Initialize engine version: 2018.4.5f1 (7b38f8ac282e)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07)
    Vendor:   
    VRAM:     8031 MB
    Driver:   26.21.14.4097
Begin MonoManager ReloadAssembly
- Completed reload, in  0.240 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.439100 ms
Searching for compatible XInput library...
Found Xinput1_4.dll.
The file 'D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 220)

[<Start>d__44.Start] Starting 01.00.07687
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__44.PrintSystemInformation] 
                    Desktop
                    OS:  Windows Windows 10  (10.0.0) 64bit
                    CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz Cores: 4 Frequency: 3500
                    GPU: Direct3D11 NVIDIA NVIDIA GeForce RTX 2070 
                    API: Direct3D 11.0 [level 11.1]
                    RAM: 16331 MB
                    BAT: Charging -1
                    
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__44.Start] Steam Integration
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 0.864800 ms

Unloading 48219 unused Assets to reduce memory usage. Loaded Objects now: 22737.
Total: 77.155600 ms (FindLiveObjects: 3.127100 ms CreateObjectMapping: 6.809300 ms MarkObjects: 47.431700 ms  DeleteObjects: 19.787300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 36.011500 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 44cc -> priority: 1 
  Thread -> id: 1114 -> priority: 1 

Unloading 1101 unused Assets to reduce memory usage. Loaded Objects now: 16073.
Total: 98.693100 ms (FindLiveObjects: 0.883400 ms CreateObjectMapping: 0.976200 ms MarkObjects: 95.791700 ms  DeleteObjects: 1.041400 ms)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Shader 'Hidden/Relief Pack/ReliefTerrain-AddPass': fallback shader 'Relief Pack/ReliefTerrain-AddPass' not found
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 0.748700 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 18447.
Total: 106.978700 ms (FindLiveObjects: 0.928400 ms CreateObjectMapping: 0.953200 ms MarkObjects: 104.912400 ms  DeleteObjects: 0.184300 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.8674399
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Read File took 00:00:00.4062417
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Create Terrain took 00:00:01.0642609
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: ReadTextAsset took 00:00:01.5010824
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0928297
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.1541040
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0009024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.3023304
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0008950
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.0931954
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:01.7332005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.5622445
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.6750787
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0363521
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:03.4358996
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__5.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:10.3584827
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Cleavers (15) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Thane (50)') attacks GameUnit(name: 'Imperial Knights (25)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Dugal Ravencloak (79) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MultiLocalizationBehaviour.SetState] Couldn't find state ''
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 3)
[AnalyticsSystem.End] Invalid handle! Handle(version: 2, index: 2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 180.951300 ms
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 4394 unused Assets to reduce memory usage. Loaded Objects now: 40509.
Total: 236.809400 ms (FindLiveObjects: 4.074200 ms CreateObjectMapping: 7.087400 ms MarkObjects: 214.294600 ms  DeleteObjects: 11.352800 ms)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 1.244500 ms

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 40708.
Total: 217.871100 ms (FindLiveObjects: 2.780000 ms CreateObjectMapping: 3.524100 ms MarkObjects: 211.186600 ms  DeleteObjects: 0.380100 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:01.0446191
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Read File took 00:00:00.4290840
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Create Terrain took 00:00:01.0624816
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: ReadTextAsset took 00:00:01.4974031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.1736658
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.2111138
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0000879
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.0115509
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0000427
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.0020441
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:01.7100244
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.5388377
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.8018494
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0322456
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:03.1374364
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__5.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:09.1896037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Cleavers (168) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MultiLocalizationBehaviour.SetState] Couldn't find state ''
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0271143
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0257940
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.1978443
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Shieldmaiden (206)') attacks GameUnit(name: 'Imperial Knights (179)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__22.Execute] GameUnit(name: 'Thane (209)') attacks GameUnit(name: 'Imperial Lancers (253)')
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Devourer (256) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0285194
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0232154
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.1385120
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Cleavers (195) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(1))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.2115813
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0692188
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0675738
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0514989
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.1359318
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0682782
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0507324
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0655080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0611454
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0269769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0250996
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0213124
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0205413
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0130858
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0319278
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0307506
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0166144
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(1)) took 00:00:00.0129796
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(1)) took 00:00:12.7001017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(2))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0137342
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0151426
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0140940
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0145525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0138514
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0131863
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0126637
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0134829
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0131916
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0130714
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0130708
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0129770
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0140809
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0132511
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0137019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0134541
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0863395
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Peltasts (193) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0139514
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0150432
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0142799
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Execute>d__5.Execute] Peltasts (213) is resting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0132426
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0131261
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0132661
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0143435
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0139239
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0124834
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0132682
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0141392
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0130740
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.2216253
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.1584416
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.2443415
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.1430235
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.1277645
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.1151124
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.1659145
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0902543
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(2)) took 00:00:00.0762627
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(2)) took 00:00:02.2056171
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(3))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(3)) took 00:00:00.0131847
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(3)) took 00:00:00.0268630
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(100))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0132091
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0129494
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0134698
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0136868
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0128912
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0128515
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI Planning for Team(TeamId(100)) took 00:00:00.0125335
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AI turn for Team(TeamId(100)) took 00:00:00.1055752
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0))
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0240387
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.1457458
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.2950898
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0254259
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0220376
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.1470733
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0259585
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0232296
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.1243646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0209775
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Curl error 42: Callback aborted
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/System Folder/Steam/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
