﻿// NAME
scenario_name = The Sausage War on Raate Road

// DESCRIPTION
scenario_descr = Actions between 11 and 13 December have effectively halted the Soviet advance on Suomussalmi through the Raate Road. Finnish troops are quickly grasping the initiative and launching strong counterattacks towards Suomussalmi and Raate. ||Encouraged by recent success, Finnish troops are following a different pattern in their actions.  Rather than conventional manuevres at regimental level, they now launch small sudden strikes against the flanks and the encampments of the enemy.||The Ukrainian 44th Motorized Rifle Division, unable to reach the encircled 163rd Rifle Division at Suomussalmi, is now fighting for its own survival along the icy road. On 23 December, a Finnish battle group begins an attack, surprising a Russian column resting and refitting along the road. ||Finnish troops launch the attack from several directions while Russians reinforcements try to turn the tables. Along with the heavy weapons in the column, the hungry Finns have especially targeted the Russian field kitchen. Field kitchens are regarded as prime targets by the Finns, as high protein and warm food were vital to fighting in the arctic climate. ||It is not the first time there will be a reason why some call this struggle "the Sausage War."

// BRIEFINGS
briefing_2_0 = Now you know why we climbed this tree. There, see? A Soviet column has halted for some rest and relaxation. Their guns sit on the road, uncrewed, and are ripe for the taking. We will do so, but this raid will be different. The usual script has been altered a bit:  Instead of hitting them hard and quickly retiring . . .
briefing_2_1 = . . . we want possession of the road, at least for the time being. The objective points are here . . .
briefing_2_2 = . . . here . . .
briefing_2_3 = . . . and here. In addition, we need to destroy as many of the enemy as we can. All of them, if possible.
briefing_2_4 = And, of course, we want to help ourselves to their stew! That should be an incentive for a valiant effort, eh?||We have the advantages of surprise and numbers in this operation. Let us show these unfortunate fools what Finnish 'sisu' means (pluck, spunk, guts).

// OBJECTIVES
objective_2_0 = Hold all 3 objectives at scenario end
objective_2_0_award = #
objective2_2_0 = Eliminate all Soviet units
objective2_2_0_award = One of the heavy weapons left on the road will be found to be undamaged and serviceable.
objective2_2_1 = Take the field kitchen and dine like kings
objective2_2_1_award = Besides much-needed rations, this will be good for the morale of the men. Our stomachs are growling just with the thought of what is in those stew pots over there.
objective_3_0 = 1 objective

// UNIT NAMES
unit_12 = 2/1/1 Rifle
unit_14 = 1/1/1 Rifle
unit_15 = 3/1/1 Rifle
unit_16 = 4/1/1 Rifle
unit_17 = Scouts
unit_18 = 1+2/ATG
unit_19 = 3+4/ATG
unit_20 = Maxim
unit_22 = Radio Squad
unit_23 = BT-5
unit_24 = Uncrewed
unit_25 = Uncrewed
unit_26 = Uncrewed
unit_27 = Uncrewed
unit_28 = BT-5
unit_29 = Uncrewed
unit_30 = Uncrewed
unit_31 = BT-5
unit_35 = Soviet Cooks

// HEX NAMES
hex_35 = To Suomussalmi
hex_152 = Objective 1
hex_348 = Objective 2
hex_426 = Field Kitchen
hex_569 = Objective 3
hex_577 = Off-map AF
hex_617 = Off-map AF
hex_628 = To Raate

// SPAWNED UNIT NAMES
spawn_name_16 = 1/2/1 Rifle
spawn_name_17 = 2/2/1 Rifle
spawn_name_22 = BT-5
spawn_name_51 = BT-5

// TRIGGER TEXTS
event_trigger_5_26_title = The Sausage War
event_trigger_5_26_text = Wafting through the forest is the irresistible scent of sausage stew, fat-heavy rations designed to keep men fighting in freezing conditions. It is coming from the Soviet field kitchen just off the Raate Road. Our men consider it to be a primary objective but they will follow orders. Soviets first, sausage later.
event_trigger_9_37_title = Nyet!
event_trigger_9_37_text = The Soviet cooks refuse to give up their field kitchen! They drop their ladles and pick up their rifles.
event_trigger_6_31_title = Weapon Appropriated
event_trigger_6_31_text = Look what we found. Come to papa.
event_trigger_7_33_title = Weapon Appropriated
event_trigger_7_33_text = Look what we found. Come to papa.
event_trigger_8_34_title = Let's Eat!
event_trigger_8_34_text = Surely we have enough time to sample this stew. Just a taste . . . Mmmm.
event_trigger_3_60_title = Reinforcements
event_trigger_3_60_text = The rear guard has caught up with us. They will be needed because our scout has reported more Soviet units approaching from the east. HQ has also called in air support in response. (Additional command points available.)
event_trigger_14_42_title = Radio Squad Panics!
event_trigger_14_42_text = The Soviet radio squad has panicked. Piling into a cargo truck, they are heading east as fast as that truck can go.

// OUTCOME EVENTS
outcome_2_0_title = Major Defeat
outcome_2_0_text = Ach, so much for Finnish 'sisu.' Finnish 'heikkous' (weakness) is more like it. Less bravado and more steel is what we need in this war. Where will it come from and will it arrive in time?
outcome_2_1_title = Minor Defeat
outcome_2_1_text = Fool! How is it possible that we eliminated all Soviet units but failed to take the primary objectives in time? Or was it that ludicrous fixation with their field kitchen? Reduced rations as punishment!
outcome_2_2_title = Draw
outcome_2_2_text = Ach, so much for Finnish 'sisu.' Finnish 'heikkous' (weakness) is more like it. Less bravado and more steel is what we need in this war. Where will it come from and will it arrive in time?
outcome_2_3_title = Minor Victory
outcome_2_3_text = Possession of the road was the key objective and we have achieved it. Some of the Soviets escaped . . . or was it that field kitchen that eluded us? Please provide a report on this topic.
outcome_2_4_title = Major Victory
outcome_2_4_text = Possession of the road, all Soviet units in the area eliminated, and delicious sausage stew in the bargain. Can it get any better than this? Of course it can, but live for such victories in the meantime!
