Initialize engine version: 2017.4.21f1 (de35fe252486)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
    Vendor:   NVIDIA
    VRAM:     5991 MB
    Driver:   26.21.14.4166
Begin MonoManager ReloadAssembly
- Completed reload, in  0.026 seconds
OnLevelWasLoaded was found on LineManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.681100 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.433000 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2743.
Total: 9.202000 ms (FindLiveObjects: 0.224100 ms CreateObjectMapping: 0.057800 ms MarkObjects: 8.907800 ms  DeleteObjects: 0.012000 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.571200 ms

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 77646.
Total: 39.671600 ms (FindLiveObjects: 4.022000 ms CreateObjectMapping: 2.763400 ms MarkObjects: 32.750500 ms  DeleteObjects: 0.135600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Serialization depth limit 7 exceeded at 'AAA_Object._Icon'. There may be an object composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: AAA_Object._Icon

 
(Filename:  Line: 76)

UnloadTime: 17.440200 ms

Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 70462.
Total: 36.470900 ms (FindLiveObjects: 3.412600 ms CreateObjectMapping: 3.101300 ms MarkObjects: 26.993400 ms  DeleteObjects: 2.963500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.846600 ms
NullReferenceException: Object reference not set to an instance of an object
  at Assets.AdAstra.Scripts.Player.AAA_Player.AssignResearchProyect (Assets.AdAstra.Scripts.Research.AAA_Tech tech, Boolean saveTechID) [0x00000] in <filename unknown>:0 
  at Assets.AdAstra.Scripts.Player.AAA_Player.LoadPlayerData () [0x00000] in <filename unknown>:0 
  at Assets.AdAstra.Scripts.AAA_DataManager.LoadPlayersData () [0x00000] in <filename unknown>:0 
  at AAA_GameManager.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 186464.
Total: 118.940400 ms (FindLiveObjects: 11.110100 ms CreateObjectMapping: 6.013400 ms MarkObjects: 101.449500 ms  DeleteObjects: 0.367300 ms)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 20e4 -> priority: 1 
  Thread -> id: 21f4 -> priority: 1 
  Thread -> id: 2ce4 -> priority: 1 
  Thread -> id: 1230 -> priority: 1 
  Thread -> id: 348 -> priority: 1 
  Thread -> id: 2a30 -> priority: 1 
