Initialize engine version: 2017.4.21f1 (de35fe252486)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
    Vendor:   NVIDIA
    VRAM:     5991 MB
    Driver:   26.21.14.4166
Begin MonoManager ReloadAssembly
- Completed reload, in  1.022 seconds
OnLevelWasLoaded was found on LineManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.778700 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.431600 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2745.
Total: 8.954900 ms (FindLiveObjects: 0.204600 ms CreateObjectMapping: 0.057300 ms MarkObjects: 8.684300 ms  DeleteObjects: 0.008300 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.535000 ms

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 77615.
Total: 40.298700 ms (FindLiveObjects: 4.084700 ms CreateObjectMapping: 2.707300 ms MarkObjects: 33.364100 ms  DeleteObjects: 0.142400 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Serialization depth limit 7 exceeded at 'AAA_Object._Icon'. There may be an object composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: AAA_Object._Icon

 
(Filename:  Line: 76)

UnloadTime: 17.489200 ms

Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 70464.
Total: 37.423100 ms (FindLiveObjects: 3.436300 ms CreateObjectMapping: 2.539600 ms MarkObjects: 28.029400 ms  DeleteObjects: 3.417700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.829200 ms
ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[Assets.AdAstra.Scripts.Player.AAA_Player,Assets.AdAstra.Scripts.Player.AAA_DiplomaticStatus].ContainsKey (Assets.AdAstra.Scripts.Player.AAA_Player key) [0x00000] in <filename unknown>:0 
  at System.Collections.Generic.Dictionary`2+KeyCollection[Assets.AdAstra.Scripts.Player.AAA_Player,Assets.AdAstra.Scripts.Player.AAA_DiplomaticStatus].System.Collections.Generic.ICollection<TKey>.Contains (Assets.AdAstra.Scripts.Player.AAA_Player item) [0x00000] in <filename unknown>:0 
  at System.Linq.Enumerable.Contains[AAA_Player] (IEnumerable`1 source, Assets.AdAstra.Scripts.Player.AAA_Player value) [0x00000] in <filename unknown>:0 
  at Assets.AdAstra.Scripts.Player.AAA_Player.Knows (Assets.AdAstra.Scripts.Player.AAA_Player player) [0x00000] in <filename unknown>:0 
  at Assets.AdAstra.Scripts.Player.AAA_Player.AddColonizedStarsystem (.AAA_Starsystem starsystem) [0x00000] in <filename unknown>:0 
  at AAA_Colony.ProcessLoadedData (.AAA_Planet planet, Assets.AdAstra.Scripts.Player.AAA_Player player) [0x00000] in <filename unknown>:0 
  at Assets.AdAstra.Scripts.Player.AAA_Player.LoadPlayerData () [0x00000] in <filename unknown>:0 
  at Assets.AdAstra.Scripts.AAA_DataManager.LoadPlayersData () [0x00000] in <filename unknown>:0 
  at AAA_GameManager.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 237295.
Total: 168.177700 ms (FindLiveObjects: 15.245700 ms CreateObjectMapping: 5.998700 ms MarkObjects: 146.444400 ms  DeleteObjects: 0.488700 ms)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 1110 -> priority: 1 
  Thread -> id: 2de0 -> priority: 1 
  Thread -> id: 2dd4 -> priority: 1 
  Thread -> id: 1378 -> priority: 1 
  Thread -> id: 2ca8 -> priority: 1 
  Thread -> id: 2e98 -> priority: 1 
