Initialize engine version: 2018.4.9f1 (ca372476eaba)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f50)
    Vendor:   
    VRAM:     8031 MB
    Driver:   27.21.14.5167
Begin MonoManager ReloadAssembly
- Completed reload, in  0.488 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.801300 ms
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <7ba07f088431485bb722f3b3373e87ee>:0 
  at Unity.MemoryProfiler.ReflectionUtility.GetTypesImplementingInterfaceFromCurrentDomain (System.Type baseType) [0x00015] in <95d53102ba534b54b31e753071fb5dfe>:0 
  at Unity.MemoryProfiler.MetadataInjector.InitializeMetadataCollection () [0x00000] in <95d53102ba534b54b31e753071fb5dfe>:0 
  at Unity.MemoryProfiler.MetadataInjector.PlayerInitMetadata () [0x00000] in <95d53102ba534b54b31e753071fb5dfe>:0 
 
(Filename: <7ba07f088431485bb722f3b3373e87ee> Line: 0)

Launcher Init
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Mods installed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.219500 ms
Info/GameAnalytics: Info logging enabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Game version: 8.6.0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks was initialized.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 1659.
Total: 0.815700 ms (FindLiveObjects: 0.237200 ms CreateObjectMapping: 0.052000 ms MarkObjects: 0.392600 ms  DeleteObjects: 0.133700 ms)

Version 8.6.0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Specialisation 'Home_Guard' not found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Specialisation 'ersatz' not found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The game has 1530 unit types
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot find unitType 280mm_Howitzer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot find unitType sIG_33_II
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Heroes Of Normandie is not installed.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content PacificUS is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content PacificJapan is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content MorningSun is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content MarineCorps is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content WinterWar is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Blitzkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Kriegsmarine is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content BurmaRoad is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Panzerkrieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Afrika is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Endsieg is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Soviet is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Soviet2 is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steam
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Content Soviet3 is available (Steam only)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 2.230100 ms

Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 2288.
Total: 9.968400 ms (FindLiveObjects: 0.256500 ms CreateObjectMapping: 0.072400 ms MarkObjects: 9.493400 ms  DeleteObjects: 0.145800 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.308200 ms
Info/GameAnalytics: Database opened: C:\Users\Clem\AppData\Local\GameAnalytics\Unity Root Domain\b9d528452bf7ce61f044986a07c95104\ga.sqlite3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Starting a new session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Init call (session start) failed - no response. Could be offline or timeout.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Init call (session start) failed - using cached init values.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add SESSION START event
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 1 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 10031.
Total: 50.376500 ms (FindLiveObjects: 0.597300 ms CreateObjectMapping: 0.185100 ms MarkObjects: 49.548200 ms  DeleteObjects: 0.044800 ms)

Info/GameAnalytics: Event queue: 1 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 9964 -> priority: 1 
  Thread -> id: 70b8 -> priority: 1 
  Thread -> id: 93d4 -> priority: 1 
  Thread -> id: 1578 -> priority: 1 
  Thread -> id: 26a8 -> priority: 1 
  Thread -> id: c2a8 -> priority: 1 
Info/GameAnalytics: 0 session(s) located with missing session_end event.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: No events to send
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NullReferenceException: Object reference not set to an instance of an object
  at NewUI.HotseatPanel.Refresh () [0x0010b] in <c15ad26008be4cef9ec93f53181e7483>:0 
  at NewUI.HotseatPanel.Show () [0x00016] in <c15ad26008be4cef9ec93f53181e7483>:0 
  at NewUI.MainMenu.OnHotseat () [0x00006] in <c15ad26008be4cef9ec93f53181e7483>:0 
  at NewUI.MultiplayerPanel.OnHotseat () [0x00014] in <c15ad26008be4cef9ec93f53181e7483>:0 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <5f0c93d889f64fa59e8f9853314c2958>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <5f0c93d889f64fa59e8f9853314c2958>:0 
  at UnityEngine.UI.Button.Press () [0x00027] in <201e781509bb45d1b9d03d931181326d>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <201e781509bb45d1b9d03d931181326d>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <201e781509bb45d1b9d03d931181326d>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <201e781509bb45d1b9d03d931181326d>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename: <c15ad26008be4cef9ec93f53181e7483> Line: 0)

Info/GameAnalytics: Add ERROR event: {severity:critical, message:NullReferenceException: Object reference not set to an instance of an object NewUI.HotseatPanel.Refresh () (at <c15ad26008be4cef9ec93f53181e7483>:0) NewUI.HotseatPanel.Show () (at <c15ad26008be4cef9ec93f53181e7483>:0) NewUI.MainMenu.OnHotseat () (at <c15ad26008be4cef9ec93f53181e7483>:0) NewUI.MultiplayerPanel.OnHotseat () (at <c15ad26008be4cef9ec93f53181e7483>:0) UnityEngine.Events.InvokableCall.Invoke () (at <5f0c93d889f64fa59e8f9853314c2958>:0) UnityEngine.Events.UnityEvent.Invoke () (at <5f0c93d889f64fa59e8f9853314c2958>:0) UnityEngine.UI.Button.Press () (at <201e781509bb45d1b9d03d931181326d>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <201e781509bb45d1b9d03d931181326d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <201e781509bb45d1b9d03d931181326d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <201e781509bb45d1b9d03d931181326d>:0) UnityEngine.EventSystems.EventSystem:Update() }
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Ending session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Add SESSION END event.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: Sending 2 events.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Info/GameAnalytics: Event queue: 2 events sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Curl error 42: Callback aborted
