Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID=0x1c8c)
    Vendor:   
    VRAM:     4021 MB
    Driver:   26.21.14.4166
Begin MonoManager ReloadAssembly
- Completed reload, in  1.589 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.843600 ms
Searching for compatible XInput library...
Found Xinput1_4.dll.
The referenced script (SteamDataAttributionConfig) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 294)

[<Start>d__46.Start] Starting 01.00.08277
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__46.PrintSystemInformation] 
                    Desktop
                    OS:  Windows Windows 10  (10.0.0) 64bit
                    CPU: Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz Cores: 12 Frequency: 2904
                    GPU: Direct3D11 NVIDIA NVIDIA GeForce GTX 1050 Ti with Max-Q Design 
                    API: Direct3D 11.0 [level 11.1]
                    RAM: 32499 MB
                    BAT: Full 1
                    
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__46.Start] Slitherine Integration
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Loading all Unit Models took 00:00:04.5940348
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LocalizationMacroManager.ReplaceMacros] No Macro found for 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 2.570400 ms
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 56412 unused Assets to reduce memory usage. Loaded Objects now: 36749.
Total: 78.462000 ms (FindLiveObjects: 3.627900 ms CreateObjectMapping: 7.458900 ms MarkObjects: 47.989300 ms  DeleteObjects: 19.385400 ms)

[<Start>d__46.GameStart] GameRoot Startup took: 00:00:09.5922872
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

