Initialize engine version: 2018.4.24f1 (3071911a89e9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:   
    VRAM:     4018 MB
    Driver:   27.21.14.6089
Begin MonoManager ReloadAssembly
- Completed reload, in  0.172 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 15.691900 ms
[<Start>d__57.Start] Starting 01.02.12654
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__57.PrintSystemInformation] 
                    Desktop
                    OS:  Windows Windows 10  (10.0.0) 64bit
                    CPU: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz Cores: 4 Frequency: 3696
                    GPU: Direct3D11 NVIDIA NVIDIA GeForce GTX 1050 Ti 
                    API: Direct3D 11.0 [level 11.1]
                    RAM: 16343 MB
                    BAT: Charging -1
                    
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__57.PrintSystemInformation] Current Resolution: 1920 x 1080 @ 60Hz
Supported Resolutions:
720 x 480 @ 56Hz
720 x 480 @ 60Hz
720 x 480 @ 72Hz
720 x 480 @ 75Hz
1280 x 720 @ 60Hz
1280 x 768 @ 60Hz
1280 x 800 @ 60Hz
1360 x 768 @ 59Hz
1366 x 768 @ 59Hz
1440 x 900 @ 59Hz
1600 x 900 @ 59Hz
1600 x 1024 @ 59Hz
1680 x 1050 @ 59Hz
1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__57.Start] Steam Integration
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
[<Load>d__22.Load] Load C:\Users\Ejdesgaard\Documents\My Games\Fantasy General II\Custom.fg2settings could load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.TryLoadSettings] TryLoadSettings {
    "Audio": {
        "mMaster": 0.5,
        "mMusic": 0.5,
        "mEffects": 0.5,
        "mVoices": 0.5,
        "mInterface": 0.5,
        "mAmbience": 0.5
    },
    "Graphics": {
        "mScreenMode": 2,
        "VSync": true,
        "OptionsSliders": [
            {
                "Key": {
                    "ContentPath": "Options/FarmClutterOptionSlider.asset"
                },
                "Value": 4
            },
            {
                "Key": {
                    "ContentPath": "Options/LogicClutterOptionSlider.asset"
                },
                "Value": 2
            },
            {
                "Key": {
                    "ContentPath": "Options/ShadowQualityOptionSlider.asset"
                },
                "Value": 3
            },
            {
                "Key": {
                    "ContentPath": "Options/VisualClutterOptionSlider.asset"
                },
                "Value": 3
            }
        ],
        "mTargetFrameRateEnabled": false,
        "mTargetFrameRate": 60,
        "mShadowResolution": 3,
        "mTextureQuality": 0,
        "mBoneBlendWeights": 4,
        "mBloomEnabled": true,
        "mEnvironmentEffects": true,
        "mGammaCorrection": 0.0,
        "mAntiAliasing": 3,
        "mFogOfWarQuality": 9,
        "mClothEnabled": false,
        "mGroundFogEnabled": true,
        "mAmbientOcclusionEnabled": true
    },
    "Game": {
        "ShowTutorial": true,
        "EnemyInstantMoveEnabled": false,
        "mBorderScrolling": true,
        "mDraggingDeadZone": 0.5,
        "mLanguage": "EN",
        "ShowGrid": false,
        "CommandSpeed": 1.0,
        "mControllerType": 1,
        "mTooltipScale": 1.0,
        "mFontScale": 100,
        "UsePregeneratedProceduralMaps": false,
        "mShowCharacterIdleVariations": true,
        "mDisableCharacterIdles": false
    },
    "Multiplayer": {
        "mNotifications": true
    }
}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
[StopwatchProfiling.Dispose] Load Packages took 00:00:00.8376700
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.PostInitialize] Set language to EN from saved settings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 1.075600 ms

Unloading 80145 unused Assets to reduce memory usage. Loaded Objects now: 15328.
Total: 86.608500 ms (FindLiveObjects: 4.487300 ms CreateObjectMapping: 8.527400 ms MarkObjects: 25.569800 ms  DeleteObjects: 48.023600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15328.
Total: 37.690600 ms (FindLiveObjects: 1.732200 ms CreateObjectMapping: 1.510000 ms MarkObjects: 34.411800 ms  DeleteObjects: 0.036200 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 0.450600 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 37153.
Total: 69.799000 ms (FindLiveObjects: 3.929400 ms CreateObjectMapping: 1.690800 ms MarkObjects: 64.088700 ms  DeleteObjects: 0.089600 ms)

[<Start>d__57.GameStart] GameRoot Startup took: 00:00:10.7343246
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 19.833800 ms

Unloading 4095 unused Assets to reduce memory usage. Loaded Objects now: 18142.
Total: 43.867900 ms (FindLiveObjects: 1.949900 ms CreateObjectMapping: 2.641600 ms MarkObjects: 36.505100 ms  DeleteObjects: 2.771000 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 0.873900 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 40511.
Total: 74.483200 ms (FindLiveObjects: 2.149300 ms CreateObjectMapping: 2.056000 ms MarkObjects: 70.197200 ms  DeleteObjects: 0.080400 ms)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 6)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
UnloadTime: 18.166800 ms
[<Generate>d__0.Generate] Generation took 00:00:00.1778302
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.3275886
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1938 unused Assets to reduce memory usage. Loaded Objects now: 23713.
Total: 53.402500 ms (FindLiveObjects: 1.718300 ms CreateObjectMapping: 1.986700 ms MarkObjects: 47.080700 ms  DeleteObjects: 2.616400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23713.
Total: 50.018700 ms (FindLiveObjects: 1.601200 ms CreateObjectMapping: 1.857000 ms MarkObjects: 46.514700 ms  DeleteObjects: 0.045300 ms)

MapMagic hasn't clean up 4 buffers.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Magic Generation took 00:00:10.4224110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Write C:\Users\Ejdesgaard\AppData\LocalLow\Owned By Gravity GmbH/Fantasy General II/Cache\8f0921effe18220da79398a9bb6682d9.fg2maptemp took 00:00:00.3881536
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0537606
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.1100354
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Visualizer Execute took 00:00:11.4194820
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0007871
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.3666495
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0006552
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.1242518
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.3814870
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ClutterPlacerUtilities.PlaceTransformOnCollider] Why is this done? Bar_Camp_1(Clone) - LightSource
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.0772147
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.1112652
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0487827
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:01.1342124
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Post Map Generators took 00:00:00.0466008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] New Map Init took 00:00:13.3975641
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.PlanDeploymentTask] No tag or matching tags, FREE FOR ALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__6.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:14.9262459
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0352472
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0412137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1736755
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.2472558
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0442311
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0367565
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.1600263
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Ancestors (64)') attacks GameUnit(name: 'Armored Troll (8)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0269165
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0331834
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Ancestors (65)') attacks GameUnit(name: 'Ancestors (68)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0338547
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Horse Spider (66)') attacks GameUnit(name: 'Ancestors (68)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0396899
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:16.9653136
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1211223
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0775937
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2368990
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Giant Eagles (5)') attacks GameUnit(name: 'Ancestors (64)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Pegasi (2)') attacks GameUnit(name: 'Horse Spider (66)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Troll (8)') attacks GameUnit(name: 'Ancestors (64)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Younglings (1)') attacks GameUnit(name: 'Horse Spider (66)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1677147
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0429100
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0390183
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0422110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0433172
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.2107947
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1098578
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0497197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1962571
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Armored Pegasi (2) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Armored Giant Eagles (5) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1706283
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0464529
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0342604
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0400297
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0441772
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.2018539
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1033244
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0633968
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2066172
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Younglings (1) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1923540
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0436565
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0455133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0473600
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0470893
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.2264879
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1362677
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0623734
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2393118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.2016867
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0490344
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0568301
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0435689
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0500032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.2503979
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1441231
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0783982
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2573068
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0539541
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0479778
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0559867
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0003479
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001963
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.1624807
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1575818
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0596080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2623747
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0404274
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0392614
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0418045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0497897
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0279274
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.2073226
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1088587
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0275380
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1692031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Ancestors (70)') attacks GameUnit(name: 'Pegasi (62)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Giant Eagles (5)') attacks GameUnit(name: 'Pegasi (62)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Pegasi (2)') attacks GameUnit(name: 'Pegasi (62)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0540127
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0515722
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0433248
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0339634
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0331396
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0224308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0343395
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:02.9266795
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0867720
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0159604
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1371045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Maidens (0)') attacks GameUnit(name: 'Ranged Spider (63)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Troll (8)') attacks GameUnit(name: 'Ranged Spider (63)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0477277
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0463723
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0397936
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0475255
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001194
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.1805810
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1389867
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0509914
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2281143
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Armored Pegasi (2) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Armored Giant Eagles (5) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Armored Troll (8) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0491884
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0648524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0308132
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0450787
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0571441
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.2504926
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1429473
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0522699
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2247612
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 34.154300 ms

Unloading 3140 unused Assets to reduce memory usage. Loaded Objects now: 59655.
Total: 114.302600 ms (FindLiveObjects: 3.935300 ms CreateObjectMapping: 4.739600 ms MarkObjects: 97.959100 ms  DeleteObjects: 7.668200 ms)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0050364
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<RemoveUnit>d__11.RemoveUnit] Fallback for no VisualUnitBehaviour! See if this doesn't cause any issues!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<RemoveUnit>d__11.RemoveUnit] Fallback for no VisualUnitBehaviour! See if this doesn't cause any issues!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<RemoveUnit>d__11.RemoveUnit] Fallback for no VisualUnitBehaviour! See if this doesn't cause any issues!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 24.437800 ms
[<Generate>d__0.Generate] Generation took 00:00:00.0716599
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1942 unused Assets to reduce memory usage. Loaded Objects now: 42652.
Total: 77.400700 ms (FindLiveObjects: 3.267500 ms CreateObjectMapping: 3.973400 ms MarkObjects: 67.066100 ms  DeleteObjects: 3.093400 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.7714587
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42652.
Total: 71.336400 ms (FindLiveObjects: 2.363100 ms CreateObjectMapping: 3.139500 ms MarkObjects: 65.776000 ms  DeleteObjects: 0.057200 ms)

MapMagic hasn't clean up 4 buffers.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Magic Generation took 00:00:10.2509433
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Write C:\Users\Ejdesgaard\AppData\LocalLow\Owned By Gravity GmbH/Fantasy General II/Cache\33843cebca3fce30a2bc4e28b7cda715.fg2maptemp took 00:00:00.4248899
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0818875
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.1058484
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Visualizer Execute took 00:00:11.7422968
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0000781
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.0056184
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0000400
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.0000852
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.7291660
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ClutterPlacerUtilities.PlaceTransformOnCollider] Why is this done? Bar_Camp_1(Clone) - LightSource
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.1405898
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.1111736
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0283332
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:01.0325974
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Post Map Generators took 00:00:00.0857307
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] New Map Init took 00:00:13.0996573
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.PlanDeploymentTask] No tag or matching tags, FREE FOR ALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__6.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:13.7044533
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1014724
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0493720
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1976916
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1843761
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0425393
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0438846
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0337017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0366647
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0315506
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0364058
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0342439
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0377043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0342684
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0353909
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:04.1114896
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0910163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0414029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1668372
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1754489
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0333191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0390246
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0348421
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0386574
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0388304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0403487
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0370400
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0381258
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0401653
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001434
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:02.4130169
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1010238
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0673730
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2005987
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Troll Charger (9)') attacks GameUnit(name: 'Ancestors (210)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1834926
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0002072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0443995
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0469489
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0443366
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0405696
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0443555
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0445996
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0446201
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0476753
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0412975
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.4472703
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1355528
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0732330
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2492764
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1911955
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001734
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0474633
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0002563
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0423558
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0451677
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0625880
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0339874
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0456615
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0476813
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0464335
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.4157031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1432181
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0796047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2541386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1940951
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0464615
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0468009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0434964
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0456355
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0505174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Pack Leaders (203)') attacks GameUnit(name: 'Spitting Spider (3)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0319549
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0359840
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0366004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001545
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.1041166
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__6.Execute] GameUnit(name: 'Armored Pegasi (2)') attacks GameUnit(name: 'Bats (209)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Bats (209)') attacks GameUnit(name: 'Ailsa the Blind (6)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0378553
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0486119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:17.2512604
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0578514
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0410397
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1649106
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Eagle Riders (97)') attacks GameUnit(name: 'Pack Leaders (203)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1687912
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0353901
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0424028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0401637
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0419893
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0422897
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0426217
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Pack Leaders (204)') attacks GameUnit(name: 'Maidens (0)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0583525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0142568
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0418233
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0424366
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0432863
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0402543
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:06.0178749
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0903528
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0517397
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1796969
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spitting Spider (3) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Troll Charger (9)') attacks GameUnit(name: 'Pack Leaders (204)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Maidens (0) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.2007577
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0441059
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0472929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0523671
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0378453
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0471035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0455881
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0425783
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0475586
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0460376
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0540960
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.5110093
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1414419
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0621217
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2404137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Eagle Riders (97)') attacks GameUnit(name: 'Bats (208)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1415430
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0312320
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Ancestors (202)') attacks GameUnit(name: 'Maidens (10)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0318289
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0414481
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0362776
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0411964
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0425683
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0425799
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0425465
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0412982
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0438046
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0408323
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0421199
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0311620
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0311165
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0326347
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:13.2466735
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0741365
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0510198
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1657902
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Eagle Riders (97)') attacks GameUnit(name: 'Bats (208)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Troll Charger (9)') attacks GameUnit(name: 'Ranged Spider (199)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Troll (8)') attacks GameUnit(name: 'Ancestors (202)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Maidens (10) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.1363093
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0320087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0395771
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0327359
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0351511
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0312092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Pack Leaders (207)') attacks GameUnit(name: 'Troll Charger (9)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0398723
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0374233
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0387963
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0467051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Pack Leaders (205)') attacks GameUnit(name: 'Ancestors (214)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0391668
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0426359
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0374028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0380251
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0406537
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:16.6361227
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0644850
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0279615
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1362814
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CharacterAudioController.PlayClipFromPackage] Soundpackage is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CharacterAudioController.PlayClipFromPackage] Soundpackage is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CharacterAudioController.PlayClipFromPackage] Soundpackage is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CharacterAudioController.PlayClipFromPackage] Soundpackage is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CharacterAudioController.PlayClipFromPackage] Soundpackage is null!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Spies (140)') attacks GameUnit(name: 'Pack Leaders (207)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Troll (8)') attacks GameUnit(name: 'Dire Wolves (201)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Pegasi (2)') attacks GameUnit(name: 'Dire Wolves (201)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Troll Charger (9)') attacks GameUnit(name: 'Pack Leaders (205)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spearmen (215) is fortifying
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0104554
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0473166
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0457070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0461083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0456188
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001645
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0000802
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0415552
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0472400
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.3164297
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1339867
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0403188
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2132872
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Troll Charger (9) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Eagle Riders (97) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spies (140) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0403258
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0366268
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0387525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0380413
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0386664
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0378301
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0357275
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0351394
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0378006
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0373721
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0375813
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.4118421
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[KingOfTheHillBehaviour.UpdateData] Investigate if it happens without changing of scenes right next to it!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0844524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0451143
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1624816
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:00.0316513
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0322874
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0355265
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0245367
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0322274
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0002741
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0271010
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001140
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0297676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001543
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0001019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.2125803
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0714421
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0277886
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1296527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 33.784300 ms

Unloading 3642 unused Assets to reduce memory usage. Loaded Objects now: 60872.
Total: 126.048100 ms (FindLiveObjects: 4.795000 ms CreateObjectMapping: 4.804300 ms MarkObjects: 105.911000 ms  DeleteObjects: 10.537000 ms)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0048336
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<RemoveUnit>d__11.RemoveUnit] Fallback for no VisualUnitBehaviour! See if this doesn't cause any issues!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<RemoveUnit>d__11.RemoveUnit] Fallback for no VisualUnitBehaviour! See if this doesn't cause any issues!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<RemoveUnit>d__11.RemoveUnit] Fallback for no VisualUnitBehaviour! See if this doesn't cause any issues!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<RemoveUnit>d__11.RemoveUnit] Fallback for no VisualUnitBehaviour! See if this doesn't cause any issues!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 28.734200 ms
[<Generate>d__0.Generate] Generation took 00:00:00.0350026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1821 unused Assets to reduce memory usage. Loaded Objects now: 43700.
Total: 87.269400 ms (FindLiveObjects: 3.084100 ms CreateObjectMapping: 4.235900 ms MarkObjects: 76.952700 ms  DeleteObjects: 2.996200 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.4961347
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43700.
Total: 82.414800 ms (FindLiveObjects: 2.743200 ms CreateObjectMapping: 3.586800 ms MarkObjects: 76.021100 ms  DeleteObjects: 0.063200 ms)

MapMagic hasn't clean up 4 buffers.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Magic Generation took 00:00:10.3906017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Write C:\Users\Ejdesgaard\AppData\LocalLow\Owned By Gravity GmbH/Fantasy General II/Cache\e564d434cdc7e0959a8d32dba817c272.fg2maptemp took 00:00:00.3838660
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0269466
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.0446581
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Visualizer Execute took 00:00:11.5004133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0000421
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.0051732
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0000401
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.0000404
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.3709892
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ClutterPlacerUtilities.PlaceTransformOnCollider] Why is this done? Bar_Camp_1(Clone) - LightSource
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.0931441
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.0810669
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0141381
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:00.5781890
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Post Map Generators took 00:00:00.0400189
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] New Map Init took 00:00:12.3244691
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.PlanDeploymentTask] No tag or matching tags, FREE FOR ALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__6.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:12.7798557
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0648242
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0214538
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1280135
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MultiLocalizationBehaviour.SetState] Couldn't find state ''
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load C:\Users\Ejdesgaard\Documents\My Games\Fantasy General II\Custom.fg2settings could load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.TryLoadSettings] TryLoadSettings {
    "Audio": {
        "mMaster": 0.5,
        "mMusic": 0.5,
        "mEffects": 0.5,
        "mVoices": 0.5,
        "mInterface": 0.5,
        "mAmbience": 0.5
    },
    "Graphics": {
        "mScreenMode": 2,
        "VSync": true,
        "OptionsSliders": [
            {
                "Key": {
                    "ContentPath": "Options/FarmClutterOptionSlider.asset"
                },
                "Value": 4
            },
            {
                "Key": {
                    "ContentPath": "Options/LogicClutterOptionSlider.asset"
                },
                "Value": 2
            },
            {
                "Key": {
                    "ContentPath": "Options/ShadowQualityOptionSlider.asset"
                },
                "Value": 3
            },
            {
                "Key": {
                    "ContentPath": "Options/VisualClutterOptionSlider.asset"
                },
                "Value": 3
            }
        ],
        "mTargetFrameRateEnabled": false,
        "mTargetFrameRate": 60,
        "mShadowResolution": 3,
        "mTextureQuality": 0,
        "mBoneBlendWeights": 4,
        "mBloomEnabled": true,
        "mEnvironmentEffects": true,
        "mGammaCorrection": 0.0,
        "mAntiAliasing": 3,
        "mFogOfWarQuality": 9,
        "mClothEnabled": false,
        "mGroundFogEnabled": true,
        "mAmbientOcclusionEnabled": true
    },
    "Game": {
        "ShowTutorial": true,
        "EnemyInstantMoveEnabled": false,
        "mBorderScrolling": true,
        "mDraggingDeadZone": 0.5,
        "mLanguage": "EN",
        "ShowGrid": false,
        "CommandSpeed": 1.0,
        "mControllerType": 1,
        "mTooltipScale": 1.0,
        "mFontScale": 100,
        "UsePregeneratedProceduralMaps": false,
        "mShowCharacterIdleVariations": true,
        "mDisableCharacterIdles": false
    },
    "Multiplayer": {
        "mNotifications": true
    }
}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.PostInitialize] Set language to EN from saved settings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
 
(Filename:  Line: 295)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spearmen (215) is fortifying
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0917844
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0436719
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0281964
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:02.3214592
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0414084
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0421629
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0331563
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0357432
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0350349
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Spies (4)') attacks GameUnit(name: 'Bear (440)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0447662
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0385063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0388203
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Spies (140)') attacks GameUnit(name: 'Dire Wolves (442)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0407281
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0508315
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:16.1708467
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.1130365
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0290420
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1882424
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<<Execute>g__ExecuteCommand|0>d.Execute] Cannot execute skill for source that isn't yours!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<<Execute>g__ExecuteCommand|0>d.Execute] Cannot execute skill for source that isn't yours!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0000480
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.0054978
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0000401
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.0000346
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.3813530
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ClutterPlacerUtilities.PlaceTransformOnCollider] Why is this done? Bar_Camp_1(Clone) - LightSource
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.1025281
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.0841439
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0137127
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.GetDefaultSettingsPath] Default Settings path: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets\DefaultSettings\.fg2settings couldn't load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.LoadLanguageFromPlatform] Set language to EN from platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load C:\Users\Ejdesgaard\Documents\My Games\Fantasy General II\Custom.fg2settings could load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.TryLoadSettings] TryLoadSettings {
    "Audio": {
        "mMaster": 0.5,
        "mMusic": 0.5,
        "mEffects": 0.5,
        "mVoices": 0.5,
        "mInterface": 0.5,
        "mAmbience": 0.5
    },
    "Graphics": {
        "mScreenMode": 2,
        "VSync": true,
        "OptionsSliders": [
            {
                "Key": {
                    "ContentPath": "Options/FarmClutterOptionSlider.asset"
                },
                "Value": 3
            },
            {
                "Key": {
                    "ContentPath": "Options/LogicClutterOptionSlider.asset"
                },
                "Value": 2
            },
            {
                "Key": {
                    "ContentPath": "Options/ShadowQualityOptionSlider.asset"
                },
                "Value": 3
            },
            {
                "Key": {
                    "ContentPath": "Options/VisualClutterOptionSlider.asset"
                },
                "Value": 3
            }
        ],
        "mTargetFrameRateEnabled": false,
        "mTargetFrameRate": 60,
        "mShadowResolution": 2,
        "mTextureQuality": 0,
        "mBoneBlendWeights": 4,
        "mBloomEnabled": true,
        "mEnvironmentEffects": true,
        "mGammaCorrection": 0.0,
        "mAntiAliasing": 3,
        "mFogOfWarQuality": 3,
        "mClothEnabled": false,
        "mGroundFogEnabled": true,
        "mAmbientOcclusionEnabled": true
    },
    "Game": {
        "ShowTutorial": true,
        "EnemyInstantMoveEnabled": false,
        "mBorderScrolling": true,
        "mDraggingDeadZone": 0.5,
        "mLanguage": "EN",
        "ShowGrid": false,
        "CommandSpeed": 1.0,
        "mControllerType": 1,
        "mTooltipScale": 1.0,
        "mFontScale": 100,
        "UsePregeneratedProceduralMaps": false,
        "mShowCharacterIdleVariations": true,
        "mDisableCharacterIdles": false
    },
    "Multiplayer": {
        "mNotifications": true
    }
}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.PostInitialize] Set language to EN from saved settings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
 
(Filename:  Line: 295)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Troll (8)') attacks GameUnit(name: 'Dire Wolves (442)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Troll Charger (9)') attacks GameUnit(name: 'Bear (440)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spearmen (215) is fortifying
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0394156
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0160501
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:02.4691161
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0309592
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0301883
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0341672
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0353443
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0332622
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0337555
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0349263
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0358302
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0356743
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:09.6207526
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0462143
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0234902
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1229710
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spearmen (215) is fortifying
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0287528
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0153207
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:01.4414111
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0302258
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0291463
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0315495
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0335626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0309154
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0368228
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0314067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0351050
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0326819
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:05.8346098
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0516042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0252654
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1203073
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Eagle Riders (97)') attacks GameUnit(name: 'Eagle Bombers (438)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Pegasus Riders (269)') attacks GameUnit(name: 'Eagle Bombers (438)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spearmen (215) is fortifying
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0360307
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Spies (4)') attacks GameUnit(name: 'Ulnar the Bear (437)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0276782
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Ulnar the Bear (437)') attacks GameUnit(name: 'Spies (4)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] Volunteers IS TRYING TO RETREAT: 0,3336009333715486056121036553 < 0,66
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0304905
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:09.3871686
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0333500
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0337111
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0313426
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0359438
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0280637
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0337614
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0355515
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0337749
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:04.3049151
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0566412
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0297586
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1336786
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Troll (8)') attacks GameUnit(name: 'Ulnar the Bear (437)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Troll Charger (9)') attacks GameUnit(name: 'Ulnar the Bear (437)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
[MonoBehaviourExtensions.RequireObject] Couldn't load required TooltipManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 41.481300 ms

Unloading 58430 unused Assets to reduce memory usage. Loaded Objects now: 61636.
Total: 173.513700 ms (FindLiveObjects: 5.880300 ms CreateObjectMapping: 11.929800 ms MarkObjects: 117.188600 ms  DeleteObjects: 38.514500 ms)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0061481
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 22.021500 ms
[<Generate>d__0.Generate] Generation took 00:00:00.1031907
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1256 unused Assets to reduce memory usage. Loaded Objects now: 45156.
Total: 99.585900 ms (FindLiveObjects: 3.050900 ms CreateObjectMapping: 4.420800 ms MarkObjects: 89.606400 ms  DeleteObjects: 2.507400 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.4967165
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45156.
Total: 102.635000 ms (FindLiveObjects: 2.789500 ms CreateObjectMapping: 4.409900 ms MarkObjects: 95.372100 ms  DeleteObjects: 0.063100 ms)

MapMagic hasn't clean up 4 buffers.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Magic Generation took 00:00:10.3917652
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Write C:\Users\Ejdesgaard\AppData\LocalLow\Owned By Gravity GmbH/Fantasy General II/Cache\9799f01dac36733ef6ba1aa372464dbd.fg2maptemp took 00:00:00.4182475
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0203552
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.0238304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Visualizer Execute took 00:00:11.5177547
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0000440
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.0050916
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0000360
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.0000732
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.8092150
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ClutterPlacerUtilities.PlaceTransformOnCollider] Why is this done? Bar_Camp_1(Clone) - LightSource
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.1096591
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.2153655
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0275719
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:01.1845093
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Post Map Generators took 00:00:00.1293554
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] New Map Init took 00:00:13.0848302
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.PlanDeploymentTask] No tag or matching tags, FREE FOR ALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__6.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:14.0854975
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0259870
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0203464
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.0941308
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Spearmen (215) is fortifying
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.1103092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0754085
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0994418
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0646151
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0834822
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0516990
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0492285
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0529552
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0486532
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0501067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0487032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0504240
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0494644
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0175384
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:01.5408689
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(2)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(2)) took 00:00:00.0162840
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(3)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.ExecuteAndDebug] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<>c__DisplayClass21_0.<PlanDeploymentTask>b__11 (OwnedByGravity.FG2.ContentReferences.UnitPromotionDefinitionReference p) [0x00000] in <2f3f31822c9946d6920112134011716f>:0 
  at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<PlanDeploymentTask>d__21.MoveNext () [0x0059c] in <2f3f31822c9946d6920112134011716f>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 
  at OwnedByGravity.FG2.Logic.Spawning.RespawnSystem+<ExecuteAndDebug>d__33`1[T].MoveNext () [0x0013b] in <2f3f31822c9946d6920112134011716f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(3)) took 00:00:00.1010350
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0507224
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Bear (553)') attacks GameUnit(name: 'Ailsa the Blind (6)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0302572
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0176155
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0289909
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0000946
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0000552
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0000506
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0000514
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0000485
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0341285
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:06.6829965
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0319815
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0180996
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.0865961
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Armored Troll (8)') attacks GameUnit(name: 'Bear (553)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MultiLocalizationBehaviour.SetState] Couldn't find state ''
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0646135
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0192442
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1204481
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 36.965700 ms

Unloading 2383 unused Assets to reduce memory usage. Loaded Objects now: 45818.
Total: 121.305000 ms (FindLiveObjects: 4.625600 ms CreateObjectMapping: 6.788400 ms MarkObjects: 101.495900 ms  DeleteObjects: 8.394800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45818.
Total: 110.105100 ms (FindLiveObjects: 3.210100 ms CreateObjectMapping: 5.401600 ms MarkObjects: 101.362200 ms  DeleteObjects: 0.130700 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 1.195200 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 66523.
Total: 150.857200 ms (FindLiveObjects: 4.582100 ms CreateObjectMapping: 4.526300 ms MarkObjects: 141.554800 ms  DeleteObjects: 0.193300 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 164c -> priority: 1 
  Thread -> id: 1838 -> priority: 1 
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
