Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   (null)
    VRAM:     3072 MB
    Driver:   26.21.14.4250
Begin MonoManager ReloadAssembly
- Completed reload, in  1.941 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.480100 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Instance id is 8392
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Using Photon v1.99
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (0.7141537)] - GameEvents is awake! BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (0.9254318)] - Loaded 2 replays
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StartUp:StartUp:StartUp (0.9299161)] - Culture is 'en-US' (English (United States))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was '_startup'. Now '_startup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0.9489506)] - Expiry date disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0.9490998)] - Start serial check
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No serial file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0.9494411)] - Serial check failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (4.7194)] - Steam check ok!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create new DLC Platform for STEAM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 692080 'Battlestar Galactica Deadlock: Reinforcement Pack' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 726560 'Battlestar Galactica Deadlock: The Broken Alliance' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 879240 'Battlestar Galactica Deadlock: Anabasis' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1001150 'Battlestar Galactica Deadlock: Sin & Sacrifice' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1083890 'Battlestar Galactica Deadlock: Resurrection' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1143820 'Battlestar Galactica Deadlock: Ghost Fleet Offensive' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StartUp:StartUp:StartUp (4.727845)] - E:\SteamLibrary\steamapps\common\Battlestar Galactica Deadlock\BSG.exe
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[XboxLiveAPI:XboxLiveAPI:XboxLiveAPI (4.728673)] - Destroying XboxLiveAPI 8494
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (4.793164)] - Loading config file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (4.79428)] - Config file was found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (4.801921)] - Input device is 'MouseAndKeyboard'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnReadGraphicsSettings : Success = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply graphics settings, preset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Getting auth ticket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Got auth ticket of size 270. Begining auth session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] BeginAuthSession result: k_EBeginAuthSessionResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 3] - Platform set to DFFEDICDMFE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1083890 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
Scene was unloaded : _startup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 1.028900 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (11.68443)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1001150 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CinematicsTracker:CinematicsTracker:CinematicsTracker (11.86517)] - Loaded 2 cinematics
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was '_startup'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 18139.
Total: 6.359800 ms (FindLiveObjects: 0.693100 ms CreateObjectMapping: 0.250000 ms MarkObjects: 5.386100 ms  DeleteObjects: 0.030100 ms)

New Xbox 360 Controller
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.04937)] - Success : True  Slot 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.14662)] - Success : True  Slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.27683)] - Success : True  Slot 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (13.34791)] - Success : True  Slot 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (13.39596)] - Success : True  Slot 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (13.51304)] - Success : True  Slot 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (13.68716)] - Success : True  Slot 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (13.75447)] - Success : True  Slot 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (13.86008)] - Success : True  Slot 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (13.918)] - Success : True  Slot 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (14.01199)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (14.01208)] - LoadingScreen:CanFadeBackIn()
JCGEBHEHOGH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (14.01964)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (14.01985)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 879240 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 692080 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 726560 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (14.08463)] - Achievement platform initialised
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1143820 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198027650902, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198027650902
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_played=409
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_won=281
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - enemy_destroyed=2044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - friendly_lost=20473
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_caused=295751.6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_received=209912.2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - xp=18155
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_lost=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_highscore=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198027650902, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198027650902
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 47b0 -> priority: 1 
  Thread -> id: 47b4 -> priority: 1 
  Thread -> id: 47b8 -> priority: 1 
  Thread -> id: 47bc -> priority: 1 
[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_played=409
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_won=281
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - enemy_destroyed=2044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - friendly_lost=20473
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_caused=295751.6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_received=209912.2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - xp=18155
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_lost=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_highscore=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:LatestNewsPanel:LatestNewsPanel (14.40322)] - Retrieved news: [
{"Headline":"'Ghost Fleet Offensive' is out now!","Detail":"Take the fight to the Cylons behind enemies lines in the 10-mission story campaign. New ships include the Orion and the Defender. Click to learn more", "URL":"https://store.steampowered.com/app/1143820/Battlestar_Galactica_Deadlock_Ghost_Fleet_Offensive/"},
{"Headline":"The Fleet Admiral Update is available now.","Detail":"The latest free update includes a new difficulty setting, improved officer portraits, and a lot more. Click to see the full change list.", "URL":"https://steamcommunity.com/games/544610/announcements/detail/1690476459108571059"},
{"Headline":"Dev Diary #24 - Ghost Fleet Offensive","Detail":"The latest Dev Diary has details about the new Cylon ship and munitions in the Ghost Fleet Offensive expansion. Click for more.", "URL":"https://t.co/YLGoBFdv7A"},
{"Headline":"Join our Discord","Detail":"Looking for a multiplayer game? Need advice on surviving Anabasis? Join our Discord community!","URL":"https://discord.gg/y8U5SWx"},
]




 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:LatestNewsPanel:LatestNewsPanel (14.41036)] - Write complete (latest_news.txt). Success=True. Errorcode=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (14.41197)] - Achievement platform ready, and has 26 achievements
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (14.41678)] - AchievementManager started ok
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (14.46038)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (120.7589)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (120.7598)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (121.2774)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Scene was unloaded : main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 11.548800 ms

Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 5276.
Total: 8.797500 ms (FindLiveObjects: 0.343400 ms CreateObjectMapping: 0.174400 ms MarkObjects: 3.678900 ms  DeleteObjects: 4.600300 ms)

RefMan:Clear has 3 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (121.4126)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 5245.
Total: 6.103100 ms (FindLiveObjects: 0.508000 ms CreateObjectMapping: 0.263200 ms MarkObjects: 4.396600 ms  DeleteObjects: 0.934600 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (121.4748)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.274500 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'main_menu_02'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (124.9904)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (124.9904)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 6458] - connected is False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 6458] - Connecting to master server
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Connected with version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 6458] - subscribing to events
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (125.0008)] - Set context to MPSetupConnecting (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (125.0022)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (125.0023)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 18555.
Total: 11.362100 ms (FindLiveObjects: 1.471700 ms CreateObjectMapping: 0.455100 ms MarkObjects: 9.294500 ms  DeleteObjects: 0.140300 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (125.0366)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (125.0569)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Connected to Photon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

[NetworkGameManager 6543] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 6544] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Show landing (Current context is MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (126.5818)] - Set context to MPSetupLanding (from MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextConnecting (126.5819)] - Exit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 6544] - Room list updated. There are 0 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 24670.
Total: 13.725800 ms (FindLiveObjects: 1.142200 ms CreateObjectMapping: 0.383600 ms MarkObjects: 12.168800 ms  DeleteObjects: 0.030600 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (126.9911)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24671.
Total: 13.095300 ms (FindLiveObjects: 1.224300 ms CreateObjectMapping: 0.410900 ms MarkObjects: 11.441400 ms  DeleteObjects: 0.018000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (127.5909)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (148.7771)] - Set context to MPPublicLobby (from MPSetupLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (148.7948)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (150.6251)] - Set context to MPFleetEdit (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (153.3588)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (153.3922)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.8435)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.8592)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.8763)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.892)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.9097)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.925)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.9428)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.9584)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.9774)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (154.9917)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.01)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.0251)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.0429)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.0587)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.0762)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.0921)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.1096)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.1247)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.1429)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.1587)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.1766)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.9097)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.9253)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.959)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (155.9917)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.0116)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.0431)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.0597)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.0919)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.1246)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.1427)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.1761)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.1921)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.2246)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.4584)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.4919)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.5097)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.5431)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.5763)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.6095)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.625)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.6582)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.6917)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.7249)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (156.7585)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 13583] - Room list updated. There are 0 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (364.7418)] - Set context to MPPublicLobby (from MPFleetEdit)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (364.7504)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (366.0253)] - Set context to MPFleetEdit (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (434.9776)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (443.0095)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (443.0586)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (449.7339)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (453.4083)] - Set context to MPPublicLobby (from MPFleetEdit)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (453.4171)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (457.8928)] - Set context to MPPracticeInitial (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (463.5927)] - Set context to MPPractice (from MPPracticeInitial)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (478.3441)] - Transition to scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (478.3442)] - Start transition to battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 27480] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 27480] - Disconnected from Photon! bye!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (478.8755)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 38.260700 ms

Unloading 2637 unused Assets to reduce memory usage. Loaded Objects now: 6613.
Total: 18.656800 ms (FindLiveObjects: 1.237400 ms CreateObjectMapping: 0.337400 ms MarkObjects: 10.050000 ms  DeleteObjects: 7.031300 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (479.0276)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 14.366500 ms (FindLiveObjects: 0.587500 ms CreateObjectMapping: 0.233700 ms MarkObjects: 13.535100 ms  DeleteObjects: 0.009900 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (479.0741)] - Load scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.564300 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 26 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (482.0019)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (482.0598)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProMovieCapture] Init plugin version: 3.6.8 (script v3.6.8) with GPU NVIDIA GeForce GTX 1070 Direct3D 11.0 [level 11.1]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (483.8344)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (484.036)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (486.1327)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (486.1508)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (487.3606)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (487.4774)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (487.4774)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (487.4984)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'  (487.4988)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 99838.
Total: 68.536500 ms (FindLiveObjects: 4.939200 ms CreateObjectMapping: 4.317000 ms MarkObjects: 59.187500 ms  DeleteObjects: 0.092100 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (487.8633)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 101026.
Total: 78.260700 ms (FindLiveObjects: 4.722000 ms CreateObjectMapping: 5.620700 ms MarkObjects: 67.771300 ms  DeleteObjects: 0.146200 ms)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (487.9601)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset battle_shared (489.2112)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (489.2112)] - >> Load environment 'skirmish1_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

[Managers & Data-Battle:BattleManager:BattleManager (490.3667)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 0 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.3726)] - Generating environment
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.3795)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.3848)] - Sun initialised (direction = (1.0, 0.4, 0.0), range = 0.595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.3901)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.3905)] - There are 1 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.3906)] - New planet of type Sun
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.4049)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.4051)] - Setting AI target bias to Weakest
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.4051)] - Player team is 0. Fleet Id is 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.4355)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490.4493)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylontalon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylontalon (491.1248)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylontalon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (492.2771)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (492.9917)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (492.9918)] - LoadingScreen:CanFadeBackIn()
ONHHIHGCCKO:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (493.0075)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (493.0076)] - LoadingScreen:CanFadeBackIn()
BattleManager:LFJJONNHJOM()
ONHHIHGCCKO:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (493.0077)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (493.0101)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (493.3419)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 6)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 157456.
Total: 123.564400 ms (FindLiveObjects: 7.516700 ms CreateObjectMapping: 6.134500 ms MarkObjects: 109.805900 ms  DeleteObjects: 0.106500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (494.0274)] - Begin FTL for CylonSupportTalon_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (494.0432)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (497.0096)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (497.013)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (497.0237)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (497.0247)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (497.0355)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (497.0676)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (497.0677)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0001:CylonBomber_0006:ShipProjection (497.0732)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonScorpionSentry_0003:CylonSentryScorpion_0007:ShipProjection (497.0737)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (497.0739)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (504.9586)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'ShipFocusCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (515.5468)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (518.6261)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (520.0916)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (521.9384)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (526.0068)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (526.0094)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (526.0096)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (526.0107)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0005 (131079) - LaunchFighters
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0000 (131073) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (526.011)] - After
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - LaunchFighters
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (526.0267)] - Invoke Simulation coroutine at 503.9802
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (526.0282)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (538.0651)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (538.0651)] - Combat report: Total Hits 0. Total Misses 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (538.0652)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (538.0737)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (538.0786)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (538.0793)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (538.0931)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (538.0931)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (538.0994)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (540.1761)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (540.1796)] - initial Target is: CylonSupportTalon_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (541.261)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (542.9948)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (542.9978)] - initial Target is: CylonSupportTalon_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (543.7762)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (545.7435)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (546.9426)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (554.2568)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (554.2589)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (554.259)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (554.2591)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonScorpionSentry_0003 (131080) - MoveToLocation
CylonBomberSquadron_0001 (131074) - Bomb
CylonSupportTalon_0000 (131073) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (554.2592)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - TargetEnemy
CylonBomberSquadron_0001 (131074) - Bomb
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (554.2723)] - Invoke Simulation coroutine at 532.2314
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (554.2863)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (566.3098)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (566.3098)] - Combat report: Total Hits 0. Total Misses 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (566.3099)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (566.3239)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (566.3287)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (566.3294)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (566.3438)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (566.3439)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (566.3502)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (573.6089)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (574.7917)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (580.9891)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (580.9912)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (580.9913)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (580.9913)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (580.9915)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (581.0045)] - Invoke Simulation coroutine at 558.9641
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (581.0046)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (593.0256)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (593.0256)] - Combat report: Total Hits 6. Total Misses 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (593.0257)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (593.0417)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (593.0463)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (593.047)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (593.0626)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (593.0627)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (593.0686)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (601.4597)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (602.5418)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (604.6934)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (606.5762)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (609.5041)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (609.5061)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (609.5062)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (609.5064)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonScorpionSentry_0003 (131080) - MoveToLocation
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (609.5066)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (609.5195)] - Invoke Simulation coroutine at 587.4798
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (609.5196)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_0024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (621.5438)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (621.5438)] - Combat report: Total Hits 89. Total Misses 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (621.5601)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (621.5635)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (621.5676)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (621.5682)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (621.5804)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (621.5805)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (621.5861)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (623.5095)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (624.8442)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (627.7941)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (637.6393)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (637.6474)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (637.6475)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (637.6476)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonScorpionSentry_0003 (131080) - MoveToLocation
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonBomberSquadron_0001 (131074) - AutoFire
CylonBomberSquadron_0001 (131074) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (637.6477)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonBomberSquadron_0001 (131074) - AutoFire
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonBomberSquadron_0001 (131074) - RecallFighters
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (637.662)] - Invoke Simulation coroutine at 615.6138
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (637.6622)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (649.6929)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (649.6929)] - Combat report: Total Hits 159. Total Misses 124
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (649.693)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (649.712)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (649.7162)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (649.7169)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (649.7292)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (649.7294)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (649.735)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (650.7934)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (652.5421)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (665.2402)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (665.2421)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (665.2422)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (665.2422)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonScorpionSentry_0003 (131080) - MoveToLocation
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (665.2423)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (665.256)] - Invoke Simulation coroutine at 643.2153
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (665.2561)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (677.2767)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (677.2767)] - Combat report: Total Hits 261. Total Misses 175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (677.2768)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (677.2928)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (677.2977)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (677.2985)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (677.3138)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (677.314)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (677.3228)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (679.0588)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (681.1429)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (682.1599)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (682.1629)] - initial Target is: CylonSupportTalon_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (684.011)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (694.7738)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (694.7816)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (694.7816)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (694.7817)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonScorpionSentry_0003 (131080) - MoveToLocation
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0000 (131073) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (694.7817)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - TargetEnemy
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (694.7965)] - Invoke Simulation coroutine at 672.7485
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (694.8112)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (706.8432)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (706.8433)] - Combat report: Total Hits 323. Total Misses 245
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (706.8433)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (706.8575)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (706.8587)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (706.8593)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (706.8735)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (706.8737)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (706.8742)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (714.593)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (717.0593)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (717.9255)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (721.4236)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (721.4335)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (721.4336)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (721.4337)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - AutoFire
CylonSupportTalon_0000 (131073) - LaunchFighters
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (721.4338)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - AutoFire
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - LaunchFighters
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (721.4479)] - Invoke Simulation coroutine at 699.3982
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (721.4479)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (733.4767)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (733.4768)] - Combat report: Total Hits 425. Total Misses 274
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (733.4769)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (733.491)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (733.4925)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (733.4931)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (733.5109)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (733.511)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (733.5117)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (737.0758)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (737.0788)] - initial Target is: CylonSupportTalon_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (737.9441)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (741.7092)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (744.3918)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (749.4233)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (749.4252)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (749.4252)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (749.4254)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - FireMissiles
CylonBomberSquadron_0001 (131074) - Bomb
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (749.4254)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonBomberSquadron_0001 (131074) - Bomb
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (749.4384)] - Invoke Simulation coroutine at 727.3981
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (749.4385)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (761.4594)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (761.4595)] - Combat report: Total Hits 526. Total Misses 330
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (761.4737)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (761.477)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (761.4816)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (761.4823)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (761.4966)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (761.4967)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (761.5027)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (769.7266)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (771.0602)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (772.9927)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (775.7596)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (779.6736)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (779.6834)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (779.6835)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (779.6835)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (779.6836)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (779.6983)] - Invoke Simulation coroutine at 757.6481
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (779.6984)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_0002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_0004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (791.7273)] - Advancing phase. Current stage is CommandExecution. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (791.7274)] - Combat report: Total Hits 587. Total Misses 382
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (791.7274)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (791.741)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (791.7449)] - Advancing phase. Current stage is PrePlanning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (791.7455)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (791.7584)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (791.7585)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (791.7646)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (793.6269)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (796.2271)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (798.5421)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (807.4076)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (807.4185)] - Advancing phase. Current stage is Planning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (807.4185)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (807.4186)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - Repairs
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonBomberSquadron_0001 (131074) - AutoFire
CylonBomberSquadron_0001 (131074) - RecallFighters
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (807.4187)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonBomberSquadron_0001 (131074) - AutoFire
CylonSupportTalon_0005 (131079) - Repairs
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonBomberSquadron_0001 (131074) - RecallFighters
CylonSupportTalon_0005 (131079) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (807.4328)] - Invoke Simulation coroutine at 785.3815
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (807.4329)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (819.4598)] - Advancing phase. Current stage is CommandExecution. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (819.4598)] - Combat report: Total Hits 642. Total Misses 456
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (819.4599)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (819.4735)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (819.4748)] - Advancing phase. Current stage is PrePlanning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (819.4753)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (819.4926)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (819.4926)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (819.4933)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (822.5417)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (824.675)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (825.626)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (827.1745)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (834.0732)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (834.075)] - Advancing phase. Current stage is Planning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (834.0751)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (834.0752)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - Repairs
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - FireMissiles
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (834.0753)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - Repairs
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (834.0903)] - Invoke Simulation coroutine at 812.0481
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (834.1042)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (836.1434)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (836.1597)] - Dealing with a dead ship : CylonBomber_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (836.8747)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (836.8749)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (836.8923)] - Dealing with a dead ship : CylonBomber_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (836.8925)] - Dealing with a dead ship : CylonBomber_0002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (837.3081)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (837.3082)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (837.3255)] - Dealing with a dead ship : CylonBomber_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (837.3256)] - Dealing with a dead ship : CylonBomber_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846.1276)] - Advancing phase. Current stage is CommandExecution. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846.1277)] - Combat report: Total Hits 744. Total Misses 489
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846.1277)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (846.1407)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846.1453)] - Advancing phase. Current stage is PrePlanning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (846.146)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (846.16)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (846.1602)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846.1661)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (848.7598)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (852.6263)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (854.7594)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (856.2272)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (858.4906)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (858.4926)] - Advancing phase. Current stage is Planning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (858.4926)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (858.4927)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (858.4928)] - After
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0000 (131073) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (858.506)] - Invoke Simulation coroutine at 836.4635
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (858.5061)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870.5432)] - Advancing phase. Current stage is CommandExecution. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870.5433)] - Combat report: Total Hits 785. Total Misses 504
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870.5433)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (870.5594)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870.5668)] - Advancing phase. Current stage is PrePlanning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (870.5676)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (870.5824)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (870.5825)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870.5903)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (873.0587)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (875.3247)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (887.773)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (887.7748)] - Advancing phase. Current stage is Planning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (887.7749)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (887.775)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - Repairs
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (887.775)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - Repairs
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (887.789)] - Invoke Simulation coroutine at 865.7469
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (887.7891)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (899.8101)] - Advancing phase. Current stage is CommandExecution. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (899.8101)] - Combat report: Total Hits 812. Total Misses 512
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (899.8245)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (899.8273)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (899.8297)] - Advancing phase. Current stage is PrePlanning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (899.8302)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (899.841)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (899.8411)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (899.8441)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (902.5116)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (904.843)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (908.592)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (915.4581)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (915.46)] - Advancing phase. Current stage is Planning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (915.4601)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (915.4601)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - FireMissiles
CylonSupportTalon_0000 (131073) - LaunchFighters
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (915.4602)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonSupportTalon_0000 (131073) - LaunchFighters
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (915.4747)] - Invoke Simulation coroutine at 893.4313
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (915.4747)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (927.5093)] - Advancing phase. Current stage is CommandExecution. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (927.5094)] - Combat report: Total Hits 812. Total Misses 512
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (927.5095)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (927.5252)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (927.5264)] - Advancing phase. Current stage is PrePlanning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (927.527)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (927.5425)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (927.5426)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (927.5433)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (930.6091)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (930.6121)] - initial Target is: CylonSupportTalon_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (931.5591)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (936.1249)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (938.4927)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (940.8063)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (940.8084)] - Advancing phase. Current stage is Planning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (940.8085)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (940.8086)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonScorpionSentry_0003 (131080) - RecallFighters
CylonBomberSquadron_0001 (131074) - Bomb
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (940.8087)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonBomberSquadron_0001 (131074) - Bomb
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (940.8224)] - Invoke Simulation coroutine at 918.7805
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (940.8225)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (952.8438)] - Advancing phase. Current stage is CommandExecution. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (952.8439)] - Combat report: Total Hits 812. Total Misses 512
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (952.8439)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (952.8583)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (952.863)] - Advancing phase. Current stage is PrePlanning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (952.8638)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (952.8781)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (952.8781)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (952.8842)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (971.227)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (972.1753)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (975.3245)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (975.334)] - Advancing phase. Current stage is Planning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (975.3341)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (975.3342)] - Before
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonScorpionSentry_0003 (131080) - RecallFighters
CylonSupportTalon_0000 (131073) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (975.3343)] - After
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - ChangeSubsystemPower
CylonSupportTalon_0005 (131079) - TargetEnemy
CylonScorpionSentry_0003 (131080) - AutoFire
CylonSupportTalon_0000 (131073) - MoveToLocation
CylonSupportTalon_0005 (131079) - MoveToLocation
CylonScorpionSentry_0003 (131080) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (975.3489)] - Invoke Simulation coroutine at 953.2976
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (975.3632)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (979.8978)] - Dealing with a dead ship : CylonSupportTalon_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Succeeded. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (987.3988)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1001.816)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1001.816)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1002.343)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 6)
Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylontalon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylontalon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 117.569200 ms

Unloading 40907 unused Assets to reduce memory usage. Loaded Objects now: 7127.
Total: 134.233600 ms (FindLiveObjects: 43.628000 ms CreateObjectMapping: 4.890500 ms MarkObjects: 20.488800 ms  DeleteObjects: 65.225300 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1002.977)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7083.
Total: 21.757600 ms (FindLiveObjects: 0.950200 ms CreateObjectMapping: 0.254100 ms MarkObjects: 20.539400 ms  DeleteObjects: 0.013300 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1003.04)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.425600 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1004.147)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1004.147)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58396] - connected is False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58396] - Connecting to master server
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Connected with version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58396] - subscribing to events
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1004.15)] - Set context to MPSetupConnecting (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1004.15)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1004.15)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 18928.
Total: 24.770200 ms (FindLiveObjects: 2.358100 ms CreateObjectMapping: 0.836600 ms MarkObjects: 21.388700 ms  DeleteObjects: 0.186200 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (1004.179)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1004.205)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25043.
Total: 25.189900 ms (FindLiveObjects: 1.769300 ms CreateObjectMapping: 0.411700 ms MarkObjects: 22.976900 ms  DeleteObjects: 0.031500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Connected to Photon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1005.29)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25044.
Total: 24.510700 ms (FindLiveObjects: 1.788500 ms CreateObjectMapping: 0.491600 ms MarkObjects: 22.207800 ms  DeleteObjects: 0.022300 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58471] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58483] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Show landing (Current context is MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1005.792)] - Set context to MPSetupLanding (from MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextConnecting (1005.792)] - Exit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58483] - Room list updated. There are 0 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1005.89)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1048.691)] - Set context to MPFleetEdit (from MPSetupLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1067.857)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1067.908)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1068.557)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1070.124)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1070.157)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1070.308)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1070.375)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (1070.458)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (1119.787)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1168.424)] - Set context to MPPublicLobby (from MPFleetEdit)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (1168.444)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1169.275)] - Set context to MPCreateMatch (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 68517] - Creating a room, UID of creator = 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1173.728)] - Set context to MPWaitCreatedGame (from MPCreateMatch)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 68528] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 68587] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Created a room '160e9f88-177e-4e6a-9160-a345530529f3'. Waiting for opponent
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 68587] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 68587] - Joined a room '160e9f88-177e-4e6a-9160-a345530529f3'. Player count is 1. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69308] - A new player has joined the room! Mad_Shell  Player count is 2. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1186.911)] - Set context to MPPreGame (from MPWaitCreatedGame)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Player has joined a photon room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69308] - ELO for player 0 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69308] - Match type is Casual
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69308] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69308] - ELO for player 1 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69486] - Player 2 sent there fleet : {"PlayerCreated":false,"FleetId":2,"Name":"Colonial Fleet\r","Faction":0,"FleetShips":[{"ShipType":2,"Name":"Aura\r","ShipPosition":{"x":-5.528229,"y":45.62061,"z":-7.50531},"FTLCooldownTimer":100,"ShipId":17,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[0,0,2],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":2,"Name":"Rhea\r","ShipPosition":{"x":-4.266689,"y":0.0,"z":-6.160422},"FTLCooldownTimer":100,"ShipId":18,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[0,0,2],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69486] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 69486] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 70980] - Sending fleet to other player(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 70980] - Player 1 sent there fleet : {"PlayerCreated":false,"FleetId":1,"Name":"test","Faction":1,"FleetShips":[{"ShipType":118,"Name":"Lisbon\r","ShipPosition":{"x":0.0,"y":0.0,"z":0.0},"FTLCooldownTimer":100,"ShipId":232,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[110,110],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":118,"Name":"Pamir\r","ShipPosition":{"x":-150.0033,"y":0.0,"z":0.1527081},"FTLCooldownTimer":100,"ShipId":233,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[107,107],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 70980] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 70980] - Starting the battle (MultiplayerSkirmish_PvP)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 70980] - Found fleet 'fleet0'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 70980] - Found fleet 'fleet1'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1215.133)] - Start transition to battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 70993] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1215.624)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 28.775100 ms

Unloading 2614 unused Assets to reduce memory usage. Loaded Objects now: 6963.
Total: 28.542600 ms (FindLiveObjects: 1.715000 ms CreateObjectMapping: 0.605000 ms MarkObjects: 20.236600 ms  DeleteObjects: 5.985200 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1215.793)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6945.
Total: 20.802800 ms (FindLiveObjects: 0.983000 ms CreateObjectMapping: 0.302000 ms MarkObjects: 19.505800 ms  DeleteObjects: 0.011400 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1215.839)] - Load scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.575100 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 26 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1217.858)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (1217.911)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (1219.367)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (1219.587)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (1221.541)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (1221.561)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 93475.
Total: 70.426500 ms (FindLiveObjects: 4.480300 ms CreateObjectMapping: 4.702700 ms MarkObjects: 61.109300 ms  DeleteObjects: 0.133000 ms)

[Managers & Data-Battle:BattleManager:BattleManager (1223.025)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (1223.145)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (1223.145)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1223.154)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'  (1223.155)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1223.251)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100451.
Total: 91.787300 ms (FindLiveObjects: 6.806000 ms CreateObjectMapping: 4.511000 ms MarkObjects: 80.389900 ms  DeleteObjects: 0.079800 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (1223.451)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset battle_shared (1224.697)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1224.698)] - >> Load environment 'skirmish1_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

[Managers & Data-Battle:BattleManager:BattleManager (1225.853)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 2 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.853)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.86)] - Sun initialised (direction = (1.0, 0.4, 0.0), range = 0.595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.865)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.865)] - There are 1 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.865)] - New planet of type Sun
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.885)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.885)] - Setting AI target bias to None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.885)] - Player team is 0. Fleet Id is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (1225.89)] - Connecting to chat...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.917)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1225.945)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylongorgon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (1226.284)] - Chat state has changed to 'ConnectedToNameServer'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (1226.525)] - Chat state has changed to 'Authenticated'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chat Debug Info: Received your UserID from server. Updating local value to: SgtZdog
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (1227.092)] - Chat state has changed to 'ConnectedToFrontEnd'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (1227.092)] - Chat connected, subscribing to channel...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylongorgon (1227.093)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylongorgon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (1227.782)] - Chat Channel '160e9f88-177e-4e6a-9160-a345530529f3' connected to. Opening window...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialatlus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialatlus (1230.041)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialvipermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (1233.436)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71404] - Photon Event 'ShipSpawned' from 1 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71404] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71404] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71433] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71730] - Photon Event 'ShipSpawned' from 2 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1239.073)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1239.073)] - LoadingScreen:CanFadeBackIn()
BattleManager:LFJJONNHJOM()
BattleManager:BeginFTL()
NetworkedGameManager:RPC_BeginFTL()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EANDNKMFJOE:IKFHOJLBPKG(Hashtable, Int32)
EANDNKMFJOE:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, OENBNONHBHG, Boolean, Object[])
CBIFPCNHLMI:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, Boolean, Object[])
PhotonView:RPC(String, CAFPMEPBAOL, Object[])
NetworkedGameManager:MKGCPOIHKEE(Byte, Object, Int32)
CBIFPCNHLMI:IKBLIDIMJAF(Byte, Object, Int32)
EANDNKMFJOE:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1239.073)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (1239.075)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71730] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71730] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 71733] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1239.424)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 9)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 227285.
Total: 215.047000 ms (FindLiveObjects: 12.043300 ms CreateObjectMapping: 7.171700 ms MarkObjects: 195.511200 ms  DeleteObjects: 0.319900 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1240.108)] - Begin FTL for CylonSupportGorgon_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1240.208)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1241.108)] - Begin FTL for ColonialCarrierAtlas_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1242.107)] - Begin FTL for ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1243.108)] - Begin FTL for CylonSupportGorgon_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1246.092)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1246.092)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1246.107)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1246.107)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1246.108)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1246.128)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1246.128)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0001:CylonBomber_0018:ShipProjection (1246.129)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0003:CylonBomber_0019:ShipProjection (1246.129)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonScorpionSentry_0005:CylonSentryScorpion_0020:ShipProjection (1246.13)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonScorpionSentry_0007:CylonSentryScorpion_0021:ShipProjection (1246.13)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0009:ColonialFighterViperMk1_0022:ShipProjection (1246.13)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0011:ColonialFighterViperMk1_0023:ShipProjection (1246.13)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0013:ColonialUtilityRaptor_0024:ShipProjection (1246.131)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0015:ColonialFighterViperMk1_0025:ShipProjection (1246.131)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0017:ColonialFighterViperMk1_0026:ShipProjection (1246.131)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0019:ColonialUtilityRaptor_0027:ShipProjection (1246.131)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1246.134)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 72143] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 72143] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 72146] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 72149] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 72149] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 72153] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1259.993)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1264.103)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1267.392)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1268.84)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 73503] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 73503] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 73503] - Got a list of 2 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 73503] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 73503] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 73507] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1274.892)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'ShipFocusCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1284.809)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1288.756)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1290.158)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1291.743)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1299.874)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1304.594)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.607)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - SendBattleCommandList from 1. 4343 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - Got a list of 20 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - Player 1 : Sent 18 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.631)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75638] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75651] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75651] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75652] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75652] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75652] - ProcessBattleCommands will process 20 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.841)] - Processing Posture and Subsystem Power commands. Coumt is 20
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - Processing MP commands. Count is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (2146.8, 45.6, -1392.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - End position of path for ColonialCarrierAtlas_0012 is (2146.8, 45.6, -1392.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (2145.5, 0.0, -1391.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - End position of path for ColonialCarrierAtlas_0035 is (2145.5, 0.0, -1391.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (728.2, -28.2, -1160.5) when it should be (728.6, -28.2, -1160.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (745.5, -28.2, -1024.4) when it should be (745.5, -28.2, -1024.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1304.842)] - Processing complete. Commands for simulation : 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1304.843)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1304.843)] - Before
CylonSupportGorgon_0000 (131073) - LaunchFighters
CylonSupportGorgon_0000 (131073) - LaunchFighters
CylonSupportGorgon_0009 (131084) - LaunchFighters
CylonSupportGorgon_0009 (131084) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1304.843)] - After
CylonSupportGorgon_0000 (131073) - LaunchFighters
CylonSupportGorgon_0000 (131073) - LaunchFighters
CylonSupportGorgon_0009 (131084) - LaunchFighters
CylonSupportGorgon_0009 (131084) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1304.859)] - Invoke Simulation coroutine at 1273.122
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75655] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75655] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75655] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75658] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75663] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75663] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 75669] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1316.893)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1316.893)] - Combat report: Total Hits 812. Total Misses 513
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1316.893)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1316.905)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1316.908)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1316.908)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1316.93)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1316.931)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1316.932)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 76386] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 76386] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 76388] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 76499] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 76499] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 76507] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1324.041)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1327.841)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1332.225)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1332.492)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1334.274)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1338.891)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1338.895)] - initial Target is: ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1340.495)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1346.591)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1348.706)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1351.945)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1351.949)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78475] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78475] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78475] - SendBattleCommandList from 1. 2897 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78475] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78475] - Got a list of 12 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78475] - Player 1 : Sent 12 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1351.95)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78485] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78485] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78487] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78993] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78993] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78993] - Got a list of 14 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78993] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78993] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78994] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78994] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78994] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78994] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 78996] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79004] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79004] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79004] - ProcessBattleCommands will process 14 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - Processing Posture and Subsystem Power commands. Coumt is 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - Processing MP commands. Count is 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (964.5, -77.9, -1220.2) when it should be (964.6, -77.9, -1219.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (982.1, -77.9, -1082.5) when it should be (982.1, -77.9, -1082.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (2046.0, 45.6, -1385.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - End position of path for ColonialCarrierAtlas_0012 is (2046.8, 45.6, -1385.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (2043.8, 0.0, -1383.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - End position of path for ColonialCarrierAtlas_0035 is (2043.8, 0.0, -1383.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1360.74)] - Processing complete. Commands for simulation : 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1360.74)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1360.741)] - Before
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0005 (131085) - MoveToLocation
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - MoveToLocation
CylonBomberSquadron_0003 (131075) - Bomb
CylonBomberSquadron_0001 (131074) - Bomb

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1360.741)] - After
CylonBomberSquadron_0001 (131074) - Bomb
CylonBomberSquadron_0003 (131075) - Bomb
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0005 (131085) - MoveToLocation
CylonScorpionSentry_0007 (131086) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1360.758)] - Invoke Simulation coroutine at 1329.022
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79008] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79008] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79015] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79021] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79021] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79027] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1372.793)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1372.793)] - Combat report: Total Hits 812. Total Misses 513
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1372.813)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1372.816)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1372.818)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1372.818)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1372.841)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1372.841)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1372.842)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79739] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79739] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79743] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79850] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79850] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 79853] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1380.907)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1383.391)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1428.563)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1428.574)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83071] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83071] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83071] - SendBattleCommandList from 1. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83071] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83071] - Got a list of 2 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83071] - Player 1 : Sent 2 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1428.574)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83081] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83081] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83084] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83970] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83970] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83970] - Got a list of 4 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83970] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83970] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83971] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83971] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83971] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83971] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83977] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83986] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83986] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83986] - ProcessBattleCommands will process 4 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.807)] - Processing Posture and Subsystem Power commands. Coumt is 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.807)] - Processing MP commands. Count is 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.807)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (1203.2, -127.5, -1268.9) when it should be (1203.1, -127.5, -1269.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.807)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (1220.8, -127.5, -1131.4) when it should be (1220.7, -127.5, -1131.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.807)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1950.1, 45.6, -1378.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.808)] - End position of path for ColonialCarrierAtlas_0012 is (1950.1, 45.6, -1378.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.808)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1948.8, 0.0, -1377.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.808)] - End position of path for ColonialCarrierAtlas_0035 is (1948.8, 0.0, -1377.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1443.808)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1443.808)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1443.808)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1443.808)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1443.825)] - Invoke Simulation coroutine at 1412.09
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83990] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83990] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83993] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83996] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 83996] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 84000] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1455.857)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1455.858)] - Combat report: Total Hits 812. Total Misses 513
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1455.878)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1455.881)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1455.883)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1455.884)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1455.903)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1455.903)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1455.905)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 84719] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 84719] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 84721] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 84830] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 84830] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 84834] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1459.706)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1459.71)] - initial Target is: ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1462.443)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1467.441)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85458] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85458] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85458] - Got a list of 2 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85458] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85458] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85461] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1469.574)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1475.428)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.432)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - SendBattleCommandList from 1. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - Got a list of 6 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - Player 1 : Sent 4 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.433)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85880] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85890] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85890] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85890] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85890] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85890] - ProcessBattleCommands will process 6 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - Processing Posture and Subsystem Power commands. Coumt is 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - Processing MP commands. Count is 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1853.5, 45.6, -1371.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - End position of path for ColonialCarrierAtlas_0012 is (1853.5, 45.6, -1371.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1853.8, 0.0, -1370.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - End position of path for ColonialCarrierAtlas_0035 is (1853.8, 0.0, -1370.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (1266.5, -177.2, -1105.9) when it should be (1266.7, -177.2, -1105.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1475.574)] - Processing complete. Commands for simulation : 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1475.574)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1475.575)] - Before
CylonScorpionSentry_0007 (131086) - TargetEnemy
CylonScorpionSentry_0005 (131085) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1475.575)] - After
CylonScorpionSentry_0005 (131085) - TargetEnemy
CylonScorpionSentry_0007 (131086) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1475.59)] - Invoke Simulation coroutine at 1443.856
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85898] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85898] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85898] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85901] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85901] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85901] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 85906] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1487.614)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1487.614)] - Combat report: Total Hits 818. Total Misses 517
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1487.614)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1487.625)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1487.63)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1487.631)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1487.646)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1487.646)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1487.655)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 86623] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 86623] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 86626] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 86735] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 86735] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 86739] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1497.56)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1499.693)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 87570] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 87570] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 87570] - Got a list of 2 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 87570] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 87570] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 87574] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1507.16)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1511.844)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1511.848)] - initial Target is: ColonialCarrierAtlas_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1513.178)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1521.765)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.767)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - SendBattleCommandList from 1. 2013 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - Got a list of 10 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - Player 1 : Sent 8 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.788)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88657] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88666] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88666] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88666] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88666] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88666] - ProcessBattleCommands will process 10 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.926)] - Processing Posture and Subsystem Power commands. Coumt is 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.926)] - Processing MP commands. Count is 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.926)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1756.9, 45.6, -1364.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.926)] - End position of path for ColonialCarrierAtlas_0012 is (1756.9, 45.6, -1364.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.927)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1758.7, 0.0, -1363.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.927)] - End position of path for ColonialCarrierAtlas_0035 is (1758.7, 0.0, -1363.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.927)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (1231.0, -226.8, -1192.4) when it should be (1231.0, -226.8, -1192.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.927)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (1249.6, -226.8, -1055.9) when it should be (1249.6, -226.8, -1055.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1521.927)] - Processing complete. Commands for simulation : 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1521.927)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1521.927)] - Before
CylonBomberSquadron_0001 (131074) - AutoFire
CylonBomberSquadron_0001 (131074) - RecallFighters
CylonBomberSquadron_0003 (131075) - AutoFire
CylonBomberSquadron_0003 (131075) - RecallFighters
CylonScorpionSentry_0007 (131086) - FireMissiles
CylonScorpionSentry_0005 (131085) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1521.927)] - After
CylonBomberSquadron_0001 (131074) - AutoFire
CylonBomberSquadron_0003 (131075) - AutoFire
CylonBomberSquadron_0001 (131074) - RecallFighters
CylonBomberSquadron_0003 (131075) - RecallFighters
CylonScorpionSentry_0005 (131085) - FireMissiles
CylonScorpionSentry_0007 (131086) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1521.943)] - Invoke Simulation coroutine at 1490.209
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88669] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88669] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88669] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88674] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88680] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88680] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 88683] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1533.976)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1533.976)] - Combat report: Total Hits 837. Total Misses 552
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1533.976)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1533.991)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1533.995)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1533.996)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1534.01)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1534.01)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1534.018)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 89401] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 89401] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 89413] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 89515] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 89515] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 89517] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1539.191)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1540.575)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1544.328)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1544.333)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90008] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90008] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90008] - SendBattleCommandList from 1. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90008] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90008] - Got a list of 2 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90008] - Player 1 : Sent 2 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1544.334)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90018] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90018] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90021] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90391] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90391] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90391] - Got a list of 4 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90391] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90391] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90392] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90392] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90392] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90392] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90394] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90404] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90404] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90404] - ProcessBattleCommands will process 4 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.908)] - Processing Posture and Subsystem Power commands. Coumt is 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.908)] - Processing MP commands. Count is 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.908)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (1178.2, -276.5, -1192.5) when it should be (1178.2, -276.5, -1192.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.909)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (1196.8, -276.5, -1055.1) when it should be (1196.8, -276.5, -1055.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.909)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1715.9, 0.0, -1358.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.909)] - End position of path for ColonialCarrierAtlas_0035 is (1715.9, 0.0, -1358.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.909)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1713.7, 45.6, -1359.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.909)] - End position of path for ColonialCarrierAtlas_0012 is (1713.7, 45.6, -1359.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1550.909)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1550.909)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1550.91)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1550.91)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1550.926)] - Invoke Simulation coroutine at 1519.191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90407] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90407] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90412] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90415] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90415] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 90419] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1562.959)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1562.959)] - Combat report: Total Hits 872. Total Misses 595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1562.959)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1562.974)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1562.979)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1562.98)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1562.996)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1562.996)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1563.004)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 91138] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 91138] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 91140] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 91254] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 91254] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 91256] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 92892] - SendBattleCommandList from 2. 1933 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 92892] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 92892] - Got a list of 8 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 92893] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 92893] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 92897] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1604.109)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1604.113)] - initial Target is: CylonSupportGorgon_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1606.076)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1606.086)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1610.709)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1611.992)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1614.945)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1614.949)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - SendBattleCommandList from 1. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - Got a list of 12 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - Player 1 : Sent 4 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1614.971)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94244] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94253] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94253] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94253] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94253] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94253] - ProcessBattleCommands will process 12 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - Processing Posture and Subsystem Power commands. Coumt is 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - Processing MP commands. Count is 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1673.8, 0.0, -1350.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - End position of path for ColonialCarrierAtlas_0035 is (1673.8, 0.0, -1350.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1672.3, 45.6, -1352.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - End position of path for ColonialCarrierAtlas_0012 is (1672.3, 45.6, -1352.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (1160.6, -326.1, -1242.3) when it should be (1160.6, -326.1, -1242.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (1178.4, -326.1, -1104.6) when it should be (1178.4, -326.1, -1104.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1615.109)] - Processing complete. Commands for simulation : 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1615.109)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1615.11)] - Before
ColonialCarrierAtlas_0035 (131115) - LaunchFighters
ColonialCarrierAtlas_0035 (131115) - LaunchFighters
ColonialCarrierAtlas_0035 (131115) - LaunchFighters
ColonialCarrierAtlas_0012 (131089) - LaunchFighters
ColonialCarrierAtlas_0012 (131089) - LaunchFighters
ColonialCarrierAtlas_0012 (131089) - LaunchFighters
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0005 (131085) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1615.11)] - After
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0005 (131085) - RecallFighters
ColonialCarrierAtlas_0012 (131089) - LaunchFighters
ColonialCarrierAtlas_0012 (131089) - LaunchFighters
ColonialCarrierAtlas_0012 (131089) - LaunchFighters
ColonialCarrierAtlas_0035 (131115) - LaunchFighters
ColonialCarrierAtlas_0035 (131115) - LaunchFighters
ColonialCarrierAtlas_0035 (131115) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1615.126)] - Invoke Simulation coroutine at 1583.391
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94258] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94258] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94258] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94262] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94263] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94263] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94268] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1627.16)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1627.16)] - Combat report: Total Hits 904. Total Misses 644
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1627.16)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1627.173)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1627.175)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1627.175)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1627.19)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1627.19)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1627.192)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94987] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94987] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 94990] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 95106] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 95106] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 95107] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1636.86)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1636.863)] - initial Target is: ColonialCarrierAtlas_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1638.326)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1638.775)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1638.778)] - initial Target is: CylonSupportGorgon_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1642.342)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1642.351)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1652.107)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1654.173)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1657.909)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1658.261)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96949] - SendBattleCommandList from 2. 4343 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96949] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96949] - Got a list of 18 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96950] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96950] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96952] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1660.479)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.491)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - SendBattleCommandList from 1. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - Got a list of 24 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - Player 1 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.492)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96973] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96982] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96982] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96982] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96982] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96982] - ProcessBattleCommands will process 24 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.625)] - Processing Posture and Subsystem Power commands. Coumt is 24
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.625)] - Processing MP commands. Count is 22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.625)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1603.9, -19.3, -1306.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.625)] - End position of path for ColonialCarrierAtlas_0035 is (1603.9, -19.3, -1306.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.625)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1601.9, 26.3, -1306.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.626)] - End position of path for ColonialCarrierAtlas_0012 is (1601.9, 26.3, -1306.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.626)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (1028.1, -375.8, -1446.5) when it should be (1028.1, -375.8, -1446.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.626)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (1045.9, -375.8, -1308.8) when it should be (1045.9, -375.8, -1308.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1660.626)] - Processing complete. Commands for simulation : 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1660.626)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1660.626)] - Before
ColonialRaptorSquadron_0013 (131092) - TargetEnemy
ColonialRaptorSquadron_0013 (131092) - FightersAttack
ColonialViperMk1Squadron_0009 (131090) - TargetEnemy
ColonialViperMk1Squadron_0009 (131090) - FightersAttack
ColonialViperMk1Squadron_0011 (131091) - TargetEnemy
ColonialViperMk1Squadron_0011 (131091) - FightersAttack
ColonialRaptorSquadron_0019 (131118) - TargetEnemy
ColonialRaptorSquadron_0019 (131118) - FightersAttack
ColonialViperMk1Squadron_0015 (131116) - TargetEnemy
ColonialViperMk1Squadron_0015 (131116) - FightersAttack
ColonialViperMk1Squadron_0017 (131117) - TargetEnemy
ColonialViperMk1Squadron_0017 (131117) - FightersAttack
ColonialCarrierAtlas_0035 (131115) - TargetEnemy
ColonialCarrierAtlas_0012 (131089) - TargetEnemy
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - RecallFighters
CylonSupportGorgon_0000 (131073) - LaunchFighters
CylonSupportGorgon_0000 (131073) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1660.626)] - After
CylonScorpionSentry_0007 (131086) - AutoFire
ColonialCarrierAtlas_0012 (131089) - TargetEnemy
ColonialViperMk1Squadron_0009 (131090) - TargetEnemy
ColonialViperMk1Squadron_0011 (131091) - TargetEnemy
ColonialRaptorSquadron_0013 (131092) - TargetEnemy
ColonialCarrierAtlas_0035 (131115) - TargetEnemy
ColonialViperMk1Squadron_0015 (131116) - TargetEnemy
ColonialViperMk1Squadron_0017 (131117) - TargetEnemy
ColonialRaptorSquadron_0019 (131118) - TargetEnemy
ColonialViperMk1Squadron_0009 (131090) - FightersAttack
ColonialViperMk1Squadron_0011 (131091) - FightersAttack
ColonialRaptorSquadron_0013 (131092) - FightersAttack
ColonialViperMk1Squadron_0015 (131116) - FightersAttack
ColonialViperMk1Squadron_0017 (131117) - FightersAttack
ColonialRaptorSquadron_0019 (131118) - FightersAttack
CylonSupportGorgon_0000 (131073) - LaunchFighters
CylonSupportGorgon_0000 (131073) - LaunchFighters
CylonScorpionSentry_0007 (131086) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1660.643)] - Invoke Simulation coroutine at 1628.907
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96985] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96985] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96985] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96990] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96992] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96992] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 96999] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1672.675)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1672.675)] - Combat report: Total Hits 905. Total Misses 671
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1672.675)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1672.69)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1672.695)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1672.696)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1672.712)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1672.712)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1672.717)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 97720] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 97720] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 97723] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 97829] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 97829] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 97838] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1678.208)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1678.211)] - initial Target is: ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1679.66)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1682.192)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1686.175)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1689.294)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1693.806)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1696.774)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1696.778)] - initial Target is: ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 99572] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 99572] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 99572] - Got a list of 2 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 99572] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 99572] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 99575] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1707.177)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1708.375)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1710.941)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1713.324)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1713.328)] - initial Target is: ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1717.377)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1721.23)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.235)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - SendBattleCommandList from 1. 4343 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - Got a list of 20 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - Player 1 : Sent 18 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.257)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100609] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100618] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100618] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100618] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100618] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100618] - ProcessBattleCommands will process 20 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.392)] - Processing Posture and Subsystem Power commands. Coumt is 20
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.392)] - Processing MP commands. Count is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.392)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1537.6, -38.6, -1256.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.393)] - End position of path for ColonialCarrierAtlas_0035 is (1537.6, -38.6, -1256.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.393)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1535.6, 7.0, -1256.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.393)] - End position of path for ColonialCarrierAtlas_0012 is (1535.6, 7.0, -1256.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.393)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (790.6, -326.2, -1500.5) when it should be (790.6, -326.2, -1500.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.393)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (808.4, -326.2, -1362.7) when it should be (808.4, -326.2, -1362.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1721.393)] - Processing complete. Commands for simulation : 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1721.393)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1721.394)] - Before
CylonBomberSquadron_0001 (131074) - Bomb
CylonBomberSquadron_0003 (131075) - Bomb
CylonSupportGorgon_0000 (131073) - TargetEnemy
CylonSupportGorgon_0009 (131084) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1721.394)] - After
CylonSupportGorgon_0000 (131073) - TargetEnemy
CylonBomberSquadron_0001 (131074) - Bomb
CylonBomberSquadron_0003 (131075) - Bomb
CylonSupportGorgon_0009 (131084) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1721.411)] - Invoke Simulation coroutine at 1689.675
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100623] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100623] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100623] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100630] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100630] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100630] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 100636] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1733.442)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1733.442)] - Combat report: Total Hits 1006. Total Misses 757
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1733.442)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1733.459)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1733.461)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1733.461)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1733.475)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1733.475)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1733.477)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101354] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101354] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101356] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101466] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101466] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101470] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1737.791)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1740.591)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1744.429)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1744.434)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101998] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101998] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101998] - SendBattleCommandList from 1. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101998] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101998] - Got a list of 2 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 101998] - Player 1 : Sent 2 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1744.435)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102009] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102009] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102012] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102489] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102489] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102489] - Got a list of 6 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102489] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102489] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102490] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102490] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102490] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102490] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102493] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102498] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102498] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102498] - ProcessBattleCommands will process 6 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.741)] - Processing Posture and Subsystem Power commands. Coumt is 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.741)] - Processing MP commands. Count is 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.741)] - The movement commmand for ship 'CylonSupportGorgon_0000' has an end point of (547.2, -375.8, -1491.7) when it should be (547.2, -375.8, -1491.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.741)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (565.0, -375.8, -1354.2) when it should be (565.0, -375.8, -1353.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.741)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1395.5, -52.2, -1242.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.742)] - End position of path for ColonialCarrierAtlas_0035 is (1396.7, -52.2, -1242.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.742)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1393.5, -6.6, -1243.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.742)] - End position of path for ColonialCarrierAtlas_0012 is (1394.7, -6.6, -1242.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1752.742)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1752.742)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1752.742)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1752.742)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1752.759)] - Invoke Simulation coroutine at 1721.024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102507] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102507] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102510] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102510] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102510] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 102516] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1756.793)] - Dealing with a dead ship : ColonialFighterViperMk1_0046
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1764.111)] - Dealing with a dead ship : ColonialFighterViperMk1_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1764.81)] - Advancing phase. Current stage is CommandExecution. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1764.81)] - Combat report: Total Hits 1379. Total Misses 866
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1764.81)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1764.84)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1764.842)] - Advancing phase. Current stage is PrePlanning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1764.843)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1764.865)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1764.865)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1764.867)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103143] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103143] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103145] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103243] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103243] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103249] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1774.273)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1776.192)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1777.44)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103881] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103881] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103881] - Got a list of 2 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103881] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103881] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1777.64)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 103884] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1780.359)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1784.358)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1786.374)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1787.673)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1790.707)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1796.742)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1805.33)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.334)] - Advancing phase. Current stage is Planning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - SendBattleCommandList from 1. 2415 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - Got a list of 12 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - Player 1 : Sent 10 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.358)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105542] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105551] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105551] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105551] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105551] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105551] - ProcessBattleCommands will process 12 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.493)] - Processing Posture and Subsystem Power commands. Coumt is 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.493)] - Processing MP commands. Count is 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.493)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1255.8, -63.6, -1257.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.494)] - End position of path for ColonialCarrierAtlas_0035 is (1255.8, -63.6, -1257.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.494)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1252.7, -18.0, -1257.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.494)] - End position of path for ColonialCarrierAtlas_0012 is (1253.9, -18.0, -1257.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.494)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (527.6, -380.5, -1317.5) when it should be (527.5, -380.5, -1317.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1805.494)] - Processing complete. Commands for simulation : 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1805.495)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1805.495)] - Before
CylonSupportGorgon_0000 (131073) - Repairs
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0005 (131085) - MoveToLocation
CylonBomberSquadron_0003 (131075) - AutoFire
CylonBomberSquadron_0003 (131075) - RecallFighters
CylonBomberSquadron_0001 (131074) - AutoFire
CylonBomberSquadron_0001 (131074) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1805.495)] - After
CylonSupportGorgon_0000 (131073) - Repairs
CylonBomberSquadron_0001 (131074) - AutoFire
CylonBomberSquadron_0003 (131075) - AutoFire
CylonScorpionSentry_0005 (131085) - AutoFire
CylonScorpionSentry_0005 (131085) - AutoFire
CylonBomberSquadron_0001 (131074) - RecallFighters
CylonBomberSquadron_0003 (131075) - RecallFighters
CylonScorpionSentry_0005 (131085) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1805.514)] - Invoke Simulation coroutine at 1773.776
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105555] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105555] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105555] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105560] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105566] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105566] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 105568] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1811.078)] - Dealing with a dead ship : CylonSupportGorgon_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1811.725)] - Dealing with a dead ship : ColonialFighterViperMk1_0055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1817.544)] - Advancing phase. Current stage is CommandExecution. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1817.544)] - Combat report: Total Hits 1722. Total Misses 1058
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1817.544)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1817.556)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1817.558)] - Advancing phase. Current stage is PrePlanning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1817.559)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1817.573)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1817.573)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1817.574)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 106172] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 106172] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 106175] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 106286] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 106286] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 106289] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 107426] - SendBattleCommandList from 2. 4343 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 107426] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 107426] - Got a list of 18 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 107427] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 107427] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 107432] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1842.224)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1843.074)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1844.257)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1845.825)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1855.678)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.68)] - Advancing phase. Current stage is Planning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - SendBattleCommandList from 1. 246 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - Got a list of 19 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - Player 1 : Sent 1 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.681)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108448] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108457] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108457] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108458] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108458] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108458] - ProcessBattleCommands will process 19 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.824)] - Processing Posture and Subsystem Power commands. Coumt is 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.824)] - Processing MP commands. Count is 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.824)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1176.6, -75.0, -1230.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.824)] - End position of path for ColonialCarrierAtlas_0035 is (1176.6, -75.0, -1230.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.824)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1174.5, -29.4, -1231.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.825)] - End position of path for ColonialCarrierAtlas_0012 is (1174.5, -29.4, -1231.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.825)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (556.7, -382.3, -1273.9) when it should be (557.1, -382.3, -1273.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1855.825)] - Processing complete. Commands for simulation : 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1855.825)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1855.825)] - Before
ColonialViperMk1Squadron_0009 (131090) - TargetEnemy
ColonialViperMk1Squadron_0009 (131090) - FightersAttack
ColonialRaptorSquadron_0013 (131092) - TargetEnemy
ColonialRaptorSquadron_0013 (131092) - FightersAttack
ColonialViperMk1Squadron_0015 (131116) - TargetEnemy
ColonialViperMk1Squadron_0015 (131116) - FightersAttack
ColonialRaptorSquadron_0019 (131118) - TargetEnemy
ColonialRaptorSquadron_0019 (131118) - FightersAttack
ColonialViperMk1Squadron_0011 (131091) - TargetEnemy
ColonialViperMk1Squadron_0011 (131091) - FightersAttack
ColonialViperMk1Squadron_0017 (131117) - TargetEnemy
ColonialViperMk1Squadron_0017 (131117) - FightersAttack
ColonialCarrierAtlas_0035 (131115) - TargetEnemy
ColonialCarrierAtlas_0012 (131089) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1855.825)] - After
ColonialCarrierAtlas_0012 (131089) - TargetEnemy
ColonialViperMk1Squadron_0009 (131090) - TargetEnemy
ColonialViperMk1Squadron_0011 (131091) - TargetEnemy
ColonialRaptorSquadron_0013 (131092) - TargetEnemy
ColonialCarrierAtlas_0035 (131115) - TargetEnemy
ColonialViperMk1Squadron_0015 (131116) - TargetEnemy
ColonialViperMk1Squadron_0017 (131117) - TargetEnemy
ColonialRaptorSquadron_0019 (131118) - TargetEnemy
ColonialViperMk1Squadron_0009 (131090) - FightersAttack
ColonialViperMk1Squadron_0011 (131091) - FightersAttack
ColonialRaptorSquadron_0013 (131092) - FightersAttack
ColonialViperMk1Squadron_0015 (131116) - FightersAttack
ColonialViperMk1Squadron_0017 (131117) - FightersAttack
ColonialRaptorSquadron_0019 (131118) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1855.842)] - Invoke Simulation coroutine at 1824.106
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108458] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108462] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108462] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108468] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108468] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108468] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 108472] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1867.874)] - Advancing phase. Current stage is CommandExecution. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1867.874)] - Combat report: Total Hits 2019. Total Misses 1139
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1867.897)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1867.9)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1867.906)] - Advancing phase. Current stage is PrePlanning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1867.906)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1867.921)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1867.922)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1867.929)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109193] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109193] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109197] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109304] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109304] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109306] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1872.875)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1872.879)] - initial Target is: ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1875.342)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1875.76)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1875.764)] - initial Target is: ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1877.595)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109897] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109897] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109897] - Got a list of 4 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109897] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109897] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 109908] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1884.13)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.131)] - Advancing phase. Current stage is Planning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - SendBattleCommandList from 1. 768 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - Got a list of 7 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - Player 1 : Sent 3 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.132)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110152] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110162] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110162] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110162] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110162] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110162] - ProcessBattleCommands will process 7 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.274)] - Processing Posture and Subsystem Power commands. Coumt is 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.274)] - Processing MP commands. Count is 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.274)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1113.4, -75.0, -1184.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.274)] - End position of path for ColonialCarrierAtlas_0035 is (1113.4, -75.0, -1184.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.274)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1110.4, -29.4, -1185.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.274)] - End position of path for ColonialCarrierAtlas_0012 is (1110.4, -29.4, -1185.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1884.274)] - Processing complete. Commands for simulation : 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1884.275)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1884.275)] - Before
ColonialCarrierAtlas_0012 (131089) - TargetEnemy
ColonialCarrierAtlas_0035 (131115) - TargetEnemy
CylonScorpionSentry_0005 (131085) - FireMissiles
CylonScorpionSentry_0005 (131085) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1884.275)] - After
CylonScorpionSentry_0005 (131085) - TargetEnemy
ColonialCarrierAtlas_0012 (131089) - TargetEnemy
ColonialCarrierAtlas_0035 (131115) - TargetEnemy
CylonScorpionSentry_0005 (131085) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1884.292)] - Invoke Simulation coroutine at 1852.556
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110165] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110165] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110165] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110167] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110173] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110173] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110177] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1886.44)] - Dealing with a dead ship : ColonialCarrierAtlas_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1894.108)] - Dealing with a dead ship : ColonialFighterViperMk1_0052
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1896.325)] - Advancing phase. Current stage is CommandExecution. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1896.325)] - Combat report: Total Hits 2256. Total Misses 1191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1896.325)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1896.34)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1896.342)] - Advancing phase. Current stage is PrePlanning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1896.343)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1896.363)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1896.363)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1896.365)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110894] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110894] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 110897] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111007] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111007] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111009] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1908.958)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1910.091)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111985] - SendBattleCommandList from 2. 728 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111985] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111985] - Got a list of 3 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111985] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111985] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 111990] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1919.058)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1919.062)] - initial Target is: CylonSupportGorgon_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1920.293)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1920.302)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1927.592)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1930.091)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1943.876)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1943.883)] - initial Target is: ColonialCarrierAtlas_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1944.924)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1949.279)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.281)] - Advancing phase. Current stage is Planning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - SendBattleCommandList from 1. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - Got a list of 9 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - Player 1 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.304)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114057] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114066] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114066] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114066] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114066] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114066] - ProcessBattleCommands will process 9 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - Processing Posture and Subsystem Power commands. Coumt is 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - Processing MP commands. Count is 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1089.4, -75.0, -1166.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - End position of path for ColonialCarrierAtlas_0035 is (1089.7, -75.0, -1166.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (1048.3, -48.7, -1129.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - End position of path for ColonialCarrierAtlas_0012 is (1048.3, -48.7, -1129.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (627.2, -374.7, -1197.6) when it should be (627.2, -374.7, -1197.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1949.442)] - Processing complete. Commands for simulation : 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1949.442)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1949.443)] - Before
ColonialCarrierAtlas_0012 (131089) - TargetEnemy
CylonScorpionSentry_0007 (131086) - AutoFire
CylonScorpionSentry_0007 (131086) - MoveToLocation
CylonBomberSquadron_0001 (131074) - AutoFire
CylonBomberSquadron_0001 (131074) - TurnaroundRepair
CylonScorpionSentry_0005 (131085) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1949.443)] - After
CylonBomberSquadron_0001 (131074) - AutoFire
CylonScorpionSentry_0005 (131085) - TargetEnemy
CylonScorpionSentry_0007 (131086) - AutoFire
ColonialCarrierAtlas_0012 (131089) - TargetEnemy
CylonBomberSquadron_0001 (131074) - TurnaroundRepair
CylonScorpionSentry_0007 (131086) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1949.459)] - Invoke Simulation coroutine at 1917.724
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114068] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114068] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114068] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114071] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114075] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114075] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114080] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1959.24)] - Dealing with a dead ship : ColonialFighterViperMk1_0047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1961.493)] - Advancing phase. Current stage is CommandExecution. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1961.493)] - Combat report: Total Hits 2552. Total Misses 1244
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1961.493)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1961.506)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1961.512)] - Advancing phase. Current stage is PrePlanning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1961.513)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1961.529)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1961.529)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1961.539)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114743] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114743] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114750] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114854] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114854] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 114857] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1966.225)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1966.228)] - initial Target is: ColonialCarrierAtlas_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1967.108)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 115892] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 115892] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 115892] - Got a list of 2 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 115892] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 115892] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 115895] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1984.04)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1985.591)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1986.273)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1988.64)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1992.173)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1993.691)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1999.382)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.399)] - Advancing phase. Current stage is Planning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - SendBattleCommandList from 1. 768 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - Got a list of 5 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - Player 1 : Sent 3 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.399)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117000] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117010] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117010] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117010] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117010] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117010] - ProcessBattleCommands will process 5 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.54)] - Processing Posture and Subsystem Power commands. Coumt is 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.54)] - Processing MP commands. Count is 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.54)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1059.0, -75.0, -1121.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.54)] - End position of path for ColonialCarrierAtlas_0035 is (1058.9, -75.0, -1121.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.54)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (979.2, -68.1, -1082.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.541)] - End position of path for ColonialCarrierAtlas_0012 is (979.2, -68.1, -1082.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.541)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (551.4, -400.8, -1107.1) when it should be (550.4, -400.8, -1106.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1999.541)] - Processing complete. Commands for simulation : 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1999.541)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1999.541)] - Before
CylonSupportGorgon_0009 (131084) - Repairs
CylonScorpionSentry_0007 (131086) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1999.541)] - After
CylonSupportGorgon_0009 (131084) - Repairs
CylonScorpionSentry_0007 (131086) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1999.558)] - Invoke Simulation coroutine at 1967.822
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117013] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117013] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117013] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117016] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117020] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117020] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117023] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2011.609)] - Advancing phase. Current stage is CommandExecution. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2011.609)] - Combat report: Total Hits 2855. Total Misses 1311
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2011.63)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2011.641)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2011.647)] - Advancing phase. Current stage is PrePlanning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2011.648)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2011.665)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2011.665)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2011.675)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117651] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117651] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117652] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2012.773)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117752] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117752] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 117756] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2014.125)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2018.773)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2018.777)] - initial Target is: CylonSupportGorgon_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2019.824)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2019.833)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2024.99)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2024.994)] - initial Target is: ColonialCarrierAtlas_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2025.91)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2028.624)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2028.627)] - initial Target is: ColonialViperMk1Squadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 118737] - SendBattleCommandList from 2. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 118737] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 118737] - Got a list of 2 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 118737] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 118737] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 118744] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2030.609)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2043.395)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.405)] - Advancing phase. Current stage is Planning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - SendBattleCommandList from 1. 1250 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - Got a list of 7 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - Player 1 : Sent 5 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.406)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119533] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119546] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119546] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119546] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119546] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119546] - ProcessBattleCommands will process 7 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.607)] - Processing Posture and Subsystem Power commands. Coumt is 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.607)] - Processing MP commands. Count is 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.607)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0035' to (1060.2, -48.9, -1106.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.608)] - End position of path for ColonialCarrierAtlas_0035 is (1060.2, -48.9, -1106.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.608)] - Creating a movement path for remote ship 'ColonialCarrierAtlas_0012' to (922.1, -87.4, -1021.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.608)] - End position of path for ColonialCarrierAtlas_0012 is (922.1, -87.4, -1021.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.608)] - The movement commmand for ship 'CylonSupportGorgon_0009' has an end point of (532.7, -422.9, -1058.1) when it should be (532.8, -422.9, -1057.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2043.608)] - Processing complete. Commands for simulation : 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2043.608)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2043.608)] - Before
CylonSupportGorgon_0009 (131084) - LaunchFighters
CylonScorpionSentry_0005 (131085) - FireMissiles
CylonScorpionSentry_0007 (131086) - TargetEnemy
CylonScorpionSentry_0005 (131085) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2043.609)] - After
CylonScorpionSentry_0005 (131085) - TargetEnemy
CylonScorpionSentry_0007 (131086) - TargetEnemy
CylonSupportGorgon_0009 (131084) - LaunchFighters
CylonScorpionSentry_0005 (131085) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2043.625)] - Invoke Simulation coroutine at 2011.89
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119550] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119550] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119550] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119554] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119556] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119556] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 119560] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2045.923)] - Dealing with a dead ship : ColonialFighterViperMk1_0053
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2046.741)] - Dealing with a dead ship : CylonSupportGorgon_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (2046.757)] - There are no more active capital ships
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Failed. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (2052.223)] - Could not find destroyed bark for ship CylonSentryScorpion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2052.24)] - Dealing with a dead ship : CylonSentryScorpion_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2052.24)] - Dealing with a dead ship : CylonScorpionSentry_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (2054.507)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2054.523)] - Dealing with a dead ship : CylonBomber_0008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 120214] - Leaving the room (160e9f88-177e-4e6a-9160-a345530529f3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (2054.776)] - Ships IN fleet 1 destroyed : 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (2054.776)] - Ships destroyed BY fleet 1 : 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 120214] - Waiting for the other player to leave the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2054.804)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125742] - A player 'Mad_Shell' has left the room. Count is now 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125752] - Other player has now left the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125752] - Completing battle. IsHost: True, Reconnecting: False, Dialog Visible: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125752] - Updating players stats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - saving stats to Steam servers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125753] - Current room has been left, exiting battle...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2147.206)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2147.206)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125762] - Left the room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - User stats stored result : k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2147.724)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialvipermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialvipermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylongorgon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylongorgon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 211.232000 ms

Unloading 41075 unused Assets to reduce memory usage. Loaded Objects now: 7203.
Total: 121.849700 ms (FindLiveObjects: 47.813400 ms CreateObjectMapping: 6.648000 ms MarkObjects: 34.905900 ms  DeleteObjects: 32.481800 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2148.477)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7155.
Total: 46.733600 ms (FindLiveObjects: 1.497600 ms CreateObjectMapping: 0.269800 ms MarkObjects: 44.946800 ms  DeleteObjects: 0.018500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2148.563)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125794] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125805] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125805] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.574700 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (2149.774)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (2149.774)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 125839] - connected is True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (2149.777)] - Set context to MPPublicLobby (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (2149.783)] - Updating room list with 1 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (2149.783)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2149.783)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2149.783)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 18999.
Total: 39.561500 ms (FindLiveObjects: 3.427900 ms CreateObjectMapping: 1.121400 ms MarkObjects: 34.796200 ms  DeleteObjects: 0.215100 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (2149.827)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (2149.854)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25114.
Total: 42.044800 ms (FindLiveObjects: 3.131800 ms CreateObjectMapping: 0.515800 ms MarkObjects: 38.362500 ms  DeleteObjects: 0.034000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2151.021)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25115.
Total: 40.612300 ms (FindLiveObjects: 2.588900 ms CreateObjectMapping: 0.662500 ms MarkObjects: 37.321700 ms  DeleteObjects: 0.038200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2151.638)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 126935] - Room list updated. There are 0 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (2168.355)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (2194.372)] - Set context to MPFleetEdit (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (2208.754)] - Set context to MPPublicLobby (from MPFleetEdit)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (2208.768)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (2209.887)] - Set context to MPCreateMatch (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130000] - Creating a room, UID of creator = 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (2219.755)] - Set context to MPWaitCreatedGame (from MPCreateMatch)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130009] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130063] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Created a room '57b8078a-eb59-41dd-9594-4b2b9f78a4fc'. Waiting for opponent
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130063] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130063] - Joined a room '57b8078a-eb59-41dd-9594-4b2b9f78a4fc'. Player count is 1. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130463] - A new player has joined the room! Mad_Shell  Player count is 2. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (2227.506)] - Set context to MPPreGame (from MPWaitCreatedGame)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Player has joined a photon room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130463] - ELO for player 0 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130463] - Match type is Casual
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130463] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130463] - ELO for player 1 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130715] - Player 2 sent there fleet : {"PlayerCreated":false,"FleetId":2,"Name":"Cylon 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
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130715] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 130715] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 131041] - Sending fleet to other player(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 131041] - Player 1 sent there fleet : {"PlayerCreated":false,"FleetId":1,"Name":"Annoy Garfield","Faction":1,"FleetShips":[{"ShipType":100,"Name":"Eurybia\r","ShipPosition":{"x":300.0,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":42,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[1,1],"ActiveSquadrons":[101,101,103],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":100,"Name":"Kern\r","ShipPosition":{"x":5.749573,"y":100.0,"z":-299.5791},"FTLCooldownTimer":100,"ShipId":43,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[1,1],"ActiveSquadrons":[101,101,103],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":100,"Name":"Theia\r","ShipPosition":{"x":-300.0,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":44,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[1,1],"ActiveSquadrons":[101,101,103],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":112,"Name":"Bakossi\r","ShipPosition":{"x":-300.0,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":45,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[3],"ActiveSquadrons":[110],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":112,"Name":"Sobek\r","ShipPosition":{"x":8.832458,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":46,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[3],"ActiveSquadrons":[110],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":112,"Name":"Tirana\r","ShipPosition":{"x":300.0,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":47,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[3],"ActiveSquadrons":[110],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":105,"Name":"Frankfort\r","ShipPosition":{"x":0.3995972,"y":100.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":48,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[24],"ActiveSquadrons":[],"SquadronGroupNumbers":[],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 131041] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 131041] - Starting the battle (MultiplayerSkirmish_PvP)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 131041] - Found fleet 'fleet0'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 131041] - Found fleet 'fleet1'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2237.602)] - Start transition to battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 131054] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2238.088)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 40.868900 ms

Unloading 2599 unused Assets to reduce memory usage. Loaded Objects now: 7025.
Total: 39.813600 ms (FindLiveObjects: 1.866400 ms CreateObjectMapping: 0.463200 ms MarkObjects: 29.936300 ms  DeleteObjects: 7.546800 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2238.3)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7007.
Total: 46.882800 ms (FindLiveObjects: 1.711300 ms CreateObjectMapping: 0.273100 ms MarkObjects: 44.870200 ms  DeleteObjects: 0.027200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2238.374)] - Load scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.559900 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 26 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2240.475)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (2240.527)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (2241.942)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (2242.151)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (2244.114)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (2244.133)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 93502.
Total: 79.716000 ms (FindLiveObjects: 5.055100 ms CreateObjectMapping: 4.395700 ms MarkObjects: 70.118800 ms  DeleteObjects: 0.145600 ms)

[Managers & Data-Battle:BattleManager:BattleManager (2245.512)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (2245.624)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (2245.624)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2245.627)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'  (2245.627)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2245.721)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100478.
Total: 102.375200 ms (FindLiveObjects: 7.914500 ms CreateObjectMapping: 5.991700 ms MarkObjects: 88.261700 ms  DeleteObjects: 0.206200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (2245.918)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset battle_shared (2247.145)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2247.145)] - >> Load environment 'skirmish9_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Ceiling') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor') is missing!
 
(Filename:  Line: 294)

[Managers & Data-Battle:BattleManager:BattleManager (2249.112)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 2 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.113)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.121)] - Sun initialised (direction = (-1.2, 1.6, -1.5), range = 0.504
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.128)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.128)] - There are 0 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.161)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.161)] - Setting AI target bias to None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.161)] - Player team is 0. Fleet Id is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (2249.162)] - Connecting to chat...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.193)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2249.233)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonbasestar
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (2249.563)] - Chat state has changed to 'ConnectedToNameServer'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (2249.824)] - Chat state has changed to 'Authenticated'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chat Debug Info: Received your UserID from server. Updating local value to: SgtZdog
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (2250.357)] - Chat state has changed to 'ConnectedToFrontEnd'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (2250.357)] - Chat connected, subscribing to channel...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (2250.523)] - Chat Channel '57b8078a-eb59-41dd-9594-4b2b9f78a4fc' connected to. Opening window...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonbasestar (2250.539)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonbasestar'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonphobos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonphobos (2257.956)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonnemesis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonnemesis (2259.99)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonnemesis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonargos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonargos (2260.74)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonargos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonmedusa
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonmedusa (2264.457)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonmedusa'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cyloncerberus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cyloncerberus (2265.858)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cyloncerberus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonraiderprototype'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cyloncerastes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cyloncerastes (2272.225)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylongorgon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylongorgon (2273.491)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylongorgon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (2274.116)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132401] - Photon Event 'ShipSpawned' from 1 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132401] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132401] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132406] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132813] - Photon Event 'ShipSpawned' from 2 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2281.141)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2281.141)] - LoadingScreen:CanFadeBackIn()
BattleManager:LFJJONNHJOM()
BattleManager:BeginFTL()
NetworkedGameManager:RPC_BeginFTL()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EANDNKMFJOE:IKFHOJLBPKG(Hashtable, Int32)
EANDNKMFJOE:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, OENBNONHBHG, Boolean, Object[])
CBIFPCNHLMI:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, Boolean, Object[])
PhotonView:RPC(String, CAFPMEPBAOL, Object[])
NetworkedGameManager:MKGCPOIHKEE(Byte, Object, Int32)
CBIFPCNHLMI:IKBLIDIMJAF(Byte, Object, Int32)
EANDNKMFJOE:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2281.141)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (2281.142)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132813] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132813] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 132832] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2282.239)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 13 Unused Serialized files (Serialized files now loaded: 15)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 323190.
Total: 374.233200 ms (FindLiveObjects: 17.252800 ms CreateObjectMapping: 9.384200 ms MarkObjects: 347.339300 ms  DeleteObjects: 0.256200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2282.973)] - Begin FTL for CylonCarrierCerberus_0222
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2283.171)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2283.972)] - Begin FTL for CylonCruiserPhobos_0105
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonCruiserPhobos_0105', because CapitalCanTargetSquadrons is set to true : 'CylonBomberSquadron_0019'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonCruiserPhobos_0105', because CapitalCanTargetSquadrons is set to true : 'CylonBomberSquadron_0019'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2284.972)] - Begin FTL for CylonBasestar_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0070', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0013'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0070', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0015'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0070', because CapitalCanTargetSquadrons is set to true : 'CylonWardriverSquadron_0017'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0070', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0013'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0070', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0015'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0070', because CapitalCanTargetSquadrons is set to true : 'CylonWardriverSquadron_0017'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2285.972)] - Begin FTL for CylonCruiserPhobos_0115
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonCruiserPhobos_0115', because CapitalCanTargetSquadrons is set to true : 'CylonBomberSquadron_0023'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonCruiserPhobos_0115', because CapitalCanTargetSquadrons is set to true : 'CylonBomberSquadron_0023'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2286.973)] - Begin FTL for CylonSupportNemesis_0120
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2287.972)] - Begin FTL for CylonBasestar_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0035', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0007'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0035', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0009'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0035', because CapitalCanTargetSquadrons is set to true : 'CylonWardriverSquadron_0011'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0035', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0007'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0035', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0009'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0035', because CapitalCanTargetSquadrons is set to true : 'CylonWardriverSquadron_0011'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2288.972)] - Begin FTL for CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2289.974)] - Begin FTL for CylonBasestar_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0000', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0001'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0000', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0003'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0000', because CapitalCanTargetSquadrons is set to true : 'CylonWardriverSquadron_0005'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0000', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0001'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0000', because CapitalCanTargetSquadrons is set to true : 'CylonRaiderMk1Squadron_0003'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonBasestar_0000', because CapitalCanTargetSquadrons is set to true : 'CylonWardriverSquadron_0005'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2290.973)] - Begin FTL for CylonSupportGorgon_0270
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2291.973)] - Begin FTL for CylonBasestarArgos_0121
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2292.973)] - Begin FTL for CylonMedusa_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2293.973)] - Begin FTL for CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2294.973)] - Begin FTL for CylonCruiserPhobos_0110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonCruiserPhobos_0110', because CapitalCanTargetSquadrons is set to true : 'CylonBomberSquadron_0021'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'CylonCruiserPhobos_0110', because CapitalCanTargetSquadrons is set to true : 'CylonBomberSquadron_0021'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2297.957)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2297.958)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2297.972)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2297.972)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2297.974)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2298.001)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2298.001)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0001:CylonRaiderMk1_0051:ShipProjection (2298.002)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0003:CylonRaiderMk1_0052:ShipProjection (2298.003)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0005:CylonUtilityWardriver_0053:ShipProjection (2298.003)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0007:CylonRaiderMk1_0054:ShipProjection (2298.004)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0009:CylonRaiderMk1_0055:ShipProjection (2298.004)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0011:CylonUtilityWardriver_0056:ShipProjection (2298.005)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0013:CylonRaiderMk1_0057:ShipProjection (2298.005)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0015:CylonRaiderMk1_0058:ShipProjection (2298.006)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0017:CylonUtilityWardriver_0059:ShipProjection (2298.006)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0019:CylonBomber_0060:ShipProjection (2298.007)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0021:CylonBomber_0061:ShipProjection (2298.007)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0023:CylonBomber_0062:ShipProjection (2298.008)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0025:CylonRaiderMk1_0063:ShipProjection (2298.008)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0027:CylonRaiderMk1_0064:ShipProjection (2298.009)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0029:CylonRaiderMk1_0065:ShipProjection (2298.009)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0031:CylonRaiderMk1_0066:ShipProjection (2298.01)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0033:CylonRaiderMk1_0067:ShipProjection (2298.01)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0035:CylonRaiderMk1_0068:ShipProjection (2298.01)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0037:CylonUtilityWardriver_0069:ShipProjection (2298.011)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0039:CylonRaiderMk1_0070:ShipProjection (2298.011)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0041:CylonRaiderMk1_0071:ShipProjection (2298.012)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderPrototypeSquadron_0043:CylonRaiderPrototype_0072:ShipProjection (2298.012)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0045:CylonUtilityWardriver_0073:ShipProjection (2298.013)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0047:CylonUtilityWardriver_0074:ShipProjection (2298.013)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0049:CylonUtilityWardriver_0075:ShipProjection (2298.014)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2298.016)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 133754] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 133754] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 133757] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 133765] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 133765] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 133769] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2301.125)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2302.106)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2314.206)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'ShipFocusCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2335.124)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2337.757)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2355.272)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2370.006)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2381.141)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2384.656)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2402.589)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2405.907)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2421.471)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2424.174)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2432.389)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2435.34)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2443.788)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2445.939)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2447.772)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2450.159)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2451.791)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2454.424)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2455.772)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2477.956)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144502] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144502] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144502] - SendBattleCommandList from 1. 13742 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144502] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144502] - Got a list of 57 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144502] - Player 1 : Sent 57 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2477.999)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144512] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144512] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144516] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144523] - SendBattleCommandList from 2. 10694 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144523] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144523] - Got a list of 101 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144523] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144523] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144524] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144524] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144524] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144524] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144526] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144535] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144535] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144535] - ProcessBattleCommands will process 101 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.524)] - Processing Posture and Subsystem Power commands. Coumt is 101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.524)] - Processing MP commands. Count is 32
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.524)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (388.2, 122.4, -1616.5) when it should be (388.2, 122.4, -1616.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.524)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (304.2, 122.4, -1321.7) when it should be (304.5, 122.4, -1322.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.524)] - The movement commmand for ship 'CylonCruiserPhobos_0115' has an end point of (1166.7, -44.8, -1768.5) when it should be (1166.7, -44.8, -1768.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.524)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1239.7, 168.6, -1425.4) when it should be (1239.7, 168.6, -1425.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.524)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2599.9, 111.8, -1632.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - End position of path for CylonBasestarArgos_0121 is (2599.6, 111.8, -1633.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2452.5, -26.6, -1436.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - End position of path for CylonMedusa_0170 is (2452.5, -26.6, -1437.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2670.5, 10.6, -1492.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - End position of path for CylonCarrierCerberus_0171 is (2670.5, 10.6, -1492.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2558.0, -21.3, -1712.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - End position of path for CylonCarrierCerberus_0222 is (2558.0, -21.3, -1712.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.525)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1812.2, 34.5, -1389.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.526)] - End position of path for CylonGunshipCerastes_0269 is (1812.2, 34.5, -1389.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.526)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2335.1, 55.3, -1441.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.526)] - End position of path for CylonSupportGorgon_0270 is (2335.1, 55.3, -1441.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2478.526)] - Processing complete. Commands for simulation : 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2478.526)] - Set context to Simulation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2478.527)] - Before
CylonBasestar_0035 (131111) - LaunchFighters
CylonBasestar_0035 (131111) - LaunchFighters
CylonBasestar_0035 (131111) - LaunchFighters
CylonBasestar_0070 (131149) - LaunchFighters
CylonBasestar_0070 (131149) - LaunchFighters
CylonBasestar_0070 (131149) - LaunchFighters
CylonBasestar_0000 (131073) - LaunchFighters
CylonBasestar_0000 (131073) - LaunchFighters
CylonBasestar_0000 (131073) - LaunchFighters
CylonMedusa_0170 (131258) - RSpam
CylonSupportGorgon_0270 (131365) - LaunchFighters
CylonSupportGorgon_0270 (131365) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonBasestarArgos_0121 (131206) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2478.527)] - After
CylonMedusa_0170 (131258) - RSpam
CylonBasestar_0000 (131073) - LaunchFighters
CylonBasestar_0000 (131073) - LaunchFighters
CylonBasestar_0000 (131073) - LaunchFighters
CylonBasestar_0035 (131111) - LaunchFighters
CylonBasestar_0035 (131111) - LaunchFighters
CylonBasestar_0035 (131111) - LaunchFighters
CylonBasestar_0070 (131149) - LaunchFighters
CylonBasestar_0070 (131149) - LaunchFighters
CylonBasestar_0070 (131149) - LaunchFighters
CylonBasestarArgos_0121 (131206) - LaunchFighters
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters
CylonSupportGorgon_0270 (131365) - LaunchFighters
CylonSupportGorgon_0270 (131365) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2478.553)] - Invoke Simulation coroutine at 2436.271
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144546] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144546] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144547] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144547] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144549] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 144551] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2490.612)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2490.612)] - Combat report: Total Hits 3060. Total Misses 1559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2490.613)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2490.622)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2490.627)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2490.629)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2490.653)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2490.653)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2490.658)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 145269] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 145269] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 145282] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 145381] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 145381] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 145384] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2498.074)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2503.574)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2507.571)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2510.224)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2512.123)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2526.307)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2529.425)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2532.122)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2535.158)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2535.164)] - initial Target is: CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2536.447)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2536.463)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2542.324)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2544.123)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2562.989)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2564.941)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2572.425)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2575.658)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2586.673)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2588.806)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2591.274)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2598.291)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2598.297)] - initial Target is: CylonBasestar_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2600.458)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2603.289)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2603.296)] - initial Target is: CylonBasestar_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2605.291)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2608.09)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2608.096)] - initial Target is: CylonBasestar_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2611.646)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2616.922)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2616.929)] - initial Target is: CylonBasestar_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2619.358)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2670.622)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156027] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156027] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156027] - SendBattleCommandList from 1. 12777 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156027] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156027] - Got a list of 52 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156027] - Player 1 : Sent 52 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2670.672)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156037] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156037] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156040] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156145] - SendBattleCommandList from 2. 5632 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156145] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156145] - Got a list of 75 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156145] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156145] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156146] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156146] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156146] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156146] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156149] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156156] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156156] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156156] - ProcessBattleCommands will process 75 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.824)] - Processing Posture and Subsystem Power commands. Coumt is 75
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.824)] - Processing MP commands. Count is 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.824)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (472.7, 144.8, -1637.1) when it should be (472.7, 144.8, -1637.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.824)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (387.9, 144.8, -1342.6) when it should be (388.7, 144.8, -1342.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.824)] - The movement commmand for ship 'CylonCruiserPhobos_0115' has an end point of (1371.3, -89.6, -1800.4) when it should be (1371.3, -89.6, -1800.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.824)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1587.5, 237.2, -1437.3) when it should be (1587.5, 237.2, -1437.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.824)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2973.7, 122.1, -1494.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.825)] - End position of path for CylonBasestarArgos_0121 is (2973.7, 122.1, -1494.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.825)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2482.1, 0.0, -1402.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.825)] - End position of path for CylonMedusa_0170 is (2481.7, 0.0, -1402.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.825)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2655.3, -12.2, -1468.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.825)] - End position of path for CylonCarrierCerberus_0171 is (2655.3, -12.2, -1468.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.825)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2546.0, -42.6, -1693.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.826)] - End position of path for CylonCarrierCerberus_0222 is (2546.2, -42.6, -1693.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.826)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1863.4, 77.9, -1503.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.826)] - End position of path for CylonGunshipCerastes_0269 is (1862.2, 77.9, -1503.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.826)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2375.1, 105.0, -1403.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.826)] - End position of path for CylonSupportGorgon_0270 is (2375.1, 105.0, -1403.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2672.826)] - Processing complete. Commands for simulation : 33
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2672.826)] - Set context to Simulation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2672.827)] - Before
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonWardriverSquadron_0017 (131152) - Jam
CylonWardriverSquadron_0011 (131114) - Jam
CylonWardriverSquadron_0005 (131076) - Jam
CylonWardriverSquadron_0005 (131076) - AutoFire
CylonWardriverSquadron_0005 (131076) - FighterDefend
CylonWardriverSquadron_0017 (131152) - AutoFire
CylonWardriverSquadron_0017 (131152) - FighterDefend
CylonRaiderMk1Squadron_0007 (131112) - AutoFire
CylonRaiderMk1Squadron_0007 (131112) - FighterDefend
CylonRaiderMk1Squadron_0001 (131074) - AutoFire
CylonRaiderMk1Squadron_0001 (131074) - FighterDefend
CylonRaiderMk1Squadron_0003 (131075) - AutoFire
CylonRaiderMk1Squadron_0003 (131075) - FighterDefend
CylonRaiderMk1Squadron_0009 (131113) - AutoFire
CylonRaiderMk1Squadron_0009 (131113) - FighterDefend
CylonRaiderMk1Squadron_0013 (131150) - AutoFire
CylonRaiderMk1Squadron_0013 (131150) - FighterDefend
CylonRaiderMk1Squadron_0015 (131151) - AutoFire
CylonRaiderMk1Squadron_0015 (131151) - FighterDefend
CylonWardriverSquadron_0011 (131114) - AutoFire
CylonWardriverSquadron_0011 (131114) - FighterDefend
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters
CylonBasestarArgos_0121 (131206) - LaunchFighters
CylonBasestarArgos_0121 (131206) - LaunchFighters
CylonGunshipCerastes_0269 (65863) - TargetEnemy
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2672.827)] - After
CylonWardriverSquadron_0005 (131076) - Jam
CylonWardriverSquadron_0011 (131114) - Jam
CylonWardriverSquadron_0017 (131152) - Jam
CylonGunshipCerastes_0269 (65863) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - AutoFire
CylonRaiderMk1Squadron_0003 (131075) - AutoFire
CylonWardriverSquadron_0005 (131076) - AutoFire
CylonRaiderMk1Squadron_0007 (131112) - AutoFire
CylonRaiderMk1Squadron_0009 (131113) - AutoFire
CylonWardriverSquadron_0011 (131114) - AutoFire
CylonRaiderMk1Squadron_0013 (131150) - AutoFire
CylonRaiderMk1Squadron_0015 (131151) - AutoFire
CylonWardriverSquadron_0017 (131152) - AutoFire
CylonRaiderMk1Squadron_0001 (131074) - FighterDefend
CylonRaiderMk1Squadron_0003 (131075) - FighterDefend
CylonWardriverSquadron_0005 (131076) - FighterDefend
CylonRaiderMk1Squadron_0007 (131112) - FighterDefend
CylonRaiderMk1Squadron_0009 (131113) - FighterDefend
CylonWardriverSquadron_0011 (131114) - FighterDefend
CylonRaiderMk1Squadron_0013 (131150) - FighterDefend
CylonRaiderMk1Squadron_0015 (131151) - FighterDefend
CylonWardriverSquadron_0017 (131152) - FighterDefend
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestarArgos_0121 (131206) - LaunchFighters
CylonBasestarArgos_0121 (131206) - LaunchFighters
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonCarrierCerberus_0171 (131259) - LaunchFighters
CylonCarrierCerberus_0222 (131314) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2672.855)] - Invoke Simulation coroutine at 2630.57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156162] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156162] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156164] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156167] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156167] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156171] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (2088.9, 33.6, -1616.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2684.912)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2684.912)] - Combat report: Total Hits 3277. Total Misses 1559
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2684.913)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2684.923)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2684.927)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2684.93)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2684.959)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2684.959)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2684.965)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156889] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156889] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 156893] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 157001] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 157001] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 157005] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2760.574)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2766.643)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2766.668)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2775.277)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2780.342)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2780.368)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2782.492)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2784.408)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2784.433)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2790.043)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2790.259)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2792.225)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2792.249)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2796.259)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2798.042)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2801.311)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2801.317)] - initial Target is: CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2804.164)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2804.181)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2812.144)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2817.578)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2820.741)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2820.956)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2823.523)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2828.974)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2834.392)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2837.257)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2837.457)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2839.624)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167544] - SendBattleCommandList from 2. 11938 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167544] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167544] - Got a list of 49 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167544] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167544] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167550] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2864.524)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2864.922)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167639] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167639] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167639] - SendBattleCommandList from 1. 3539 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167639] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167639] - Got a list of 63 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167639] - Player 1 : Sent 14 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2864.969)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167640] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167640] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167640] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167640] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167648] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167648] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167648] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167648] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167648] - ProcessBattleCommands will process 63 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - Processing Posture and Subsystem Power commands. Coumt is 63
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - Processing MP commands. Count is 52
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3081.7, 151.8, -1411.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - End position of path for CylonBasestarArgos_0121 is (3081.7, 151.8, -1411.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2567.4, 26.6, -1260.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - End position of path for CylonMedusa_0170 is (2567.4, 26.6, -1260.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2602.7, -35.0, -1363.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - End position of path for CylonCarrierCerberus_0171 is (2602.7, -35.0, -1363.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.107)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2509.2, -63.8, -1610.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.108)] - End position of path for CylonCarrierCerberus_0222 is (2509.2, -63.8, -1610.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.108)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1989.5, 104.7, -1520.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.108)] - End position of path for CylonGunshipCerastes_0269 is (1989.5, 104.7, -1520.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.108)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2541.9, 44.0, -1186.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.109)] - End position of path for CylonSupportGorgon_0270 is (2541.9, 44.0, -1186.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.109)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (466.9, 144.8, -1318.2) when it should be (466.9, 144.8, -1318.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.109)] - The movement commmand for ship 'CylonCruiserPhobos_0115' has an end point of (1578.1, -134.4, -1771.3) when it should be (1578.1, -134.4, -1771.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.109)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1595.0, 168.6, -1511.9) when it should be (1594.4, 168.6, -1512.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2865.109)] - Processing complete. Commands for simulation : 39
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2865.109)] - Set context to Simulation (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2865.143)] - Before
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonWardriverSquadron_0037 (131263) - Jam
CylonWardriverSquadron_0045 (131318) - Jam
CylonWardriverSquadron_0047 (131366) - Jam
CylonWardriverSquadron_0049 (131367) - Jam
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderMk1Squadron_0035 (131262) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131262) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonRaiderMk1Squadron_0033 (131261) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131261) - FightersAttack
CylonRaiderMk1Squadron_0031 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131260) - FightersAttack
CylonWardriverSquadron_0037 (131263) - TargetEnemy
CylonWardriverSquadron_0037 (131263) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonWardriverSquadron_0049 (131367) - TargetEnemy
CylonWardriverSquadron_0049 (131367) - FightersAttack
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonSupportNemesis_0120 (131205) - Hack
CylonCruiserPhobos_0110 (131193) - Hack
CylonCruiserPhobos_0115 (131199) - Hack
CylonCruiserPhobos_0110 (131193) - FireMissiles
CylonCruiserPhobos_0115 (131199) - FireMissiles
CylonCruiserPhobos_0105 (131187) - FireMissiles
CylonSupportNemesis_0120 (131205) - FireMissiles
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2865.143)] - After
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonCruiserPhobos_0110 (131193) - ChangeSubsystemPower
CylonWardriverSquadron_0037 (131263) - Jam
CylonWardriverSquadron_0045 (131318) - Jam
CylonWardriverSquadron_0047 (131366) - Jam
CylonWardriverSquadron_0049 (131367) - Jam
CylonCruiserPhobos_0110 (131193) - Hack
CylonCruiserPhobos_0115 (131199) - Hack
CylonSupportNemesis_0120 (131205) - Hack
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131261) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131262) - TargetEnemy
CylonWardriverSquadron_0037 (131263) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonWardriverSquadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderMk1Squadron_0031 (131260) - FightersAttack
CylonRaiderMk1Squadron_0033 (131261) - FightersAttack
CylonRaiderMk1Squadron_0035 (131262) - FightersAttack
CylonWardriverSquadron_0037 (131263) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonWardriverSquadron_0049 (131367) - FightersAttack
CylonCruiserPhobos_0105 (131187) - FireMissiles
CylonCruiserPhobos_0110 (131193) - FireMissiles
CylonCruiserPhobos_0115 (131199) - FireMissiles
CylonSupportNemesis_0120 (131205) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (2865.173)] - Invoke Simulation coroutine at 2822.853
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167649] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167649] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167649] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonCruiserPhobos_0115 - Initiating a hack attack against CylonGunshipCerastes_0269 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonSupportNemesis_0120 - Initiating a hack attack against CylonGunshipCerastes_0269 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167653] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167657] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167657] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 167662] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonCruiserPhobos_0110 - Initiating a hack attack against CylonGunshipCerastes_0269 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1647.1, 182.6, -1493.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (2150.1, 15.9, -1488.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonScrambler_0917
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (2876.84)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2876.858)] - Dealing with a dead ship : CylonRaiderMk1_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2877.249)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2877.249)] - Combat report: Total Hits 3478. Total Misses 1568
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2877.25)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2877.263)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2877.273)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2877.277)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2877.299)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (2877.299)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (2877.312)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 168341] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 168341] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 168343] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 168450] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 168450] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 168454] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2882.611)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2882.619)] - initial Target is: CylonRaiderMk1Squadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2884.311)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2888.692)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2888.698)] - initial Target is: CylonRaiderMk1Squadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2890.993)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2901.175)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2901.181)] - initial Target is: CylonRaiderMk1Squadron_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2903.243)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2905.659)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2905.665)] - initial Target is: CylonRaiderMk1Squadron_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2907.429)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2910.108)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (2910.114)] - initial Target is: CylonRaiderMk1Squadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2911.743)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2913.91)] - Set context to FunctionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2915.46)] - Set context to ChooseAction (from FunctionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2939.675)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2941.408)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2959.793)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2961.276)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2981.878)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (2984.227)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3011.792)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3021.156)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3027.927)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3031.791)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3031.815)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3047.276)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3047.292)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178484] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178484] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178484] - SendBattleCommandList from 1. 7235 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178484] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178484] - Got a list of 30 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178484] - Player 1 : Sent 30 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3047.341)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178493] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178493] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 178498] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179199] - SendBattleCommandList from 2. 6311 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179199] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179199] - Got a list of 56 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179199] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179199] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179200] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179200] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179200] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179200] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179202] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179210] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179210] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179210] - ProcessBattleCommands will process 56 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - Processing Posture and Subsystem Power commands. Coumt is 56
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - Processing MP commands. Count is 51
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (624.7, 167.2, -1656.5) when it should be (625.0, 167.2, -1657.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (540.5, 167.2, -1361.8) when it should be (540.9, 167.2, -1362.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - The movement commmand for ship 'CylonCruiserPhobos_0115' has an end point of (1784.9, -179.2, -1742.4) when it should be (1784.9, -179.2, -1742.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1541.4, 173.5, -1458.5) when it should be (1541.4, 173.5, -1458.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3183.1, 122.1, -1319.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - End position of path for CylonBasestarArgos_0121 is (3183.1, 122.1, -1319.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.441)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2522.4, 7.2, -1178.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - End position of path for CylonMedusa_0170 is (2523.1, 7.2, -1179.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2658.4, -57.9, -1261.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - End position of path for CylonCarrierCerberus_0171 is (2657.6, -57.9, -1261.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2563.5, -85.1, -1536.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - End position of path for CylonCarrierCerberus_0222 is (2563.5, -85.1, -1536.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (2017.1, 75.8, -1384.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - End position of path for CylonGunshipCerastes_0269 is (2017.1, 75.8, -1384.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.442)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2480.6, 100.9, -1086.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.443)] - End position of path for CylonSupportGorgon_0270 is (2480.6, 100.9, -1086.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3059.443)] - Processing complete. Commands for simulation : 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3059.443)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3059.443)] - Before
CylonWardriverSquadron_0017 (131152) - AutoFire
CylonWardriverSquadron_0017 (131152) - AutoFire
CylonWardriverSquadron_0017 (131152) - FighterDefend
CylonRaiderMk1Squadron_0013 (131150) - AutoFire
CylonRaiderMk1Squadron_0007 (131112) - AutoFire
CylonRaiderMk1Squadron_0003 (131075) - AutoFire
CylonRaiderMk1Squadron_0003 (131075) - FighterDefend
CylonRaiderMk1Squadron_0001 (131074) - AutoFire
CylonRaiderMk1Squadron_0001 (131074) - FighterDefend
CylonRaiderMk1Squadron_0007 (131112) - AutoFire
CylonRaiderMk1Squadron_0007 (131112) - FighterDefend
CylonRaiderMk1Squadron_0009 (131113) - AutoFire
CylonRaiderMk1Squadron_0009 (131113) - FighterDefend
CylonRaiderMk1Squadron_0013 (131150) - AutoFire
CylonRaiderMk1Squadron_0013 (131150) - FighterDefend
CylonRaiderMk1Squadron_0015 (131151) - AutoFire
CylonRaiderMk1Squadron_0015 (131151) - FighterDefend
CylonCruiserPhobos_0115 (131199) - Hack
CylonSupportGorgon_0270 (131365) - MachineLearningMatrix
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonWardriverSquadron_0049 (131367) - TargetEnemy
CylonWardriverSquadron_0049 (131367) - FightersAttack
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3059.443)] - After
CylonRaiderMk1Squadron_0001 (131074) - AutoFire
CylonRaiderMk1Squadron_0003 (131075) - AutoFire
CylonRaiderMk1Squadron_0007 (131112) - AutoFire
CylonRaiderMk1Squadron_0007 (131112) - AutoFire
CylonRaiderMk1Squadron_0009 (131113) - AutoFire
CylonRaiderMk1Squadron_0013 (131150) - AutoFire
CylonRaiderMk1Squadron_0013 (131150) - AutoFire
CylonRaiderMk1Squadron_0015 (131151) - AutoFire
CylonWardriverSquadron_0017 (131152) - AutoFire
CylonWardriverSquadron_0017 (131152) - AutoFire
CylonCruiserPhobos_0115 (131199) - Hack
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonWardriverSquadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FighterDefend
CylonRaiderMk1Squadron_0003 (131075) - FighterDefend
CylonRaiderMk1Squadron_0007 (131112) - FighterDefend
CylonRaiderMk1Squadron_0009 (131113) - FighterDefend
CylonRaiderMk1Squadron_0013 (131150) - FighterDefend
CylonRaiderMk1Squadron_0015 (131151) - FighterDefend
CylonWardriverSquadron_0017 (131152) - FighterDefend
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonWardriverSquadron_0049 (131367) - FightersAttack
CylonSupportGorgon_0270 (131365) - MachineLearningMatrix
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3059.475)] - Invoke Simulation coroutine at 3017.188
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonCruiserPhobos_0115 - Initiating a hack attack against CylonGunshipCerastes_0269 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179219] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179219] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179219] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179219] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179224] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179224] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1837.3, 145.5, -1462.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0928
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0927
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0458
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0458
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3071.544)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3071.544)] - Combat report: Total Hits 3538. Total Misses 1651
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3071.545)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3071.563)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3071.572)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3071.575)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3071.596)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3071.597)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3071.61)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179842] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179842] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179845] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179948] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179948] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 179953] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3132.094)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3134.427)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3160.937)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3162.76)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3162.767)] - initial Target is: CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3165.658)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3170.477)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3171.81)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3175.092)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3177.509)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3197.271)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3198.308)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3198.314)] - initial Target is: CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3200.976)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3203.963)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3203.971)] - initial Target is: CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3211.178)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3213.045)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3214.76)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3220.325)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3224.21)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3224.237)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3227.224)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3228.343)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3230.792)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3231.926)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3238.108)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3245.991)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3251.279)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3251.286)] - initial Target is: CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3251.543)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190574] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190574] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190574] - SendBattleCommandList from 1. 6833 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190574] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190574] - Got a list of 28 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190574] - Player 1 : Sent 28 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3251.597)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190585] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190585] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190588] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190696] - SendBattleCommandList from 2. 10649 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190696] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190696] - Got a list of 72 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190696] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190696] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190697] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190697] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190697] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190697] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190699] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190708] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190708] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190708] - ProcessBattleCommands will process 72 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.823)] - Processing Posture and Subsystem Power commands. Coumt is 72
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.823)] - Processing MP commands. Count is 50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.823)] - The movement commmand for ship 'CylonCruiserPhobos_0105' has an end point of (1825.9, -224.0, -1158.1) when it should be (1825.9, -224.0, -1158.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.823)] - The movement commmand for ship 'CylonCruiserPhobos_0115' has an end point of (1981.9, -224.0, -1673.4) when it should be (1981.9, -224.0, -1673.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.823)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1616.3, 104.9, -1459.9) when it should be (1617.0, 104.9, -1460.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.823)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3169.9, 151.8, -1184.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.824)] - End position of path for CylonBasestarArgos_0121 is (3170.5, 151.8, -1185.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.824)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2357.6, -19.3, -1184.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.824)] - End position of path for CylonMedusa_0170 is (2357.6, -19.3, -1184.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.824)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2729.5, -32.0, -1168.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.824)] - End position of path for CylonCarrierCerberus_0171 is (2729.5, -32.0, -1168.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.824)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2649.3, -63.9, -1507.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.825)] - End position of path for CylonCarrierCerberus_0222 is (2648.5, -63.9, -1507.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.825)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1943.5, 43.8, -1248.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.825)] - End position of path for CylonGunshipCerastes_0269 is (1943.5, 43.8, -1248.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.825)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2288.2, 44.0, -1136.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.825)] - End position of path for CylonSupportGorgon_0270 is (2288.2, 44.0, -1136.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3253.825)] - Processing complete. Commands for simulation : 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3253.825)] - Set context to Simulation (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3253.841)] - Before
CylonCruiserPhobos_0115 (131199) - HackCancel
CylonCruiserPhobos_0115 (131199) - Repairs
CylonCruiserPhobos_0115 (131199) - FireMissiles
CylonCruiserPhobos_0110 (131193) - HackCancel
CylonCruiserPhobos_0110 (131193) - Repairs
CylonCruiserPhobos_0110 (131193) - FireMissiles
CylonCruiserPhobos_0110 (131193) - TargetEnemy
CylonCruiserPhobos_0115 (131199) - TargetEnemy
CylonCruiserPhobos_0105 (131187) - Hack
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0033 (131261) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131261) - FightersAttack
CylonRaiderMk1Squadron_0035 (131262) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131262) - FightersAttack
CylonWardriverSquadron_0037 (131263) - TargetEnemy
CylonWardriverSquadron_0037 (131263) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonWardriverSquadron_0049 (131367) - TargetEnemy
CylonWardriverSquadron_0049 (131367) - FightersAttack
CylonGunshipCerastes_0269 (65863) - AutoFire
CylonGunshipCerastes_0269 (65863) - AutoFire
CylonGunshipCerastes_0269 (65863) - Repairs
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3253.841)] - After
CylonCruiserPhobos_0110 (131193) - HackCancel
CylonCruiserPhobos_0115 (131199) - HackCancel
CylonGunshipCerastes_0269 (65863) - Repairs
CylonGunshipCerastes_0269 (65863) - AutoFire
CylonGunshipCerastes_0269 (65863) - AutoFire
CylonCruiserPhobos_0105 (131187) - Hack
CylonCruiserPhobos_0110 (131193) - TargetEnemy
CylonCruiserPhobos_0110 (131193) - Repairs
CylonCruiserPhobos_0115 (131199) - TargetEnemy
CylonCruiserPhobos_0115 (131199) - Repairs
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131261) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131262) - TargetEnemy
CylonWardriverSquadron_0037 (131263) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonWardriverSquadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderMk1Squadron_0033 (131261) - FightersAttack
CylonRaiderMk1Squadron_0035 (131262) - FightersAttack
CylonWardriverSquadron_0037 (131263) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonWardriverSquadron_0049 (131367) - FightersAttack
CylonCruiserPhobos_0110 (131193) - FireMissiles
CylonCruiserPhobos_0115 (131199) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3253.871)] - Invoke Simulation coroutine at 3211.57
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190709] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190709] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonCruiserPhobos_0105 - Initiating a hack attack against CylonGunshipCerastes_0269 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0459
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0459
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190713] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190714] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190714] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0459
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 190722] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0459
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0457
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1737.7, 66.3, -1469.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0457
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0923
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0457
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0457
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0456
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0923
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0923
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0923
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0456
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0456
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0456
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0919
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3259.136)] - Dealing with a dead ship : CylonCruiserPhobos_0115
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0920
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3260.159)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3260.177)] - Dealing with a dead ship : CylonUtilityWardriver_0033
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3260.476)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0918
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3260.495)] - Dealing with a dead ship : CylonUtilityWardriver_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0920
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0920
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0920
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0920
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0920
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonMiniNuke_0920
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3262.384)] - Dealing with a dead ship : CylonRaiderMk1_0154
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3262.56)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3262.577)] - Dealing with a dead ship : CylonUtilityWardriver_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3262.577)] - Dealing with a dead ship : CylonWardriverSquadron_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3264.239)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3264.256)] - Dealing with a dead ship : CylonRaiderMk1_0018
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3265.465)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.481)] - Dealing with a dead ship : CylonRaiderMk1_0019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3265.569)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.587)] - Dealing with a dead ship : CylonUtilityWardriver_0104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.588)] - Dealing with a dead ship : CylonWardriverSquadron_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.938)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.938)] - Combat report: Total Hits 3871. Total Misses 2583
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.939)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3265.949)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.955)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3265.957)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3265.976)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3265.976)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3265.982)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 191363] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 191363] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 191367] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 191477] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 191477] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 191480] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3289.842)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3293.755)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3310.359)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3312.11)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3313.51)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3317.99)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3318.626)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3325.575)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3327.224)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3329.624)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3331.156)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3334.009)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3351.625)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3351.631)] - initial Target is: CylonRaiderPrototypeSquadron_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3358.143)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3367.941)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3367.948)] - initial Target is: CylonWardriverSquadron_0037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3368.93)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3374.46)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3374.467)] - initial Target is: CylonWardriverSquadron_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3376.749)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3391.773)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3393.961)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3393.989)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3404.008)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

13 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (3404.019)] - Action Menu, Target Enemy: CylonGunshipCerastes_0269 (ShipInfo)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3405.145)] - Set context to ChooseAction (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3407.194)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3408.594)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3414.461)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3415.979)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3419.542)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3423.092)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3428.607)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3430.339)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3435.736)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3435.749)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201476] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201476] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201476] - SendBattleCommandList from 1. 8921 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201476] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201476] - Got a list of 36 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201476] - Player 1 : Sent 36 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3435.792)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201483] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201483] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 201490] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202206] - SendBattleCommandList from 2. 6110 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202206] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202206] - Got a list of 61 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202206] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202206] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202207] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202207] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202207] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202207] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202212] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202216] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202216] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202216] - ProcessBattleCommands will process 61 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - Processing Posture and Subsystem Power commands. Coumt is 61
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - Processing MP commands. Count is 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (747.8, 144.8, -1750.2) when it should be (747.8, 144.8, -1750.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (663.6, 144.8, -1455.4) when it should be (664.4, 144.8, -1455.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - The movement commmand for ship 'CylonCruiserPhobos_0105' has an end point of (2673.8, -368.8, -953.1) when it should be (2673.8, -368.8, -953.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - The movement commmand for ship 'CylonCruiserPhobos_0110' has an end point of (2847.0, -368.8, -1123.5) when it should be (2847.0, -368.8, -1123.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1691.5, 104.9, -1468.1) when it should be (1691.5, 104.9, -1468.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.146)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3191.8, 136.2, -1123.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.147)] - End position of path for CylonBasestarArgos_0121 is (3191.8, 136.2, -1123.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.147)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2287.6, 7.2, -1314.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.147)] - End position of path for CylonMedusa_0170 is (2287.6, 7.2, -1313.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.147)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2762.0, -57.9, -1056.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.147)] - End position of path for CylonCarrierCerberus_0171 is (2762.0, -57.9, -1056.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.147)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2730.6, -85.2, -1468.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.147)] - End position of path for CylonCarrierCerberus_0222 is (2730.6, -85.2, -1468.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.148)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1912.1, 24.6, -1170.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.148)] - End position of path for CylonGunshipCerastes_0269 is (1912.1, 24.6, -1170.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.148)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2220.9, -5.6, -1169.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.148)] - End position of path for CylonSupportGorgon_0270 is (2220.9, -5.6, -1169.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.148)] - Processing complete. Commands for simulation : 25
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3448.148)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3448.149)] - Before
CylonCruiserPhobos_0110 (131193) - StopRepairs
CylonCruiserPhobos_0110 (131193) - LaunchFighters
CylonCruiserPhobos_0105 (131187) - LaunchFighters
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0009 (131113) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131113) - FightersAttack
CylonRaiderMk1Squadron_0007 (131112) - TargetEnemy
CylonRaiderMk1Squadron_0007 (131112) - FightersAttack
CylonRaiderMk1Squadron_0013 (131150) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131150) - FightersAttack
CylonRaiderMk1Squadron_0015 (131151) - TargetEnemy
CylonRaiderMk1Squadron_0015 (131151) - FightersAttack
CylonSupportNemesis_0120 (131205) - Repairs
CylonSupportNemesis_0120 (131205) - Hack
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3448.149)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0007 (131112) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131113) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131150) - TargetEnemy
CylonRaiderMk1Squadron_0015 (131151) - TargetEnemy
CylonCruiserPhobos_0110 (131193) - StopRepairs
CylonSupportNemesis_0120 (131205) - Hack
CylonSupportNemesis_0120 (131205) - Repairs
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0007 (131112) - FightersAttack
CylonRaiderMk1Squadron_0009 (131113) - FightersAttack
CylonRaiderMk1Squadron_0013 (131150) - FightersAttack
CylonRaiderMk1Squadron_0015 (131151) - FightersAttack
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonCruiserPhobos_0105 (131187) - LaunchFighters
CylonCruiserPhobos_0110 (131193) - LaunchFighters
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3448.18)] - Invoke Simulation coroutine at 3405.893
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonSupportNemesis_0120 - Initiating a hack attack against CylonGunshipCerastes_0269 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202218] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202218] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202221] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202223] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202223] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202229] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3448.641)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.656)] - Dealing with a dead ship : CylonRaiderMk1_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3448.842)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3448.856)] - Dealing with a dead ship : CylonRaiderMk1_0087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3449.023)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3449.052)] - Dealing with a dead ship : CylonRaiderMk1_0020
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1659.6, -4.5, -1658.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3449.507)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3449.532)] - Dealing with a dead ship : CylonRaiderMk1_0028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3450.761)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3450.782)] - Dealing with a dead ship : CylonRaiderMk1_0021
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3451.363)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3451.384)] - Dealing with a dead ship : CylonRaiderMk1_0022
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3452.078)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3452.099)] - Dealing with a dead ship : CylonRaiderMk1_0030
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3452.173)] - Dealing with a dead ship : CylonRaiderMk1_0237
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3452.268)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3452.29)] - Dealing with a dead ship : CylonRaiderMk1_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3452.686)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3452.708)] - Dealing with a dead ship : CylonRaiderMk1_0029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3453.103)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3453.103)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3453.146)] - Dealing with a dead ship : CylonRaiderMk1_0029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3453.146)] - Dealing with a dead ship : CylonRaiderMk1_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3453.147)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3453.173)] - Dealing with a dead ship : CylonRaiderMk1_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3453.559)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3453.58)] - Dealing with a dead ship : CylonRaiderMk1_0024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3453.886)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3453.913)] - Dealing with a dead ship : CylonRaiderMk1_0036
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3454.304)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3454.339)] - Dealing with a dead ship : CylonRaiderMk1_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3454.661)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3454.682)] - Dealing with a dead ship : CylonRaiderMk1_0081
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3454.779)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3454.798)] - Dealing with a dead ship : CylonRaiderMk1_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3455.072)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3455.09)] - Dealing with a dead ship : CylonRaiderMk1_0027
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3455.464)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3455.483)] - Dealing with a dead ship : CylonRaiderMk1_0032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3455.483)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3455.575)] - Dealing with a dead ship : CylonUtilityWardriver_0273
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3455.958)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3455.977)] - Dealing with a dead ship : CylonRaiderMk1_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3456.51)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3456.532)] - Dealing with a dead ship : CylonRaiderMk1_0089
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3457.15)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3457.165)] - Dealing with a dead ship : CylonRaiderMk1_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3457.449)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3457.465)] - Dealing with a dead ship : CylonRaiderMk1_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0982 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3458.365)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3458.38)] - Dealing with a dead ship : CylonUtilityWardriver_0069
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3458.661)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3458.676)] - Dealing with a dead ship : CylonRaiderMk1_0002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3459.354)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3459.355)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3459.374)] - Dealing with a dead ship : CylonRaiderMk1_0073
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3459.374)] - Dealing with a dead ship : CylonRaiderMk1_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3459.441)] - Dealing with a dead ship : CylonUtilityWardriver_0274
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3459.441)] - Dealing with a dead ship : CylonWardriverSquadron_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3460.24)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3460.24)] - Combat report: Total Hits 4563. Total Misses 3953
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3460.241)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3460.252)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3460.26)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3460.262)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3460.284)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3460.284)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3460.299)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202808] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202808] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202811] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202922] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202922] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 202924] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3485.189)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3485.196)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3488.092)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3496.423)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3504.738)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3506.771)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3506.777)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3510.993)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3512.704)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3514.038)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3516.673)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3516.679)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3517.526)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3520.622)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3523.569)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3524.756)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3524.762)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3527.507)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3528.44)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3528.447)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3528.976)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3531.689)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3532.705)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3539.223)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3539.229)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3540.876)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3544.258)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3544.264)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3545.926)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3574.674)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3577.24)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3579.527)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3581.292)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3589.344)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3595.094)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3596.109)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3598.943)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3599.477)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3601.309)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3607.483)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3607.492)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211582] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211582] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211582] - SendBattleCommandList from 1. 6632 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211582] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211582] - Got a list of 27 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211582] - Player 1 : Sent 27 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3607.536)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211591] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211591] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 211595] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213550] - SendBattleCommandList from 2. 9645 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213550] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213550] - Got a list of 67 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213550] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213550] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213551] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213551] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213551] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213551] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213556] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213560] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213560] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213560] - ProcessBattleCommands will process 67 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.506)] - Processing Posture and Subsystem Power commands. Coumt is 67
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.506)] - Processing MP commands. Count is 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.506)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (820.2, 122.4, -1704.7) when it should be (820.7, 122.4, -1704.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.506)] - The movement commmand for ship 'CylonCruiserPhobos_0105' has an end point of (2878.4, -324.1, -994.8) when it should be (2878.4, -324.1, -994.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.507)] - The movement commmand for ship 'CylonCruiserPhobos_0110' has an end point of (3051.5, -324.1, -1104.2) when it should be (3053.3, -324.1, -1105.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.507)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1872.6, 104.9, -1177.5) when it should be (1872.9, 104.9, -1174.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.507)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3313.0, 187.6, -1447.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.507)] - End position of path for CylonBasestarArgos_0121 is (3312.5, 187.6, -1447.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.507)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2185.1, 33.8, -1441.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.507)] - End position of path for CylonMedusa_0170 is (2185.1, 33.8, -1441.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.507)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2767.8, -74.0, -1033.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - End position of path for CylonCarrierCerberus_0171 is (2767.8, -74.0, -1033.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2738.0, -96.5, -1447.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - End position of path for CylonCarrierCerberus_0222 is (2738.0, -96.5, -1447.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1837.9, 44.4, -1124.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - End position of path for CylonGunshipCerastes_0269 is (1837.9, 44.4, -1124.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2104.6, 49.7, -1214.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - End position of path for CylonSupportGorgon_0270 is (2104.6, 49.7, -1214.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.508)] - Processing complete. Commands for simulation : 25
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3640.509)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3640.509)] - Before
CylonCruiserPhobos_0105 (131187) - Repairs
CylonCruiserPhobos_0105 (131187) - FireMissiles
CylonCruiserPhobos_0105 (131187) - TargetEnemy
CylonCruiserPhobos_0110 (131193) - FireMissiles
CylonCruiserPhobos_0110 (131193) - TargetEnemy
CylonCruiserPhobos_0110 (131193) - Repairs
CylonBomberSquadron_0019 (131188) - Bomb
CylonBomberSquadron_0021 (131194) - Bomb
CylonSupportNemesis_0120 (131205) - FireMissiles
CylonCarrierCerberus_0222 (131314) - TargetEnemy
CylonCarrierCerberus_0171 (131259) - TargetEnemy
CylonBasestarArgos_0121 (131206) - Repairs
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonGunshipCerastes_0269 (65863) - StopRepairs
CylonMedusa_0170 (131258) - TargetEnemy
CylonSupportGorgon_0270 (131365) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3640.509)] - After
CylonGunshipCerastes_0269 (65863) - StopRepairs
CylonCruiserPhobos_0105 (131187) - Repairs
CylonCruiserPhobos_0105 (131187) - TargetEnemy
CylonBomberSquadron_0019 (131188) - Bomb
CylonCruiserPhobos_0110 (131193) - TargetEnemy
CylonCruiserPhobos_0110 (131193) - Repairs
CylonBomberSquadron_0021 (131194) - Bomb
CylonBasestarArgos_0121 (131206) - Repairs
CylonMedusa_0170 (131258) - TargetEnemy
CylonCarrierCerberus_0171 (131259) - TargetEnemy
CylonCarrierCerberus_0222 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - TargetEnemy
CylonSupportGorgon_0270 (131365) - TargetEnemy
CylonWardriverSquadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0045 (131318) - FightersAttack
CylonWardriverSquadron_0047 (131366) - FightersAttack
CylonCruiserPhobos_0105 (131187) - FireMissiles
CylonCruiserPhobos_0110 (131193) - FireMissiles
CylonSupportNemesis_0120 (131205) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3640.539)] - Invoke Simulation coroutine at 3598.253
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0983 - Initiating a hack attack against CylonSupportNemesis_0120 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213562] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213562] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3640.594)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3640.607)] - Dealing with a dead ship : CylonRaiderMk1_0052
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213568] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213568] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213568] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 213573] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1910.4, 104.9, -1094.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3641.495)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3641.508)] - Dealing with a dead ship : CylonRaiderMk1_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3643.612)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3643.631)] - Dealing with a dead ship : CylonRaiderMk1_0004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3645.558)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3645.581)] - Dealing with a dead ship : CylonRaiderMk1_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3645.756)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3645.785)] - Dealing with a dead ship : CylonUtilityWardriver_0068
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3645.785)] - Dealing with a dead ship : CylonWardriverSquadron_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3646.11)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3646.126)] - Dealing with a dead ship : CylonRaiderMk1_0090
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3646.618)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3646.632)] - Dealing with a dead ship : CylonRaiderMk1_0074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3646.784)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3646.8)] - Dealing with a dead ship : CylonRaiderMk1_0091
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3646.931)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3646.946)] - Dealing with a dead ship : CylonRaiderMk1_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3647.278)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3647.294)] - Dealing with a dead ship : CylonRaiderMk1_0006
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3647.531)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3647.545)] - Dealing with a dead ship : CylonRaiderMk1_0092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3647.813)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3647.83)] - Dealing with a dead ship : CylonRaiderMk1_0061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3647.861)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3647.882)] - Dealing with a dead ship : CylonRaiderMk1_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3648.294)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3648.308)] - Dealing with a dead ship : CylonRaiderMk1_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3648.409)] - Dealing with a dead ship : CylonRaiderMk1_0231
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3648.51)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3648.51)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3648.525)] - Dealing with a dead ship : CylonRaiderMk1_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3648.525)] - Dealing with a dead ship : CylonRaiderMk1_0008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3648.596)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3648.61)] - Dealing with a dead ship : CylonRaiderMk1_0093
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3648.924)] - Dealing with a dead ship : CylonUtilityWardriver_0221
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3649.01)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3649.01)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3649.025)] - Dealing with a dead ship : CylonRaiderMk1_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3649.025)] - Dealing with a dead ship : CylonRaiderMk1_0010
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3649.309)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3649.325)] - Dealing with a dead ship : CylonRaiderMk1_0075
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3650.373)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3650.373)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3650.4)] - Dealing with a dead ship : CylonRaiderMk1_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3650.4)] - Dealing with a dead ship : CylonRaiderMk1_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3651.41)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3651.424)] - Dealing with a dead ship : CylonRaiderMk1_0014
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3652.022)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.04)] - Dealing with a dead ship : CylonRaiderMk1_0016
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.04)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3652.508)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.522)] - Dealing with a dead ship : CylonRaiderMk1_0095
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.601)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.601)] - Combat report: Total Hits 5629. Total Misses 4858
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.602)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3652.611)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.622)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3652.624)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3652.647)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3652.647)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3652.661)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 214288] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 214288] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 214295] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 214401] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 214401] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 214404] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3657.056)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3658.156)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3660.341)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3661.655)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3674.409)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3677.227)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3747.107)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3747.113)] - initial Target is: CylonWardriverSquadron_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3750.598)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 221784] - SendBattleCommandList from 2. 4949 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 221784] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 221784] - Got a list of 20 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 221784] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 221784] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 221789] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.608)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225050] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225050] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225050] - SendBattleCommandList from 1. 3379 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225050] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225050] - Got a list of 34 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225050] - Player 1 : Sent 14 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.654)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225051] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225051] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225051] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225051] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225061] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225061] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225062] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225062] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225062] - ProcessBattleCommands will process 34 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.841)] - Processing Posture and Subsystem Power commands. Coumt is 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.841)] - Processing MP commands. Count is 23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.841)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3324.0, 195.2, -1482.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.842)] - End position of path for CylonBasestarArgos_0121 is (3324.0, 195.2, -1482.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.842)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2114.6, 7.2, -1454.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.842)] - End position of path for CylonMedusa_0170 is (2114.6, 7.2, -1454.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.842)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2808.0, -91.9, -1008.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.842)] - End position of path for CylonCarrierCerberus_0171 is (2808.0, -91.9, -1008.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.842)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2746.3, -107.9, -1425.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - End position of path for CylonCarrierCerberus_0222 is (2746.3, -107.9, -1425.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1775.4, 65.9, -1149.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - End position of path for CylonGunshipCerastes_0269 is (1775.4, 65.9, -1149.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2047.2, 87.0, -1217.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - End position of path for CylonSupportGorgon_0270 is (2047.2, 87.0, -1217.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (879.8, 100.0, -1641.3) when it should be (879.7, 100.0, -1641.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (796.1, 100.0, -1346.0) when it should be (796.0, 100.0, -1345.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - The movement commmand for ship 'CylonCruiserPhobos_0110' has an end point of (3244.1, -279.3, -1184.8) when it should be (3244.2, -279.3, -1184.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - The movement commmand for ship 'CylonSupportNemesis_0120' has an end point of (1901.6, 104.9, -919.6) when it should be (1901.9, 104.9, -917.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.843)] - Processing complete. Commands for simulation : 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3832.844)] - Set context to Simulation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3832.846)] - Before
CylonMedusa_0170 (131258) - FireMissiles
CylonBasestarArgos_0121 (131206) - StopRepairs
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonRaiderMk1Squadron_0013 (131150) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131150) - FightersAttack
CylonRaiderMk1Squadron_0007 (131112) - TargetEnemy
CylonRaiderMk1Squadron_0007 (131112) - FightersAttack
CylonRaiderMk1Squadron_0009 (131113) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131113) - FightersAttack
CylonRaiderMk1Squadron_0015 (131151) - TargetEnemy
CylonRaiderMk1Squadron_0015 (131151) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3832.846)] - After
CylonRaiderMk1Squadron_0007 (131112) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131113) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131150) - TargetEnemy
CylonRaiderMk1Squadron_0015 (131151) - TargetEnemy
CylonBasestarArgos_0121 (131206) - StopRepairs
CylonRaiderMk1Squadron_0007 (131112) - FightersAttack
CylonRaiderMk1Squadron_0009 (131113) - FightersAttack
CylonRaiderMk1Squadron_0013 (131150) - FightersAttack
CylonRaiderMk1Squadron_0015 (131151) - FightersAttack
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3832.876)] - Invoke Simulation coroutine at 3790.588
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225062] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonScrambler_0916
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225065] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225065] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3832.968)] - Dealing with a dead ship : CylonRaiderMk1_0230
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225069] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225069] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225069] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3833.042)] - Dealing with a dead ship : CylonSupportNemesis_0120
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225071] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3833.396)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3833.413)] - Dealing with a dead ship : CylonRaiderMk1_0084
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (3143.0, -68.1, -1251.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3833.535)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3833.551)] - Dealing with a dead ship : CylonRaiderMk1_0096
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3833.948)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3833.967)] - Dealing with a dead ship : CylonRaiderMk1_0097
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1712.9, -366.2, -1182.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3835.15)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3835.168)] - Dealing with a dead ship : CylonRaiderMk1_0098
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3835.68)] - Dealing with a dead ship : CylonUtilityWardriver_0271
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3836.06)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3836.08)] - Dealing with a dead ship : CylonRaiderMk1_0076
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3836.145)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3836.164)] - Dealing with a dead ship : CylonRaiderMk1_0101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3836.727)] - Dealing with a dead ship : CylonGunshipCerastes_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3837.46)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3837.479)] - Dealing with a dead ship : CylonRaiderMk1_0077
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3838.457)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3838.476)] - Dealing with a dead ship : CylonRaiderMk1_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3838.749)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3838.766)] - Dealing with a dead ship : CylonRaiderMk1_0037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3839.391)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3839.409)] - Dealing with a dead ship : CylonRaiderMk1_0083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3840.395)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3840.411)] - Dealing with a dead ship : CylonRaiderMk1_0100
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3840.656)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3840.673)] - Dealing with a dead ship : CylonRaiderMk1_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3841.396)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3841.41)] - Dealing with a dead ship : CylonRaiderMk1_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3841.41)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3842.244)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3842.259)] - Dealing with a dead ship : CylonRaiderMk1_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3842.965)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3842.979)] - Dealing with a dead ship : CylonRaiderMk1_0038
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3843.977)] - Dealing with a dead ship : CylonUtilityWardriver_0272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3843.977)] - Dealing with a dead ship : CylonWardriverSquadron_0047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3844.046)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3844.062)] - Dealing with a dead ship : CylonRaiderMk1_0039
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3844.306)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3844.329)] - Dealing with a dead ship : CylonRaiderMk1_0080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3844.939)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3844.939)] - Combat report: Total Hits 5967. Total Misses 5482
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3844.94)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3844.95)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3844.955)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3844.956)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3844.981)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3844.981)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3844.986)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225711] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225711] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225716] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225830] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225830] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 225833] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3854.071)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3856.288)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3857.321)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3857.327)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3860.09)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3865.155)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3867.406)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3868.356)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3868.362)] - initial Target is: CylonCarrierCerberus_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3871.141)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3872.27)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3875.404)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3876.155)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3877.487)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3879.155)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3880.471)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3894.305)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3894.311)] - initial Target is: CylonRaiderMk1Squadron_0039
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3896.813)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3902.557)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3904.074)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3917.238)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

13 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (3917.24)] - Action Menu, Target Enemy: CylonMedusa_0170 (ShipInfo)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3920.858)] - Set context to ChooseAction (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3922.592)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (3922.598)] - initial Target is: CylonMedusa_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3926.259)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3926.276)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3929.585)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3929.592)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230746] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230746] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230746] - SendBattleCommandList from 1. 7796 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230746] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230746] - Got a list of 31 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230746] - Player 1 : Sent 31 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3929.636)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230755] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230755] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 230758] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231020] - SendBattleCommandList from 2. 3379 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231020] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231020] - Got a list of 45 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231021] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231021] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231021] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231021] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231021] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231021] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231024] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231029] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231029] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231029] - ProcessBattleCommands will process 45 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - Processing Posture and Subsystem Power commands. Coumt is 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - Processing MP commands. Count is 27
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (966.8, 122.4, -1640.6) when it should be (966.8, 122.4, -1640.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (883.1, 122.4, -1345.2) when it should be (883.1, 122.4, -1345.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - The movement commmand for ship 'CylonCruiserPhobos_0105' has an end point of (3241.8, -324.0, -998.0) when it should be (3241.8, -324.0, -998.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1784.6, 65.9, -1202.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - End position of path for CylonGunshipCerastes_0269 is (1784.6, 65.9, -1202.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.341)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3297.0, 183.0, -1502.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.342)] - End position of path for CylonBasestarArgos_0121 is (3297.3, 183.0, -1502.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.342)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (2017.5, -19.3, -1417.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.342)] - End position of path for CylonMedusa_0170 is (2017.5, -19.3, -1417.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.342)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2862.3, -81.6, -1038.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.342)] - End position of path for CylonCarrierCerberus_0171 is (2862.3, -81.6, -1038.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.342)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2751.5, -108.0, -1403.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.343)] - End position of path for CylonCarrierCerberus_0222 is (2751.5, -108.0, -1403.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.343)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1973.9, 31.6, -1191.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.343)] - End position of path for CylonSupportGorgon_0270 is (1973.9, 31.6, -1190.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.343)] - Processing complete. Commands for simulation : 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3934.343)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3934.343)] - Before
CylonCruiserPhobos_0105 (131187) - FireMissiles
CylonCruiserPhobos_0110 (131193) - FireMissiles
CylonRaiderMk1Squadron_0007 (131112) - TargetEnemy
CylonRaiderMk1Squadron_0007 (131112) - FightersAttack
CylonRaiderMk1Squadron_0009 (131113) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131113) - FightersAttack
CylonRaiderMk1Squadron_0013 (131150) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131150) - FightersAttack
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonMedusa_0170 (131258) - TargetEnemy
CylonSupportGorgon_0270 (131365) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3934.343)] - After
CylonRaiderMk1Squadron_0007 (131112) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131113) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131150) - TargetEnemy
CylonMedusa_0170 (131258) - TargetEnemy
CylonSupportGorgon_0270 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0007 (131112) - FightersAttack
CylonRaiderMk1Squadron_0009 (131113) - FightersAttack
CylonRaiderMk1Squadron_0013 (131150) - FightersAttack
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonCruiserPhobos_0105 (131187) - FireMissiles
CylonCruiserPhobos_0110 (131193) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (3934.373)] - Invoke Simulation coroutine at 3892.087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231032] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231032] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3934.437)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.455)] - Dealing with a dead ship : CylonRaiderMk1_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231036] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231036] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231036] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231038] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3934.813)] - Dealing with a dead ship : CylonCruiserPhobos_0110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3935.127)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3935.143)] - Dealing with a dead ship : CylonRaiderMk1_0046
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3935.646)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3935.664)] - Dealing with a dead ship : CylonRaiderMk1_0050
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3936.023)] - Dealing with a dead ship : CylonCruiserPhobos_0105
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3936.541)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3936.559)] - Dealing with a dead ship : CylonRaiderMk1_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.047)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.048)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.065)] - Dealing with a dead ship : CylonRaiderMk1_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.065)] - Dealing with a dead ship : CylonRaiderMk1_0040
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.344)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.344)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.361)] - Dealing with a dead ship : CylonRaiderMk1_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.362)] - Dealing with a dead ship : CylonRaiderMk1_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.604)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.604)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.625)] - Dealing with a dead ship : CylonRaiderMk1_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.625)] - Dealing with a dead ship : CylonRaiderMk1_0042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.736)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.754)] - Dealing with a dead ship : CylonRaiderMk1_0082
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.754)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3937.754)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.77)] - Dealing with a dead ship : CylonRaiderMk1_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3937.77)] - Dealing with a dead ship : CylonRaiderMk1_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3938.229)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3938.23)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3938.246)] - Dealing with a dead ship : CylonRaiderMk1_0085
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3938.246)] - Dealing with a dead ship : CylonRaiderMk1_0047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3938.746)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3938.764)] - Dealing with a dead ship : CylonRaiderMk1_0086
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3938.764)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3938.854)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3938.87)] - Dealing with a dead ship : CylonRaiderMk1_0048
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3938.94)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3938.956)] - Dealing with a dead ship : CylonRaiderMk1_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3939.144)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3939.16)] - Dealing with a dead ship : CylonRaiderMk1_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3939.16)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3939.748)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3939.763)] - Dealing with a dead ship : CylonRaiderMk1_0053
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3940.192)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3940.213)] - Dealing with a dead ship : CylonRaiderMk1_0062
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3940.64)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3940.656)] - Dealing with a dead ship : CylonRaiderMk1_0054
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3940.963)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3940.978)] - Dealing with a dead ship : CylonRaiderMk1_0066
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3941.642)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3941.642)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3941.658)] - Dealing with a dead ship : CylonRaiderMk1_0066
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3941.658)] - Dealing with a dead ship : CylonRaiderMk1_0055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3942.619)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3942.636)] - Dealing with a dead ship : CylonRaiderMk1_0056
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3942.938)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3942.955)] - Dealing with a dead ship : CylonRaiderMk1_0057
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3943.12)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3943.138)] - Dealing with a dead ship : CylonRaiderMk1_0058
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3943.248)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3943.265)] - Dealing with a dead ship : CylonRaiderMk1_0059
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3943.341)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3943.36)] - Dealing with a dead ship : CylonRaiderMk1_0060
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3943.699)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3943.719)] - Dealing with a dead ship : CylonRaiderMk1_0063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0982
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3944.148)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3944.165)] - Dealing with a dead ship : CylonRaiderMk1_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3944.438)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3944.455)] - Dealing with a dead ship : CylonRaiderMk1_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (3944.707)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3944.737)] - Dealing with a dead ship : CylonRaiderMk1_0067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3944.737)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0983
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3946.432)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3946.432)] - Combat report: Total Hits 6370. Total Misses 6428
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3946.433)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3946.442)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3946.446)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3946.447)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3946.474)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (3946.474)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3946.478)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231729] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231729] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231733] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231842] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231842] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 231850] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3953.707)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3954.973)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (3984.986)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3984.988)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234018] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234018] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234018] - SendBattleCommandList from 1. 728 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234018] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234018] - Got a list of 3 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234018] - Player 1 : Sent 3 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (3984.99)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234027] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234027] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 234030] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238737] - SendBattleCommandList from 2. 8681 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238737] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238737] - Got a list of 39 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238737] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238737] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238738] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238738] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238738] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238738] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238742] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238749] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238749] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238749] - ProcessBattleCommands will process 39 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.974)] - Processing Posture and Subsystem Power commands. Coumt is 39
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.974)] - Processing MP commands. Count is 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.974)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1049.1, 100.0, -1614.6) when it should be (1049.1, 100.0, -1614.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.974)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (964.9, 100.0, -1319.9) when it should be (965.4, 100.0, -1319.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.974)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1773.2, 65.9, -1191.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.975)] - End position of path for CylonGunshipCerastes_0269 is (1772.7, 65.9, -1191.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.975)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3215.3, 162.3, -1481.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.975)] - End position of path for CylonBasestarArgos_0121 is (3215.3, 162.3, -1481.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.975)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1988.2, -15.4, -1341.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.975)] - End position of path for CylonMedusa_0170 is (1988.2, -15.4, -1341.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.975)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2863.1, -99.4, -1100.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.976)] - End position of path for CylonCarrierCerberus_0171 is (2863.4, -99.4, -1099.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.976)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2734.8, -96.6, -1388.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.976)] - End position of path for CylonCarrierCerberus_0222 is (2734.8, -96.6, -1388.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.976)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1905.2, -23.7, -1084.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.976)] - End position of path for CylonSupportGorgon_0270 is (1905.2, -23.7, -1084.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4063.976)] - Processing complete. Commands for simulation : 25
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4063.976)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4063.977)] - Before
CylonRaiderMk1Squadron_0041 (131316) - AutoFire
CylonRaiderMk1Squadron_0041 (131316) - FighterDefend
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonWardriverSquadron_0037 (131263) - AutoFire
CylonWardriverSquadron_0037 (131263) - FighterDefend
CylonRaiderMk1Squadron_0033 (131261) - AutoFire
CylonRaiderMk1Squadron_0033 (131261) - FighterDefend
CylonRaiderMk1Squadron_0031 (131260) - AutoFire
CylonRaiderMk1Squadron_0031 (131260) - FighterDefend
CylonRaiderMk1Squadron_0035 (131262) - AutoFire
CylonRaiderMk1Squadron_0035 (131262) - FighterDefend
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonRaiderMk1Squadron_0027 (131208) - AutoFire
CylonRaiderMk1Squadron_0027 (131208) - FighterDefend
CylonRaiderMk1Squadron_0025 (131207) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - FighterDefend
CylonRaiderMk1Squadron_0029 (131209) - AutoFire
CylonRaiderMk1Squadron_0029 (131209) - FighterDefend
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - FighterDefend
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonRaiderPrototypeSquadron_0043 (131317) - FighterDefend
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - FighterDefend

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4063.977)] - After
CylonRaiderMk1Squadron_0025 (131207) - AutoFire
CylonRaiderMk1Squadron_0027 (131208) - AutoFire
CylonRaiderMk1Squadron_0029 (131209) - AutoFire
CylonRaiderMk1Squadron_0031 (131260) - AutoFire
CylonRaiderMk1Squadron_0033 (131261) - AutoFire
CylonRaiderMk1Squadron_0035 (131262) - AutoFire
CylonWardriverSquadron_0037 (131263) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonRaiderMk1Squadron_0041 (131316) - AutoFire
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - FighterDefend
CylonRaiderMk1Squadron_0027 (131208) - FighterDefend
CylonRaiderMk1Squadron_0029 (131209) - FighterDefend
CylonRaiderMk1Squadron_0031 (131260) - FighterDefend
CylonRaiderMk1Squadron_0033 (131261) - FighterDefend
CylonRaiderMk1Squadron_0035 (131262) - FighterDefend
CylonWardriverSquadron_0037 (131263) - FighterDefend
CylonRaiderMk1Squadron_0039 (131315) - FighterDefend
CylonRaiderMk1Squadron_0041 (131316) - FighterDefend
CylonRaiderPrototypeSquadron_0043 (131317) - FighterDefend
CylonWardriverSquadron_0045 (131318) - FighterDefend

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4064.007)] - Invoke Simulation coroutine at 4021.721
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238751] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238751] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238757] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238759] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238759] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 238762] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0387
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0387
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0387
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0360
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0360
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0360
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0360
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0363
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0387
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0363
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0981
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0357
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0357
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0357
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0357
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0354
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0354
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0354
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0354
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4076.067)] - Advancing phase. Current stage is CommandExecution. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4076.067)] - Combat report: Total Hits 6399. Total Misses 6548
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4076.131)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4076.14)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4076.147)] - Advancing phase. Current stage is PrePlanning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4076.148)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4076.175)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4076.175)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4076.181)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 239478] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 239478] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 239482] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 239587] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 239587] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 239597] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4099.674)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4101.172)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4109.56)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (4109.565)] - initial Target is: CylonMedusa_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4116.974)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4126.617)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4126.626)] - Advancing phase. Current stage is Planning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242487] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242487] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242487] - SendBattleCommandList from 1. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242487] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242487] - Got a list of 6 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242487] - Player 1 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4126.628)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242495] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242495] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 242500] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244526] - SendBattleCommandList from 2. 10609 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244526] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244526] - Got a list of 50 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244526] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244526] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244527] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244527] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244527] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244527] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244529] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244538] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244538] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244538] - ProcessBattleCommands will process 50 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.841)] - Processing Posture and Subsystem Power commands. Coumt is 50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - Processing MP commands. Count is 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1126.3, 77.6, -1576.1) when it should be (1126.3, 77.6, -1576.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1042.1, 77.6, -1281.4) when it should be (1042.1, 77.6, -1281.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1750.0, 92.1, -1181.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - End position of path for CylonGunshipCerastes_0269 is (1750.0, 92.1, -1181.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3138.1, 141.5, -1429.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - End position of path for CylonBasestarArgos_0121 is (3138.1, 141.5, -1429.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1926.7, 3.4, -1240.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - End position of path for CylonMedusa_0170 is (1926.7, 3.4, -1240.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.842)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2838.8, -99.4, -1153.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.843)] - End position of path for CylonCarrierCerberus_0171 is (2838.8, -99.4, -1153.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.843)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2713.1, -96.6, -1381.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.843)] - End position of path for CylonCarrierCerberus_0222 is (2713.3, -96.6, -1381.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.843)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1887.2, -23.7, -947.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.843)] - End position of path for CylonSupportGorgon_0270 is (1887.2, -23.7, -947.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4160.843)] - Processing complete. Commands for simulation : 36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4160.843)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4160.844)] - Before
CylonBasestar_0000 (131073) - TargetEnemy
CylonBasestar_0035 (131111) - TargetEnemy
CylonBasestar_0070 (131149) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonRaiderMk1Squadron_0041 (131316) - AutoFire
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonWardriverSquadron_0045 (131318) - Jam
CylonRaiderMk1Squadron_0033 (131261) - AutoFire
CylonRaiderMk1Squadron_0033 (131261) - FighterDefend
CylonWardriverSquadron_0037 (131263) - AutoFire
CylonRaiderMk1Squadron_0035 (131262) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - FighterDefend
CylonRaiderMk1Squadron_0041 (131316) - AutoFire
CylonRaiderMk1Squadron_0041 (131316) - FighterDefend
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonRaiderPrototypeSquadron_0043 (131317) - FighterDefend
CylonRaiderMk1Squadron_0029 (131209) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - AutoFire
CylonRaiderMk1Squadron_0031 (131260) - AutoFire
CylonRaiderMk1Squadron_0031 (131260) - FighterDefend
CylonRaiderMk1Squadron_0027 (131208) - AutoFire
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - FighterDefend
CylonRaiderMk1Squadron_0027 (131208) - AutoFire
CylonRaiderMk1Squadron_0027 (131208) - FighterDefend
CylonRaiderMk1Squadron_0029 (131209) - AutoFire
CylonRaiderMk1Squadron_0029 (131209) - FighterDefend
CylonRaiderMk1Squadron_0035 (131262) - AutoFire
CylonRaiderMk1Squadron_0035 (131262) - FighterDefend
CylonWardriverSquadron_0037 (131263) - AutoFire
CylonWardriverSquadron_0037 (131263) - FighterDefend
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - FighterDefend

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4160.844)] - After
CylonWardriverSquadron_0045 (131318) - Jam
CylonBasestar_0000 (131073) - TargetEnemy
CylonBasestar_0035 (131111) - TargetEnemy
CylonBasestar_0070 (131149) - TargetEnemy
CylonRaiderMk1Squadron_0025 (131207) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - AutoFire
CylonRaiderMk1Squadron_0027 (131208) - AutoFire
CylonRaiderMk1Squadron_0027 (131208) - AutoFire
CylonRaiderMk1Squadron_0029 (131209) - AutoFire
CylonRaiderMk1Squadron_0029 (131209) - AutoFire
CylonRaiderMk1Squadron_0031 (131260) - AutoFire
CylonRaiderMk1Squadron_0033 (131261) - AutoFire
CylonRaiderMk1Squadron_0035 (131262) - AutoFire
CylonRaiderMk1Squadron_0035 (131262) - AutoFire
CylonWardriverSquadron_0037 (131263) - AutoFire
CylonWardriverSquadron_0037 (131263) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonRaiderMk1Squadron_0039 (131315) - AutoFire
CylonRaiderMk1Squadron_0041 (131316) - AutoFire
CylonRaiderMk1Squadron_0041 (131316) - AutoFire
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonRaiderPrototypeSquadron_0043 (131317) - AutoFire
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - FighterDefend
CylonRaiderMk1Squadron_0027 (131208) - FighterDefend
CylonRaiderMk1Squadron_0029 (131209) - FighterDefend
CylonRaiderMk1Squadron_0031 (131260) - FighterDefend
CylonRaiderMk1Squadron_0033 (131261) - FighterDefend
CylonRaiderMk1Squadron_0035 (131262) - FighterDefend
CylonWardriverSquadron_0037 (131263) - FighterDefend
CylonRaiderMk1Squadron_0039 (131315) - FighterDefend
CylonRaiderMk1Squadron_0041 (131316) - FighterDefend
CylonRaiderPrototypeSquadron_0043 (131317) - FighterDefend
CylonWardriverSquadron_0045 (131318) - FighterDefend

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4160.872)] - Invoke Simulation coroutine at 4118.588
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244542] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244542] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244544] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244546] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244546] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 244548] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0363
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0363
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0352
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0352
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0352
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0352
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0355
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0355
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0355
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0355
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0366
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0366
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0366
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0366
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4172.933)] - Advancing phase. Current stage is CommandExecution. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4172.933)] - Combat report: Total Hits 6423. Total Misses 6603
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4172.976)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4172.986)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4172.99)] - Advancing phase. Current stage is PrePlanning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4172.991)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4173.015)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4173.015)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4173.02)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 245273] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 245273] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 245278] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 245378] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 245378] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 245380] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4176.79)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4178.941)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4181.759)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4184.357)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4186.727)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (4186.733)] - initial Target is: CylonMedusa_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4192.229)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4192.247)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4205.715)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4205.717)] - Advancing phase. Current stage is Planning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247213] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247213] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247213] - SendBattleCommandList from 1. 2414 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247213] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247213] - Got a list of 9 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247213] - Player 1 : Sent 9 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4205.719)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247223] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247223] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 247228] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249111] - SendBattleCommandList from 2. 6373 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249111] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249111] - Got a list of 35 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249111] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249111] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249112] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249112] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249112] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249112] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249115] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249125] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249125] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249125] - ProcessBattleCommands will process 35 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.592)] - Processing Posture and Subsystem Power commands. Coumt is 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.592)] - Processing MP commands. Count is 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.592)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1194.4, 55.2, -1630.2) when it should be (1194.4, 55.2, -1630.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.592)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1734.3, 142.6, -1177.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.592)] - End position of path for CylonGunshipCerastes_0269 is (1734.5, 142.6, -1176.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.592)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3103.8, 120.7, -1428.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.593)] - End position of path for CylonBasestarArgos_0121 is (3103.8, 120.7, -1428.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.593)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1828.5, 20.3, -1243.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.593)] - End position of path for CylonMedusa_0170 is (1829.3, 20.3, -1242.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.593)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2736.6, -99.4, -1211.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.593)] - End position of path for CylonCarrierCerberus_0171 is (2736.6, -99.4, -1211.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.593)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2596.0, -96.9, -1384.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.593)] - End position of path for CylonCarrierCerberus_0222 is (2596.9, -96.9, -1384.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.594)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1869.3, -23.7, -810.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.594)] - End position of path for CylonSupportGorgon_0270 is (1869.3, -23.7, -810.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4237.594)] - Processing complete. Commands for simulation : 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4237.594)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4237.594)] - Before
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4237.594)] - After
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4237.624)] - Invoke Simulation coroutine at 4195.339
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249127] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249127] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249132] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249135] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249135] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249138] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (2133.2, 109.5, -1502.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0980
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4249.679)] - Advancing phase. Current stage is CommandExecution. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4249.679)] - Combat report: Total Hits 6424. Total Misses 6603
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4249.724)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4249.733)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4249.741)] - Advancing phase. Current stage is PrePlanning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4249.742)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4249.768)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4249.768)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4249.782)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249854] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249854] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249858] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249964] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249964] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 249965] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4255.457)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4257.507)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4276.518)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4276.523)] - Advancing phase. Current stage is Planning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251445] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251445] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251445] - SendBattleCommandList from 1. 728 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251445] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251445] - Got a list of 3 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251445] - Player 1 : Sent 3 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4276.525)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251459] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251459] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 251468] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253829] - SendBattleCommandList from 2. 8524 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253829] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253829] - Got a list of 38 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253829] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253829] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253830] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253830] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253830] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253830] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253833] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253839] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253839] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253839] - ProcessBattleCommands will process 38 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.472)] - Processing Posture and Subsystem Power commands. Coumt is 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.472)] - Processing MP commands. Count is 32
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.472)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1273.8, 32.8, -1662.2) when it should be (1274.7, 32.8, -1662.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1190.4, 32.8, -1368.6) when it should be (1190.4, 32.8, -1368.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1731.2, 200.3, -1175.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - End position of path for CylonGunshipCerastes_0269 is (1731.2, 200.3, -1176.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (3025.7, 122.8, -1437.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - End position of path for CylonBasestarArgos_0121 is (3025.7, 122.8, -1437.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1778.2, -2.5, -1235.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - End position of path for CylonMedusa_0170 is (1778.2, -2.5, -1235.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.473)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2625.6, -99.4, -1221.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.474)] - End position of path for CylonCarrierCerberus_0171 is (2625.6, -99.4, -1221.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.474)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2491.3, -96.9, -1413.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.474)] - End position of path for CylonCarrierCerberus_0222 is (2492.2, -96.9, -1413.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.474)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1953.7, -10.5, -687.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.474)] - End position of path for CylonSupportGorgon_0270 is (1952.5, -10.5, -688.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4316.474)] - Processing complete. Commands for simulation : 23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4316.474)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4316.475)] - Before
CylonBasestarArgos_0121 (131206) - FireMissiles
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - FighterDefend
CylonWardriverSquadron_0037 (131263) - TargetEnemy
CylonWardriverSquadron_0037 (131263) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderMk1Squadron_0031 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131260) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderMk1Squadron_0033 (131261) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131261) - FightersAttack
CylonRaiderMk1Squadron_0035 (131262) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131262) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4316.475)] - After
CylonRaiderMk1Squadron_0025 (131207) - TargetEnemy
CylonRaiderMk1Squadron_0027 (131208) - TargetEnemy
CylonRaiderMk1Squadron_0029 (131209) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131261) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131262) - TargetEnemy
CylonWardriverSquadron_0037 (131263) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131316) - TargetEnemy
CylonRaiderPrototypeSquadron_0043 (131317) - TargetEnemy
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonRaiderMk1Squadron_0025 (131207) - FightersAttack
CylonRaiderMk1Squadron_0027 (131208) - FightersAttack
CylonRaiderMk1Squadron_0029 (131209) - FightersAttack
CylonRaiderMk1Squadron_0031 (131260) - FightersAttack
CylonRaiderMk1Squadron_0033 (131261) - FightersAttack
CylonRaiderMk1Squadron_0035 (131262) - FightersAttack
CylonWardriverSquadron_0037 (131263) - FightersAttack
CylonRaiderMk1Squadron_0039 (131315) - FightersAttack
CylonRaiderMk1Squadron_0041 (131316) - FightersAttack
CylonRaiderPrototypeSquadron_0043 (131317) - FightersAttack
CylonWardriverSquadron_0045 (131318) - FighterDefend
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4316.505)] - Invoke Simulation coroutine at 4274.22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253848] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253848] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253850] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253850] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253852] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 253852] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (2167.1, 87.5, -1607.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0326
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0326
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0309
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0309
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0306
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0313
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0313
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0313
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0313
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4328.564)] - Advancing phase. Current stage is CommandExecution. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4328.564)] - Combat report: Total Hits 6430. Total Misses 6631
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4328.608)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4328.616)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4328.623)] - Advancing phase. Current stage is PrePlanning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4328.625)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4328.646)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4328.647)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4328.659)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 254567] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 254567] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 254571] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 254680] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 254680] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 254686] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4337.79)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4341.225)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4354.359)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4360.838)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4366.386)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4366.388)] - Advancing phase. Current stage is Planning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256816] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256816] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256816] - SendBattleCommandList from 1. 1933 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256816] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256816] - Got a list of 8 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256816] - Player 1 : Sent 8 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4366.391)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256825] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256825] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 256831] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258339] - SendBattleCommandList from 2. 3700 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258339] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258339] - Got a list of 23 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258340] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258340] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258340] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258340] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258340] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258340] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258345] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258348] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258348] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258348] - ProcessBattleCommands will process 23 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - Processing Posture and Subsystem Power commands. Coumt is 23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - Processing MP commands. Count is 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1341.4, 10.4, -1714.7) when it should be (1341.7, 10.4, -1715.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1258.3, 10.4, -1421.9) when it should be (1258.3, 10.4, -1421.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1731.1, 259.9, -1176.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - End position of path for CylonGunshipCerastes_0269 is (1731.3, 259.9, -1175.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2917.9, 98.9, -1424.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.922)] - End position of path for CylonBasestarArgos_0121 is (2918.8, 98.9, -1424.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.923)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1637.8, 9.3, -1236.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.923)] - End position of path for CylonMedusa_0170 is (1637.8, 9.3, -1236.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.923)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2515.5, -99.4, -1230.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.923)] - End position of path for CylonCarrierCerberus_0171 is (2516.4, -99.4, -1230.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.923)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2387.6, -96.9, -1442.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.923)] - End position of path for CylonCarrierCerberus_0222 is (2387.6, -96.9, -1442.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.923)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2048.7, -45.2, -713.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.924)] - End position of path for CylonSupportGorgon_0270 is (2048.0, -45.2, -712.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4391.924)] - Processing complete. Commands for simulation : 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4391.924)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4391.924)] - Before
CylonBomberSquadron_0019 (131188) - AutoFire
CylonBomberSquadron_0019 (131188) - MoveToLocation
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBomberSquadron_0021 (131194) - MoveToLocation
CylonMedusa_0170 (131258) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles
CylonMedusa_0170 (131258) - TargetEnemy
CylonBasestarArgos_0121 (131206) - Repairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4391.924)] - After
CylonBomberSquadron_0019 (131188) - AutoFire
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBasestarArgos_0121 (131206) - Repairs
CylonMedusa_0170 (131258) - TargetEnemy
CylonBomberSquadron_0019 (131188) - MoveToLocation
CylonBomberSquadron_0021 (131194) - MoveToLocation
CylonMedusa_0170 (131258) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4391.953)] - Invoke Simulation coroutine at 4349.669
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258351] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258351] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258353] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258356] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258356] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 258361] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1282.9, -13.6, -1423.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1135.7, -2.5, -1318.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4404.013)] - Advancing phase. Current stage is CommandExecution. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4404.013)] - Combat report: Total Hits 6694. Total Misses 6665
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4404.062)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4404.071)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4404.079)] - Advancing phase. Current stage is PrePlanning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4404.081)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4404.105)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4404.105)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4404.117)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 259079] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 259079] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 259080] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 259189] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 259189] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 259193] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4409.123)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4410.856)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4426.957)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (4426.962)] - initial Target is: CylonMedusa_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4428.026)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4430.206)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (4430.211)] - initial Target is: CylonMedusa_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4436.94)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4440.24)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (4440.245)] - initial Target is: CylonMedusa_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4442.725)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4442.741)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4444.305)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4445.542)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4448.602)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.606)] - Advancing phase. Current stage is Planning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261726] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261726] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261726] - SendBattleCommandList from 1. 3137 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261726] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261726] - Got a list of 12 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261726] - Player 1 : Sent 12 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.608)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261734] - SendBattleCommandList from 2. 1732 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261734] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261734] - Got a list of 19 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261734] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261734] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261735] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261735] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261735] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261735] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261735] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261735] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261737] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261740] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261745] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261745] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261745] - ProcessBattleCommands will process 19 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - Processing Posture and Subsystem Power commands. Coumt is 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - Processing MP commands. Count is 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1421.6, -12.0, -1746.6) when it should be (1421.6, -12.0, -1746.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1337.7, -12.0, -1453.9) when it should be (1338.5, -12.0, -1453.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1731.2, 319.5, -1175.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - End position of path for CylonGunshipCerastes_0269 is (1731.2, 319.5, -1176.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2811.3, 98.9, -1430.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - End position of path for CylonBasestarArgos_0121 is (2812.2, 98.9, -1430.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.907)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1588.8, 15.6, -1264.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.908)] - End position of path for CylonMedusa_0170 is (1588.8, 15.6, -1264.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.908)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2399.9, -99.4, -1245.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.908)] - End position of path for CylonCarrierCerberus_0171 is (2399.9, -99.4, -1245.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.908)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2281.3, -96.9, -1492.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.908)] - End position of path for CylonCarrierCerberus_0222 is (2281.3, -96.9, -1492.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.908)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (2065.2, -45.5, -951.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.909)] - End position of path for CylonSupportGorgon_0270 is (2065.2, -45.5, -951.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4448.909)] - Processing complete. Commands for simulation : 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4448.909)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4448.909)] - Before
CylonBasestar_0070 (131149) - TargetEnemy
CylonBasestar_0000 (131073) - TargetEnemy
CylonBasestar_0035 (131111) - TargetEnemy
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4448.909)] - After
CylonBasestar_0000 (131073) - TargetEnemy
CylonBasestar_0035 (131111) - TargetEnemy
CylonBasestar_0070 (131149) - TargetEnemy
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0000 (131073) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0035 (131111) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestar_0070 (131149) - FireMissiles
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4448.937)] - Invoke Simulation coroutine at 4406.653
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261748] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261748] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261751] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261753] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261753] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 261755] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0979 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No missiles left, cancelling FireMissileCommandExecutor for ship CylonBasestar_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No missiles left, cancelling FireMissileCommandExecutor for ship CylonBasestar_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 445)

No missiles left, cancelling FireMissileCommandExecutor for ship CylonBasestar_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 445)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 445)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 445)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 445)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to ProximityMine-Team-1-Neutral (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 445)

Hacker - CylonVirusMine_0978 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0978 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0978 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4461)] - Advancing phase. Current stage is CommandExecution. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4461)] - Combat report: Total Hits 7439. Total Misses 6685
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4461.001)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4461.012)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4461.022)] - Advancing phase. Current stage is PrePlanning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4461.024)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4461.06)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4461.061)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4461.076)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 262323] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 262323] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 262327] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 262440] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 262440] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 262447] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4470.957)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4473.222)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4483.772)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4488.988)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4504.316)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4504.328)] - Advancing phase. Current stage is Planning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264906] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264906] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264906] - SendBattleCommandList from 1. 1933 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264906] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264906] - Got a list of 8 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264906] - Player 1 : Sent 8 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4504.374)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264919] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264919] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 264925] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265292] - SendBattleCommandList from 2. 3941 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265292] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265292] - Got a list of 24 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265293] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265293] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265293] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265293] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265293] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265293] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265297] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265302] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265302] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265302] - ProcessBattleCommands will process 24 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.971)] - Processing Posture and Subsystem Power commands. Coumt is 24
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.971)] - Processing MP commands. Count is 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.971)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1468.8, -34.4, -1673.5) when it should be (1468.8, -34.4, -1673.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.971)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1384.9, -34.4, -1380.8) when it should be (1384.9, -34.4, -1380.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.971)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1731.1, 378.0, -1176.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.971)] - End position of path for CylonGunshipCerastes_0269 is (1731.3, 378.0, -1175.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.971)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2715.1, 76.9, -1444.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.972)] - End position of path for CylonBasestarArgos_0121 is (2715.9, 76.9, -1444.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.972)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1550.4, 38.4, -1289.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.972)] - End position of path for CylonMedusa_0170 is (1550.7, 38.4, -1288.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.972)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2284.2, -99.4, -1257.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.972)] - End position of path for CylonCarrierCerberus_0171 is (2285.1, -99.4, -1257.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.972)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2174.5, -96.4, -1541.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.973)] - End position of path for CylonCarrierCerberus_0222 is (2175.5, -96.4, -1541.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.973)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1976.1, -45.5, -1159.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.973)] - End position of path for CylonSupportGorgon_0270 is (1976.8, -45.5, -1157.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4510.973)] - Processing complete. Commands for simulation : 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4510.973)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4510.973)] - Before
CylonBomberSquadron_0019 (131188) - AutoFire
CylonBomberSquadron_0019 (131188) - MoveToLocation
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBomberSquadron_0021 (131194) - MoveToLocation
CylonMedusa_0170 (131258) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - FighterDefend

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4510.973)] - After
CylonBomberSquadron_0019 (131188) - AutoFire
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBomberSquadron_0021 (131194) - AutoFire
CylonWardriverSquadron_0045 (131318) - AutoFire
CylonWardriverSquadron_0045 (131318) - FighterDefend
CylonBomberSquadron_0019 (131188) - MoveToLocation
CylonBomberSquadron_0021 (131194) - MoveToLocation
CylonMedusa_0170 (131258) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4511.001)] - Invoke Simulation coroutine at 4468.718
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265304] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265304] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265310] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265314] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265314] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265318] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4511.648)] - Dealing with a dead ship : CylonBasestar_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1337.1, 41.2, -1317.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1453.7, 33.3, -1417.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0278
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0278
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0977 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0278
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0278
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0976 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4523.069)] - Advancing phase. Current stage is CommandExecution. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4523.07)] - Combat report: Total Hits 8428. Total Misses 6708
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4523.07)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4523.081)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4523.09)] - Advancing phase. Current stage is PrePlanning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4523.091)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4523.116)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4523.117)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4523.13)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265938] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265938] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 265940] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 266048] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 266048] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 266050] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4525.971)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4527.123)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4536.537)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4539.22)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4542.048)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4542.05)] - Advancing phase. Current stage is Planning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267052] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267052] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267052] - SendBattleCommandList from 1. 1692 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267052] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267052] - Got a list of 7 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267052] - Player 1 : Sent 7 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4542.052)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267061] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267061] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 267064] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269464] - SendBattleCommandList from 2. 4909 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269464] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269464] - Got a list of 27 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269465] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269465] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269465] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269465] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269465] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269465] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269467] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269475] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269475] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269475] - ProcessBattleCommands will process 27 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.438)] - Processing Posture and Subsystem Power commands. Coumt is 27
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.438)] - Processing MP commands. Count is 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.438)] - The movement commmand for ship 'CylonBasestar_0035' has an end point of (1502.7, -46.8, -1644.6) when it should be (1502.7, -46.8, -1644.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.438)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1418.3, -46.9, -1352.0) when it should be (1418.7, -46.9, -1351.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.438)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1731.2, 437.3, -1175.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.439)] - End position of path for CylonGunshipCerastes_0269 is (1731.2, 437.3, -1176.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.439)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2626.7, 76.9, -1454.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.439)] - End position of path for CylonBasestarArgos_0121 is (2626.7, 76.9, -1454.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.439)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1505.4, 61.2, -1293.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.439)] - End position of path for CylonMedusa_0170 is (1505.4, 61.2, -1293.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.439)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2175.8, -99.4, -1266.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.44)] - End position of path for CylonCarrierCerberus_0171 is (2176.7, -99.4, -1266.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.44)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (2076.4, -96.6, -1573.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.44)] - End position of path for CylonCarrierCerberus_0222 is (2076.4, -96.6, -1573.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.44)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1808.3, -45.5, -1267.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.44)] - End position of path for CylonSupportGorgon_0270 is (1810.1, -45.5, -1267.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4582.44)] - Processing complete. Commands for simulation : 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4582.44)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4582.441)] - Before
CylonBomberSquadron_0021 (131194) - AutoFire
CylonBomberSquadron_0021 (131194) - MoveToLocation
CylonBomberSquadron_0019 (131188) - AutoFire
CylonBomberSquadron_0019 (131188) - MoveToLocation
CylonSupportGorgon_0270 (131365) - TargetEnemy
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4582.441)] - After
CylonBomberSquadron_0019 (131188) - AutoFire
CylonBomberSquadron_0021 (131194) - AutoFire
CylonSupportGorgon_0270 (131365) - TargetEnemy
CylonBomberSquadron_0019 (131188) - MoveToLocation
CylonBomberSquadron_0021 (131194) - MoveToLocation
CylonBasestarArgos_0121 (131206) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4582.469)] - Invoke Simulation coroutine at 4540.186
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269478] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269478] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269482] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269484] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269484] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 269488] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (2066.2, 21.0, -1483.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CylonGuidedBallistic_0272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4592.557)] - Dealing with a dead ship : CylonBasestar_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4594.529)] - Advancing phase. Current stage is CommandExecution. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4594.53)] - Combat report: Total Hits 9314. Total Misses 6753
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4594.576)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4594.588)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4594.596)] - Advancing phase. Current stage is PrePlanning. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4594.597)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4594.62)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4594.62)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4594.634)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270016] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270016] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270022] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270131] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270131] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270133] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4604.964)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4604.966)] - Advancing phase. Current stage is Planning. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270624] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270624] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270624] - SendBattleCommandList from 1. 246 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270624] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270624] - Got a list of 1 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270624] - Player 1 : Sent 1 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4604.967)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270634] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270634] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 270637] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271507] - SendBattleCommandList from 2. 2013 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271507] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271507] - Got a list of 9 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271508] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271508] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271508] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271508] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271508] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271508] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271517] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271522] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271522] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271522] - ProcessBattleCommands will process 9 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.936)] - Processing Posture and Subsystem Power commands. Coumt is 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.936)] - Processing MP commands. Count is 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.936)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1447.8, -46.9, -1348.0) when it should be (1448.0, -46.9, -1348.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.936)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1731.1, 495.3, -1176.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.937)] - End position of path for CylonGunshipCerastes_0269 is (1731.3, 495.3, -1175.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.937)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2593.3, 76.9, -1457.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.937)] - End position of path for CylonBasestarArgos_0121 is (2593.5, 76.9, -1457.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.937)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1459.8, 84.1, -1293.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.937)] - End position of path for CylonMedusa_0170 is (1459.8, 84.1, -1293.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.937)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (2068.4, -99.4, -1275.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.938)] - End position of path for CylonCarrierCerberus_0171 is (2068.4, -99.4, -1275.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.938)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (1983.1, -96.6, -1605.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.938)] - End position of path for CylonCarrierCerberus_0222 is (1983.1, -96.6, -1605.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.938)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1731.5, -94.2, -1288.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.938)] - End position of path for CylonSupportGorgon_0270 is (1731.5, -94.2, -1288.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4619.938)] - Processing complete. Commands for simulation : 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4619.938)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4619.938)] - Before
CylonMedusa_0170 (131258) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4619.938)] - After
CylonMedusa_0170 (131258) - FireMissiles
CylonMedusa_0170 (131258) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4619.967)] - Invoke Simulation coroutine at 4577.683
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271526] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271526] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271530] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271531] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271531] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 271533] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1394.0, 38.7, -1248.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1412.9, 45.1, -1362.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0979
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4624.126)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0975 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0978
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonVirusMine_0974 - Initiating a hack attack against CylonBasestar_0070 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4632.052)] - Advancing phase. Current stage is CommandExecution. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4632.052)] - Combat report: Total Hits 10133. Total Misses 6782
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4632.053)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4632.071)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4632.08)] - Advancing phase. Current stage is PrePlanning. Round 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4632.081)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4632.104)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4632.104)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4632.12)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272089] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272089] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272091] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272183] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272183] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272187] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272778] - SendBattleCommandList from 2. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272778] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272778] - Got a list of 6 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272778] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272778] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 272781] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4697.881)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4697.884)] - Advancing phase. Current stage is Planning. Round 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - SendBattleCommandList from 1. 246 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - Got a list of 7 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - Player 1 : Sent 1 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4697.927)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276001] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276009] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276009] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276009] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276009] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276009] - ProcessBattleCommands will process 7 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.056)] - Processing Posture and Subsystem Power commands. Coumt is 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.056)] - Processing MP commands. Count is 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.056)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0269' to (1731.2, 554.0, -1175.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - End position of path for CylonGunshipCerastes_0269 is (1731.2, 554.0, -1176.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - Creating a movement path for remote ship 'CylonBasestarArgos_0121' to (2560.1, 76.9, -1461.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - End position of path for CylonBasestarArgos_0121 is (2560.1, 76.9, -1461.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - Creating a movement path for remote ship 'CylonMedusa_0170' to (1335.8, 106.9, -1359.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - End position of path for CylonMedusa_0170 is (1335.8, 106.9, -1359.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0171' to (1961.8, -99.4, -1284.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - End position of path for CylonCarrierCerberus_0171 is (1962.7, -99.4, -1284.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.057)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0222' to (1890.0, -96.6, -1636.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.058)] - End position of path for CylonCarrierCerberus_0222 is (1890.0, -96.6, -1636.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.058)] - Creating a movement path for remote ship 'CylonSupportGorgon_0270' to (1656.4, -94.2, -1317.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.058)] - End position of path for CylonSupportGorgon_0270 is (1656.4, -94.2, -1317.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.058)] - The movement commmand for ship 'CylonBasestar_0070' has an end point of (1477.3, -46.9, -1344.0) when it should be (1477.5, -46.9, -1344.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4698.058)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4698.058)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4698.059)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4698.059)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (4698.09)] - Invoke Simulation coroutine at 4655.803
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276009] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276013] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276013] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276016] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276019] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276019] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276023] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (4700.657)] - There are no more active capital ships
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (4700.66)] - Dealing with a dead ship : CylonBasestar_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Failed. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0977
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_0976
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276595] - Leaving the room (57b8078a-eb59-41dd-9594-4b2b9f78a4fc)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (4708.67)] - Ships IN fleet 1 destroyed : 118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (4708.67)] - Ships destroyed BY fleet 1 : 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 276595] - Waiting for the other player to leave the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4708.775)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (4730.66)] - Set context to Replay (from PostBattleBriefing)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'DocoCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282086] - A player 'Mad_Shell' has left the room. Count is now 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282096] - Other player has now left the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282096] - Completing battle. IsHost: True, Reconnecting: False, Dialog Visible: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282096] - Updating players stats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - saving stats to Steam servers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282097] - Current room has been left, exiting battle...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4801.307)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4801.307)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282108] - Left the room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - User stats stored result : k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4801.823)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 15)
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonbasestar'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonbasestar'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonnemesis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonnemesis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonraiderprototype'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonraiderprototype'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cyloncerberus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cyloncerberus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonargos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonargos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylongorgon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylongorgon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonmedusa'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonmedusa'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish9_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 457.204700 ms

Unloading 40973 unused Assets to reduce memory usage. Loaded Objects now: 7569.
Total: 162.587100 ms (FindLiveObjects: 48.769900 ms CreateObjectMapping: 4.438100 ms MarkObjects: 78.970300 ms  DeleteObjects: 30.408100 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4802.886)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7464.
Total: 87.516100 ms (FindLiveObjects: 2.442600 ms CreateObjectMapping: 0.487400 ms MarkObjects: 84.562900 ms  DeleteObjects: 0.022500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4803.039)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282143] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282155] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282155] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.720300 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (4804.186)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (4804.186)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 282177] - connected is True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (4804.188)] - Set context to MPPublicLobby (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (4804.194)] - Updating room list with 1 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (4804.194)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4804.195)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4804.195)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 19173.
Total: 76.008400 ms (FindLiveObjects: 2.315500 ms CreateObjectMapping: 0.639000 ms MarkObjects: 72.723000 ms  DeleteObjects: 0.330000 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (4804.275)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (4804.315)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25288.
Total: 76.395900 ms (FindLiveObjects: 3.407400 ms CreateObjectMapping: 0.633100 ms MarkObjects: 72.189800 ms  DeleteObjects: 0.164800 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4805.482)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25289.
Total: 82.106000 ms (FindLiveObjects: 2.431300 ms CreateObjectMapping: 0.538100 ms MarkObjects: 79.080900 ms  DeleteObjects: 0.055000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (4806.132)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (4813.75)] - Set context to MPFleetEdit (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 283243] - Room list updated. There are 0 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.583)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.649)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.683)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.716)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.749)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.782)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.816)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.849)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4825.883)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.335)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.35)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.382)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.416)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.434)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.45)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.482)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.516)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.534)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.55)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.583)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.616)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.633)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4826.667)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4851.917)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4851.951)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4854.016)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4854.068)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4872.883)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4888.635)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4888.701)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (4902.65)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (5018.325)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (5092.847)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (5094.45)] - Set context to MPPublicLobby (from MPFleetEdit)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (5094.472)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (5097.649)] - Set context to MPCreateMatch (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 299878] - Creating a room, UID of creator = 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (5102.217)] - Set context to MPWaitCreatedGame (from MPCreateMatch)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 299888] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 299940] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Created a room '6dec31ef-8088-4d4d-9580-72c1ac106038'. Waiting for opponent
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 299940] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 299940] - Joined a room '6dec31ef-8088-4d4d-9580-72c1ac106038'. Player count is 1. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 300974] - A new player has joined the room! Sir Wagglepuss III  Player count is 2. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (5120.484)] - Set context to MPPreGame (from MPWaitCreatedGame)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Player has joined a photon room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 300974] - ELO for player 0 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 300974] - Match type is Casual
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 300979] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 300979] - ELO for player 1 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301609] - Player 2 sent there fleet : {"PlayerCreated":false,"FleetId":2,"Name":"8k Virus Cerb 2","Faction":1,"FleetShips":[{"ShipType":101,"Name":"Caraballo\r","ShipPosition":{"x":-300.0,"y":0.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":321,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[101,101,101,107],"SquadronGroupNumbers":[-1,-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":101,"Name":"Gaugamela\r","ShipPosition":{"x":-118.7829,"y":0.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":322,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[101,101,101,107],"SquadronGroupNumbers":[-1,-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":101,"Name":"Hwach\u2019a\r","ShipPosition":{"x":60.33772,"y":0.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":323,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[101,101,101,107],"SquadronGroupNumbers":[-1,-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles"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
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301609] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301609] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301854] - Sending fleet to other player(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301854] - Player 1 sent there fleet : {"PlayerCreated":false,"FleetId":1,"Name":"Phlying Phobos!","Faction":1,"FleetShips":[{"ShipType":101,"Name":"Apennines\r","ShipPosition":{"x":150.1939,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":212,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[101,101,101,103],"SquadronGroupNumbers":[-1,-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":101,"Name":"Apollo\r","ShipPosition":{"x":0.260026,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":213,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[101,101,101,103],"SquadronGroupNumbers":[-1,-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":101,"Name":"Dauphine\r","ShipPosition":{"x":-149.9012,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":214,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[101,101,101,103],"SquadronGroupNumbers":[-1,-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":112,"Name":"Bern\r","ShipPosition":{"x":150.0144,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":215,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[3],"ActiveSquadrons":[110],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":112,"Name":"Maat\r","ShipPosition":{"x":0.3969283,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":216,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[3],"ActiveSquadrons":[110],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":112,"Name":"Pegasus\r","ShipPosition":{"x":-149.8758,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":217,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[3],"ActiveSquadrons":[110],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":105,"Name":"Halsey\r","ShipPosition":{"x":0.3989687,"y":100.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":218,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[1],"ActiveSquadrons":[],"SquadronGroupNumbers":[],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301854] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301854] - Starting the battle (MultiplayerSkirmish_PvP)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301854] - Found fleet 'fleet0'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301854] - Found fleet 'fleet1'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5135.627)] - Start transition to battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 301867] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5136.115)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 39.901600 ms

Unloading 2520 unused Assets to reduce memory usage. Loaded Objects now: 7278.
Total: 89.587600 ms (FindLiveObjects: 2.142100 ms CreateObjectMapping: 0.400000 ms MarkObjects: 80.088400 ms  DeleteObjects: 6.956400 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5136.406)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7260.
Total: 78.359400 ms (FindLiveObjects: 1.325700 ms CreateObjectMapping: 0.317400 ms MarkObjects: 76.680300 ms  DeleteObjects: 0.035100 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5136.519)] - Load scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.556600 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 26 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5138.493)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (5138.549)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (5139.938)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (5140.153)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (5142.024)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (5142.042)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 93555.
Total: 115.553700 ms (FindLiveObjects: 5.270800 ms CreateObjectMapping: 4.829800 ms MarkObjects: 105.313200 ms  DeleteObjects: 0.139200 ms)

[Managers & Data-Battle:BattleManager:BattleManager (5143.481)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (5143.595)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (5143.595)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5143.604)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'  (5143.604)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5143.733)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100531.
Total: 131.366900 ms (FindLiveObjects: 6.090300 ms CreateObjectMapping: 5.885700 ms MarkObjects: 119.310100 ms  DeleteObjects: 0.080200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (5143.952)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset battle_shared (5145.139)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5145.139)] - >> Load environment 'skirmish8_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Ambrosia_Nebula') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'ST_PRI_LOD1') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (3)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (2)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor Asteroids') is missing!
 
(Filename:  Line: 294)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

[Managers & Data-Battle:BattleManager:BattleManager (5148.523)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 2 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.523)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.53)] - Sun initialised (direction = (-61.4, 1130.2, -403.2), range = 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.536)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.536)] - There are 0 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.556)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.556)] - Setting AI target bias to None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.556)] - Player team is 0. Fleet Id is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (5148.558)] - Connecting to chat...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.585)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5148.632)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cyloncerberus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (5148.805)] - Chat state has changed to 'ConnectedToNameServer'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (5149.083)] - Chat state has changed to 'Authenticated'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chat Debug Info: Received your UserID from server. Updating local value to: SgtZdog
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cyloncerberus (5149.499)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cyloncerberus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (5150.068)] - Chat state has changed to 'ConnectedToFrontEnd'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (5150.068)] - Chat connected, subscribing to channel...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (5150.419)] - Chat Channel '6dec31ef-8088-4d4d-9580-72c1ac106038' connected to. Opening window...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonphobos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonphobos (5158.833)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonnemesis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonnemesis (5160.583)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonnemesis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 302752] - Photon Event 'ShipSpawned' from 2 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 302752] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 302752] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 302758] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (5173.404)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 303437] - Photon Event 'ShipSpawned' from 1 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5173.615)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5173.615)] - LoadingScreen:CanFadeBackIn()
BattleManager:LFJJONNHJOM()
BattleManager:BeginFTL()
NetworkedGameManager:RPC_BeginFTL()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EANDNKMFJOE:IKFHOJLBPKG(Hashtable, Int32)
EANDNKMFJOE:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, OENBNONHBHG, Boolean, Object[])
CBIFPCNHLMI:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, Boolean, Object[])
PhotonView:RPC(String, CAFPMEPBAOL, Object[])
NetworkedGameManager:MKGCPOIHKEE(Byte, Object, Int32)
CBIFPCNHLMI:IKBLIDIMJAF(Byte, Object, Int32)
EANDNKMFJOE:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5173.615)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (5173.617)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 303437] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 303437] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 303441] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5173.965)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 18 Unused Serialized files (Serialized files now loaded: 10)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 297274.
Total: 398.904100 ms (FindLiveObjects: 16.404300 ms CreateObjectMapping: 9.766200 ms MarkObjects: 372.334300 ms  DeleteObjects: 0.398600 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5174.718)] - Begin FTL for CylonCruiserPhobos_0163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5174.898)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5175.717)] - Begin FTL for CylonSupportNemesis_0168
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5176.718)] - Begin FTL for CylonCarrierCerberus_0169
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5177.718)] - Begin FTL for CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5178.718)] - Begin FTL for CylonCarrierCerberus_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5179.717)] - Begin FTL for CylonCarrierCerberus_0319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5180.718)] - Begin FTL for CylonCarrierCerberus_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5181.718)] - Begin FTL for CylonCarrierCerberus_0269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5182.719)] - Begin FTL for CylonCarrierCerberus_0219
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5183.718)] - Begin FTL for CylonCruiserPhobos_0153
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5184.718)] - Begin FTL for CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5185.718)] - Begin FTL for CylonCarrierCerberus_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5186.717)] - Begin FTL for CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5189.7)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5189.7)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5189.716)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5189.716)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5189.719)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5189.747)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5189.747)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0001:CylonRaiderMk1_0059:ShipProjection (5189.748)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0003:CylonRaiderMk1_0060:ShipProjection (5189.749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0005:CylonRaiderMk1_0061:ShipProjection (5189.749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0007:CylonUtilityWardriver_0062:ShipProjection (5189.749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0009:CylonRaiderMk1_0063:ShipProjection (5189.75)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0011:CylonRaiderMk1_0064:ShipProjection (5189.75)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0013:CylonRaiderMk1_0065:ShipProjection (5189.75)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0015:CylonUtilityWardriver_0066:ShipProjection (5189.751)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0017:CylonRaiderMk1_0067:ShipProjection (5189.751)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0019:CylonRaiderMk1_0068:ShipProjection (5189.751)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0021:CylonRaiderMk1_0069:ShipProjection (5189.752)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0023:CylonUtilityWardriver_0070:ShipProjection (5189.752)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0025:CylonBomber_0071:ShipProjection (5189.753)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0027:CylonBomber_0072:ShipProjection (5189.753)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonBomberSquadron_0029:CylonBomber_0073:ShipProjection (5189.753)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0031:CylonRaiderMk1_0074:ShipProjection (5189.754)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0033:CylonRaiderMk1_0075:ShipProjection (5189.754)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0035:CylonRaiderMk1_0076:ShipProjection (5189.755)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonScorpionSentry_0037:CylonSentryScorpion_0077:ShipProjection (5189.755)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0039:CylonRaiderMk1_0078:ShipProjection (5189.756)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0041:CylonRaiderMk1_0079:ShipProjection (5189.756)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0043:CylonRaiderMk1_0080:ShipProjection (5189.756)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonScorpionSentry_0045:CylonSentryScorpion_0081:ShipProjection (5189.757)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0047:CylonRaiderMk1_0082:ShipProjection (5189.757)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0049:CylonRaiderMk1_0083:ShipProjection (5189.758)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0051:CylonRaiderMk1_0084:ShipProjection (5189.758)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonScorpionSentry_0053:CylonSentryScorpion_0085:ShipProjection (5189.759)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0055:CylonRaiderMk1_0086:ShipProjection (5189.759)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0057:CylonRaiderMk1_0087:ShipProjection (5189.76)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0059:CylonRaiderMk1_0088:ShipProjection (5189.76)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonScorpionSentry_0061:CylonSentryScorpion_0089:ShipProjection (5189.76)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0063:CylonRaiderMk1_0090:ShipProjection (5189.761)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0065:CylonRaiderMk1_0091:ShipProjection (5189.761)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5189.764)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 304376] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 304376] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 304380] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 304382] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 304382] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 304386] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5203.616)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'ShipFocusCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5218.836)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5222)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5236.116)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5237.966)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5241.5)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5243.55)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5255.583)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5257.734)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5281.183)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5283.816)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5294.566)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5296.484)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5313.566)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5315.885)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5326.348)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5330.834)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5333.483)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5337)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5338.551)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5341.032)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5342.75)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5347.566)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5350.199)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5351.785)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5353.017)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5353.818)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5355.232)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5357.103)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5358.217)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5362.007)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5362.021)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314667] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314667] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314667] - SendBattleCommandList from 1. 14465 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314667] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314667] - Got a list of 60 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314667] - Player 1 : Sent 60 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5362.075)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314678] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314678] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314682] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314822] - SendBattleCommandList from 2. 14465 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314822] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314822] - Got a list of 120 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314823] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314823] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314823] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314823] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314825] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314825] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314825] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314832] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314832] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314832] - ProcessBattleCommands will process 120 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.802)] - Processing Posture and Subsystem Power commands. Coumt is 120
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.802)] - Processing MP commands. Count is 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - The movement commmand for ship 'CylonCarrierCerberus_0000' has an end point of (361.8, 122.8, -1693.7) when it should be (361.8, 122.8, -1693.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (381.3, 122.8, -1483.7) when it should be (381.3, 122.8, -1483.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (361.8, 122.8, -1272.6) when it should be (361.8, 122.8, -1272.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - The movement commmand for ship 'CylonCruiserPhobos_0153' has an end point of (1085.5, -44.8, -1643.3) when it should be (1085.5, -44.8, -1643.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - The movement commmand for ship 'CylonCruiserPhobos_0158' has an end point of (1085.5, -44.8, -1493.7) when it should be (1085.5, -44.8, -1493.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - The movement commmand for ship 'CylonCruiserPhobos_0163' has an end point of (1085.5, -44.8, -1343.5) when it should be (1085.5, -44.8, -1343.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - The movement commmand for ship 'CylonSupportNemesis_0168' has an end point of (1224.8, 168.6, -1491.9) when it should be (1227.7, 168.6, -1492.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2700.8, -22.8, -1233.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - End position of path for CylonCarrierCerberus_0319 is (2700.8, -22.8, -1233.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2700.8, -22.8, -1412.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - End position of path for CylonCarrierCerberus_0269 is (2700.8, -22.8, -1412.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.803)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2700.8, -22.8, -1591.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.804)] - End position of path for CylonCarrierCerberus_0219 is (2700.8, -22.8, -1591.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.804)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2700.8, -22.8, -1772.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.804)] - End position of path for CylonCarrierCerberus_0169 is (2700.8, -22.8, -1772.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.804)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2504.9, -44.8, -1422.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.804)] - End position of path for CylonCruiserPhobos_0386 is (2505.0, -44.8, -1422.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.804)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2506.6, -44.8, -1544.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.805)] - End position of path for CylonCruiserPhobos_0369 is (2506.6, -44.8, -1544.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5364.805)] - Processing complete. Commands for simulation : 30
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5364.805)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5364.805)] - Before
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCruiserPhobos_0386 (131491) - LaunchFighters
CylonCruiserPhobos_0369 (131473) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5364.805)] - After
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCarrierCerberus_0000 (131073) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0051 (131128) - LaunchFighters
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0102 (131183) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters
CylonCarrierCerberus_0169 (131257) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0219 (131311) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0269 (131365) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCarrierCerberus_0319 (131419) - LaunchFighters
CylonCruiserPhobos_0369 (131473) - LaunchFighters
CylonCruiserPhobos_0386 (131491) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5364.828)] - Invoke Simulation coroutine at 5312.496
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314843] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314843] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314858] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314858] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314858] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 314860] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5376.871)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5376.871)] - Combat report: Total Hits 10323. Total Misses 6805
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5376.872)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5376.885)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5376.89)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5376.892)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5376.92)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5376.92)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5376.925)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 315566] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 315566] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 315570] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 315696] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 315696] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 315700] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5383.751)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5385.101)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5388.585)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5389.917)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5393.203)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5394.919)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5396.101)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5398.485)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5408.167)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5408.174)] - initial Target is: CylonCarrierCerberus_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5411.302)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5413.583)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5413.59)] - initial Target is: CylonCarrierCerberus_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5416.32)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5418.301)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5418.309)] - initial Target is: CylonCarrierCerberus_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5420.388)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5423.75)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5423.757)] - initial Target is: CylonCarrierCerberus_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5427.995)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5431.455)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5431.466)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318815] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318815] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318815] - SendBattleCommandList from 1. 7476 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318815] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318815] - Got a list of 31 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318815] - Player 1 : Sent 31 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5431.523)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318825] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318825] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 318827] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319086] - SendBattleCommandList from 2. 10850 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319086] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319086] - Got a list of 76 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319087] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319087] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319087] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319087] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319087] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319087] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319092] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319095] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319095] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319095] - ProcessBattleCommands will process 76 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.167)] - Processing Posture and Subsystem Power commands. Coumt is 76
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.167)] - Processing MP commands. Count is 76
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.167)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (485.7, 145.6, -1486.6) when it should be (485.7, 145.6, -1486.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.167)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (457.1, 145.6, -1230.0) when it should be (457.1, 145.6, -1230.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - The movement commmand for ship 'CylonCruiserPhobos_0158' has an end point of (1294.2, -89.6, -1497.8) when it should be (1294.2, -89.6, -1497.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - The movement commmand for ship 'CylonCruiserPhobos_0163' has an end point of (1294.2, -89.6, -1347.5) when it should be (1294.2, -89.6, -1347.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - The movement commmand for ship 'CylonSupportNemesis_0168' has an end point of (1572.8, 237.2, -1497.4) when it should be (1572.8, 237.2, -1497.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2716.3, -43.0, -1129.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - End position of path for CylonCarrierCerberus_0319 is (2716.3, -43.0, -1129.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2716.3, -43.0, -1309.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - End position of path for CylonCarrierCerberus_0269 is (2716.3, -43.0, -1309.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.168)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2716.3, -43.0, -1488.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - End position of path for CylonCarrierCerberus_0219 is (2716.3, -43.0, -1488.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2716.3, -43.0, -1669.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - End position of path for CylonCarrierCerberus_0169 is (2716.3, -43.0, -1669.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2501.8, -89.6, -1376.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - End position of path for CylonCruiserPhobos_0386 is (2501.6, -89.6, -1376.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2503.3, -89.6, -1498.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - End position of path for CylonCruiserPhobos_0369 is (2503.0, -89.6, -1498.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5436.169)] - Processing complete. Commands for simulation : 63
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5436.169)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5436.17)] - Before
CylonWardriverSquadron_0023 (131187) - AutoFire
CylonWardriverSquadron_0023 (131187) - FighterDefend
CylonWardriverSquadron_0015 (131132) - AutoFire
CylonWardriverSquadron_0015 (131132) - FighterDefend
CylonWardriverSquadron_0007 (131077) - AutoFire
CylonWardriverSquadron_0007 (131077) - FighterDefend
CylonRaiderMk1Squadron_0013 (131131) - AutoFire
CylonRaiderMk1Squadron_0013 (131131) - FighterDefend
CylonRaiderMk1Squadron_0001 (131074) - AutoFire
CylonRaiderMk1Squadron_0001 (131074) - FighterDefend
CylonRaiderMk1Squadron_0003 (131075) - AutoFire
CylonRaiderMk1Squadron_0003 (131075) - FighterDefend
CylonRaiderMk1Squadron_0005 (131076) - AutoFire
CylonRaiderMk1Squadron_0005 (131076) - FighterDefend
CylonRaiderMk1Squadron_0009 (131129) - AutoFire
CylonRaiderMk1Squadron_0009 (131129) - FighterDefend
CylonRaiderMk1Squadron_0011 (131130) - AutoFire
CylonRaiderMk1Squadron_0011 (131130) - FighterDefend
CylonRaiderMk1Squadron_0017 (131184) - AutoFire
CylonRaiderMk1Squadron_0017 (131184) - FighterDefend
CylonRaiderMk1Squadron_0019 (131185) - AutoFire
CylonRaiderMk1Squadron_0019 (131185) - FighterDefend
CylonRaiderMk1Squadron_0021 (131186) - AutoFire
CylonRaiderMk1Squadron_0021 (131186) - FighterDefend
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - MoveToLocation
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - MoveToLocation
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - MoveToLocation
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - MoveToLocation
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - MoveToLocation
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - MoveToLocation
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - MoveToLocation
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - MoveToLocation
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - MoveToLocation
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - MoveToLocation
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - MoveToLocation
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - MoveToLocation
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - MoveToLocation
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - MoveToLocation
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5436.17)] - After
CylonRaiderMk1Squadron_0001 (131074) - AutoFire
CylonRaiderMk1Squadron_0003 (131075) - AutoFire
CylonRaiderMk1Squadron_0005 (131076) - AutoFire
CylonWardriverSquadron_0007 (131077) - AutoFire
CylonRaiderMk1Squadron_0009 (131129) - AutoFire
CylonRaiderMk1Squadron_0011 (131130) - AutoFire
CylonRaiderMk1Squadron_0013 (131131) - AutoFire
CylonWardriverSquadron_0015 (131132) - AutoFire
CylonRaiderMk1Squadron_0017 (131184) - AutoFire
CylonRaiderMk1Squadron_0019 (131185) - AutoFire
CylonRaiderMk1Squadron_0021 (131186) - AutoFire
CylonWardriverSquadron_0023 (131187) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonScorpionSentry_0037 (131261) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0001 (131074) - FighterDefend
CylonRaiderMk1Squadron_0003 (131075) - FighterDefend
CylonRaiderMk1Squadron_0005 (131076) - FighterDefend
CylonWardriverSquadron_0007 (131077) - FighterDefend
CylonRaiderMk1Squadron_0009 (131129) - FighterDefend
CylonRaiderMk1Squadron_0011 (131130) - FighterDefend
CylonRaiderMk1Squadron_0013 (131131) - FighterDefend
CylonWardriverSquadron_0015 (131132) - FighterDefend
CylonRaiderMk1Squadron_0017 (131184) - FighterDefend
CylonRaiderMk1Squadron_0019 (131185) - FighterDefend
CylonRaiderMk1Squadron_0021 (131186) - FighterDefend
CylonWardriverSquadron_0023 (131187) - FighterDefend
CylonRaiderMk1Squadron_0031 (131258) - MoveToLocation
CylonRaiderMk1Squadron_0033 (131259) - MoveToLocation
CylonRaiderMk1Squadron_0035 (131260) - MoveToLocation
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonRaiderMk1Squadron_0039 (131312) - MoveToLocation
CylonRaiderMk1Squadron_0041 (131313) - MoveToLocation
CylonRaiderMk1Squadron_0043 (131314) - MoveToLocation
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonRaiderMk1Squadron_0047 (131366) - MoveToLocation
CylonRaiderMk1Squadron_0049 (131367) - MoveToLocation
CylonRaiderMk1Squadron_0051 (131368) - MoveToLocation
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonRaiderMk1Squadron_0055 (131420) - MoveToLocation
CylonRaiderMk1Squadron_0057 (131421) - MoveToLocation
CylonRaiderMk1Squadron_0059 (131422) - MoveToLocation
CylonScorpionSentry_0061 (131423) - MoveToLocation
CylonRaiderMk1Squadron_0063 (131474) - MoveToLocation
CylonRaiderMk1Squadron_0065 (131492) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5436.197)] - Invoke Simulation coroutine at 5383.861
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319105] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319105] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319107] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319107] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319107] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319109] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5448.25)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5448.25)] - Combat report: Total Hits 10323. Total Misses 6805
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5448.251)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5448.259)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5448.267)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5448.27)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5448.291)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5448.291)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5448.304)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319826] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319826] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319832] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319945] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319945] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 319948] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5484.602)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5486.001)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5498.604)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5500.67)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5503.435)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5504.65)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5514.751)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5517.018)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5524.536)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5529.265)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5531.253)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5536.182)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5538.2)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5543.35)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5547.335)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5547.342)] - initial Target is: CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5550.268)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5550.302)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5557.483)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5561.6)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5564.818)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5564.825)] - initial Target is: CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5567.453)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5571.767)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5571.779)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327196] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327196] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327196] - SendBattleCommandList from 1. 8359 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327196] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327196] - Got a list of 34 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327196] - Player 1 : Sent 34 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5571.841)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327204] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327204] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 327208] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328262] - SendBattleCommandList from 2. 8761 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328262] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328262] - Got a list of 70 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328263] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328263] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328263] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328263] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328263] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328263] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328266] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328272] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328272] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328272] - ProcessBattleCommands will process 70 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - Processing Posture and Subsystem Power commands. Coumt is 70
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - Processing MP commands. Count is 47
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (572.7, 122.8, -1430.5) when it should be (572.7, 122.8, -1430.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (544.7, 122.8, -1173.1) when it should be (544.7, 122.8, -1173.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - The movement commmand for ship 'CylonSupportNemesis_0168' has an end point of (1895.7, 305.9, -1367.6) when it should be (1895.7, 305.9, -1367.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2747.0, -65.8, -1115.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - End position of path for CylonCarrierCerberus_0319 is (2747.0, -65.8, -1115.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2747.0, -65.8, -1294.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - End position of path for CylonCarrierCerberus_0269 is (2747.0, -65.8, -1294.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.767)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2747.0, -65.8, -1473.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.768)] - End position of path for CylonCarrierCerberus_0219 is (2747.0, -65.8, -1473.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.768)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2747.0, -65.8, -1654.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.768)] - End position of path for CylonCarrierCerberus_0169 is (2747.0, -65.8, -1654.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.768)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2504.1, -134.4, -1331.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.768)] - End position of path for CylonCruiserPhobos_0386 is (2503.6, -134.4, -1330.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.768)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2505.1, -134.4, -1452.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.769)] - End position of path for CylonCruiserPhobos_0369 is (2504.6, -134.4, -1452.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5589.769)] - Processing complete. Commands for simulation : 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5589.769)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5589.769)] - Before
CylonCruiserPhobos_0158 (131244) - FireMissiles
CylonCruiserPhobos_0153 (131238) - FireMissiles
CylonCruiserPhobos_0163 (131250) - FireMissiles
CylonSupportNemesis_0168 (131256) - FireMissiles
CylonCruiserPhobos_0369 (131473) - FireMissiles
CylonCruiserPhobos_0386 (131491) - FireMissiles
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - MoveToLocation
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - MoveToLocation
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - MoveToLocation
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - MoveToLocation
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - MoveToLocation
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - MoveToLocation
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - MoveToLocation
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - MoveToLocation
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - MoveToLocation
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - MoveToLocation
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - MoveToLocation
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - MoveToLocation
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - MoveToLocation
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5589.769)] - After
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonCruiserPhobos_0153 (131238) - FireMissiles
CylonCruiserPhobos_0158 (131244) - FireMissiles
CylonCruiserPhobos_0163 (131250) - FireMissiles
CylonSupportNemesis_0168 (131256) - FireMissiles
CylonRaiderMk1Squadron_0031 (131258) - MoveToLocation
CylonRaiderMk1Squadron_0033 (131259) - MoveToLocation
CylonRaiderMk1Squadron_0035 (131260) - MoveToLocation
CylonRaiderMk1Squadron_0039 (131312) - MoveToLocation
CylonRaiderMk1Squadron_0041 (131313) - MoveToLocation
CylonRaiderMk1Squadron_0043 (131314) - MoveToLocation
CylonRaiderMk1Squadron_0047 (131366) - MoveToLocation
CylonRaiderMk1Squadron_0049 (131367) - MoveToLocation
CylonRaiderMk1Squadron_0051 (131368) - MoveToLocation
CylonRaiderMk1Squadron_0055 (131420) - MoveToLocation
CylonRaiderMk1Squadron_0057 (131421) - MoveToLocation
CylonRaiderMk1Squadron_0059 (131422) - MoveToLocation
CylonCruiserPhobos_0369 (131473) - FireMissiles
CylonRaiderMk1Squadron_0063 (131474) - MoveToLocation
CylonCruiserPhobos_0386 (131491) - FireMissiles
CylonRaiderMk1Squadron_0065 (131492) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5589.797)] - Invoke Simulation coroutine at 5537.46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328276] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328276] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328280] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328286] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328286] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 328291] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1720.2, 200.8, -1439.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1732.3, -123.9, -1602.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1401
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1400
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1398
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1396
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5601.84)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5601.84)] - Combat report: Total Hits 10339. Total Misses 6819
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5601.841)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5601.851)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5601.856)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5601.859)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5601.886)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5601.886)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5601.893)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 329005] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 329005] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 329007] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 329113] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 329113] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 329118] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5615.819)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5624.467)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5629.519)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5632.268)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5642.27)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5645.086)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5653.952)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5655.702)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5669.519)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5671.103)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5689.107)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5689.117)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334215] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334215] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334215] - SendBattleCommandList from 1. 2897 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334215] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334215] - Got a list of 12 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334215] - Player 1 : Sent 12 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5689.174)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334224] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334224] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 334229] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335252] - SendBattleCommandList from 2. 9645 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335252] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335252] - Got a list of 52 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335253] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335253] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335253] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335253] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335253] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335253] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335256] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335261] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335261] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335261] - ProcessBattleCommands will process 52 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - Processing Posture and Subsystem Power commands. Coumt is 52
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - Processing MP commands. Count is 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (668.6, 100.0, -1391.5) when it should be (668.6, 100.0, -1391.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (640.8, 100.0, -1134.7) when it should be (641.7, 100.0, -1134.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - The movement commmand for ship 'CylonCruiserPhobos_0158' has an end point of (1601.7, -179.2, -1222.3) when it should be (1601.7, -179.2, -1222.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - The movement commmand for ship 'CylonCruiserPhobos_0163' has an end point of (1601.7, -179.2, -1072.0) when it should be (1601.7, -179.2, -1072.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - The movement commmand for ship 'CylonSupportNemesis_0168' has an end point of (1652.2, 237.3, -1119.0) when it should be (1652.2, 237.3, -1119.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2828.2, -88.6, -1180.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - End position of path for CylonCarrierCerberus_0319 is (2828.2, -88.6, -1180.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.605)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2828.2, -88.6, -1360.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.606)] - End position of path for CylonCarrierCerberus_0269 is (2828.2, -88.6, -1360.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.606)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2828.2, -88.6, -1539.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.606)] - End position of path for CylonCarrierCerberus_0219 is (2828.2, -88.6, -1539.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.606)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2828.2, -88.6, -1720.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.606)] - End position of path for CylonCarrierCerberus_0169 is (2828.2, -88.6, -1720.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.606)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2505.4, -179.2, -1242.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.607)] - End position of path for CylonCruiserPhobos_0386 is (2506.1, -179.2, -1242.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.607)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2506.7, -179.2, -1363.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.607)] - End position of path for CylonCruiserPhobos_0369 is (2507.5, -179.2, -1363.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5706.607)] - Processing complete. Commands for simulation : 28
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5706.607)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5706.607)] - Before
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5706.608)] - After
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5706.635)] - Invoke Simulation coroutine at 5654.299
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335263] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335263] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335266] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335269] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335269] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335275] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1394
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonGuidedBallistic_1485
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonGuidedBallistic_1482
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonGuidedBallistic_1484
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonGuidedBallistic_1483
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1345
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1346
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1347
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1354
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5713.632)] - Dealing with a dead ship : CylonSupportNemesis_0168
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.3 damage to CanceranDiplomaticStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5718.692)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5718.692)] - Combat report: Total Hits 10839. Total Misses 6967
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5718.692)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5718.706)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5718.714)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5718.718)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5718.741)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5718.741)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5718.756)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335881] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335881] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335883] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335990] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335990] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 335995] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5730.487)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5733.404)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5735.889)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5746.636)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5748.053)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5750.938)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5755.665)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5758.021)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5760.432)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5762.753)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5763.617)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5765.353)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5767.616)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5769.352)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5773.97)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5774.988)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5776.42)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5778.888)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5780.365)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5784.387)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5789.532)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5791.689)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5796.717)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5799.555)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5800.851)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5802.754)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5806.949)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5808.586)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5810.471)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5811.521)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5812.888)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5815.67)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5817.387)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5818.17)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5819.437)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5822.605)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5822.612)] - initial Target is: CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5824.505)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5824.521)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5839.254)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5842.288)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5843.47)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5844.637)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5859.377)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5859.38)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344214] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344214] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344214] - SendBattleCommandList from 1. 8078 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344214] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344214] - Got a list of 33 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344214] - Player 1 : Sent 33 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5859.439)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344223] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344223] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344225] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344575] - SendBattleCommandList from 2. 24586 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344575] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344575] - Got a list of 134 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344576] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344576] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344576] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344576] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344577] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344577] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344581] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344590] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344590] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344590] - ProcessBattleCommands will process 134 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.706)] - Processing Posture and Subsystem Power commands. Coumt is 134
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.706)] - Processing MP commands. Count is 116
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.706)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (749.2, 122.8, -1456.4) when it should be (749.2, 122.8, -1456.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.706)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (721.0, 122.8, -1201.6) when it should be (721.0, 122.8, -1201.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.706)] - The movement commmand for ship 'CylonCruiserPhobos_0153' has an end point of (2473.5, -324.0, -837.4) when it should be (2473.5, -324.0, -837.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.706)] - The movement commmand for ship 'CylonCruiserPhobos_0158' has an end point of (2595.7, -324.0, -893.0) when it should be (2595.7, -324.0, -893.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.706)] - The movement commmand for ship 'CylonCruiserPhobos_0163' has an end point of (2566.9, -324.0, -683.4) when it should be (2566.9, -324.0, -683.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.707)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2815.3, -108.9, -1262.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.707)] - End position of path for CylonCarrierCerberus_0319 is (2815.3, -108.9, -1262.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.707)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2815.3, -108.9, -1441.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.707)] - End position of path for CylonCarrierCerberus_0269 is (2815.3, -108.9, -1441.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.707)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2815.3, -108.9, -1620.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.707)] - End position of path for CylonCarrierCerberus_0219 is (2815.3, -108.9, -1620.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.707)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2815.3, -108.9, -1801.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.708)] - End position of path for CylonCarrierCerberus_0169 is (2815.3, -108.9, -1801.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.708)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2508.8, -224.0, -1192.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.708)] - End position of path for CylonCruiserPhobos_0386 is (2508.7, -224.0, -1192.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.708)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2510.1, -224.0, -1313.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.708)] - End position of path for CylonCruiserPhobos_0369 is (2509.9, -224.0, -1313.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5865.708)] - Processing complete. Commands for simulation : 104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5865.708)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5865.708)] - Before
CylonWardriverSquadron_0015 (131132) - Jam
CylonWardriverSquadron_0023 (131187) - Jam
CylonWardriverSquadron_0007 (131077) - Jam
CylonCruiserPhobos_0158 (131244) - FireMissiles
CylonCruiserPhobos_0153 (131238) - FireMissiles
CylonCruiserPhobos_0163 (131250) - FireMissiles
CylonCruiserPhobos_0158 (131244) - LaunchFighters
CylonCruiserPhobos_0153 (131238) - LaunchFighters
CylonCruiserPhobos_0163 (131250) - LaunchFighters
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0061 (131423) - AutoFire
CylonCarrierCerberus_0319 (131419) - Repairs
CylonCruiserPhobos_0369 (131473) - FireMissiles
CylonCruiserPhobos_0386 (131491) - FireMissiles
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - MoveToLocation
CylonScorpionSentry_0053 (131369) - FireMissiles
CylonScorpionSentry_0037 (131261) - FireMissiles
CylonScorpionSentry_0045 (131315) - FireMissiles
CylonScorpionSentry_0061 (131423) - FireMissiles
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - MoveToLocation
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - MoveToLocation
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - MoveToLocation
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - MoveToLocation
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - MoveToLocation
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - MoveToLocation
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - MoveToLocation
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - MoveToLocation
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - MoveToLocation
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - MoveToLocation
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - MoveToLocation
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - MoveToLocation
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5865.709)] - After
CylonWardriverSquadron_0007 (131077) - Jam
CylonWardriverSquadron_0015 (131132) - Jam
CylonWardriverSquadron_0023 (131187) - Jam
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0033 (131259) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonRaiderMk1Squadron_0035 (131260) - AutoFire
CylonScorpionSentry_0037 (131261) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0041 (131313) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonRaiderMk1Squadron_0043 (131314) - AutoFire
CylonScorpionSentry_0045 (131315) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0049 (131367) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonRaiderMk1Squadron_0051 (131368) - AutoFire
CylonScorpionSentry_0053 (131369) - AutoFire
CylonCarrierCerberus_0319 (131419) - Repairs
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0057 (131421) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonRaiderMk1Squadron_0059 (131422) - AutoFire
CylonScorpionSentry_0061 (131423) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonRaiderMk1Squadron_0065 (131492) - AutoFire
CylonCruiserPhobos_0153 (131238) - LaunchFighters
CylonCruiserPhobos_0153 (131238) - FireMissiles
CylonCruiserPhobos_0158 (131244) - FireMissiles
CylonCruiserPhobos_0158 (131244) - LaunchFighters
CylonCruiserPhobos_0163 (131250) - LaunchFighters
CylonCruiserPhobos_0163 (131250) - FireMissiles
CylonRaiderMk1Squadron_0031 (131258) - MoveToLocation
CylonRaiderMk1Squadron_0033 (131259) - MoveToLocation
CylonRaiderMk1Squadron_0035 (131260) - MoveToLocation
CylonScorpionSentry_0037 (131261) - FireMissiles
CylonRaiderMk1Squadron_0039 (131312) - MoveToLocation
CylonRaiderMk1Squadron_0041 (131313) - MoveToLocation
CylonRaiderMk1Squadron_0043 (131314) - MoveToLocation
CylonScorpionSentry_0045 (131315) - FireMissiles
CylonRaiderMk1Squadron_0047 (131366) - MoveToLocation
CylonRaiderMk1Squadron_0049 (131367) - MoveToLocation
CylonRaiderMk1Squadron_0051 (131368) - MoveToLocation
CylonScorpionSentry_0053 (131369) - FireMissiles
CylonRaiderMk1Squadron_0055 (131420) - MoveToLocation
CylonRaiderMk1Squadron_0057 (131421) - MoveToLocation
CylonRaiderMk1Squadron_0059 (131422) - MoveToLocation
CylonScorpionSentry_0061 (131423) - FireMissiles
CylonCruiserPhobos_0369 (131473) - FireMissiles
CylonRaiderMk1Squadron_0063 (131474) - MoveToLocation
CylonCruiserPhobos_0386 (131491) - FireMissiles
CylonRaiderMk1Squadron_0065 (131492) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (5865.737)] - Invoke Simulation coroutine at 5813.399
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344599] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344599] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344599] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344599] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344601] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 344601] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1804.1, -205.7, -1298.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1835.2, 147.4, -1108.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.291)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.388)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.389)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.482)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.482)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.579)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.579)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.691)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.792)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.792)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (5867.988)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1339
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1337
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1323
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1317
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5877.786)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5877.786)] - Combat report: Total Hits 10868. Total Misses 7001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5877.786)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5877.799)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5877.808)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5877.811)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5877.832)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (5877.833)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5877.848)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 345255] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 345255] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 345260] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 345369] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 345369] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 345371] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5882.419)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5882.426)] - initial Target is: CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5883.557)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5887.35)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5888.576)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5893.9)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5895.769)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5897.052)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5901.822)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5901.849)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5903.202)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5903.208)] - initial Target is: CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5906.943)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5908.986)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5908.995)] - initial Target is: CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5910.756)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5931.671)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5939.9)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5944.721)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5946.255)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5949.454)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5951.97)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5961.636)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5966.153)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5966.639)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (5966.646)] - initial Target is: CylonRaiderMk1Squadron_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5967.696)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5970.338)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5971.372)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5972.639)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5973.556)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (5986.509)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5986.512)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351710] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351710] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351710] - SendBattleCommandList from 1. 9404 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351710] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351710] - Got a list of 39 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351710] - Player 1 : Sent 39 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (5986.569)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351722] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351722] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 351731] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355305] - SendBattleCommandList from 2. 18321 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355305] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355305] - Got a list of 115 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355305] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355305] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355306] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355306] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355306] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355306] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355312] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355315] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355315] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355315] - ProcessBattleCommands will process 115 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.778)] - Processing Posture and Subsystem Power commands. Coumt is 115
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.779)] - Processing MP commands. Count is 85
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.779)] - The movement commmand for ship 'CylonCruiserPhobos_0163' has an end point of (2735.5, -368.8, -806.6) when it should be (2735.5, -368.8, -806.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.779)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2788.6, -131.0, -1271.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.779)] - End position of path for CylonCarrierCerberus_0319 is (2788.6, -131.0, -1271.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.779)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2788.6, -131.1, -1811.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.78)] - End position of path for CylonCarrierCerberus_0169 is (2788.6, -131.1, -1811.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.78)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2788.6, -131.1, -1630.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.78)] - End position of path for CylonCarrierCerberus_0219 is (2788.6, -131.1, -1630.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.78)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2788.6, -131.1, -1450.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.78)] - End position of path for CylonCarrierCerberus_0269 is (2788.6, -131.1, -1450.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.78)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2655.5, -368.8, -696.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.781)] - End position of path for CylonCruiserPhobos_0369 is (2655.5, -368.8, -696.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.781)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2682.4, -362.2, -913.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.781)] - End position of path for CylonCruiserPhobos_0386 is (2682.4, -362.2, -914.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6046.781)] - Processing complete. Commands for simulation : 73
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6046.781)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6046.782)] - Before
CylonBomberSquadron_0025 (131239) - Bomb
CylonBomberSquadron_0027 (131245) - Bomb
CylonBomberSquadron_0029 (131251) - Bomb
CylonCruiserPhobos_0163 (131250) - Hack
CylonCruiserPhobos_0153 (131238) - Hack
CylonCruiserPhobos_0158 (131244) - Hack
CylonCruiserPhobos_0163 (131250) - TargetEnemy
CylonCruiserPhobos_0153 (131238) - TargetEnemy
CylonCruiserPhobos_0158 (131244) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - MoveToLocation
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCruiserPhobos_0369 (131473) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonCruiserPhobos_0386 (131491) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6046.782)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonCruiserPhobos_0153 (131238) - Hack
CylonCruiserPhobos_0153 (131238) - TargetEnemy
CylonBomberSquadron_0025 (131239) - Bomb
CylonCruiserPhobos_0158 (131244) - TargetEnemy
CylonCruiserPhobos_0158 (131244) - Hack
CylonBomberSquadron_0027 (131245) - Bomb
CylonCruiserPhobos_0163 (131250) - TargetEnemy
CylonCruiserPhobos_0163 (131250) - Hack
CylonBomberSquadron_0029 (131251) - Bomb
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0037 (131261) - AutoFire
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - AutoFire
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - AutoFire
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - AutoFire
CylonCruiserPhobos_0369 (131473) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonCruiserPhobos_0386 (131491) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6046.812)] - Invoke Simulation coroutine at 5994.471
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonCruiserPhobos_0153 - Initiating a hack attack against CylonCruiserPhobos_0386 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonCruiserPhobos_0158 - Initiating a hack attack against CylonCruiserPhobos_0386 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hacker - CylonCruiserPhobos_0163 - Initiating a hack attack against CylonCruiserPhobos_0386 (ShipInfo), in mode None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355321] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355321] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355325] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355325] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355325] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355327] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0163 and CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6050.079)] - Handling simulation collision between CylonCruiserPhobos_0163 and CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CylonCruiserPhobos_0369-3 CylonCruiserPhobos_0163-3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply force to CylonCruiserPhobos_0369 of (-2.1, 0.0, -2.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply force to CylonCruiserPhobos_0163 of (1.3, 0.0, 1.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0369 and CylonCruiserPhobos_0163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6050.081)] - Handling simulation collision between CylonCruiserPhobos_0369 and CylonCruiserPhobos_0163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6050.173)] - *** Do damage ****  (Tick 33)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6050.178)] - Dealing with a dead ship : CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6050.178)] - Dealing with a dead ship : CylonCruiserPhobos_0163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0369 and CylonCruiserPhobos_0163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6050.518)] - Handling simulation collision between CylonCruiserPhobos_0369 and CylonCruiserPhobos_0163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0163 and CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6050.518)] - Handling simulation collision between CylonCruiserPhobos_0163 and CylonCruiserPhobos_0369
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0386 and CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6054.473)] - Handling simulation collision between CylonCruiserPhobos_0386 and CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CylonCruiserPhobos_0386-3 CylonCruiserPhobos_0158-3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply force to CylonCruiserPhobos_0386 of (-2.6, 0.2, -1.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply force to CylonCruiserPhobos_0158 of (1.8, -0.1, 1.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0158 and CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6054.473)] - Handling simulation collision between CylonCruiserPhobos_0158 and CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6054.583)] - *** Do damage ****  (Tick 77)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6054.59)] - Dealing with a dead ship : CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6054.59)] - Dealing with a dead ship : CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0386 and CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6054.615)] - Handling simulation collision between CylonCruiserPhobos_0386 and CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0158 and CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6054.615)] - Handling simulation collision between CylonCruiserPhobos_0158 and CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0386 and CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6054.788)] - Handling simulation collision between CylonCruiserPhobos_0386 and CylonCruiserPhobos_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between CylonCruiserPhobos_0158 and CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (6054.788)] - Handling simulation collision between CylonCruiserPhobos_0158 and CylonCruiserPhobos_0386
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6058.957)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6058.957)] - Combat report: Total Hits 10915. Total Misses 7057
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6059.015)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6059.033)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6059.038)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6059.04)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6059.062)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6059.062)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6059.069)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355838] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355838] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355841] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355948] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355948] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 355950] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6069.122)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6074.621)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6074.628)] - initial Target is: CylonCarrierCerberus_0319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6076.159)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6077.27)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6079.686)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6089.905)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6091.157)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6097.475)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6097.484)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358100] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358100] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358100] - SendBattleCommandList from 1. 1732 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358100] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358100] - Got a list of 7 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358100] - Player 1 : Sent 7 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6097.486)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358110] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358110] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 358118] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361323] - SendBattleCommandList from 2. 7958 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361323] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361323] - Got a list of 40 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361324] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361324] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361324] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361324] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361325] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361325] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361328] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361334] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361334] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361334] - ProcessBattleCommands will process 40 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - Processing Posture and Subsystem Power commands. Coumt is 40
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - Processing MP commands. Count is 40
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (929.5, 77.2, -1459.2) when it should be (930.0, 77.2, -1458.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (900.6, 77.2, -1203.3) when it should be (900.6, 77.2, -1203.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - The movement commmand for ship 'CylonCruiserPhobos_0153' has an end point of (2554.2, -336.8, -858.7) when it should be (2554.2, -336.8, -858.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2772.9, -153.8, -1254.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - End position of path for CylonCarrierCerberus_0319 is (2772.9, -153.8, -1254.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.386)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2772.9, -153.9, -1794.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.387)] - End position of path for CylonCarrierCerberus_0169 is (2772.9, -153.9, -1794.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.387)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2772.9, -153.9, -1613.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.387)] - End position of path for CylonCarrierCerberus_0219 is (2772.9, -153.9, -1613.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.387)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2772.9, -153.9, -1434.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.387)] - End position of path for CylonCarrierCerberus_0269 is (2772.9, -153.9, -1434.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6151.387)] - Processing complete. Commands for simulation : 32
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6151.387)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6151.388)] - Before
CylonBomberSquadron_0025 (131239) - AutoFire
CylonBomberSquadron_0025 (131239) - RecallFighters
CylonCruiserPhobos_0153 (131238) - FireMissiles
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonCarrierCerberus_0319 (131419) - Repairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6151.388)] - After
CylonBomberSquadron_0025 (131239) - AutoFire
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - Repairs
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonCruiserPhobos_0153 (131238) - FireMissiles
CylonBomberSquadron_0025 (131239) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6151.417)] - Invoke Simulation coroutine at 6099.08
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361336] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361336] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361339] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361345] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361345] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 361354] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_1427
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_1290
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_1402
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1239
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1237
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1238
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1236
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1229
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonTorpedo_1222
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6160.489)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6160.506)] - Dealing with a dead ship : CylonBomber_0167
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6161.201)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6161.201)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6161.221)] - Dealing with a dead ship : CylonBomber_0167
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6161.221)] - Dealing with a dead ship : CylonBomber_0164
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6161.785)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6161.804)] - Dealing with a dead ship : CylonBomber_0165
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6162.392)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6162.407)] - Dealing with a dead ship : CylonBomber_0166
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6162.408)] - Dealing with a dead ship : CylonBomberSquadron_0029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_1281
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6163.484)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6163.484)] - Combat report: Total Hits 11153. Total Misses 7520
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6163.538)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6163.55)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6163.556)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6163.557)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6163.578)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6163.578)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6163.585)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 362042] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 362042] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 362047] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 362148] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 362148] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 362151] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6166.12)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6170.438)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6171.64)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6181.17)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6182.905)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6191.405)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6191.413)] - initial Target is: CylonRaiderMk1Squadron_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6194.774)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6204.504)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6205.938)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6215.576)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6215.589)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365134] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365134] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365134] - SendBattleCommandList from 1. 6030 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365134] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365134] - Got a list of 25 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365134] - Player 1 : Sent 25 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6215.591)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365144] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365144] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 365147] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366519] - SendBattleCommandList from 2. 4021 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366519] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366519] - Got a list of 41 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366519] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366519] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366520] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366520] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366520] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366520] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366521] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366533] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366533] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366533] - ProcessBattleCommands will process 41 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - Processing Posture and Subsystem Power commands. Coumt is 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - Processing MP commands. Count is 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1027.9, 54.4, -1424.5) when it should be (1027.9, 54.4, -1424.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (999.1, 54.4, -1168.5) when it should be (999.1, 54.4, -1168.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - The movement commmand for ship 'CylonCruiserPhobos_0153' has an end point of (2533.6, -343.2, -899.4) when it should be (2533.6, -343.2, -899.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2803.1, -175.5, -1165.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - End position of path for CylonCarrierCerberus_0319 is (2803.1, -175.5, -1165.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2803.1, -175.6, -1705.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - End position of path for CylonCarrierCerberus_0169 is (2803.1, -175.6, -1705.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.903)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2803.1, -175.6, -1523.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.904)] - End position of path for CylonCarrierCerberus_0219 is (2803.1, -175.6, -1523.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.904)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2803.1, -175.6, -1344.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.904)] - End position of path for CylonCarrierCerberus_0269 is (2803.1, -175.6, -1344.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6238.904)] - Processing complete. Commands for simulation : 33
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6238.904)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6238.905)] - Before
CylonCruiserPhobos_0153 (131238) - LaunchFighters
CylonBomberSquadron_0027 (131245) - AutoFire
CylonBomberSquadron_0027 (131245) - MoveToLocation
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonScorpionSentry_0061 (131423) - FireMissiles
CylonScorpionSentry_0037 (131261) - FireMissiles
CylonScorpionSentry_0045 (131315) - FireMissiles
CylonScorpionSentry_0053 (131369) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6238.905)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonBomberSquadron_0027 (131245) - AutoFire
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonCruiserPhobos_0153 (131238) - LaunchFighters
CylonBomberSquadron_0027 (131245) - MoveToLocation
CylonScorpionSentry_0037 (131261) - FireMissiles
CylonScorpionSentry_0045 (131315) - FireMissiles
CylonScorpionSentry_0053 (131369) - FireMissiles
CylonScorpionSentry_0061 (131423) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6238.933)] - Invoke Simulation coroutine at 6186.596
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366536] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366536] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366539] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366541] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366541] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 366545] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 3 damage to CylonBomberMissile_1410
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6239.803)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6239.818)] - Dealing with a dead ship : CylonBomber_0161
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6240.218)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6240.218)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6240.236)] - Dealing with a dead ship : CylonBomber_0161
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6240.236)] - Dealing with a dead ship : CylonBomber_0159
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6240.607)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6240.622)] - Dealing with a dead ship : CylonBomber_0160
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6240.675)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6240.873)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6240.873)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6240.873)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6241.073)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6241.074)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6241.271)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6241.272)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6241.304)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6241.304)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6241.323)] - Dealing with a dead ship : CylonBomber_0160
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6241.323)] - Dealing with a dead ship : CylonBomber_0162
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6241.323)] - Dealing with a dead ship : CylonBomberSquadron_0027
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6241.472)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6249.935)] - Dealing with a dead ship : CylonCruiserPhobos_0153
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6250.994)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6250.994)] - Combat report: Total Hits 11956. Total Misses 7866
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6251.075)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6251.09)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6251.1)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6251.102)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6251.122)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6251.122)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6251.131)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 367157] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 367157] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 367161] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 367262] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 367262] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 367265] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6254.038)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6254.046)] - initial Target is: CylonCarrierCerberus_0319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6255.642)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6258.22)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6258.229)] - initial Target is: CylonCarrierCerberus_0169
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6263.715)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6269.152)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6270.902)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6288.384)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6288.391)] - initial Target is: CylonCarrierCerberus_0319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6289.533)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6295.142)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6295.144)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369772] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369772] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369772] - SendBattleCommandList from 1. 5307 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369772] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369772] - Got a list of 22 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369772] - Player 1 : Sent 22 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6295.147)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369781] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369781] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 369785] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371857] - SendBattleCommandList from 2. 8681 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371857] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371857] - Got a list of 58 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371858] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371858] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371858] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371858] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371858] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371858] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371861] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371869] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371869] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371869] - ProcessBattleCommands will process 58 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.083)] - Processing Posture and Subsystem Power commands. Coumt is 58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.083)] - Processing MP commands. Count is 58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.083)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1118.0, 31.6, -1371.6) when it should be (1118.0, 31.6, -1371.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.083)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1088.6, 31.6, -1116.5) when it should be (1088.6, 31.6, -1116.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.083)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2832.4, -196.1, -1084.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.083)] - End position of path for CylonCarrierCerberus_0319 is (2832.4, -196.1, -1084.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.083)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2832.4, -196.2, -1624.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.084)] - End position of path for CylonCarrierCerberus_0169 is (2832.4, -196.2, -1624.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.084)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2832.4, -196.2, -1442.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.084)] - End position of path for CylonCarrierCerberus_0219 is (2832.4, -196.2, -1442.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.084)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2832.4, -196.2, -1263.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.084)] - End position of path for CylonCarrierCerberus_0269 is (2832.4, -196.2, -1263.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6330.084)] - Processing complete. Commands for simulation : 51
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6330.084)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6330.085)] - Before
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonBomberSquadron_0025 (131239) - Bomb
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6330.085)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonBomberSquadron_0025 (131239) - Bomb
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6330.113)] - Invoke Simulation coroutine at 6277.777
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371872] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371872] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371874] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371885] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371885] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 371889] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6332.384)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6332.4)] - Dealing with a dead ship : CylonBomber_0157
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6332.569)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6332.569)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6332.583)] - Dealing with a dead ship : CylonBomber_0157
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6332.583)] - Dealing with a dead ship : CylonBomber_0154
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6332.884)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6332.884)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6332.9)] - Dealing with a dead ship : CylonBomber_0157
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6332.9)] - Dealing with a dead ship : CylonBomber_0155
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6333.333)] - Could not find destroyed bark for ship CylonBomber
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6333.374)] - Dealing with a dead ship : CylonBomber_0156
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6333.374)] - Dealing with a dead ship : CylonBomberSquadron_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6336.816)] - Dealing with a dead ship : CylonRaiderMk1_0398
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6337.133)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6337.154)] - Dealing with a dead ship : CylonRaiderMk1_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6338.87)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6338.882)] - Dealing with a dead ship : CylonRaiderMk1_0114
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6339.192)] - Dealing with a dead ship : CylonRaiderMk1_0402
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6339.419)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6339.437)] - Dealing with a dead ship : CylonRaiderMk1_0118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6339.808)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6339.825)] - Dealing with a dead ship : CylonRaiderMk1_0104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6339.928)] - Dealing with a dead ship : CylonRaiderMk1_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6340.296)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6340.296)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6340.313)] - Dealing with a dead ship : CylonRaiderMk1_0104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6340.313)] - Dealing with a dead ship : CylonRaiderMk1_0105
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6340.529)] - Dealing with a dead ship : CylonRaiderMk1_0388
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6340.6)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6340.6)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6340.614)] - Dealing with a dead ship : CylonRaiderMk1_0104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6340.615)] - Dealing with a dead ship : CylonRaiderMk1_0106
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6341.303)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6341.319)] - Dealing with a dead ship : CylonRaiderMk1_0107
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6341.488)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6341.502)] - Dealing with a dead ship : CylonRaiderMk1_0108
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6341.802)] - Dealing with a dead ship : CylonRaiderMk1_0387
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6342.086)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6342.102)] - Dealing with a dead ship : CylonRaiderMk1_0109
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6342.176)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6342.176)] - Combat report: Total Hits 12509. Total Misses 8965
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6342.233)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6342.242)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6342.249)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6342.25)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6342.271)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6342.271)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6342.28)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 372598] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 372598] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 372602] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 372704] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 372704] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 372707] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6364.604)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6365.67)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6390.086)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6390.093)] - initial Target is: CylonRaiderMk1Squadron_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6392.698)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6398.725)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6398.735)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375963] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375963] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375963] - SendBattleCommandList from 1. 2656 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375963] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375963] - Got a list of 11 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375963] - Player 1 : Sent 11 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6398.737)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375973] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375973] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 375975] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376148] - SendBattleCommandList from 2. 9645 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376148] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376148] - Got a list of 51 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376149] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376149] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376149] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376149] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376149] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376149] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376151] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376161] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376161] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376161] - ProcessBattleCommands will process 51 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.036)] - Processing Posture and Subsystem Power commands. Coumt is 51
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.036)] - Processing MP commands. Count is 51
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.036)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1214.3, 8.8, -1336.2) when it should be (1215.3, 8.8, -1336.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.036)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2821.8, -215.9, -1006.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.037)] - End position of path for CylonCarrierCerberus_0319 is (2821.8, -215.9, -1006.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.037)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2822.0, -215.9, -1187.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.037)] - End position of path for CylonCarrierCerberus_0269 is (2822.0, -215.9, -1187.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.037)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2822.0, -215.9, -1366.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.037)] - End position of path for CylonCarrierCerberus_0219 is (2822.0, -215.9, -1366.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.037)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2822.0, -215.9, -1547.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.038)] - End position of path for CylonCarrierCerberus_0169 is (2822.0, -215.9, -1547.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6402.038)] - Processing complete. Commands for simulation : 44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6402.038)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6402.038)] - Before
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6402.038)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6402.066)] - Invoke Simulation coroutine at 6349.729
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376163] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376163] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376166] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376170] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376170] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376172] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6403.138)] - Dealing with a dead ship : CylonRaiderMk1_0389
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6404.387)] - Dealing with a dead ship : CylonRaiderMk1_0180
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6405.783)] - Dealing with a dead ship : CylonRaiderMk1_0182
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6406.846)] - Dealing with a dead ship : CylonRaiderMk1_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6406.933)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6406.949)] - Dealing with a dead ship : CylonUtilityWardriver_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6407.37)] - Dealing with a dead ship : CylonRaiderMk1_0185
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6407.74)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6407.756)] - Dealing with a dead ship : CylonUtilityWardriver_0101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6407.909)] - Dealing with a dead ship : CylonRaiderMk1_0392
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6408.04)] - Dealing with a dead ship : CylonRaiderMk1_0274
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6408.356)] - Dealing with a dead ship : CylonRaiderMk1_0185
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6408.356)] - Dealing with a dead ship : CylonRaiderMk1_0172
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6409.022)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6409.037)] - Dealing with a dead ship : CylonUtilityWardriver_0050
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6409.038)] - Dealing with a dead ship : CylonWardriverSquadron_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6409.542)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6409.542)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6409.561)] - Dealing with a dead ship : CylonRaiderMk1_0135
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6409.561)] - Dealing with a dead ship : CylonRaiderMk1_0131
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6409.561)] - Dealing with a dead ship : CylonRaiderMk1_0397
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6410.355)] - Dealing with a dead ship : CylonRaiderMk1_0173
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6411.556)] - Dealing with a dead ship : CylonRaiderMk1_0390
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6411.853)] - Dealing with a dead ship : CylonRaiderMk1_0401
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6411.985)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6412.001)] - Dealing with a dead ship : CylonUtilityWardriver_0100
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6412.001)] - Dealing with a dead ship : CylonWardriverSquadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6412.552)] - Dealing with a dead ship : CylonRaiderMk1_0399
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6412.954)] - Dealing with a dead ship : CylonRaiderMk1_0183
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6413.025)] - Dealing with a dead ship : CylonRaiderMk1_0399
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6413.025)] - Dealing with a dead ship : CylonRaiderMk1_0391
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6413.338)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6413.353)] - Dealing with a dead ship : CylonRaiderMk1_0113
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6413.354)] - Dealing with a dead ship : CylonRaiderMk1_0176
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6413.653)] - Dealing with a dead ship : CylonRaiderMk1_0393
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6413.882)] - Dealing with a dead ship : CylonRaiderMk1_0176
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6413.882)] - Dealing with a dead ship : CylonRaiderMk1_0174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6414.126)] - Advancing phase. Current stage is CommandExecution. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6414.127)] - Combat report: Total Hits 13089. Total Misses 10351
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6414.184)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6414.194)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6414.199)] - Advancing phase. Current stage is PrePlanning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6414.201)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6414.227)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6414.227)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6414.233)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376866] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376866] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376871] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376976] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376976] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 376979] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6422.501)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6422.507)] - initial Target is: CylonRaiderMk1Squadron_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6423.608)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6425.371)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6425.377)] - initial Target is: CylonRaiderMk1Squadron_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6427.643)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6437.799)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6438.581)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6442.486)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6444.169)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6450.435)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6450.445)] - Advancing phase. Current stage is Planning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379011] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379011] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379011] - SendBattleCommandList from 1. 6512 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379011] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379011] - Got a list of 27 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379011] - Player 1 : Sent 27 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6450.447)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379020] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379020] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 379025] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382836] - SendBattleCommandList from 2. 10127 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382836] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382836] - Got a list of 69 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382837] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382837] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382837] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382837] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382837] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382837] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382839] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382850] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382850] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382850] - ProcessBattleCommands will process 69 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.448)] - Processing Posture and Subsystem Power commands. Coumt is 69
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.448)] - Processing MP commands. Count is 63
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.448)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1303.1, -14.0, -1284.4) when it should be (1303.6, -14.0, -1283.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.448)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1276.6, -14.0, -1027.9) when it should be (1276.6, -14.0, -1027.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.448)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2635.7, -279.2, -750.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.449)] - End position of path for CylonCruiserPhobos_0369 is (2635.8, -279.2, -750.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.449)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2633.6, -279.2, -1015.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.449)] - End position of path for CylonCruiserPhobos_0386 is (2634.1, -279.2, -1015.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.449)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2766.4, -234.7, -963.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.449)] - End position of path for CylonCarrierCerberus_0319 is (2766.4, -234.7, -963.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.449)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2766.6, -234.8, -1503.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.45)] - End position of path for CylonCarrierCerberus_0169 is (2766.6, -234.8, -1503.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.45)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2766.6, -234.8, -1322.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.45)] - End position of path for CylonCarrierCerberus_0219 is (2766.6, -234.8, -1322.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.45)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2767.8, -234.8, -1143.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.45)] - End position of path for CylonCarrierCerberus_0269 is (2768.4, -234.8, -1144.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.45)] - Processing complete. Commands for simulation : 54
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6514.45)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6514.451)] - Before
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6514.451)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0017 (131184) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0031 (131258) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonScorpionSentry_0037 (131261) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - AutoFire
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0065 (131492) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0017 (131184) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0031 (131258) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0065 (131492) - FightersAttack
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6514.479)] - Invoke Simulation coroutine at 6462.142
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382854] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382854] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382858] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382861] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382861] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 382864] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6514.748)] - Dealing with a dead ship : CylonRaiderMk1_0175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_1595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 10000 damage to CylonVirusMine_1594
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6515.547)] - Dealing with a dead ship : CylonRaiderMk1_0394
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6515.918)] - Dealing with a dead ship : CylonRaiderMk1_0177
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6516.349)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6516.364)] - Dealing with a dead ship : CylonRaiderMk1_0110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6516.463)] - Dealing with a dead ship : CylonRaiderMk1_0395
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6516.647)] - Dealing with a dead ship : CylonRaiderMk1_0396
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6516.925)] - Dealing with a dead ship : CylonRaiderMk1_0400
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6516.925)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6517.217)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6517.218)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6517.23)] - Dealing with a dead ship : CylonRaiderMk1_0110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6517.23)] - Dealing with a dead ship : CylonRaiderMk1_0111
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6517.263)] - Dealing with a dead ship : CylonRaiderMk1_0178
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6517.524)] - Dealing with a dead ship : CylonRaiderMk1_0186
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6518.25)] - Dealing with a dead ship : CylonRaiderMk1_0179
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6518.484)] - Dealing with a dead ship : CylonRaiderMk1_0246
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6518.767)] - Dealing with a dead ship : CylonRaiderMk1_0181
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6519.15)] - Dealing with a dead ship : CylonRaiderMk1_0184
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6519.151)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6519.24)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6519.254)] - Dealing with a dead ship : CylonRaiderMk1_0112
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6519.421)] - Dealing with a dead ship : CylonRaiderMk1_0188
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6519.767)] - Dealing with a dead ship : CylonRaiderMk1_0252
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6519.952)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6519.966)] - Dealing with a dead ship : CylonUtilityWardriver_0151
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6520.036)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6520.051)] - Dealing with a dead ship : CylonRaiderMk1_0115
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6520.151)] - Dealing with a dead ship : CylonRaiderMk1_0202
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6520.635)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6520.65)] - Dealing with a dead ship : CylonRaiderMk1_0116
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6521.25)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6521.267)] - Dealing with a dead ship : CylonRaiderMk1_0117
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6521.267)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6521.451)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6521.466)] - Dealing with a dead ship : CylonRaiderMk1_0033
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6521.6)] - Dealing with a dead ship : CylonRaiderMk1_0220
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6521.72)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6521.734)] - Dealing with a dead ship : CylonRaiderMk1_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6521.783)] - Dealing with a dead ship : CylonRaiderMk1_0194
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6522.766)] - Dealing with a dead ship : CylonRaiderMk1_0212
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6523.45)] - Dealing with a dead ship : CylonRaiderMk1_0187
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6524.251)] - Could not find destroyed bark for ship CylonUtilityWardriver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6524.266)] - Dealing with a dead ship : CylonUtilityWardriver_0152
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6524.266)] - Dealing with a dead ship : CylonWardriverSquadron_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6524.767)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6524.783)] - Dealing with a dead ship : CylonRaiderMk1_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6525.132)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6525.149)] - Dealing with a dead ship : CylonRaiderMk1_0090
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6525.149)] - Dealing with a dead ship : CylonRaiderMk1_0189
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6525.349)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6525.364)] - Dealing with a dead ship : CylonRaiderMk1_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6526.535)] - Advancing phase. Current stage is CommandExecution. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6526.535)] - Combat report: Total Hits 13895. Total Misses 11942
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6526.595)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6526.6)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6526.605)] - Advancing phase. Current stage is PrePlanning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6526.607)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6526.63)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6526.63)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6526.638)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 383578] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 383578] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 383582] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 383684] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 383684] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 383687] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6536.285)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6536.292)] - initial Target is: CylonRaiderMk1Squadron_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6541.931)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6549.353)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6550.785)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6552.986)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6555.035)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6559.539)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6559.546)] - Advancing phase. Current stage is Planning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385534] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385534] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385534] - SendBattleCommandList from 1. 4584 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385534] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385534] - Got a list of 19 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385534] - Player 1 : Sent 19 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6559.548)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385543] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385543] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385545] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385969] - SendBattleCommandList from 2. 10127 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385969] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385969] - Got a list of 61 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385970] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385970] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385970] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385970] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385970] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385970] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385974] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385978] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385978] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385978] - ProcessBattleCommands will process 61 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.952)] - Processing Posture and Subsystem Power commands. Coumt is 61
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.952)] - Processing MP commands. Count is 61
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.952)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1366.2, -36.8, -1201.3) when it should be (1366.2, -36.8, -1201.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.952)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1339.8, -36.8, -944.7) when it should be (1339.8, -36.8, -944.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.952)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2630.6, -279.2, -751.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.952)] - End position of path for CylonCruiserPhobos_0369 is (2630.0, -279.2, -751.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.953)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2633.6, -279.2, -1015.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.953)] - End position of path for CylonCruiserPhobos_0386 is (2634.0, -279.2, -1016.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.953)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2697.4, -253.3, -959.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.953)] - End position of path for CylonCarrierCerberus_0319 is (2697.4, -253.3, -959.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.953)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2662.3, -257.6, -1498.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.954)] - End position of path for CylonCarrierCerberus_0169 is (2662.3, -257.6, -1498.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.954)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2662.3, -257.6, -1317.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.954)] - End position of path for CylonCarrierCerberus_0219 is (2662.3, -257.6, -1317.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.954)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2664.1, -257.6, -1138.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.954)] - End position of path for CylonCarrierCerberus_0269 is (2664.1, -257.6, -1138.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6566.954)] - Processing complete. Commands for simulation : 52
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6566.954)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6566.955)] - Before
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6566.955)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonRaiderMk1Squadron_0033 (131259) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonScorpionSentry_0037 (131261) - AutoFire
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - AutoFire
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - AutoFire
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0033 (131259) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6566.985)] - Invoke Simulation coroutine at 6514.646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385980] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385980] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385984] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385991] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385991] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 385994] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6568.416)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6568.437)] - Dealing with a dead ship : CylonRaiderMk1_0143
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6568.967)] - Dealing with a dead ship : CylonRaiderMk1_0192
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6569.252)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6569.269)] - Dealing with a dead ship : CylonRaiderMk1_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6570.169)] - Dealing with a dead ship : CylonRaiderMk1_0190
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6570.752)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6570.768)] - Dealing with a dead ship : CylonRaiderMk1_0096
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6570.951)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6570.968)] - Dealing with a dead ship : CylonRaiderMk1_0140
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6571.569)] - Dealing with a dead ship : CylonRaiderMk1_0191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6571.801)] - Dealing with a dead ship : CylonRaiderMk1_0193
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6571.853)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6571.853)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6571.853)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6571.868)] - Dealing with a dead ship : CylonRaiderMk1_0140
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6571.868)] - Dealing with a dead ship : CylonRaiderMk1_0136
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6571.868)] - Dealing with a dead ship : CylonRaiderMk1_0084
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6572.284)] - Dealing with a dead ship : CylonRaiderMk1_0195
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6572.552)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6572.568)] - Dealing with a dead ship : CylonRaiderMk1_0137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6572.683)] - Dealing with a dead ship : CylonRaiderMk1_0196
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6573.152)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6573.168)] - Dealing with a dead ship : CylonRaiderMk1_0091
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6573.168)] - Dealing with a dead ship : CylonRaiderMk1_0197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6573.801)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6573.816)] - Dealing with a dead ship : CylonRaiderMk1_0138
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.041)] - Dealing with a dead ship : CylonRaiderMk1_0200
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6574.152)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6574.152)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.168)] - Dealing with a dead ship : CylonRaiderMk1_0091
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.168)] - Dealing with a dead ship : CylonRaiderMk1_0085
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.784)] - Dealing with a dead ship : CylonRaiderMk1_0200
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.784)] - Dealing with a dead ship : CylonRaiderMk1_0198
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6574.839)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.854)] - Dealing with a dead ship : CylonRaiderMk1_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.967)] - Dealing with a dead ship : CylonRaiderMk1_0200
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6574.967)] - Dealing with a dead ship : CylonRaiderMk1_0199
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6575.084)] - Dealing with a dead ship : CylonRaiderMk1_0200
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6575.084)] - Dealing with a dead ship : CylonRaiderMk1_0201
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6575.084)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0033
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6576.067)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6576.083)] - Dealing with a dead ship : CylonRaiderMk1_0086
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6576.184)] - Dealing with a dead ship : CylonRaiderMk1_0336
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6576.501)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6576.518)] - Dealing with a dead ship : CylonRaiderMk1_0087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6576.684)] - Dealing with a dead ship : CylonRaiderMk1_0292
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6576.984)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6576.984)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6577)] - Dealing with a dead ship : CylonRaiderMk1_0087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6577)] - Dealing with a dead ship : CylonRaiderMk1_0089
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6577.2)] - Dealing with a dead ship : CylonRaiderMk1_0357
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6577.302)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6577.318)] - Dealing with a dead ship : CylonRaiderMk1_0142
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6577.868)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6577.885)] - Dealing with a dead ship : CylonRaiderMk1_0146
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6577.953)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6577.969)] - Dealing with a dead ship : CylonRaiderMk1_0092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6577.969)] - Dealing with a dead ship : CylonRaiderMk1_0236
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6578.452)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6578.466)] - Dealing with a dead ship : CylonRaiderMk1_0144
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6579.039)] - Advancing phase. Current stage is CommandExecution. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6579.039)] - Combat report: Total Hits 14615. Total Misses 13139
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6579.04)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6579.05)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6579.058)] - Advancing phase. Current stage is PrePlanning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6579.06)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6579.083)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6579.083)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6579.096)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 386707] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 386707] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 386710] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 386819] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 386819] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 386823] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6584.801)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6584.807)] - initial Target is: CylonRaiderMk1Squadron_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6591.796)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6611.05)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6612.268)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6624.709)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6624.715)] - Advancing phase. Current stage is Planning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389429] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389429] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389429] - SendBattleCommandList from 1. 4584 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389429] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389429] - Got a list of 19 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389429] - Player 1 : Sent 19 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6624.771)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389438] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389438] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 389439] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390775] - SendBattleCommandList from 2. 10368 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390775] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390775] - Got a list of 62 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390775] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390775] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390776] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390776] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390776] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390776] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390780] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390785] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390785] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390785] - ProcessBattleCommands will process 62 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.403)] - Processing Posture and Subsystem Power commands. Coumt is 62
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.403)] - Processing MP commands. Count is 56
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.403)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1439.6, -59.6, -1128.3) when it should be (1439.6, -59.6, -1128.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.403)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.403)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.403)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2633.6, -279.2, -1015.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.404)] - End position of path for CylonCruiserPhobos_0386 is (2634.0, -279.2, -1016.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.404)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2600.9, -275.8, -988.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.404)] - End position of path for CylonCarrierCerberus_0319 is (2601.7, -275.8, -988.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.404)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2566.6, -280.0, -1526.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.404)] - End position of path for CylonCarrierCerberus_0169 is (2567.3, -280.0, -1526.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.404)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2566.6, -280.0, -1345.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.405)] - End position of path for CylonCarrierCerberus_0219 is (2567.3, -280.0, -1345.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.405)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2567.7, -280.0, -1167.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.405)] - End position of path for CylonCarrierCerberus_0269 is (2568.4, -280.0, -1167.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.405)] - Processing complete. Commands for simulation : 47
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6647.405)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6647.406)] - Before
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonCarrierCerberus_0319 (131419) - Repairs
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6647.406)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0013 (131131) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0021 (131186) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonScorpionSentry_0037 (131261) - AutoFire
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - AutoFire
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - AutoFire
CylonCarrierCerberus_0319 (131419) - Repairs
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0013 (131131) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0021 (131186) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6647.433)] - Invoke Simulation coroutine at 6595.097
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390787] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390787] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390791] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390795] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390795] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 390797] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6647.687)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6647.687)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.702)] - Dealing with a dead ship : CylonRaiderMk1_0144
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.702)] - Dealing with a dead ship : CylonRaiderMk1_0139
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6647.787)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6647.803)] - Dealing with a dead ship : CylonRaiderMk1_0093
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6650.403)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6650.417)] - Dealing with a dead ship : CylonRaiderMk1_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6650.872)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6650.886)] - Dealing with a dead ship : CylonRaiderMk1_0141
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6650.917)] - Dealing with a dead ship : CylonRaiderMk1_0205
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6652.051)] - Dealing with a dead ship : CylonRaiderMk1_0204
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6652.786)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6652.802)] - Dealing with a dead ship : CylonRaiderMk1_0145
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6653.202)] - Dealing with a dead ship : CylonRaiderMk1_0211
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6654.002)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6654.018)] - Dealing with a dead ship : CylonRaiderMk1_0150
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6654.518)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6654.535)] - Dealing with a dead ship : CylonRaiderMk1_0095
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6654.717)] - Dealing with a dead ship : CylonRaiderMk1_0208
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6654.986)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6655.002)] - Dealing with a dead ship : CylonRaiderMk1_0097
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6655.235)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6655.25)] - Dealing with a dead ship : CylonRaiderMk1_0147
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6655.617)] - Dealing with a dead ship : CylonRaiderMk1_0216
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6655.705)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6655.719)] - Dealing with a dead ship : CylonRaiderMk1_0098
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6655.719)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6656.103)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6656.118)] - Dealing with a dead ship : CylonRaiderMk1_0052
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6656.451)] - Dealing with a dead ship : CylonRaiderMk1_0214
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6656.851)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6656.868)] - Dealing with a dead ship : CylonRaiderMk1_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6657.322)] - Dealing with a dead ship : CylonRaiderMk1_0209
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6657.817)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6657.834)] - Dealing with a dead ship : CylonRaiderMk1_0149
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6657.834)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0021
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6657.922)] - Dealing with a dead ship : CylonRaiderMk1_0210
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6658.735)] - Dealing with a dead ship : CylonRaiderMk1_0210
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6658.735)] - Dealing with a dead ship : CylonRaiderMk1_0203
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6658.905)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6658.923)] - Dealing with a dead ship : CylonRaiderMk1_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6659.491)] - Advancing phase. Current stage is CommandExecution. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6659.491)] - Combat report: Total Hits 15188. Total Misses 14127
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6659.492)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6659.501)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6659.506)] - Advancing phase. Current stage is PrePlanning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6659.507)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6659.534)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6659.535)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6659.54)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 391518] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 391518] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 391522] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 391634] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 391634] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 391637] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6700.184)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6710.697)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6712.7)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6717.146)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6719.234)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6719.865)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6721.451)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6726.246)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6729.385)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6729.391)] - initial Target is: CylonCarrierCerberus_0219
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6731.988)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6733.134)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396039] - SendBattleCommandList from 2. 11251 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396039] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396039] - Got a list of 46 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396040] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396040] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396048] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6736)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6739.759)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6739.765)] - Advancing phase. Current stage is Planning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - SendBattleCommandList from 1. 5789 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - Got a list of 70 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - Player 1 : Sent 24 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6739.822)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396290] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396306] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396306] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396306] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396306] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396306] - ProcessBattleCommands will process 70 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.083)] - Processing Posture and Subsystem Power commands. Coumt is 70
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.083)] - Processing MP commands. Count is 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.083)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.083)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.083)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2633.8, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.084)] - End position of path for CylonCruiserPhobos_0386 is (2634.1, -279.2, -1015.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.084)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2501.7, -298.3, -1009.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.084)] - End position of path for CylonCarrierCerberus_0319 is (2501.7, -298.3, -1009.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.084)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2468.4, -302.6, -1188.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.084)] - End position of path for CylonCarrierCerberus_0269 is (2468.4, -302.6, -1188.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.085)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2467.3, -302.6, -1547.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.085)] - End position of path for CylonCarrierCerberus_0169 is (2467.3, -302.6, -1547.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.085)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2467.3, -302.6, -1366.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.085)] - End position of path for CylonCarrierCerberus_0219 is (2467.3, -302.6, -1366.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.085)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1462.3, -71.0, -1126.5) when it should be (1462.3, -71.0, -1126.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.085)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1436.6, -71.0, -869.4) when it should be (1436.6, -71.0, -869.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.085)] - Processing complete. Commands for simulation : 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6740.085)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6740.086)] - Before
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonScorpionSentry_0045 (131315) - FireMissiles
CylonScorpionSentry_0037 (131261) - FireMissiles
CylonScorpionSentry_0053 (131369) - FireMissiles
CylonScorpionSentry_0061 (131423) - FireMissiles
CylonCarrierCerberus_0000 (131073) - TargetEnemy
CylonCarrierCerberus_0051 (131128) - TargetEnemy
CylonCarrierCerberus_0102 (131183) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6740.086)] - After
CylonCarrierCerberus_0000 (131073) - TargetEnemy
CylonCarrierCerberus_0051 (131128) - TargetEnemy
CylonCarrierCerberus_0102 (131183) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0035 (131260) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonScorpionSentry_0037 (131261) - FireMissiles
CylonScorpionSentry_0045 (131315) - FireMissiles
CylonScorpionSentry_0053 (131369) - FireMissiles
CylonScorpionSentry_0061 (131423) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6740.114)] - Invoke Simulation coroutine at 6687.777
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396308] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396315] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396315] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396320] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396320] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396320] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 396325] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.483)] - Dealing with a dead ship : CylonRaiderMk1_0206
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6740.555)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6740.568)] - Dealing with a dead ship : CylonRaiderMk1_0046
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6741.753)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6741.852)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6741.952)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6741.952)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6741.952)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6742.051)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6742.117)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6742.133)] - Dealing with a dead ship : CylonRaiderMk1_0058
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6742.153)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6742.252)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (6742.453)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6742.575)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6742.586)] - Dealing with a dead ship : CylonRaiderMk1_0042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6743.197)] - Dealing with a dead ship : CylonRaiderMk1_0215
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6743.265)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6743.28)] - Dealing with a dead ship : CylonRaiderMk1_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6743.28)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6743.297)] - Dealing with a dead ship : CylonRaiderMk1_0055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6744.731)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6744.75)] - Dealing with a dead ship : CylonRaiderMk1_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6744.764)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6744.779)] - Dealing with a dead ship : CylonRaiderMk1_0059
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6745.031)] - Dealing with a dead ship : CylonRaiderMk1_0207
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6745.564)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6745.58)] - Dealing with a dead ship : CylonRaiderMk1_0056
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6745.58)] - Dealing with a dead ship : CylonRaiderMk1_0213
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6745.98)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6745.997)] - Dealing with a dead ship : CylonRaiderMk1_0053
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6746.098)] - Dealing with a dead ship : CylonRaiderMk1_0217
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6746.098)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6746.381)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6746.399)] - Dealing with a dead ship : CylonRaiderMk1_0039
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6747.197)] - Dealing with a dead ship : CylonRaiderMk1_0302
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6747.481)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6747.497)] - Dealing with a dead ship : CylonRaiderMk1_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6748.867)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6748.883)] - Dealing with a dead ship : CylonRaiderMk1_0040
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6749.112)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6749.127)] - Dealing with a dead ship : CylonRaiderMk1_0054
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6749.6)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6749.618)] - Dealing with a dead ship : CylonRaiderMk1_0057
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6750.169)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6750.184)] - Dealing with a dead ship : CylonRaiderMk1_0060
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6750.399)] - Dealing with a dead ship : CylonRaiderMk1_0320
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6750.485)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6750.5)] - Dealing with a dead ship : CylonRaiderMk1_0061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6751.07)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6751.084)] - Dealing with a dead ship : CylonRaiderMk1_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6751.233)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6751.25)] - Dealing with a dead ship : CylonRaiderMk1_0067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6751.583)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6751.584)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6751.599)] - Dealing with a dead ship : CylonRaiderMk1_0067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6751.6)] - Dealing with a dead ship : CylonRaiderMk1_0062
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6751.884)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6751.884)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6751.9)] - Dealing with a dead ship : CylonRaiderMk1_0067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6751.9)] - Dealing with a dead ship : CylonRaiderMk1_0063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6752.173)] - Advancing phase. Current stage is CommandExecution. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6752.173)] - Combat report: Total Hits 15749. Total Misses 15133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6752.174)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6752.187)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6752.192)] - Advancing phase. Current stage is PrePlanning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6752.195)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6752.227)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6752.227)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6752.239)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 397036] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 397036] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 397041] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 397157] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 397157] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 397164] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6772.551)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6773.851)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6784.1)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6784.105)] - initial Target is: CylonRaiderMk1Squadron_0047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6797.283)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6802.034)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6803.434)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6816.305)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6816.318)] - Advancing phase. Current stage is Planning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400864] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400864] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400864] - SendBattleCommandList from 1. 3620 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400864] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400864] - Got a list of 15 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400864] - Player 1 : Sent 15 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6816.376)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400874] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400874] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 400877] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406246] - SendBattleCommandList from 2. 7235 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406246] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406246] - Got a list of 45 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406247] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406247] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406247] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406247] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406247] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406247] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406252] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406256] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406256] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406256] - ProcessBattleCommands will process 45 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.334)] - Processing Posture and Subsystem Power commands. Coumt is 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.334)] - Processing MP commands. Count is 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.334)] - The movement commmand for ship 'CylonCarrierCerberus_0051' has an end point of (1471.1, -82.4, -1147.6) when it should be (1471.1, -82.4, -1147.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.334)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.334)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.334)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2634.1, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.335)] - End position of path for CylonCruiserPhobos_0386 is (2634.5, -279.2, -1016.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.335)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2397.2, -321.1, -1008.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.335)] - End position of path for CylonCarrierCerberus_0319 is (2397.2, -321.1, -1008.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.335)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2363.9, -325.4, -1187.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.335)] - End position of path for CylonCarrierCerberus_0269 is (2363.9, -325.4, -1187.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.335)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2362.8, -325.4, -1546.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.336)] - End position of path for CylonCarrierCerberus_0169 is (2362.8, -325.4, -1546.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.336)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2362.8, -325.4, -1365.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.336)] - End position of path for CylonCarrierCerberus_0219 is (2362.8, -325.4, -1365.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6906.336)] - Processing complete. Commands for simulation : 36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6906.336)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6906.337)] - Before
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6906.337)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0009 (131129) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0009 (131129) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (6906.363)] - Invoke Simulation coroutine at 6854.028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406261] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406261] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406267] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406267] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406267] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406273] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6907.217)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6907.233)] - Dealing with a dead ship : CylonRaiderMk1_0047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6908.051)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6908.067)] - Dealing with a dead ship : CylonRaiderMk1_0077
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6908.186)] - Dealing with a dead ship : CylonRaiderMk1_0243
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6909.602)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6909.617)] - Dealing with a dead ship : CylonRaiderMk1_0066
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6909.617)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6909.817)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6909.833)] - Dealing with a dead ship : CylonRaiderMk1_0083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6910.167)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6910.183)] - Dealing with a dead ship : CylonRaiderMk1_0134
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6911.233)] - Dealing with a dead ship : CylonRaiderMk1_0249
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6911.935)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6911.95)] - Dealing with a dead ship : CylonRaiderMk1_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6912.905)] - Dealing with a dead ship : CylonRaiderMk1_0237
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6914.203)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6914.217)] - Dealing with a dead ship : CylonRaiderMk1_0010
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6914.404)] - Dealing with a dead ship : CylonRaiderMk1_0238
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6914.884)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6914.903)] - Dealing with a dead ship : CylonRaiderMk1_0069
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6915.45)] - Dealing with a dead ship : CylonRaiderMk1_0239
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6916.583)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6916.604)] - Dealing with a dead ship : CylonRaiderMk1_0068
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6916.903)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6916.917)] - Dealing with a dead ship : CylonRaiderMk1_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6916.934)] - Dealing with a dead ship : CylonRaiderMk1_0240
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6917.301)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6917.319)] - Dealing with a dead ship : CylonRaiderMk1_0074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6918.034)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (6918.034)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.049)] - Dealing with a dead ship : CylonRaiderMk1_0074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.049)] - Dealing with a dead ship : CylonRaiderMk1_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.25)] - Dealing with a dead ship : CylonRaiderMk1_0241
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.424)] - Advancing phase. Current stage is CommandExecution. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.424)] - Combat report: Total Hits 16300. Total Misses 16097
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.481)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6918.49)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.497)] - Advancing phase. Current stage is PrePlanning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6918.499)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6918.522)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (6918.522)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6918.535)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406986] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406986] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 406990] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 407094] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 407094] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 407098] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6944.4)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6945.583)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6960.601)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (6960.606)] - initial Target is: CylonRaiderMk1Squadron_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6961.564)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (6963.589)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6963.6)] - Advancing phase. Current stage is Planning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409671] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409671] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409671] - SendBattleCommandList from 1. 3138 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409671] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409671] - Got a list of 13 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409671] - Player 1 : Sent 13 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (6963.602)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409680] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409680] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 409682] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413035] - SendBattleCommandList from 2. 7235 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413035] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413035] - Got a list of 43 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413036] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413036] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413036] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413036] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413036] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413036] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413040] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413044] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413044] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413044] - ProcessBattleCommands will process 43 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.832)] - Processing Posture and Subsystem Power commands. Coumt is 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.832)] - Processing MP commands. Count is 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.832)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1431.4, -93.8, -908.2) when it should be (1431.2, -93.8, -908.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.832)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2634.3, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - End position of path for CylonCruiserPhobos_0386 is (2634.6, -279.2, -1015.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2292.8, -344.0, -1006.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - End position of path for CylonCarrierCerberus_0319 is (2292.8, -344.0, -1006.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2259.5, -348.2, -1185.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - End position of path for CylonCarrierCerberus_0269 is (2259.5, -348.2, -1184.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2258.4, -348.2, -1544.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.833)] - End position of path for CylonCarrierCerberus_0169 is (2258.4, -348.2, -1544.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.834)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2258.4, -348.2, -1363.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.834)] - End position of path for CylonCarrierCerberus_0219 is (2258.4, -348.2, -1363.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7019.834)] - Processing complete. Commands for simulation : 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7019.834)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7019.834)] - Before
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7019.835)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0005 (131076) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0005 (131076) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7019.86)] - Invoke Simulation coroutine at 6967.526
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413046] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413046] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413050] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413053] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413053] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413062] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7020.464)] - Dealing with a dead ship : CylonRaiderMk1_0242
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7020.615)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7020.631)] - Dealing with a dead ship : CylonRaiderMk1_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7020.831)] - Dealing with a dead ship : CylonRaiderMk1_0244
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7021.215)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7021.231)] - Dealing with a dead ship : CylonRaiderMk1_0036
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7021.615)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7021.615)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7021.631)] - Dealing with a dead ship : CylonRaiderMk1_0036
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7021.631)] - Dealing with a dead ship : CylonRaiderMk1_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7021.802)] - Dealing with a dead ship : CylonRaiderMk1_0245
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7022.364)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7022.379)] - Dealing with a dead ship : CylonRaiderMk1_0037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7022.931)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7022.946)] - Dealing with a dead ship : CylonRaiderMk1_0038
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7023.014)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7023.031)] - Dealing with a dead ship : CylonRaiderMk1_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7023.064)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7023.08)] - Dealing with a dead ship : CylonRaiderMk1_0080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7023.332)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7023.346)] - Dealing with a dead ship : CylonRaiderMk1_0048
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7023.346)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7023.731)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7023.746)] - Dealing with a dead ship : CylonRaiderMk1_0002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7024.116)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7024.13)] - Dealing with a dead ship : CylonRaiderMk1_0021
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7025.531)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7025.548)] - Dealing with a dead ship : CylonRaiderMk1_0073
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7025.799)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7025.814)] - Dealing with a dead ship : CylonRaiderMk1_0027
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7027.416)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7027.43)] - Dealing with a dead ship : CylonRaiderMk1_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7027.5)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7027.514)] - Dealing with a dead ship : CylonRaiderMk1_0022
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7027.601)] - Dealing with a dead ship : CylonCarrierCerberus_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7027.863)] - Dealing with a dead ship : CylonRaiderMk1_0250
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7028.43)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7028.447)] - Dealing with a dead ship : CylonRaiderMk1_0075
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7028.563)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7028.581)] - Dealing with a dead ship : CylonRaiderMk1_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7028.831)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7028.849)] - Dealing with a dead ship : CylonRaiderMk1_0076
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7030.263)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7030.281)] - Dealing with a dead ship : CylonRaiderMk1_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7030.48)] - Dealing with a dead ship : CylonRaiderMk1_0248
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7030.715)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7030.73)] - Dealing with a dead ship : CylonRaiderMk1_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7031.731)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7031.749)] - Dealing with a dead ship : CylonRaiderMk1_0004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7031.907)] - Advancing phase. Current stage is CommandExecution. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7031.907)] - Combat report: Total Hits 16773. Total Misses 16932
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7031.979)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7031.986)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7031.991)] - Advancing phase. Current stage is PrePlanning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7031.992)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7032.022)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7032.022)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7032.028)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413776] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413776] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413780] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413889] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413889] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 413890] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7045.846)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7047.047)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7047.899)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7048.964)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7064.149)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (7064.155)] - initial Target is: CylonRaiderMk1Squadron_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7065.608)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7071.544)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7071.549)] - Advancing phase. Current stage is Planning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416052] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416052] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416052] - SendBattleCommandList from 1. 2656 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416052] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416052] - Got a list of 11 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416052] - Player 1 : Sent 11 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7071.55)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416062] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416062] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416071] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416887] - SendBattleCommandList from 2. 9163 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416887] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416887] - Got a list of 49 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416887] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416887] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416888] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416888] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416888] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416888] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416891] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416899] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416899] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416899] - ProcessBattleCommands will process 49 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - Processing Posture and Subsystem Power commands. Coumt is 49
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - Processing MP commands. Count is 49
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - The movement commmand for ship 'CylonCarrierCerberus_0000' has an end point of (1402.4, -105.2, -1417.0) when it should be (1402.4, -105.2, -1417.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1420.6, -105.2, -928.1) when it should be (1420.6, -105.2, -928.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2634.3, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.667)] - End position of path for CylonCruiserPhobos_0386 is (2634.8, -279.2, -1016.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.668)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2188.4, -366.8, -1002.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.668)] - End position of path for CylonCarrierCerberus_0319 is (2188.4, -366.8, -1002.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.668)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2155.1, -371.0, -1181.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.668)] - End position of path for CylonCarrierCerberus_0269 is (2155.1, -371.0, -1181.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.668)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2154.0, -371.0, -1540.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.668)] - End position of path for CylonCarrierCerberus_0169 is (2153.9, -371.0, -1540.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.668)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2154.0, -371.0, -1359.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.669)] - End position of path for CylonCarrierCerberus_0219 is (2153.9, -371.0, -1359.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.669)] - Processing complete. Commands for simulation : 40
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7085.669)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7085.669)] - Before
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonScorpionSentry_0037 (131261) - AutoFire
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - AutoFire
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - AutoFire
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - AutoFire
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7085.669)] - After
CylonRaiderMk1Squadron_0001 (131074) - TargetEnemy
CylonRaiderMk1Squadron_0003 (131075) - TargetEnemy
CylonRaiderMk1Squadron_0011 (131130) - TargetEnemy
CylonRaiderMk1Squadron_0019 (131185) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonScorpionSentry_0037 (131261) - AutoFire
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0041 (131313) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - AutoFire
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - AutoFire
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - AutoFire
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0001 (131074) - FightersAttack
CylonRaiderMk1Squadron_0003 (131075) - FightersAttack
CylonRaiderMk1Squadron_0011 (131130) - FightersAttack
CylonRaiderMk1Squadron_0019 (131185) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0041 (131313) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonScorpionSentry_0037 (131261) - MoveToLocation
CylonScorpionSentry_0045 (131315) - MoveToLocation
CylonScorpionSentry_0053 (131369) - MoveToLocation
CylonScorpionSentry_0061 (131423) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7085.696)] - Invoke Simulation coroutine at 7033.36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416903] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416903] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416913] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416913] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416913] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7085.966)] - Dealing with a dead ship : CylonRaiderMk1_0247
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 416917] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7086.766)] - Dealing with a dead ship : CylonRaiderMk1_0251
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7086.766)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7086.851)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7086.866)] - Dealing with a dead ship : CylonRaiderMk1_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7088.1)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7088.115)] - Dealing with a dead ship : CylonRaiderMk1_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7089.066)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7089.081)] - Dealing with a dead ship : CylonRaiderMk1_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7089.266)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7089.266)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7089.282)] - Dealing with a dead ship : CylonRaiderMk1_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7089.282)] - Dealing with a dead ship : CylonRaiderMk1_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7089.515)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7089.536)] - Dealing with a dead ship : CylonRaiderMk1_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7089.835)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7089.849)] - Dealing with a dead ship : CylonRaiderMk1_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7089.866)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7089.866)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7089.881)] - Dealing with a dead ship : CylonRaiderMk1_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7089.881)] - Dealing with a dead ship : CylonRaiderMk1_0006
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7090.666)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7090.682)] - Dealing with a dead ship : CylonRaiderMk1_0008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7091.866)] - Dealing with a dead ship : CylonRaiderMk1_0296
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7092.1)] - Dealing with a dead ship : CylonRaiderMk1_0332
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7092.235)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7092.248)] - Dealing with a dead ship : CylonRaiderMk1_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7092.417)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7092.437)] - Dealing with a dead ship : CylonRaiderMk1_0016
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7092.767)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7092.767)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7092.781)] - Dealing with a dead ship : CylonRaiderMk1_0016
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7092.781)] - Dealing with a dead ship : CylonRaiderMk1_0014
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7092.781)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7093.948)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7093.965)] - Dealing with a dead ship : CylonRaiderMk1_0030
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7094.582)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7094.582)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7094.599)] - Dealing with a dead ship : CylonRaiderMk1_0030
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7094.599)] - Dealing with a dead ship : CylonRaiderMk1_0018
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7094.667)] - Dealing with a dead ship : CylonRaiderMk1_0286
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7095.281)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7095.299)] - Dealing with a dead ship : CylonRaiderMk1_0081
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7095.449)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7095.465)] - Dealing with a dead ship : CylonRaiderMk1_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7095.765)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7095.765)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7095.766)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7095.781)] - Dealing with a dead ship : CylonRaiderMk1_0081
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7095.781)] - Dealing with a dead ship : CylonRaiderMk1_0082
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7095.781)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7095.781)] - Dealing with a dead ship : CylonRaiderMk1_0122
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7096.365)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7096.365)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7096.382)] - Dealing with a dead ship : CylonRaiderMk1_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7096.382)] - Dealing with a dead ship : CylonRaiderMk1_0019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7096.767)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7096.781)] - Dealing with a dead ship : CylonRaiderMk1_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7096.965)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7096.981)] - Dealing with a dead ship : CylonRaiderMk1_0024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7097.566)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7097.566)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7097.581)] - Dealing with a dead ship : CylonRaiderMk1_0024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7097.581)] - Dealing with a dead ship : CylonRaiderMk1_0020
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7097.756)] - Advancing phase. Current stage is CommandExecution. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7097.756)] - Combat report: Total Hits 17268. Total Misses 17785
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7097.816)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7097.825)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7097.829)] - Advancing phase. Current stage is PrePlanning. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7097.83)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7097.852)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7097.852)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7097.856)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 417633] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 417633] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 417636] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 417740] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 417740] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 417743] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7102.832)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7105.631)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7106.999)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7110.064)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7126.275)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7126.28)] - Advancing phase. Current stage is Planning. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419325] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419325] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419325] - SendBattleCommandList from 1. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419325] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419325] - Got a list of 2 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419325] - Player 1 : Sent 2 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7126.281)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419334] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419334] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 419338] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421607] - SendBattleCommandList from 2. 7717 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421607] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421607] - Got a list of 34 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421608] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421608] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421608] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421608] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421608] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421608] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421611] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421622] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421622] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421622] - ProcessBattleCommands will process 34 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.566)] - Processing Posture and Subsystem Power commands. Coumt is 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.566)] - Processing MP commands. Count is 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.566)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1431.4, -116.6, -948.2) when it should be (1431.4, -116.6, -948.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.566)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.566)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.566)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2634.6, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.567)] - End position of path for CylonCruiserPhobos_0386 is (2635.0, -279.2, -1016.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.567)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (2084.5, -344.0, -998.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.567)] - End position of path for CylonCarrierCerberus_0319 is (2084.5, -344.0, -998.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.567)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (2050.7, -348.2, -1176.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.567)] - End position of path for CylonCarrierCerberus_0269 is (2050.7, -348.2, -1176.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.567)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (2049.6, -348.3, -1536.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.568)] - End position of path for CylonCarrierCerberus_0169 is (2049.6, -348.3, -1536.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.568)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (2049.6, -348.3, -1355.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.568)] - End position of path for CylonCarrierCerberus_0219 is (2049.6, -348.3, -1354.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7164.568)] - Processing complete. Commands for simulation : 26
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7164.568)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7164.568)] - Before
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7164.568)] - After
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7164.592)] - Invoke Simulation coroutine at 7112.26
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421625] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421625] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421628] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421632] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421632] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 421635] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7165.534)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7165.547)] - Dealing with a dead ship : CylonRaiderMk1_0028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7165.814)] - Dealing with a dead ship : CylonRaiderMk1_0287
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7166.048)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7166.065)] - Dealing with a dead ship : CylonRaiderMk1_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7166.748)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7166.767)] - Dealing with a dead ship : CylonRaiderMk1_0120
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7167.448)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7167.464)] - Dealing with a dead ship : CylonRaiderMk1_0032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7167.765)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7167.765)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7167.78)] - Dealing with a dead ship : CylonRaiderMk1_0120
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7167.781)] - Dealing with a dead ship : CylonRaiderMk1_0121
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7168.981)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7168.998)] - Dealing with a dead ship : CylonRaiderMk1_0129
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7169.767)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7169.781)] - Dealing with a dead ship : CylonRaiderMk1_0133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7170.149)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7170.149)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7170.165)] - Dealing with a dead ship : CylonRaiderMk1_0133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7170.165)] - Dealing with a dead ship : CylonRaiderMk1_0123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7170.364)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7170.364)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7170.379)] - Dealing with a dead ship : CylonRaiderMk1_0133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7170.379)] - Dealing with a dead ship : CylonRaiderMk1_0124
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7170.864)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7170.88)] - Dealing with a dead ship : CylonRaiderMk1_0125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7171.097)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7171.112)] - Dealing with a dead ship : CylonRaiderMk1_0126
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7171.78)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7171.78)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7171.797)] - Dealing with a dead ship : CylonRaiderMk1_0126
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7171.797)] - Dealing with a dead ship : CylonRaiderMk1_0127
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7172.228)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7172.228)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.246)] - Dealing with a dead ship : CylonRaiderMk1_0126
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.246)] - Dealing with a dead ship : CylonRaiderMk1_0128
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.445)] - Dealing with a dead ship : CylonRaiderMk1_0298
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7172.464)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7172.464)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.479)] - Dealing with a dead ship : CylonRaiderMk1_0126
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.479)] - Dealing with a dead ship : CylonRaiderMk1_0130
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7172.647)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7172.647)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.664)] - Dealing with a dead ship : CylonRaiderMk1_0126
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.664)] - Dealing with a dead ship : CylonRaiderMk1_0132
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7172.664)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7173.079)] - Dealing with a dead ship : CylonRaiderMk1_0333
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7173.897)] - Could not find destroyed bark for ship CylonRaiderMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7173.912)] - Dealing with a dead ship : CylonRaiderMk1_0029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7173.912)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7176.637)] - Advancing phase. Current stage is CommandExecution. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7176.637)] - Combat report: Total Hits 17650. Total Misses 18364
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7176.694)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7176.701)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7176.704)] - Advancing phase. Current stage is PrePlanning. Round 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7176.705)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7176.735)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7176.736)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7176.74)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 422355] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 422355] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 422357] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 422463] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 422463] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 422466] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7180.546)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7181.965)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7184.498)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7188.346)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7194.235)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7194.237)] - Advancing phase. Current stage is Planning. Round 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423391] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423391] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423391] - SendBattleCommandList from 1. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423391] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423391] - Got a list of 2 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423391] - Player 1 : Sent 2 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7194.238)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423401] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423401] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 423402] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428050] - SendBattleCommandList from 2. 12778 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428050] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428050] - Got a list of 55 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428050] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428050] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428051] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428051] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428051] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428051] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428054] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428060] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428060] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428060] - ProcessBattleCommands will process 55 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.031)] - Processing Posture and Subsystem Power commands. Coumt is 55
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.031)] - Processing MP commands. Count is 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.031)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.031)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.032)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2634.6, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.032)] - End position of path for CylonCruiserPhobos_0386 is (2635.0, -279.2, -1016.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.032)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (1982.7, -366.8, -977.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.032)] - End position of path for CylonCarrierCerberus_0319 is (1982.7, -366.8, -977.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.032)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (1949.2, -371.0, -1155.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.033)] - End position of path for CylonCarrierCerberus_0269 is (1950.1, -371.0, -1156.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.033)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (1946.5, -371.0, -1546.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.033)] - End position of path for CylonCarrierCerberus_0169 is (1947.3, -371.0, -1546.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.033)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (1946.5, -371.1, -1365.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.033)] - End position of path for CylonCarrierCerberus_0219 is (1947.3, -371.1, -1365.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7272.033)] - Processing complete. Commands for simulation : 23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7272.033)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7272.034)] - Before
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - Repairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7272.034)] - After
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - TargetEnemy
CylonRaiderMk1Squadron_0043 (131314) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonRaiderMk1Squadron_0047 (131366) - TargetEnemy
CylonRaiderMk1Squadron_0049 (131367) - TargetEnemy
CylonRaiderMk1Squadron_0051 (131368) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - Repairs
CylonRaiderMk1Squadron_0055 (131420) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131421) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131422) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131474) - TargetEnemy
CylonRaiderMk1Squadron_0039 (131312) - FightersAttack
CylonRaiderMk1Squadron_0043 (131314) - FightersAttack
CylonRaiderMk1Squadron_0047 (131366) - FightersAttack
CylonRaiderMk1Squadron_0049 (131367) - FightersAttack
CylonRaiderMk1Squadron_0051 (131368) - FightersAttack
CylonRaiderMk1Squadron_0055 (131420) - FightersAttack
CylonRaiderMk1Squadron_0057 (131421) - FightersAttack
CylonRaiderMk1Squadron_0059 (131422) - FightersAttack
CylonRaiderMk1Squadron_0063 (131474) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7272.059)] - Invoke Simulation coroutine at 7219.725
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428066] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428066] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428070] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428070] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428070] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428073] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7284.103)] - Advancing phase. Current stage is CommandExecution. Round 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7284.103)] - Combat report: Total Hits 17722. Total Misses 18402
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7284.161)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7284.166)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7284.171)] - Advancing phase. Current stage is PrePlanning. Round 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7284.171)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7284.192)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7284.193)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7284.2)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428782] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428782] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428790] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428892] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428892] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 428895] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7292.612)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7295.429)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7303.829)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7305.963)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7311.564)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

4 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (7311.571)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7313.765)] - Set context to RepairSubsystem (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 431050] - SendBattleCommandList from 2. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 431050] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 431050] - Got a list of 6 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 431050] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 431050] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 431053] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7326.279)] - Set context to ChooseAction (from RepairSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7356.287)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.293)] - Advancing phase. Current stage is Planning. Round 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - SendBattleCommandList from 1. 487 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - Got a list of 8 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - Player 1 : Sent 2 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.351)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433082] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433091] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433091] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433091] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433091] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433091] - ProcessBattleCommands will process 8 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.482)] - Processing Posture and Subsystem Power commands. Coumt is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.482)] - Processing MP commands. Count is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.482)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.482)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.482)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2634.6, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - End position of path for CylonCruiserPhobos_0386 is (2635.0, -279.2, -1016.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (1881.4, -366.8, -955.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - End position of path for CylonCarrierCerberus_0319 is (1882.3, -366.8, -955.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (1850.1, -348.2, -1125.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - End position of path for CylonCarrierCerberus_0269 is (1850.1, -348.2, -1125.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (1844.4, -348.3, -1563.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - End position of path for CylonCarrierCerberus_0169 is (1844.4, -348.3, -1563.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.483)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (1844.4, -348.3, -1382.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.484)] - End position of path for CylonCarrierCerberus_0219 is (1844.4, -348.3, -1382.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.484)] - The movement commmand for ship 'CylonCarrierCerberus_0000' has an end point of (1464.3, -59.6, -1289.3) when it should be (1464.3, -59.6, -1289.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.484)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1447.0, -139.4, -990.8) when it should be (1447.0, -139.4, -990.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7356.484)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7356.484)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7356.484)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7356.484)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7356.508)] - Invoke Simulation coroutine at 7304.176
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433095] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433095] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433095] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433099] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433101] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433101] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433104] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7361.449)] - Dealing with a dead ship : CylonCarrierCerberus_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7368.59)] - Advancing phase. Current stage is CommandExecution. Round 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7368.59)] - Combat report: Total Hits 18026. Total Misses 18473
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7368.59)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7368.614)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7368.617)] - Advancing phase. Current stage is PrePlanning. Round 20
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7368.618)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7368.641)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7368.641)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7368.646)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433779] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433779] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433781] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433878] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433878] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 433883] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7380.548)] - Set context to CylonSystemProcesses (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AvailabilityInfo] Set IsAvailable to false without any additional information
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7389.164)] - Set context to ChooseAction (from CylonSystemProcesses)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7391.431)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7393.548)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7396.556)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7396.559)] - Advancing phase. Current stage is Planning. Round 20
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435419] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435419] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435419] - SendBattleCommandList from 1. 1692 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435419] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435419] - Got a list of 7 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435419] - Player 1 : Sent 7 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7396.561)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435429] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435429] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 435431] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436105] - SendBattleCommandList from 2. 3379 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436105] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436105] - Got a list of 21 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436106] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436106] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436106] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436106] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436106] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436106] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436111] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436115] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436115] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436115] - ProcessBattleCommands will process 21 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.279)] - Processing Posture and Subsystem Power commands. Coumt is 21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.279)] - Processing MP commands. Count is 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.28)] - The movement commmand for ship 'CylonCarrierCerberus_0102' has an end point of (1473.3, -162.2, -1091.9) when it should be (1473.3, -162.2, -1091.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.28)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0369' to (2629.9, -279.2, -751.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.28)] - End position of path for CylonCruiserPhobos_0369 is (2629.3, -279.2, -751.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.28)] - Creating a movement path for remote ship 'CylonCruiserPhobos_0386' to (2634.6, -279.2, -1015.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.28)] - End position of path for CylonCruiserPhobos_0386 is (2635.0, -279.2, -1016.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.28)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0319' to (1781.4, -344.0, -932.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.281)] - End position of path for CylonCarrierCerberus_0319 is (1782.2, -344.0, -932.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.281)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0269' to (1748.5, -325.5, -1101.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.281)] - End position of path for CylonCarrierCerberus_0269 is (1748.5, -325.5, -1101.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.281)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0169' to (1752.7, -325.5, -1513.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.281)] - End position of path for CylonCarrierCerberus_0169 is (1752.7, -325.5, -1513.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.281)] - Creating a movement path for remote ship 'CylonCarrierCerberus_0219' to (1752.7, -325.5, -1332.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.282)] - End position of path for CylonCarrierCerberus_0219 is (1752.7, -325.5, -1332.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7408.282)] - Processing complete. Commands for simulation : 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7408.282)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7408.282)] - Before
CylonScorpionSentry_0061 (131423) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonCarrierCerberus_0169 (131257) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7408.282)] - After
CylonCarrierCerberus_0169 (131257) - TargetEnemy
CylonScorpionSentry_0037 (131261) - TargetEnemy
CylonCarrierCerberus_0219 (131311) - TargetEnemy
CylonScorpionSentry_0045 (131315) - TargetEnemy
CylonCarrierCerberus_0269 (131365) - TargetEnemy
CylonScorpionSentry_0053 (131369) - TargetEnemy
CylonCarrierCerberus_0319 (131419) - TargetEnemy
CylonScorpionSentry_0061 (131423) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (7408.307)] - Invoke Simulation coroutine at 7355.973
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436118] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436118] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436121] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436124] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436124] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436127] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7420.181)] - Dealing with a dead ship : CylonCarrierCerberus_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (7420.261)] - There are no more active capital ships
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Failed. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436726] - Leaving the room (6dec31ef-8088-4d4d-9580-72c1ac106038)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (7420.355)] - Ships IN fleet 1 destroyed : 184
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (7420.355)] - Ships destroyed BY fleet 1 : 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436726] - Waiting for the other player to leave the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7420.366)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436841] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436841] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 436846] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7447.967)] - Set context to Replay (from PostBattleBriefing)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'DocoCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 440473] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 440473] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 440473] - Got a list of 4 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 440473] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 440473] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 440476] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ReplaySystem:ReplayAgent (7700.197)] - Full replay finished
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7700.257)] - Set context to PostBattleBriefing (from Replay)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459837] - A player 'Sir Wagglepuss III' has left the room. Count is now 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459847] - Other player has now left the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459847] - Completing battle. IsHost: True, Reconnecting: False, Dialog Visible: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459847] - Updating players stats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - saving stats to Steam servers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459848] - Current room has been left, exiting battle...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7819.547)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7819.547)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459860] - Left the room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - User stats stored result : k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7820.064)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 10)
Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonnemesis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonnemesis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cyloncerberus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cyloncerberus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonscorpion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonbomber'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish8_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 279.394300 ms

Unloading 40909 unused Assets to reduce memory usage. Loaded Objects now: 7613.
Total: 216.116400 ms (FindLiveObjects: 88.187700 ms CreateObjectMapping: 4.442900 ms MarkObjects: 92.314300 ms  DeleteObjects: 31.170900 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7821.021)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7511.
Total: 100.959100 ms (FindLiveObjects: 1.857400 ms CreateObjectMapping: 0.330900 ms MarkObjects: 98.742200 ms  DeleteObjects: 0.027700 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7821.19)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459896] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459906] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459906] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.756100 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (7822.342)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (7822.342)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 459929] - connected is True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (7822.345)] - Set context to MPPublicLobby (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7822.351)] - Updating room list with 1 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7822.351)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7822.352)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7822.352)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 19209.
Total: 91.689400 ms (FindLiveObjects: 2.643800 ms CreateObjectMapping: 0.682600 ms MarkObjects: 88.066100 ms  DeleteObjects: 0.296300 ms)

[NetworkGameManager 459930] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7822.448)] - Updating room list with 1 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7822.448)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7822.449)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (7822.476)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25324.
Total: 90.881800 ms (FindLiveObjects: 2.796800 ms CreateObjectMapping: 0.528000 ms MarkObjects: 87.517400 ms  DeleteObjects: 0.038900 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7823.643)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25325.
Total: 90.148200 ms (FindLiveObjects: 2.349800 ms CreateObjectMapping: 0.573100 ms MarkObjects: 87.196100 ms  DeleteObjects: 0.028600 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7824.293)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 460267] - Room list updated. There are 2 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7828.427)] - Updating room list with 2 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7828.428)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7828.428)] - props count is 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7828.428)] - Room does not have player0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 460338] - Room list updated. There are 2 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7829.617)] - Updating room list with 2 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7829.62)] - props count is 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (7829.626)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (7833.693)] - Set context to MPCreateMatch (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 460899] - Creating a room, UID of creator = 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (7838.961)] - Set context to MPWaitCreatedGame (from MPCreateMatch)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 460908] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 460964] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Created a room '040afa7f-2486-4464-b2e9-44883c881d62'. Waiting for opponent
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 460964] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 460964] - Joined a room '040afa7f-2486-4464-b2e9-44883c881d62'. Player count is 1. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 461442] - A new player has joined the room! Sherif  Player count is 2. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (7848.011)] - Set context to MPPreGame (from MPWaitCreatedGame)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Player has joined a photon room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 461442] - ELO for player 0 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 461442] - Match type is Casual
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 461450] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 461450] - ELO for player 1 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7854.409)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7854.443)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7854.476)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7854.51)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7854.528)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7885.128)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7885.176)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7885.209)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7885.243)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7885.277)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7885.328)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (7885.362)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 463920] - Player 2 sent there fleet : {"PlayerCreated":false,"FleetId":2,"Name":"Cylon Fleet\r 1","Faction":1,"FleetShips":[{"ShipType":120,"Name":"Juno\r","ShipPosition":{"x":48.2475,"y":0.0,"z":-153.2535},"FTLCooldownTimer":100,"ShipId":52,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[3,3,3],"ActiveSquadrons":[103,103],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":116,"Name":"Carpathia\r","ShipPosition":{"x":-114.8741,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":53,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[1,27,1],"ActiveSquadrons":[101,101,101],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":116,"Name":"Vulcan\r","ShipPosition":{"x":176.9585,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":54,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[27,1,1],"ActiveSquadrons":[101,101,101],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":113,"Name":"Oceanus\r","ShipPosition":{"x":19.47581,"y":100.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":55,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[],"SquadronGroupNumbers":[],"StockData":{"Munitions":[{"MissileType":1,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":8,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":6,"MaxMissiles":32,"MissilesRemaining":2147483647},{"MissileType":3,"MaxMissiles":98,"MissilesRemaining":2147483647},{"MissileType":5,"MaxMissiles":35,"MissilesRemaining":2147483647},{"MissileType":14,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":17,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":18,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":19,"MaxMissiles":12,"MissilesRemaining":2147483647},{"MissileType":23,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":24,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":25,"MaxMissiles":2,"MissilesRemaining":2147483647},{"MissileType":26,"MaxMissiles":24,"MissilesRemaining":2147483647},{"MissileType":27,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":28,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":29,"MaxMissiles":8,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":101,"MaxFighters":16,"FightersRemaining":2147483647},{"SquadronType":102,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":103,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":100,"MaxFighters":12,"FightersRemaining":2147483647},{"SquadronType":107,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":110,"MaxFighters":4,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 463920] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 463921] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 464825] - Sending fleet to other player(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 464825] - Player 1 sent there fleet : {"PlayerCreated":false,"FleetId":1,"Name":"Hammer and Sledge","Faction":0,"FleetShips":[{"ShipType":15,"Name":"Dione\r","ShipPosition":{"x":-0.2676902,"y":0.0,"z":0.131547},"FTLCooldownTimer":100,"ShipId":130,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[0,0],"ActiveSquadrons":[5,1],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":15,"Name":"Jarl\r","ShipPosition":{"x":150.0825,"y":0.0,"z":-0.1171093},"FTLCooldownTimer":100,"ShipId":131,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[0,0],"ActiveSquadrons":[5,1],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":2,"Name":"Lancer\r","ShipPosition":{"x":-0.03585595,"y":0.0,"z":-149.444},"FTLCooldownTimer":100,"ShipId":132,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[1,1,2],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":2,"Name":"Rigel\r","ShipPosition":{"x":149.8837,"y":0.0,"z":-149.565},"FTLCooldownTimer":100,"ShipId":133,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[1,1,2],"SquadronGroupNumbers":[-1,-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":27,"Name":"Ligurian\r","ShipPosition":{"x":-0.4249151,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":134,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[1],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":27,"Name":"Udzungwa\r","ShipPosition":{"x":149.8702,"y":0.0,"z":300.0},"FTLCooldownTimer":100,"ShipId":135,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[1],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 464825] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 464825] - Starting the battle (MultiplayerSkirmish_PvP)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 464825] - Found fleet 'fleet0'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 464825] - Found fleet 'fleet1'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7905.221)] - Start transition to battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 464839] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7905.709)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 36.894700 ms

Unloading 2465 unused Assets to reduce memory usage. Loaded Objects now: 7368.
Total: 95.251300 ms (FindLiveObjects: 1.724000 ms CreateObjectMapping: 0.456400 ms MarkObjects: 85.215800 ms  DeleteObjects: 7.854500 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7906.022)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7350.
Total: 89.897600 ms (FindLiveObjects: 1.523900 ms CreateObjectMapping: 0.279500 ms MarkObjects: 88.075800 ms  DeleteObjects: 0.017600 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7906.163)] - Load scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.645300 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 26 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7908.116)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (7908.171)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (7909.574)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (7909.784)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (7911.626)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (7911.645)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 93590.
Total: 131.667500 ms (FindLiveObjects: 5.365300 ms CreateObjectMapping: 4.452700 ms MarkObjects: 121.713900 ms  DeleteObjects: 0.134900 ms)

[Managers & Data-Battle:BattleManager:BattleManager (7913.115)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (7913.229)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (7913.229)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7913.236)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'  (7913.237)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7913.328)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100566.
Total: 155.890600 ms (FindLiveObjects: 6.564400 ms CreateObjectMapping: 6.764100 ms MarkObjects: 142.480400 ms  DeleteObjects: 0.081200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (7913.586)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset battle_shared (7914.683)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7914.683)] - >> Load environment 'skirmish1_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

[Managers & Data-Battle:BattleManager:BattleManager (7915.833)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 2 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.834)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.84)] - Sun initialised (direction = (1.0, 0.4, 0.0), range = 0.595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.846)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.846)] - There are 1 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.846)] - New planet of type Sun
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.865)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.865)] - Setting AI target bias to None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.865)] - Player team is 0. Fleet Id is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (7915.866)] - Connecting to chat...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.894)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7915.95)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialminerva
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (7916.298)] - Chat state has changed to 'ConnectedToNameServer'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (7916.543)] - Chat state has changed to 'Authenticated'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chat Debug Info: Received your UserID from server. Updating local value to: SgtZdog
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (7917.078)] - Chat state has changed to 'ConnectedToFrontEnd'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (7917.078)] - Chat connected, subscribing to channel...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (7917.277)] - Chat Channel '040afa7f-2486-4464-b2e9-44883c881d62' connected to. Opening window...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialminerva (7917.411)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialminerva'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialMinerva(Clone):StarboardFore:LaunchPoint (7918.033)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialMinerva(Clone):PortFore:LaunchPoint (7918.033)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialtaipan'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialMinerva(Clone):StarboardFore:LaunchPoint (7919.604)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialMinerva(Clone):PortFore:LaunchPoint (7919.604)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialatlus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialatlus (7921.06)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialdefender
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialdefender (7924.244)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialEngineerRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialEngineerRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cyloncratus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cyloncratus (7926.977)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cyloncratus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonargos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonargos (7928.243)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonargos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cyloncerastes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cyloncerastes (7934.261)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (7934.51)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 465819] - Photon Event 'ShipSpawned' from 1 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 465819] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 465819] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 465825] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 467647] - Photon Event 'ShipSpawned' from 2 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7965.16)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7965.161)] - LoadingScreen:CanFadeBackIn()
BattleManager:LFJJONNHJOM()
BattleManager:BeginFTL()
NetworkedGameManager:RPC_BeginFTL()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EANDNKMFJOE:IKFHOJLBPKG(Hashtable, Int32)
EANDNKMFJOE:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, OENBNONHBHG, Boolean, Object[])
CBIFPCNHLMI:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, Boolean, Object[])
PhotonView:RPC(String, CAFPMEPBAOL, Object[])
NetworkedGameManager:MKGCPOIHKEE(Byte, Object, Int32)
CBIFPCNHLMI:IKBLIDIMJAF(Byte, Object, Int32)
EANDNKMFJOE:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7965.161)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (7965.162)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 467647] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 467647] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 467654] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7965.508)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 14)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 279154.
Total: 376.773600 ms (FindLiveObjects: 15.221500 ms CreateObjectMapping: 10.079300 ms MarkObjects: 351.210100 ms  DeleteObjects: 0.262000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7966.227)] - Begin FTL for CylonCratus_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7966.425)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7967.227)] - Begin FTL for ColonialCarrierAtlas_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0026', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0009'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0026', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0011'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0026', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0013'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7968.228)] - Begin FTL for ColonialDefender_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialDefender_0064', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0021'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7969.228)] - Begin FTL for CylonBasestarArgos_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7970.229)] - Begin FTL for ColonialBattlestarMinerva_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarMinerva_0013', because CapitalCanTargetSquadrons is set to true : 'ColonialTaipanSquadron_0005'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarMinerva_0013', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0007'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7971.229)] - Begin FTL for ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialDefender_0079', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0035'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7972.229)] - Begin FTL for ColonialBattlestarMinerva_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarMinerva_0000', because CapitalCanTargetSquadrons is set to true : 'ColonialTaipanSquadron_0001'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarMinerva_0000', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0003'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7973.228)] - Begin FTL for CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7974.228)] - Begin FTL for CylonGunshipCerastes_0197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7975.229)] - Begin FTL for ColonialCarrierAtlas_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0045', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0015'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0045', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0017'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0045', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0019'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7978.211)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7978.264)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7978.268)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7978.268)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7978.27)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7978.295)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (7978.295)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialTaipanSquadron_0001:ColonialFighterTaipan_0052:ShipProjection (7978.296)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0003:ColonialFighterViperMk2_0053:ShipProjection (7978.296)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialTaipanSquadron_0005:ColonialFighterTaipan_0054:ShipProjection (7978.296)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0007:ColonialFighterViperMk2_0055:ShipProjection (7978.297)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0009:ColonialFighterViperMk2_0056:ShipProjection (7978.297)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0011:ColonialFighterViperMk2_0057:ShipProjection (7978.297)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0013:ColonialUtilityRaptor_0058:ShipProjection (7978.298)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0015:ColonialFighterViperMk2_0059:ShipProjection (7978.298)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0017:ColonialFighterViperMk2_0060:ShipProjection (7978.298)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0019:ColonialUtilityRaptor_0061:ShipProjection (7978.299)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0021:ColonialFighterViperMk2_0062:ShipProjection (7978.299)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0023:ColonialUtilityReinforcementRaptor_0063:ShipProjection (7978.299)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0025:ColonialUtilityReinforcementRaptor_0064:ShipProjection (7978.3)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0027:ColonialUtilityReinforcementRaptor_0065:ShipProjection (7978.3)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0029:ColonialUtilityReinforcementRaptor_0066:ShipProjection (7978.3)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0031:ColonialUtilityReinforcementRaptor_0067:ShipProjection (7978.301)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialEngineerRaptorSquadron_0033:ColonialUtilityEngineerRaptor_0068:ShipProjection (7978.301)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0035:ColonialFighterViperMk2_0069:ShipProjection (7978.301)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0037:ColonialUtilityReinforcementRaptor_0070:ShipProjection (7978.302)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0039:ColonialUtilityReinforcementRaptor_0071:ShipProjection (7978.302)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0041:ColonialUtilityReinforcementRaptor_0072:ShipProjection (7978.302)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0043:ColonialUtilityReinforcementRaptor_0073:ShipProjection (7978.303)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0045:ColonialUtilityReinforcementRaptor_0074:ShipProjection (7978.303)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialEngineerRaptorSquadron_0047:ColonialUtilityEngineerRaptor_0075:ShipProjection (7978.304)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0049:CylonUtilityWardriver_0076:ShipProjection (7978.304)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0051:CylonUtilityWardriver_0077:ShipProjection (7978.304)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0053:CylonRaiderMk1_0078:ShipProjection (7978.305)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0055:CylonRaiderMk1_0079:ShipProjection (7978.305)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0057:CylonRaiderMk1_0080:ShipProjection (7978.305)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0059:CylonRaiderMk1_0081:ShipProjection (7978.306)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0061:CylonRaiderMk1_0082:ShipProjection (7978.306)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0063:CylonRaiderMk1_0083:ShipProjection (7978.307)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (7978.308)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 468412] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 468412] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 468415] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 468430] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 468430] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 468437] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7990.312)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7994.579)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7994.607)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7996.76)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7999.313)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (7999.345)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8002.094)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8003.812)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8004.412)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8006.412)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8010.562)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8012.961)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8016.679)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8018.626)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8040.55)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8040.565)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472124] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472124] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472124] - SendBattleCommandList from 1. 4825 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472124] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472124] - Got a list of 20 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472124] - Player 1 : Sent 20 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8040.623)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472135] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472135] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 472140] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478891] - SendBattleCommandList from 2. 6994 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478891] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478891] - Got a list of 49 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478891] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478891] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478892] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478892] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478892] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478892] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478897] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478900] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478900] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478900] - ProcessBattleCommands will process 49 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.645)] - Processing Posture and Subsystem Power commands. Coumt is 49
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.645)] - Processing MP commands. Count is 32
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.645)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (614.1, -23.0, -1331.5) when it should be (614.1, -23.0, -1331.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.645)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1083.9, 42.0, -1059.2) when it should be (1084.0, 42.0, -1057.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.645)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2336.4, 0.0, -1294.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - End position of path for CylonCratus_0094 is (2336.4, 0.0, -1294.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2499.4, 100.0, -1486.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - End position of path for CylonBasestarArgos_0099 is (2499.5, 100.0, -1487.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2518.5, 100.0, -1196.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - End position of path for CylonBasestarArgos_0148 is (2518.5, 100.0, -1196.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (2229.4, 100.0, -1355.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - End position of path for CylonGunshipCerastes_0197 is (2232.0, 100.0, -1356.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8153.646)] - Processing complete. Commands for simulation : 22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8153.646)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8153.646)] - Before
ColonialDefender_0079 (131169) - LaunchFighters
ColonialDefender_0064 (131147) - LaunchFighters
ColonialBattlestarMinerva_0013 (131088) - LaunchFighters
ColonialBattlestarMinerva_0013 (131088) - LaunchFighters
ColonialBattlestarMinerva_0000 (131073) - LaunchFighters
ColonialBattlestarMinerva_0000 (131073) - LaunchFighters
ColonialCarrierAtlas_0045 (131125) - LaunchFighters
ColonialCarrierAtlas_0045 (131125) - LaunchFighters
ColonialCarrierAtlas_0045 (131125) - LaunchFighters
ColonialCarrierAtlas_0026 (131103) - LaunchFighters
ColonialCarrierAtlas_0026 (131103) - LaunchFighters
ColonialCarrierAtlas_0026 (131103) - LaunchFighters
ColonialDefender_0064 (131147) - TechnicalSupport
ColonialDefender_0079 (131169) - TechnicalSupport
CylonBasestarArgos_0099 (131198) - LaunchFighters
CylonBasestarArgos_0099 (131198) - LaunchFighters
CylonBasestarArgos_0099 (131198) - LaunchFighters
CylonBasestarArgos_0148 (131250) - LaunchFighters
CylonBasestarArgos_0148 (131250) - LaunchFighters
CylonBasestarArgos_0148 (131250) - LaunchFighters
CylonCratus_0094 (131191) - LaunchFighters
CylonCratus_0094 (131191) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8153.647)] - After
ColonialDefender_0064 (131147) - TechnicalSupport
ColonialDefender_0079 (131169) - TechnicalSupport
ColonialBattlestarMinerva_0000 (131073) - LaunchFighters
ColonialBattlestarMinerva_0000 (131073) - LaunchFighters
ColonialBattlestarMinerva_0013 (131088) - LaunchFighters
ColonialBattlestarMinerva_0013 (131088) - LaunchFighters
ColonialCarrierAtlas_0026 (131103) - LaunchFighters
ColonialCarrierAtlas_0026 (131103) - LaunchFighters
ColonialCarrierAtlas_0026 (131103) - LaunchFighters
ColonialCarrierAtlas_0045 (131125) - LaunchFighters
ColonialCarrierAtlas_0045 (131125) - LaunchFighters
ColonialCarrierAtlas_0045 (131125) - LaunchFighters
ColonialDefender_0064 (131147) - LaunchFighters
ColonialDefender_0079 (131169) - LaunchFighters
CylonCratus_0094 (131191) - LaunchFighters
CylonCratus_0094 (131191) - LaunchFighters
CylonBasestarArgos_0099 (131198) - LaunchFighters
CylonBasestarArgos_0099 (131198) - LaunchFighters
CylonBasestarArgos_0099 (131198) - LaunchFighters
CylonBasestarArgos_0148 (131250) - LaunchFighters
CylonBasestarArgos_0148 (131250) - LaunchFighters
CylonBasestarArgos_0148 (131250) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8153.67)] - Invoke Simulation coroutine at 8091.201
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478909] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478909] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478910] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478910] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478912] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 478915] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8165.713)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8165.713)] - Combat report: Total Hits 18251. Total Misses 18558
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8165.771)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8165.776)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8165.781)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8165.782)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8165.801)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8165.801)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8165.806)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 479637] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 479637] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 479639] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0064 and ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0064 and ColonialDefender_0079**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0079 and ColonialDefender_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0079 and ColonialDefender_0064**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0064 and ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0064 and ColonialDefender_0079**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0079 and ColonialDefender_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0079 and ColonialDefender_0064**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0064 and ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0064 and ColonialDefender_0079**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0079 and ColonialDefender_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0079 and ColonialDefender_0064**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0064 and ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0064 and ColonialDefender_0079**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialDefender_0079 and ColonialDefender_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialDefender_0079 and ColonialDefender_0064**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 479747] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 479747] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 479750] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8170.996)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8171.002)] - initial Target is: ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8172.012)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8172.027)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8174.694)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8174.701)] - initial Target is: ColonialDefender_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8175.612)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8175.627)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8179.978)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8181.894)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8183.527)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8185.079)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8191.246)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8192.845)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8195.146)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8197.128)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8212.027)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8214.18)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8218.413)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8219.595)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8221.178)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8221.185)] - initial Target is: CylonGunshipCerastes_0197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8222.576)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8223.361)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8224.865)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 483499] - SendBattleCommandList from 2. 1250 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 483499] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 483499] - Got a list of 5 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 483500] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 483500] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 483503] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8234.377)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8236.516)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8240.883)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8240.894)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - SendBattleCommandList from 1. 9163 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - Got a list of 43 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - Player 1 : Sent 38 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8240.96)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484116] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484126] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484126] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484126] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484126] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484126] - ProcessBattleCommands will process 43 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.11)] - Processing Posture and Subsystem Power commands. Coumt is 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.11)] - Processing MP commands. Count is 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.11)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2313.3, 0.0, -1216.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.111)] - End position of path for CylonCratus_0094 is (2313.3, 0.0, -1216.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.111)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2492.9, 100.0, -1437.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.111)] - End position of path for CylonBasestarArgos_0099 is (2493.0, 100.0, -1437.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.111)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2511.6, 100.0, -1146.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.111)] - End position of path for CylonBasestarArgos_0148 is (2511.6, 100.0, -1146.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.111)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (1927.0, 100.0, -1296.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.111)] - End position of path for CylonGunshipCerastes_0197 is (1929.6, 100.0, -1297.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.112)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (620.3, -46.0, -1229.6) when it should be (620.7, -46.0, -1229.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.112)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1117.5, 92.4, -892.6) when it should be (1117.5, 92.4, -892.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8241.112)] - Processing complete. Commands for simulation : 33
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8241.112)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8241.112)] - Before
CylonCratus_0094 (131191) - FireMissiles
ColonialDefender_0064 (131147) - Reinforcements
ColonialDefender_0079 (131169) - Reinforcements
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialTaipanSquadron_0005 (131089) - AutoFire
ColonialTaipanSquadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0011 (131105) - AutoFire
ColonialViperMk2Squadron_0011 (131105) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0007 (131090) - AutoFire
ColonialViperMk2Squadron_0007 (131090) - MoveToLocation
ColonialViperMk2Squadron_0009 (131104) - AutoFire
ColonialViperMk2Squadron_0009 (131104) - MoveToLocation
ColonialViperMk2Squadron_0015 (131126) - AutoFire
ColonialViperMk2Squadron_0015 (131126) - MoveToLocation
ColonialViperMk2Squadron_0017 (131127) - AutoFire
ColonialViperMk2Squadron_0017 (131127) - MoveToLocation
ColonialViperMk2Squadron_0021 (131148) - AutoFire
ColonialViperMk2Squadron_0021 (131148) - MoveToLocation
ColonialViperMk2Squadron_0035 (131170) - AutoFire
ColonialViperMk2Squadron_0035 (131170) - MoveToLocation
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - MoveToLocation
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialTaipanSquadron_0005 (131089) - AutoFire
ColonialTaipanSquadron_0005 (131089) - MoveToLocation
ColonialTaipanSquadron_0001 (131074) - AutoFire
ColonialTaipanSquadron_0001 (131074) - MoveToLocation
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8241.113)] - After
ColonialTaipanSquadron_0001 (131074) - AutoFire
ColonialTaipanSquadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialTaipanSquadron_0005 (131089) - AutoFire
ColonialTaipanSquadron_0005 (131089) - AutoFire
ColonialViperMk2Squadron_0007 (131090) - AutoFire
ColonialViperMk2Squadron_0009 (131104) - AutoFire
ColonialViperMk2Squadron_0011 (131105) - AutoFire
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialViperMk2Squadron_0015 (131126) - AutoFire
ColonialViperMk2Squadron_0017 (131127) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialViperMk2Squadron_0021 (131148) - AutoFire
ColonialViperMk2Squadron_0035 (131170) - AutoFire
ColonialDefender_0064 (131147) - Reinforcements
ColonialDefender_0079 (131169) - Reinforcements
ColonialTaipanSquadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialTaipanSquadron_0005 (131089) - MoveToLocation
ColonialViperMk2Squadron_0007 (131090) - MoveToLocation
ColonialViperMk2Squadron_0009 (131104) - MoveToLocation
ColonialViperMk2Squadron_0011 (131105) - MoveToLocation
ColonialRaptorSquadron_0013 (131106) - MoveToLocation
ColonialViperMk2Squadron_0015 (131126) - MoveToLocation
ColonialViperMk2Squadron_0017 (131127) - MoveToLocation
ColonialRaptorSquadron_0019 (131128) - MoveToLocation
ColonialViperMk2Squadron_0021 (131148) - MoveToLocation
ColonialViperMk2Squadron_0035 (131170) - MoveToLocation
CylonCratus_0094 (131191) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8241.136)] - Invoke Simulation coroutine at 8178.666
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484134] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484134] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484134] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484137] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484137] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484139] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484145] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8243.379)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8253.182)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8253.182)] - Combat report: Total Hits 18251. Total Misses 18558
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8253.182)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8253.193)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8253.197)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8253.2)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8253.226)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8253.226)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8253.23)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484860] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484860] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484861] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484976] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484976] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8255.347)] - Set context to ChooseFlakLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 484978] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8256.929)] - Set context to ChooseAction (from ChooseFlakLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8261.03)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8262.996)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8267.811)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8269.611)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8273.494)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8273.501)] - initial Target is: CylonGunshipCerastes_0197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8274.487)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8280.612)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8280.619)] - initial Target is: CylonGunshipCerastes_0197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8281.648)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8290.153)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8290.165)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487057] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487057] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487057] - SendBattleCommandList from 1. 7476 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487057] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487057] - Got a list of 31 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487057] - Player 1 : Sent 31 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8290.168)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487067] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487067] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 487071] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490215] - SendBattleCommandList from 2. 2696 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490215] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490215] - Got a list of 42 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490215] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490215] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490216] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490216] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490216] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490216] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490220] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490225] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490225] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490225] - ProcessBattleCommands will process 42 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.943)] - Processing Posture and Subsystem Power commands. Coumt is 42
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - Processing MP commands. Count is 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (633.1, -69.0, -1128.4) when it should be (633.1, -69.0, -1128.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1196.1, 142.8, -742.0) when it should be (1196.1, 142.8, -742.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2290.3, 0.0, -1138.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - End position of path for CylonCratus_0094 is (2290.3, 0.0, -1138.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2486.4, 100.0, -1387.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - End position of path for CylonBasestarArgos_0099 is (2486.4, 100.0, -1387.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2504.7, 100.0, -1096.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - End position of path for CylonBasestarArgos_0148 is (2504.7, 100.0, -1096.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.944)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (1622.3, 100.0, -1252.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.945)] - End position of path for CylonGunshipCerastes_0197 is (1624.9, 100.0, -1252.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8342.945)] - Processing complete. Commands for simulation : 27
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8342.945)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8342.945)] - Before
ColonialBattlestarMinerva_0000 (131073) - Flak
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialRaptorSquadron_0019 (131128) - TargetEnemy
ColonialRaptorSquadron_0019 (131128) - FightersAttack
ColonialRaptorSquadron_0013 (131106) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - FightersAttack
ColonialTaipanSquadron_0001 (131074) - TargetEnemy
ColonialTaipanSquadron_0001 (131074) - FightersAttack
CylonCratus_0094 (131191) - FireMissiles
CylonGunshipCerastes_0197 (65777) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8342.945)] - After
CylonGunshipCerastes_0197 (65777) - TargetEnemy
ColonialTaipanSquadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialRaptorSquadron_0019 (131128) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialTaipanSquadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialRaptorSquadron_0013 (131106) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialRaptorSquadron_0019 (131128) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
ColonialBattlestarMinerva_0000 (131073) - Flak
CylonCratus_0094 (131191) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8342.97)] - Invoke Simulation coroutine at 8280.5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Starboard (distance is 100) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490234] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490234] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490237] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490237] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490237] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490243] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8345.795)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8347.081)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8354.977)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8354.977)] - Combat report: Total Hits 18521. Total Misses 18588
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8355.035)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8355.043)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8355.051)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8355.054)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8355.074)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8355.074)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8355.085)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490951] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490951] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 490954] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 491062] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 491062] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 491065] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8359.613)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8359.62)] - initial Target is: CylonGunshipCerastes_0197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8360.598)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8360.613)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8371.179)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8372.497)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8379.046)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8380.645)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8390.132)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8392.48)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8400.986)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8400.993)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493685] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493685] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493685] - SendBattleCommandList from 1. 2013 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493685] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493685] - Got a list of 8 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493685] - Player 1 : Sent 8 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8400.995)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493696] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493696] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 493698] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494216] - SendBattleCommandList from 2. 3459 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494216] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494216] - Got a list of 22 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494216] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494216] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494217] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494217] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494217] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494217] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494220] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494227] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494227] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494227] - ProcessBattleCommands will process 22 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - Processing Posture and Subsystem Power commands. Coumt is 22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - Processing MP commands. Count is 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (626.2, -92.0, -1027.5) when it should be (625.9, -92.0, -1026.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1358.7, 193.2, -692.5) when it should be (1358.7, 193.2, -692.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2268.7, 0.0, -1064.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - End position of path for CylonCratus_0094 is (2268.9, 0.0, -1065.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2479.9, 100.0, -1337.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - End position of path for CylonBasestarArgos_0099 is (2479.9, 100.0, -1337.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.012)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2497.8, 100.0, -1046.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.013)] - End position of path for CylonBasestarArgos_0148 is (2497.8, 100.0, -1046.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.013)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (1321.5, 41.2, -1185.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.013)] - End position of path for CylonGunshipCerastes_0197 is (1321.5, 41.2, -1185.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8410.013)] - Processing complete. Commands for simulation : 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8410.013)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8410.013)] - Before
ColonialRaptorSquadron_0019 (131128) - FireMissiles
ColonialRaptorSquadron_0013 (131106) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonCratus_0094 (131191) - TargetEnemy
CylonGunshipCerastes_0197 (65777) - StopRepairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8410.013)] - After
CylonGunshipCerastes_0197 (65777) - StopRepairs
CylonCratus_0094 (131191) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - FireMissiles
ColonialRaptorSquadron_0019 (131128) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8410.037)] - Invoke Simulation coroutine at 8347.567
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494233] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494233] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494237] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494237] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494238] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494242] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

[Managers & Data-Battle:BattleManager:BattleManager (8412.683)] - Dealing with a dead ship : CylonGunshipCerastes_0197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8422.031)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8422.031)] - Combat report: Total Hits 18636. Total Misses 18621
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8422.091)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8422.098)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8422.105)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8422.108)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8422.129)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8422.129)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8422.142)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494955] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494955] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 494962] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 495069] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 495069] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 495075] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8431.645)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8431.651)] - initial Target is: CylonCratus_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8432.729)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8439.497)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8439.504)] - initial Target is: CylonCratus_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8440.666)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8440.682)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8455.18)] - Set context to ChooseFlakLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8456.329)] - Set context to ChooseAction (from ChooseFlakLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8461.429)] - Set context to ChooseFlakLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8462.63)] - Set context to ChooseAction (from ChooseFlakLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8466.246)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8469.7)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8469.709)] - initial Target is: CylonCratus_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8470.767)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8470.783)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8475.979)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8477.578)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8484.479)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 498708] - SendBattleCommandList from 2. 3861 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 498708] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 498708] - Got a list of 16 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 498710] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 498710] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 498715] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8486.813)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8510.513)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.524)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - SendBattleCommandList from 1. 5467 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - Got a list of 38 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - Player 1 : Sent 22 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.584)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500234] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500242] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500242] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500242] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500242] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500242] - ProcessBattleCommands will process 38 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.713)] - Processing Posture and Subsystem Power commands. Coumt is 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.713)] - Processing MP commands. Count is 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.713)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (1306.7, 41.2, -1147.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.713)] - End position of path for CylonGunshipCerastes_0197 is (1306.7, 41.2, -1147.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2259.4, 0.0, -1013.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - End position of path for CylonCratus_0094 is (2259.4, 0.0, -1013.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2470.4, 100.0, -1284.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - End position of path for CylonBasestarArgos_0099 is (2470.4, 100.0, -1284.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2488.4, 100.0, -993.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - End position of path for CylonBasestarArgos_0148 is (2488.4, 100.0, -993.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (587.4, -69.0, -933.2) when it should be (587.4, -69.0, -933.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1399.0, 243.6, -671.3) when it should be (1399.0, 243.6, -671.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8510.714)] - Processing complete. Commands for simulation : 28
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8510.714)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8510.715)] - Before
CylonRaiderMk1Squadron_0053 (131199) - TargetEnemy
CylonRaiderMk1Squadron_0053 (131199) - FightersAttack
CylonRaiderMk1Squadron_0055 (131200) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131200) - FightersAttack
CylonRaiderMk1Squadron_0057 (131201) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131201) - FightersAttack
CylonRaiderMk1Squadron_0059 (131251) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131251) - FightersAttack
CylonRaiderMk1Squadron_0061 (131252) - TargetEnemy
CylonRaiderMk1Squadron_0061 (131252) - FightersAttack
CylonRaiderMk1Squadron_0063 (131253) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131253) - FightersAttack
ColonialTaipanSquadron_0001 (131074) - TargetEnemy
ColonialTaipanSquadron_0001 (131074) - FightersAttack
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - Board
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - Board
ColonialDefender_0079 (131169) - Flak
ColonialDefender_0064 (131147) - Flak
ColonialBattlestarMinerva_0000 (131073) - FlakCancel
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8510.715)] - After
ColonialTaipanSquadron_0001 (131074) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
CylonRaiderMk1Squadron_0053 (131199) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131200) - TargetEnemy
CylonRaiderMk1Squadron_0057 (131201) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131251) - TargetEnemy
CylonRaiderMk1Squadron_0061 (131252) - TargetEnemy
CylonRaiderMk1Squadron_0063 (131253) - TargetEnemy
ColonialBattlestarMinerva_0000 (131073) - FlakCancel
ColonialTaipanSquadron_0001 (131074) - FightersAttack
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialRaptorSquadron_0013 (131106) - Board
ColonialRaptorSquadron_0019 (131128) - Board
CylonRaiderMk1Squadron_0053 (131199) - FightersAttack
CylonRaiderMk1Squadron_0055 (131200) - FightersAttack
CylonRaiderMk1Squadron_0057 (131201) - FightersAttack
CylonRaiderMk1Squadron_0059 (131251) - FightersAttack
CylonRaiderMk1Squadron_0061 (131252) - FightersAttack
CylonRaiderMk1Squadron_0063 (131253) - FightersAttack
ColonialDefender_0064 (131147) - Flak
ColonialDefender_0079 (131169) - Flak
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8510.739)] - Invoke Simulation coroutine at 8448.269
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Starboard (distance is 70) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Starboard (distance is 70) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500252] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500252] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500252] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500255] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500255] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500266] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500266] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8514.966)] - Dealing with a dead ship : CylonUtilityWardriver_0097
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8516.112)] - Dealing with a dead ship : CylonUtilityWardriver_0098
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8516.112)] - Dealing with a dead ship : CylonWardriverSquadron_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8519.779)] - Dealing with a dead ship : CylonUtilityWardriver_0095
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8520.979)] - Dealing with a dead ship : CylonUtilityWardriver_0096
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8520.979)] - Dealing with a dead ship : CylonWardriverSquadron_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8522.663)] - Could not find destroyed bark for ship ColonialFighterTaipan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8522.68)] - Dealing with a dead ship : ColonialFighterTaipan_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8522.733)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8522.733)] - Combat report: Total Hits 19127. Total Misses 19270
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8522.733)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8522.745)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8522.75)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8522.752)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8522.777)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8522.777)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8522.782)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500970] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500970] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 500975] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 501097] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 501097] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 501102] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8527.463)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8527.47)] - initial Target is: ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8528.932)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8528.947)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8531.277)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8531.284)] - initial Target is: ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8533.862)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8533.878)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8549.597)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8549.604)] - initial Target is: CylonCratus_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8552.003)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8553.778)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8553.785)] - initial Target is: CylonRaiderMk1Squadron_0063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8555.365)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 503511] - SendBattleCommandList from 2. 2334 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 503511] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 503511] - Got a list of 9 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 503511] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 503511] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 503514] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8566.613)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8568.363)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8573.096)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8574.862)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8580.287)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.296)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - SendBattleCommandList from 1. 6271 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - Got a list of 35 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - Player 1 : Sent 26 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.356)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504402] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504411] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504411] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504411] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504411] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504411] - ProcessBattleCommands will process 35 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - Processing Posture and Subsystem Power commands. Coumt is 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - Processing MP commands. Count is 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (1306.7, 41.2, -1147.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - End position of path for CylonGunshipCerastes_0197 is (1306.7, 41.2, -1147.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2254.8, 0.0, -959.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - End position of path for CylonCratus_0094 is (2254.8, 0.0, -959.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2459.6, 100.0, -1235.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - End position of path for CylonBasestarArgos_0099 is (2459.7, 100.0, -1235.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.496)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2477.8, 100.0, -944.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.497)] - End position of path for CylonBasestarArgos_0148 is (2477.9, 100.0, -944.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.497)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (536.7, -46.0, -844.6) when it should be (536.7, -46.0, -844.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.497)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1383.7, 193.3, -502.1) when it should be (1383.7, 193.3, -502.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.497)] - Processing complete. Commands for simulation : 25
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8580.497)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8580.497)] - Before
CylonCratus_0094 (131191) - FireMissiles
CylonCratus_0094 (131191) - FireMissiles
CylonCratus_0094 (131191) - Repairs
CylonBasestarArgos_0099 (131198) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles
ColonialTaipanSquadron_0001 (131074) - AutoFire
ColonialTaipanSquadron_0001 (131074) - TurnaroundRepair
ColonialTaipanSquadron_0005 (131089) - AutoFire
ColonialTaipanSquadron_0005 (131089) - TurnaroundRepair
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8580.497)] - After
ColonialTaipanSquadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - AutoFire
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
CylonCratus_0094 (131191) - Repairs
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
ColonialTaipanSquadron_0001 (131074) - TurnaroundRepair
ColonialTaipanSquadron_0005 (131089) - TurnaroundRepair
CylonCratus_0094 (131191) - FireMissiles
CylonCratus_0094 (131191) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8580.521)] - Invoke Simulation coroutine at 8518.051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.595)] - Dealing with a dead ship : CylonRaiderMk1_0132
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8580.595)] - Dealing with a dead ship : CylonRaiderMk1_0181
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504417] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504417] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504417] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504420] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504420] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504420] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 504424] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8581.879)] - Dealing with a dead ship : CylonRaiderMk1_0133
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8581.961)] - Could not find destroyed bark for ship ColonialFighterTaipan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8581.979)] - Dealing with a dead ship : ColonialFighterTaipan_0002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 16). Marines 157.8676. Marine Armour 5.786765. Boarding Party Strength 200 Damage to Marines 5.394812 Damage to Boarding Party 4.385212  SubSystem Damage (total) 1.266884
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8582.15)] - Dealing with a dead ship : CylonRaiderMk1_0182
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8582.446)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8582.512)] - Dealing with a dead ship : CylonRaiderMk1_0147
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8582.549)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8582.748)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8582.762)] - Could not find destroyed bark for ship ColonialFighterTaipan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8582.762)] - Could not find destroyed bark for ship ColonialFighterTaipan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8582.779)] - Dealing with a dead ship : ColonialFighterTaipan_0002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8582.779)] - Dealing with a dead ship : ColonialFighterTaipan_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8582.849)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.049)] - Dealing with a dead ship : CylonRaiderMk1_0137
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8583.248)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.479)] - Dealing with a dead ship : CylonRaiderMk1_0195
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.628)] - Dealing with a dead ship : CylonRaiderMk1_0145
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.828)] - Dealing with a dead ship : CylonRaiderMk1_0189
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8583.863)] - Could not find destroyed bark for ship ColonialFighterTaipan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.879)] - Dealing with a dead ship : ColonialFighterTaipan_0004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.879)] - Dealing with a dead ship : ColonialTaipanSquadron_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.896)] - Dealing with a dead ship : CylonRaiderMk1_0145
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8583.896)] - Dealing with a dead ship : CylonRaiderMk1_0134
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8584.048)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 36). Marines 152.8309. Marine Armour 5.706765. Boarding Party Strength 195.6148 Damage to Marines 5.275223 Damage to Boarding Party 4.245303  SubSystem Damage (total) 1.279943
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8584.146)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8584.35)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8584.351)] - Dealing with a dead ship : CylonRaiderMk1_0192
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8584.43)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8584.83)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8585.095)] - Dealing with a dead ship : CylonRaiderMk1_0141
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8585.112)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8585.133)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8585.134)] - Dealing with a dead ship : ColonialFighterViperMk2_0080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8585.33)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8585.53)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8585.729)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8585.729)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8585.896)] - Dealing with a dead ship : CylonRaiderMk1_0183
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8585.932)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 56). Marines 147.9308. Marine Armour 5.626765. Boarding Party Strength 191.3695 Damage to Marines 5.15952 Damage to Boarding Party 4.109188  SubSystem Damage (total) 1.293642
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8586.129)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8586.412)] - Dealing with a dead ship : CylonRaiderMk1_0194
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8586.412)] - Dealing with a dead ship : CylonRaiderMk1_0135
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8586.529)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8586.531)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8586.546)] - Dealing with a dead ship : ColonialFighterViperMk2_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8586.962)] - Dealing with a dead ship : CylonRaiderMk1_0184
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8587.061)] - Dealing with a dead ship : CylonRaiderMk1_0136
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8587.329)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8587.329)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8587.513)] - Dealing with a dead ship : CylonRaiderMk1_0196
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8587.53)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8587.73)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8587.761)] - Dealing with a dead ship : CylonRaiderMk1_0138
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8587.912)] - Dealing with a dead ship : CylonRaiderMk1_0196
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8587.912)] - Dealing with a dead ship : CylonRaiderMk1_0185
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8587.933)] - Dealing with a dead ship : CylonRaiderMk1_0139
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8588.062)] - Dealing with a dead ship : CylonRaiderMk1_0140
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 76). Marines 143.1627. Marine Armour 5.546765. Boarding Party Strength 187.2603 Damage to Marines 5.047598 Damage to Boarding Party 3.976743  SubSystem Damage (total) 1.308024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8588.131)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8588.161)] - Dealing with a dead ship : CylonRaiderMk1_0196
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8588.161)] - Dealing with a dead ship : CylonRaiderMk1_0186
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8588.412)] - Dealing with a dead ship : CylonRaiderMk1_0196
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8588.412)] - Dealing with a dead ship : CylonRaiderMk1_0187
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8588.433)] - Dealing with a dead ship : CylonRaiderMk1_0142
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8588.861)] - Dealing with a dead ship : CylonRaiderMk1_0143
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8588.932)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8588.932)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8589.046)] - Dealing with a dead ship : CylonRaiderMk1_0188
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8589.116)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8589.245)] - Dealing with a dead ship : CylonRaiderMk1_0144
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8589.446)] - Dealing with a dead ship : CylonRaiderMk1_0146
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8589.446)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0057
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8589.979)] - Dealing with a dead ship : CylonRaiderMk1_0190
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8590.096)] - Dealing with a dead ship : CylonRaiderMk1_0100
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 96). Marines 138.5226. Marine Armour 5.466765. Boarding Party Strength 183.2836 Damage to Marines 4.939355 Damage to Boarding Party 3.847849  SubSystem Damage (total) 1.323131
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8590.229)] - Dealing with a dead ship : CylonRaiderMk1_0191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8590.48)] - Dealing with a dead ship : CylonRaiderMk1_0193
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8590.48)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8591.162)] - Dealing with a dead ship : CylonRaiderMk1_0116
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8591.553)] - Dealing with a dead ship : CylonRaiderMk1_0101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 116). Marines 134.006. Marine Armour 5.386765. Boarding Party Strength 179.4357 Damage to Marines 4.834692 Damage to Boarding Party 3.72239  SubSystem Damage (total) 1.339012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8592.519)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8592.519)] - Combat report: Total Hits 19739. Total Misses 20313
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8592.519)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8592.528)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8592.533)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8592.535)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8592.563)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8592.563)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8592.568)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 505140] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 505140] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 505142] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 505260] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 505260] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 505264] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8597.03)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8597.037)] - initial Target is: CylonRaiderMk1Squadron_0061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8600.498)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8605.862)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8605.869)] - initial Target is: CylonRaiderMk1Squadron_0059
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8609.832)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8611.745)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8611.752)] - initial Target is: CylonRaiderMk1Squadron_0055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8617.382)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8622.631)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8624.431)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8629.946)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8632.313)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8636.355)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8636.363)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507749] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507749] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507749] - SendBattleCommandList from 1. 5789 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507749] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507749] - Got a list of 24 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507749] - Player 1 : Sent 24 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8636.366)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507760] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507760] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 507772] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508305] - SendBattleCommandList from 2. 2897 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508305] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508305] - Got a list of 36 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508306] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508306] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508306] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508306] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508306] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508306] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508310] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508315] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508315] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508315] - ProcessBattleCommands will process 36 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.778)] - Processing Posture and Subsystem Power commands. Coumt is 36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.778)] - Processing MP commands. Count is 36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (543.9, -23.0, -743.7) when it should be (544.4, -23.0, -742.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1369.5, 143.0, -332.8) when it should be (1369.5, 143.0, -332.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (1020.8, -2.0, -1152.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - End position of path for CylonGunshipCerastes_0197 is (1021.1, -2.0, -1152.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2244.0, 22.4, -814.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - End position of path for CylonCratus_0094 is (2244.0, 22.4, -814.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2448.8, 100.0, -1186.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - End position of path for CylonBasestarArgos_0099 is (2448.8, 100.0, -1186.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.779)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2467.4, 100.0, -895.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.78)] - End position of path for CylonBasestarArgos_0148 is (2467.5, 100.0, -895.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.78)] - Processing complete. Commands for simulation : 26
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8645.78)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8645.78)] - Before
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
CylonRaiderMk1Squadron_0061 (131252) - TargetEnemy
CylonRaiderMk1Squadron_0061 (131252) - FightersAttack
CylonRaiderMk1Squadron_0053 (131199) - TargetEnemy
CylonRaiderMk1Squadron_0053 (131199) - FightersAttack
CylonRaiderMk1Squadron_0055 (131200) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131200) - FightersAttack
CylonRaiderMk1Squadron_0059 (131251) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131251) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8645.78)] - After
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
CylonRaiderMk1Squadron_0053 (131199) - TargetEnemy
CylonRaiderMk1Squadron_0055 (131200) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131251) - TargetEnemy
CylonRaiderMk1Squadron_0061 (131252) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
CylonRaiderMk1Squadron_0053 (131199) - FightersAttack
CylonRaiderMk1Squadron_0055 (131200) - FightersAttack
CylonRaiderMk1Squadron_0059 (131251) - FightersAttack
CylonRaiderMk1Squadron_0061 (131252) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8645.804)] - Invoke Simulation coroutine at 8583.334
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8645.861)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8645.878)] - Dealing with a dead ship : ColonialFighterViperMk2_0006
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508323] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508323] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508325] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508325] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508326] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 508329] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8646.148)] - Dealing with a dead ship : CylonRaiderMk1_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8646.713)] - Dealing with a dead ship : CylonRaiderMk1_0108
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8646.713)] - Dealing with a dead ship : CylonRaiderMk1_0117
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 16). Marines 129.6091. Marine Armour 5.306766. Boarding Party Strength 175.7133 Damage to Marines 4.733515 Damage to Boarding Party 3.600254  SubSystem Damage (total) 1.355717
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8647.579)] - Dealing with a dead ship : CylonRaiderMk1_0108
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8647.579)] - Dealing with a dead ship : CylonRaiderMk1_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8648.196)] - Dealing with a dead ship : CylonRaiderMk1_0104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8648.333)] - Dealing with a dead ship : CylonRaiderMk1_0118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8648.563)] - Dealing with a dead ship : CylonRaiderMk1_0105
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8648.795)] - Dealing with a dead ship : CylonRaiderMk1_0129
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8649.063)] - Dealing with a dead ship : CylonRaiderMk1_0106
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8649.278)] - Dealing with a dead ship : CylonRaiderMk1_0107
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8649.412)] - Dealing with a dead ship : CylonRaiderMk1_0122
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 36). Marines 125.3279. Marine Armour 5.226766. Boarding Party Strength 172.1131 Damage to Marines 4.635731 Damage to Boarding Party 3.481331  SubSystem Damage (total) 1.373302
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8649.646)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8649.661)] - Dealing with a dead ship : ColonialFighterViperMk2_0010
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8649.679)] - Dealing with a dead ship : CylonRaiderMk1_0109
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8649.861)] - Dealing with a dead ship : CylonRaiderMk1_0110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8650.064)] - Dealing with a dead ship : CylonRaiderMk1_0122
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8650.064)] - Dealing with a dead ship : CylonRaiderMk1_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8650.064)] - Dealing with a dead ship : CylonRaiderMk1_0111
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8650.479)] - Dealing with a dead ship : CylonRaiderMk1_0122
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8650.479)] - Dealing with a dead ship : CylonRaiderMk1_0120
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8650.68)] - Dealing with a dead ship : CylonRaiderMk1_0112
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.179)] - Dealing with a dead ship : CylonRaiderMk1_0112
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.179)] - Dealing with a dead ship : CylonRaiderMk1_0113
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.179)] - Dealing with a dead ship : CylonRaiderMk1_0130
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.378)] - Dealing with a dead ship : CylonRaiderMk1_0112
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.378)] - Dealing with a dead ship : CylonRaiderMk1_0114
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 56). Marines 122.2074. Marine Armour 5.277873. Boarding Party Strength 168.6317 Damage to Marines 4.537607 Damage to Boarding Party 3.394649  SubSystem Damage (total) 1.379882
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.578)] - Dealing with a dead ship : CylonRaiderMk1_0130
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.578)] - Dealing with a dead ship : CylonRaiderMk1_0121
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.779)] - Dealing with a dead ship : CylonRaiderMk1_0115
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8651.779)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0053
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8652.079)] - Dealing with a dead ship : CylonRaiderMk1_0165
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8652.079)] - Dealing with a dead ship : CylonRaiderMk1_0123
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8652.317)] - Dealing with a dead ship : CylonRaiderMk1_0124
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8652.779)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8652.795)] - Dealing with a dead ship : ColonialFighterViperMk2_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8652.979)] - Dealing with a dead ship : CylonRaiderMk1_0125
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8653.03)] - Dealing with a dead ship : CylonRaiderMk1_0166
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8653.162)] - Dealing with a dead ship : CylonRaiderMk1_0149
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 76). Marines 122.1686. Marine Armour 5.718872. Boarding Party Strength 165.2371 Damage to Marines 4.431061 Damage to Boarding Party 3.393573  SubSystem Damage (total) 1.352533
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8653.529)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8653.529)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8653.546)] - Dealing with a dead ship : ColonialFighterViperMk2_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8653.546)] - Dealing with a dead ship : ColonialFighterViperMk2_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8653.696)] - Dealing with a dead ship : CylonRaiderMk1_0126
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8654.246)] - Dealing with a dead ship : CylonRaiderMk1_0167
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8654.303)] - Dealing with a dead ship : CylonRaiderMk1_0131
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8654.546)] - Dealing with a dead ship : CylonRaiderMk1_0131
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8654.546)] - Dealing with a dead ship : CylonRaiderMk1_0127
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8654.846)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8654.86)] - Dealing with a dead ship : ColonialFighterViperMk2_0008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8655.261)] - Dealing with a dead ship : CylonRaiderMk1_0128
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8655.261)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 96). Marines 122.2974. Marine Armour 6.197162. Boarding Party Strength 161.8435 Damage to Marines 4.32351 Damage to Boarding Party 3.39715  SubSystem Damage (total) 1.32336
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8655.429)] - Dealing with a dead ship : CylonRaiderMk1_0168
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8655.445)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8655.461)] - Dealing with a dead ship : ColonialFighterViperMk2_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8656.061)] - Dealing with a dead ship : CylonRaiderMk1_0169
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8656.061)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8656.079)] - Dealing with a dead ship : ColonialFighterViperMk2_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8656.079)] - Dealing with a dead ship : ColonialViperMk2Squadron_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8656.645)] - Dealing with a dead ship : CylonRaiderMk1_0170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8656.911)] - Dealing with a dead ship : CylonRaiderMk1_0177
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 116). Marines 119.7983. Marine Armour 6.33383. Boarding Party Strength 158.4464 Damage to Marines 4.225348 Damage to Boarding Party 3.327732  SubSystem Damage (total) 1.322609
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8657.798)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8657.798)] - Combat report: Total Hits 20260. Total Misses 21121
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8657.857)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8657.863)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8657.872)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8657.876)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8657.897)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8657.897)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8657.91)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 509046] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 509046] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 509049] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 509162] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 509162] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 509167] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8667.63)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8669.264)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8704.629)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8706.229)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8708.511)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8709.661)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8725.427)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8725.429)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513083] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513083] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513083] - SendBattleCommandList from 1. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513083] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513083] - Got a list of 6 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513083] - Player 1 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8725.488)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513092] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513092] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513098] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513510] - SendBattleCommandList from 2. 2258 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513510] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513510] - Got a list of 15 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513510] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513510] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513511] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513511] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513511] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513511] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513514] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513521] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513521] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513521] - ProcessBattleCommands will process 15 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.761)] - Processing Posture and Subsystem Power commands. Coumt is 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.761)] - Processing MP commands. Count is 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.761)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (550.5, 0.0, -643.6) when it should be (550.3, 0.0, -642.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.761)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1458.4, 193.3, -188.0) when it should be (1458.4, 193.3, -188.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.761)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (1021.1, -60.0, -1152.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - End position of path for CylonGunshipCerastes_0197 is (1021.1, -60.0, -1152.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2239.4, 22.4, -761.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - End position of path for CylonCratus_0094 is (2239.4, 22.4, -761.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2437.9, 100.0, -1136.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - End position of path for CylonBasestarArgos_0099 is (2437.9, 100.0, -1136.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2457.1, 100.0, -847.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - End position of path for CylonBasestarArgos_0148 is (2457.2, 100.0, -848.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.762)] - Processing complete. Commands for simulation : 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8732.763)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8732.763)] - Before
CylonRaiderMk1Squadron_0061 (131252) - TargetEnemy
CylonRaiderMk1Squadron_0061 (131252) - FightersAttack
CylonRaiderMk1Squadron_0059 (131251) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131251) - FightersAttack
CylonBasestarArgos_0148 (131250) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8732.763)] - After
CylonRaiderMk1Squadron_0059 (131251) - TargetEnemy
CylonRaiderMk1Squadron_0061 (131252) - TargetEnemy
CylonRaiderMk1Squadron_0059 (131251) - FightersAttack
CylonRaiderMk1Squadron_0061 (131252) - FightersAttack
CylonBasestarArgos_0148 (131250) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8732.785)] - Invoke Simulation coroutine at 8670.317
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.878)] - Dealing with a dead ship : CylonRaiderMk1_0177
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8732.878)] - Dealing with a dead ship : CylonRaiderMk1_0171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513529] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513529] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513532] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513532] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513533] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 513538] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8733.146)] - Dealing with a dead ship : CylonRaiderMk1_0177
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8733.146)] - Dealing with a dead ship : CylonRaiderMk1_0172
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8733.36)] - Dealing with a dead ship : CylonRaiderMk1_0177
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8733.361)] - Dealing with a dead ship : CylonRaiderMk1_0173
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8733.816)] - Dealing with a dead ship : CylonRaiderMk1_0174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1924.9, 121.9, -583.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 16). Marines 116.4991. Marine Armour 6.355107. Boarding Party Strength 155.1186 Damage to Marines 4.13232 Damage to Boarding Party 3.236086  SubSystem Damage (total) 1.331501
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8734.579)] - Dealing with a dead ship : CylonRaiderMk1_0175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8735.461)] - Dealing with a dead ship : CylonRaiderMk1_0176
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8735.66)] - Dealing with a dead ship : CylonRaiderMk1_0178
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8735.878)] - Dealing with a dead ship : CylonRaiderMk1_0179
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8736.045)] - Dealing with a dead ship : CylonRaiderMk1_0180
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8736.045)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 36). Marines 112.8276. Marine Armour 6.312852. Boarding Party Strength 151.8825 Damage to Marines 4.043602 Damage to Boarding Party 3.1341  SubSystem Damage (total) 1.346147
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8737.11)] - Dealing with a dead ship : CylonRaiderMk1_0150
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (8737.212)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8737.229)] - Dealing with a dead ship : ColonialFighterViperMk2_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8737.844)] - Dealing with a dead ship : CylonRaiderMk1_0151
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8738.13)] - Dealing with a dead ship : CylonRaiderMk1_0152
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 56). Marines 108.9842. Marine Armour 6.231639. Boarding Party Strength 148.7484 Damage to Marines 3.9588 Damage to Boarding Party 3.027338  SubSystem Damage (total) 1.364863
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8738.529)] - Dealing with a dead ship : CylonRaiderMk1_0153
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8738.763)] - Dealing with a dead ship : CylonRaiderMk1_0154
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8738.962)] - Dealing with a dead ship : CylonRaiderMk1_0155
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8739.299)] - Dealing with a dead ship : CylonRaiderMk1_0156
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8739.576)] - Dealing with a dead ship : CylonRaiderMk1_0157
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8739.877)] - Dealing with a dead ship : CylonRaiderMk1_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8740.128)] - Dealing with a dead ship : CylonRaiderMk1_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8740.128)] - Dealing with a dead ship : CylonRaiderMk1_0159
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 76). Marines 105.25. Marine Armour 6.151639. Boarding Party Strength 145.7211 Damage to Marines 3.87693 Damage to Boarding Party 2.92361  SubSystem Damage (total) 1.384524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8740.462)] - Dealing with a dead ship : CylonRaiderMk1_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8740.462)] - Dealing with a dead ship : CylonRaiderMk1_0160
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8740.761)] - Dealing with a dead ship : CylonRaiderMk1_0158
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8740.761)] - Dealing with a dead ship : CylonRaiderMk1_0161
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8741.295)] - Dealing with a dead ship : CylonRaiderMk1_0162
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8741.443)] - Dealing with a dead ship : CylonRaiderMk1_0163
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8741.583)] - Dealing with a dead ship : CylonRaiderMk1_0164
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8741.583)] - Dealing with a dead ship : CylonRaiderMk1Squadron_0059
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 96). Marines 101.6132. Marine Armour 6.07164. Boarding Party Strength 142.7975 Damage to Marines 3.79794 Damage to Boarding Party 2.82259  SubSystem Damage (total) 1.405304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 116). Marines 98.85678. Marine Armour 6.119824. Boarding Party Strength 139.9749 Damage to Marines 3.718197 Damage to Boarding Party 2.746022  SubSystem Damage (total) 1.415936
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8744.781)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8744.781)] - Combat report: Total Hits 20546. Total Misses 21569
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8744.781)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8744.793)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8744.802)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8744.804)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8744.826)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8744.826)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8744.838)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 514251] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 514251] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 514256] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 514367] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 514367] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 514370] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8753.146)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8753.152)] - initial Target is: CylonBasestarArgos_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8755.568)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8772.66)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8774.627)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 516464] - SendBattleCommandList from 2. 1531 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 516464] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 516464] - Got a list of 6 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 516464] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 516464] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 516469] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8788.829)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8790.145)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8799.796)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8799.802)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - SendBattleCommandList from 1. 4825 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - Got a list of 26 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - Player 1 : Sent 20 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8799.87)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517533] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517543] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517543] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517543] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517543] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517543] - ProcessBattleCommands will process 26 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.009)] - Processing Posture and Subsystem Power commands. Coumt is 26
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.009)] - Processing MP commands. Count is 26
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.009)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.6, -119.2, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.01)] - End position of path for CylonGunshipCerastes_0197 is (929.8, -119.2, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.01)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2234.9, 22.4, -708.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.01)] - End position of path for CylonCratus_0094 is (2234.9, 22.4, -708.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.01)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2403.1, 140.0, -962.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.01)] - End position of path for CylonBasestarArgos_0099 is (2403.1, 140.0, -962.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.01)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2430.9, 140.0, -673.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.011)] - End position of path for CylonBasestarArgos_0148 is (2430.9, 140.0, -673.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.011)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (510.5, 23.0, -549.8) when it should be (510.5, 23.0, -549.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.011)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1517.1, 142.9, -28.5) when it should be (1517.1, 142.9, -28.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8800.011)] - Processing complete. Commands for simulation : 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8800.011)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8800.011)] - Before
CylonBasestarArgos_0099 (131198) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8800.011)] - After
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
CylonBasestarArgos_0099 (131198) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8800.036)] - Invoke Simulation coroutine at 8737.564
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517550] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517550] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517550] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517554] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517554] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517555] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 517560] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 16). Marines 96.34834. Marine Armour 6.201954. Boarding Party Strength 137.2289 Damage to Marines 3.639637 Damage to Boarding Party 2.676343  SubSystem Damage (total) 1.424299
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8803.166)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8803.166)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (8803.166)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 36). Marines 93.03703. Marine Armour 6.139008. Boarding Party Strength 134.5525 Damage to Marines 3.567042 Damage to Boarding Party 2.584362  SubSystem Damage (total) 1.446226
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 56). Marines 92.26903. Marine Armour 6.516789. Boarding Party Strength 131.9682 Damage to Marines 3.484761 Damage to Boarding Party 2.563029  SubSystem Damage (total) 1.430254
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Boarding Combat on CylonCratus_0094 (Tick 76). Marines 104.8164. Marine Armour 9.366911. Boarding Party Strength 129.4052 Damage to Marines 3.334396 Damage to Boarding Party 2.911568  SubSystem Damage (total) 1.234588
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 96). Marines 100.9106. Marine Armour 9.237846. Boarding Party Strength 126.4936 Damage to Marines 3.257104 Damage to Boarding Party 2.803072  SubSystem Damage (total) 1.253521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 116). Marines 97.16962. Marine Armour 9.118225. Boarding Party Strength 123.6905 Damage to Marines 3.182563 Damage to Boarding Party 2.699156  SubSystem Damage (total) 1.272934
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8812.054)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8812.054)] - Combat report: Total Hits 21005. Total Misses 21620
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8812.054)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8812.077)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8812.082)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8812.085)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8812.105)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (8812.105)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8812.109)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 518131] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 518131] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 518133] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 518251] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 518251] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 518255] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8816.027)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8818.529)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8826.461)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (8826.468)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8832.512)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8832.53)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8843.13)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8844.862)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8849.386)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8849.389)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520349] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520349] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520349] - SendBattleCommandList from 1. 2415 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520349] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520349] - Got a list of 10 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520349] - Player 1 : Sent 10 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8849.393)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520360] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520360] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 520365] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529036] - SendBattleCommandList from 2. 1210 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529036] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529036] - Got a list of 15 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529037] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529037] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529037] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529037] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529037] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529037] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529041] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529046] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529046] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529046] - ProcessBattleCommands will process 15 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.36)] - Processing Posture and Subsystem Power commands. Coumt is 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.36)] - Processing MP commands. Count is 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.36)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (465.9, 46.0, -458.1) when it should be (465.9, 46.0, -458.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.36)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1545.3, 193.3, 139.1) when it should be (1545.3, 193.3, 139.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.36)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.8, -178.0, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.36)] - End position of path for CylonGunshipCerastes_0197 is (930.1, -178.0, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.36)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2416.8, 140.0, -621.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.361)] - End position of path for CylonBasestarArgos_0148 is (2416.8, 140.0, -621.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.361)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2389.0, 140.0, -910.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.361)] - End position of path for CylonBasestarArgos_0099 is (2389.0, 140.0, -910.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.361)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2221.1, 22.4, -657.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.361)] - End position of path for CylonCratus_0094 is (2221.3, 22.4, -657.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (8994.361)] - Processing complete. Commands for simulation : 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (8994.361)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8994.362)] - Before
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - Board
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - Board
CylonCratus_0094 (131191) - Repairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8994.362)] - After
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
CylonCratus_0094 (131191) - Repairs
ColonialRaptorSquadron_0013 (131106) - Board
ColonialRaptorSquadron_0019 (131128) - Board

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (8994.385)] - Invoke Simulation coroutine at 8931.916
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529053] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529053] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529055] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529055] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529056] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529061] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonCratus_0094 (Tick 16). Marines 87.85067. Marine Armour 7.843362. Boarding Party Strength 120.9913 Damage to Marines 3.143 Damage to Boarding Party 2.440296  SubSystem Damage (total) 1.377239
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 101). Marines 250. Marine Armour 60. Boarding Party Strength 118.5511 Damage to Marines 1.626418 Damage to Boarding Party 6.944445  SubSystem Damage (total) 0.4742042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9006.399)] - Advancing phase. Current stage is CommandExecution. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9006.4)] - Combat report: Total Hits 21298. Total Misses 21626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9006.466)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9006.474)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9006.481)] - Advancing phase. Current stage is PrePlanning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9006.484)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9006.506)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9006.506)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9006.518)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529593] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529593] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529595] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529706] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529706] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 529710] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9017.209)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9019.943)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9029.697)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9029.704)] - initial Target is: CylonCratus_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9035.662)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9035.678)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9038.545)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9040.03)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9046.19)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9046.197)] - Advancing phase. Current stage is Planning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531954] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531954] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531954] - SendBattleCommandList from 1. 2575 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531954] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531954] - Got a list of 10 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531954] - Player 1 : Sent 10 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9046.199)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531965] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531965] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 531970] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533150] - SendBattleCommandList from 2. 1856 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533150] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533150] - Got a list of 17 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533151] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533151] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533151] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533151] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533151] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533151] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533154] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533161] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533161] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533161] - ProcessBattleCommands will process 17 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.292)] - Processing Posture and Subsystem Power commands. Coumt is 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.292)] - Processing MP commands. Count is 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.292)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (488.9, 69.0, -358.7) when it should be (488.9, 69.0, -358.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.292)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1570.1, 193.3, 177.4) when it should be (1570.2, 193.3, 177.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.292)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.6, -237.0, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.292)] - End position of path for CylonGunshipCerastes_0197 is (929.8, -237.0, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.292)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2409.3, 140.0, -587.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.293)] - End position of path for CylonBasestarArgos_0148 is (2409.4, 140.0, -587.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.293)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2381.4, 140.0, -876.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.293)] - End position of path for CylonBasestarArgos_0099 is (2381.4, 140.0, -876.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.293)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2213.8, 22.4, -624.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.293)] - End position of path for CylonCratus_0094 is (2213.8, 22.4, -624.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9066.293)] - Processing complete. Commands for simulation : 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9066.293)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9066.293)] - Before
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9066.293)] - After
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9066.315)] - Invoke Simulation coroutine at 9003.848
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533168] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533168] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 1). Marines 247.967. Marine Armour 60. Boarding Party Strength 111.6066 Damage to Marines 1.433517 Damage to Boarding Party 6.887972  SubSystem Damage (total) 0.4500866
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533171] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533171] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533174] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533174] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (1972.1, 166.6, -361.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 21). Marines 246.1751. Marine Armour 60. Boarding Party Strength 104.7186 Damage to Marines 1.242184 Damage to Boarding Party 6.838197  SubSystem Damage (total) 0.4253828
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9069.277)] - Dealing with a dead ship : CylonCratus_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 41). Marines 244.6223. Marine Armour 60. Boarding Party Strength 97.88044 Damage to Marines 1.052234 Damage to Boarding Party 6.795065  SubSystem Damage (total) 0.4001288
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 61). Marines 243.3071. Marine Armour 60. Boarding Party Strength 91.08537 Damage to Marines 0.8634826 Damage to Boarding Party 6.758529  SubSystem Damage (total) 0.3743639
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 81). Marines 242.2277. Marine Armour 60. Boarding Party Strength 84.32684 Damage to Marines 0.6757457 Damage to Boarding Party 6.728548  SubSystem Damage (total) 0.3481305
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 101). Marines 241.383. Marine Armour 60. Boarding Party Strength 77.5983 Damage to Marines 0.4888416 Damage to Boarding Party 6.705084  SubSystem Damage (total) 0.3214737
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9078.299)] - Advancing phase. Current stage is CommandExecution. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9078.299)] - Combat report: Total Hits 21466. Total Misses 21629
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9078.358)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9078.365)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9078.369)] - Advancing phase. Current stage is PrePlanning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9078.372)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9078.397)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9078.398)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9078.401)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533857] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533857] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533861] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533975] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533975] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 533979] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9092.562)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9095.096)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9101.295)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9102.628)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9103.062)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9104.795)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9118.644)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9118.651)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9120.484)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9132.604)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9132.616)] - Advancing phase. Current stage is Planning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537090] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537090] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537090] - SendBattleCommandList from 1. 5307 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537090] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537090] - Got a list of 22 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537090] - Player 1 : Sent 22 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9132.618)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537098] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537098] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 537103] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539471] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539471] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539471] - Got a list of 26 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539471] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539471] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539472] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539472] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539472] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539472] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539482] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539482] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539482] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539482] - ProcessBattleCommands will process 26 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.512)] - Processing Posture and Subsystem Power commands. Coumt is 26
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.512)] - Processing MP commands. Count is 26
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (587.1, 69.0, -331.1) when it should be (587.1, 69.0, -331.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1602.9, 243.7, 208.6) when it should be (1603.1, 243.7, 208.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.8, -296.6, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - End position of path for CylonGunshipCerastes_0197 is (930.1, -296.6, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2404.7, 140.0, -554.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - End position of path for CylonBasestarArgos_0148 is (2404.7, 140.0, -554.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2376.5, 140.0, -841.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - End position of path for CylonBasestarArgos_0099 is (2376.5, 140.0, -841.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.513)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2231.5, 22.4, -604.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.514)] - End position of path for CylonCratus_0094 is (2231.5, 22.4, -604.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9172.514)] - Processing complete. Commands for simulation : 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9172.514)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9172.514)] - Before
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - FightersAttack
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9172.514)] - After
ColonialTaipanSquadron_0005 (131089) - TargetEnemy
ColonialViperMk2Squadron_0007 (131090) - TargetEnemy
ColonialViperMk2Squadron_0009 (131104) - TargetEnemy
ColonialViperMk2Squadron_0011 (131105) - TargetEnemy
ColonialViperMk2Squadron_0015 (131126) - TargetEnemy
ColonialViperMk2Squadron_0017 (131127) - TargetEnemy
ColonialViperMk2Squadron_0021 (131148) - TargetEnemy
ColonialViperMk2Squadron_0035 (131170) - TargetEnemy
ColonialTaipanSquadron_0005 (131089) - FightersAttack
ColonialViperMk2Squadron_0007 (131090) - FightersAttack
ColonialViperMk2Squadron_0009 (131104) - FightersAttack
ColonialViperMk2Squadron_0011 (131105) - FightersAttack
ColonialViperMk2Squadron_0015 (131126) - FightersAttack
ColonialViperMk2Squadron_0017 (131127) - FightersAttack
ColonialViperMk2Squadron_0021 (131148) - FightersAttack
ColonialViperMk2Squadron_0035 (131170) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9172.536)] - Invoke Simulation coroutine at 9110.067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539488] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539488] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 1). Marines 240.772. Marine Armour 60. Boarding Party Strength 70.89321 Damage to Marines 0.3025892 Damage to Boarding Party 6.68811  SubSystem Damage (total) 0.2944413
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539493] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539493] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539493] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 539499] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 21). Marines 240.3937. Marine Armour 60. Boarding Party Strength 64.2051 Damage to Marines 0.1168084 Damage to Boarding Party 6.677604  SubSystem Damage (total) 0.2670831
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 41). Marines 240.2477. Marine Armour 60. Boarding Party Strength 57.5275 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.2394507
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 61). Marines 240.2477. Marine Armour 60. Boarding Party Strength 50.85395 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.211673
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 81). Marines 240.2477. Marine Armour 60. Boarding Party Strength 44.1804 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.1838952
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 101). Marines 240.2477. Marine Armour 60. Boarding Party Strength 37.50685 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.1561174
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9184.532)] - Advancing phase. Current stage is CommandExecution. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9184.532)] - Combat report: Total Hits 21636. Total Misses 21636
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9184.592)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9184.599)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9184.604)] - Advancing phase. Current stage is PrePlanning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9184.606)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9184.633)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9184.633)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9184.637)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 540214] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 540214] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 540219] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 540326] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 540326] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 540333] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9190.642)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9193.01)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9202.881)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9204.277)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9216.335)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9216.347)] - Advancing phase. Current stage is Planning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542097] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542097] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542097] - SendBattleCommandList from 1. 2415 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542097] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542097] - Got a list of 10 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542097] - Player 1 : Sent 10 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9216.349)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542108] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542108] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 542113] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543572] - SendBattleCommandList from 2. 1531 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543572] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543572] - Got a list of 16 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543572] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543572] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543573] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543573] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543573] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543573] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543577] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543583] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543583] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543583] - ProcessBattleCommands will process 16 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.11)] - Processing Posture and Subsystem Power commands. Coumt is 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.11)] - Processing MP commands. Count is 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (722.2, 69.0, -373.5) when it should be (722.2, 69.0, -373.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1635.1, 193.3, 241.5) when it should be (1635.3, 193.3, 241.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.6, -356.1, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - End position of path for CylonGunshipCerastes_0197 is (929.8, -356.1, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2400.1, 140.0, -521.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - End position of path for CylonBasestarArgos_0148 is (2400.1, 140.0, -521.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2371.6, 140.0, -807.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - End position of path for CylonBasestarArgos_0099 is (2371.6, 140.0, -807.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.111)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2231.7, 22.4, -604.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.112)] - End position of path for CylonCratus_0094 is (2231.4, 22.4, -604.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9241.112)] - Processing complete. Commands for simulation : 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9241.112)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9241.112)] - Before
CylonBasestarArgos_0099 (131198) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9241.112)] - After
CylonBasestarArgos_0099 (131198) - FireMissiles
CylonBasestarArgos_0099 (131198) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9241.135)] - Invoke Simulation coroutine at 9178.667
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543588] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543588] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543591] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 1). Marines 240.2477. Marine Armour 60. Boarding Party Strength 14.18332 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.05903623
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543596] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543596] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 543602] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 21). Marines 240.2477. Marine Armour 60. Boarding Party Strength 11.11349 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.04625845
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 41). Marines 240.2477. Marine Armour 60. Boarding Party Strength 8.043655 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.03348067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 61). Marines 240.2477. Marine Armour 60. Boarding Party Strength 4.973824 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.02070289
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on CylonBasestarArgos_0148 (Tick 81). Marines 240.2477. Marine Armour 60. Boarding Party Strength 1.903992 Damage to Marines 0 Damage to Boarding Party 6.673548  SubSystem Damage (total) 0.007925119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9253.134)] - Advancing phase. Current stage is CommandExecution. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9253.134)] - Combat report: Total Hits 21816. Total Misses 21644
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9253.193)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9253.202)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9253.211)] - Advancing phase. Current stage is PrePlanning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9253.214)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9253.234)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9253.234)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9253.248)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 544309] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 544309] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 544315] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 544425] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 544425] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 544431] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9259.262)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9261.109)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9270.728)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9270.734)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9273.53)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9273.546)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9276.745)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9278.644)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9285.629)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9287.661)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9287.668)] - initial Target is: ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9288.796)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9288.812)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9290.176)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9290.183)] - initial Target is: ColonialDefender_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9292.094)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9292.111)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9295.058)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9295.072)] - Advancing phase. Current stage is Planning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546797] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546797] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546797] - SendBattleCommandList from 1. 4503 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546797] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546797] - Got a list of 18 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546797] - Player 1 : Sent 18 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9295.074)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546809] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546809] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 546811] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547060] - SendBattleCommandList from 2. 1856 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547060] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547060] - Got a list of 25 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547061] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547061] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547061] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547061] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547061] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547061] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547065] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547073] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547073] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547073] - ProcessBattleCommands will process 25 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.694)] - Processing Posture and Subsystem Power commands. Coumt is 25
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.694)] - Processing MP commands. Count is 23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.694)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (857.9, 69.0, -413.9) when it should be (857.9, 69.0, -413.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.694)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1672.1, 193.4, 268.3) when it should be (1672.1, 193.4, 268.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.694)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2231.7, 30.7, -604.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.694)] - End position of path for CylonCratus_0094 is (2231.7, 30.7, -604.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.694)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.8, -415.7, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.695)] - End position of path for CylonGunshipCerastes_0197 is (930.1, -415.7, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.695)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2366.6, 140.0, -772.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.695)] - End position of path for CylonBasestarArgos_0099 is (2366.6, 140.0, -772.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.695)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2395.4, 140.0, -488.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.695)] - End position of path for CylonBasestarArgos_0148 is (2395.4, 140.0, -488.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9299.695)] - Processing complete. Commands for simulation : 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9299.695)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9299.695)] - Before
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - TurnaroundRepair
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - TurnaroundRepair
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9299.696)] - After
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialRaptorSquadron_0019 (131128) - AutoFire
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialRaptorSquadron_0013 (131106) - TurnaroundRepair
ColonialRaptorSquadron_0019 (131128) - TurnaroundRepair
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9299.718)] - Invoke Simulation coroutine at 9237.25
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547080] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547080] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547084] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547084] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547084] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547090] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

destination is (2024.3, 166.7, -114.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9311.715)] - Advancing phase. Current stage is CommandExecution. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9311.716)] - Combat report: Total Hits 22034. Total Misses 21654
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9311.716)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9311.727)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9311.731)] - Advancing phase. Current stage is PrePlanning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9311.733)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9311.762)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9311.762)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9311.766)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547741] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547741] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547744] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547854] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547854] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 547858] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9317.377)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9318.428)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9320.896)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9329.464)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9331.563)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9340.494)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549515] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549515] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549515] - Got a list of 4 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549515] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549515] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549518] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9342.878)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9349.751)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.763)] - Advancing phase. Current stage is Planning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - SendBattleCommandList from 1. 2174 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - Got a list of 13 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - Player 1 : Sent 9 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.821)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 549994] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550004] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550004] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550004] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550004] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550004] - ProcessBattleCommands will process 13 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.975)] - Processing Posture and Subsystem Power commands. Coumt is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.975)] - Processing MP commands. Count is 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.975)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2231.7, 72.3, -604.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.976)] - End position of path for CylonCratus_0094 is (2232.1, 72.3, -604.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.976)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.6, -475.4, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.976)] - End position of path for CylonGunshipCerastes_0197 is (929.8, -475.4, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.976)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2246.2, 144.4, -944.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.976)] - End position of path for CylonBasestarArgos_0099 is (2246.2, 144.4, -944.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.976)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2327.1, 180.0, -344.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.977)] - End position of path for CylonBasestarArgos_0148 is (2327.1, 180.0, -344.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.977)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (996.7, 69.0, -442.3) when it should be (997.8, 69.0, -442.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9349.977)] - Processing complete. Commands for simulation : 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9349.977)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9349.977)] - Before
ColonialDefender_0064 (131147) - FlakCancel

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9349.977)] - After
ColonialDefender_0064 (131147) - FlakCancel

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9349.999)] - Invoke Simulation coroutine at 9287.53
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550011] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550011] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550011] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550015] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550015] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550018] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550019] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9361.98)] - Advancing phase. Current stage is CommandExecution. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9361.98)] - Combat report: Total Hits 22168. Total Misses 21655
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9361.98)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9361.991)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9361.996)] - Advancing phase. Current stage is PrePlanning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9361.999)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9362.026)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9362.026)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9362.03)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550639] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550639] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550644] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550759] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550759] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 550762] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9368.01)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9370.31)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9382.827)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9386.161)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9389.575)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 552616] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 552616] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 552616] - Got a list of 4 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 552616] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 552616] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 552621] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9399.445)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9401.077)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9417.636)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.639)] - Advancing phase. Current stage is Planning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - SendBattleCommandList from 1. 2174 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - Got a list of 13 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - Player 1 : Sent 9 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.701)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553961] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553972] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553972] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553972] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553972] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553972] - ProcessBattleCommands will process 13 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - Processing Posture and Subsystem Power commands. Coumt is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - Processing MP commands. Count is 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2232.1, 127.5, -604.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - End position of path for CylonCratus_0094 is (2232.4, 127.5, -604.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.8, -534.7, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - End position of path for CylonGunshipCerastes_0197 is (930.1, -534.7, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2241.2, 144.4, -910.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - End position of path for CylonBasestarArgos_0099 is (2241.2, 144.4, -910.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.86)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2322.4, 180.0, -310.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.861)] - End position of path for CylonBasestarArgos_0148 is (2322.4, 180.0, -310.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.861)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (1136.6, 69.0, -454.8) when it should be (1137.7, 69.0, -454.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.861)] - The movement commmand for ship 'ColonialDefender_0064' has an end point of (1686.6, 181.0, 432.4) when it should be (1686.6, 181.0, 432.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.861)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1735.6, 189.0, 329.6) when it should be (1735.6, 189.0, 329.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9417.861)] - Processing complete. Commands for simulation : 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9417.861)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9417.861)] - Before
ColonialDefender_0079 (131169) - FlakCancel

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9417.861)] - After
ColonialDefender_0079 (131169) - FlakCancel

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9417.884)] - Invoke Simulation coroutine at 9355.415
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553983] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553983] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553983] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553983] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553983] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553987] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 553987] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9420.411)] - [Play Fleet Chatter] Not playing a line for ship ColonialRaptorSquadron_0019 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9421.41)] - [Play Fleet Chatter] Not playing a line for ship ColonialBattlestarMinerva_0000 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9423.394)] - [Play Fleet Chatter] ship ColonialDefender_0079 (ShipInfo) playing line
FirstAssetName: EngCapBoarded2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9424.392)] - [Play Fleet Chatter] Not playing a line for ship ColonialBattlestarMinerva_0013 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9425.1)] - Dealing with a dead ship : CylonBasestarArgos_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9426.393)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0035 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9429.881)] - Advancing phase. Current stage is CommandExecution. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9429.881)] - Combat report: Total Hits 22276. Total Misses 21661
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9429.881)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9429.892)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9429.901)] - Advancing phase. Current stage is PrePlanning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9429.905)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9429.929)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9429.93)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9429.941)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 554701] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 554701] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 554704] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 554824] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 554824] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 554827] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9434.409)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9434.417)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle/BattleManager:BattleManager (9435.378)] - ColonialRaptorSquadron_0019 is trying to board CylonBasestarArgos_0148 without any marines. This isn't allowed.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9435.378)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9435.395)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9438.193)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9439.861)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9444.395)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9446.528)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 555918] - SendBattleCommandList from 2. 1531 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 555918] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 555918] - Got a list of 6 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 555918] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 555918] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 555923] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9454.396)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9455.676)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9461.544)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9461.551)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9462.496)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9462.514)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9465.959)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9465.966)] - Advancing phase. Current stage is Planning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - SendBattleCommandList from 1. 3780 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - Got a list of 21 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - Player 1 : Sent 15 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9465.968)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556843] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556853] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556853] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556853] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556853] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556853] - ProcessBattleCommands will process 21 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.127)] - Processing Posture and Subsystem Power commands. Coumt is 21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.127)] - Processing MP commands. Count is 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.127)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2232.4, 187.0, -604.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.127)] - End position of path for CylonCratus_0094 is (2232.3, 187.0, -604.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.127)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2236.5, 144.4, -876.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.127)] - End position of path for CylonBasestarArgos_0099 is (2236.5, 144.4, -877.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.6, -594.3, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - End position of path for CylonGunshipCerastes_0197 is (929.8, -594.3, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2301.0, 180.0, -261.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - End position of path for CylonBasestarArgos_0148 is (2301.0, 180.0, -261.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (1277.7, 82.6, -443.6) when it should be (1278.9, 82.6, -443.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - The movement commmand for ship 'ColonialDefender_0064' has an end point of (1641.6, 180.2, 428.4) when it should be (1641.2, 180.2, 428.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1711.0, 193.3, 368.0) when it should be (1711.0, 193.3, 368.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9466.128)] - Processing complete. Commands for simulation : 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9466.128)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9466.129)] - Before
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialRaptorSquadron_0013 (131106) - Board
ColonialDefender_0064 (131147) - Repairs
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9466.129)] - After
ColonialRaptorSquadron_0013 (131106) - AutoFire
ColonialDefender_0064 (131147) - Repairs
ColonialRaptorSquadron_0013 (131106) - Board
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0000 (131073) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
ColonialBattlestarMinerva_0013 (131088) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles
CylonBasestarArgos_0148 (131250) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9466.151)] - Invoke Simulation coroutine at 9403.683
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556859] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556859] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556859] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556863] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556863] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556866] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 556866] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9478.148)] - Advancing phase. Current stage is CommandExecution. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9478.148)] - Combat report: Total Hits 22514. Total Misses 21669
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9478.209)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9478.216)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9478.222)] - Advancing phase. Current stage is PrePlanning. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9478.224)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9478.246)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9478.246)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9478.25)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 557584] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 557584] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 557587] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 557703] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 557703] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 557708] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9500.577)] - Set context to ChooseFlakLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9502.36)] - Set context to ChooseAction (from ChooseFlakLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9506.662)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 559384] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 559384] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 559384] - Got a list of 4 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 559384] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 559384] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 559388] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9508.794)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9511.979)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9514.078)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9517.794)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9517.8)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9518.81)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9527.41)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9529.06)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9536.527)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9536.533)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9537.429)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9539.295)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.313)] - Advancing phase. Current stage is Planning. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - SendBattleCommandList from 1. 3178 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - Got a list of 17 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - Player 1 : Sent 13 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.386)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561224] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561232] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561232] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561232] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561232] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561232] - ProcessBattleCommands will process 17 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - Processing Posture and Subsystem Power commands. Coumt is 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - Processing MP commands. Count is 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2232.3, 246.5, -604.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - End position of path for CylonCratus_0094 is (2232.3, 246.5, -604.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2232.4, 144.4, -847.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - End position of path for CylonBasestarArgos_0099 is (2232.4, 144.4, -847.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.8, -653.8, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - End position of path for CylonGunshipCerastes_0197 is (930.1, -653.8, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.511)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2275.9, 180.0, -214.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.512)] - End position of path for CylonBasestarArgos_0148 is (2275.9, 180.0, -214.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.512)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (1417.0, 96.1, -418.1) when it should be (1417.0, 96.1, -418.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.512)] - The movement commmand for ship 'ColonialDefender_0064' has an end point of (1564.9, 180.2, 310.2) when it should be (1564.9, 180.2, 310.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.512)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1665.8, 191.9, 365.2) when it should be (1665.5, 191.9, 365.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9539.512)] - Processing complete. Commands for simulation : 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9539.512)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9539.512)] - Before
ColonialDefender_0079 (131169) - Flak
ColonialDefender_0064 (131147) - LaunchFighters
ColonialRaptorSquadron_0013 (131106) - FireMissiles
ColonialRaptorSquadron_0013 (131106) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9539.512)] - After
ColonialRaptorSquadron_0013 (131106) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - FightersAttack
ColonialDefender_0079 (131169) - Flak
ColonialRaptorSquadron_0013 (131106) - FireMissiles
ColonialDefender_0064 (131147) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9539.535)] - Invoke Simulation coroutine at 9477.065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 70) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561239] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561239] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561239] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561242] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561242] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561242] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561245] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9551.531)] - Advancing phase. Current stage is CommandExecution. Round 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9551.531)] - Combat report: Total Hits 22653. Total Misses 21675
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9551.531)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9551.545)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9551.554)] - Advancing phase. Current stage is PrePlanning. Round 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9551.558)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9551.579)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9551.579)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9551.593)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561878] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561878] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 561882] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 562003] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 562003] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 562010] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9556.509)] - Set context to ChooseFlakLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9561.062)] - Set context to ChooseAction (from ChooseFlakLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9564.243)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9564.249)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9565.212)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9565.626)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9565.633)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9566.144)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9572.812)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9574.91)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9576.145)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9577.326)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9584.544)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (9584.551)] - initial Target is: CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9585.729)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9589.242)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9590.294)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9593.503)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9593.506)] - Advancing phase. Current stage is Planning. Round 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564370] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564370] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564370] - SendBattleCommandList from 1. 3901 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564370] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564370] - Got a list of 16 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564370] - Player 1 : Sent 16 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9593.509)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564379] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564379] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 564383] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565294] - SendBattleCommandList from 2. 969 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565294] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565294] - Got a list of 20 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565294] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565294] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565295] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565295] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565295] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565295] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565299] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565305] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565305] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565305] - ProcessBattleCommands will process 20 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - Processing Posture and Subsystem Power commands. Coumt is 20
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - Processing MP commands. Count is 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - The movement commmand for ship 'ColonialCarrierAtlas_0045' has an end point of (1526.5, 96.1, -389.6) when it should be (1526.5, 96.1, -389.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - The movement commmand for ship 'ColonialDefender_0064' has an end point of (1543.0, 180.2, 170.3) when it should be (1542.9, 180.2, 169.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - The movement commmand for ship 'ColonialDefender_0079' has an end point of (1591.8, 191.9, 290.8) when it should be (1591.3, 191.9, 290.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - Creating a movement path for remote ship 'CylonCratus_0094' to (2232.3, 305.2, -604.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - End position of path for CylonCratus_0094 is (2232.3, 305.2, -604.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - Creating a movement path for remote ship 'CylonBasestarArgos_0099' to (2229.5, 152.9, -826.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - End position of path for CylonBasestarArgos_0099 is (2229.4, 152.9, -826.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.095)] - Creating a movement path for remote ship 'CylonGunshipCerastes_0197' to (929.6, -712.5, -1145.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.096)] - End position of path for CylonGunshipCerastes_0197 is (929.8, -712.5, -1145.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.096)] - Creating a movement path for remote ship 'CylonBasestarArgos_0148' to (2256.0, 180.0, -164.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.096)] - End position of path for CylonBasestarArgos_0148 is (2256.2, 180.0, -165.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9609.096)] - Processing complete. Commands for simulation : 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9609.096)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9609.096)] - Before
ColonialDefender_0064 (131147) - Flak
ColonialRaptorSquadron_0019 (131128) - FireMissiles
ColonialRaptorSquadron_0019 (131128) - TargetEnemy
ColonialRaptorSquadron_0019 (131128) - FightersAttack
ColonialRaptorSquadron_0013 (131106) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - FightersAttack
ColonialBattlestarMinerva_0000 (131073) - TargetEnemy
ColonialBattlestarMinerva_0013 (131088) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9609.096)] - After
ColonialBattlestarMinerva_0000 (131073) - TargetEnemy
ColonialBattlestarMinerva_0013 (131088) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - TargetEnemy
ColonialRaptorSquadron_0019 (131128) - TargetEnemy
ColonialRaptorSquadron_0013 (131106) - FightersAttack
ColonialRaptorSquadron_0019 (131128) - FightersAttack
ColonialDefender_0064 (131147) - Flak
ColonialRaptorSquadron_0019 (131128) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (9609.118)] - Invoke Simulation coroutine at 9546.65
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 70) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565311] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565311] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565315] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565315] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565315] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565317] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9611.345)] - [Play Fleet Chatter] ship ColonialFighterTaipan_0017 (ShipInfo) playing line
FirstAssetName: CleanupSq3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9612.361)] - [Play Fleet Chatter] ship ColonialDefender_0064 (ShipInfo) playing line
FirstAssetName: CleanupCap3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9614.362)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0069 (ShipInfo) playing line
FirstAssetName: CleanupSq5_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (9615.256)] - Dealing with a dead ship : CylonBasestarArgos_0148
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Succeeded. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565928] - Leaving the room (040afa7f-2486-4464-b2e9-44883c881d62)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (9621.114)] - Ships IN fleet 1 destroyed : 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (9621.114)] - Ships destroyed BY fleet 1 : 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 565928] - Waiting for the other player to leave the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9621.126)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9675.63)] - Set context to Replay (from PostBattleBriefing)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'DocoCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571384] - A player 'Sherif' has left the room. Count is now 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571394] - Other player has now left the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571394] - Completing battle. IsHost: True, Reconnecting: False, Dialog Visible: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571394] - Updating players stats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - saving stats to Steam servers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571402] - Left the room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - User stats stored result : k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571446] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571456] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 571456] - Room list updated. There are 2 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 572643] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Can not play a disabled audio source
 
(Filename:  Line: 2197)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9861.223)] - [Play Fleet Chatter] ship ColonialDefender_0079 (ShipInfo) playing line
FirstAssetName: EngCapBoarded2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9893.958)] - [Play Fleet Chatter] ship ColonialFighterTaipan_0017 (ShipInfo) playing line
FirstAssetName: CleanupSq3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9894.957)] - [Play Fleet Chatter] ship ColonialDefender_0064 (ShipInfo) playing line
FirstAssetName: CleanupCap3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (9896.939)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0069 (ShipInfo) playing line
FirstAssetName: CleanupSq5_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ReplaySystem:ReplayAgent (9903.857)] - Full replay finished
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (9903.896)] - Set context to PostBattleBriefing (from Replay)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 582471] - Current room has been left, exiting battle...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9909.209)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9909.209)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9909.743)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 14)
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialminerva'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialminerva'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonargos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonargos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialtaipan'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialtaipan'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cyloncratus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cyloncratus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 278.501600 ms

Unloading 40914 unused Assets to reduce memory usage. Loaded Objects now: 7728.
Total: 219.602600 ms (FindLiveObjects: 80.577500 ms CreateObjectMapping: 4.405600 ms MarkObjects: 106.251900 ms  DeleteObjects: 28.367000 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9910.712)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7581.
Total: 113.027900 ms (FindLiveObjects: 1.416700 ms CreateObjectMapping: 0.327800 ms MarkObjects: 111.263900 ms  DeleteObjects: 0.018700 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9910.899)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.683800 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (9912.138)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (9912.138)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 582555] - connected is True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (9912.141)] - Set context to MPPublicLobby (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (9912.146)] - Updating room list with 1 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (9912.146)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9912.147)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9912.147)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 19318.
Total: 110.640200 ms (FindLiveObjects: 3.219600 ms CreateObjectMapping: 0.983200 ms MarkObjects: 106.079800 ms  DeleteObjects: 0.356800 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (9912.263)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (9912.29)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25433.
Total: 115.550300 ms (FindLiveObjects: 3.607700 ms CreateObjectMapping: 0.660100 ms MarkObjects: 111.227700 ms  DeleteObjects: 0.053900 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9913.557)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25434.
Total: 107.160100 ms (FindLiveObjects: 2.307700 ms CreateObjectMapping: 0.499200 ms MarkObjects: 104.322700 ms  DeleteObjects: 0.029800 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (9914.205)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (9925.205)] - Set context to MPCreateMatch (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 583550] - Creating a room, UID of creator = 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (9929.324)] - Set context to MPWaitCreatedGame (from MPCreateMatch)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 583558] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 583610] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Created a room '73504a72-a6d7-4f2a-9da2-fd2698d417c5'. Waiting for opponent
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 583610] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 583610] - Joined a room '73504a72-a6d7-4f2a-9da2-fd2698d417c5'. Player count is 1. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 584865] - A new player has joined the room! Sherif  Player count is 2. Host=True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (9951.24)] - Set context to MPPreGame (from MPWaitCreatedGame)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Player has joined a photon room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 584865] - ELO for player 0 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 584865] - Match type is Casual
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 584868] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 584868] - ELO for player 1 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.289)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.34)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.355)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.373)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.389)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.423)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.439)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.455)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.473)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.522)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.539)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.556)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (9971.589)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 586156] - Player 2 sent there fleet : {"PlayerCreated":false,"FleetId":2,"Name":"BSG - 75","Faction":0,"FleetShips":[{"ShipType":24,"Name":"Prometheus\r","ShipPosition":{"x":-22.54535,"y":87.64075,"z":181.6703},"FTLCooldownTimer":100,"ShipId":20,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[2],"ActiveSquadrons":[5,5,4,4],"SquadronGroupNumbers":[-1,-1,-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":15,"Name":"Pegasus\r","ShipPosition":{"x":44.90372,"y":9.111908,"z":248.4852},"FTLCooldownTimer":100,"ShipId":21,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[0,0],"ActiveSquadrons":[1,1],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":19,"Name":"Vanguard\r","ShipPosition":{"x":-96.29769,"y":43.24493,"z":255.6954},"FTLCooldownTimer":100,"ShipId":22,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[],"SquadronGroupNumbers":[],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":27,"Name":"Bucharest\r","ShipPosition":{"x":-28.43355,"y":0.02200317,"z":152.5499},"FTLCooldownTimer":100,"ShipId":23,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[1],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":14,"Name":"Kebechet\r","ShipPosition":{"x":36.52697,"y":6.140503,"z":131.1169},"FTLCooldownTimer":100,"ShipId":24,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[2,7],"ActiveSquadrons":[],"SquadronGroupNumbers":[],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 586156] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 586158] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 587826] - Sending fleet to other player(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 587826] - Player 1 sent there fleet : {"PlayerCreated":false,"FleetId":1,"Name":"High Speed, low drag","Faction":0,"FleetShips":[{"ShipType":1,"Name":"Aion\r","ShipPosition":{"x":-90.02145,"y":23.69351,"z":-149.975},"FTLCooldownTimer":100,"ShipId":136,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[4],"ActiveSquadrons":[1,1],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":1,"Name":"Halsey\r","ShipPosition":{"x":90.43655,"y":21.1081,"z":-150.2537},"FTLCooldownTimer":100,"ShipId":137,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[4],"ActiveSquadrons":[1,1],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":1,"Name":"Nekhbet\r","ShipPosition":{"x":90.39815,"y":0.0,"z":-150.1351},"FTLCooldownTimer":100,"ShipId":138,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[0],"ActiveSquadrons":[1,1],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":1,"Name":"Ra\r","ShipPosition":{"x":-89.91824,"y":0.0,"z":-150.0928},"FTLCooldownTimer":100,"ShipId":139,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[0],"ActiveSquadrons":[1,1],"SquadronGroupNumbers":[-1,-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":14,"Name":"Coeus\r","ShipPosition":{"x":-0.5146215,"y":0.0,"z":-300.0},"FTLCooldownTimer":100,"ShipId":140,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[0,0],"ActiveSquadrons":[],"SquadronGroupNumbers":[],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":6,"Name":"Earhart\r","ShipPosition":{"x":0.2524246,"y":25.41602,"z":149.8092},"FTLCooldownTimer":100,"ShipId":141,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[22],"ActiveSquadrons":[],"SquadronGroupNumbers":[],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 587826] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 587826] - Starting the battle (MultiplayerSkirmish_PvP)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 587826] - Found fleet 'fleet0'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 587826] - Found fleet 'fleet1'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10001.12)] - Start transition to battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 587843] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10001.61)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 33.818400 ms

Unloading 2451 unused Assets to reduce memory usage. Loaded Objects now: 7430.
Total: 110.223300 ms (FindLiveObjects: 2.122500 ms CreateObjectMapping: 0.412700 ms MarkObjects: 100.715200 ms  DeleteObjects: 6.972200 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10001.92)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7412.
Total: 104.470400 ms (FindLiveObjects: 1.593100 ms CreateObjectMapping: 0.286100 ms MarkObjects: 102.567800 ms  DeleteObjects: 0.022500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10002.11)] - Load scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.644600 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 26 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10004.1)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (10004.16)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (10005.93)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (10006.22)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (10008.13)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (10008.14)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 93628.
Total: 154.166000 ms (FindLiveObjects: 5.244800 ms CreateObjectMapping: 4.619000 ms MarkObjects: 144.167700 ms  DeleteObjects: 0.133800 ms)

[Managers & Data-Battle:BattleManager:BattleManager (10009.62)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (10009.73)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (10009.73)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10009.74)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'  (10009.74)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10009.83)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100604.
Total: 174.407200 ms (FindLiveObjects: 5.704900 ms CreateObjectMapping: 6.665200 ms MarkObjects: 161.870400 ms  DeleteObjects: 0.165700 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (10010.14)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset battle_shared (10011.19)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10011.19)] - >> Load environment 'skirmish4_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor Asteroids') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (3)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (2)') is missing!
 
(Filename:  Line: 294)

[Managers & Data-Battle:BattleManager:BattleManager (10012.53)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 2 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.53)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.53)] - Sun initialised (direction = (0.2, 0.5, -2.6), range = 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.54)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.54)] - There are 0 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.56)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.56)] - Setting AI target bias to None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.56)] - Player team is 0. Fleet Id is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (10012.56)] - Connecting to chat...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.59)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10012.65)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialartemis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (10012.96)] - Chat state has changed to 'ConnectedToNameServer'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (10013.21)] - Chat state has changed to 'Authenticated'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chat Debug Info: Received your UserID from server. Updating local value to: SgtZdog
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialartemis (10013.64)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (10014.24)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (10014.24)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (10014.31)] - Chat state has changed to 'ConnectedToFrontEnd'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (10014.31)] - Chat connected, subscribing to channel...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (10014.59)] - Chat Channel '73504a72-a6d7-4f2a-9da2-fd2698d417c5' connected to. Opening window...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (10015.42)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (10015.42)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (10016.3)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (10016.3)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (10017.18)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (10017.18)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialcelestra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialcelestra (10018.51)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialcelestra'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialResupplyRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialmanticore
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialmanticore (10019.67)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialmanticore'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialjupitermk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialjupitermk2 (10021.47)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):PortFore:LaunchPoint (10021.79)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):StarboardFore:LaunchPoint (10021.79)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialtaipan'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialassaultraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialminerva
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialminerva (10024.71)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialminerva'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialMinerva(Clone):StarboardFore:LaunchPoint (10024.96)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialMinerva(Clone):PortFore:LaunchPoint (10024.96)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialheracles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialheracles (10027.19)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialheracles'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path E:/SteamLibrary/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialdefender
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialdefender (10028.17)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialEngineerRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialResupplyRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (10029.32)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 588697] - Photon Event 'ShipSpawned' from 1 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 588697] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 588697] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 588715] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 590680] - Photon Event 'ShipSpawned' from 2 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10062.56)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10062.56)] - LoadingScreen:CanFadeBackIn()
BattleManager:LFJJONNHJOM()
BattleManager:BeginFTL()
NetworkedGameManager:RPC_BeginFTL()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EANDNKMFJOE:IKFHOJLBPKG(Hashtable, Int32)
EANDNKMFJOE:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, OENBNONHBHG, Boolean, Object[])
CBIFPCNHLMI:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, Boolean, Object[])
PhotonView:RPC(String, CAFPMEPBAOL, Object[])
NetworkedGameManager:MKGCPOIHKEE(Byte, Object, Int32)
CBIFPCNHLMI:IKBLIDIMJAF(Byte, Object, Int32)
EANDNKMFJOE:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10062.56)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (10062.56)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 590680] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 590680] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 590687] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10062.91)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 11 Unused Serialized files (Serialized files now loaded: 14)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 268729.
Total: 337.461600 ms (FindLiveObjects: 16.249100 ms CreateObjectMapping: 9.159600 ms MarkObjects: 311.733500 ms  DeleteObjects: 0.318800 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10063.59)] - Begin FTL for ColonialSupportCelestra_0068
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10063.77)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10064.59)] - Begin FTL for ColonialBattlestarJupiterMk2_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10065.59)] - Begin FTL for ColonialGunshipHeracles_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10066.59)] - Begin FTL for ColonialBattlestarArtemis_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10067.59)] - Begin FTL for ColonialDefender_0104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10068.59)] - Begin FTL for ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10069.59)] - Begin FTL for ColonialSupportCelestra_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10070.59)] - Begin FTL for ColonialBattlestarMinerva_0086
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10071.59)] - Begin FTL for ColonialBattlestarArtemis_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10072.59)] - Begin FTL for ColonialCorvetteManticore_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10073.59)] - Begin FTL for ColonialBattlestarArtemis_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10076.57)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10076.64)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10076.64)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10076.64)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10076.64)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10076.67)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10076.67)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0001:ColonialFighterViperMk2_0045:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0003:ColonialFighterViperMk2_0046:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0005:ColonialFighterViperMk2_0047:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0007:ColonialFighterViperMk2_0048:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0009:ColonialFighterViperMk2_0049:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0011:ColonialFighterViperMk2_0050:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0013:ColonialFighterViperMk2_0051:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0015:ColonialFighterViperMk2_0052:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialDeliveryRaptorSquadron_0017:ColonialUtilityDeliveryRaptor_0053:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialTaipanSquadron_0019:ColonialFighterTaipan_0054:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialTaipanSquadron_0021:ColonialFighterTaipan_0055:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialAssaultRaptorSquadron_0023:ColonialUtilityAssaultRaptor_0056:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialAssaultRaptorSquadron_0025:ColonialUtilityAssaultRaptor_0057:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0027:ColonialFighterViperMk2_0058:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0029:ColonialFighterViperMk2_0059:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0031:ColonialFighterViperMk2_0060:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0033:ColonialUtilityReinforcementRaptor_0061:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0035:ColonialUtilityReinforcementRaptor_0062:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0037:ColonialUtilityReinforcementRaptor_0063:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0039:ColonialUtilityReinforcementRaptor_0064:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0041:ColonialUtilityReinforcementRaptor_0065:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialEngineerRaptorSquadron_0043:ColonialUtilityEngineerRaptor_0066:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialDeliveryRaptorSquadron_0045:ColonialUtilityDeliveryRaptor_0067:ShipProjection (10076.67)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10076.68)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 591507] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 591507] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 591510] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 591515] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 591515] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 591519] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10103.39)] - Set context to ChooseTargetQuadrant (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10108.21)] - Set context to ChooseAction (from ChooseTargetQuadrant)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 593615] - SendBattleCommandList from 2. 1933 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 593615] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 593615] - Got a list of 8 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 593616] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 593616] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 593619] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10113.66)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10115.56)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10121.81)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10123.66)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10138.03)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.04)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - SendBattleCommandList from 1. 3861 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - Got a list of 24 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - Player 1 : Sent 16 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.1)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595171] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595181] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595181] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595181] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595181] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595181] - ProcessBattleCommands will process 24 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Processing Posture and Subsystem Power commands. Coumt is 24
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Processing MP commands. Count is 23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (2034.7, 9.1, -1330.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - End position of path for ColonialBattlestarMinerva_0086 is (2034.7, 9.1, -1330.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (2102.0, 87.6, -1397.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (2102.0, 87.6, -1397.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (2028.0, 43.2, -1472.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - End position of path for ColonialGunshipHeracles_0103 is (2028.0, 43.2, -1472.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (2131.1, 0.0, -1404.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - End position of path for ColonialDefender_0104 is (2131.6, 0.0, -1405.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (2151.8, 6.1, -1339.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - End position of path for ColonialSupportCelestra_0119 is (2152.3, 6.1, -1340.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - The movement commmand for ship 'ColonialBattlestarArtemis_0000' has an end point of (631.2, -14.3, -1542.1) when it should be (631.7, -14.3, -1543.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (702.3, -16.9, -1707.9) when it should be (702.8, -16.9, -1709.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (702.4, -38.0, -1707.9) when it should be (702.9, -38.0, -1709.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (631.6, -38.0, -1543.6) when it should be (631.6, -38.0, -1543.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (544.2, -38.0, -1658.0) when it should be (545.0, -38.0, -1659.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1122.2, -13.8, -1524.3) when it should be (1124.2, -13.8, -1526.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10138.24)] - Processing complete. Commands for simulation : 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10138.24)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10138.24)] - Before
ColonialDefender_0104 (131192) - LaunchFighters
ColonialBattlestarMinerva_0086 (131172) - LaunchFighters
ColonialBattlestarMinerva_0086 (131172) - LaunchFighters
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialBattlestarArtemis_0051 (131130) - LaunchFighters
ColonialBattlestarArtemis_0051 (131130) - LaunchFighters
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialBattlestarArtemis_0034 (131111) - LaunchFighters
ColonialBattlestarArtemis_0034 (131111) - LaunchFighters
ColonialBattlestarArtemis_0017 (131092) - LaunchFighters
ColonialBattlestarArtemis_0017 (131092) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10138.24)] - After
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialBattlestarArtemis_0017 (131092) - LaunchFighters
ColonialBattlestarArtemis_0017 (131092) - LaunchFighters
ColonialBattlestarArtemis_0034 (131111) - LaunchFighters
ColonialBattlestarArtemis_0034 (131111) - LaunchFighters
ColonialBattlestarArtemis_0051 (131130) - LaunchFighters
ColonialBattlestarArtemis_0051 (131130) - LaunchFighters
ColonialBattlestarMinerva_0086 (131172) - LaunchFighters
ColonialBattlestarMinerva_0086 (131172) - LaunchFighters
ColonialDefender_0104 (131192) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10138.26)] - Invoke Simulation coroutine at 10065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595182] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595186] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595186] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595189] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595189] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595189] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595193] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10150.24)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10150.24)] - Combat report: Total Hits 22809. Total Misses 21716
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10150.24)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10150.25)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10150.26)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10150.26)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10150.29)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10150.29)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10150.29)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595906] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595906] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 595914] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 596026] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 596026] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 596028] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10163.59)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10165.42)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10174.47)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10178.12)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10179.94)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10182.17)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 597944] - SendBattleCommandList from 2. 3620 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 597944] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 597944] - Got a list of 15 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 597945] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 597945] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 597948] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10190.94)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10190.95)] - initial Target is: ColonialBattlestarArtemis_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10196.98)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10203.11)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.12)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - SendBattleCommandList from 1. 5548 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - Got a list of 38 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - Player 1 : Sent 23 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.18)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599063] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599073] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599073] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599073] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599073] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599073] - ProcessBattleCommands will process 38 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Processing Posture and Subsystem Power commands. Coumt is 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Processing MP commands. Count is 33
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1971.3, 9.1, -1243.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - End position of path for ColonialBattlestarMinerva_0086 is (1971.3, 9.1, -1243.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (2050.1, 87.6, -1326.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (2050.5, 87.6, -1326.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1964.7, 43.2, -1385.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - End position of path for ColonialGunshipHeracles_0103 is (1964.7, 43.2, -1385.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (2068.8, 0.0, -1318.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - End position of path for ColonialDefender_0104 is (2069.3, 0.0, -1319.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (2089.5, 6.1, -1253.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - End position of path for ColonialSupportCelestra_0119 is (2090.0, 6.1, -1254.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (831.4, -54.9, -1771.8) when it should be (831.4, -54.9, -1771.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (831.5, -76.0, -1771.8) when it should be (831.5, -76.0, -1771.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (760.7, -76.0, -1607.5) when it should be (760.7, -76.0, -1607.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (673.3, -76.0, -1721.9) when it should be (673.3, -76.0, -1721.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1424.0, -53.0, -1586.7) when it should be (1426.7, -53.0, -1586.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10203.32)] - Processing complete. Commands for simulation : 22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10203.32)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10203.33)] - Before
ColonialViperMk2Squadron_0031 (131193) - TargetEnemy
ColonialViperMk2Squadron_0031 (131193) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - TargetEnemy
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialDefender_0104 (131192) - TargetEnemy
ColonialBattlestarMinerva_0086 (131172) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - FighterDefend
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - FighterDefend
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - FighterDefend
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - FighterDefend
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - FighterDefend
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - FighterDefend
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - FighterDefend
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - FighterDefend

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10203.33)] - After
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialBattlestarMinerva_0086 (131172) - TargetEnemy
ColonialGunshipHeracles_0103 (131191) - TargetEnemy
ColonialDefender_0104 (131192) - TargetEnemy
ColonialViperMk2Squadron_0031 (131193) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FighterDefend
ColonialViperMk2Squadron_0003 (131075) - FighterDefend
ColonialViperMk2Squadron_0005 (131093) - FighterDefend
ColonialViperMk2Squadron_0007 (131094) - FighterDefend
ColonialViperMk2Squadron_0009 (131112) - FighterDefend
ColonialViperMk2Squadron_0011 (131113) - FighterDefend
ColonialViperMk2Squadron_0013 (131131) - FighterDefend
ColonialViperMk2Squadron_0015 (131132) - FighterDefend
ColonialViperMk2Squadron_0031 (131193) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10203.34)] - Invoke Simulation coroutine at 10130.08
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599079] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599079] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599079] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599083] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599083] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599084] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599086] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10215.33)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10215.33)] - Combat report: Total Hits 22809. Total Misses 21716
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10215.33)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10215.34)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10215.34)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10215.35)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10215.37)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10215.37)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10215.37)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599804] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599804] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599808] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599922] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599922] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 599925] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10232.19)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10232.2)] - initial Target is: ColonialViperMk2Squadron_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10233.09)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10237.49)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10241.59)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10246.99)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10252.04)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10258.64)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10258.82)] - Set context to ChooseTargetQuadrant (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10263.41)] - Set context to ChooseAction (from ChooseTargetQuadrant)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10272.96)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10272.97)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603239] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603239] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603239] - SendBattleCommandList from 1. 6070 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603239] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603239] - Got a list of 25 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603239] - Player 1 : Sent 25 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10273.03)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603248] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603248] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 603253] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604771] - SendBattleCommandList from 2. 5066 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604771] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604771] - Got a list of 46 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604772] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604772] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604772] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604772] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604772] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604772] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604779] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604783] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604783] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604783] - ProcessBattleCommands will process 46 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Processing Posture and Subsystem Power commands. Coumt is 46
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Processing MP commands. Count is 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (968.6, -92.9, -1728.2) when it should be (968.6, -92.9, -1728.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (968.7, -114.0, -1728.2) when it should be (968.7, -114.0, -1728.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (897.9, -114.0, -1563.9) when it should be (897.9, -114.0, -1563.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (810.6, -114.0, -1678.3) when it should be (810.6, -114.0, -1678.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1478.8, -97.8, -1419.8) when it should be (1478.3, -97.8, -1418.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1925.5, 9.1, -1167.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - End position of path for ColonialBattlestarMinerva_0086 is (1925.8, 9.1, -1167.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (2005.0, 87.6, -1251.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (2005.0, 87.6, -1251.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1918.8, 43.2, -1309.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - End position of path for ColonialGunshipHeracles_0103 is (1919.2, 43.2, -1309.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (2023.5, 0.0, -1243.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - End position of path for ColonialDefender_0104 is (2023.8, 0.0, -1244.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (2044.2, 6.1, -1178.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - End position of path for ColonialSupportCelestra_0119 is (2044.2, 6.1, -1178.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10298.79)] - Processing complete. Commands for simulation : 30
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10298.79)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10298.79)] - Before
ColonialCorvetteManticore_0070 (131152) - FireMissiles
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - FighterDefend
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10298.79)] - After
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialViperMk2Squadron_0031 (131193) - FighterDefend
ColonialCorvetteManticore_0070 (131152) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10298.81)] - Invoke Simulation coroutine at 10225.55
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604794] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604794] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604794] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604794] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604795] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 604795] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10310.79)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10310.79)] - Combat report: Total Hits 22809. Total Misses 21722
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10310.79)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10310.8)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10310.81)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10310.81)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10310.83)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10310.83)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10310.84)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 605511] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 605511] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 605513] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 605630] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 605630] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 605632] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10329.27)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10336.53)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10341.62)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10344.34)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10356.94)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10358.62)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10367.36)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10367.36)] - initial Target is: ColonialGunshipHeracles_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 611401] - SendBattleCommandList from 2. 5548 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 611401] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 611401] - Got a list of 23 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 611402] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 611402] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 611409] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10412.88)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10412.89)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10432.33)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.34)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - SendBattleCommandList from 1. 6431 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - Got a list of 49 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - Player 1 : Sent 26 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.4)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612786] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612796] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612796] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612796] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612796] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612796] - ProcessBattleCommands will process 49 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Processing Posture and Subsystem Power commands. Coumt is 49
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Processing MP commands. Count is 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1878.4, 9.1, -1093.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - End position of path for ColonialBattlestarMinerva_0086 is (1878.4, 9.1, -1093.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1958.0, 87.6, -1177.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1958.5, 87.6, -1178.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1871.7, 43.2, -1235.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - End position of path for ColonialGunshipHeracles_0103 is (1871.7, 43.2, -1235.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1976.4, 0.0, -1169.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - End position of path for ColonialDefender_0104 is (1976.4, 0.0, -1169.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1996.8, 6.1, -1103.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - End position of path for ColonialSupportCelestra_0119 is (1997.2, 6.1, -1104.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1108.8, -54.9, -1761.1) when it should be (1108.8, -54.9, -1761.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1108.9, -76.0, -1761.0) when it should be (1108.9, -76.0, -1761.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1038.1, -76.0, -1596.8) when it should be (1038.1, -76.0, -1596.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (948.8, -76.1, -1709.3) when it should be (949.8, -76.1, -1710.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1339.2, -61.4, -1374.8) when it should be (1339.2, -61.4, -1374.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10432.54)] - Processing complete. Commands for simulation : 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10432.54)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10432.54)] - Before
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0027 (131173) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0027 (131173) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - FighterDefend
ColonialViperMk2Squadron_0027 (131173) - AutoFire
ColonialViperMk2Squadron_0027 (131173) - FighterDefend
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - FighterDefend
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10432.54)] - After
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0027 (131173) - AutoFire
ColonialViperMk2Squadron_0027 (131173) - AutoFire
ColonialViperMk2Squadron_0027 (131173) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0029 (131174) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0031 (131193) - AutoFire
ColonialViperMk2Squadron_0027 (131173) - FighterDefend
ColonialViperMk2Squadron_0029 (131174) - FighterDefend
ColonialViperMk2Squadron_0031 (131193) - FighterDefend
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialBattlestarArtemis_0051 (131130) - FireMissiles
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10432.57)] - Invoke Simulation coroutine at 10359.3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612809] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612809] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612809] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612809] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612809] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612814] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 612814] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10444.56)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10444.56)] - Combat report: Total Hits 22809. Total Misses 22175
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10444.56)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10444.57)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10444.58)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10444.58)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10444.6)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10444.6)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10444.6)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 613527] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 613527] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 613532] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 613647] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 613647] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 613651] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10447.52)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10450.59)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10461.24)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10463.12)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10469.32)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10470.77)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10474.52)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10476.12)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10478.89)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10480.04)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10491.68)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10491.69)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616339] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616339] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616339] - SendBattleCommandList from 1. 5548 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616339] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616339] - Got a list of 23 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616339] - Player 1 : Sent 23 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10491.69)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616348] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616348] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 616361] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622315] - SendBattleCommandList from 2. 6512 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622315] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622315] - Got a list of 50 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622316] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622316] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622316] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622316] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622317] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622317] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622323] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622324] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622324] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622324] - ProcessBattleCommands will process 50 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Processing Posture and Subsystem Power commands. Coumt is 50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Processing MP commands. Count is 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1090.8, -38.1, -1724.3) when it should be (1090.8, -38.1, -1724.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1347.2, -5.4, -1590.6) when it should be (1347.2, -5.4, -1590.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1826.5, 9.1, -1021.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - End position of path for ColonialBattlestarMinerva_0086 is (1826.5, 9.1, -1021.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1907.4, 87.6, -1107.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1907.8, 87.6, -1108.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1820.2, 43.2, -1163.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - End position of path for ColonialGunshipHeracles_0103 is (1820.2, 43.2, -1163.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1924.5, 0.0, -1097.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - End position of path for ColonialDefender_0104 is (1924.9, 0.0, -1098.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1945.7, 6.1, -1033.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - End position of path for ColonialSupportCelestra_0119 is (1946.2, 6.1, -1033.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10591.47)] - Processing complete. Commands for simulation : 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10591.47)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10591.47)] - Before
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation
ColonialGunshipHeracles_0103 (131191) - Flak
ColonialBattlestarMinerva_0086 (131172) - Flak
ColonialBattlestarJupiterMk2_0071 (131153) - Flak
ColonialDefender_0104 (131192) - Flak
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10591.47)] - After
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialDefender_0104 (131192) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - Flak
ColonialBattlestarMinerva_0086 (131172) - Flak
ColonialGunshipHeracles_0103 (131191) - Flak
ColonialDefender_0104 (131192) - Flak
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10591.5)] - Invoke Simulation coroutine at 10518.23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622333] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622333] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622335] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622335] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622336] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 622343] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 60) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 60) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 60) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 60) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10592.93)] - Dealing with a dead ship : ColonialFighterViperMk2_0111
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10594.71)] - Dealing with a dead ship : ColonialFighterViperMk2_0105
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2189
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2189
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2189
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2187
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2187
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10595.81)] - Dealing with a dead ship : ColonialFighterViperMk2_0107
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialArmourPiecer_2187
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2527
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2526
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2526
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2526
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2523
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2523
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2523
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2524
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2522
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2520
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2520
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.4 damage to ColonialGuidedBallistic_2520
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10603.48)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10603.48)] - Combat report: Total Hits 22884. Total Misses 22287
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10603.55)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10603.56)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10603.56)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10603.57)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10603.58)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10603.58)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10603.59)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 623055] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 623055] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 623065] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 623172] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 623172] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 623175] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10608.62)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10608.63)] - initial Target is: ColonialViperMk2Squadron_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10614.06)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10623.21)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10625.91)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10627.74)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10628.89)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 625730] - SendBattleCommandList from 2. 4825 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 625730] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 625730] - Got a list of 20 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 625732] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 625732] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 625739] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10653.14)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10654.84)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10658.24)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10659.31)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10661.38)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10662.66)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10667.02)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10669.98)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10673.04)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10673.22)] - Set context to ChooseTargetQuadrant (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10677.58)] - Set context to ChooseAction (from ChooseTargetQuadrant)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10681.14)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10682.74)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10687.92)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10688.12)] - Set context to ChooseTargetQuadrant (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10691.83)] - Set context to ChooseAction (from ChooseTargetQuadrant)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10700.74)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.75)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - SendBattleCommandList from 1. 7476 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - Got a list of 51 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - Player 1 : Sent 31 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.81)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628859] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628868] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628868] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628869] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628869] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628869] - ProcessBattleCommands will process 51 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Processing Posture and Subsystem Power commands. Coumt is 51
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Processing MP commands. Count is 51
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1763.5, 8.4, -959.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - End position of path for ColonialBattlestarMinerva_0086 is (1763.5, 8.4, -959.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1846.1, 65.2, -1046.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1846.1, 65.2, -1046.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1757.3, 42.5, -1101.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - End position of path for ColonialGunshipHeracles_0103 is (1757.3, 42.5, -1101.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1902.7, 33.6, -1050.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - End position of path for ColonialDefender_0104 is (1902.7, 33.6, -1050.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1883.2, 5.4, -971.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - End position of path for ColonialSupportCelestra_0119 is (1883.2, 5.4, -971.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1384.3, -54.9, -1718.6) when it should be (1384.3, -54.9, -1718.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1384.4, -76.0, -1718.5) when it should be (1384.4, -76.0, -1718.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1200.3, -80.1, -1781.9) when it should be (1200.3, -80.1, -1781.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10700.96)] - Processing complete. Commands for simulation : 40
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10700.96)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10700.96)] - Before
ColonialViperMk2Squadron_0027 (131173) - TargetEnemy
ColonialViperMk2Squadron_0027 (131173) - FightersAttack
ColonialViperMk2Squadron_0029 (131174) - TargetEnemy
ColonialViperMk2Squadron_0029 (131174) - FightersAttack
ColonialViperMk2Squadron_0031 (131193) - TargetEnemy
ColonialViperMk2Squadron_0031 (131193) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - FlakCancel
ColonialBattlestarJupiterMk2_0071 (131153) - FlakCancel
ColonialBattlestarMinerva_0086 (131172) - FlakCancel
ColonialDefender_0104 (131192) - FlakCancel
ColonialSupportCelestra_0119 (131214) - AutoFire
ColonialGunshipHeracles_0103 (131191) - TargetEnemy
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialBattlestarMinerva_0086 (131172) - TargetEnemy
ColonialDefender_0104 (131192) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation
ColonialSupportCelestra_0068 (131149) - DeployPlating

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10700.96)] - After
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialBattlestarMinerva_0086 (131172) - TargetEnemy
ColonialViperMk2Squadron_0027 (131173) - TargetEnemy
ColonialViperMk2Squadron_0029 (131174) - TargetEnemy
ColonialGunshipHeracles_0103 (131191) - TargetEnemy
ColonialDefender_0104 (131192) - TargetEnemy
ColonialViperMk2Squadron_0031 (131193) - TargetEnemy
ColonialSupportCelestra_0119 (131214) - AutoFire
ColonialBattlestarJupiterMk2_0071 (131153) - FlakCancel
ColonialBattlestarMinerva_0086 (131172) - FlakCancel
ColonialViperMk2Squadron_0027 (131173) - FightersAttack
ColonialViperMk2Squadron_0029 (131174) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - FlakCancel
ColonialDefender_0104 (131192) - FlakCancel
ColonialViperMk2Squadron_0031 (131193) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10700.98)] - Invoke Simulation coroutine at 10627.72
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628874] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628874] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628874] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628877] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628878] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628878] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 628881] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (10712.48)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10712.49)] - Dealing with a dead ship : ColonialFighterViperMk2_0042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10712.98)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10712.98)] - Combat report: Total Hits 22956. Total Misses 22361
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10712.98)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10712.99)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10713)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10713)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10713.03)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10713.03)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10713.03)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 629599] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 629599] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 629600] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10714.96)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10714.96)] - initial Target is: ColonialViperMk2Squadron_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 629720] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 629720] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 629723] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10716.1)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10726.49)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10726.5)] - initial Target is: ColonialGunshipHeracles_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10728.71)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10728.73)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10737.14)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10738.94)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10742.14)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10743.12)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10744.22)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10745.24)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10748.59)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10753.84)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10761.34)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10761.35)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632482] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632482] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632482] - SendBattleCommandList from 1. 6431 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632482] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632482] - Got a list of 26 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632482] - Player 1 : Sent 26 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10761.41)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632492] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632492] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 632495] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633347] - SendBattleCommandList from 2. 1772 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633347] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633347] - Got a list of 33 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633348] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633348] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633348] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633348] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633349] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633349] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633363] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633364] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633364] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633364] - ProcessBattleCommands will process 33 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Processing Posture and Subsystem Power commands. Coumt is 33
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Processing MP commands. Count is 33
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1525.1, -54.9, -1688.0) when it should be (1525.1, -54.9, -1688.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1525.1, -76.0, -1687.9) when it should be (1525.1, -76.0, -1687.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1369.0, -76.0, -1670.9) when it should be (1369.0, -76.0, -1670.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1379.5, -80.0, -1850.8) when it should be (1379.5, -80.0, -1850.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1722.5, 106.6, -1734.5) when it should be (1722.5, 106.6, -1734.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1778.8, 53.4, -997.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1778.8, 53.4, -997.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1669.4, 8.4, -898.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - End position of path for ColonialBattlestarMinerva_0086 is (1669.4, 8.4, -898.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1721.7, 13.7, -1077.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - End position of path for ColonialGunshipHeracles_0103 is (1722.0, 13.7, -1077.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1868.4, 67.2, -937.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - End position of path for ColonialDefender_0104 is (1869.1, 67.2, -936.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1810.6, 5.4, -919.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - End position of path for ColonialSupportCelestra_0119 is (1810.6, 5.4, -919.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10776.09)] - Processing complete. Commands for simulation : 22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10776.09)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10776.09)] - Before
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10776.09)] - After
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10776.11)] - Invoke Simulation coroutine at 10702.85
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633373] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633373] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633373] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633373] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633376] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 633379] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10778.27)] - Dealing with a dead ship : ColonialFighterViperMk2_0112
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10779.17)] - Dealing with a dead ship : ColonialFighterViperMk2_0106
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10779.59)] - Dealing with a dead ship : ColonialFighterViperMk2_0106
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10779.59)] - Dealing with a dead ship : ColonialFighterViperMk2_0108
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10780.11)] - Dealing with a dead ship : ColonialFighterViperMk2_0109
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10780.33)] - Dealing with a dead ship : ColonialFighterViperMk2_0110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10780.33)] - Dealing with a dead ship : ColonialViperMk2Squadron_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (10780.42)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10780.44)] - Dealing with a dead ship : ColonialFighterViperMk2_0037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10780.59)] - Dealing with a dead ship : ColonialFighterViperMk2_0087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10781.19)] - Dealing with a dead ship : ColonialFighterViperMk2_0090
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10781.97)] - Dealing with a dead ship : ColonialFighterViperMk2_0089
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10782.39)] - Dealing with a dead ship : ColonialFighterViperMk2_0095
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10782.67)] - Dealing with a dead ship : ColonialFighterViperMk2_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10783.27)] - Dealing with a dead ship : ColonialFighterViperMk2_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10783.27)] - Dealing with a dead ship : ColonialFighterViperMk2_0091
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (10783.27)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10783.29)] - Dealing with a dead ship : ColonialFighterViperMk2_0038
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10783.54)] - Dealing with a dead ship : ColonialFighterViperMk2_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10783.54)] - Dealing with a dead ship : ColonialFighterViperMk2_0092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10783.76)] - Dealing with a dead ship : ColonialFighterViperMk2_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10783.76)] - Dealing with a dead ship : ColonialFighterViperMk2_0093
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10784.03)] - Dealing with a dead ship : ColonialFighterViperMk2_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10784.03)] - Dealing with a dead ship : ColonialFighterViperMk2_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10784.03)] - Dealing with a dead ship : ColonialViperMk2Squadron_0027
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10784.72)] - Dealing with a dead ship : ColonialFighterViperMk2_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10785.14)] - Dealing with a dead ship : ColonialFighterViperMk2_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10785.14)] - Dealing with a dead ship : ColonialFighterViperMk2_0096
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10785.47)] - Dealing with a dead ship : ColonialFighterViperMk2_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10785.47)] - Dealing with a dead ship : ColonialFighterViperMk2_0097
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10785.77)] - Dealing with a dead ship : ColonialFighterViperMk2_0102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10785.77)] - Dealing with a dead ship : ColonialFighterViperMk2_0098
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10786.17)] - Dealing with a dead ship : ColonialFighterViperMk2_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10786.24)] - Dealing with a dead ship : ColonialFighterViperMk2_0100
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10786.44)] - Dealing with a dead ship : ColonialFighterViperMk2_0101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10786.44)] - Dealing with a dead ship : ColonialViperMk2Squadron_0029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (10786.52)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10786.54)] - Dealing with a dead ship : ColonialFighterViperMk2_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10788.11)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10788.11)] - Combat report: Total Hits 23422. Total Misses 23032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10788.11)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10788.12)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10788.13)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10788.13)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10788.15)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10788.15)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10788.15)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 634095] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 634095] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 634101] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 634215] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 634215] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 634221] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10798.06)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10798.06)] - initial Target is: ColonialBattlestarMinerva_0086
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10803.8)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 635327] - SendBattleCommandList from 2. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 635327] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 635327] - Got a list of 6 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 635329] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 635329] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 635332] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10817.78)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10819.28)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10827.01)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10828.64)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10845.42)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.43)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - SendBattleCommandList from 1. 5548 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - Got a list of 29 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - Player 1 : Sent 23 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.49)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637518] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637527] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637527] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637527] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637527] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637527] - ProcessBattleCommands will process 29 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.62)] - Processing Posture and Subsystem Power commands. Coumt is 29
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.62)] - Processing MP commands. Count is 28
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.62)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1710.2, 53.4, -942.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.62)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1710.8, 53.4, -942.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.62)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1600.7, 8.4, -843.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - End position of path for ColonialBattlestarMinerva_0086 is (1601.3, 8.4, -843.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1652.7, 13.7, -1022.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - End position of path for ColonialGunshipHeracles_0103 is (1652.5, 13.7, -1022.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1800.0, 67.2, -881.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - End position of path for ColonialDefender_0104 is (1800.0, 67.2, -881.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1741.5, 5.4, -864.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - End position of path for ColonialSupportCelestra_0119 is (1741.5, 5.4, -864.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1653.1, -16.9, -1751.3) when it should be (1653.1, -16.9, -1751.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1653.2, -38.0, -1751.2) when it should be (1653.2, -38.0, -1751.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1497.0, -38.0, -1734.2) when it should be (1497.0, -38.0, -1734.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1506.8, -42.1, -1913.1) when it should be (1507.6, -42.1, -1914.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1849.3, 151.4, -1613.1) when it should be (1849.3, 151.4, -1613.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10845.63)] - Processing complete. Commands for simulation : 17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10845.63)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10845.63)] - Before
ColonialGunshipHeracles_0103 (131191) - Flak
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10845.63)] - After
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - Flak

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10845.65)] - Invoke Simulation coroutine at 10772.39
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 60) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637533] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637533] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637533] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637536] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637537] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637537] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 637539] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10857.65)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10857.65)] - Combat report: Total Hits 23674. Total Misses 23196
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10857.65)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10857.66)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10857.66)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10857.67)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10857.68)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10857.68)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10857.7)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 638256] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 638256] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 638259] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 638384] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 638384] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 638389] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10861.06)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10861.06)] - initial Target is: ColonialBattlestarJupiterMk2_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10863.02)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10870.83)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10871.92)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10877.28)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10878.66)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10880.86)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10881.92)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10885.94)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10886.94)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10904.77)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10904.78)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641066] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641066] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641066] - SendBattleCommandList from 1. 5307 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641066] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641066] - Got a list of 22 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641066] - Player 1 : Sent 22 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10904.78)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641077] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641077] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641082] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641626] - SendBattleCommandList from 2. 2214 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641626] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641626] - Got a list of 31 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641627] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641627] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641627] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641627] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641627] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641627] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641630] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641637] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641637] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641637] - ProcessBattleCommands will process 31 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Processing Posture and Subsystem Power commands. Coumt is 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Processing MP commands. Count is 31
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1795.7, -16.9, -1742.8) when it should be (1796.8, -16.9, -1742.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1795.8, -38.0, -1742.7) when it should be (1796.9, -38.0, -1741.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1632.2, -38.1, -1783.7) when it should be (1632.2, -38.1, -1783.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1697.1, -42.1, -1919.2) when it should be (1697.1, -42.1, -1919.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1907.5, 196.2, -1446.0) when it should be (1907.5, 196.2, -1446.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1648.2, 53.4, -888.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1648.2, 53.4, -888.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1539.8, 8.4, -781.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - End position of path for ColonialBattlestarMinerva_0086 is (1540.3, 8.4, -782.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1584.7, 13.7, -959.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - End position of path for ColonialGunshipHeracles_0103 is (1584.7, 13.7, -959.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1698.0, 67.2, -823.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - End position of path for ColonialDefender_0104 is (1698.0, 67.2, -823.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1675.3, 5.4, -806.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - End position of path for ColonialSupportCelestra_0119 is (1675.3, 5.4, -806.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10914.31)] - Processing complete. Commands for simulation : 20
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10914.31)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10914.31)] - Before
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialDefender_0104 (131192) - TechnicalSupport
ColonialSupportCelestra_0119 (131214) - DeployPlating
ColonialGunshipHeracles_0103 (131191) - FlakCancel
ColonialBattlestarJupiterMk2_0071 (131153) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10914.31)] - After
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialSupportCelestra_0119 (131214) - DeployPlating
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - FlakCancel
ColonialDefender_0104 (131192) - TechnicalSupport
ColonialBattlestarJupiterMk2_0071 (131153) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10914.33)] - Invoke Simulation coroutine at 10841.07
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641643] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641643] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641646] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641646] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641649] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 641649] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (10916.76)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (10924)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10924.03)] - Dealing with a dead ship : ColonialFighterViperMk2_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10926.33)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10926.33)] - Combat report: Total Hits 24111. Total Misses 23462
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10926.4)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10926.41)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10926.41)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10926.42)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10926.44)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (10926.44)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10926.44)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 642239] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 642239] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 642244] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 642353] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 642353] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 642356] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10951.64)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10957.04)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 644410] - SendBattleCommandList from 2. 2656 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 644410] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 644410] - Got a list of 11 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 644411] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 644411] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 644423] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10968.98)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10969.18)] - Set context to ChooseTargetQuadrant (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10972.03)] - Set context to ChooseAction (from ChooseTargetQuadrant)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10975.19)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10979.63)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10987.83)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (10987.83)] - initial Target is: ColonialGunshipHeracles_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10990.43)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10990.44)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10998.07)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.08)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - SendBattleCommandList from 1. 3057 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - Got a list of 23 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - Player 1 : Sent 12 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.14)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646512] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646521] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646521] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646521] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646521] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646521] - ProcessBattleCommands will process 23 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.27)] - Processing Posture and Subsystem Power commands. Coumt is 23
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.27)] - Processing MP commands. Count is 22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.27)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1560.3, 53.4, -890.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1561.1, 53.4, -890.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1451.8, 8.4, -784.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - End position of path for ColonialBattlestarMinerva_0086 is (1452.5, 8.4, -783.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1496.2, 13.7, -961.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - End position of path for ColonialGunshipHeracles_0103 is (1496.2, 13.7, -961.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1610.7, 67.2, -814.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - End position of path for ColonialDefender_0104 is (1611.5, 67.2, -813.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1586.7, 5.4, -808.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - End position of path for ColonialSupportCelestra_0119 is (1587.4, 5.4, -807.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1928.6, -54.9, -1693.8) when it should be (1929.8, -54.9, -1693.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1928.7, -76.0, -1693.8) when it should be (1929.9, -76.0, -1693.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1765.6, -76.0, -1735.9) when it should be (1766.6, -76.0, -1735.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1830.1, -80.0, -1870.4) when it should be (1831.2, -80.0, -1870.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1803.1, 157.1, -1151.0) when it should be (1803.1, 157.1, -1151.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (10998.28)] - Processing complete. Commands for simulation : 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (10998.28)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10998.28)] - Before
ColonialDefender_0104 (131192) - AutoFire
ColonialDefender_0104 (131192) - Repairs
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10998.28)] - After
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialDefender_0104 (131192) - AutoFire
ColonialDefender_0104 (131192) - Repairs
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters
ColonialBattlestarJupiterMk2_0071 (131153) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (10998.3)] - Invoke Simulation coroutine at 10925.04
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646527] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646527] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646527] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646531] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646531] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646531] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 646535] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (11002.83)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11002.86)] - Dealing with a dead ship : ColonialFighterViperMk2_0047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11008.16)] - Dealing with a dead ship : ColonialDefender_0104
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11010.29)] - Advancing phase. Current stage is CommandExecution. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11010.29)] - Combat report: Total Hits 24501. Total Misses 23795
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11010.29)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11010.31)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11010.31)] - Advancing phase. Current stage is PrePlanning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11010.31)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11010.33)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11010.33)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11010.34)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 647102] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 647102] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 647105] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 647226] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 647226] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 647240] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11029.36)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11034.89)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 649102] - SendBattleCommandList from 2. 3620 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 649102] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 649102] - Got a list of 15 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 649102] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 649102] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 649106] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11044.61)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11044.62)] - initial Target is: ColonialAssaultRaptorSquadron_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11047.1)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11053.08)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11054.76)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11066.1)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.11)] - Advancing phase. Current stage is Planning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - SendBattleCommandList from 1. 5829 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - Got a list of 39 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - Player 1 : Sent 24 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.17)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650433] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650442] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650442] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650442] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650442] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650442] - ProcessBattleCommands will process 39 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Processing Posture and Subsystem Power commands. Coumt is 39
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Processing MP commands. Count is 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1487.6, 53.4, -931.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1488.2, 53.4, -930.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1584.6, 67.2, -850.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - End position of path for ColonialDefender_0104 is (1584.6, 67.2, -850.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1366.3, 8.4, -835.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - End position of path for ColonialBattlestarMinerva_0086 is (1366.3, 8.4, -835.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1410.2, 13.7, -1011.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - End position of path for ColonialGunshipHeracles_0103 is (1410.2, 13.7, -1011.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1501.3, 5.4, -856.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - End position of path for ColonialSupportCelestra_0119 is (1501.3, 5.4, -856.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1982.7, -54.9, -1560.4) when it should be (1982.7, -54.9, -1560.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1982.8, -76.0, -1560.3) when it should be (1982.8, -76.0, -1560.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1819.7, -76.0, -1602.5) when it should be (1819.7, -76.0, -1602.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1900.2, -80.0, -1744.7) when it should be (1900.2, -80.0, -1744.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1598.9, 196.3, -913.7) when it should be (1598.7, 196.3, -913.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11066.31)] - Processing complete. Commands for simulation : 27
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11066.31)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11066.31)] - Before
ColonialTaipanSquadron_0019 (131154) - TargetEnemy
ColonialTaipanSquadron_0019 (131154) - FightersAttack
ColonialTaipanSquadron_0021 (131155) - TargetEnemy
ColonialTaipanSquadron_0021 (131155) - FightersAttack
ColonialAssaultRaptorSquadron_0023 (131156) - TargetEnemy
ColonialAssaultRaptorSquadron_0023 (131156) - FightersAttack
ColonialAssaultRaptorSquadron_0025 (131157) - TargetEnemy
ColonialAssaultRaptorSquadron_0025 (131157) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - Flak
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialCorvetteManticore_0070 (131152) - FireMissiles
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11066.31)] - After
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialTaipanSquadron_0019 (131154) - TargetEnemy
ColonialTaipanSquadron_0021 (131155) - TargetEnemy
ColonialAssaultRaptorSquadron_0023 (131156) - TargetEnemy
ColonialAssaultRaptorSquadron_0025 (131157) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialTaipanSquadron_0019 (131154) - FightersAttack
ColonialTaipanSquadron_0021 (131155) - FightersAttack
ColonialAssaultRaptorSquadron_0023 (131156) - FightersAttack
ColonialAssaultRaptorSquadron_0025 (131157) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - Flak
ColonialCorvetteManticore_0070 (131152) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11066.34)] - Invoke Simulation coroutine at 10993.07
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650443] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 60) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650455] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650455] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650455] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650455] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650457] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 650457] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11068.61)] - Dealing with a dead ship : ColonialFighterTaipan_0076
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11068.82)] - Dealing with a dead ship : ColonialFighterTaipan_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11069.22)] - Dealing with a dead ship : ColonialFighterTaipan_0077
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11069.81)] - Dealing with a dead ship : ColonialFighterTaipan_0077
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11069.81)] - Dealing with a dead ship : ColonialFighterTaipan_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11069.81)] - Dealing with a dead ship : ColonialTaipanSquadron_0021
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11078.33)] - Advancing phase. Current stage is CommandExecution. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11078.33)] - Combat report: Total Hits 24757. Total Misses 24346
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11078.33)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11078.34)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11078.35)] - Advancing phase. Current stage is PrePlanning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11078.35)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11078.37)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11078.37)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11078.38)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 651177] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 651177] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 651182] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 651302] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 651302] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 651306] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11083.07)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11084.21)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11088.06)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11088.06)] - initial Target is: ColonialAssaultRaptorSquadron_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11089.89)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11102.12)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11104.58)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11108.96)] - Set context to ChooseFlakLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11112.24)] - Set context to ChooseAction (from ChooseFlakLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11114.22)] - Set context to ChooseFlakLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11115.49)] - Set context to ChooseAction (from ChooseFlakLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11117.14)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11118.34)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11120.14)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11124.36)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11127.66)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11129.24)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11136.11)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11138.31)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11151.55)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11151.56)] - Advancing phase. Current stage is Planning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655546] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655546] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655546] - SendBattleCommandList from 1. 7235 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655546] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655546] - Got a list of 30 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655546] - Player 1 : Sent 30 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11151.62)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655555] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655555] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 655558] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656572] - SendBattleCommandList from 2. 4543 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656572] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656572] - Got a list of 48 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656572] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656572] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656573] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656573] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656573] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656573] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656581] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656582] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656582] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656582] - ProcessBattleCommands will process 48 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Processing Posture and Subsystem Power commands. Coumt is 48
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Processing MP commands. Count is 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - The movement commmand for ship 'ColonialBattlestarArtemis_0000' has an end point of (1824.3, -14.3, -1490.7) when it should be (1824.3, -14.3, -1490.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1903.4, -18.2, -1440.2) when it should be (1903.4, -18.2, -1440.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1903.5, -39.3, -1440.1) when it should be (1903.5, -39.3, -1440.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1824.8, -38.0, -1492.2) when it should be (1824.8, -38.0, -1492.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1895.7, -41.3, -1554.3) when it should be (1895.7, -41.3, -1552.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - The movement commmand for ship 'ColonialCorvetteManticore_0070' has an end point of (1698.9, 232.7, -804.9) when it should be (1698.9, 232.7, -804.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1447.7, 53.4, -953.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1448.0, 53.4, -953.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1549.1, 67.2, -877.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - End position of path for ColonialDefender_0104 is (1549.1, 67.2, -877.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1280.0, 8.4, -887.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - End position of path for ColonialBattlestarMinerva_0086 is (1280.0, 8.4, -887.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1358.5, 13.7, -1041.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - End position of path for ColonialGunshipHeracles_0103 is (1358.5, 13.7, -1041.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1415.2, 5.4, -904.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - End position of path for ColonialSupportCelestra_0119 is (1415.2, 5.4, -904.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11168.88)] - Processing complete. Commands for simulation : 32
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11168.88)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11168.88)] - Before
ColonialCorvetteManticore_0070 (131152) - Repairs
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialBattlestarArtemis_0017 (131092) - Flak
ColonialBattlestarArtemis_0000 (131073) - Flak
ColonialGunshipHeracles_0103 (131191) - FlakCancel
ColonialAssaultRaptorSquadron_0025 (131157) - PaintTarget
ColonialAssaultRaptorSquadron_0025 (131157) - FireMissiles
ColonialAssaultRaptorSquadron_0023 (131156) - FireMissiles
ColonialAssaultRaptorSquadron_0025 (131157) - TargetEnemy
ColonialAssaultRaptorSquadron_0025 (131157) - FightersAttack
ColonialTaipanSquadron_0019 (131154) - TargetEnemy
ColonialTaipanSquadron_0019 (131154) - FightersAttack
ColonialAssaultRaptorSquadron_0023 (131156) - TargetEnemy
ColonialAssaultRaptorSquadron_0023 (131156) - FightersAttack
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarJupiterMk2_0071 (131153) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11168.88)] - After
ColonialAssaultRaptorSquadron_0025 (131157) - PaintTarget
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialCorvetteManticore_0070 (131152) - Repairs
ColonialTaipanSquadron_0019 (131154) - TargetEnemy
ColonialAssaultRaptorSquadron_0023 (131156) - TargetEnemy
ColonialAssaultRaptorSquadron_0025 (131157) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialTaipanSquadron_0019 (131154) - FightersAttack
ColonialAssaultRaptorSquadron_0023 (131156) - FightersAttack
ColonialAssaultRaptorSquadron_0025 (131157) - FightersAttack
ColonialGunshipHeracles_0103 (131191) - FlakCancel
ColonialBattlestarArtemis_0000 (131073) - Flak
ColonialBattlestarArtemis_0017 (131092) - Flak
ColonialBattlestarJupiterMk2_0071 (131153) - FireMissiles
ColonialAssaultRaptorSquadron_0023 (131156) - FireMissiles
ColonialAssaultRaptorSquadron_0025 (131157) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11168.9)] - Invoke Simulation coroutine at 11095.64
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Starboard (distance is 100) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 100) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656588] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656588] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656591] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656591] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656593] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 656596] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.23)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.23)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.33)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.43)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.43)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.49)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.53)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.63)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.63)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.63)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.73)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.73)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.83)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.83)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.83)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.93)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11170.93)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.03)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.03)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.03)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.03)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.13)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.13)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.23)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.23)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.33)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.33)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.43)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.53)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.83)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11171.93)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11172.03)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11172.13)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11172.23)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11172.31)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11172.42)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11172.72)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11172.88)] - Dealing with a dead ship : ColonialCorvetteManticore_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.23)] - Dealing with a dead ship : ColonialFighterTaipan_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.5)] - Dealing with a dead ship : ColonialFighterTaipan_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.5)] - Dealing with a dead ship : ColonialFighterTaipan_0073
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.77)] - Dealing with a dead ship : ColonialFighterTaipan_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.77)] - Dealing with a dead ship : ColonialFighterTaipan_0074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.95)] - Dealing with a dead ship : ColonialFighterTaipan_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.95)] - Dealing with a dead ship : ColonialFighterTaipan_0075
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11174.95)] - Dealing with a dead ship : ColonialTaipanSquadron_0019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11175.67)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11176.16)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0084
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11176.45)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0085
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11176.45)] - Dealing with a dead ship : ColonialAssaultRaptorSquadron_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11177)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0082
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11177.61)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0082
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11177.61)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11178.03)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0082
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11178.03)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0081
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11178.03)] - Dealing with a dead ship : ColonialAssaultRaptorSquadron_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11180.89)] - Advancing phase. Current stage is CommandExecution. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11180.89)] - Combat report: Total Hits 25139. Total Misses 25189
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11180.89)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11180.91)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11180.91)] - Advancing phase. Current stage is PrePlanning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11180.91)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11180.93)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11180.93)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11180.94)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 657297] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 657297] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 657300] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 657419] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 657419] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 657424] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11189.39)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11191.44)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11199.22)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11201.44)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11202.98)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11204.48)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11207.03)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11207.03)] - initial Target is: ColonialGunshipHeracles_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11208.09)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11209.71)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11209.72)] - initial Target is: ColonialGunshipHeracles_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11213.24)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11213.26)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11216.36)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11218.24)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11220.91)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11222.46)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11225.06)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11226.34)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0000 and ColonialBattlestarArtemis_0017**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0017 and ColonialBattlestarArtemis_0000**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0051 and ColonialBattlestarArtemis_0034**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0034 and ColonialBattlestarArtemis_0051**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11229.38)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11232.69)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11234.59)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11235.84)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11245.07)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11245.08)] - Advancing phase. Current stage is Planning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661124] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661124] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661124] - SendBattleCommandList from 1. 9564 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661124] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661124] - Got a list of 39 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661124] - Player 1 : Sent 39 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11245.14)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661133] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661133] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 661137] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662004] - SendBattleCommandList from 2. 2174 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662004] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662004] - Got a list of 48 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662005] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662005] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662005] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662005] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662005] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662005] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662009] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662016] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662016] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662016] - ProcessBattleCommands will process 48 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Processing Posture and Subsystem Power commands. Coumt is 48
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Processing MP commands. Count is 48
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1861.3, -16.2, -1302.5) when it should be (1861.3, -16.2, -1302.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1861.4, -37.3, -1302.4) when it should be (1861.4, -37.3, -1302.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1929.2, -39.3, -1446.1) when it should be (1929.2, -39.3, -1446.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1410.0, 53.4, -985.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1410.0, 53.4, -985.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1510.5, 67.2, -867.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - End position of path for ColonialDefender_0104 is (1510.5, 67.2, -867.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1207.3, 8.7, -974.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - End position of path for ColonialBattlestarMinerva_0086 is (1207.3, 8.7, -974.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1309.9, -0.7, -1082.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - End position of path for ColonialGunshipHeracles_0103 is (1310.2, -0.7, -1082.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1315.9, 5.4, -977.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - End position of path for ColonialSupportCelestra_0119 is (1315.9, 5.4, -977.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11259.99)] - Processing complete. Commands for simulation : 38
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11259.99)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11259.99)] - Before
ColonialBattlestarArtemis_0000 (131073) - FlakCancel
ColonialBattlestarArtemis_0017 (131092) - FlakCancel
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles
ColonialSupportCelestra_0119 (131214) - AutoFire
ColonialGunshipHeracles_0103 (131191) - TargetEnemy
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialBattlestarMinerva_0086 (131172) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11259.99)] - After
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialBattlestarJupiterMk2_0071 (131153) - TargetEnemy
ColonialBattlestarMinerva_0086 (131172) - TargetEnemy
ColonialGunshipHeracles_0103 (131191) - TargetEnemy
ColonialSupportCelestra_0119 (131214) - AutoFire
ColonialBattlestarArtemis_0000 (131073) - FlakCancel
ColonialBattlestarArtemis_0017 (131092) - FlakCancel
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialBattlestarArtemis_0051 (131130) - FireMissiles
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11260.01)] - Invoke Simulation coroutine at 11186.75
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662026] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662026] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662026] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662026] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662030] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662030] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (11261.84)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0007 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (11263.84)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0017 (ShipInfo) playing line
FirstAssetName: EngCapFocus1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (11264.82)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0003 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (11265.83)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0005 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (11266.83)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0013 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (11268.81)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0015 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11272.01)] - Advancing phase. Current stage is CommandExecution. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11272.01)] - Combat report: Total Hits 25139. Total Misses 25645
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11272.01)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11272.02)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11272.03)] - Advancing phase. Current stage is PrePlanning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11272.03)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11272.05)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11272.05)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11272.06)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662745] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662745] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662757] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662867] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662867] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 662873] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11276.72)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11276.73)] - initial Target is: ColonialBattlestarJupiterMk2_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11279.13)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11282.09)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11284.09)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11289.34)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11291.63)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11302.04)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11302.24)] - Set context to ChooseTargetQuadrant (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11304.56)] - Set context to ChooseAction (from ChooseTargetQuadrant)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11306.82)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11306.83)] - Advancing phase. Current stage is Planning. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664811] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664811] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664811] - SendBattleCommandList from 1. 7235 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664811] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664811] - Got a list of 30 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664811] - Player 1 : Sent 30 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11306.89)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664820] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664820] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 664825] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668217] - SendBattleCommandList from 2. 4584 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668217] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668217] - Got a list of 49 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668217] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668217] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668218] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668218] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668218] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668218] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668225] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668229] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668229] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668229] - ProcessBattleCommands will process 49 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Processing Posture and Subsystem Power commands. Coumt is 49
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Processing MP commands. Count is 45
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1851.9, -46.6, -1186.8) when it should be (1851.6, -46.6, -1185.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1852.0, -67.6, -1186.7) when it should be (1851.7, -67.6, -1185.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1795.0, -61.1, -1319.7) when it should be (1795.3, -61.1, -1318.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1472.2, 91.0, -867.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - End position of path for ColonialDefender_0104 is (1472.3, 91.0, -867.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1380.2, 53.4, -1025.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1380.4, 53.4, -1024.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1177.5, 8.7, -1014.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - End position of path for ColonialBattlestarMinerva_0086 is (1177.5, 8.7, -1014.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1280.6, -0.7, -1121.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - End position of path for ColonialGunshipHeracles_0103 is (1280.9, -0.7, -1121.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1279.9, 5.4, -1025.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - End position of path for ColonialSupportCelestra_0119 is (1279.9, 5.4, -1025.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11363.84)] - Processing complete. Commands for simulation : 35
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11363.84)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11363.84)] - Before
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialGunshipHeracles_0103 (131191) - Flak
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11363.84)] - After
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131094) - AutoFire
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - AutoFire
ColonialViperMk2Squadron_0011 (131113) - AutoFire
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - AutoFire
ColonialViperMk2Squadron_0015 (131132) - AutoFire
ColonialSupportCelestra_0068 (131149) - DeployPlating
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0071 (131153) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialBattlestarMinerva_0086 (131172) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - AutofirePreferenceChange
ColonialGunshipHeracles_0103 (131191) - Flak
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131094) - MoveToLocation
ColonialViperMk2Squadron_0009 (131112) - MoveToLocation
ColonialViperMk2Squadron_0011 (131113) - MoveToLocation
ColonialViperMk2Squadron_0013 (131131) - MoveToLocation
ColonialViperMk2Squadron_0015 (131132) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11363.87)] - Invoke Simulation coroutine at 11290.6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668236] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668236] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668239] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668239] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668239] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668242] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 60) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0.2 damage to DataStorageFacility
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0 damage to DataStorageFacility
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (11372.06)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11372.1)] - Dealing with a dead ship : ColonialFighterViperMk2_0062
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (11374.64)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11374.68)] - Dealing with a dead ship : ColonialFighterViperMk2_0061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11375.3)] - Dealing with a dead ship : ColonialGunshipHeracles_0103
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (11375.49)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11375.51)] - Dealing with a dead ship : ColonialFighterViperMk2_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11375.86)] - Advancing phase. Current stage is CommandExecution. Round 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11375.86)] - Combat report: Total Hits 25762. Total Misses 26219
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11375.92)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11375.93)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11375.94)] - Advancing phase. Current stage is PrePlanning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11375.94)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11375.96)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11375.96)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11375.97)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668800] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668800] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668807] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668919] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668919] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 668924] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11378.34)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11378.35)] - initial Target is: ColonialBattlestarJupiterMk2_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11379.84)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11381.24)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11382.59)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11394.24)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11394.25)] - initial Target is: ColonialBattlestarJupiterMk2_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11395.6)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11399.34)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11399.34)] - Advancing phase. Current stage is Planning. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670185] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670185] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670185] - SendBattleCommandList from 1. 6030 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670185] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670185] - Got a list of 25 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670185] - Player 1 : Sent 25 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11399.34)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670196] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670196] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 670198] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679710] - SendBattleCommandList from 2. 2294 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679710] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679710] - Got a list of 34 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679711] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679711] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679711] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679711] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679711] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679711] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679715] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679720] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679720] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679720] - ProcessBattleCommands will process 34 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Processing Posture and Subsystem Power commands. Coumt is 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Processing MP commands. Count is 34
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - The movement commmand for ship 'ColonialBattlestarArtemis_0017' has an end point of (1796.3, -16.2, -1082.6) when it should be (1796.3, -16.2, -1082.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1796.4, -37.3, -1082.5) when it should be (1796.4, -37.3, -1082.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1741.3, -30.7, -1216.7) when it should be (1740.4, -30.7, -1216.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1863.6, -39.3, -1224.4) when it should be (1863.7, -39.3, -1224.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1454.2, 138.1, -868.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - End position of path for ColonialDefender_0104 is (1454.3, 138.1, -868.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1355.1, 53.4, -1063.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1355.1, 53.4, -1063.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1292.5, -0.7, -1163.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - End position of path for ColonialGunshipHeracles_0103 is (1292.5, -0.7, -1163.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1139.4, 8.7, -1119.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - End position of path for ColonialBattlestarMinerva_0086 is (1139.4, 8.7, -1119.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1250.9, 5.4, -1077.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - End position of path for ColonialSupportCelestra_0119 is (1250.9, 5.4, -1077.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.24)] - Processing complete. Commands for simulation : 24
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11558.24)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11558.24)] - Before
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialBattlestarJupiterMk2_0071 (131153) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarJupiterMk2_0071 (131153) - Repairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11558.24)] - After
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131094) - TargetEnemy
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialViperMk2Squadron_0009 (131112) - TargetEnemy
ColonialViperMk2Squadron_0011 (131113) - TargetEnemy
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialViperMk2Squadron_0013 (131131) - TargetEnemy
ColonialViperMk2Squadron_0015 (131132) - TargetEnemy
ColonialBattlestarJupiterMk2_0071 (131153) - Repairs
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131094) - FightersAttack
ColonialViperMk2Squadron_0009 (131112) - FightersAttack
ColonialViperMk2Squadron_0011 (131113) - FightersAttack
ColonialViperMk2Squadron_0013 (131131) - FightersAttack
ColonialViperMk2Squadron_0015 (131132) - FightersAttack
ColonialBattlestarJupiterMk2_0071 (131153) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles
ColonialBattlestarMinerva_0086 (131172) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11558.26)] - Invoke Simulation coroutine at 11485
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679726] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679726] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679730] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679730] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679730] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 679733] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (11558.61)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11558.62)] - Dealing with a dead ship : ColonialFighterViperMk2_0067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11561.19)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11561.39)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11561.61)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (11561.61)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (11562.56)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11562.58)] - Dealing with a dead ship : ColonialFighterViperMk2_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11569.39)] - Dealing with a dead ship : ColonialBattlestarJupiterMk2_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11569.39)] - Dealing with a dead ship : ColonialEngineerRaptorSquadron_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11569.39)] - Dealing with a dead ship : ColonialUtilityEngineerRaptor_0118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11569.39)] - Dealing with a dead ship : ColonialEngineerRaptorSquadron_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11570.26)] - Advancing phase. Current stage is CommandExecution. Round 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11570.26)] - Combat report: Total Hits 26858. Total Misses 26822
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11570.32)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11570.33)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11570.34)] - Advancing phase. Current stage is PrePlanning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11570.34)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11570.36)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11570.36)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11570.37)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 680339] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 680339] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 680342] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 680457] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 680457] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 680462] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11578.18)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11579.74)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11581.36)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11582.57)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11583.54)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11584.47)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11586.32)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11586.33)] - initial Target is: ColonialSupportCelestra_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11588.16)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11589.31)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11589.31)] - initial Target is: ColonialSupportCelestra_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11591.54)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11591.56)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11592.29)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11592.3)] - initial Target is: ColonialSupportCelestra_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11593.54)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11593.56)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11593.97)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (11593.98)] - initial Target is: ColonialSupportCelestra_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11596.53)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11599.75)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11599.76)] - Advancing phase. Current stage is Planning. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682080] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682080] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682080] - SendBattleCommandList from 1. 3298 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682080] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682080] - Got a list of 13 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682080] - Player 1 : Sent 13 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11599.76)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682090] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682090] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 682093] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683720] - SendBattleCommandList from 2. 1491 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683720] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683720] - Got a list of 19 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683721] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683721] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683721] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683721] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683722] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683722] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683730] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683732] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683732] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683732] - ProcessBattleCommands will process 19 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - Processing Posture and Subsystem Power commands. Coumt is 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - Processing MP commands. Count is 19
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - The movement commmand for ship 'ColonialBattlestarArtemis_0000' has an end point of (1626.1, -7.0, -1238.4) when it should be (1626.1, -7.0, -1238.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - The movement commmand for ship 'ColonialBattlestarArtemis_0034' has an end point of (1684.7, -37.3, -1050.6) when it should be (1683.7, -37.3, -1050.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - The movement commmand for ship 'ColonialBattlestarArtemis_0051' has an end point of (1627.5, -30.7, -1185.1) when it should be (1627.5, -30.7, -1185.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1751.5, -39.3, -1190.6) when it should be (1751.5, -39.3, -1190.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1322.6, 53.4, -1072.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1322.6, 53.4, -1072.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1299.9, -0.7, -1163.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - End position of path for ColonialGunshipHeracles_0103 is (1299.9, -0.7, -1163.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1453.1, 195.8, -868.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - End position of path for ColonialDefender_0104 is (1453.1, 195.8, -868.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1221.0, 8.4, -1196.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - End position of path for ColonialBattlestarMinerva_0086 is (1220.0, 8.4, -1196.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1268.1, 6.5, -1135.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.27)] - End position of path for ColonialSupportCelestra_0119 is (1268.1, 6.5, -1135.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11627.28)] - Processing complete. Commands for simulation : 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11627.28)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11627.28)] - Before
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialSupportCelestra_0119 (131214) - ResupplyMunition

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11627.28)] - After
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0017 (131092) - TargetEnemy
ColonialBattlestarArtemis_0034 (131111) - TargetEnemy
ColonialBattlestarArtemis_0051 (131130) - TargetEnemy
ColonialSupportCelestra_0119 (131214) - ResupplyMunition
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0034 (131111) - FireMissiles
ColonialBattlestarArtemis_0051 (131130) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11627.29)] - Invoke Simulation coroutine at 11554.04
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683738] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683738] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683746] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683746] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683746] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 683750] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11631.63)] - Dealing with a dead ship : ColonialSupportCelestra_0119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11639.28)] - Advancing phase. Current stage is CommandExecution. Round 15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11639.28)] - Combat report: Total Hits 27550. Total Misses 27197
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11639.34)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11639.35)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11639.36)] - Advancing phase. Current stage is PrePlanning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11639.36)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11639.38)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (11639.38)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11639.39)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 684325] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 684325] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 684331] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 684445] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 684445] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 684448] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11642.36)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11643.37)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11647.77)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11649.82)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11675.92)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11675.92)] - Advancing phase. Current stage is Planning. Round 16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686502] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686502] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686502] - SendBattleCommandList from 1. 1210 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686502] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686502] - Got a list of 5 command(s) from player 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686502] - Player 1 : Sent 5 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11675.92)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686512] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686512] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 686514] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695238] - SendBattleCommandList from 2. 1451 bytes of data
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695238] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695238] - Got a list of 11 command(s) from player 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695239] - All players are now ready :
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695239] - 1 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695239] - 2 - True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695239] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695239] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695239] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695242] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695248] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695248] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695248] - ProcessBattleCommands will process 11 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Processing Posture and Subsystem Power commands. Coumt is 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Processing MP commands. Count is 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - The movement commmand for ship 'ColonialSupportCelestra_0068' has an end point of (1696.0, -81.3, -1212.1) when it should be (1695.6, -81.3, -1212.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Creating a movement path for remote ship 'ColonialBattlestarJupiterMk2_0071' to (1312.8, 53.4, -1071.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - End position of path for ColonialBattlestarJupiterMk2_0071 is (1312.8, 53.4, -1071.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Creating a movement path for remote ship 'ColonialGunshipHeracles_0103' to (1279.7, 7.4, -1171.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - End position of path for ColonialGunshipHeracles_0103 is (1279.4, 7.4, -1171.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Creating a movement path for remote ship 'ColonialDefender_0104' to (1453.0, 254.0, -868.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - End position of path for ColonialDefender_0104 is (1453.1, 254.0, -868.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Creating a movement path for remote ship 'ColonialSupportCelestra_0119' to (1307.1, 6.5, -1132.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - End position of path for ColonialSupportCelestra_0119 is (1306.7, 6.5, -1133.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Creating a movement path for remote ship 'ColonialBattlestarMinerva_0086' to (1332.1, -20.4, -1192.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - End position of path for ColonialBattlestarMinerva_0086 is (1331.2, -20.4, -1193.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11821.67)] - Processing complete. Commands for simulation : 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11821.67)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11821.68)] - Before
ColonialBattlestarMinerva_0086 (131172) - Repairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11821.68)] - After
ColonialBattlestarMinerva_0086 (131172) - Repairs

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (11821.7)] - Invoke Simulation coroutine at 11748.44
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695254] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695254] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695256] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695257] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695257] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695260] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (11824.55)] - Dealing with a dead ship : ColonialBattlestarMinerva_0086
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Succeeded. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695861] - Leaving the room (73504a72-a6d7-4f2a-9da2-fd2698d417c5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (11832.55)] - Ships IN fleet 1 destroyed : 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (11832.55)] - Ships destroyed BY fleet 1 : 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 695861] - Waiting for the other player to leave the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11832.61)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (11851.7)] - Set context to Replay (from PostBattleBriefing)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'DocoCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701389] - A player 'Sherif' has left the room. Count is now 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701399] - Other player has now left the match
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701399] - Completing battle. IsHost: True, Reconnecting: False, Dialog Visible: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701399] - Updating players stats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - saving stats to Steam servers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - User stats stored result : k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701414] - Left the room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701456] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701467] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 701467] - Room list updated. There are 2 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 702676] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (11999.59)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0017 (ShipInfo) playing line
FirstAssetName: EngCapFocus1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ReplaySystem:ReplayAgent (12054.74)] - Full replay finished
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (12054.76)] - Set context to PostBattleBriefing (from Replay)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 712981] - Current room has been left, exiting battle...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12123.79)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12123.79)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12124.31)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 14)
Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialmanticore'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialmanticore'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialcelestra'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialcelestra'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialminerva'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialminerva'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialassaultraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialassaultraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialheracles'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialheracles'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialtaipan'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialtaipan'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Kevin/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish4_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 316.455200 ms

Unloading 40795 unused Assets to reduce memory usage. Loaded Objects now: 7945.
Total: 204.966300 ms (FindLiveObjects: 59.144900 ms CreateObjectMapping: 4.429700 ms MarkObjects: 113.454700 ms  DeleteObjects: 27.936200 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12125.26)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7665.
Total: 131.706900 ms (FindLiveObjects: 1.546500 ms CreateObjectMapping: 0.405500 ms MarkObjects: 129.713700 ms  DeleteObjects: 0.040500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12125.48)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.512500 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (12126.6)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (12126.6)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 713059] - connected is True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (12126.61)] - Set context to MPPublicLobby (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (12126.61)] - Updating room list with 1 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (12126.61)] - props count is 13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12126.61)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12126.61)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 19388.
Total: 121.159600 ms (FindLiveObjects: 2.501900 ms CreateObjectMapping: 0.644900 ms MarkObjects: 117.257200 ms  DeleteObjects: 0.754700 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (12126.74)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (12126.77)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 25501.
Total: 121.633500 ms (FindLiveObjects: 2.418100 ms CreateObjectMapping: 0.550000 ms MarkObjects: 118.616000 ms  DeleteObjects: 0.048500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12127.93)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25502.
Total: 125.687200 ms (FindLiveObjects: 2.433900 ms CreateObjectMapping: 0.506700 ms MarkObjects: 122.714000 ms  DeleteObjects: 0.031900 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12128.6)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12135.9)] - Transition to scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12135.9)] - Start transition to main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 713584] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 713584] - Disconnected from Photon! bye!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12136.43)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 9.645700 ms

Unloading 2451 unused Assets to reduce memory usage. Loaded Objects now: 7497.
Total: 128.053800 ms (FindLiveObjects: 1.479800 ms CreateObjectMapping: 0.391100 ms MarkObjects: 107.778300 ms  DeleteObjects: 18.403600 ms)

RefMan:Clear has 3 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12136.74)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7480.
Total: 119.769700 ms (FindLiveObjects: 1.373400 ms CreateObjectMapping: 0.288300 ms MarkObjects: 118.089900 ms  DeleteObjects: 0.017300 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12136.94)] - Load scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.644900 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (12139.79)] - Loaded tutorial.txt. story missions completed = 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (12139.88)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (12139.98)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (12139.98)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12140.39)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12140.39)] - LoadingScreen:CanFadeBackIn()
JCGEBHEHOGH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (12140.39)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (12140.39)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 21899.
Total: 113.186500 ms (FindLiveObjects: 2.227400 ms CreateObjectMapping: 0.404200 ms MarkObjects: 110.501200 ms  DeleteObjects: 0.053200 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (12140.55)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21906.
Total: 110.930400 ms (FindLiveObjects: 2.191500 ms CreateObjectMapping: 0.383300 ms MarkObjects: 108.327800 ms  DeleteObjects: 0.027200 ms)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (12140.67)] - Resolution is 3840 x 2160 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 3840 x 2160 @ 23Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12141.08)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21905.
Total: 113.166400 ms (FindLiveObjects: 2.112100 ms CreateObjectMapping: 0.401600 ms MarkObjects: 110.626800 ms  DeleteObjects: 0.025200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (12141.73)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (12146.31)] - GameEvents disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (12146.32)] - GameEvents destroyed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

