Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Radeon RX 590 Series (ID=0x67df)
    Vendor:   
    VRAM:     8172 MB
    Driver:   26.20.15003.5016
Begin MonoManager ReloadAssembly
- Completed reload, in  0.236 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.493900 ms
Searching for compatible XInput library...
Found Xinput1_4.dll.
The file 'C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 220)

[<Start>d__51.Start] Starting 01.01.09585
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__51.PrintSystemInformation] 
                    Desktop
                    OS:  Windows Windows 10  (10.0.0) 64bit
                    CPU: AMD Ryzen 5 2600 Six-Core Processor  Cores: 12 Frequency: 3394
                    GPU: Direct3D11 ATI Radeon RX 590 Series 
                    API: Direct3D 11.0 [level 11.1]
                    RAM: 16335 MB
                    BAT: Charging -1
                    
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__51.Start] Steam Integration
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
[StopwatchProfiling.Dispose] Load Packages took 00:00:00.4982234
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__35.PostInitialize] Set language to ES from saved settings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 1.012700 ms

Unloading 72134 unused Assets to reduce memory usage. Loaded Objects now: 15099.
Total: 73.571300 ms (FindLiveObjects: 3.798400 ms CreateObjectMapping: 4.910500 ms MarkObjects: 26.087500 ms  DeleteObjects: 38.774400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 4)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15099.
Total: 30.438400 ms (FindLiveObjects: 1.033000 ms CreateObjectMapping: 0.480800 ms MarkObjects: 28.837000 ms  DeleteObjects: 0.087200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.490100 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 34406.
Total: 82.531000 ms (FindLiveObjects: 2.535200 ms CreateObjectMapping: 1.654200 ms MarkObjects: 78.227100 ms  DeleteObjects: 0.114000 ms)

[<Start>d__51.GameStart] GameRoot Startup took: 00:00:07.8368521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 16.881400 ms

Unloading 2608 unused Assets to reduce memory usage. Loaded Objects now: 18087.
Total: 44.656700 ms (FindLiveObjects: 1.056300 ms CreateObjectMapping: 0.779500 ms MarkObjects: 40.622200 ms  DeleteObjects: 2.198200 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 4)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
Shader 'Hidden/Relief Pack/ReliefTerrain-AddPass': fallback shader 'Relief Pack/ReliefTerrain-AddPass' not found
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 0.649800 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 20985.
Total: 51.483900 ms (FindLiveObjects: 1.107400 ms CreateObjectMapping: 0.810700 ms MarkObjects: 49.340100 ms  DeleteObjects: 0.225200 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.5468610
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<TryLoadFromCache>d__2.TryLoadFromCache] Fallback CacheFile: C:\Users\jesbi\AppData\LocalLow\Owned By Gravity GmbH/Fantasy General II/Cache\12afdd35b00827cb423e758fdcdd4732.fg2maptemp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Read File took 00:00:00.3835709
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Create Terrain took 00:00:01.0891253
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Read took 00:00:01.4745860
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0667010
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.1022357
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Visualizer Execute took 00:00:02.1353943
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0009090
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.4782890
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0006614
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.1206419
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.4743838
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.1917999
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.2455066
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0123722
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:01.5538287
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Post Map Generators took 00:00:00.1487297
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapGeneration took 00:00:03.8573111
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Units took 00:00:00.8389095
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] load Map Init took 00:00:06.9114705
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__5.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:07.0033348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

