Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07)
    Vendor:   (null)
    VRAM:     3072 MB
    Driver:   27.21.14.6192
Begin MonoManager ReloadAssembly
- Completed reload, in  0.138 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.912500 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Instance id is 8556
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Using Photon v1.99
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (0,333849)] - GameEvents is awake! BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InControl] Joystick 1: "ROCCAT Leadr Stand"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Creating save folder... C:\Users\order\Documents\Black Lab Games\BSG
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (0,6938244)] - Save videos operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StartUp:StartUp:StartUp (0,7114722)] - Culture is 'de-DE' (German (Germany))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was '_startup'. Now '_startup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0,7552005)] - Expiry date disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0,7554755)] - Start serial check
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No serial file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0,7560303)] - Serial check failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (1,175228)] - Steam check ok!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create new DLC Platform for STEAM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 692080 'Battlestar Galactica Deadlock: Reinforcement Pack' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 726560 'Battlestar Galactica Deadlock: The Broken Alliance' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 879240 'Battlestar Galactica Deadlock: Anabasis' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1001150 'Battlestar Galactica Deadlock: Sin & Sacrifice' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1083890 'Battlestar Galactica Deadlock: Resurrection' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1143820 'Battlestar Galactica Deadlock: Ghost Fleet Offensive' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1315350 'Battlestar Galactica Deadlock: Armistice' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1353080 'Battlestar Galactica Deadlock: Modern Ships Pack' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
FormatException: Input string was not in a correct format.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ae] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at System.String.Format (System.String format, System.Object[] args) [0x00020] in <d7ac571ca2d04b2f981d0d886fa067cf>:0 
  at BlackLab.Foundation.MonoBehaviourEx.Log (System.String MONAHPICBCJ, System.Object[] FFCOLHNGPNE) [0x00044] in <56546b988b6d499384c37ab64d72d249>:0 
  at StartUp+EDKNFKEDICL.MoveNext () [0x00044] in <56546b988b6d499384c37ab64d72d249>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <4b072c28d0804e3e8741f43de2d5aec4>:0 
 
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)

[XboxLiveAPI:XboxLiveAPI:XboxLiveAPI (1,804112)] - Destroying XboxLiveAPI 8658
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

