Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
    Vendor:   (null)
    VRAM:     3072 MB
    Driver:   24.21.13.9901
Begin MonoManager ReloadAssembly
- Completed reload, in  2.113 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.518500 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Instance id is 8392
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Using Photon v1.99
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (0.5752346)] - GameEvents is awake! BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (0.8477123)] - Loaded 4 replays
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StartUp:StartUp:StartUp (0.8554754)] - Culture is 'en-AU' (English (Australia))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was '_startup'. Now '_startup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0.8764889)] - Expiry date disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0.8766733)] - Start serial check
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No serial file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0.8770888)] - Serial check failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (2.306405)] - Steam check ok!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create new DLC Platform for STEAM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 692080 'Battlestar Galactica Deadlock: Reinforcement Pack' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 726560 'Battlestar Galactica Deadlock: The Broken Alliance' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 879240 'Battlestar Galactica Deadlock: Anabasis' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1001150 'Battlestar Galactica Deadlock: Sin & Sacrifice' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1083890 'Battlestar Galactica Deadlock: Resurrection' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1143820 'Battlestar Galactica Deadlock: Ghost Fleet Offensive' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StartUp:StartUp:StartUp (2.318535)] - D:\Steam\steamapps\common\Battlestar Galactica Deadlock\BSG.exe
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[XboxLiveAPI:XboxLiveAPI:XboxLiveAPI (2.320154)] - Destroying XboxLiveAPI 8494
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (2.355711)] - Loading config file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (2.357026)] - Config file was found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (2.368741)] - Input device is 'MouseAndKeyboard'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Getting auth ticket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Got auth ticket of size 270. Begining auth session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] BeginAuthSession result: k_EBeginAuthSessionResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 3] - Platform set to DFFEDICDMFE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1083890 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
Scene was unloaded : _startup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 1.617900 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (11.98913)] - Loaded tutorial.txt. story missions completed = 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1001150 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CinematicsTracker:CinematicsTracker:CinematicsTracker (12.20891)] - Loaded 0 cinematics
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was '_startup'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 18139.
Total: 8.115700 ms (FindLiveObjects: 0.856400 ms CreateObjectMapping: 0.314100 ms MarkObjects: 6.891300 ms  DeleteObjects: 0.053100 ms)

New Xbox 360 Controller
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.43712)] - Success : True  Slot 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.60414)] - Success : True  Slot 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.71105)] - Success : True  Slot 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.90864)] - Success : True  Slot 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[SaveAgent:SaveAgent:SaveAgent (12.95035)] - Success : True  Slot 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (13.04134)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (13.04145)] - LoadingScreen:CanFadeBackIn()
JCGEBHEHOGH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (13.0517)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (13.05196)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 879240 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 692080 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 726560 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (13.1382)] - Achievement platform initialised
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1143820 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_played=351
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_won=209
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - enemy_destroyed=1426
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - friendly_lost=12272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_caused=170773.2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_received=144946.7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - xp=14492
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_lost=2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_highscore=4732
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198435794743, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198435794743
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198435794743, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198435794743
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2db4 -> priority: 1 
  Thread -> id: 2ef0 -> priority: 1 
  Thread -> id: 4968 -> priority: 1 
  Thread -> id: 267c -> priority: 1 
[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_played=351
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_won=209
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - enemy_destroyed=1426
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - friendly_lost=12272
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_caused=170773.2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_received=144946.7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - xp=14492
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_lost=2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_highscore=4732
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:LatestNewsPanel:LatestNewsPanel (13.86345)] - Retrieved news: [
{"Headline":"'Ghost Fleet Offensive' is out now!","Detail":"Take the fight to the Cylons behind enemies lines in the 10-mission story campaign. New ships include the Orion and the Defender. Click to learn more", "URL":"https://store.steampowered.com/app/1143820/Battlestar_Galactica_Deadlock_Ghost_Fleet_Offensive/"},
{"Headline":"The Fleet Admiral Update is available now.","Detail":"The latest free update includes a new difficulty setting, improved officer portraits, and a lot more. Click to see the full change list.", "URL":"https://steamcommunity.com/games/544610/announcements/detail/1690476459108571059"},
{"Headline":"Dev Diary #24 - Ghost Fleet Offensive","Detail":"The latest Dev Diary has details about the new Cylon ship and munitions in the Ghost Fleet Offensive expansion. Click for more.", "URL":"https://t.co/YLGoBFdv7A"},
{"Headline":"Join our Discord","Detail":"Looking for a multiplayer game? Need advice on surviving Anabasis? Join our Discord community!","URL":"https://discord.gg/y8U5SWx"},
]




 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:LatestNewsPanel:LatestNewsPanel (13.8773)] - Write complete (latest_news.txt). Success=True. Errorcode=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (13.87993)] - Achievement platform ready, and has 26 achievements
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (13.88614)] - AchievementManager started ok
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (14.03879)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (17.4378)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (17.4389)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (17.96984)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Scene was unloaded : main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 12.932400 ms

Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 5276.
Total: 10.751300 ms (FindLiveObjects: 0.379600 ms CreateObjectMapping: 0.210900 ms MarkObjects: 4.275300 ms  DeleteObjects: 5.884500 ms)

RefMan:Clear has 3 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (18.13158)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 5245.
Total: 6.018900 ms (FindLiveObjects: 0.440800 ms CreateObjectMapping: 0.256900 ms MarkObjects: 4.483400 ms  DeleteObjects: 0.837200 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (18.18319)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.348600 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'main_menu_02'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (24.23333)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (24.23342)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 477] - connected is False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 477] - Connecting to master server
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Connected with version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 477] - subscribing to events
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (24.24562)] - Set context to MPSetupConnecting (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (24.24726)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (24.24738)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 18555.
Total: 18.081100 ms (FindLiveObjects: 0.955700 ms CreateObjectMapping: 0.469800 ms MarkObjects: 16.473000 ms  DeleteObjects: 0.182200 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (24.32147)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (24.36568)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Connected to Photon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 24668.
Total: 28.125500 ms (FindLiveObjects: 2.098100 ms CreateObjectMapping: 0.931500 ms MarkObjects: 25.057200 ms  DeleteObjects: 0.038000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (27.36708)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24669.
Total: 39.175700 ms (FindLiveObjects: 1.701700 ms CreateObjectMapping: 1.003700 ms MarkObjects: 36.438400 ms  DeleteObjects: 0.031000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 618] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (27.98225)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 639] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Show landing (Current context is MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (28.05145)] - Set context to MPSetupLanding (from MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextConnecting (28.05162)] - Exit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 639] - Room list updated. There are 0 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 731] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (29.70003)] - Set context to MPFleetEdit (from MPSetupLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (46.63047)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (102.766)] - Transition to scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (102.7661)] - Start transition to main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 4847] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 4847] - Disconnected from Photon! bye!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (103.2812)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 39.456000 ms

Unloading 2637 unused Assets to reduce memory usage. Loaded Objects now: 6609.
Total: 23.611600 ms (FindLiveObjects: 1.078000 ms CreateObjectMapping: 0.318100 ms MarkObjects: 12.407400 ms  DeleteObjects: 9.807300 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (103.468)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6595.
Total: 16.638500 ms (FindLiveObjects: 0.671300 ms CreateObjectMapping: 0.425600 ms MarkObjects: 15.531300 ms  DeleteObjects: 0.009600 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (103.5289)] - Load scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.491600 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (106.2125)] - Loaded tutorial.txt. story missions completed = 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (106.3386)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (106.4629)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (106.4692)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (106.9172)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (106.9173)] - LoadingScreen:CanFadeBackIn()
JCGEBHEHOGH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (106.9201)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (106.9202)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 21015.
Total: 26.520900 ms (FindLiveObjects: 1.536000 ms CreateObjectMapping: 0.414200 ms MarkObjects: 24.497500 ms  DeleteObjects: 0.072600 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (106.9924)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21022.
Total: 21.893100 ms (FindLiveObjects: 1.657600 ms CreateObjectMapping: 0.362300 ms MarkObjects: 19.854400 ms  DeleteObjects: 0.018000 ms)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (107.1126)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (107.7632)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21021.
Total: 20.270800 ms (FindLiveObjects: 1.254900 ms CreateObjectMapping: 0.313300 ms MarkObjects: 18.684500 ms  DeleteObjects: 0.017500 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (108.4291)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (110.3799)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (110.38)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (110.8955)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
Scene was unloaded : main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 11.703400 ms

Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 6616.
Total: 20.679800 ms (FindLiveObjects: 0.734200 ms CreateObjectMapping: 0.404800 ms MarkObjects: 14.469500 ms  DeleteObjects: 5.070600 ms)

RefMan:Clear has 2 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (111.0668)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6607.
Total: 18.663400 ms (FindLiveObjects: 1.007300 ms CreateObjectMapping: 0.369200 ms MarkObjects: 17.270700 ms  DeleteObjects: 0.015300 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (111.1268)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.388600 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'main_menu_02'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (113.2817)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (113.2818)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 5264] - connected is False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 5264] - Connecting to master server
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Connected with version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 5264] - subscribing to events
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (113.2862)] - Set context to MPSetupConnecting (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (113.2867)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (113.2868)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 18600.
Total: 27.105400 ms (FindLiveObjects: 1.333500 ms CreateObjectMapping: 0.471300 ms MarkObjects: 25.215300 ms  DeleteObjects: 0.084600 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (113.3203)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (113.3435)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 24713.
Total: 29.378000 ms (FindLiveObjects: 1.811300 ms CreateObjectMapping: 0.551900 ms MarkObjects: 26.970800 ms  DeleteObjects: 0.043400 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (114.7617)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24714.
Total: 34.666900 ms (FindLiveObjects: 1.576900 ms CreateObjectMapping: 0.515000 ms MarkObjects: 32.540500 ms  DeleteObjects: 0.033800 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Connected to Photon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (115.3787)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 5390] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 5410] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Show landing (Current context is MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (116.095)] - Set context to MPSetupLanding (from MPSetupConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextConnecting (116.0951)] - Exit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 5410] - Room list updated. There are 1 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (116.5437)] - Set context to MPFleetEdit (from MPSetupLanding)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (137.9915)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (157.1054)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (158.6547)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (158.7218)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (274.6663)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (276.4235)] - Set context to MPPublicLobby (from MPFleetEdit)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (276.534)] - Updating room list with 1 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (276.5343)] - props count is 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:PublicLobbyPanel:PublicLobbyPanel (277.4768)] - Clicked in a match 3cf663fd-e155-43ef-8f92-c58f3d94c639
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (277.4769)] - Set context to MPJoinMatch (from MPPublicLobby)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Player has joined a photon room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14830] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - Player properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - Joined a room '3cf663fd-e155-43ef-8f92-c58f3d94c639'. Player count is 2. Host=False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - Battle type is MultiplayerSkirmish_PvP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (281.4334)] - Set context to MPPreGame (from MPJoinMatch)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Player has joined a photon room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - ELO for player 1 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - ELO for player 0 is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 14932] - Match type is Casual
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (2)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Midground Ionized') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Midground Ionized 2') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'More Asteroid Fields') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Midground Ionized 3') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (4)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (3)') is missing!
 
(Filename:  Line: 294)

Request for asset bundle 'gemenon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 15799] - Sending fleet to other player(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 15799] - Player 2 sent there fleet : {"PlayerCreated":false,"FleetId":2,"Name":"Colonial 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[NetworkGameManager 18304] - Player 1 sent there fleet : {"PlayerCreated":false,"FleetId":1,"Name":"Battlegroup 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g":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false},{"ShipType":12,"Name":"Gladiator\r","ShipPosition":{"x":92.64835,"y":24.66522,"z":-300.0},"FTLCooldownTimer":100,"ShipId":3,"CanBeRenamed":true,"PreventTransferring":false,"AlwaysFlagship":false,"PlayerAssignedFlagship":false,"ActiveMunitions":[],"ActiveSquadrons":[1],"SquadronGroupNumbers":[-1],"StockData":{"Munitions":[{"MissileType":0,"MaxMissiles":20,"MissilesRemaining":2147483647},{"MissileType":2,"MaxMissiles":60,"MissilesRemaining":2147483647},{"MissileType":9,"MaxMissiles":8,"MissilesRemaining":2147483647},{"MissileType":7,"MaxMissiles":1,"MissilesRemaining":2147483647},{"MissileType":4,"MaxMissiles":21,"MissilesRemaining":2147483647},{"MissileType":12,"MaxMissiles":4,"MissilesRemaining":2147483647},{"MissileType":13,"MaxMissiles":10,"MissilesRemaining":2147483647},{"MissileType":16,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":20,"MaxMissiles":36,"MissilesRemaining":2147483647},{"MissileType":21,"MaxMissiles":6,"MissilesRemaining":2147483647},{"MissileType":22,"MaxMissiles":1,"MissilesRemaining":2147483647}],"Squadrons":[{"SquadronType":0,"MaxFighters":10,"FightersRemaining":2147483647},{"SquadronType":1,"MaxFighters":8,"FightersRemaining":2147483647},{"SquadronType":2,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":3,"MaxFighters":2,"FightersRemaining":2147483647},{"SquadronType":104,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":106,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":4,"MaxFighters":3,"FightersRemaining":2147483647},{"SquadronType":108,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":109,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":5,"MaxFighters":4,"FightersRemaining":2147483647},{"SquadronType":111,"MaxFighters":1,"FightersRemaining":2147483647},{"SquadronType":112,"MaxFighters":1,"FightersRemaining":2147483647}],"PlatingAvailable":2147483647,"UnlimitedMode":true},"HullDamage":0.0,"ArmorDamageList":null,"DamageDecalList":null,"MunitionStockCounts":null,"SquadronHullHealths":null,"Survivors":0,"IsSurvivalShip":false,"Stats":null,"AttachedCharacters":null,"CrewVeterancyXP":0,"CylonVeterancyRank":0,"RelayOrdersAvailable":0,"JoinGhostFleet":false}],"AnchorPointId":0,"Commander":null,"FleetGroupSize":0,"FleetTemplateTier":0,"FleetTemplateIndex":0,"AIData":null,"HasSupplyCosts":true,"CanBeRenamed":true,"CanBeAttacked":true,"CanStartResourceMissions":true,"CanHaveShipsTransferred":true,"CanHaveOfficersTransferred":true,"PreventAutoResolve":false,"AlwaysActiveFleet":false,"AlwaysTopOfList":false}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18304] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18312] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18319] - Got 2000 random numbers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18320] - Starting the battle (MultiplayerSkirmish_PvP)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18320] - Found fleet 'fleet0'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18320] - Found fleet 'fleet1'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (341.8586)] - Start transition to battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (342.3565)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 11 Unused Serialized files (Serialized files now loaded: 1)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish11_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 85.689800 ms

Unloading 2679 unused Assets to reduce memory usage. Loaded Objects now: 6640.
Total: 37.516800 ms (FindLiveObjects: 1.823800 ms CreateObjectMapping: 0.441300 ms MarkObjects: 25.749900 ms  DeleteObjects: 9.501200 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (342.6377)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'gemenon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6621.
Total: 30.288700 ms (FindLiveObjects: 0.975900 ms CreateObjectMapping: 0.281200 ms MarkObjects: 29.016500 ms  DeleteObjects: 0.014400 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (342.6967)] - Load scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.557200 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 26 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (347.067)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (347.1628)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProMovieCapture] Init plugin version: 3.6.8 (script v3.6.8) with GPU NVIDIA GeForce GTX 1050 Direct3D 11.0 [level 11.1]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (350.1271)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (350.4229)] - Loaded tutorial.txt. story missions completed = 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (353.6961)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (353.7211)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 93447.
Total: 82.617800 ms (FindLiveObjects: 5.040000 ms CreateObjectMapping: 5.121200 ms MarkObjects: 72.316900 ms  DeleteObjects: 0.138800 ms)

[Managers & Data-Battle:BattleManager:BattleManager (355.637)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (355.8036)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (355.8037)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (355.8228)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'  (355.8233)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path D:/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (356.3916)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100432.
Total: 116.886000 ms (FindLiveObjects: 5.893200 ms CreateObjectMapping: 5.891900 ms MarkObjects: 104.930000 ms  DeleteObjects: 0.170100 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (356.7005)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset battle_shared (358.6625)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (358.6626)] - >> Load environment 'skirmish11_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (2)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (3)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Midground Ionized') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'More Asteroid Fields') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Midground Ionized 3') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (4)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mini Field o Asteroids (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Midground Ionized 2') is missing!
 
(Filename:  Line: 294)

[Managers & Data-Battle:BattleManager:BattleManager (360.7172)] - Setting team to 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 2 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (360.7197)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (360.7272)] - Sun initialised (direction = (-16.2, 5.4, 5.5), range = 0.611
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (360.7348)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (360.7353)] - There are 1 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (360.7354)] - Adding planet (type = Gemenon, direction = (2.8, 1.4, -54.9), size = 0.5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'gemenon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (361.168)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (361.1681)] - Setting AI target bias to None
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (361.1682)] - Player team is 1. Fleet Id is 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (361.1738)] - Connecting to chat...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (361.217)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (361.2541)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path D:/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialartemis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (361.933)] - Chat state has changed to 'ConnectedToNameServer'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (362.4186)] - Chat state has changed to 'Authenticated'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chat Debug Info: Received your UserID from server. Updating local value to: Gryphon_Space
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialartemis (362.8851)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (363.8868)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (363.8869)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (365.0381)] - Chat state has changed to 'ConnectedToFrontEnd'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (365.0391)] - Chat connected, subscribing to channel...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:MPChatPanel:MPChatPanel (365.4016)] - Chat Channel '3cf663fd-e155-43ef-8f92-c58f3d94c639' connected to. Opening window...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path D:/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialadamant
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18638] - Photon Event 'ShipSpawned' from 1 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18638] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18638] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 18641] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialadamant (366.3839)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialadamant'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path D:/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialberserk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialberserk (369.2004)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialberserk'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path D:/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialjupitermk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialjupitermk2 (372.7215)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):PortFore:LaunchPoint (373.2778)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):StarboardFore:LaunchPoint (373.2779)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path D:/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialorion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialorion (376.4835)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialorion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path D:/Steam/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialdefender
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialdefender (379.9143)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialReinforcementRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialEngineerRaptorSquadron(Clone) - ShipLoss/MaxShipCount mismatch (1 vs 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (381.1033)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 19341] - Photon Event 'ShipSpawned' from 2 = (null)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (381.4468)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (381.4471)] - LoadingScreen:CanFadeBackIn()
BattleManager:LFJJONNHJOM()
BattleManager:BeginFTL()
NetworkedGameManager:RPC_BeginFTL()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EANDNKMFJOE:IKFHOJLBPKG(Hashtable, Int32)
EANDNKMFJOE:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, OENBNONHBHG, Boolean, Object[])
CBIFPCNHLMI:KELEGMMBDJN(PhotonView, String, CAFPMEPBAOL, Boolean, Object[])
PhotonView:RPC(String, CAFPMEPBAOL, Object[])
NetworkedGameManager:MKGCPOIHKEE(Byte, Object, Int32)
CBIFPCNHLMI:IKBLIDIMJAF(Byte, Object, Int32)
EANDNKMFJOE:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (381.4473)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (381.4513)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 19341] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 19341] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 19345] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (381.7952)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 12 Unused Serialized files (Serialized files now loaded: 12)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 252947.
Total: 333.789500 ms (FindLiveObjects: 18.989100 ms CreateObjectMapping: 7.632000 ms MarkObjects: 306.808900 ms  DeleteObjects: 0.358800 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (382.4825)] - Begin FTL for ColonialBattlestarJupiterMk2_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (382.6953)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (383.4802)] - Begin FTL for ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (384.4803)] - Begin FTL for ColonialFrigateAdamant_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (385.4794)] - Begin FTL for ColonialDefender_0101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (386.483)] - Begin FTL for ColonialOrion_0092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (387.4791)] - Begin FTL for ColonialFrigateAdamant_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (388.4807)] - Begin FTL for ColonialOrion_0083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (389.4787)] - Begin FTL for ColonialAssaultBerserk_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (390.4803)] - Begin FTL for ColonialOrion_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (391.481)] - Begin FTL for ColonialOrion_0074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (394.461)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (394.4659)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (394.4773)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (394.4785)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (394.4996)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (394.5809)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (394.5811)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0001:ColonialFighterViperMk2_0040:ShipProjection (394.5851)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0003:ColonialFighterViperMk2_0041:ShipProjection (394.5859)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0005:ColonialFighterViperMk2_0042:ShipProjection (394.5864)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0007:ColonialFighterViperMk2_0043:ShipProjection (394.5869)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0009:ColonialFighterViperMk2_0044:ShipProjection (394.5874)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0011:ColonialFighterViperMk2_0045:ShipProjection (394.588)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0013:ColonialFighterViperMk2_0046:ShipProjection (394.5886)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0015:ColonialUtilityRaptor_0047:ShipProjection (394.5891)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0017:ColonialUtilityRaptor_0048:ShipProjection (394.5898)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0019:ColonialFighterViperMk2_0049:ShipProjection (394.5905)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0021:ColonialFighterViperMk2_0050:ShipProjection (394.591)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0023:ColonialFighterViperMk2_0051:ShipProjection (394.5916)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0025:ColonialFighterViperMk2_0052:ShipProjection (394.5921)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0027:ColonialFighterViperMk2_0053:ShipProjection (394.5926)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0029:ColonialUtilityReinforcementRaptor_0054:ShipProjection (394.593)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0031:ColonialUtilityReinforcementRaptor_0055:ShipProjection (394.5935)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0033:ColonialUtilityReinforcementRaptor_0056:ShipProjection (394.594)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0035:ColonialUtilityReinforcementRaptor_0057:ShipProjection (394.5944)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialReinforcementRaptorSquadron_0037:ColonialUtilityReinforcementRaptor_0058:ShipProjection (394.5948)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialEngineerRaptorSquadron_0039:ColonialUtilityEngineerRaptor_0059:ShipProjection (394.5954)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (394.5986)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 20102] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 20102] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (320.2, 0.0, -1538.7) instead of position (320.2, 0.0, -1538.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (320.7, 0.0, -1594.4) instead of position (320.7, 0.0, -1594.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0026' is at position (320.7, 51.8, -1592.6) instead of position (320.7, 51.8, -1592.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialAssaultBerserk_0035' is at position (320.6, 24.7, -1592.6) instead of position (320.7, 24.7, -1592.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at position (2445.4, 0.0, -1501.2) instead of position (2445.3, 0.0, -1501.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (2171.0, 0.0, -1545.3) instead of position (2171.0, 0.0, -1545.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (2170.9, 0.0, -1456.6) instead of position (2170.9, 0.0, -1456.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0083' is at position (2171.5, 0.0, -1396.5) instead of position (2171.5, 0.0, -1396.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (2172.0, 0.0, -1606.9) instead of position (2172.0, 0.0, -1606.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialDefender_0101' is at position (2444.0, 0.0, -1651.6) instead of position (2444.0, 0.0, -1651.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 20103] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 20115] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 20115] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 20119] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (411.3918)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (413.1895)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (416.8618)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (418.9753)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (419.0521)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (423.6556)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (425.2715)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (425.871)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (427.3044)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (432.5885)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (432.9865)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (436.7541)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (436.8392)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (440.0094)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (440.0142)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 22754] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 22754] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 22754] - Player 2 : Sent 16 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (440.3275)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 22774] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 22774] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 22778] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23269] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23269] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23273] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23273] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23273] - ProcessBattleCommands will process 25 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0051)] - Processing Posture and Subsystem Power commands. Coumt is 25
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0059)] - Processing MP commands. Count is 21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.006)] - The movement commmand for ship 'ColonialOrion_0074' has an end point of (1879.4, -35.0, -1456.5) when it should be (1876.9, -35.0, -1456.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.006)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (1879.9, -35.0, -1396.4) when it should be (1877.5, -35.0, -1396.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0061)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (1880.4, -35.0, -1606.8) when it should be (1878.0, -35.0, -1606.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0062)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (2337.8, -28.0, -1652.0) when it should be (2336.9, -28.0, -1652.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0062)] - Creating a movement path for remote ship 'ColonialBattlestarArtemis_0000' to (462.9, -38.0, -1532.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0067)] - End position of path for ColonialBattlestarArtemis_0000 is (461.7, -38.0, -1532.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0067)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (464.6, -38.0, -1588.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0071)] - End position of path for ColonialFrigateAdamant_0017 is (464.6, -38.0, -1588.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0072)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (464.6, 13.8, -1586.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0076)] - End position of path for ColonialFrigateAdamant_0026 is (464.6, 13.8, -1586.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0077)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (463.3, -13.3, -1586.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0082)] - End position of path for ColonialAssaultBerserk_0035 is (462.1, -13.3, -1586.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (449.0083)] - Processing complete. Commands for simulation : 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (449.0086)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (449.0136)] - Before
ColonialDefender_0101 (131187) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialDefender_0101 (131187) - TechnicalSupport
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialFrigateAdamant_0026 (131102) - LaunchFighters
ColonialAssaultBerserk_0035 (131112) - LaunchFighters
ColonialFrigateAdamant_0017 (131092) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (449.0142)] - After
ColonialDefender_0101 (131187) - TechnicalSupport
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialBattlestarArtemis_0000 (131073) - LaunchFighters
ColonialFrigateAdamant_0017 (131092) - LaunchFighters
ColonialFrigateAdamant_0026 (131102) - LaunchFighters
ColonialAssaultBerserk_0035 (131112) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialBattlestarJupiterMk2_0044 (131122) - LaunchFighters
ColonialDefender_0101 (131187) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (449.0471)] - Invoke Simulation coroutine at 408.6863
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23273] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23278] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23278] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23283] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23293] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23293] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23300] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (453.032)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0044 (ShipInfo) playing line
FirstAssetName: SetupCapital6_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (458.0302)] - [Play Fleet Chatter] ship ColonialUtilityRaptor_0061 (ShipInfo) playing line
FirstAssetName: SetupSquadron6_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23846] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23852] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23858] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23864] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23870] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23876] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23882] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23888] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23894] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23900] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23906] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23912] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23918] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23924] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23930] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23936] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23942] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23948] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23954] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23993] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23993] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 23999] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (463.0375)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (463.0375)] - Combat report: Total Hits 0. Total Misses 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (463.0378)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (463.044)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (463.0682)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (463.0717)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (463.1205)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (463.1208)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (1879.4, -35.0, -1545.2) instead of position (1881.9, -35.0, -1545.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, 0.0) instead of inertia (-1.0, 0.0, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0001' is at position (514.4, -38.0, -1487.7) instead of position (516.4, -38.0, -1488.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0003' is at position (505.0, -37.4, -1484.5) instead of position (508.3, -37.6, -1485.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0005' is at position (513.3, -33.4, -1543.2) instead of position (515.7, -36.3, -1544.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0007' is at position (514.3, 13.9, -1542.7) instead of position (516.3, 13.9, -1543.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' is at position (506.7, -13.2, -1548.1) instead of position (508.6, -13.2, -1548.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (2404.5, -27.7, -1447.2) instead of position (2404.5, -27.8, -1448.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (2403.0, -28.0, -1445.4) instead of position (2403.0, -28.0, -1446.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0015' is at position (2422.2, -27.5, -1484.4) instead of position (2421.6, -27.6, -1485.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0017' is at position (2421.7, -27.5, -1482.0) instead of position (2421.2, -27.6, -1483.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (2383.9, -27.9, -1612.6) instead of position (2383.7, -27.9, -1613.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (2313.6, -29.6, -1523.3) instead of position (2313.6, -29.6, -1523.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (463.1503)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 24125] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 24125] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 24129] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (468.5597)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (469.8259)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (476.4436)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (479.7905)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 25159] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 25159] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 25162] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (496.5576)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

7 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (496.5759)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (497.5883)] - Set context to TurretTargeting (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (503.7846)] - Set context to ChooseAction (from TurretTargeting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (505.17)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

7 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (505.1748)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (506.1354)] - Set context to TurretTargeting (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (508.6046)] - Set context to ChooseAction (from TurretTargeting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (523.0323)] - Set context to Choose3DLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (525.025)] - Set context to ChooseAction (from Choose3DLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (530.2638)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.2675)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28063] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28063] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28063] - Player 2 : Sent 23 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.306)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28083] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28083] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28089] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28094] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28094] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28094] - ProcessBattleCommands will process 37 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8114)] - Processing Posture and Subsystem Power commands. Coumt is 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8115)] - Processing MP commands. Count is 32
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8115)] - Creating a movement path for remote ship 'ColonialBattlestarArtemis_0000' to (605.2, -76.0, -1521.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8119)] - End position of path for ColonialBattlestarArtemis_0000 is (605.2, -76.0, -1521.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.812)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (608.2, -76.0, -1576.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8123)] - End position of path for ColonialFrigateAdamant_0017 is (608.2, -76.0, -1576.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8123)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (608.2, -24.2, -1574.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8127)] - End position of path for ColonialFrigateAdamant_0026 is (608.2, -24.2, -1574.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8127)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (605.7, -51.4, -1575.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8131)] - End position of path for ColonialAssaultBerserk_0035 is (605.7, -51.4, -1575.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8132)] - The movement commmand for ship 'ColonialBattlestarJupiterMk2_0044' has an end point of (2209.9, -61.6, -1501.1) when it should be (2209.9, -61.6, -1500.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8132)] - The movement commmand for ship 'ColonialOrion_0074' has an end point of (1669.3, -85.0, -1457.1) when it should be (1669.4, -85.0, -1457.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8133)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (1669.9, -85.0, -1397.1) when it should be (1669.9, -85.0, -1397.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8133)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (1670.4, -85.0, -1607.5) when it should be (1670.4, -85.0, -1607.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8134)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (2219.6, -61.6, -1652.3) when it should be (2219.6, -61.6, -1652.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (530.8134)] - Processing complete. Commands for simulation : 22
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (530.8135)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (530.8148)] - Before
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131103) - AutoFire
ColonialViperMk2Squadron_0007 (131103) - MoveToLocation
ColonialViperMk2Squadron_0009 (131113) - AutoFire
ColonialViperMk2Squadron_0009 (131113) - MoveToLocation
ColonialViperMk2Squadron_0011 (131123) - AutoFire
ColonialViperMk2Squadron_0011 (131123) - MoveToLocation
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialRaptorSquadron_0015 (131125) - AutoFire
ColonialRaptorSquadron_0015 (131125) - MoveToLocation
ColonialRaptorSquadron_0017 (131126) - AutoFire
ColonialRaptorSquadron_0017 (131126) - MoveToLocation
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialViperMk2Squadron_0013 (131124) - MoveToLocation
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (530.8151)] - After
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131103) - AutoFire
ColonialViperMk2Squadron_0009 (131113) - AutoFire
ColonialViperMk2Squadron_0011 (131123) - AutoFire
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialRaptorSquadron_0015 (131125) - AutoFire
ColonialRaptorSquadron_0017 (131126) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131103) - MoveToLocation
ColonialViperMk2Squadron_0009 (131113) - MoveToLocation
ColonialViperMk2Squadron_0011 (131123) - MoveToLocation
ColonialViperMk2Squadron_0013 (131124) - MoveToLocation
ColonialRaptorSquadron_0015 (131125) - MoveToLocation
ColonialRaptorSquadron_0017 (131126) - MoveToLocation
ColonialViperMk2Squadron_0027 (131188) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (530.8448)] - Invoke Simulation coroutine at 490.4995
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28099] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28099] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28104] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28115] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28115] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28122] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (537.7425)] - [Play Fleet Chatter] Failed to play fleet chatter line with first asset SetupSquadron8_1, since the enemy type Cylon does not exist in the battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (540.7427)] - [Play Fleet Chatter] ship ColonialOrion_0083 (ShipInfo) playing line
FirstAssetName: SetupCapital1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (541.7414)] - [Play Fleet Chatter] Failed to play fleet chatter line with first asset SetupCapital3_1, since the enemy type Cylon does not exist in the battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28815] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28815] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28821] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (544.8442)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (544.8443)] - Combat report: Total Hits 0. Total Misses 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (544.8445)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (544.8566)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (544.8771)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (544.8812)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (544.9272)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (544.9274)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (1671.9, -85.0, -1545.8) instead of position (1671.8, -85.0, -1545.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, 0.0) instead of inertia (-1.0, 0.0, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0001' is at position (976.4, -37.5, -1514.2) instead of position (980.2, -37.5, -1514.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0003' is at position (939.2, -37.5, -1510.7) instead of position (942.9, -37.6, -1510.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0005' is at position (967.7, -43.6, -1540.3) instead of position (971.5, -43.6, -1540.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0007' is at position (966.7, -12.5, -1534.8) instead of position (970.5, -12.8, -1534.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' is at position (938.4, -27.8, -1541.5) instead of position (942.1, -27.9, -1541.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1987.6, -172.1, -1498.5) instead of position (1984.0, -173.4, -1498.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1991.9, -174.9, -1473.9) instead of position (1988.4, -176.1, -1474.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0015' is at position (2061.1, -108.1, -1501.7) instead of position (2057.9, -109.7, -1501.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0017' is at position (2047.9, -130.0, -1485.0) instead of position (2044.6, -131.6, -1485.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1979.4, -173.8, -1530.1) instead of position (1975.9, -175.1, -1529.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (2185.8, -63.1, -1522.5) instead of position (2185.9, -63.1, -1522.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (544.9566)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28945] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28945] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 28951] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (547.7241)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (549.6234)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (561.2551)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (563.5872)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (574.2012)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (574.2047)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 30664] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 30664] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 30664] - Player 2 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (574.2083)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 30685] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 30685] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 30689] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31704] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31704] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31705] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31705] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31705] - ProcessBattleCommands will process 10 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6664)] - Processing Posture and Subsystem Power commands. Coumt is 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6664)] - Processing MP commands. Count is 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6664)] - The movement commmand for ship 'ColonialBattlestarJupiterMk2_0044' has an end point of (2082.4, -95.2, -1501.1) when it should be (2082.4, -95.2, -1501.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6665)] - The movement commmand for ship 'ColonialOrion_0074' has an end point of (1459.5, -135.0, -1465.0) when it should be (1459.5, -135.0, -1465.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6666)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (1460.0, -135.0, -1405.0) when it should be (1460.1, -135.0, -1405.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6666)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (1460.5, -135.0, -1615.4) when it should be (1460.6, -135.0, -1615.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6666)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (2092.1, -95.2, -1652.5) when it should be (2092.1, -95.2, -1652.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6667)] - Creating a movement path for remote ship 'ColonialBattlestarArtemis_0000' to (748.2, -114.0, -1504.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.667)] - End position of path for ColonialBattlestarArtemis_0000 is (748.2, -114.0, -1504.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6671)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (751.6, -114.0, -1563.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6674)] - End position of path for ColonialFrigateAdamant_0017 is (751.7, -114.0, -1563.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6675)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (751.6, -62.3, -1561.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6678)] - End position of path for ColonialFrigateAdamant_0026 is (751.7, -62.3, -1561.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6678)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (749.1, -89.4, -1561.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6682)] - End position of path for ColonialAssaultBerserk_0035 is (749.2, -89.4, -1562.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (591.6683)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (591.6683)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (591.669)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (591.669)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (591.7006)] - Invoke Simulation coroutine at 551.3541
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31710] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31710] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31710] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31712] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31727] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31727] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 31731] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (595.5124)] - [Play Fleet Chatter] ship ColonialOrion_0065 (ShipInfo) playing line
FirstAssetName: SetupCarrier1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (597.5108)] - [Play Fleet Chatter] ship ColonialUtilityRaptor_0063 (ShipInfo) playing line
FirstAssetName: SetupSquadron7_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 32434] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 32434] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 32440] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (605.6968)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (605.6969)] - Combat report: Total Hits 0. Total Misses 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (605.7352)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (605.7405)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (605.7605)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (605.7643)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (605.8058)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (605.806)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (1462.0, -135.0, -1553.5) instead of position (1461.9, -135.0, -1553.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, -0.1) instead of inertia (-1.0, 0.0, -0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0001' is at position (1227.7, -37.7, -1530.6) instead of position (1227.7, -37.7, -1530.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0003' is at position (1223.8, -38.3, -1528.7) instead of position (1223.8, -38.3, -1528.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0005' is at position (1225.4, -39.9, -1533.2) instead of position (1225.4, -39.9, -1533.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0007' is at position (1225.3, -34.6, -1531.8) instead of position (1225.3, -34.6, -1531.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' is at position (1222.2, -37.3, -1532.7) instead of position (1222.2, -37.3, -1532.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1833.9, -226.3, -1502.6) instead of position (1833.9, -226.3, -1502.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1835.3, -228.3, -1497.4) instead of position (1835.3, -228.3, -1497.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0015' is at position (1836.9, -225.5, -1499.9) instead of position (1836.9, -225.5, -1499.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0017' is at position (1836.7, -229.9, -1501.6) instead of position (1836.7, -229.9, -1501.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1832.2, -228.8, -1499.9) instead of position (1832.2, -228.8, -1499.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (2060.0, -97.3, -1524.1) instead of position (2059.9, -97.3, -1524.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (605.8327)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 32566] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 32566] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 32571] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (609.9641)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (616.9423)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (616.9556)] - initial Target is: ColonialFrigateAdamant_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (618.9312)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (619.9905)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (620.0027)] - initial Target is: ColonialFrigateAdamant_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (621.0289)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (621.0918)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (622.9058)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (624.9071)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (629.1214)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (629.4538)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (631.3901)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (631.4503)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (639.1025)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (640.4858)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 34739] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 34739] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 34744] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (643.9016)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (643.9167)] - initial Target is: ColonialFrigateAdamant_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (645.0171)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (649.1014)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (649.417)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (651.6218)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (651.6816)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (658.2477)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (660.9136)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (668.8799)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (668.8843)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36254] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36254] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36254] - Player 2 : Sent 29 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (668.9205)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36275] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36275] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36279] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36288] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36288] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36288] - ProcessBattleCommands will process 43 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4631)] - Processing Posture and Subsystem Power commands. Coumt is 43
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4632)] - Processing MP commands. Count is 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4633)] - Creating a movement path for remote ship 'ColonialBattlestarArtemis_0000' to (892.2, -152.0, -1504.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4637)] - End position of path for ColonialBattlestarArtemis_0000 is (892.2, -152.0, -1504.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4638)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (895.7, -152.1, -1564.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4642)] - End position of path for ColonialFrigateAdamant_0017 is (895.7, -152.1, -1564.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4644)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (895.7, -100.3, -1562.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4647)] - End position of path for ColonialFrigateAdamant_0026 is (895.7, -100.3, -1562.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4648)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (893.2, -127.4, -1562.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4651)] - End position of path for ColonialAssaultBerserk_0035 is (893.2, -127.4, -1562.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4653)] - The movement commmand for ship 'ColonialBattlestarJupiterMk2_0044' has an end point of (1955.1, -128.8, -1507.1) when it should be (1955.1, -128.8, -1507.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4653)] - The movement commmand for ship 'ColonialOrion_0074' has an end point of (1287.5, -175.0, -1474.9) when it should be (1287.5, -175.0, -1474.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4655)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (1288.1, -175.0, -1414.9) when it should be (1288.1, -175.0, -1414.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4655)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (1288.6, -175.0, -1625.3) when it should be (1288.6, -175.0, -1624.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4656)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (1974.2, -128.8, -1658.1) when it should be (1974.2, -128.8, -1658.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (669.4656)] - Processing complete. Commands for simulation : 27
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (669.4657)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (669.4666)] - Before
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0007 (131103) - AutoFire
ColonialViperMk2Squadron_0007 (131103) - MoveToLocation
ColonialViperMk2Squadron_0009 (131113) - AutoFire
ColonialViperMk2Squadron_0009 (131113) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialOrion_0092 (131177) - StealthCancel
ColonialOrion_0065 (131147) - StealthCancel
ColonialOrion_0074 (131157) - StealthCancel
ColonialOrion_0083 (131167) - StealthCancel
ColonialOrion_0092 (131177) - LaunchFighters
ColonialOrion_0065 (131147) - LaunchFighters
ColonialOrion_0074 (131157) - LaunchFighters
ColonialOrion_0083 (131167) - LaunchFighters
ColonialOrion_0092 (131177) - TargetEnemy
ColonialOrion_0065 (131147) - TargetEnemy
ColonialOrion_0074 (131157) - TargetEnemy
ColonialOrion_0083 (131167) - TargetEnemy
ColonialOrion_0092 (131177) - FireMissiles
ColonialOrion_0065 (131147) - FireMissiles
ColonialOrion_0074 (131157) - FireMissiles
ColonialOrion_0083 (131167) - FireMissiles
ColonialDefender_0101 (131187) - TechnicalSupport

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (669.4668)] - After
ColonialOrion_0065 (131147) - StealthCancel
ColonialOrion_0074 (131157) - StealthCancel
ColonialOrion_0083 (131167) - StealthCancel
ColonialOrion_0092 (131177) - StealthCancel
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0005 (131093) - AutoFire
ColonialViperMk2Squadron_0007 (131103) - AutoFire
ColonialViperMk2Squadron_0009 (131113) - AutoFire
ColonialOrion_0065 (131147) - TargetEnemy
ColonialOrion_0074 (131157) - TargetEnemy
ColonialOrion_0083 (131167) - TargetEnemy
ColonialOrion_0092 (131177) - TargetEnemy
ColonialDefender_0101 (131187) - TechnicalSupport
ColonialViperMk2Squadron_0001 (131074) - MoveToLocation
ColonialViperMk2Squadron_0003 (131075) - MoveToLocation
ColonialViperMk2Squadron_0005 (131093) - MoveToLocation
ColonialViperMk2Squadron_0007 (131103) - MoveToLocation
ColonialViperMk2Squadron_0009 (131113) - MoveToLocation
ColonialOrion_0065 (131147) - LaunchFighters
ColonialOrion_0065 (131147) - FireMissiles
ColonialOrion_0074 (131157) - FireMissiles
ColonialOrion_0074 (131157) - LaunchFighters
ColonialOrion_0083 (131167) - LaunchFighters
ColonialOrion_0083 (131167) - FireMissiles
ColonialOrion_0092 (131177) - LaunchFighters
ColonialOrion_0092 (131177) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (669.499)] - Invoke Simulation coroutine at 629.1502
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36300] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36300] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36306] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36309] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36309] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36312] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (674.1952)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0044 (ShipInfo) playing line
FirstAssetName: EngCapBoarded1.1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (676.1938)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0025 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (678.1927)] - [Play Fleet Chatter] ship ColonialOrion_0083 (ShipInfo) playing line
FirstAssetName: EngCapFocus2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (679.1934)] - [Play Fleet Chatter] Not playing a line for ship ColonialRaptorSquadron_0015 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36979] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36979] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 36986] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (683.4841)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (683.4843)] - Combat report: Total Hits 95. Total Misses 245
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (683.4844)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (683.4945)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (683.5094)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (683.5143)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (683.5475)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (683.5477)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (1290.0, -175.0, -1563.2) instead of position (1290.0, -175.0, -1563.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, 0.0) instead of inertia (-1.0, 0.0, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0001' is at position (1575.5, -38.2, -1537.1) instead of position (1575.5, -38.2, -1537.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0003' is at position (1571.9, -39.1, -1535.3) instead of position (1571.9, -39.1, -1535.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0005' is at position (1573.3, -40.5, -1539.9) instead of position (1573.3, -40.6, -1540.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0007' is at position (1573.0, -35.6, -1539.1) instead of position (1573.0, -35.6, -1539.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' is at position (1569.6, -38.2, -1538.7) instead of position (1569.7, -38.2, -1538.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1834.1, -226.5, -1502.8) instead of position (1834.1, -226.5, -1502.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1835.6, -228.6, -1497.5) instead of position (1835.6, -228.6, -1497.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0015' is at position (1836.5, -225.2, -1499.7) instead of position (1836.5, -225.2, -1499.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0017' is at position (1836.6, -230.0, -1501.6) instead of position (1836.6, -230.0, -1501.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1328.4, -174.5, -1531.2) instead of position (1327.5, -174.7, -1532.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1325.5, -174.8, -1442.0) instead of position (1324.5, -174.6, -1442.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1326.5, -174.7, -1382.6) instead of position (1325.7, -174.8, -1383.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1327.0, -174.7, -1593.0) instead of position (1326.2, -174.8, -1593.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1832.1, -228.4, -1499.8) instead of position (1832.1, -228.4, -1499.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 1985 instead of index 0. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (683.562)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 37102] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 37102] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 37105] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (692.7424)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (693.6924)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (694.4244)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (694.4367)] - initial Target is: ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (695.3795)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (702.7595)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (702.7769)] - initial Target is: ColonialViperMk2Squadron_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (703.7514)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (709.6389)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (709.6547)] - initial Target is: ColonialFrigateAdamant_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (710.8904)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (710.9218)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (721.9664)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (722.1992)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (724.5194)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (724.5823)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (733.5132)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (734.6976)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (735.3298)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (736.3301)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (736.8631)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (736.8773)] - initial Target is: ColonialFrigateAdamant_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (741.088)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (745.9541)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (745.9586)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40745] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40745] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40745] - Player 2 : Sent 33 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (746.0015)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40765] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40765] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40769] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40864] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40864] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40871] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40871] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40871] - ProcessBattleCommands will process 58 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1929)] - Processing Posture and Subsystem Power commands. Coumt is 58
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.193)] - Processing MP commands. Count is 52
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1931)] - The movement commmand for ship 'ColonialBattlestarJupiterMk2_0044' has an end point of (1885.1, -151.2, -1453.9) when it should be (1885.1, -151.2, -1453.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1931)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (1116.1, -215.0, -1423.0) when it should be (1116.1, -215.0, -1423.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1932)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (1116.6, -215.0, -1633.4) when it should be (1116.6, -215.0, -1633.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1932)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (1898.0, -151.3, -1612.9) when it should be (1898.0, -151.3, -1612.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1933)] - Creating a movement path for remote ship 'ColonialBattlestarArtemis_0000' to (1003.8, -182.4, -1543.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1938)] - End position of path for ColonialBattlestarArtemis_0000 is (1003.8, -182.4, -1543.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1939)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (1001.0, -133.1, -1665.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1943)] - End position of path for ColonialFrigateAdamant_0026 is (1001.0, -133.1, -1665.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1944)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (1001.0, -184.9, -1667.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1948)] - End position of path for ColonialFrigateAdamant_0017 is (1001.0, -184.9, -1667.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1949)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (995.0, -163.4, -1662.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1953)] - End position of path for ColonialAssaultBerserk_0035 is (995.0, -163.4, -1662.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (748.1954)] - Processing complete. Commands for simulation : 42
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (748.1954)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (748.1969)] - Before
ColonialOrion_0083 (131167) - TargetEnemy
ColonialOrion_0065 (131147) - TargetEnemy
ColonialOrion_0074 (131157) - TargetEnemy
ColonialOrion_0092 (131177) - TargetEnemy
ColonialViperMk2Squadron_0011 (131123) - TargetEnemy
ColonialViperMk2Squadron_0011 (131123) - FightersAttack
ColonialViperMk2Squadron_0013 (131124) - TargetEnemy
ColonialViperMk2Squadron_0013 (131124) - FightersAttack
ColonialViperMk2Squadron_0019 (131148) - TargetEnemy
ColonialViperMk2Squadron_0019 (131148) - FightersAttack
ColonialViperMk2Squadron_0021 (131158) - TargetEnemy
ColonialViperMk2Squadron_0021 (131158) - FightersAttack
ColonialViperMk2Squadron_0023 (131168) - TargetEnemy
ColonialViperMk2Squadron_0023 (131168) - FightersAttack
ColonialViperMk2Squadron_0025 (131178) - TargetEnemy
ColonialViperMk2Squadron_0025 (131178) - FightersAttack
ColonialViperMk2Squadron_0027 (131188) - TargetEnemy
ColonialViperMk2Squadron_0027 (131188) - FightersAttack
ColonialRaptorSquadron_0017 (131126) - AutoFire
ColonialRaptorSquadron_0017 (131126) - Board
ColonialRaptorSquadron_0015 (131125) - AutoFire
ColonialRaptorSquadron_0015 (131125) - Board
ColonialDefender_0101 (131187) - TechnicalSupport
ColonialBattlestarJupiterMk2_0044 (131122) - TargetEnemy
ColonialDefender_0101 (131187) - TargetEnemy
ColonialFrigateAdamant_0026 (131102) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131103) - TargetEnemy
ColonialViperMk2Squadron_0007 (131103) - FightersAttack
ColonialViperMk2Squadron_0009 (131113) - TargetEnemy
ColonialViperMk2Squadron_0009 (131113) - FightersAttack
ColonialAssaultBerserk_0035 (131112) - TargetEnemy
ColonialFrigateAdamant_0017 (131092) - TargetEnemy
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialFrigateAdamant_0026 (131102) - FireMissiles
ColonialFrigateAdamant_0017 (131092) - FireMissiles
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (748.1973)] - After
ColonialBattlestarArtemis_0000 (131073) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialFrigateAdamant_0017 (131092) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialFrigateAdamant_0026 (131102) - TargetEnemy
ColonialViperMk2Squadron_0007 (131103) - TargetEnemy
ColonialAssaultBerserk_0035 (131112) - TargetEnemy
ColonialViperMk2Squadron_0009 (131113) - TargetEnemy
ColonialBattlestarJupiterMk2_0044 (131122) - TargetEnemy
ColonialViperMk2Squadron_0011 (131123) - TargetEnemy
ColonialViperMk2Squadron_0013 (131124) - TargetEnemy
ColonialRaptorSquadron_0015 (131125) - AutoFire
ColonialRaptorSquadron_0017 (131126) - AutoFire
ColonialOrion_0065 (131147) - TargetEnemy
ColonialViperMk2Squadron_0019 (131148) - TargetEnemy
ColonialOrion_0074 (131157) - TargetEnemy
ColonialViperMk2Squadron_0021 (131158) - TargetEnemy
ColonialOrion_0083 (131167) - TargetEnemy
ColonialViperMk2Squadron_0023 (131168) - TargetEnemy
ColonialOrion_0092 (131177) - TargetEnemy
ColonialViperMk2Squadron_0025 (131178) - TargetEnemy
ColonialDefender_0101 (131187) - TargetEnemy
ColonialViperMk2Squadron_0027 (131188) - TargetEnemy
ColonialViperMk2Squadron_0001 (131074) - FightersAttack
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131103) - FightersAttack
ColonialViperMk2Squadron_0009 (131113) - FightersAttack
ColonialViperMk2Squadron_0011 (131123) - FightersAttack
ColonialViperMk2Squadron_0013 (131124) - FightersAttack
ColonialRaptorSquadron_0015 (131125) - Board
ColonialRaptorSquadron_0017 (131126) - Board
ColonialViperMk2Squadron_0019 (131148) - FightersAttack
ColonialViperMk2Squadron_0021 (131158) - FightersAttack
ColonialViperMk2Squadron_0023 (131168) - FightersAttack
ColonialViperMk2Squadron_0025 (131178) - FightersAttack
ColonialViperMk2Squadron_0027 (131188) - FightersAttack
ColonialDefender_0101 (131187) - TechnicalSupport
ColonialBattlestarArtemis_0000 (131073) - FireMissiles
ColonialFrigateAdamant_0017 (131092) - FireMissiles
ColonialFrigateAdamant_0026 (131102) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (748.2297)] - Invoke Simulation coroutine at 707.8792
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40871] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40872] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40872] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40878] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40889] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40889] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 40893] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (751.8198)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0027 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (752.4572)] - Dealing with a dead ship : ColonialFighterViperMk2_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (752.8231)] - [Play Fleet Chatter] ship ColonialOrion_0065 (ShipInfo) playing line
FirstAssetName: EngCapFiring7_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (753.6289)] - Dealing with a dead ship : ColonialFighterViperMk2_0002
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (753.9196)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (753.9198)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (754.8323)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0013 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (754.8373)] - Dealing with a dead ship : ColonialFighterViperMk2_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (755.7353)] - Dealing with a dead ship : ColonialFighterViperMk2_0004
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (756.6688)] - Dealing with a dead ship : ColonialFighterViperMk2_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (756.8262)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0023 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (757.0289)] - Dealing with a dead ship : ColonialFighterViperMk2_0006
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (757.3327)] - Dealing with a dead ship : ColonialFighterViperMk2_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (757.738)] - Dealing with a dead ship : ColonialViperMk2Squadron_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (757.7382)] - Dealing with a dead ship : ColonialFighterViperMk2_0008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (757.7383)] - Dealing with a dead ship : ColonialViperMk2Squadron_0001
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (758.2239)] - Dealing with a dead ship : ColonialFighterViperMk2_0018
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (758.3257)] - Dealing with a dead ship : ColonialFighterViperMk2_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (758.8196)] - [Play Fleet Chatter] ship ColonialOrion_0083 (ShipInfo) playing line
FirstAssetName: EngCapFocus3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (759.4205)] - Dealing with a dead ship : ColonialFighterViperMk2_0019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (760.2469)] - Dealing with a dead ship : ColonialFighterViperMk2_0020
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 41495] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 41495] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 41498] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (760.9632)] - Dealing with a dead ship : ColonialFighterViperMk2_0010
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (762.2347)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (762.2349)] - Combat report: Total Hits 1229. Total Misses 901
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (762.2351)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (762.2486)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (762.2766)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (762.282)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (762.3311)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (762.3312)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' has 35.99983 armor points instead of 35.59983 for armor quadrant Port. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' has 53.99994 armor points instead of 53.19994 for armor quadrant Bottom. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (1001.0, -184.9, -1667.5) instead of position (1001.0, -184.9, -1667.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (1118.0, -215.0, -1572.2) instead of position (1118.0, -215.0, -1572.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, -0.1) instead of inertia (-1.0, 0.0, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (1115.5, -215.0, -1483.0) instead of position (1115.5, -215.0, -1483.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at inertia (-1.0, 0.0, 0.0) instead of inertia (-1.0, 0.0, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' has 48.5448 armor points instead of 48.2024 for armor quadrant Fore. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0001' is at position (1366.3, -134.2, -1590.2) instead of position (1367.9, -133.5, -1589.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0003' is at position (1269.5, -167.3, -1592.9) instead of position (1267.6, -167.9, -1593.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0005' is at position (1278.8, -175.3, -1620.8) instead of position (1276.9, -175.8, -1621.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0007' is at position (1278.4, -145.3, -1615.0) instead of position (1276.6, -146.0, -1615.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' is at position (1252.2, -164.5, -1614.5) instead of position (1250.2, -165.2, -1614.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1466.6, -143.9, -1591.2) instead of position (1464.7, -144.1, -1591.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1470.4, -157.8, -1569.3) instead of position (1468.7, -158.1, -1569.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0015' is at position (1432.5, -191.8, -1576.4) instead of position (1429.2, -191.7, -1577.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0017' is at position (1424.8, -216.0, -1585.5) instead of position (1421.4, -215.9, -1587.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1318.9, -160.2, -1612.5) instead of position (1317.1, -160.9, -1612.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1319.3, -149.8, -1581.6) instead of position (1317.4, -150.4, -1582.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1334.9, -145.5, -1563.7) instead of position (1333.2, -146.0, -1564.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1378.4, -193.0, -1616.0) instead of position (1376.4, -192.6, -1616.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1451.9, -148.3, -1569.2) instead of position (1449.8, -148.5, -1569.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (1862.0, -147.2, -1431.9) instead of position (1862.0, -147.2, -1431.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 952 instead of index 460. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (762.3685)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 41587] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 41587] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 41591] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (770.7221)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (771.839)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (786.854)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (787.8047)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (792.1247)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (792.1293)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43299] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43299] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43299] - Player 2 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (792.1385)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43319] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43319] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43321] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43992] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43992] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43994] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43994] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43994] - ProcessBattleCommands will process 18 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.399)] - Processing Posture and Subsystem Power commands. Coumt is 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.399)] - Processing MP commands. Count is 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.3991)] - The movement commmand for ship 'ColonialBattlestarJupiterMk2_0044' has an end point of (1805.8, -173.6, -1417.9) when it should be (1805.0, -173.6, -1418.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.3992)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (951.3, -255.0, -1473.0) when it should be (951.3, -255.0, -1473.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.3993)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (951.8, -255.0, -1683.4) when it should be (951.8, -255.0, -1683.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.3994)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (1817.2, -173.7, -1576.6) when it should be (1817.2, -173.7, -1576.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.3994)] - Creating a movement path for remote ship 'ColonialBattlestarArtemis_0000' to (1005.0, -153.7, -1588.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.3998)] - End position of path for ColonialBattlestarArtemis_0000 is (1005.0, -153.7, -1588.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.4)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (1045.7, -133.1, -1797.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.4004)] - End position of path for ColonialFrigateAdamant_0026 is (1045.7, -133.1, -1797.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.4005)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (1045.7, -184.9, -1799.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.4009)] - End position of path for ColonialFrigateAdamant_0017 is (1045.7, -184.9, -1799.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.4009)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (1038.5, -163.4, -1791.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.4013)] - End position of path for ColonialAssaultBerserk_0035 is (1038.5, -163.4, -1791.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804.4014)] - Processing complete. Commands for simulation : 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (804.4014)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (804.4024)] - Before
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131103) - TargetEnemy
ColonialViperMk2Squadron_0007 (131103) - FightersAttack
ColonialViperMk2Squadron_0009 (131113) - TargetEnemy
ColonialViperMk2Squadron_0009 (131113) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (804.4025)] - After
ColonialViperMk2Squadron_0003 (131075) - TargetEnemy
ColonialViperMk2Squadron_0005 (131093) - TargetEnemy
ColonialViperMk2Squadron_0007 (131103) - TargetEnemy
ColonialViperMk2Squadron_0009 (131113) - TargetEnemy
ColonialViperMk2Squadron_0003 (131075) - FightersAttack
ColonialViperMk2Squadron_0005 (131093) - FightersAttack
ColonialViperMk2Squadron_0007 (131103) - FightersAttack
ColonialViperMk2Squadron_0009 (131113) - FightersAttack

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (804.436)] - Invoke Simulation coroutine at 764.0868
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43994] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43998] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 43998] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44004] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44013] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44013] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44019] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (807.0534)] - Dealing with a dead ship : ColonialFighterViperMk2_0021
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (807.4463)] - Dealing with a dead ship : ColonialFighterViperMk2_0022
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (807.6439)] - Dealing with a dead ship : ColonialFighterViperMk2_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808.1407)] - Dealing with a dead ship : ColonialFighterViperMk2_0024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808.544)] - Dealing with a dead ship : ColonialViperMk2Squadron_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808.5441)] - Dealing with a dead ship : ColonialFighterViperMk2_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808.5442)] - Dealing with a dead ship : ColonialViperMk2Squadron_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (808.9463)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0077 (ShipInfo) playing line
FirstAssetName: EngSqDogfighting2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (809.2427)] - Dealing with a dead ship : ColonialFighterViperMk2_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (809.8432)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (809.8469)] - Dealing with a dead ship : ColonialFighterViperMk2_0075
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (810.1532)] - Dealing with a dead ship : ColonialFighterViperMk2_0012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (810.3547)] - Dealing with a dead ship : ColonialFighterViperMk2_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (810.7351)] - Dealing with a dead ship : ColonialFighterViperMk2_0027
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (810.838)] - Dealing with a dead ship : ColonialFighterViperMk2_0014
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (810.9354)] - [Play Fleet Chatter] ship ColonialOrion_0092 (ShipInfo) playing line
FirstAssetName: EngCapHit6_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (811.0399)] - Dealing with a dead ship : ColonialFighterViperMk2_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (811.4384)] - Dealing with a dead ship : ColonialViperMk2Squadron_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (811.4385)] - Dealing with a dead ship : ColonialFighterViperMk2_0016
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (811.4386)] - Dealing with a dead ship : ColonialViperMk2Squadron_0003
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (812.5494)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (812.5551)] - Dealing with a dead ship : ColonialFighterViperMk2_0076
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (812.9504)] - [Play Fleet Chatter] ship ColonialDefender_0101 (ShipInfo) playing line
FirstAssetName: EngCapFocus4_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (813.0484)] - Dealing with a dead ship : ColonialFighterViperMk2_0028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (813.348)] - Dealing with a dead ship : ColonialFighterViperMk2_0029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (814.1448)] - Dealing with a dead ship : ColonialFighterViperMk2_0030
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (814.5486)] - Dealing with a dead ship : ColonialFighterViperMk2_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (814.9438)] - [Play Fleet Chatter] Not playing a line for ship ColonialRaptorSquadron_0017 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (815.0438)] - Dealing with a dead ship : ColonialFighterViperMk2_0032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (815.1478)] - Dealing with a dead ship : ColonialFighterViperMk2_0036
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (815.5422)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (815.5463)] - Dealing with a dead ship : ColonialFighterViperMk2_0077
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (815.8492)] - Dealing with a dead ship : ColonialFighterViperMk2_0033
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (816.0436)] - Dealing with a dead ship : ColonialViperMk2Squadron_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (816.0437)] - Dealing with a dead ship : ColonialFighterViperMk2_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (816.0438)] - Dealing with a dead ship : ColonialViperMk2Squadron_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44616] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44616] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44621] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (817.3716)] - Dealing with a dead ship : ColonialBattlestarArtemis_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (817.477)] - Dealing with a dead ship : ColonialOrion_0092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (817.8324)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (817.8372)] - Dealing with a dead ship : ColonialFighterViperMk2_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (818.4401)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (818.4402)] - Combat report: Total Hits 2243. Total Misses 1741
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (818.4845)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (818.4972)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (818.52)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (818.5253)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (818.5757)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (818.5759)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (1005.0, -153.1, -1588.7) instead of position (1005.0, -153.0, -1588.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at rotation (-0.1, 1.0, 0.0, -0.2) instead of rotation (-0.1, 1.0, 0.0, -0.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialBattlestarArtemis_0000:ShipStalk(Clone):ShipStalk (818.6098)] - Ship stalk position is (1015.9, -226.0, -1592.9), when it should be (1005.0, -226.9, -1588.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialBattlestarArtemis_0000:ShipStalk(Clone):ShipStalk (818.6099)] - Ship stalk rotation is (0.0, 201.2, 350.9), when it should be (0.0, 203.8, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (1045.7, -184.9, -1799.2) instead of position (1045.7, -184.9, -1799.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (953.2, -255.1, -1622.3) instead of position (953.2, -255.1, -1622.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (950.7, -255.1, -1533.1) instead of position (952.0, -255.1, -1532.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at inertia (-0.9, 0.0, -0.5) instead of inertia (-0.9, 0.0, -0.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (951.8, -255.8, -1683.4) instead of position (951.9, -255.9, -1683.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialOrion_0092:ShipStalk(Clone):ShipStalk (818.6136)] - Ship stalk position is (950.7, -297.0, -1679.8), when it should be (951.9, -297.2, -1683.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialOrion_0092:ShipStalk(Clone):ShipStalk (818.6138)] - Ship stalk rotation is (0.0, 252.3, 5.2), when it should be (0.0, 251.9, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0003' is at position (1265.0, -193.3, -1532.7) instead of position (1265.4, -194.9, -1529.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0003' has attack direction (0.3, -0.3, 0.9) instead of (0.3, -0.3, 0.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0005' is at position (1286.4, -166.4, -1597.4) instead of position (1288.1, -166.0, -1597.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0007' is at position (1280.6, -216.6, -1561.0) instead of position (1280.4, -216.5, -1561.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0007' has attack direction (0.3, -0.9, 0.3) instead of (0.3, -0.9, 0.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' is at position (1212.8, -150.7, -1546.0) instead of position (1210.3, -150.2, -1543.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1251.7, -160.0, -1576.8) instead of position (1250.2, -159.4, -1575.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1263.6, -171.7, -1565.3) instead of position (1262.2, -171.1, -1564.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0015' is at position (1100.4, -187.3, -1842.9) instead of position (1097.2, -187.3, -1844.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0017' is at position (1075.5, -189.1, -1842.4) instead of position (1072.3, -188.7, -1842.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1165.9, -142.8, -1486.0) instead of position (1167.8, -143.1, -1488.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1172.6, -148.6, -1611.6) instead of position (1165.7, -147.8, -1614.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1266.6, -137.9, -1464.4) instead of position (1265.2, -138.2, -1466.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1198.4, -186.5, -1484.6) instead of position (1198.9, -185.3, -1486.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1240.2, -169.9, -1568.5) instead of position (1238.5, -169.1, -1567.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 1472 instead of index 1520. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (818.615)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44724] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44724] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 44728] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (828.2784)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (829.5441)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (835.1926)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

6 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (835.1997)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (836.1253)] - Set context to TurretTargeting (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (838.7063)] - Set context to ChooseAction (from TurretTargeting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 46041] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 46041] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 46047] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (846.6387)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (847.755)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialOrion_0083 and ColonialOrion_0074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialOrion_0083 and ColonialOrion_0074**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialOrion_0074 and ColonialOrion_0083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialOrion_0074 and ColonialOrion_0083**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (849.8532)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (852.0209)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (853.9048)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (856.1539)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (859.1525)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (859.1733)] - initial Target is: ColonialAssaultBerserk_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (862.761)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (864.3992)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.4039)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47336] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47336] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47336] - Player 2 : Sent 12 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.4094)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47356] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47356] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47360] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47363] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47363] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47363] - ProcessBattleCommands will process 18 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8512)] - Processing Posture and Subsystem Power commands. Coumt is 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8513)] - Processing MP commands. Count is 18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8514)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (981.2, -165.9, -1930.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.852)] - End position of path for ColonialFrigateAdamant_0026 is (982.3, -165.9, -1929.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8521)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (982.3, -217.7, -1931.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8526)] - End position of path for ColonialFrigateAdamant_0017 is (982.3, -217.7, -1931.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8527)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (976.1, -196.2, -1919.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8531)] - End position of path for ColonialAssaultBerserk_0035 is (977.2, -196.2, -1918.6)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8531)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (887.1, -295.1, -1632.8) when it should be (887.1, -295.1, -1632.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8532)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (1721.3, -207.3, -1643.9) when it should be (1721.3, -207.3, -1643.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (864.8533)] - Processing complete. Commands for simulation : 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (864.8533)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (864.8545)] - Before
ColonialFrigateAdamant_0026 (131102) - TargetEnemy
ColonialAssaultBerserk_0035 (131112) - TargetEnemy
ColonialFrigateAdamant_0017 (131092) - TargetEnemy
ColonialBattlestarJupiterMk2_0044 (131122) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0044 (131122) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0044 (131122) - AutofirePreferenceChange
ColonialOrion_0083 (131167) - TargetEnemy
ColonialOrion_0074 (131157) - TargetEnemy
ColonialOrion_0065 (131147) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (864.8547)] - After
ColonialFrigateAdamant_0017 (131092) - TargetEnemy
ColonialFrigateAdamant_0026 (131102) - TargetEnemy
ColonialAssaultBerserk_0035 (131112) - TargetEnemy
ColonialBattlestarJupiterMk2_0044 (131122) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0044 (131122) - AutofirePreferenceChange
ColonialBattlestarJupiterMk2_0044 (131122) - AutofirePreferenceChange
ColonialOrion_0065 (131147) - TargetEnemy
ColonialOrion_0074 (131157) - TargetEnemy
ColonialOrion_0083 (131167) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (864.8895)] - Invoke Simulation coroutine at 824.539
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47369] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47369] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47375] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47383] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47383] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47387] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47476] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47479] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47482] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47485] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47488] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47492] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47496] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47499] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (867.6067)] - Dealing with a dead ship : ColonialFighterViperMk2_0037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47502] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47506] - Processing 2 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (867.7968)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (867.8069)] - Dealing with a dead ship : ColonialFighterViperMk2_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47509] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47513] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47518] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47522] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47525] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47529] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47533] - Processing 1 queue boarding operations
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (869.2147)] - Dealing with a dead ship : ColonialFighterViperMk2_0038
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (869.2892)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0044 (ShipInfo) playing line
FirstAssetName: EngCapFiring4_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on ColonialFrigateAdamant_0017 (Tick 28). Marines 82. Marine Armour 32. Boarding Party Strength 164 Damage to Marines 3.666667 Damage to Boarding Party 2.277778  SubSystem Damage (total) 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870.6036)] - Dealing with a dead ship : ColonialFighterViperMk2_0039
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (871.111)] - Dealing with a dead ship : ColonialFighterViperMk2_0040
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (871.29)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0109 (ShipInfo) playing line
FirstAssetName: EngSqDogfighting16.3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on ColonialFrigateAdamant_0017 (Tick 48). Marines 78.99333. Marine Armour 32. Boarding Party Strength 162.1322 Damage to Marines 3.614784 Damage to Boarding Party 2.194259  SubSystem Damage (total) 2.05248
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (871.8029)] - Dealing with a dead ship : ColonialFighterViperMk2_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (872.3851)] - Dealing with a dead ship : ColonialFighterViperMk2_0042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (873.0871)] - Dealing with a dead ship : ColonialViperMk2Squadron_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (873.0872)] - Dealing with a dead ship : ColonialFighterViperMk2_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (873.0873)] - Dealing with a dead ship : ColonialViperMk2Squadron_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (873.2983)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0011 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on ColonialFrigateAdamant_0017 (Tick 68). Marines 76.02921. Marine Armour 32. Boarding Party Strength 160.3329 Damage to Marines 3.564804 Damage to Boarding Party 2.111923  SubSystem Damage (total) 2.108833
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (875.2908)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0021 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on ColonialFrigateAdamant_0017 (Tick 88). Marines 73.10607. Marine Armour 32. Boarding Party Strength 158.6012 Damage to Marines 3.516699 Damage to Boarding Party 2.030724  SubSystem Damage (total) 2.169466
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47881] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47881] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47884] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Boarding Combat on ColonialFrigateAdamant_0017 (Tick 108). Marines 70.22238. Marine Armour 32. Boarding Party Strength 156.936 Damage to Marines 3.470443 Damage to Boarding Party 1.950622  SubSystem Damage (total) 2.234843
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (878.0784)] - Could not find destroyed bark for ship ColonialUtilityRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (878.0786)] - Could not find destroyed bark for ship ColonialUtilityRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (878.0789)] - Could not find destroyed bark for ship ColonialUtilityRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (878.079)] - Could not find destroyed bark for ship ColonialUtilityRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.084)] - Dealing with a dead ship : ColonialFrigateAdamant_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0842)] - Dealing with a dead ship : ColonialRaptorSquadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0843)] - Dealing with a dead ship : ColonialUtilityRaptor_0061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0844)] - Dealing with a dead ship : ColonialUtilityRaptor_0062
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0845)] - Dealing with a dead ship : ColonialRaptorSquadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0846)] - Dealing with a dead ship : ColonialRaptorSquadron_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0847)] - Dealing with a dead ship : ColonialUtilityRaptor_0063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0848)] - Dealing with a dead ship : ColonialUtilityRaptor_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.0849)] - Dealing with a dead ship : ColonialRaptorSquadron_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.8879)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.8882)] - Combat report: Total Hits 3141. Total Misses 2078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.933)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (878.946)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878.9633)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (878.968)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (879.0109)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (879.0112)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (975.9, -136.8, -1629.1) instead of position (975.1, -135.2, -1630.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (982.4, -218.1, -1931.2) instead of position (981.2, -218.2, -1932.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at inertia (-0.8, 0.0, -0.6) instead of inertia (-0.8, 0.0, -0.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialFrigateAdamant_0017:ShipStalk(Clone):ShipStalk (879.0239)] - Ship stalk position is (991.5, -323.1, -1964.0), when it should be (981.2, -328.3, -1932.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialFrigateAdamant_0017:ShipStalk(Clone):ShipStalk (879.0239)] - Ship stalk rotation is (0.0, 252.1, 342.2), when it should be (0.0, 253.3, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at position (1733.9, -196.0, -1468.4) instead of position (1733.9, -196.0, -1468.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' has 31.59597 armor points instead of 31.16797 for armor quadrant Fore. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (922.4, -295.1, -1699.1) instead of position (922.4, -295.1, -1699.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at inertia (0.4, 0.0, -0.9) instead of inertia (0.4, 0.0, -0.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (822.5, -277.2, -1753.2) instead of position (818.6, -279.4, -1755.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at inertia (-0.9, 0.0, -0.5) instead of inertia (-0.9, 0.0, -0.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' is at position (1211.5, -145.1, -1589.6) instead of position (1211.5, -145.1, -1589.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0009' has attack direction (0.8, 0.0, -0.5) instead of (0.8, 0.0, -0.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1097.1, -163.0, -1760.1) instead of position (1096.0, -163.1, -1762.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1098.0, -178.9, -1748.6) instead of position (1096.9, -179.4, -1750.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0015' is at position (978.7, -219.6, -1929.6) instead of position (978.1, -219.7, -1930.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialRaptorSquadron_0017' is at position (978.7, -219.6, -1929.6) instead of position (978.1, -219.7, -1930.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1122.3, -164.2, -1757.4) instead of position (1119.9, -164.7, -1760.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1096.0, -166.1, -1693.7) instead of position (1094.3, -166.6, -1697.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1094.4, -166.7, -1730.0) instead of position (1092.6, -167.1, -1733.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1074.6, -171.9, -1738.5) instead of position (1073.4, -172.2, -1740.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1075.3, -169.8, -1756.4) instead of position (1074.0, -170.0, -1758.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (1748.4, -203.1, -1496.3) instead of position (1748.4, -203.1, -1496.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 306 instead of index 724. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (879.0278)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47979] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47979] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 47985] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (883.4468)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (885.0626)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (885.145)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (885.1597)] - initial Target is: ColonialAssaultBerserk_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (886.2466)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 49172] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 49172] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 49178] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (899.7974)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (914.4227)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (914.4385)] - initial Target is: ColonialViperMk2Squadron_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (918.0422)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (921.2875)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (921.5532)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (923.239)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (923.3128)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (928.2885)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (929.9027)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (932.3964)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.4007)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51055] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51055] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51055] - Player 2 : Sent 34 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.4082)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51075] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51075] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51079] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51087] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51087] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51087] - ProcessBattleCommands will process 37 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9349)] - Processing Posture and Subsystem Power commands. Coumt is 37
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.935)] - Processing MP commands. Count is 33
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9351)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0017' to (982.3, -217.7, -1931.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9355)] - End position of path for ColonialFrigateAdamant_0017 is (982.0, -217.7, -1931.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9356)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (835.1, -198.7, -1940.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.936)] - End position of path for ColonialFrigateAdamant_0026 is (835.1, -198.7, -1940.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9361)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (834.9, -229.1, -1929.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9365)] - End position of path for ColonialAssaultBerserk_0035 is (834.9, -229.1, -1929.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9366)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (763.2, -255.0, -1690.2) when it should be (763.2, -255.0, -1690.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9366)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (664.1, -330.1, -1824.3) when it should be (664.1, -330.1, -1824.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9367)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (1623.3, -227.1, -1707.9) when it should be (1623.3, -227.1, -1707.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (932.9368)] - Processing complete. Commands for simulation : 24
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (932.9368)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (932.9379)] - Before
ColonialOrion_0083 (131167) - Stealth
ColonialOrion_0074 (131157) - Stealth
ColonialOrion_0065 (131147) - Stealth
ColonialViperMk2Squadron_0019 (131148) - AutoFire
ColonialViperMk2Squadron_0019 (131148) - FighterDefend
ColonialViperMk2Squadron_0011 (131123) - AutoFire
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialViperMk2Squadron_0023 (131168) - AutoFire
ColonialViperMk2Squadron_0025 (131178) - AutoFire
ColonialViperMk2Squadron_0021 (131158) - AutoFire
ColonialViperMk2Squadron_0011 (131123) - AutoFire
ColonialViperMk2Squadron_0011 (131123) - FighterDefend
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialViperMk2Squadron_0013 (131124) - FighterDefend
ColonialViperMk2Squadron_0021 (131158) - AutoFire
ColonialViperMk2Squadron_0021 (131158) - FighterDefend
ColonialViperMk2Squadron_0023 (131168) - AutoFire
ColonialViperMk2Squadron_0023 (131168) - FighterDefend
ColonialViperMk2Squadron_0025 (131178) - AutoFire
ColonialViperMk2Squadron_0025 (131178) - FighterDefend
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - FighterDefend
ColonialDefender_0101 (131187) - TechnicalSupport

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (932.938)] - After
ColonialOrion_0065 (131147) - Stealth
ColonialOrion_0074 (131157) - Stealth
ColonialOrion_0083 (131167) - Stealth
ColonialViperMk2Squadron_0011 (131123) - AutoFire
ColonialViperMk2Squadron_0011 (131123) - AutoFire
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialViperMk2Squadron_0013 (131124) - AutoFire
ColonialViperMk2Squadron_0019 (131148) - AutoFire
ColonialViperMk2Squadron_0021 (131158) - AutoFire
ColonialViperMk2Squadron_0021 (131158) - AutoFire
ColonialViperMk2Squadron_0023 (131168) - AutoFire
ColonialViperMk2Squadron_0023 (131168) - AutoFire
ColonialViperMk2Squadron_0025 (131178) - AutoFire
ColonialViperMk2Squadron_0025 (131178) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialViperMk2Squadron_0027 (131188) - AutoFire
ColonialViperMk2Squadron_0011 (131123) - FighterDefend
ColonialViperMk2Squadron_0013 (131124) - FighterDefend
ColonialViperMk2Squadron_0019 (131148) - FighterDefend
ColonialViperMk2Squadron_0021 (131158) - FighterDefend
ColonialViperMk2Squadron_0023 (131168) - FighterDefend
ColonialViperMk2Squadron_0025 (131178) - FighterDefend
ColonialViperMk2Squadron_0027 (131188) - FighterDefend
ColonialDefender_0101 (131187) - TechnicalSupport

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (932.9726)] - Invoke Simulation coroutine at 892.6226
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51091] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51091] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51096] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51108] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51108] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51112] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (936.275)] - [Play Fleet Chatter] Not playing a line for ship ColonialOrion_0083 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (938.2814)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0052 (ShipInfo) playing line
FirstAssetName: EngSqPassDefend2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (939.2809)] - [Play Fleet Chatter] Not playing a line for ship ColonialOrion_0065 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (942.2789)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0053 (ShipInfo) playing line
FirstAssetName: EngSqPassDefend3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (943.2792)] - [Play Fleet Chatter] Not playing a line for ship ColonialDefender_0101 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51810] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51810] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51816] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (946.9822)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (946.9823)] - Combat report: Total Hits 3174. Total Misses 2139
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (947.0264)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (947.0367)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (947.0616)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (947.0657)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (947.115)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (947.1152)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (952.8, -108.0, -1661.2) instead of position (953.1, -107.6, -1660.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (862.3, -234.3, -2016.0) instead of position (861.2, -234.4, -2015.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at inertia (0.8, 0.0, 0.6) instead of inertia (-0.8, 0.0, -0.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at position (1585.5, -215.9, -1564.7) instead of position (1585.5, -212.6, -1564.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at inertia (-1.0, 0.0, -0.3) instead of inertia (-1.0, 0.0, -0.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (666.2, -330.1, -1973.8) instead of position (666.2, -323.1, -1973.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, -0.1) instead of inertia (-1.0, 0.0, -0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (763.8, -330.1, -1946.6) instead of position (763.8, -323.1, -1946.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at inertia (-0.9, 0.0, -0.4) instead of inertia (-0.9, 0.0, -0.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0083' is at position (664.1, -330.1, -1824.3) instead of position (664.1, -323.1, -1824.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0083' is at inertia (-1.0, 0.0, -0.1) instead of inertia (-1.0, 0.0, -0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (721.2, -311.4, -1807.9) instead of position (722.4, -312.0, -1807.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at inertia (0.0, 0.0, 1.0) instead of inertia (0.0, 0.0, 1.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialOrion_0092:ShipStalk(Clone):ShipStalk (947.1465)] - Ship stalk rotation is (0.0, 251.9, 0.0), when it should be (0.0, 9.7, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1518.2, -191.7, -1658.3) instead of position (1521.8, -192.5, -1658.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1525.7, -211.5, -1648.5) instead of position (1529.5, -211.8, -1648.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1553.4, -200.4, -1646.0) instead of position (1557.2, -201.3, -1646.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1524.3, -200.4, -1625.0) instead of position (1528.0, -201.0, -1625.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1520.9, -191.3, -1639.7) instead of position (1524.5, -191.9, -1639.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1491.0, -199.6, -1638.8) instead of position (1494.7, -200.1, -1638.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1488.0, -197.1, -1659.8) instead of position (1491.6, -197.6, -1659.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (1568.4, -211.8, -1591.8) instead of position (1568.5, -208.5, -1591.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 0 instead of index 1090. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (947.1472)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51943] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51943] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 51948] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (950.3947)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (951.5095)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (957.7931)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (958.9253)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (961.6026)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (961.6063)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 52780] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 52780] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 52780] - Player 2 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (961.6126)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 52799] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 52799] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 52802] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53189] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53189] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53190] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53190] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53190] - ProcessBattleCommands will process 8 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5739)] - Processing Posture and Subsystem Power commands. Coumt is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.574)] - Processing MP commands. Count is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.574)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (763.2, -272.0, -1690.2) when it should be (763.2, -272.0, -1690.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5741)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (376.7, -358.1, -1856.5) when it should be (374.3, -358.1, -1856.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5742)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (1509.0, -247.0, -1737.8) when it should be (1509.1, -247.0, -1737.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5742)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (805.5, -263.5, -1790.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5746)] - End position of path for ColonialAssaultBerserk_0035 is (805.5, -263.5, -1790.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5747)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (806.3, -231.5, -1800.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5751)] - End position of path for ColonialFrigateAdamant_0026 is (806.3, -231.5, -1800.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (968.5752)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (968.5753)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (968.5761)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (968.5762)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (968.6099)] - Invoke Simulation coroutine at 928.262
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53194] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53194] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53194] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53198] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53211] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53211] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53216] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (972.8056)] - [Play Fleet Chatter] Not playing a line for ship ColonialOrion_0074 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (974.8058)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0107 (ShipInfo) playing line
FirstAssetName: EngSqPassDefend1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (975.8055)] - [Play Fleet Chatter] Not playing a line for ship ColonialOrion_0083 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (976.8065)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0021 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (978.8206)] - [Play Fleet Chatter] Not playing a line for ship ColonialDefender_0101 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53918] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53918] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 53926] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (982.6085)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (982.6086)] - Combat report: Total Hits 3199. Total Misses 2171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (982.6089)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (982.6207)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (982.6393)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (982.646)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (982.687)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (982.6872)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (938.4, -69.5, -1681.2) instead of position (938.6, -69.5, -1680.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (772.6, -261.8, -2078.3) instead of position (773.1, -261.6, -2077.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at inertia (0.8, 0.0, 0.6) instead of inertia (-0.8, 0.0, -0.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0026' is at position (806.3, -231.5, -1800.5) instead of position (806.3, -231.5, -1800.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at position (1415.8, -232.4, -1609.3) instead of position (1415.8, -229.1, -1609.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at inertia (-1.0, 0.0, -0.3) instead of inertia (-1.0, 0.0, -0.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (374.0, -358.1, -2006.4) instead of position (374.0, -351.1, -2006.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, -0.1) instead of inertia (-1.0, 0.0, -0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (471.6, -358.1, -1979.2) instead of position (471.6, -351.1, -1979.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at inertia (-1.0, 0.0, 0.1) instead of inertia (-1.0, 0.0, 0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0083' is at position (376.7, -358.1, -1856.5) instead of position (376.7, -351.1, -1856.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0083' is at inertia (-1.0, 0.0, -0.1) instead of inertia (-1.0, 0.0, -0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (660.9, -354.1, -1840.5) instead of position (661.9, -354.1, -1839.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at inertia (0.6, 0.0, 0.8) instead of inertia (0.6, 0.0, 0.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialOrion_0092:ShipStalk(Clone):ShipStalk (982.7049)] - Ship stalk rotation is (0.0, 9.7, 0.0), when it should be (0.0, 45.5, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1337.2, -229.0, -1579.1) instead of position (1336.4, -229.0, -1578.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1339.0, -230.2, -1579.2) instead of position (1338.1, -230.2, -1578.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1337.3, -229.1, -1582.3) instead of position (1336.4, -229.1, -1581.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1342.3, -228.8, -1592.5) instead of position (1341.0, -228.8, -1591.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1337.5, -229.0, -1585.2) instead of position (1336.5, -229.0, -1584.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1335.9, -229.2, -1585.1) instead of position (1334.9, -229.2, -1584.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1339.1, -228.0, -1579.3) instead of position (1338.2, -228.1, -1578.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (1396.6, -232.9, -1635.2) instead of position (1396.6, -229.6, -1635.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (982.7055)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 54049] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 54049] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 54056] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (987.3553)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (987.5867)] - Set context to ChooseTargetSubsystem (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (989.2737)] - Set context to ChooseAction (from ChooseTargetSubsystem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (989.3481)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (991.6859)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (991.7037)] - initial Target is: ColonialAssaultBerserk_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (993.6232)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (995.768)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (998.6185)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 55024] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 55024] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 55028] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1007.249)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1009.682)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1018.644)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1018.649)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56121] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56121] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56121] - Player 2 : Sent 10 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1018.696)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56141] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56141] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56146] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56150] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56150] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56150] - ProcessBattleCommands will process 14 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.166)] - Processing Posture and Subsystem Power commands. Coumt is 14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.166)] - Processing MP commands. Count is 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.166)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (1012.5, -290.1, -1661.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.166)] - End position of path for ColonialAssaultBerserk_0035 is (1012.5, -290.1, -1661.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.166)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (1013.3, -255.7, -1671.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.167)] - End position of path for ColonialFrigateAdamant_0026 is (1013.3, -255.7, -1671.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.167)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (763.7, -314.1, -1690.5) when it should be (763.2, -314.1, -1690.2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.167)] - The movement commmand for ship 'ColonialBattlestarJupiterMk2_0044' has an end point of (1383.3, -232.4, -1616.7) when it should be (1383.0, -232.4, -1616.7)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.167)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (100.8, -358.1, -1879.9) when it should be (100.8, -358.1, -1879.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1019.167)] - Processing complete. Commands for simulation : 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1019.167)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1019.168)] - Before
ColonialDefender_0101 (131187) - TechnicalSupport
ColonialDefender_0101 (131187) - TargetEnemy
ColonialBattlestarJupiterMk2_0044 (131122) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1019.168)] - After
ColonialBattlestarJupiterMk2_0044 (131122) - TargetEnemy
ColonialDefender_0101 (131187) - TargetEnemy
ColonialDefender_0101 (131187) - TechnicalSupport

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1019.202)] - Invoke Simulation coroutine at 978.8535
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56154] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56154] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56159] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56171] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56171] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56176] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1023.294)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0023 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1024.293)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0013 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1025.32)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0044 (ShipInfo) playing line
FirstAssetName: EngCapFocus1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1027.292)] - [Play Fleet Chatter] Not playing a line for ship ColonialOrion_0074 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1028.292)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0011 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56875] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56875] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 56880] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1033.201)] - Advancing phase. Current stage is CommandExecution. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1033.201)] - Combat report: Total Hits 3239. Total Misses 2227
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1033.202)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1033.215)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1033.245)] - Advancing phase. Current stage is PrePlanning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1033.25)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1033.301)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1033.301)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (931.7, -21.0, -1690.5) instead of position (931.7, -21.0, -1690.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (716.9, -299.9, -2116.9) instead of position (716.7, -299.9, -2116.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at inertia (0.8, 0.0, 0.6) instead of inertia (-0.8, 0.0, -0.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0026' is at position (1013.3, -250.9, -1671.7) instead of position (1013.3, -255.7, -1671.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0026' is at inertia (1.0, 0.0, 0.1) instead of inertia (1.0, 0.0, 0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialAssaultBerserk_0035' is at position (1012.5, -284.8, -1661.8) instead of position (1012.5, -290.1, -1661.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialAssaultBerserk_0035' is at inertia (1.0, 0.0, 0.1) instead of inertia (1.0, 0.0, 0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at position (1383.3, -232.4, -1616.7) instead of position (1383.3, -232.4, -1616.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarJupiterMk2_0044' is at inertia (-1.0, 0.0, -0.2) instead of inertia (-1.0, 0.0, -0.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialBattlestarJupiterMk2_0044:ShipStalk(Clone):ShipStalk (1033.338)] - Ship stalk position is (1383.3, -398.1, -1616.7), when it should be (1383.3, -398.1, -1616.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (100.3, -358.1, -2029.2) instead of position (100.3, -358.1, -2029.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at inertia (-1.0, 0.0, -0.1) instead of inertia (-1.0, 0.0, -0.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (636.9, -405.5, -1853.4) instead of position (637.0, -405.5, -1853.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialOrion_0092:ShipStalk(Clone):ShipStalk (1033.341)] - Ship stalk rotation is (0.0, 45.5, 0.0), when it should be (0.0, 43.5, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1449.7, -232.0, -1561.0) instead of position (1450.4, -232.0, -1562.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1448.7, -233.6, -1562.4) instead of position (1449.4, -233.6, -1563.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1446.7, -232.5, -1559.8) instead of position (1447.5, -232.5, -1561.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1441.0, -232.4, -1554.1) instead of position (1441.7, -232.4, -1555.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1444.2, -232.2, -1558.5) instead of position (1444.9, -232.2, -1559.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1445.3, -232.6, -1557.1) instead of position (1446.0, -232.6, -1558.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1448.5, -231.4, -1562.7) instead of position (1449.2, -231.4, -1563.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (1363.9, -233.9, -1642.5) instead of position (1363.9, -233.9, -1642.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 388 instead of index 0. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1033.341)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57002] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57002] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57007] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1045.516)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1045.521)] - Advancing phase. Current stage is Planning. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57702] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57702] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57702] - Player 2 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1045.526)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57722] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57722] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 57725] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58616] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58616] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58617] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58617] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58617] - ProcessBattleCommands will process 8 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - Processing Posture and Subsystem Power commands. Coumt is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - Processing MP commands. Count is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (763.7, -365.5, -1690.5) when it should be (763.7, -365.5, -1690.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - The movement commmand for ship 'ColonialBattlestarJupiterMk2_0044' has an end point of (1350.6, -232.4, -1623.0) when it should be (1350.3, -232.4, -1623.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (-168.3, -358.1, -1902.8) when it should be (-170.5, -358.1, -1902.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (1248.6, -286.6, -1610.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - End position of path for ColonialAssaultBerserk_0035 is (1248.6, -286.6, -1610.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.984)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (1259.6, -252.2, -1617.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.985)] - End position of path for ColonialFrigateAdamant_0026 is (1259.6, -252.2, -1617.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1060.985)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1060.985)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1060.986)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1060.986)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1061.019)] - Invoke Simulation coroutine at 1020.672
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58621] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58621] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58621] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58625] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58637] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58637] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 58643] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1065.034)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0019 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1067.02)] - [Play Fleet Chatter] Not playing a line for ship ColonialOrion_0065 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1068.016)] - [Play Fleet Chatter] ship ColonialDefender_0101 (ShipInfo) playing line
FirstAssetName: EngCapFiring6_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1069.016)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0025 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1071.017)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0027 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1072.016)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0023 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59328] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59328] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59335] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1075.019)] - Advancing phase. Current stage is CommandExecution. Round 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1075.019)] - Combat report: Total Hits 3452. Total Misses 2330
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1075.019)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1075.031)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1075.052)] - Advancing phase. Current stage is PrePlanning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1075.056)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1075.103)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1075.104)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (931.0, 37.2, -1691.3) instead of position (931.0, 36.1, -1691.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (691.5, -350.1, -2134.3) instead of position (692.0, -349.3, -2133.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at inertia (0.8, 0.0, 0.6) instead of inertia (-0.8, 0.0, -0.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0065' is at position (-171.0, -358.1, -2051.9) instead of position (-171.0, -358.1, -2051.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (-76.3, -358.1, -1898.6) instead of position (-76.3, -358.1, -1898.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (636.3, -464.5, -1853.7) instead of position (636.4, -463.3, -1853.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at inertia (0.7, 0.0, 0.7) instead of inertia (0.7, 0.0, 0.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialOrion_0092:ShipStalk(Clone):ShipStalk (1075.129)] - Ship stalk rotation is (0.0, 43.5, 0.0), when it should be (0.0, 52.1, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1365.8, -231.6, -1707.8) instead of position (1364.1, -231.6, -1708.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1365.6, -233.6, -1707.1) instead of position (1363.9, -233.6, -1707.4). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1368.6, -232.4, -1706.2) instead of position (1366.9, -232.4, -1706.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1380.5, -232.4, -1702.0) instead of position (1378.9, -232.4, -1702.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1371.0, -232.2, -1704.6) instead of position (1369.3, -232.2, -1705.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1371.7, -232.6, -1706.1) instead of position (1369.9, -232.6, -1706.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1365.1, -232.0, -1705.9) instead of position (1363.3, -232.0, -1706.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 1156 instead of index 918. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1075.13)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59456] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59456] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59461] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59872] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59872] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 59876] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1087.893)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1087.897)] - Advancing phase. Current stage is Planning. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60182] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60182] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60182] - Player 2 : Sent 6 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1087.946)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60200] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60200] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60203] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60203] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60203] - ProcessBattleCommands will process 8 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.339)] - Processing Posture and Subsystem Power commands. Coumt is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.339)] - Processing MP commands. Count is 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.339)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (1303.1, -262.4, -1629.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.34)] - End position of path for ColonialAssaultBerserk_0035 is (1303.1, -262.4, -1629.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.34)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (1314.0, -228.0, -1636.9)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.34)] - End position of path for ColonialFrigateAdamant_0026 is (1314.1, -228.0, -1636.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.341)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (763.7, -423.3, -1690.5) when it should be (763.7, -423.3, -1690.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.341)] - The movement commmand for ship 'ColonialOrion_0083' has an end point of (-432.8, -358.1, -1925.2) when it should be (-435.0, -358.1, -1925.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1088.341)] - Processing complete. Commands for simulation : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1088.341)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1088.343)] - Before

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1088.343)] - After

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1088.391)] - Invoke Simulation coroutine at 1048.025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60203] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60205] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60205] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60210] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60222] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60222] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60228] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1093.268)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0021 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply force to ColonialFrigateAdamant_0026 of (-0.4, -0.1, 0.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1095.279)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0025 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1096.269)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0019 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1099.278)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0044 (ShipInfo) playing line
FirstAssetName: CleanupCap1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60892] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60892] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 60898] - Status for 1 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1102.381)] - Advancing phase. Current stage is CommandExecution. Round 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1102.381)] - Combat report: Total Hits 3647. Total Misses 2491
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1102.382)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1102.395)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1102.425)] - Advancing phase. Current stage is PrePlanning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1102.431)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1102.485)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1102.485)] - LoadingScreen:CanFadeBackIn()
BattleManager:LKNIDMNOABN()
BattleManager:HLCBGEKPGBG()
AKACPGNCBGP:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialBattlestarArtemis_0000' is at position (931.0, 93.9, -1691.3) instead of position (931.0, 94.1, -1691.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at position (690.7, -406.7, -2134.6) instead of position (690.7, -406.9, -2134.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0017' is at inertia (0.8, 0.0, 0.6) instead of inertia (-0.8, 0.0, -0.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0026' is at position (1248.3, -255.0, -1611.3) instead of position (1247.9, -253.9, -1611.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0026' is at rotation (-0.1, 0.8, -0.1, 0.6) instead of rotation (-0.1, 0.8, -0.1, 0.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialFrigateAdamant_0026' is at yaw 99.92953 instead of yaw 99.34946. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialFrigateAdamant_0026:ShipStalk(Clone):ShipStalk (1102.52)] - Ship stalk position is (1247.8, -397.0, -1612.1), when it should be (1247.9, -397.0, -1611.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialFrigateAdamant_0026:ShipStalk(Clone):ShipStalk (1102.52)] - Ship stalk rotation is (0.0, 99.3, 0.3), when it should be (0.0, 99.3, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialAssaultBerserk_0035' is at position (1303.1, -265.3, -1629.3) instead of position (1303.1, -262.4, -1629.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialAssaultBerserk_0035' is at inertia (0.6, 0.0, -0.8) instead of inertia (0.6, 0.0, -0.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0074' is at position (-345.6, -358.1, -1858.9) instead of position (-343.3, -358.1, -1859.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at position (636.4, -521.2, -1853.7) instead of position (636.4, -521.3, -1853.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ship 'ColonialOrion_0092' is at inertia (0.6, 0.0, 0.8) instead of inertia (0.6, 0.0, 0.8). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialOrion_0092:ShipStalk(Clone):ShipStalk (1102.522)] - Ship stalk rotation is (0.0, 52.1, 0.0), when it should be (0.0, 44.8, 0.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0011' is at position (1243.9, -216.6, -1601.7) instead of position (1243.3, -218.7, -1599.9). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0013' is at position (1237.5, -233.2, -1599.8) instead of position (1237.8, -233.2, -1598.5). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0019' is at position (1237.1, -232.6, -1602.6) instead of position (1237.3, -232.6, -1601.3). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0021' is at position (1236.1, -232.7, -1610.3) instead of position (1236.2, -232.7, -1608.7). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0023' is at position (1237.3, -232.3, -1605.5) instead of position (1237.4, -232.3, -1604.1). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0025' is at position (1235.7, -232.8, -1605.4) instead of position (1235.9, -232.8, -1604.0). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialViperMk2Squadron_0027' is at position (1238.6, -232.2, -1600.0) instead of position (1238.9, -232.1, -1598.6). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Squadron 'ColonialEngineerRaptorSquadron_0039' is at position (1298.2, -234.0, -1655.2) instead of position (1298.2, -234.0, -1655.2). Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RandomEx.Index is at index 1690 instead of index 776. Something has gone wrong. Resyncing...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1102.522)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 61024] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 61024] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 61030] - Status for 2 is now Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1105.524)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1107.073)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1110.045)] - Set context to Choose3DMultiLocation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1112.005)] - Set context to ChooseAction (from Choose3DMultiLocation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1116.288)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (1116.306)] - initial Target is: ColonialDefender_0101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1117.508)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1117.546)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1125.249)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1125.254)] - Advancing phase. Current stage is Planning. Round 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62319] - Sending commands to master client...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62319] - Serializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62319] - Player 2 : Sent 8 commands to master client
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1125.26)] - New phase is Syncing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62340] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62340] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62345] - Status for 2 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62717] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62717] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62718] - Processing battle command list...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62718] - Deserializing Command List...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62718] - ProcessBattleCommands will process 11 commands
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.952)] - Processing Posture and Subsystem Power commands. Coumt is 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.952)] - Processing MP commands. Count is 10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.952)] - The movement commmand for ship 'ColonialOrion_0092' has an end point of (763.7, -481.3, -1690.5) when it should be (763.7, -481.3, -1690.5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.952)] - The movement commmand for ship 'ColonialDefender_0101' has an end point of (1418.1, -252.1, -1918.2) when it should be (1417.5, -252.1, -1918.4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.952)] - Creating a movement path for remote ship 'ColonialFrigateAdamant_0026' to (1211.9, -239.6, -1656.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.953)] - End position of path for ColonialFrigateAdamant_0026 is (1211.9, -239.6, -1656.3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.953)] - Creating a movement path for remote ship 'ColonialAssaultBerserk_0035' to (1354.1, -235.8, -1646.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.953)] - End position of path for ColonialAssaultBerserk_0035 is (1354.1, -235.8, -1646.8)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1131.953)] - Processing complete. Commands for simulation : 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1131.953)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1131.954)] - Before
ColonialViperMk2Squadron_0021 (131158) - AutoFire
ColonialViperMk2Squadron_0021 (131158) - TurnaroundRepair

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1131.955)] - After
ColonialViperMk2Squadron_0021 (131158) - AutoFire
ColonialViperMk2Squadron_0021 (131158) - TurnaroundRepair

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (1131.99)] - Invoke Simulation coroutine at 1091.64
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62722] - Status for 1 is now Ready
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62722] - Photon Event 'PlayerStatusChange' from 1 = (System.String)player=(System.Int32)1, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62722] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62727] - Status for 1 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62738] - Photon Event 'PlayerStatusChange' from 2 = (System.String)player=(System.Int32)2, (System.String)status=(System.Int32)4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62738] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 62743] - Status for 2 is now Simulating
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1136.801)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0098 (ShipInfo) playing line
FirstAssetName: CleanupSq5_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1137.826)] - Dealing with a dead ship : ColonialAssaultBerserk_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply force to ColonialAssaultBerserk_0035 of (-0.6, 0.0, -0.1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1140.797)] - [Play Fleet Chatter] ship ColonialDefender_0101 (ShipInfo) playing line
FirstAssetName: CleanupCap3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialFrigateAdamant_0026 and ColonialBattlestarJupiterMk2_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (1140.934)] - Handling simulation collision between ColonialFrigateAdamant_0026 and ColonialBattlestarJupiterMk2_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ColonialBattlestarJupiterMk2_0044-4 ColonialFrigateAdamant_0026-3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarJupiterMk2_0044 and ColonialFrigateAdamant_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (1140.935)] - Handling simulation collision between ColonialBattlestarJupiterMk2_0044 and ColonialFrigateAdamant_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:CollisionResolutionAgent (1140.999)] - *** Do damage ****  (Tick 70)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply force to ColonialFrigateAdamant_0026 of (-0.4, -0.1, 0.0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (1141.007)] - Dealing with a dead ship : ColonialFrigateAdamant_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Succeeded. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63417] - Room properties changed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63496] - Leaving the room (3cf663fd-e155-43ef-8f92-c58f3d94c639)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (1146.039)] - Ships IN fleet 2 destroyed : 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ShipStatsManager:ShipStatsManager (1146.04)] - Ships destroyed BY fleet 2 : 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63496] - Completing battle. IsHost: False, Reconnecting: False, Dialog Visible: False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63496] - Updating players stats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - saving stats to Steam servers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1146.078)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63506] - Left the room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - User stats stored result : k_EResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63554] - Connected to master 92.38.154.34:5055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63567] - Joined lobby 'pc'. Rooms available : 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 63567] - Room list updated. There are 0 room(s)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1156.124)] - Transition to scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1156.124)] - Start transition to multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1156.628)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/Omega/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialadamant'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialadamant'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialberserk'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialberserk'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialorion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialorion'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialdefender'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish11_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 354.623200 ms

Unloading 40975 unused Assets to reduce memory usage. Loaded Objects now: 7402.
Total: 330.896300 ms (FindLiveObjects: 147.754100 ms CreateObjectMapping: 8.831300 ms MarkObjects: 53.930800 ms  DeleteObjects: 120.379100 ms)

RefMan:Clear has 4 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1158.442)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'gemenon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7281.
Total: 73.837300 ms (FindLiveObjects: 2.353900 ms CreateObjectMapping: 0.454000 ms MarkObjects: 71.011600 ms  DeleteObjects: 0.016900 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1158.777)] - Load scene 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.628100 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MPSetupInputManager found 13 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'multiplayer_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1161.312)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1161.312)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 64092] - connected is True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:InputManagerMPSetup (1161.316)] - Set context to MPPublicLobby (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:MPSetupInputManager:MPSetupInputContextPublicLobby (1161.328)] - Updating room list with 0 rooms
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1161.328)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1161.328)] - LoadingScreen:CanFadeBackIn()
CLDOMDIBJPA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 18987.
Total: 56.115400 ms (FindLiveObjects: 2.591900 ms CreateObjectMapping: 0.570200 ms MarkObjects: 52.385300 ms  DeleteObjects: 0.567200 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (1161.391)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1161.421)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25100.
Total: 56.783200 ms (FindLiveObjects: 3.045700 ms CreateObjectMapping: 0.829900 ms MarkObjects: 52.863700 ms  DeleteObjects: 0.043000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1162.988)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25101.
Total: 56.231800 ms (FindLiveObjects: 2.911900 ms CreateObjectMapping: 0.548000 ms MarkObjects: 52.736300 ms  DeleteObjects: 0.034900 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1163.606)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1164.573)] - Transition to scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1164.573)] - Start transition to main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 64256] - Left lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 64256] - Disconnected from Photon! bye!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1165.09)] - Load loading screen scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : multiplayer_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 18.471700 ms

Unloading 2591 unused Assets to reduce memory usage. Loaded Objects now: 7023.
Total: 52.496100 ms (FindLiveObjects: 1.968800 ms CreateObjectMapping: 0.511800 ms MarkObjects: 39.517200 ms  DeleteObjects: 10.497600 ms)

RefMan:Clear has 3 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1165.379)] - Start first memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Releasing asset bundles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Asset bundles released
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7007.
Total: 56.340800 ms (FindLiveObjects: 2.076100 ms CreateObjectMapping: 0.400000 ms MarkObjects: 53.844500 ms  DeleteObjects: 0.019000 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

RefMan:Clear has 1 objects to release
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1165.476)] - Load scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 1.085300 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (1168.411)] - Loaded tutorial.txt. story missions completed = 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (1168.585)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (1168.755)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (1168.763)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'multiplayer_setup'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1169.365)] - Start FadeIn
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1169.365)] - LoadingScreen:CanFadeBackIn()
JCGEBHEHOGH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (1169.367)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (1169.367)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.4.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 21418.
Total: 51.200000 ms (FindLiveObjects: 2.847000 ms CreateObjectMapping: 0.541600 ms MarkObjects: 47.726200 ms  DeleteObjects: 0.084300 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (1169.473)] - Second memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21425.
Total: 48.791200 ms (FindLiveObjects: 2.743000 ms CreateObjectMapping: 0.511500 ms MarkObjects: 45.505800 ms  DeleteObjects: 0.030000 ms)

[Canvas-2D-MainMenu:OptionsPanel:OptionsPanel (1169.551)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1170.22)] - Start third memory cleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>> DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading unused assets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21424.
Total: 56.144500 ms (FindLiveObjects: 3.013600 ms CreateObjectMapping: 0.431500 ms MarkObjects: 52.669700 ms  DeleteObjects: 0.029100 ms)

Collecting garbage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<< DebugUtils.MemoryCleanup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1170.888)] - End scene transition
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (1173.649)] - GameEvents disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (1173.649)] - GameEvents destroyed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

