﻿// NAME
scenario_name = St.Vith

// DESCRIPTION
scenario_descr = Battle of the Bulge begins at St. Vith.

// BRIEFINGS
briefing_2_0 = Welcome back to the Western Front, Herr General!  As your Generalfeldmarschall, I will keep you informed of your objectives and share intelligence with you as it becomes available during these briefings.  On that note, let me bring you up to date.|
briefing_2_1 = With the failure of the Allied Operation Market Garden, the past couple of months have been relatively quiet on the Western Front.  Our enemies failed to deliver a knockout blow, but seem to think we lack the strength to challenge them and have become somewhat complacent of late.  Now is the perfect time to strike, and High Command has taken great pains to ensure the success of Operation Wacht am Rhein!|
briefing_2_2 = Your first objective is to take St. Vith and all surrounding Victory Hexes.|Enemy resistance should be fairly light, given the pains we took to hide our buildup in the Ardennes, but you may encounter a few well entrenched positions.  To help you overcome these positions, we've got a new weapon for your use.||
briefing_2_3 = I present you with the V1 Flying Bomb!  Not just any ordinary V1 either.  We've upgraded the payload and guidance systems so they should prove very effective against Allied military units.  As we only have a limited amount of these weapons, I must stress that they can only be used against military targets.  We've also airdropped several commando units behind enemy lines to provide intelligence and disrupt our enemy's reaction to this new offensive.
briefing_2_4 = The snowy weather will shield your ground forces from enemy air attack as well as rendering your own air force impotent.  Also, remember that the weather and snow will compound our already serious supply situation, so be prepared!|

// OBJECTIVES
objective_2_0 = Capture all 5 objectives
objective2_2_0 = Keep Skorzeny's Commandos alive
objective2_2_0_award = German soldiers led by SS-Obersturmbannführer Otto Skorzeny have infiltrated Allied lines by using enemy uniforms, equipment, language, and customs. If both commando units survive, get 1 specialisation point and 50 resources.
objective_4_0 = 1 obj

// UNIT NAMES
unit_87 = V1
unit_88 = V1
unit_89 = V1
unit_90 = V1
unit_91 = V1
unit_92 = V1
unit_93 = V1
unit_94 = V1
unit_97 = Skorzeny's Commandos
unit_98 = Skorzeny's Commandos

// HEX NAMES
hex_166 = Rodt
hex_181 = Grufflange
hex_218 = Crombach
hex_270 = Checkpoint A
hex_287 = Born
hex_367 = St.Vith
hex_396 = St.Vith-2
hex_397 = St.Vith-1
hex_478 = Checkpoint B
hex_498 = Hemmeres
hex_516 = Checkpoint C
hex_564 = Steinebruck
hex_658 = Schoenberg
hex_701 = Heckuscheid
hex_706 = Grosslandenfeld
hex_721 = Manderfeld
hex_740 = Bleialf
hex_776 = Amelscheid

// SPAWNED UNIT NAMES
spawn_name_8 = 512 Heavy AT

// TRIGGER TEXTS
event_trigger_4_9_title = Reinforcements
event_trigger_4_9_text = HQ has assigned a unit with Jagdtigers. These heavy Panzer Jägers should make mincemeat of any US tanks.

// OUTCOME EVENTS
outcome_2_0_title = Major Defeat
outcome_2_0_text = Without a successful start to this new campaign, I'm afraid that to continue forward now would only invite continuing disaster.
outcome_2_1_title = Minor Defeat
outcome_2_1_text = Without a successful start to this new campaign, I'm afraid that to continue forward now would only invite continuing disaster.
outcome_2_2_title = Draw
outcome_2_2_text = A respectable start to our new offensive, Herr General.
outcome_2_3_title = Minor Victory
outcome_2_3_text = A respectable start to our new offensive, Herr General.   If we keep up this rate of success, I believe we might just make it to Antwerp after all!
outcome_2_4_title = Major Victory
outcome_2_4_text = I commend you on a brilliantly orchestrated start to our new offensive, Herr General.   If we keep up this rate of success, I have no doubt we'll be celebrating in Antwerp come January!
