Initialize engine version: 2018.4.5f1 (7b38f8ac282e)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   
    VRAM:     6052 MB
    Driver:   26.21.14.3064
Begin MonoManager ReloadAssembly
- Completed reload, in  2.622 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 62.623600 ms
Searching for compatible XInput library...
Found Xinput1_4.dll.
The file 'H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename:  Line: 220)

[<Start>d__43.Start] Starting 01.00.07250
[<Start>d__43.PrintSystemInformation] 

                    Desktop

                    OS:  Windows Windows 10  (10.0.0) 64bit

                    CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Cores: 4 Frequency: 3199

                    GPU: Direct3D11 NVIDIA NVIDIA GeForce GTX 1060 6GB 

                    API: Direct3D 11.0 [level 11.1]

                    RAM: 24515 MB

                    BAT: Charging -1

                    
[<Start>d__43.Start] Steam Integration
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 1.019200 ms

Unloading 46826 unused Assets to reduce memory usage. Loaded Objects now: 22245.
Total: 109.901000 ms (FindLiveObjects: 3.335400 ms CreateObjectMapping: 7.677900 ms MarkObjects: 78.216800 ms  DeleteObjects: 20.670700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 17.893500 ms
[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 324 -> priority: 1 
  Thread -> id: 269c -> priority: 1 

Unloading 1067 unused Assets to reduce memory usage. Loaded Objects now: 16107.
Total: 66.648500 ms (FindLiveObjects: 1.126100 ms CreateObjectMapping: 1.472800 ms MarkObjects: 63.037600 ms  DeleteObjects: 1.011600 ms)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.intro.asset: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentDescription.LoadInternal] com.ownedbygravity.fg2.base.FG2_AudioMixer.mixer: Couldn't load from asset bundle!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 0.681200 ms
[ActionsManagerBehaviour.Instantiate] No common instance found. Is and error if this happens anywhere but the skrimish army selection!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Material LandmarkBannerHSV doesn't have _Stencil property
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 32718.
Total: 99.060000 ms (FindLiveObjects: 1.850000 ms CreateObjectMapping: 2.498000 ms MarkObjects: 94.572500 ms  DeleteObjects: 0.139100 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 24.309700 ms

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 27446.
Total: 99.964500 ms (FindLiveObjects: 2.125000 ms CreateObjectMapping: 2.713900 ms MarkObjects: 94.701900 ms  DeleteObjects: 0.423400 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at OwnedByGravity.FG2.UI.Tooltips.ATooltipBehaviour`1[T].Hide () [0x00000] in <25c6d21020074cb283afe9029f39eb63>:0 
  at OwnedByGravity.FG2.UI.Tooltips.TooltipManager.HideTooltip (System.Type tooltipType) [0x00023] in <25c6d21020074cb283afe9029f39eb63>:0 
  at OwnedByGravity.FG2.UI.Tooltips.AHoverTooltip`1[T].UnsetTooltip () [0x00024] in <25c6d21020074cb283afe9029f39eb63>:0 
  at OwnedByGravity.FG2.UI.Tooltips.AHoverTooltip`1[T].OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <25c6d21020074cb283afe9029f39eb63>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <7226f90031be42f8b766865f7b6a0c1d>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <7226f90031be42f8b766865f7b6a0c1d>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
Rewired.Integration.UnityUI.RewiredPointerInputModule:ClearSelection()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:DeactivateModule()
UnityEngine.EventSystems.EventSystem:OnDisable()
 
(Filename: <25c6d21020074cb283afe9029f39eb63> Line: 0)

Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library H:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at OwnedByGravity.FG2.UI.Tooltips.ATooltipBehaviour`1[T].Hide () [0x00000] in <25c6d21020074cb283afe9029f39eb63>:0 
  at OwnedByGravity.FG2.UI.Tooltips.TooltipManager.HideTooltip (System.Type tooltipType) [0x00023] in <25c6d21020074cb283afe9029f39eb63>:0 
  at OwnedByGravity.FG2.UI.Tooltips.AHoverTooltip`1[T].UnsetTooltip () [0x00024] in <25c6d21020074cb283afe9029f39eb63>:0 
  at OwnedByGravity.FG2.UI.Tooltips.AHoverTooltip`1[T].OnDisable () [0x00008] in <25c6d21020074cb283afe9029f39eb63>:0 
 
(Filename: <25c6d21020074cb283afe9029f39eb63> Line: 0)

