObjects: 0.236723 ms)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saved autosave info at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 1724.
Total: 10.632681 ms (FindLiveObjects: 0.198552 ms CreateObjectMapping: 0.446503 ms MarkObjects: 8.067211 ms  DeleteObjects: 0.670396 ms)

Clicked MsnCmpID: ATLAS-AGENA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1726.
Total: 9.459968 ms (FindLiveObjects: 0.188609 ms CreateObjectMapping: 0.192137 ms MarkObjects: 7.906507 ms  DeleteObjects: 0.025661 ms)

Clicked MsnCmpID: PIONEER_4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: TITAN_II
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 1644.
Total: 9.665257 ms (FindLiveObjects: 0.178023 ms CreateObjectMapping: 0.205930 ms MarkObjects: 7.581575 ms  DeleteObjects: 0.416672 ms)

Launching mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/EndTurn/LaunchSchedMsns/ETLaunchSchedMsnsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MissionSimBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MissionAnimation: Loading script REDSTONE+MERCURY-WithNightPreps
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MissionAnimation: Loading script 27-00-01-DeploymentHistorical-L1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MissionAnimation: Loading script 27-00-01-S01-Mission-L1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MissionAnimationsThemes.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MissionAnimationsThemes.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Gemini_prelaunch.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Countdown_10_wet.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Fire.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Rocket_launch.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Clear_launch_gemini_2.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Engine_sound_short2.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://C:/Program Files/Slitherine/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Engine_sound_short.unity3d
 
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You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead. Panel.gameObject name is 02 - Mission Configuration Details Diagram and gameObject.name is 01 - Image.
 
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(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2668.
Total: 13.057655 ms (FindLiveObjects: 0.249875 ms CreateObjectMapping: 0.166155 ms MarkObjects: 11.537235 ms  DeleteObjects: 0.028227 ms)

Counter: 5.009192. Total duration: 5. Data animation index: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Gemini_prelaunch at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2672.
Total: 13.217396 ms (FindLiveObjects: 0.251158 ms CreateObjectMapping: 0.168080 ms MarkObjects: 11.712051 ms  DeleteObjects: 0.027585 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2672.
Total: 11.444534 ms (FindLiveObjects: 0.249875 ms CreateObjectMapping: 0.165514 ms MarkObjects: 10.107268 ms  DeleteObjects: 0.014755 ms)

Counter: 5.012259. Total duration: 5. Data animation index: 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2671.
Total: 13.713938 ms (FindLiveObjects: 0.292536 ms CreateObjectMapping: 0.220044 ms MarkObjects: 12.067457 ms  DeleteObjects: 0.032717 ms)

Counter: 5.008207. Total duration: 5. Data animation index: 5
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.09985352
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2671.
Total: 13.644333 ms (FindLiveObjects: 0.296385 ms CreateObjectMapping: 0.213307 ms MarkObjects: 11.897132 ms  DeleteObjects: 0.027906 ms)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Countdown_10_wet at volume 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2672.
Total: 12.272426 ms (FindLiveObjects: 0.390369 ms CreateObjectMapping: 0.184439 ms MarkObjects: 10.629152 ms  DeleteObjects: 0.015717 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2672.
Total: 13.397024 ms (FindLiveObjects: 0.248912 ms CreateObjectMapping: 0.165834 ms MarkObjects: 11.700183 ms  DeleteObjects: 0.017000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2672.
Total: 13.555802 ms (FindLiveObjects: 0.248592 ms CreateObjectMapping: 0.166797 ms MarkObjects: 11.993361 ms  DeleteObjects: 0.017000 ms)

Playing Fire at volume 0.7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2672.
Total: 13.007937 ms (FindLiveObjects: 0.292857 ms CreateObjectMapping: 0.203364 ms MarkObjects: 11.498743 ms  DeleteObjects: 0.016038 ms)

Counter: 12.50666. Total duration: 12.5. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.7278442
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Rocket_launch at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2683.
Total: 14.262445 ms (FindLiveObjects: 0.499429 ms CreateObjectMapping: 0.282592 ms MarkObjects: 12.278199 ms  DeleteObjects: 0.028227 ms)

Counter: 3.015863. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2677.
Total: 12.504659 ms (FindLiveObjects: 0.291253 ms CreateObjectMapping: 0.215874 ms MarkObjects: 10.931313 ms  DeleteObjects: 0.035604 ms)

Counter: 3.004025. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Clear_launch_gemini_2 at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2675.
Total: 13.566066 ms (FindLiveObjects: 0.251158 ms CreateObjectMapping: 0.166476 ms MarkObjects: 11.872433 ms  DeleteObjects: 0.030151 ms)

Counter: 3.008257. Total duration: 3. Data animation index: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.4554443
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Engine_sound_short2 at volume 0.8
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2680.
Total: 13.487159 ms (FindLiveObjects: 0.249875 ms CreateObjectMapping: 0.168401 ms MarkObjects: 11.833621 ms  DeleteObjects: 0.030793 ms)

Counter: 3.011429. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Engine_sound_short at volume 0.8
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2683.
Total: 13.435836 ms (FindLiveObjects: 0.327179 ms CreateObjectMapping: 0.169042 ms MarkObjects: 11.751505 ms  DeleteObjects: 0.031114 ms)

Counter: 3.02209. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.234375
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Airlock_2 at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2694.
Total: 13.815621 ms (FindLiveObjects: 0.293178 ms CreateObjectMapping: 0.204647 ms MarkObjects: 12.049496 ms  DeleteObjects: 0.035284 ms)

Counter: 4.501074. Total duration: 4.5. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Airlock_3 at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 13.404401 ms (FindLiveObjects: 0.249875 ms CreateObjectMapping: 0.207213 ms MarkObjects: 11.719429 ms  DeleteObjects: 0.042982 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 13.945209 ms (FindLiveObjects: 0.297348 ms CreateObjectMapping: 0.204326 ms MarkObjects: 12.259274 ms  DeleteObjects: 0.017642 ms)

Counter: 4.008274. Total duration: 4. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.1437988
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterFriendship7_5 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2685.
Total: 14.842065 ms (FindLiveObjects: 0.289649 ms CreateObjectMapping: 0.167438 ms MarkObjects: 13.238887 ms  DeleteObjects: 0.036887 ms)

Counter: 4.00783. Total duration: 4. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2683.
Total: 13.702391 ms (FindLiveObjects: 0.251158 ms CreateObjectMapping: 0.166155 ms MarkObjects: 12.148611 ms  DeleteObjects: 0.030151 ms)

Counter: 3.006173. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.1171875
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterMercuryAtlas9_2 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing space_rocket_fire at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 11.538518 ms (FindLiveObjects: 0.299272 ms CreateObjectMapping: 0.176740 ms MarkObjects: 10.047929 ms  DeleteObjects: 0.027264 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 13.874962 ms (FindLiveObjects: 0.292857 ms CreateObjectMapping: 0.200798 ms MarkObjects: 12.194160 ms  DeleteObjects: 0.017321 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 13.587878 ms (FindLiveObjects: 0.294782 ms CreateObjectMapping: 0.326216 ms MarkObjects: 11.808601 ms  DeleteObjects: 0.016679 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 13.421722 ms (FindLiveObjects: 0.316593 ms CreateObjectMapping: 0.202722 ms MarkObjects: 11.632822 ms  DeleteObjects: 0.017000 ms)

Playing space_rocket_fire at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 13.627653 ms (FindLiveObjects: 0.257573 ms CreateObjectMapping: 0.165193 ms MarkObjects: 12.054626 ms  DeleteObjects: 0.017000 ms)

Counter: 15.00836. Total duration: 15. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.02935791
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2683.
Total: 13.865018 ms (FindLiveObjects: 0.295102 ms CreateObjectMapping: 0.407049 ms MarkObjects: 12.009720 ms  DeleteObjects: 0.039453 ms)

Counter: 4.011283. Total duration: 4. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.1037598
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Couple_3 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 83 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2687.
Total: 13.538160 ms (FindLiveObjects: 0.252441 ms CreateObjectMapping: 0.167117 ms MarkObjects: 11.872754 ms  DeleteObjects: 0.028547 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Counter: 3.006003. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Processing mission failed.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component REDSTONE. Performance: MSN_CMP_USED_PERF_SUCCESS
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component MERCURY. Performance: MSN_CMP_USED_PERF_FAILURE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 2638.
Total: 13.039371 ms (FindLiveObjects: 0.227742 ms CreateObjectMapping: 0.172250 ms MarkObjects: 11.279341 ms  DeleteObjects: 0.158136 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2638.
Total: 12.835046 ms (FindLiveObjects: 0.228383 ms CreateObjectMapping: 0.164872 ms MarkObjects: 11.450309 ms  DeleteObjects: 0.050039 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2638.
Total: 14.048174 ms (FindLiveObjects: 0.398709 ms CreateObjectMapping: 0.202081 ms MarkObjects: 12.260879 ms  DeleteObjects: 0.017000 ms)

Changing state to SimMsnResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Viewing Mission Components.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 644 unused Assets to reduce memory usage. Loaded Objects now: 2128.
Total: 18.681288 ms (FindLiveObjects: 0.325575 ms CreateObjectMapping: 0.361180 ms MarkObjects: 9.319153 ms  DeleteObjects: 7.586065 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Interseason News.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 1698.
Total: 9.031427 ms (FindLiveObjects: 0.153004 ms CreateObjectMapping: 0.167438 ms MarkObjects: 7.310529 ms  DeleteObjects: 0.214591 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 1937.
Total: 10.337256 ms (FindLiveObjects: 0.206571 ms CreateObjectMapping: 0.274253 ms MarkObjects: 8.049248 ms  DeleteObjects: 0.675528 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1938.
Total: 10.091873 ms (FindLiveObjects: 0.183797 ms CreateObjectMapping: 0.159419 ms MarkObjects: 8.626303 ms  DeleteObjects: 0.015396 ms)

Showing Menu
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 3595.
Total: 14.632284 ms (FindLiveObjects: 0.299914 ms CreateObjectMapping: 0.275215 ms MarkObjects: 12.739458 ms  DeleteObjects: 0.255648 ms)

Loading slot C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Name
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GoalsStrings - Cannot find string with key: DEEP_SPACE_PROBE-Description
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling TasksManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling PersonnelManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling SpaceComplexDataManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ConstantsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Finishing loading all managers in 0.4470825. Current time is 644.0351
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unmarshalled player at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 1973.
Total: 11.312700 ms (FindLiveObjects: 0.264630 ms CreateObjectMapping: 0.356689 ms MarkObjects: 8.431920 ms  DeleteObjects: 1.024199 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1937.
Total: 10.126836 ms (FindLiveObjects: 0.259497 ms CreateObjectMapping: 0.193420 ms MarkObjects: 8.439939 ms  DeleteObjects: 0.027585 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1938.
Total: 9.983775 ms (FindLiveObjects: 0.190854 ms CreateObjectMapping: 0.158457 ms MarkObjects: 8.438014 ms  DeleteObjects: 0.016038 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 2301.
Total: 10.341747 ms (FindLiveObjects: 0.235119 ms CreateObjectMapping: 0.303121 ms MarkObjects: 8.472657 ms  DeleteObjects: 0.387482 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 2830.
Total: 12.759987 ms (FindLiveObjects: 0.369519 ms CreateObjectMapping: 0.338726 ms MarkObjects: 10.180405 ms  DeleteObjects: 0.609130 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 538 unused Assets to reduce memory usage. Loaded Objects now: 3015.
Total: 14.680400 ms (FindLiveObjects: 0.623885 ms CreateObjectMapping: 0.361821 ms MarkObjects: 11.838753 ms  DeleteObjects: 0.652112 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3015.
Total: 13.598462 ms (FindLiveObjects: 0.295102 ms CreateObjectMapping: 0.339688 ms MarkObjects: 11.737712 ms  DeleteObjects: 0.028868 ms)

Clicked MsnCmpID: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2907.
Total: 13.245623 ms (FindLiveObjects: 0.250516 ms CreateObjectMapping: 0.209779 ms MarkObjects: 11.493290 ms  DeleteObjects: 0.035284 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2907.
Total: 13.302719 ms (FindLiveObjects: 0.293498 ms CreateObjectMapping: 0.223251 ms MarkObjects: 11.580216 ms  DeleteObjects: 0.028547 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2907.
Total: 12.948917 ms (FindLiveObjects: 0.251158 ms CreateObjectMapping: 0.207213 ms MarkObjects: 11.321681 ms  DeleteObjects: 0.026944 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2907.
Total: 12.685569 ms (FindLiveObjects: 0.263026 ms CreateObjectMapping: 0.320763 ms MarkObjects: 11.052239 ms  DeleteObjects: 0.026944 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 533 unused Assets to reduce memory usage. Loaded Objects now: 2304.
Total: 12.092477 ms (FindLiveObjects: 0.443295 ms CreateObjectMapping: 0.340330 ms MarkObjects: 9.239603 ms  DeleteObjects: 0.779456 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 3675.
Total: 16.071232 ms (FindLiveObjects: 0.369199 ms CreateObjectMapping: 0.327499 ms MarkObjects: 13.828131 ms  DeleteObjects: 0.381709 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3671.
Total: 16.152065 ms (FindLiveObjects: 0.338726 ms CreateObjectMapping: 0.336802 ms MarkObjects: 14.373751 ms  DeleteObjects: 0.033038 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/OpnRckPgmMngeMsnCmpList/HQMngeMsnCmpsListOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 5104.
Total: 11.035239 ms (FindLiveObjects: 0.289008 ms CreateObjectMapping: 0.201439 ms MarkObjects: 9.832054 ms  DeleteObjects: 0.238006 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5101.
Total: 23.284891 ms (FindLiveObjects: 0.501674 ms CreateObjectMapping: 0.365670 ms MarkObjects: 21.187738 ms  DeleteObjects: 0.024057 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5101.
Total: 23.311193 ms (FindLiveObjects: 0.483711 ms CreateObjectMapping: 0.365991 ms MarkObjects: 21.156942 ms  DeleteObjects: 0.037208 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/OpnRckPgmMngeMsnCmpList/HQMngeMsnCmpsListOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 3672.
Total: 17.199360 ms (FindLiveObjects: 0.474409 ms CreateObjectMapping: 0.347708 ms MarkObjects: 14.969408 ms  DeleteObjects: 0.218440 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 3709.
Total: 16.187990 ms (FindLiveObjects: 0.367274 ms CreateObjectMapping: 0.314348 ms MarkObjects: 14.188027 ms  DeleteObjects: 0.107455 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/OpnRckPgmMngeMsnCmpList/HQMngeMsnCmpsListOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 179 unused Assets to reduce memory usage. Loaded Objects now: 5102.
Total: 24.075253 ms (FindLiveObjects: 0.488202 ms CreateObjectMapping: 0.446503 ms MarkObjects: 21.602806 ms  DeleteObjects: 0.283555 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5103.
Total: 23.069660 ms (FindLiveObjects: 0.563902 ms CreateObjectMapping: 0.297027 ms MarkObjects: 21.107868 ms  DeleteObjects: 0.033038 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5106.
Total: 22.765574 ms (FindLiveObjects: 0.451314 ms CreateObjectMapping: 0.299914 ms MarkObjects: 20.875313 ms  DeleteObjects: 0.035284 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5106.
Total: 20.509001 ms (FindLiveObjects: 0.526373 ms CreateObjectMapping: 0.326216 ms MarkObjects: 18.833971 ms  DeleteObjects: 0.026302 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5106.
Total: 23.191549 ms (FindLiveObjects: 0.482108 ms CreateObjectMapping: 0.331028 ms MarkObjects: 21.167208 ms  DeleteObjects: 0.024378 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5102.
Total: 21.996382 ms (FindLiveObjects: 0.546902 ms CreateObjectMapping: 0.403520 ms MarkObjects: 19.933550 ms  DeleteObjects: 0.031434 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5102.
Total: 24.009817 ms (FindLiveObjects: 0.475692 ms CreateObjectMapping: 0.434635 ms MarkObjects: 21.762867 ms  DeleteObjects: 0.036887 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/OpnRckPgmMngeMsnCmpList/HQMngeMsnCmpsListOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 3673.
Total: 16.862877 ms (FindLiveObjects: 0.392935 ms CreateObjectMapping: 0.346424 ms MarkObjects: 14.772780 ms  DeleteObjects: 0.243139 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3673.
Total: 16.790064 ms (FindLiveObjects: 0.451635 ms CreateObjectMapping: 0.345141 ms MarkObjects: 14.782403 ms  DeleteObjects: 0.032717 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3673.
Total: 17.233679 ms (FindLiveObjects: 0.531184 ms CreateObjectMapping: 0.332311 ms MarkObjects: 15.247190 ms  DeleteObjects: 0.021491 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3674.
Total: 17.132641 ms (FindLiveObjects: 0.453239 ms CreateObjectMapping: 0.380425 ms MarkObjects: 15.070770 ms  DeleteObjects: 0.021811 ms)

Removing SET employee ID 12 from slot 3.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting SET employee 12 to available.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 4017.
Total: 9.906471 ms (FindLiveObjects: 0.284196 ms CreateObjectMapping: 0.175457 ms MarkObjects: 8.723173 ms  DeleteObjects: 0.105210 ms)

Clicked SET employee ID: 12
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 45.05111
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 32.7435
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 33.15882
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 31.06513
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 70
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 12. Selected personnel slot: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/OpnRckPgmMngeMsnCmpList/HQMngeMsnCmpsListOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting SET employee 12 to ASSIGNED_TO_RD_ONE_TURN
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 3674.
Total: 17.320927 ms (FindLiveObjects: 0.502636 ms CreateObjectMapping: 0.346745 ms MarkObjects: 15.109903 ms  DeleteObjects: 0.206571 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3674.
Total: 15.222812 ms (FindLiveObjects: 0.400313 ms CreateObjectMapping: 0.276177 ms MarkObjects: 13.505442 ms  DeleteObjects: 0.028868 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3676.
Total: 16.816046 ms (FindLiveObjects: 0.674566 ms CreateObjectMapping: 0.332632 ms MarkObjects: 14.566528 ms  DeleteObjects: 0.032717 ms)

Removing SET employee ID 12 from slot 3.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting SET employee 12 to available.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 4018.
Total: 18.519302 ms (FindLiveObjects: 0.541449 ms CreateObjectMapping: 0.362463 ms MarkObjects: 16.198576 ms  DeleteObjects: 0.152362 ms)

Clicked SET employee ID: 12
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 45.05111
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 32.7435
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 33.15882
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 31.06513
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 70
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 12. Selected personnel slot: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/OpnRckPgmMngeMsnCmpList/HQMngeMsnCmpsListOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting SET employee 12 to ASSIGNED_TO_RD_ONE_TURN
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Removing SET employee ID 2 from slot 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting SET employee 2 to available.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 3647.
Total: 16.788137 ms (FindLiveObjects: 0.501033 ms CreateObjectMapping: 0.287083 ms MarkObjects: 14.685853 ms  DeleteObjects: 0.194062 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked SET employee ID: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ROCKETS: 62.12114
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SPACE_PROBES: 56
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HUMAN_RATED_ROCKETS: 51.03472
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CREWED_SPACECRAFT: 54.55782
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EVA_SUITS: 46.8512
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Entry ID clicked: 2. Selected personnel slot: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/OpnRckPgmMngeMsnCmpList/HQMngeMsnCmpsListOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting SET employee 2 to ASSIGNED_TO_RD_ONE_TURN
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 3673.
Total: 17.456612 ms (FindLiveObjects: 0.299914 ms CreateObjectMapping: 0.330386 ms MarkObjects: 15.220887 ms  DeleteObjects: 0.317877 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3673.
Total: 16.460318 ms (FindLiveObjects: 0.289649 ms CreateObjectMapping: 0.306971 ms MarkObjects: 14.734930 ms  DeleteObjects: 0.031114 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 2305.
Total: 10.377673 ms (FindLiveObjects: 0.242818 ms CreateObjectMapping: 0.272970 ms MarkObjects: 8.314198 ms  DeleteObjects: 0.401275 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 3270.
Total: 15.204848 ms (FindLiveObjects: 0.345141 ms CreateObjectMapping: 0.357651 ms MarkObjects: 12.805214 ms  DeleteObjects: 0.391652 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3270.
Total: 14.305427 ms (FindLiveObjects: 0.289649 ms CreateObjectMapping: 0.324613 ms MarkObjects: 12.444035 ms  DeleteObjects: 0.029510 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 2305.
Total: 11.591765 ms (FindLiveObjects: 0.280347 ms CreateObjectMapping: 0.260460 ms MarkObjects: 9.364701 ms  DeleteObjects: 0.431748 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 1939.
Total: 9.641841 ms (FindLiveObjects: 0.212345 ms CreateObjectMapping: 0.160702 ms MarkObjects: 8.052456 ms  DeleteObjects: 0.076983 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 2302.
Total: 5.836940 ms (FindLiveObjects: 0.239610 ms CreateObjectMapping: 0.157815 ms MarkObjects: 4.610660 ms  DeleteObjects: 0.326216 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2544.
Total: 12.393674 ms (FindLiveObjects: 0.265913 ms CreateObjectMapping: 0.273611 ms MarkObjects: 10.437016 ms  DeleteObjects: 0.212987 ms)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 515 unused Assets to reduce memory usage. Loaded Objects now: 2907.
Total: 14.087627 ms (FindLiveObjects: 0.348349 ms CreateObjectMapping: 0.367595 ms MarkObjects: 11.523442 ms  DeleteObjects: 0.632546 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3016.
Total: 12.929350 ms (FindLiveObjects: 0.294461 ms CreateObjectMapping: 0.184118 ms MarkObjects: 11.337078 ms  DeleteObjects: 0.033038 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 408 unused Assets to reduce memory usage. Loaded Objects now: 2831.
Total: 13.250755 ms (FindLiveObjects: 0.297668 ms CreateObjectMapping: 0.347708 ms MarkObjects: 10.834120 ms  DeleteObjects: 0.523807 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2868.
Total: 12.806177 ms (FindLiveObjects: 0.260139 ms CreateObjectMapping: 0.282592 ms MarkObjects: 11.005730 ms  DeleteObjects: 0.161664 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2832.
Total: 12.647399 ms (FindLiveObjects: 0.245705 ms CreateObjectMapping: 0.265592 ms MarkObjects: 10.859140 ms  DeleteObjects: 0.033680 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2832.
Total: 12.729835 ms (FindLiveObjects: 0.285800 ms CreateObjectMapping: 0.276498 ms MarkObjects: 11.015992 ms  DeleteObjects: 0.029510 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2832.
Total: 12.922293 ms (FindLiveObjects: 0.307291 ms CreateObjectMapping: 0.227100 ms MarkObjects: 11.191451 ms  DeleteObjects: 0.028868 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2832.
Total: 12.535773 ms (FindLiveObjects: 0.324613 ms CreateObjectMapping: 0.256611 ms MarkObjects: 10.830913 ms  DeleteObjects: 0.017642 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2832.
Total: 12.952445 ms (FindLiveObjects: 0.395501 ms CreateObjectMapping: 0.187005 ms MarkObjects: 10.735968 ms  DeleteObjects: 0.028868 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2832.
Total: 12.378278 ms (FindLiveObjects: 0.246667 ms CreateObjectMapping: 0.182835 ms MarkObjects: 10.825138 ms  DeleteObjects: 0.027906 ms)

Reliability for MERCURY: 87.99013
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reliability for REDSTONE: 92.54301
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/MsnCnfgs/HQMsnCnfgsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 2258.
Total: 10.385693 ms (FindLiveObjects: 0.294140 ms CreateObjectMapping: 0.275536 ms MarkObjects: 8.187498 ms  DeleteObjects: 0.628055 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 8 which is a MISSIONCONTROL and uses skill index 5.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 2 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 0 which is a MISSIONCONTROL and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 1 which is a MISSIONCONTROL and uses skill index 3.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 5 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 2 which is a ASTRONAUTS and uses skill index 0.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting ASTRONAUTS employee 1 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 3 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 7 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 4 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 4 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 5 which is a MISSIONCONTROL and uses skill index 1.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 8 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 6 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 11 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 7 which is a MISSIONCONTROL and uses skill index 4.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 3 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 9 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 12 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Assigning employee to slot 10 which is a MISSIONCONTROL and uses skill index 2.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting MISSIONCONTROL employee 6 to a mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 2818.
Total: 6.404050 ms (FindLiveObjects: 0.191816 ms CreateObjectMapping: 0.141777 ms MarkObjects: 5.074163 ms  DeleteObjects: 0.439125 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignMC-MERCURYOverlay-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/VAB/Assignments/VABAssignmentsBaseOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 2196.
Total: 10.775101 ms (FindLiveObjects: 0.223572 ms CreateObjectMapping: 0.198552 ms MarkObjects: 9.031427 ms  DeleteObjects: 0.131192 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 1987.
Total: 10.712551 ms (FindLiveObjects: 0.252441 ms CreateObjectMapping: 0.207534 ms MarkObjects: 8.840252 ms  DeleteObjects: 0.244422 ms)

Saved autosave info at C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 1755.
Total: 10.516564 ms (FindLiveObjects: 0.197269 ms CreateObjectMapping: 0.445541 ms MarkObjects: 8.075551 ms  DeleteObjects: 0.478258 ms)

Clicked MsnCmpID: ATLAS-AGENA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1756.
Total: 10.626907 ms (FindLiveObjects: 0.165834 ms CreateObjectMapping: 0.156212 ms MarkObjects: 9.066071 ms  DeleteObjects: 0.025661 ms)

Clicked MsnCmpID: PIONEER_4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: TITAN_II
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1756.
Total: 9.680974 ms (FindLiveObjects: 0.190854 ms CreateObjectMapping: 0.189571 ms MarkObjects: 8.164403 ms  DeleteObjects: 0.027906 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Launching mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 1721.
Total: 10.324105 ms (FindLiveObjects: 0.173212 ms CreateObjectMapping: 0.392935 ms MarkObjects: 8.180760 ms  DeleteObjects: 0.347387 ms)

Moving new topmost overlay to UI overlays camera: Overlays/EndTurn/LaunchSchedMsns/ETLaunchSchedMsnsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MissionSimBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Processing mission failed.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component REDSTONE. Performance: MSN_CMP_USED_PERF_SUCCESS
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Updating mission component MERCURY. Performance: MSN_CMP_USED_PERF_FAILURE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Launch Preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Countdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - Spacecraft deployment
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Suborbital flight
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Retrofire
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

7 - Re-entry preparations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

8 - Retrofire jettison
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

9 - Re-entry
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

10 - Descent and splashdown
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Viewing Mission Components.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Num goals achieved for step ID 0 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: REDSTONE - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MsnCmpID: MERCURY - Inv: 50
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1716 unused Assets to reduce memory usage. Loaded Objects now: 2166.
Total: 14.017060 ms (FindLiveObjects: 0.314990 ms CreateObjectMapping: 0.681302 ms MarkObjects: 9.724277 ms  DeleteObjects: 2.107418 ms)

Moving new topmost overlay to UI overlays camera: Overlays/Common/MsnCnfgInfoOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2131.
Total: 11.145582 ms (FindLiveObjects: 0.217798 ms CreateObjectMapping: 0.233836 ms MarkObjects: 9.489477 ms  DeleteObjects: 0.030151 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Interseason News.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 1725.
Total: 8.361352 ms (FindLiveObjects: 0.148192 ms CreateObjectMapping: 0.168080 ms MarkObjects: 6.919518 ms  DeleteObjects: 0.191175 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 1937.
Total: 10.859140 ms (FindLiveObjects: 0.206892 ms CreateObjectMapping: 0.326858 ms MarkObjects: 8.542262 ms  DeleteObjects: 0.676811 ms)

Showing Menu
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Didier/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 3590.
Total: 8.105382 ms (FindLiveObjects: 0.208496 ms CreateObjectMapping: 0.132475 ms MarkObjects: 7.059692 ms  DeleteObjects: 0.215553 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3593.
Total: 16.812840 ms (FindLiveObjects: 0.334556 ms CreateObjectMapping: 0.178344 ms MarkObjects: 15.291776 ms  DeleteObjects: 0.019566 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3595.
Total: 16.963919 ms (FindLiveObjects: 0.311782 ms CreateObjectMapping: 0.184439 ms MarkObjects: 15.264511 ms  DeleteObjects: 0.019887 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3596.
Total: 14.414488 ms (FindLiveObjects: 0.295423 ms CreateObjectMapping: 0.185401 ms MarkObjects: 12.982596 ms  DeleteObjects: 0.019245 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3598.
Total: 16.934729 ms (FindLiveObjects: 0.289970 ms CreateObjectMapping: 0.178023 ms MarkObjects: 15.284079 ms  DeleteObjects: 0.020528 ms)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 2027.
Total: 10.400768 ms (FindLiveObjects: 0.215232 ms CreateObjectMapping: 0.170967 ms MarkObjects: 8.728626 ms  DeleteObjects: 0.154287 ms)

Moving overlay WorldMap to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is WorldMapBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MainTheme
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 37 / Dirty serialized files: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 1356.
Total: 8.574660 ms (FindLiveObjects: 0.132796 ms CreateObjectMapping: 0.187326 ms MarkObjects: 6.837723 ms  DeleteObjects: 0.167117 ms)

