Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: AMD Radeon R7 200 Series
    Vendor:   ATI
    VRAM:     1006 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll (this message is harmless)
Loading E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.240 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Jeux\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 4.659206
 
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SceneOrchestrator Start called at: 0.006876546
 
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Pushing SCENE SERIAL KEY VALIDATION at: 0.008507983
 
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Instantiating BaseScreens/SerialKeyValidationBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
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Validation passed.
 
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Scene orchestrator loading time: 0.9768791
 
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Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 864.
Total: 3.256268 ms (FindLiveObjects: 0.033031 ms CreateObjectMapping: 0.063090 ms MarkObjects: 0.344851 ms  DeleteObjects: 2.361768 ms)

Instantiating BaseScreens/IntroBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
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No audio category with name MissionAnimations
 
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No audio category with name SndFX
 
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Duration: 107.29
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Size: 1280x720
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Is ready to play: True
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 896.
Total: 0.924558 ms (FindLiveObjects: 0.039968 ms CreateObjectMapping: 0.064081 ms MarkObjects: 0.308516 ms  DeleteObjects: 0.059457 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 896.
Total: 0.699612 ms (FindLiveObjects: 0.035674 ms CreateObjectMapping: 0.059457 ms MarkObjects: 0.293982 ms  DeleteObjects: 0.004954 ms)

Instantiating BaseScreens/LoadingScreenBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist.unity3d
 
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Adding asset bundle entry: Music/MainPlaylist
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 889.
Total: 4.065215 ms (FindLiveObjects: 0.036334 ms CreateObjectMapping: 0.062099 ms MarkObjects: 0.593910 ms  DeleteObjects: 2.967240 ms)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MainMenu-16.9.unity3d
 
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Adding asset bundle entry: MainMenu-16.9
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/NewsItems.unity3d
 
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Adding asset bundle entry: NewsItems
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-GSA.unity3d
 
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Adding asset bundle entry: SpaceComplex-GSA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-NASA.unity3d
 
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Adding asset bundle entry: SpaceComplex-NASA
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-Soviet.unity3d
 
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Adding asset bundle entry: SpaceComplex-Soviet
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/In-gameBasescreen-16.9.unity3d
 
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Adding asset bundle entry: In-gameBasescreen-16.9
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Assignments.unity3d
 
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Adding asset bundle entry: Assignments
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/ProgramCategories.unity3d
 
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Adding asset bundle entry: ProgramCategories
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Programs.unity3d
 
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Adding asset bundle entry: Programs
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionConfigurations.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: MissionConfigurations
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionComponents.unity3d
 
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Adding asset bundle entry: MissionComponents
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Goals.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Goals
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/IconsAndButtons.unity3d
 
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Adding asset bundle entry: IconsAndButtons
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResultsThumbnails.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResultsThumbnails
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults1-16.9.unity3d
 
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Adding asset bundle entry: RDResults1-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults2-16.9.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResults2-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults3-16.9.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResults3-16.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults4-16.9.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResults4-16.9
 
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Instantiating BaseScreens/MainMenuBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MainTheme
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 1065.
Total: 1.145870 ms (FindLiveObjects: 0.051859 ms CreateObjectMapping: 0.068045 ms MarkObjects: 0.514964 ms  DeleteObjects: 0.075312 ms)

Moving overlay MainMenu to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is MainMenuBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay MainMenu to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is MainMenuBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
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Looking for C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
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Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 2709.
Total: 2.926611 ms (FindLiveObjects: 0.117592 ms CreateObjectMapping: 0.081588 ms MarkObjects: 2.225678 ms  DeleteObjects: 0.080597 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2716.
Total: 2.681515 ms (FindLiveObjects: 0.118583 ms CreateObjectMapping: 0.074321 ms MarkObjects: 2.174478 ms  DeleteObjects: 0.006276 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2716.
Total: 2.692416 ms (FindLiveObjects: 0.118253 ms CreateObjectMapping: 0.073660 ms MarkObjects: 2.184388 ms  DeleteObjects: 0.006276 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2717.
Total: 2.772683 ms (FindLiveObjects: 0.115611 ms CreateObjectMapping: 0.074982 ms MarkObjects: 2.259370 ms  DeleteObjects: 0.010239 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2717.
Total: 2.841059 ms (FindLiveObjects: 0.115941 ms CreateObjectMapping: 0.073000 ms MarkObjects: 2.315524 ms  DeleteObjects: 0.006606 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2720.
Total: 2.738000 ms (FindLiveObjects: 0.121226 ms CreateObjectMapping: 0.074321 ms MarkObjects: 2.221714 ms  DeleteObjects: 0.010239 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2721.
Total: 2.732054 ms (FindLiveObjects: 0.120896 ms CreateObjectMapping: 0.073991 ms MarkObjects: 2.221714 ms  DeleteObjects: 0.006606 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2721.
Total: 2.787217 ms (FindLiveObjects: 0.111977 ms CreateObjectMapping: 0.074321 ms MarkObjects: 2.283483 ms  DeleteObjects: 0.010900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2721.
Total: 2.739321 ms (FindLiveObjects: 0.123538 ms CreateObjectMapping: 0.076303 ms MarkObjects: 2.222705 ms  DeleteObjects: 0.006276 ms)

Loading slot C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM\AutoSave-2014-06-19-221452-1959-4.xml
 
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Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/SinglePlayerOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/MainMenuOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling TasksManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling PersonnelManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling SpaceComplexDataManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ConstantsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Finishing loading all managers in 2.043613. Current time is 45.66972
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unmarshalled player at C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
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Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 636 unused Assets to reduce memory usage. Loaded Objects now: 1706.
Total: 3.601119 ms (FindLiveObjects: 0.100416 ms CreateObjectMapping: 0.123538 ms MarkObjects: 2.696380 ms  DeleteObjects: 0.266235 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1706.
Total: 3.269150 ms (FindLiveObjects: 0.084230 ms CreateObjectMapping: 0.066393 ms MarkObjects: 2.737009 ms  DeleteObjects: 0.005615 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1706.
Total: 3.625562 ms (FindLiveObjects: 0.088194 ms CreateObjectMapping: 0.066393 ms MarkObjects: 3.148254 ms  DeleteObjects: 0.005615 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 2068.
Total: 3.939033 ms (FindLiveObjects: 0.110656 ms CreateObjectMapping: 0.109995 ms MarkObjects: 3.118195 ms  DeleteObjects: 0.175728 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 2262.
Total: 4.018310 ms (FindLiveObjects: 0.117923 ms CreateObjectMapping: 0.076963 ms MarkObjects: 3.279720 ms  DeleteObjects: 0.114620 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2071.
Total: 4.003115 ms (FindLiveObjects: 0.138072 ms CreateObjectMapping: 0.069366 ms MarkObjects: 3.379476 ms  DeleteObjects: 0.011230 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2071.
Total: 3.641418 ms (FindLiveObjects: 0.103389 ms CreateObjectMapping: 0.069036 ms MarkObjects: 3.149575 ms  DeleteObjects: 0.010900 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Refreshing screen.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PopulateList()
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 2365.
Total: 4.007409 ms (FindLiveObjects: 0.117262 ms CreateObjectMapping: 0.077294 ms MarkObjects: 3.280050 ms  DeleteObjects: 0.090506 ms)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2366.
Total: 4.081400 ms (FindLiveObjects: 0.112307 ms CreateObjectMapping: 0.070687 ms MarkObjects: 3.469983 ms  DeleteObjects: 0.012552 ms)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 2616.
Total: 4.330129 ms (FindLiveObjects: 0.119574 ms CreateObjectMapping: 0.119574 ms MarkObjects: 3.409535 ms  DeleteObjects: 0.246086 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2617.
Total: 4.393220 ms (FindLiveObjects: 0.112307 ms CreateObjectMapping: 0.080597 ms MarkObjects: 3.882549 ms  DeleteObjects: 0.010900 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 27, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 543 unused Assets to reduce memory usage. Loaded Objects now: 2815.
Total: 4.762515 ms (FindLiveObjects: 0.138072 ms CreateObjectMapping: 0.129484 ms MarkObjects: 3.812522 ms  DeleteObjects: 0.260620 ms)

Clicked MsnCmpID: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2815.
Total: 4.349288 ms (FindLiveObjects: 0.125850 ms CreateObjectMapping: 0.078615 ms MarkObjects: 3.821110 ms  DeleteObjects: 0.012882 ms)

Clicked MsnCmpID: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2815.
Total: 4.380007 ms (FindLiveObjects: 0.125520 ms CreateObjectMapping: 0.077294 ms MarkObjects: 3.833662 ms  DeleteObjects: 0.014203 ms)

Clicked MsnCmpID: MERCURY
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2815.
Total: 4.392889 ms (FindLiveObjects: 0.126181 ms CreateObjectMapping: 0.079276 ms MarkObjects: 3.865373 ms  DeleteObjects: 0.012221 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2815.
Total: 4.553093 ms (FindLiveObjects: 0.123208 ms CreateObjectMapping: 0.096122 ms MarkObjects: 4.007739 ms  DeleteObjects: 0.011891 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 535 unused Assets to reduce memory usage. Loaded Objects now: 2098.
Total: 3.979332 ms (FindLiveObjects: 0.109995 ms CreateObjectMapping: 0.128163 ms MarkObjects: 3.040901 ms  DeleteObjects: 0.265244 ms)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Refreshing screen.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PopulateList()
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2394.
Total: 4.117735 ms (FindLiveObjects: 0.113959 ms CreateObjectMapping: 0.077624 ms MarkObjects: 3.401607 ms  DeleteObjects: 0.086543 ms)

Image clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 26, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 2529.
Total: 4.236980 ms (FindLiveObjects: 0.125850 ms CreateObjectMapping: 0.119244 ms MarkObjects: 3.363621 ms  DeleteObjects: 0.202154 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2590.
Total: 4.338057 ms (FindLiveObjects: 0.122547 ms CreateObjectMapping: 0.078945 ms MarkObjects: 3.810210 ms  DeleteObjects: 0.014533 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2591.
Total: 4.030862 ms (FindLiveObjects: 0.125850 ms CreateObjectMapping: 0.080267 ms MarkObjects: 3.500372 ms  DeleteObjects: 0.010570 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2530.
Total: 4.101880 ms (FindLiveObjects: 0.122217 ms CreateObjectMapping: 0.081258 ms MarkObjects: 3.566436 ms  DeleteObjects: 0.014203 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2592.
Total: 4.009061 ms (FindLiveObjects: 0.118253 ms CreateObjectMapping: 0.078615 ms MarkObjects: 3.493105 ms  DeleteObjects: 0.011891 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 26, selected pgm ID is 00 and selected msn cnfg ID is 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 2676.
Total: 4.666723 ms (FindLiveObjects: 0.124529 ms CreateObjectMapping: 0.125850 ms MarkObjects: 3.723997 ms  DeleteObjects: 0.260620 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 26, selected pgm ID is 00 and selected msn cnfg ID is 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 405 unused Assets to reduce memory usage. Loaded Objects now: 2590.
Total: 4.344663 ms (FindLiveObjects: 0.132126 ms CreateObjectMapping: 0.122217 ms MarkObjects: 3.452476 ms  DeleteObjects: 0.211072 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 26, selected pgm ID is 00 and selected msn cnfg ID is 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 2676.
Total: 4.609908 ms (FindLiveObjects: 0.134439 ms CreateObjectMapping: 0.201163 ms MarkObjects: 3.587906 ms  DeleteObjects: 0.256656 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 26, selected pgm ID is 00 and selected msn cnfg ID is 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 405 unused Assets to reduce memory usage. Loaded Objects now: 2590.
Total: 4.285536 ms (FindLiveObjects: 0.132787 ms CreateObjectMapping: 0.120896 ms MarkObjects: 3.384431 ms  DeleteObjects: 0.214375 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2592.
Total: 4.035486 ms (FindLiveObjects: 0.124529 ms CreateObjectMapping: 0.084561 ms MarkObjects: 3.493105 ms  DeleteObjects: 0.010570 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

End season!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 1785.
Total: 3.618956 ms (FindLiveObjects: 0.104380 ms CreateObjectMapping: 0.077294 ms MarkObjects: 2.831480 ms  DeleteObjects: 0.153927 ms)

Saved autosave info at C:/Users/Gaeliusfr/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ending season.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing RDResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clicked MsnCmpID: REDSTONE
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 1552.
Total: 3.509291 ms (FindLiveObjects: 0.071678 ms CreateObjectMapping: 0.106362 ms MarkObjects: 2.714217 ms  DeleteObjects: 0.181674 ms)

Clicked MsnCmpID: JUNO_II
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 1486.
Total: 3.487159 ms (FindLiveObjects: 0.070687 ms CreateObjectMapping: 0.073660 ms MarkObjects: 2.800430 ms  DeleteObjects: 0.122878 ms)

Launching mission.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 1535.
Total: 3.308788 ms (FindLiveObjects: 0.067715 ms CreateObjectMapping: 0.067384 ms MarkObjects: 2.682506 ms  DeleteObjects: 0.050208 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 19 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1537.
Total: 3.126453 ms (FindLiveObjects: 0.064081 ms CreateObjectMapping: 0.063751 ms MarkObjects: 2.680525 ms  DeleteObjects: 0.005945 ms)

Moving new topmost overlay to UI overlays camera: Overlays/EndTurn/LaunchSchedMsns/ETLaunchSchedMsnsOverlay
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating BaseScreens/MissionSimBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Takeoff
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Pre-launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch from drop plane
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - High-speed leg
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Descent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Landing
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MissionAnimation: Loading script 26-00-02-S01-Mission-L1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MissionAnimationsThemes.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Airport Ambience short.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/B-52 Take off.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/ChatterX15_1.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/x 15 carrier IDLE long.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/ChatterX15_2.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/ChatterX15_3.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Couple_3.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/ChatterX15_5.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/Rocket_launch.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/x 15 flyby long.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/X-15 Flyby 01.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/X-15 Flyby 03.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/ChatterX15_4.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/X-15 Flyby 02.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/X-15 Flyby 01.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/ChatterX15_7.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/x 15 flyby long.unity3d
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/X-15 Flyby 01.unity3d
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/ChatterX15_6.unity3d
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/x 15 carrier IDLE long.unity3d
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/x 15 carrier IDLE long.unity3d
 
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Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/X-15 After Landing.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SndFXs/X-15 Landing Skid 02.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead. Panel.gameObject name is 02 - Mission Configuration Details Diagram and gameObject.name is 01 - Image.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead. Panel.gameObject name is 02 - Mission Configuration Details Diagram and gameObject.name is 02 - Overlay.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/MissionAnimationsThemes
 
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Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_01Flat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/Airport Ambience short
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/B-52 Take off
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/ChatterX15_1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/x 15 carrier IDLE long
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/ChatterX15_2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/ChatterX15_3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/Couple_3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/ChatterX15_5
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/Rocket_launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/x 15 flyby long
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/X-15 Flyby 01
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/X-15 Flyby 03
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/ChatterX15_4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/X-15 Flyby 02
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/ChatterX15_7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/ChatterX15_6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/X-15 After Landing
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SndFXs/X-15 Landing Skid 02
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_02aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_02bFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_03aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_03bFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_04aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_04bFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_06aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_06bAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_06cFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_05aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_05bAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_05cFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_07aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_07bFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_08bAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_08aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_08cFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_09bAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_09aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/xxSky01Flat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/xxFlame007Alpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_10aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_10bFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_12aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_11aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_11bFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_16aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/xxFlame031Alpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_17aAlpha.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_17bFlat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_18Flat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_19Flat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading mission bundle from: file://E:/Jeux/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundlesMixNMatch/26-00-00_20Flat.unity3d
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.05007935
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 1197 unused Assets to reduce memory usage. Loaded Objects now: 2443.
Total: 5.228592 ms (FindLiveObjects: 0.145339 ms CreateObjectMapping: 0.155249 ms MarkObjects: 4.019301 ms  DeleteObjects: 0.483584 ms)

Play button clicked!
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Multiple audio items with name 'X-15 Flyby 01'
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Multiple audio items with name 'x 15 flyby long'
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Multiple audio items with name 'X-15 Flyby 01'
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Multiple audio items with name 'x 15 carrier IDLE long'
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Multiple audio items with name 'x 15 carrier IDLE long'
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Airport Ambience short at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing B-52 Take off at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2451.
Total: 4.324844 ms (FindLiveObjects: 0.119905 ms CreateObjectMapping: 0.069696 ms MarkObjects: 3.824413 ms  DeleteObjects: 0.006276 ms)

Counter: 3.001074. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterX15_1 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing x 15 carrier IDLE long at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Counter: 3.000113. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Takeoff
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2461.
Total: 4.576876 ms (FindLiveObjects: 0.151945 ms CreateObjectMapping: 0.087203 ms MarkObjects: 4.017979 ms  DeleteObjects: 0.012882 ms)

GetTexturesFromBundle. Ending fetching process. Process took: 0.06895447
 
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Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterX15_2 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Counter: 3.001057. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2463.
Total: 4.839478 ms (FindLiveObjects: 0.132457 ms CreateObjectMapping: 0.078615 ms MarkObjects: 4.301722 ms  DeleteObjects: 0.014533 ms)

Counter: 3.000116. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Pre-launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2462.
Total: 4.911488 ms (FindLiveObjects: 0.164167 ms CreateObjectMapping: 0.094140 ms MarkObjects: 4.323193 ms  DeleteObjects: 0.013873 ms)

GetTexturesFromBundle. Ending fetching process. Process took: 0.2312164
 
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Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterX15_3 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Couple_3 at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Counter: 1.501972. Total duration: 1.5. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2474.
Total: 4.414030 ms (FindLiveObjects: 0.124199 ms CreateObjectMapping: 0.073660 ms MarkObjects: 3.886513 ms  DeleteObjects: 0.014533 ms)

Counter: 3.016128. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterX15_5 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2470.
Total: 4.328147 ms (FindLiveObjects: 0.120235 ms CreateObjectMapping: 0.070027 ms MarkObjects: 3.815495 ms  DeleteObjects: 0.013873 ms)

Counter: 3.000188. Total duration: 3. Data animation index: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing Rocket_launch at volume 0.4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing x 15 flyby long at volume 0.7
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2469.
Total: 4.534926 ms (FindLiveObjects: 0.122878 ms CreateObjectMapping: 0.070027 ms MarkObjects: 4.016328 ms  DeleteObjects: 0.013543 ms)

Counter: 3.000056. Total duration: 3. Data animation index: 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing X-15 Flyby 01 at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2466.
Total: 4.322532 ms (FindLiveObjects: 0.117923 ms CreateObjectMapping: 0.069696 ms MarkObjects: 3.813513 ms  DeleteObjects: 0.013873 ms)

Counter: 3.000124. Total duration: 3. Data animation index: 5
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Launch from drop plane
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.299057
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing X-15 Flyby 03 at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2472.
Total: 4.300070 ms (FindLiveObjects: 0.119905 ms CreateObjectMapping: 0.069696 ms MarkObjects: 3.789400 ms  DeleteObjects: 0.011561 ms)

Counter: 3.001087. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterX15_4 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing X-15 Flyby 02 at volume 0.8
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2469.
Total: 4.420966 ms (FindLiveObjects: 0.120565 ms CreateObjectMapping: 0.072339 ms MarkObjects: 3.834653 ms  DeleteObjects: 0.012882 ms)

Counter: 3.001117. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing X-15 Flyby 01 at volume 0.6
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2467.
Total: 4.350609 ms (FindLiveObjects: 0.120235 ms CreateObjectMapping: 0.070687 ms MarkObjects: 3.836635 ms  DeleteObjects: 0.012221 ms)

Counter: 3.016115. Total duration: 3. Data animation index: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.04797363
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterX15_7 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing x 15 flyby long at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2468.
Total: 4.403790 ms (FindLiveObjects: 0.115611 ms CreateObjectMapping: 0.070027 ms MarkObjects: 3.898074 ms  DeleteObjects: 0.013543 ms)

Counter: 2.001057. Total duration: 2. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: High-speed leg
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.03205872
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing X-15 Flyby 01 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2467.
Total: 4.649876 ms (FindLiveObjects: 0.120565 ms CreateObjectMapping: 0.069366 ms MarkObjects: 4.136233 ms  DeleteObjects: 0.013873 ms)

Counter: 3.002173. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetching mission step: Descent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Writing all texture paths into queue.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GetTexturesFromBundle. Ending fetching process. Process took: 0.05140686
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing ChatterX15_6 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing x 15 carrier IDLE long at volume 0.97
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2473.
Total: 4.333432 ms (FindLiveObjects: 0.116932 ms CreateObjectMapping: 0.069036 ms MarkObjects: 3.826065 ms  DeleteObjects: 0.012221 ms)

Counter: 3.002074. Total duration: 3. Data animation index: 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing x 15 carrier IDLE long at volume 0.97
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2472.
Total: 4.388926 ms (FindLiveObjects: 0.120565 ms CreateObjectMapping: 0.071018 ms MarkObjects: 3.878916 ms  DeleteObjects: 0.010900 ms)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No overlays. Disabling the overlay camera and re-enabling the default one.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Counter: 3.012043. Total duration: 3. Data animation index: 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fetched animation data.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing X-15 After Landing at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing X-15 Landing Skid 02 at volume 0.9
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 72 / Dirty serialized files: 0)

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 2471.
Total: 4.357215 ms (FindLiveObjects: 0.120896 ms CreateObjectMapping: 0.072669 ms MarkObjects: 3.751413 ms  DeleteObjects: 0.066393 ms)

Counter: 3.000126. Total duration: 3. Data animation index: 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Showing message box with failure information.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Moving on to the next mission step.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Invalid last mission step outcome: MSN_STEP_OUTCOME_MINOR_GLITCH
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2437.
Total: 4.272654 ms (FindLiveObjects: 0.118253 ms CreateObjectMapping: 0.069366 ms MarkObjects: 3.750092 ms  DeleteObjects: 0.006606 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2437.
Total: 4.334754 ms (FindLiveObjects: 0.115941 ms CreateObjectMapping: 0.069696 ms MarkObjects: 3.828708 ms  DeleteObjects: 0.006276 ms)

Changing state to SimMsnResults.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2421.
Total: 5.408285 ms (FindLiveObjects: 0.118253 ms CreateObjectMapping: 0.068706 ms MarkObjects: 3.821771 ms  DeleteObjects: 1.089386 ms)

Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Takeoff
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Pre-launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch from drop plane
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - High-speed leg
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Descent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Landing
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at MsnCnfgInfoOverlay.ShowMsnCnfgDetailsMicroDiagram (Int32 currSeason) [0x00000] in <filename unknown>:0 

  at MsnCnfgInfoOverlay.ShowMsnCnfgDetailsMicroDiagram () [0x00000] in <filename unknown>:0 

  at MsnCnfgInfoOverlay.Initialize () [0x00000] in <filename unknown>:0 

  at SceneOrchestrator.AddETMissionSimResultsOverlayToBaseScreen (System.String pgmCtgID, System.String pgmID, Int32 msnCnfgID, Int32 season, System.Collections.Generic.List`1 missionSteps, MissionOutcomeT missionOutcome, .MissionComponentsUpdateResults msnCmpsUpdateResults, .MissionAssignmentsUpdateResults flightCrewAssignmentsUpdateResults, .MissionAssignmentsUpdateResults flightControllersAssignmentsUpdateResults, System.Collections.Generic.List`1 fallenAstronautsIDs, System.Collections.Generic.List`1 goalsAchievedDuringMissionSim, Int32 pointsEarnedOrDeducted, Boolean missionWasRunFromInsideMissionControl) [0x00000] in <filename unknown>:0 

  at SceneOrchestrator+<ChangeSceneInGameScreenAndAddETMissionSimResultsOverlayToBaseScreenInner>c__Iterator28.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Calling MissionsSimulationsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

0 - Takeoff
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

1 - Pre-launch
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

2 - Launch from drop plane
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 - Ascent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

4 - High-speed leg
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

5 - Descent
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

6 - Landing
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at MsnCnfgInfoOverlay.ShowMsnCnfgDetailsMicroDiagram (Int32 currSeason) [0x00000] in <filename unknown>:0 

  at MsnCnfgInfoOverlay.ShowMsnCnfgDetailsMicroDiagram () [0x00000] in <filename unknown>:0 

  at MsnCnfgInfoMissionStepsViewButtonER.OnChange () [0x00000] in <filename unknown>:0 

  at EventDelegate.Execute () [0x00000] in <filename unknown>:0 

  at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 

  at UIToggle.Set (Boolean state) [0x00000] in <filename unknown>:0 

  at UIToggle.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Moving overlay InGameScreen to default camera.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Parent overlay is InGameBaseScreen-16.9 (UnityEngine.GameObject)
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 644 unused Assets to reduce memory usage. Loaded Objects now: 1940.
Total: 4.456641 ms (FindLiveObjects: 0.106692 ms CreateObjectMapping: 0.124859 ms MarkObjects: 3.538359 ms  DeleteObjects: 0.324041 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1940.
Total: 3.638445 ms (FindLiveObjects: 0.092488 ms CreateObjectMapping: 0.070027 ms MarkObjects: 3.159815 ms  DeleteObjects: 0.005615 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1502)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

Unloading 0 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1940.
Total: 3.796667 ms (FindLiveObjects: 0.080267 ms CreateObjectMapping: 0.068706 ms MarkObjects: 3.257259 ms  DeleteObjects: 0.011230 ms)

