Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   (null)
    VRAM:     3072 MB
    Driver:   26.21.14.3615
Begin MonoManager ReloadAssembly
- Completed reload, in  1.213 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.354700 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Instance id is 8290
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 0] - Using Photon v1.94
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (0)] - GameEvents is awake! BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (0)] - Loaded 36 replays
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was '_startup'. Now '_startup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0)] - Expiry date disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0)] - Start serial check
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No serial file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0)] - Serial check failed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DRMManager:DRMManager:DRMManager (0)] - Steam check ok!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create new DLC Platform for STEAM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 692080 'Battlestar Galactica Deadlock: Reinforcement Pack' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 726560 'Battlestar Galactica Deadlock: The Broken Alliance' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 879240 'Battlestar Galactica Deadlock: Anabasis' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1001150 'Battlestar Galactica Deadlock: Sin & Sacrifice' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DLC 1083890 'Battlestar Galactica Deadlock: Resurrection' available : True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unable to get DLC 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StartUp:StartUp:StartUp (0)] - F:\STEAM\steamapps\common\Battlestar Galactica Deadlock\BSG.exe
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[XboxLiveAPI:XboxLiveAPI:XboxLiveAPI (0)] - Destroying XboxLiveAPI 8390
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (0,02)] - Loading config file
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (0,02)] - Config file was found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameData:GameData:GameData (0,02)] - Input device is 'MouseAndKeyboard'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnReadGraphicsSettings : Success = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply graphics settings, preset 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Getting auth ticket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] Got auth ticket of size 264. Begining auth session.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] BeginAuthSession result: k_EBeginAuthSessionResultOK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[NetworkGameManager 3] - Platform set to DFFEDICDMFE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1083890 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
Scene was unloaded : _startup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 1.052900 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (0,0652671)] - Loaded tutorial.txt. story missions completed = 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 1001150 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was '_startup'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 17486.
Total: 20.510000 ms (FindLiveObjects: 0.602500 ms CreateObjectMapping: 0.226100 ms MarkObjects: 19.574400 ms  DeleteObjects: 0.106300 ms)

New Xbox 360 Controller
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (0,0652671)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (0,0652671)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.3.85
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 879240 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 692080 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DLCPlatformSteam] - check for DLC package 726560 return True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (0,0652671)] - Achievement platform initialised
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProVideo] Initialising AVPro Video (script v1.9.12 plugin v1.9.12) on NVIDIA GeForce GTX 1060 6GB/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_played=9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_won=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - enemy_destroyed=500
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - friendly_lost=155
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_caused=3622,582
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_received=5184,984
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - xp=271
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_won=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_lost=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_highscore=138619
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198122394360, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198122394360
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] OnValidateAuthTicketResponse: SteamID=76561198122394360, eAuthSessionReponse=k_EAuthSessionResponseOK, OwnerSteamID=76561198122394360
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 3 worker threads for Enlighten.
  Thread -> id: 354c -> priority: 1 
  Thread -> id: 278c -> priority: 1 
  Thread -> id: 246c -> priority: 1 
[MPPlatformSteam] - got the stats!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_played=9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_played=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - public_games_won=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_games_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_colonial_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - ranked_cylon_won=0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - enemy_destroyed=500
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - friendly_lost=155
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_caused=3622,582
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - damage_received=5184,984
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - xp=271
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - elo=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_won=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_lost=1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MPPlatformSteam] - survival_highscore=138619
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (0,0652671)] - Achievement platform ready, and has 26 achievements
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AchievementManager:AchievementManager:AchievementManager (0,0652671)] - AchievementManager started ok
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (0,0944149)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (20,12274)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Apply graphics settings, preset 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Save config operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Save config operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.3.85
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (66,82513)] - Save tracks operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (66,82513)] - Transition to scene 'galactica_cic'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
Scene was unloaded : main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 11.000300 ms

Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 5174.
Total: 6.621000 ms (FindLiveObjects: 0.250400 ms CreateObjectMapping: 0.124700 ms MarkObjects: 2.517500 ms  DeleteObjects: 3.728100 ms)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 5143.
Total: 4.278800 ms (FindLiveObjects: 0.350400 ms CreateObjectMapping: 0.160200 ms MarkObjects: 3.164700 ms  DeleteObjects: 0.603200 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.222700 ms
WarRoomInputManager found 12 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'strategy_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (84,10206)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:TutorialManager:TutorialCompletionTracker (84,10206)] - Loaded tutorial.txt. story missions completed = 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (84,10206)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'main_menu_02'. Now 'galactica_cic'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-GalacticaWarRoom:OptionsPanel:OptionsPanel (84,10206)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-GalacticaWarRoom:OptionsPanel:OptionsPanel (84,10206)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomInputManager:InputManagerWarRoom (84,10206)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-3D-GalacticaWarRoom:CommanderSelectWidget(Template)_0:CommanderSelectWidget (84,1)] - Needed to regenerate commander's face as it was null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Start generating a face
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Face generation complete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-3D-GalacticaWarRoom:CommanderSelectWidget(Template)_1:CommanderSelectWidget (84,1)] - Needed to regenerate commander's face as it was null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Start generating a face
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Face generation complete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-3D-GalacticaWarRoom:CommanderSelectWidget(Template)_0:CommanderSelectWidget (84,1)] - Needed to regenerate commander's face as it was null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Start generating a face
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Face generation complete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-3D-GalacticaWarRoom:CommanderSelectWidget(Template)_1:CommanderSelectWidget (84,1)] - Needed to regenerate commander's face as it was null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Start generating a face
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Face generation complete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-3D-GalacticaWarRoom:CommanderSelectWidget(Template)_2:CommanderSelectWidget (84,1)] - Needed to regenerate commander's face as it was null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Start generating a face
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Face generation complete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-3D-GalacticaWarRoom:CommanderSelectWidget(Template)_3:CommanderSelectWidget (84,1)] - Needed to regenerate commander's face as it was null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Start generating a face
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FaceGenerator:CommanderFaceGenerator (84,1)] - Face generation complete
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomManager:MissionMarkerManager (84,10206)] - Creating marker at anchor 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomManager:MissionMarkerManager (84,10206)] - Creating marker at anchor 41
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomManager:MissionMarkerManager (84,10206)] - Creating marker at anchor 36
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomManager:MissionMarkerManager (84,10206)] - Creating marker at anchor 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create icon for ColonialBattlestarJupiterMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create icon for ColonialBattlestarArtemis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomInputManager:InputManagerWarRoom (84,10206)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 42964.
Total: 20.395300 ms (FindLiveObjects: 1.642600 ms CreateObjectMapping: 0.972800 ms MarkObjects: 17.691900 ms  DeleteObjects: 0.087500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43472.
Total: 20.555200 ms (FindLiveObjects: 1.621300 ms CreateObjectMapping: 0.949900 ms MarkObjects: 17.956300 ms  DeleteObjects: 0.027100 ms)

[Canvas-2D-Unscaled-GalacticaWarRoom:OptionsPanel:OptionsPanel (84,1256)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.3.85
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 43486.
Total: 21.241100 ms (FindLiveObjects: 1.458700 ms CreateObjectMapping: 0.854900 ms MarkObjects: 18.885500 ms  DeleteObjects: 0.041500 ms)

[Managers & Data:WarRoomInputManager:InputManagerWarRoom (89,19538)] - Set context to SelectJumpDestination (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomManager:FleetIconPositioner (91,26192)] - Create FTL path for fleet BSG-75 to Hestia. Confirmed is 'False'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create a jump command for BSG-75
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomManager:FleetIconPositioner (93,06204)] - Create FTL path for fleet BSG-75 to Hestia. Confirmed is 'True'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomInputManager:InputManagerWarRoom (93,06204)] - Set context to ChooseAction (from SelectJumpDestination)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomInputManager:InputManagerWarRoom (95,51205)] - Set context to Simulation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomManager:BattleQueueGenerator (96,42854)] - Added a resource mission 'Resource Mission - High Priority Target'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:WarRoomInputManager:InputManagerWarRoom (96,46194)] - Set context to ProcessBattleQueue (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Processing battle : ResourceMission
Fleet 1 Faction ColonialColonialBattlestarJupiterMk2 - Galactica (id:-2)
ColonialViperMk2Squadron, ColonialViperMk2Squadron, ColonialRaptorSquadron, ColonialRaptorSquadron, ColonialGuidedBallistic, ColonialBattlestarJupiterMk2 - Pegasus (id:15)
ColonialViperMk2Squadron, ColonialViperMk2Squadron, ColonialRaptorSquadron, ColonialRaptorSquadron, ColonialGuidedBallistic, ColonialBattlestarArtemis - Cataphract
 (id:104)
ColonialViperMk2Squadron, ColonialViperMk2Squadron, ColonialGuidedBallistic, ColonialCarrierAtlas - Vilnius (id:1)
ColonialViperMk2Squadron, ColonialViperMk2Squadron, ColonialRaptorSquadron,  - No munitions - 

Fleet 30 Faction CylonCylonCruiserPhobos - Cy-112 (id:112)
CylonWardriverSquadron, CylonHomingClusterMine, CylonCruiserPhobos - Cy-113 (id:113)
CylonWardriverSquadron, CylonProximityMine, CylonCruiserPhobos - Cy-114 (id:114)
CylonRaiderMk1Squadron, CylonPCM, CylonArtilleryArachne - Cy-115 (id:115)
CylonRaiderMk1Squadron, CylonGuidedBallistic, CylonArtilleryArachne - Cy-116 (id:116)
CylonRaiderMk1Squadron, CylonTorpedo, CylonGunshipCerastes - Cy-117 (id:117)
 - No fighters - 
 - No munitions - 
CylonGunshipCerastes - Cy-118 (id:118)
 - No fighters - 
 - No munitions - 


 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (102,8121)] - Transition to scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : galactica_cic
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 38.725400 ms

Unloading 4719 unused Assets to reduce memory usage. Loaded Objects now: 6528.
Total: 17.912700 ms (FindLiveObjects: 0.669500 ms CreateObjectMapping: 0.309500 ms MarkObjects: 5.159300 ms  DeleteObjects: 11.774100 ms)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'strategy_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6495.
Total: 6.676800 ms (FindLiveObjects: 0.363800 ms CreateObjectMapping: 0.203500 ms MarkObjects: 6.099300 ms  DeleteObjects: 0.009600 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 388)

To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
 
(Filename:  Line: 390)

Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.369500 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 25 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (114,4231)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (114,4231)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProMovieCapture] Init plugin version: 3.6.8 (script v3.6.8) with GPU NVIDIA GeForce GTX 1060 6GB Direct3D 11.0 [level 11.1]
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (114,4231)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (114,4231)] - Loaded tutorial.txt. story missions completed = 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (114,4231)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (114,4231)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'galactica_cic'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (114,4231)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (114,4231)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (114,4231)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (114,4231)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 97896.
Total: 51.379000 ms (FindLiveObjects: 3.622400 ms CreateObjectMapping: 3.338500 ms MarkObjects: 44.257800 ms  DeleteObjects: 0.159900 ms)

Added asset battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (114,4431)] - >> Load environment 'resource_skirmish'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (114,4596)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 11 Unused Serialized files (Serialized files now loaded: 3)
Request for asset bundle 'resource_missions'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 110450.
Total: 62.159500 ms (FindLiveObjects: 4.171400 ms CreateObjectMapping: 4.418200 ms MarkObjects: 53.502400 ms  DeleteObjects: 0.067100 ms)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Initialising resource mission
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 30 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Getting scenario, jump zone and environment
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Generating environment
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Loaded BattleSetupData: BattleSetupData+ResourceSetupData
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Playing skirmish music
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Configuring resource scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Scenario planet created (type=Hestia, direction=(0,9, 0,0, 0,3), size=0,5617107
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Scenario sun created (direction=(0,3, 0,2, -0,9), size=0,5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Configuring celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Sun initialised (direction = (0,3, 0,2, -0,9), range = 0,5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - There are 1 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (115,234)] - Adding planet (type = Hestia, direction = (0,9, 0,0, 0,3), size = 0,5617107
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'hestia'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\yellowblue_skybox
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'genericmoon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset yellowblue_skybox
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'yellowblue_skybox'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonphobos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonphobos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cylonarachne
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cylonarachne
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cylonarachne'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\cyloncerastes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset cyloncerastes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (120,994)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (120,994)] - Setting AI target bias to Strongest
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (120,994)] - Player team is 0. Fleet Id is 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (120,994)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (120,994)] - Set context to PositionShips (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (120,994)] - New phase is Positioning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 12)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 180532.
Total: 137.451400 ms (FindLiveObjects: 7.610200 ms CreateObjectMapping: 4.919300 ms MarkObjects: 124.732300 ms  DeleteObjects: 0.189100 ms)

[Managers & Data-Battle:BattleManager:BattleManager (129,2793)] - Advancing phase. Current stage is Positioning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (129,2793)] - New phase is Positioning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialjupitermk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialjupitermk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):PortFore:LaunchPoint (129,3626)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):StarboardFore:LaunchPoint (129,3626)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):PortFore:LaunchPoint (131,44)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):StarboardFore:LaunchPoint (131,44)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialartemis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialartemis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (132,6066)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (132,6066)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialatlus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialatlus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (135,0737)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (135,0902)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (135,0902)] - play ftl bark returned True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (139,4401)] - Begin FTL for ColonialBattlestarArtemis_0101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarArtemis_0101', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0027'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarArtemis_0101', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0029'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarArtemis_0101', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0027'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarArtemis_0101', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0029'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (140,4404)] - Begin FTL for ColonialBattlestarJupiterMk2_0080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0019'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0021'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0023'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0025'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0019'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0021'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0023'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0080', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0025'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (141,4406)] - Begin FTL for ColonialCarrierAtlas_0118
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0118', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0031'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0118', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0033'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0118', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0035'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0118', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0031'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0118', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0033'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialCarrierAtlas_0118', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0035'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (142,4405)] - Begin FTL for ColonialBattlestarJupiterMk2_0059
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0011'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0013'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0015'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0017'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0011'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialViperMk2Squadron_0013'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0015'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AI CYLON BRAIN] - Adding evaluators for child of enemy 'ColonialBattlestarJupiterMk2_0059', because CapitalCanTargetSquadrons is set to true : 'ColonialRaptorSquadron_0017'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (145,4248)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (145,4248)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (145,4248)] - Set context to PrePlanning (from PositionShips)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DIALOGUE] - Play conversation 'BRM13Opening'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (145,4248)] - Play camera sequence 'enemy'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'DocoCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (150,5749)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (150,5749)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0001:CylonUtilityWardriver_0044:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonWardriverSquadron_0003:CylonUtilityWardriver_0045:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0005:CylonRaiderMk1_0046:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0007:CylonRaiderMk1_0047:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CylonRaiderMk1Squadron_0009:CylonRaiderMk1_0048:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0011:ColonialFighterViperMk2_0049:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0013:ColonialFighterViperMk2_0050:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0015:ColonialUtilityRaptor_0051:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0017:ColonialUtilityRaptor_0052:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0019:ColonialFighterViperMk2_0053:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0021:ColonialFighterViperMk2_0054:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0023:ColonialUtilityRaptor_0055:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0025:ColonialUtilityRaptor_0056:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0027:ColonialFighterViperMk2_0057:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0029:ColonialFighterViperMk2_0058:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0031:ColonialFighterViperMk2_0059:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0033:ColonialFighterViperMk2_0060:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialRaptorSquadron_0035:ColonialUtilityRaptor_0061:ShipProjection (150,5749)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (150,5749)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (193,6248)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (194,9748)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (274,509)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

6 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (274,509)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (276,8588)] - Set context to ChooseAction (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (291,759)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

6 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (291,759)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (292,559)] - Set context to TurretTargeting (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (330,7589)] - Set context to ChooseAction (from TurretTargeting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (333,492)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

6 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (333,492)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (334,4586)] - Set context to TurretTargeting (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (370,8258)] - Set context to ChooseAction (from TurretTargeting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (378,1256)] - Set context to Options (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (380,1759)] - Transition to scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 17)
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (SkyboxFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialatlus'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonraidermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonwardriver'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonarachne'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonarachne'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cylonphobos'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'cyloncerastes'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : resource_skirmish
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : midground_medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 130.705100 ms

Unloading 40738 unused Assets to reduce memory usage. Loaded Objects now: 7392.
Total: 139.799300 ms (FindLiveObjects: 68.415900 ms CreateObjectMapping: 3.590900 ms MarkObjects: 14.611700 ms  DeleteObjects: 53.180400 ms)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'resource_missions'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'hestia'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'genericmoon'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'yellowblue_skybox'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 7148.
Total: 18.017700 ms (FindLiveObjects: 0.812500 ms CreateObjectMapping: 0.228300 ms MarkObjects: 16.903500 ms  DeleteObjects: 0.073100 ms)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.430400 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (392,8876)] - Loaded tutorial.txt. story missions completed = 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (392,8876)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (392,8876)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (392,8876)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (392,8876)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (392,8876)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.3.85
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 20631.
Total: 15.086700 ms (FindLiveObjects: 1.310900 ms CreateObjectMapping: 0.311500 ms MarkObjects: 12.580700 ms  DeleteObjects: 0.883300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20638.
Total: 14.761200 ms (FindLiveObjects: 1.775000 ms CreateObjectMapping: 0.484000 ms MarkObjects: 12.483600 ms  DeleteObjects: 0.018200 ms)

[Canvas-2D:OptionsPanel:OptionsPanel (392,9434)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20637.
Total: 14.872000 ms (FindLiveObjects: 1.605300 ms CreateObjectMapping: 0.327400 ms MarkObjects: 12.920600 ms  DeleteObjects: 0.018300 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (395,0169)] - Transition to scene 'skirmish_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
Scene was unloaded : main_menu_02
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 5.707900 ms

Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 6773.
Total: 12.358700 ms (FindLiveObjects: 0.667800 ms CreateObjectMapping: 0.200300 ms MarkObjects: 7.936300 ms  DeleteObjects: 3.553900 ms)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6764.
Total: 9.326800 ms (FindLiveObjects: 0.771900 ms CreateObjectMapping: 0.200100 ms MarkObjects: 8.342900 ms  DeleteObjects: 0.011600 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.338600 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SkirmishSetupInputManager found 3 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:SkirmishSetupInputManager:InputManagerSkirmishSetup (403,3682)] - Set context to SkirmishConnecting (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'main_menu_02'. Now 'skirmish_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (403,3682)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (403,3682)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 15193.
Total: 13.899200 ms (FindLiveObjects: 1.133800 ms CreateObjectMapping: 0.334200 ms MarkObjects: 12.380700 ms  DeleteObjects: 0.050100 ms)

[Managers & Data:SkirmishSetupInputManager:InputManagerSkirmishSetup (403,3682)] - Set context to SkirmishInitial (from SkirmishConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (403,3915)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 21369.
Total: 15.570100 ms (FindLiveObjects: 1.394900 ms CreateObjectMapping: 0.347000 ms MarkObjects: 13.803500 ms  DeleteObjects: 0.024400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21370.
Total: 15.643600 ms (FindLiveObjects: 1.342100 ms CreateObjectMapping: 0.354800 ms MarkObjects: 13.912800 ms  DeleteObjects: 0.033500 ms)

[Managers & Data:SkirmishSetupInputManager:InputManagerSkirmishSetup (417,3016)] - Set context to SkirmishPreGame (from SkirmishInitial)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (441,3688)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (443,9412)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:FleetSaveLoadManager:FleetGroupSaveLoadManager (462,4187)] - Save fleet group operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:SkirmishSetupInputManager:InputManagerSkirmishSetup (473,9689)] - Set context to SkirmishInitial (from SkirmishPreGame)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:SkirmishSetupInputManager:InputManagerSkirmishSetup (476,5187)] - Set context to SkirmishPreGame (from SkirmishInitial)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (482,9855)] - Transition to scene 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : skirmish_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 15.820700 ms

Unloading 2806 unused Assets to reduce memory usage. Loaded Objects now: 6401.
Total: 12.436800 ms (FindLiveObjects: 0.985500 ms CreateObjectMapping: 0.286400 ms MarkObjects: 4.869000 ms  DeleteObjects: 6.295700 ms)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6373.
Total: 5.542500 ms (FindLiveObjects: 0.696300 ms CreateObjectMapping: 0.177200 ms MarkObjects: 4.635700 ms  DeleteObjects: 0.033000 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.463100 ms
Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

BattleInputManager found 25 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (490,8556)] - Set context to None (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipSelectorPanel:ShipSelectorPanel (490,8556)] - **** ShipSelector Awake ****
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (490,8556)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:TutorialManager:TutorialCompletionTracker (490,8556)] - Loaded tutorial.txt. story missions completed = 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (490,8556)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (490,8556)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'skirmish_setup'. Now 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490,8556)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (490,8556)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (490,8556)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490,8556)] - >>_Initialise
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Async load asset bundle request for 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'BackgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'MidgroundCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'PositioningCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 97788.
Total: 51.671600 ms (FindLiveObjects: 4.639300 ms CreateObjectMapping: 3.336600 ms MarkObjects: 43.626900 ms  DeleteObjects: 0.068400 ms)

Added asset battle_shared
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (490,8756)] - >> Load environment 'skirmish1_sp'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Unscaled-Battle:OptionsPanel:OptionsPanel (490,8831)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

Unloading 10 Unused Serialized files (Serialized files now loaded: 3)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 124267.
Total: 70.796100 ms (FindLiveObjects: 5.430000 ms CreateObjectMapping: 4.297300 ms MarkObjects: 60.990700 ms  DeleteObjects: 0.077500 ms)

[Managers & Data-Battle:BattleManager:BattleManager (492,0373)] - Setting team to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 0 (team 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] - Add fleet 1 (team 1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,0373)] - Generating environment
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,0373)] - Starting to configure celestial bodies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,0373)] - Sun initialised (direction = (1,0, 0,4, 0,0), range = 0,595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,0373)] - Adding sun to planet positioner
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,0373)] - There are 1 planets in this scenario
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,0373)] - New planet of type Sun
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,1357)] - Active Scene is 'battle'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,1357)] - Setting AI target bias to Weakest
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,1357)] - Player team is 0. Fleet Id is 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,1357)] - Advancing phase. Current stage is Initialising. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (492,1357)] - New phase is Initialising
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialjupitermk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialjupitermk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):PortFore:LaunchPoint (492,2315)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):StarboardFore:LaunchPoint (492,2315)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialassaultraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialartemis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialartemis
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (494,3587)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (494,3587)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialvipermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Load from path F:/STEAM/steamapps/common/Battlestar Galactica Deadlock/BSG_Data/StreamingAssets\colonialadamant
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Added asset colonialadamant
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'colonialadamant'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Configuring objective 0 : EliminateAllTargets 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:ObjectivesAgent (497,0839)] - Activate objective 0 (play SFX is False)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):PortFore:LaunchPoint (497,1172)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialJupiterMk2(Clone):StarboardFore:LaunchPoint (497,1172)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):StarboardFore:LaunchPoint (498,3672)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialArtemis(Clone):PortFore:LaunchPoint (498,3672)] - Icon position has not been set, using the launch point's position as the icon's position by default
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (500,0174)] - Set stage FTL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

>>> Ftl jump bark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (500,0174)] - play ftl bark returned False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<<< Ftl jump bark done!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'FTLCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 2 Unused Serialized files (Serialized files now loaded: 9)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 225860.
Total: 173.527600 ms (FindLiveObjects: 10.784300 ms CreateObjectMapping: 5.308800 ms MarkObjects: 157.238200 ms  DeleteObjects: 0.195700 ms)

[Managers & Data-Battle:BattleManager:BattleManager (501,05)] - Begin FTL for ColonialBattlestarJupiterMk2_0000
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (502,0502)] - Begin FTL for ColonialFrigateAdamant_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (503,0504)] - Begin FTL for ColonialBattlestarArtemis_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'OrbitCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (506,0343)] - Advancing phase. Current stage is FTLIn. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (506,0343)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (506,0343)] - Set context to PrePlanning (from None)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (506,0343)] - Advancing phase. Current stage is PrePlanning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (506,0343)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0001:ColonialFighterViperMk2_0026:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0003:ColonialFighterViperMk2_0027:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialAssaultRaptorSquadron_0005:ColonialUtilityAssaultRaptor_0028:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialAssaultRaptorSquadron_0007:ColonialUtilityAssaultRaptor_0029:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0009:ColonialFighterViperMk1_0030:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0011:ColonialFighterViperMk1_0031:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0013:ColonialFighterViperMk1_0032:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0015:ColonialFighterViperMk2_0033:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk2Squadron_0017:ColonialFighterViperMk2_0034:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialAssaultRaptorSquadron_0019:ColonialUtilityAssaultRaptor_0035:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialAssaultRaptorSquadron_0021:ColonialUtilityAssaultRaptor_0036:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0023:ColonialFighterViperMk1_0037:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0025:ColonialFighterViperMk1_0038:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ColonialViperMk1Squadron_0027:ColonialFighterViperMk1_0039:ShipProjection (506,0343)] - Recreating the move location projection. Don't set ShipProjection.Ship frequently as this can lag.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (506,0343)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (536,1015)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (537,5678)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (540,6685)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (540,6685)] - Advancing phase. Current stage is Planning. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (540,6685)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (540,6685)] - Before
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - TargetEnemy
ColonialBattlestarArtemis_0078 (131162) - TargetEnemy
ColonialFrigateAdamant_0099 (131185) - TargetEnemy
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - LaunchFighters
ColonialFrigateAdamant_0099 (131185) - LaunchFighters
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - ChangePosture
ColonialBattlestarArtemis_0023 (131100) - ChangePosture
ColonialFrigateAdamant_0044 (131123) - ChangePosture
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (540,6685)] - After
ColonialBattlestarJupiterMk2_0000 (131073) - ChangePosture
ColonialBattlestarArtemis_0023 (131100) - ChangePosture
ColonialFrigateAdamant_0044 (131123) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - TargetEnemy
ColonialBattlestarArtemis_0078 (131162) - TargetEnemy
ColonialFrigateAdamant_0099 (131185) - TargetEnemy
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - LaunchFighters
ColonialFrigateAdamant_0099 (131185) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (540,6685)] - Invoke Simulation coroutine at 540,6685
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (540,6685)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (543,7344)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: SetupBattlestar3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (547,7341)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: SetupCapital9_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (552,7567)] - Advancing phase. Current stage is CommandExecution. Round 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (552,7567)] - Combat report: Total Hits 0. Total Misses 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (552,7567)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (552,7567)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (552,7567)] - Advancing phase. Current stage is PrePlanning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (552,7567)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (552,7567)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (565,6183)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (565,6183)] - Advancing phase. Current stage is Planning. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (565,6183)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (565,6183)] - Before
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - LaunchFighters
ColonialFrigateAdamant_0099 (131185) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - LaunchFighters
ColonialBattlestarArtemis_0023 (131100) - LaunchFighters
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialFrigateAdamant_0044 (131123) - LaunchFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (565,6183)] - After
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialBattlestarJupiterMk2_0000 (131073) - LaunchFighters
ColonialBattlestarArtemis_0023 (131100) - LaunchFighters
ColonialBattlestarArtemis_0023 (131100) - LaunchFighters
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - LaunchFighters
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarArtemis_0078 (131162) - LaunchFighters
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (565,6183)] - Invoke Simulation coroutine at 565,6183
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (565,6183)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (568,5679)] - [Play Fleet Chatter] ship ColonialFrigateAdamant_0044 (ShipInfo) playing line
FirstAssetName: SetupCapital5_2
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (570,5683)] - [Play Fleet Chatter] ship ColonialFighterViperMk1_0051 (ShipInfo) playing line
FirstAssetName: SetupSquadron4.2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (577,6698)] - Advancing phase. Current stage is CommandExecution. Round 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (577,6698)] - Combat report: Total Hits 0. Total Misses 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (577,6698)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (577,6698)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (577,6698)] - Advancing phase. Current stage is PrePlanning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (577,6698)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (577,6698)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (594,4515)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (594,4515)] - Advancing phase. Current stage is Planning. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (594,4515)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (594,4515)] - Before
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (594,4515)] - After
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (594,4515)] - Invoke Simulation coroutine at 594,4515
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (594,4515)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (597,3019)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0002 (ShipInfo) playing line
FirstAssetName: SetupSquadron7_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (602,3013)] - [Play Fleet Chatter] ship ColonialUtilityAssaultRaptor_0021 (ShipInfo) playing line
FirstAssetName: EngSqPassDefend1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'Custom Camera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (606,5208)] - Advancing phase. Current stage is CommandExecution. Round 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (606,5208)] - Combat report: Total Hits 66. Total Misses 71
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (606,5208)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (606,5208)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (606,5208)] - Advancing phase. Current stage is PrePlanning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (606,5208)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (606,5208)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (610,8526)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (613,4193)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialBattlestarArtemis_0023 and ColonialFrigateAdamant_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialBattlestarArtemis_0023 and ColonialFrigateAdamant_0044**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Got a collision between ColonialFrigateAdamant_0044 and ColonialBattlestarArtemis_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

** Test collision between ColonialFrigateAdamant_0044 and ColonialBattlestarArtemis_0023**
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (616,4691)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (618,1025)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (619,169)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (621,7025)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (627,4528)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (627,4528)] - initial Target is: ColonialFrigateAdamant_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (628,3849)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (630,1525)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (630,1525)] - Advancing phase. Current stage is Planning. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (630,1525)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (630,1525)] - Before
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - ChangePosture
ColonialBattlestarJupiterMk2_0000 (131073) - ChangePosture
ColonialFrigateAdamant_0044 (131123) - ChangePosture
ColonialAssaultRaptorSquadron_0019 (131138) - TargetEnemy
ColonialAssaultRaptorSquadron_0019 (131138) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - FireMissiles
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - FireMissiles
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - FireMissiles
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - TargetEnemy
ColonialFrigateAdamant_0044 (131123) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (630,1525)] - After
ColonialBattlestarJupiterMk2_0000 (131073) - ChangePosture
ColonialBattlestarArtemis_0023 (131100) - ChangePosture
ColonialFrigateAdamant_0044 (131123) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialBattlestarArtemis_0023 (131100) - TargetEnemy
ColonialFrigateAdamant_0044 (131123) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialAssaultRaptorSquadron_0019 (131138) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialAssaultRaptorSquadron_0019 (131138) - FightersAttack
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - FireMissiles
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - FireMissiles
ColonialFrigateAdamant_0099 (131185) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (630,1525)] - Invoke Simulation coroutine at 630,1525
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (630,1525)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (631,4858)] - Dealing with a dead ship : ColonialFighterViperMk2_0063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (632,9187)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFiring7_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (634,0366)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (634,7523)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (634,7688)] - Dealing with a dead ship : ColonialFighterViperMk1_0052
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (634,9187)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapFocus5.1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (635,5526)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (635,5526)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (635,5688)] - Dealing with a dead ship : ColonialFighterViperMk1_0052
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (635,5688)] - Dealing with a dead ship : ColonialFighterViperMk1_0045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0667
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0667
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0667
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0667
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (636,8852)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (636,9017)] - Dealing with a dead ship : ColonialFighterViperMk1_0048
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (636,9184)] - [Play Fleet Chatter] Failed to play fleet chatter line with first asset EngSqActDefend3_1, since the enemy type Cylon does not exist in the battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0664
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0664
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0664
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (637,8018)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (637,8018)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (637,8184)] - Dealing with a dead ship : ColonialFighterViperMk1_0048
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (637,8184)] - Dealing with a dead ship : ColonialFighterViperMk1_0046
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (637,9183)] - [Play Fleet Chatter] ship ColonialUtilityAssaultRaptor_0019 (ShipInfo) playing line
FirstAssetName: EngSqActDefend5_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0664
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (638,4521)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (638,4685)] - Dealing with a dead ship : ColonialFighterViperMk1_0047
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0661
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0661
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0661
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0658
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0658
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0658
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0669
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0669
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0669
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0666
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0666
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0666
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0663
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0663
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (639,6545)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0663
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0663
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (639,6713)] - Dealing with a dead ship : ColonialFighterViperMk1_0051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0668
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0668
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0668
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0660
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0660
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0660
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0665
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0665
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0665
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0662
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0662
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0662
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0659
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0659
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (641,2877)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (641,3039)] - Dealing with a dead ship : ColonialFighterViperMk1_0049
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0659
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0659
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (642,2235)] - Advancing phase. Current stage is CommandExecution. Round 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (642,2235)] - Combat report: Total Hits 654. Total Misses 1071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (642,2235)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (642,2235)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (642,2235)] - Advancing phase. Current stage is PrePlanning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (642,2235)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (642,2235)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (660,3866)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (661,5699)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (664,1868)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (665,4035)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (672,5204)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (672,5204)] - initial Target is: ColonialFrigateAdamant_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (673,7532)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (676,6701)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (676,6701)] - initial Target is: ColonialFrigateAdamant_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (677,5697)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (679,3705)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (679,3705)] - initial Target is: ColonialFrigateAdamant_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (680,1697)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (682,037)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (682,037)] - Advancing phase. Current stage is Planning. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (682,037)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (682,037)] - Before
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialAssaultRaptorSquadron_0019 (131138) - TargetEnemy
ColonialAssaultRaptorSquadron_0019 (131138) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - Flak
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - Repairs
ColonialFrigateAdamant_0099 (131185) - MoveToLocation
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialAssaultRaptorSquadron_0019 (131138) - FireMissiles
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - ChangePosture
ColonialBattlestarArtemis_0023 (131100) - ChangePosture
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - ChangePosture
ColonialFrigateAdamant_0044 (131123) - FireMissiles
ColonialBattlestarArtemis_0023 (131100) - FireMissiles
ColonialBattlestarJupiterMk2_0000 (131073) - FireMissiles

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (682,037)] - After
ColonialBattlestarJupiterMk2_0000 (131073) - ChangePosture
ColonialBattlestarArtemis_0023 (131100) - ChangePosture
ColonialFrigateAdamant_0044 (131123) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialFrigateAdamant_0099 (131185) - ChangePosture
ColonialViperMk2Squadron_0015 (131136) - TargetEnemy
ColonialAssaultRaptorSquadron_0019 (131138) - TargetEnemy
ColonialFrigateAdamant_0099 (131185) - Repairs
ColonialViperMk2Squadron_0015 (131136) - FightersAttack
ColonialAssaultRaptorSquadron_0019 (131138) - FightersAttack
ColonialBattlestarArtemis_0078 (131162) - Flak
ColonialBattlestarJupiterMk2_0000 (131073) - FireMissiles
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - FireMissiles
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - FireMissiles
ColonialBattlestarJupiterMk2_0055 (131135) - LaunchFighters
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialAssaultRaptorSquadron_0019 (131138) - FireMissiles
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialFrigateAdamant_0099 (131185) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (682,037)] - Invoke Simulation coroutine at 682,037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (682,037)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Port (distance is 50) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (682,9388)] - Dealing with a dead ship : ColonialFighterViperMk2_0061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (683,7061)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (683,806)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (683,9061)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (684,006)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (684,1059)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (684,2061)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0629
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (684,3065)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (684,3423)] - Dealing with a dead ship : ColonialFighterViperMk2_0057
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (684,407)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (684,506)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0629
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0629
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0629
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (684,6087)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (684,6881)] - [Play Fleet Chatter] ship ColonialFighterViperMk1_0024 (ShipInfo) playing line
FirstAssetName: EngSqActDefend4_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0627
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (684,8226)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (684,839)] - Dealing with a dead ship : ColonialFighterViperMk1_0050
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0627
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0627
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0627
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0625
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (686,2225)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (686,2394)] - Dealing with a dead ship : ColonialFighterViperMk1_0054
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0625
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0625
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0628
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0628
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (686,6865)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapHit8_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0618
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0628
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (686,7696)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (686,7696)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (686,7859)] - Dealing with a dead ship : ColonialFighterViperMk1_0054
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (686,7859)] - Dealing with a dead ship : ColonialFighterViperMk1_0053
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (686,7859)] - Dealing with a dead ship : ColonialViperMk1Squadron_0013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0623
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0626
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0625
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0613
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0624
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0624
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0624
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0613
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0613
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0613
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0623
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0623
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0612
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0621
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0620
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0618
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0612
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0612
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0618
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0612
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0614
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0614
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0614
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (688,6859)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0016 (ShipInfo) playing line
FirstAssetName: EngSqDogfighting18_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (689,2194)] - Dealing with a dead ship : ColonialFrigateAdamant_0099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (689,2697)] - Dealing with a dead ship : ColonialFighterViperMk2_0058
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (690,5357)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (690,5524)] - Dealing with a dead ship : ColonialFighterViperMk1_0038
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (691,2358)] - Dealing with a dead ship : ColonialFighterViperMk2_0056
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (692,1187)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (692,1357)] - Dealing with a dead ship : ColonialFighterViperMk1_0030
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (692,2521)] - Dealing with a dead ship : ColonialFighterViperMk2_0059
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (692,4033)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (692,4186)] - Dealing with a dead ship : ColonialFighterViperMk1_0040
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (692,9352)] - Dealing with a dead ship : ColonialFighterViperMk2_0060
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (693,1353)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (693,152)] - Dealing with a dead ship : ColonialFighterViperMk1_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (693,752)] - Dealing with a dead ship : ColonialFighterViperMk2_0062
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (693,752)] - Dealing with a dead ship : ColonialViperMk2Squadron_0015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (693,8185)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (693,8185)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (693,8353)] - Dealing with a dead ship : ColonialFighterViperMk1_0035
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (693,8353)] - Dealing with a dead ship : ColonialFighterViperMk1_0034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (693,9711)] - Dealing with a dead ship : ColonialFighterViperMk1_0107
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (694,1055)] - Advancing phase. Current stage is CommandExecution. Round 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (694,1055)] - Combat report: Total Hits 1306. Total Misses 2139
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (694,1055)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (694,1055)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (694,1055)] - Advancing phase. Current stage is PrePlanning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (694,1055)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (694,1055)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (697,0357)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (697,8027)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (699,3525)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (699,3525)] - initial Target is: ColonialBattlestarArtemis_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (700,8843)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (712,5024)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (712,5024)] - Advancing phase. Current stage is Planning. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (712,5024)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (712,5024)] - Before
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialAssaultRaptorSquadron_0021 (131139) - TargetEnemy
ColonialAssaultRaptorSquadron_0021 (131139) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - FlakCancel
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialAssaultRaptorSquadron_0019 (131138) - PaintTarget
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0023 (131100) - TargetEnemy
ColonialFrigateAdamant_0044 (131123) - TargetEnemy

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (712,5024)] - After
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialAssaultRaptorSquadron_0019 (131138) - PaintTarget
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarJupiterMk2_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0023 (131100) - TargetEnemy
ColonialFrigateAdamant_0044 (131123) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialAssaultRaptorSquadron_0021 (131139) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialAssaultRaptorSquadron_0021 (131139) - FightersAttack
ColonialBattlestarArtemis_0078 (131162) - FlakCancel
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (712,5024)] - Invoke Simulation coroutine at 712,5024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (712,5024)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (714,8505)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (714,8685)] - Dealing with a dead ship : ColonialFighterViperMk1_0043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (715,0504)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0016 (ShipInfo) playing line
FirstAssetName: EngSqPassDefend3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (716,1843)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (716,2007)] - Dealing with a dead ship : ColonialFighterViperMk1_0036
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Focus = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (717,351)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (717,3687)] - Dealing with a dead ship : ColonialFighterViperMk1_0037
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (718,4345)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (718,4509)] - Dealing with a dead ship : ColonialFighterViperMk1_0042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (718,835)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (718,835)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (718,8508)] - Dealing with a dead ship : ColonialFighterViperMk1_0042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (718,8508)] - Dealing with a dead ship : ColonialFighterViperMk1_0039
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (719,4345)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (719,4509)] - Dealing with a dead ship : ColonialFighterViperMk1_0041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (719,4509)] - Dealing with a dead ship : ColonialViperMk1Squadron_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (720,7847)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (720,8017)] - Dealing with a dead ship : ColonialFighterViperMk1_0029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (721,8015)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (721,818)] - Dealing with a dead ship : ColonialFighterViperMk1_0028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (723,0013)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (723,0842)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (723,101)] - Dealing with a dead ship : ColonialFighterViperMk1_0026
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (724,5707)] - Advancing phase. Current stage is CommandExecution. Round 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (724,5707)] - Combat report: Total Hits 1879. Total Misses 2929
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (724,5707)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (724,5707)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (724,5707)] - Advancing phase. Current stage is PrePlanning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (724,5707)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (724,5707)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (726,2677)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (726,9176)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (738,6671)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (739,9339)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (746,284)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (746,284)] - initial Target is: ColonialBattlestarArtemis_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (747,1669)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (765,7177)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (765,7177)] - Advancing phase. Current stage is Planning. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (765,7177)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (765,7177)] - Before
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialAssaultRaptorSquadron_0021 (131139) - TargetEnemy
ColonialAssaultRaptorSquadron_0021 (131139) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - FireMissiles
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - FireMissiles
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - TargetEnemy
ColonialFrigateAdamant_0044 (131123) - TargetEnemy
ColonialBattlestarArtemis_0023 (131100) - TargetEnemy
ColonialFrigateAdamant_0044 (131123) - ChangePosture

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (765,7177)] - After
ColonialFrigateAdamant_0044 (131123) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarJupiterMk2_0000 (131073) - TargetEnemy
ColonialBattlestarArtemis_0023 (131100) - TargetEnemy
ColonialFrigateAdamant_0044 (131123) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialAssaultRaptorSquadron_0021 (131139) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialAssaultRaptorSquadron_0021 (131139) - FightersAttack
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - FireMissiles
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - FireMissiles
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (765,7177)] - Invoke Simulation coroutine at 765,7177
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (765,7177)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (766,6183)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (766,6353)] - Dealing with a dead ship : ColonialFighterViperMk1_0024
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (767,1846)] - [Play Fleet Chatter] ship ColonialFrigateAdamant_0044 (ShipInfo) playing line
FirstAssetName: EngCapFiring3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (767,7845)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (767,8033)] - Dealing with a dead ship : ColonialFighterViperMk1_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (769,1846)] - [Play Fleet Chatter] ship ColonialUtilityAssaultRaptor_0017 (ShipInfo) playing line
FirstAssetName: EngSqActDefend1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0645
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (769,6519)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (769,6691)] - Dealing with a dead ship : ColonialFighterViperMk2_0011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (769,7192)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (769,7355)] - Dealing with a dead ship : ColonialFighterViperMk1_0027
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0645
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0645
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (770,1844)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0003 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0643
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0643
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0643
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0641
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0641
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (770,8184)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (770,8352)] - Dealing with a dead ship : ColonialFighterViperMk1_0032
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0641
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0639
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0639
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0639
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (771,8354)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (771,8522)] - Dealing with a dead ship : ColonialFighterViperMk1_0031
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0646
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (772,1849)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFiring5_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0644
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0644
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0644
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0642
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0642
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (772,6187)] - Could not find destroyed bark for ship ColonialFighterViperMk1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (772,642)] - Dealing with a dead ship : ColonialFighterViperMk1_0033
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (772,642)] - Dealing with a dead ship : ColonialViperMk1Squadron_0009
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0642
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0640
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialGuidedBallistic_0640
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0640
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (776,035)] - Could not find destroyed bark for ship ColonialUtilityAssaultRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (776,0518)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0017
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (777,6354)] - Could not find destroyed bark for ship ColonialUtilityAssaultRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (777,6516)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0018
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (777,804)] - Advancing phase. Current stage is CommandExecution. Round 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (777,804)] - Combat report: Total Hits 2714. Total Misses 3812
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (777,804)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (777,804)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (777,804)] - Advancing phase. Current stage is PrePlanning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (777,804)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (777,804)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Evaluate fallback 'ColonialBattlestarJupiterMk2_0000' f=-30,84966 d =239,1503 ex1 = 135 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Looking for a safe location for ColonialBattlestarArtemis_0078 (size 60)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Safe place (1555,3, 6,9, -914,5) distance 500,0941 angle 82
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

chosen safe place is (1555,3, 6,9, -914,5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (780,101)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (782,3174)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (786,3509)] - Set context to ChooseTarget (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:BattleInputContextChooseTarget (786,3509)] - initial Target is: ColonialBattlestarArtemis_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (788,7325)] - Set context to ChooseAction (from ChooseTarget)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (788,7325)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (790,7678)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (793,1676)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (796,3676)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (796,3676)] - Advancing phase. Current stage is Planning. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (796,3676)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (796,3676)] - Before
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - Flak
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialBattlestarArtemis_0078 (131162) - Repairs
ColonialViperMk1Squadron_0023 (131163) - AutoFire
ColonialViperMk1Squadron_0023 (131163) - FighterDefend
ColonialViperMk1Squadron_0025 (131164) - AutoFire
ColonialViperMk1Squadron_0025 (131164) - FighterDefend
ColonialAssaultRaptorSquadron_0019 (131138) - FireMissiles
ColonialAssaultRaptorSquadron_0021 (131139) - FireMissiles
ColonialAssaultRaptorSquadron_0021 (131139) - PaintTarget
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarJupiterMk2_0000 (131073) - FireMissiles
ColonialBattlestarArtemis_0023 (131100) - FireMissiles
ColonialFrigateAdamant_0044 (131123) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (796,3676)] - After
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialAssaultRaptorSquadron_0021 (131139) - PaintTarget
ColonialBattlestarArtemis_0078 (131162) - ChangePosture
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialBattlestarArtemis_0078 (131162) - Repairs
ColonialViperMk1Squadron_0023 (131163) - AutoFire
ColonialViperMk1Squadron_0025 (131164) - AutoFire
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialViperMk1Squadron_0023 (131163) - FighterDefend
ColonialViperMk1Squadron_0025 (131164) - FighterDefend
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - Flak
ColonialBattlestarJupiterMk2_0000 (131073) - FireMissiles
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - FireMissiles
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialAssaultRaptorSquadron_0019 (131138) - FireMissiles
ColonialAssaultRaptorSquadron_0021 (131139) - FireMissiles
ColonialBattlestarArtemis_0078 (131162) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (796,3676)] - Invoke Simulation coroutine at 796,3676
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (796,3676)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Starboard (distance is 50) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (796,801)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0075
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0611
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0611
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0611
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0609
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0609
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0609
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (797,6362)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (797,7354)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0605
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (797,8356)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0605
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (797,9355)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0605
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,0371)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,0371)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,136)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,136)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0601
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,2356)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,2356)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,3356)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,3356)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0601
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,4354)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,4354)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0601
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,5359)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[UIAudioEffects:UIAudioEffects:UIAudioEffectsPlayer (798,6367)] - No audio source available
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0595
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (798,7173)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFocus2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0589
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0589
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0587
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0587
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0587
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0589
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (799,3517)] - Dealing with a dead ship : ColonialBattlestarArtemis_0078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0591
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0591
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0591
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0593
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (799,7514)] - Could not find destroyed bark for ship ColonialUtilityAssaultRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (799,7681)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (799,7681)] - Dealing with a dead ship : ColonialAssaultRaptorSquadron_0005
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0593
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0600
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0600
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0600
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0598
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0598
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (800,2183)] - Dealing with a dead ship : ColonialFighterViperMk2_0071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0598
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0596
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0596
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0596
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (800,7515)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0073
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0592
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0590
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0594
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0594
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0594
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0636
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0586
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialAssaultRaptorGuided_0586
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0586
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (801,7178)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0001 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0584
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0636
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0584
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0634
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0584
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (802,7175)] - [Play Fleet Chatter] ship ColonialFrigateAdamant_0044 (ShipInfo) playing line
FirstAssetName: EngCapFiring1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0582
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0582
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,4 damage to ColonialAssaultRaptorGuided_0582
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0632
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0632
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0632
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0632
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (803,384)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0076
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (804,7172)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapFiring6_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (804,8677)] - Could not find destroyed bark for ship ColonialUtilityAssaultRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (804,8842)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0021
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0631
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Applying 0,3 damage to ColonialGuidedBallistic_0631
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (805,9681)] - Dealing with a dead ship : ColonialFighterViperMk1_0097
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (806,985)] - Dealing with a dead ship : ColonialFrigateAdamant_0044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808,435)] - Advancing phase. Current stage is CommandExecution. Round 7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808,435)] - Combat report: Total Hits 3267. Total Misses 4667
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808,435)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (808,435)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808,435)] - Advancing phase. Current stage is PrePlanning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (808,435)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (808,435)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (821,2666)] - Set context to ShipActionMenu (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Open Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

6 actions found!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ShipMenu:ActionMenu (821,2666)] - Action Menu, Target Enemy: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Hide actionmenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (822,5499)] - Set context to ChooseAction (from ShipActionMenu)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (838,2501)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (839,7336)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (840,9668)] - Set context to ShipBattleDestinatation (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (842,0834)] - Set context to ChooseAction (from ShipBattleDestinatation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (846,1671)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846,1671)] - Advancing phase. Current stage is Planning. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (846,1671)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (846,1671)] - Before
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - Flak
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialAssaultRaptorSquadron_0019 (131138) - PaintTargetCancel
ColonialAssaultRaptorSquadron_0019 (131138) - AutoFire
ColonialAssaultRaptorSquadron_0019 (131138) - RecallFighters
ColonialAssaultRaptorSquadron_0021 (131139) - PaintTarget
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (846,1671)] - After
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialAssaultRaptorSquadron_0019 (131138) - PaintTargetCancel
ColonialAssaultRaptorSquadron_0021 (131139) - PaintTarget
ColonialBattlestarJupiterMk2_0055 (131135) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - TargetEnemy
ColonialAssaultRaptorSquadron_0019 (131138) - AutoFire
ColonialViperMk1Squadron_0023 (131163) - TargetEnemy
ColonialViperMk1Squadron_0025 (131164) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - FightersAttack
ColonialViperMk1Squadron_0023 (131163) - FightersAttack
ColonialViperMk1Squadron_0025 (131164) - FightersAttack
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - Flak
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialFrigateAdamant_0044 (131123) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialAssaultRaptorSquadron_0019 (131138) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (846,1671)] - Invoke Simulation coroutine at 846,1671
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846,1671)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846,3839)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0077
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846,3839)] - Dealing with a dead ship : ColonialAssaultRaptorSquadron_0021
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant Starboard (distance is 50) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (846,6684)] - Could not find destroyed bark for ship ColonialUtilityAssaultRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (846,684)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0020
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (847,4342)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0074
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (847,4342)] - Dealing with a dead ship : ColonialAssaultRaptorSquadron_0019
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (848,4343)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0001 (ShipInfo) since there are no more available (based on the current active reaction triggers)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (849,0535)] - Dealing with a dead ship : ColonialFighterViperMk1_0091
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (849,0535)] - Dealing with a dead ship : ColonialFighterViperMk1_0089
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (850,4341)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapFiring2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (850,7009)] - Dealing with a dead ship : ColonialFighterViperMk1_0090
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (851,1013)] - Dealing with a dead ship : ColonialFighterViperMk1_0090
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (851,1013)] - Dealing with a dead ship : ColonialFighterViperMk1_0092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (851,7535)] - Dealing with a dead ship : ColonialFighterViperMk1_0093
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (852,4343)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0012 (ShipInfo) playing line
FirstAssetName: EngSqDogfighting13_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (852,5682)] - Dealing with a dead ship : ColonialFighterViperMk2_0064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (854,6009)] - Dealing with a dead ship : ColonialFighterViperMk2_0065
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (854,6682)] - Could not find destroyed bark for ship ColonialUtilityAssaultRaptor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (854,6843)] - Dealing with a dead ship : ColonialUtilityAssaultRaptor_0022
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (854,6843)] - Dealing with a dead ship : ColonialAssaultRaptorSquadron_0007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (855,5678)] - Dealing with a dead ship : ColonialFighterViperMk1_0098
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (857,5176)] - Dealing with a dead ship : ColonialFighterViperMk2_0066
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (858,2527)] - Advancing phase. Current stage is CommandExecution. Round 8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (858,2527)] - Combat report: Total Hits 3854. Total Misses 5170
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (858,2527)] - New phase is PrePlanning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (858,2527)] - Set context to PrePlanning (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (858,2527)] - Advancing phase. Current stage is PrePlanning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (858,2527)] - Set context to ChooseAction (from PrePlanning)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (858,2527)] - New phase is Planning
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (865,6166)] - Set context to ChooseAction (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (870,8339)] - Set context to Sync (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870,8339)] - Advancing phase. Current stage is Planning. Round 9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (870,8339)] - Set context to Simulation (from Sync)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (870,8339)] - Before
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - FlakCancel
ColonialBattlestarJupiterMk2_0055 (131135) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialBattlestarJupiterMk2_0055 (131135) - FireMissiles
ColonialViperMk1Squadron_0025 (131164) - AutoFire
ColonialViperMk1Squadron_0025 (131164) - RecallFighters
ColonialViperMk2Squadron_0017 (131137) - AutoFire
ColonialViperMk2Squadron_0017 (131137) - FighterDefend
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0001 (131074) - RecallFighters
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (870,8339)] - After
ColonialBattlestarJupiterMk2_0055 (131135) - ChangePosture
ColonialViperMk2Squadron_0001 (131074) - AutoFire
ColonialViperMk2Squadron_0003 (131075) - AutoFire
ColonialBattlestarJupiterMk2_0055 (131135) - TargetEnemy
ColonialViperMk2Squadron_0017 (131137) - AutoFire
ColonialViperMk1Squadron_0025 (131164) - AutoFire
ColonialViperMk1Squadron_0027 (131186) - TargetEnemy
ColonialBattlestarJupiterMk2_0055 (131135) - FlakCancel
ColonialViperMk2Squadron_0017 (131137) - FighterDefend
ColonialViperMk1Squadron_0027 (131186) - FightersAttack
ColonialBattlestarJupiterMk2_0000 (131073) - MoveToLocation
ColonialViperMk2Squadron_0001 (131074) - RecallFighters
ColonialViperMk2Squadron_0003 (131075) - RecallFighters
ColonialBattlestarArtemis_0023 (131100) - MoveToLocation
ColonialBattlestarJupiterMk2_0055 (131135) - FireMissiles
ColonialBattlestarJupiterMk2_0055 (131135) - MoveToLocation
ColonialViperMk1Squadron_0025 (131164) - RecallFighters

 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleSimulation (870,8339)] - Invoke Simulation coroutine at 870,8339
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (870,8339)] - New phase is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

*** Flak field set to quadrant None (distance is 0) ***
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (871,6347)] - Dealing with a dead ship : ColonialFighterViperMk1_0094
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (871,6347)] - Dealing with a dead ship : ColonialFighterViperMk1_0095
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (871,6347)] - Dealing with a dead ship : ColonialFighterViperMk1_0096
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (871,6347)] - Dealing with a dead ship : ColonialViperMk1Squadron_0025
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (872,1514)] - Dealing with a dead ship : ColonialFighterViperMk1_0081
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (873,8177)] - Dealing with a dead ship : ColonialFighterViperMk1_0083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (873,9844)] - [Play Fleet Chatter] Not playing a line for ship ColonialViperMk2Squadron_0001 (ShipInfo) since it has no active reaction triggers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (874,168)] - Dealing with a dead ship : ColonialFighterViperMk1_0086
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (874,168)] - Dealing with a dead ship : ColonialFighterViperMk1_0079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (875,6352)] - Dealing with a dead ship : ColonialFighterViperMk1_0085
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (875,6352)] - Dealing with a dead ship : ColonialFighterViperMk1_0080
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleBarkAgent:BattleBarkAgent:BattleBarkAgent (875,9181)] - Could not find destroyed bark for ship ColonialFighterViperMk2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (875,935)] - Dealing with a dead ship : ColonialFighterViperMk2_0014
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (876,2352)] - Dealing with a dead ship : ColonialFighterViperMk1_0106
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (878,2518)] - Dealing with a dead ship : ColonialFighterViperMk1_0082
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (878,9845)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFiring8.1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (879,0351)] - Dealing with a dead ship : ColonialFighterViperMk2_0070
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (879,1037)] - Dealing with a dead ship : ColonialBattlestarJupiterMk2_0055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[BattleManager] objective agent reports status of Succeeded. Starting end of mission countdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (880,7678)] - Dealing with a dead ship : ColonialFighterViperMk1_0084
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (881,2839)] - Dealing with a dead ship : ColonialFighterViperMk2_0067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (882,134)] - Dealing with a dead ship : ColonialFighterViperMk1_0087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (882,134)] - Dealing with a dead ship : ColonialFighterViperMk1_0088
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleManager:BattleManager (882,134)] - Dealing with a dead ship : ColonialViperMk1Squadron_0023
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Enter stage game over. stage is CommandExecution
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (882,9019)] - Set context to PostBattleBriefing (from Simulation)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (888,9167)] - Set context to Replay (from PostBattleBriefing)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CameraData for 'DocoCamera' was not found. Making a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GetTextures
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (891,9158)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: SetupBattlestar3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (895,9163)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: SetupCapital9_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (903,8324)] - [Play Fleet Chatter] ship ColonialFrigateAdamant_0044 (ShipInfo) playing line
FirstAssetName: SetupCapital5_2
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (905,8324)] - [Play Fleet Chatter] ship ColonialFighterViperMk1_0051 (ShipInfo) playing line
FirstAssetName: SetupSquadron4.2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (915,7166)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0002 (ShipInfo) playing line
FirstAssetName: SetupSquadron7_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ReplayControls:ReplayPanel (918,5833)] - Trying to record autocam. Capture cam ready = True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D-Battle:ReplayControls:ReplayPanel (918,5833)] - Rewinding replay to start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProMovieCapture] Capturing audio from Unity without an UnityAudioCapture assigned so we had to create one manually (very slow).  Consider adding a UnityAudioCapture component to your scene and assigned it to this MovieCapture component.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProMovieCapture] Start File Capture: 1920x1080 @ 30fps [RGBA32] vcodec:'Media Foundation H.264' audio device:'Unity' 48000hz 2 channels acodec:'uncompressed' to file: 'C:\Users\Pálvölgyi Krisztián\Documents\Black Lab Games\BSG\Videos/2019-09-06_09-20-25.mp4'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (918,7332)] - Saving replay for file name '2019-09-06_09-20-25.mp4'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ReplayStorageManager:ReplayStorageManager:ReplayStorageManager (918,7332)] - Save videos operation complete. Success True  ErrorCode 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (921,6471)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: SetupBattlestar3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (925,6491)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: SetupCapital9_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (933,5492)] - [Play Fleet Chatter] ship ColonialFrigateAdamant_0044 (ShipInfo) playing line
FirstAssetName: SetupCapital5_2
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (935,5474)] - [Play Fleet Chatter] ship ColonialFighterViperMk1_0051 (ShipInfo) playing line
FirstAssetName: SetupSquadron4.2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (945,4481)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0002 (ShipInfo) playing line
FirstAssetName: SetupSquadron7_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (950,4489)] - [Play Fleet Chatter] ship ColonialUtilityAssaultRaptor_0021 (ShipInfo) playing line
FirstAssetName: EngSqPassDefend1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (957,3472)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFiring7_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (959,3473)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapFocus5.1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (962,349)] - [Play Fleet Chatter] ship ColonialUtilityAssaultRaptor_0019 (ShipInfo) playing line
FirstAssetName: EngSqActDefend5_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (969,2484)] - [Play Fleet Chatter] ship ColonialFighterViperMk1_0024 (ShipInfo) playing line
FirstAssetName: EngSqActDefend4_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (971,2475)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapHit8_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (973,2473)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0016 (ShipInfo) playing line
FirstAssetName: EngSqDogfighting18_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (981,1487)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0016 (ShipInfo) playing line
FirstAssetName: EngSqPassDefend3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProMovieCapture] Stopping capture 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProMovieCapture] moved atom 'moov' to start of file for fast streaming
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (992,0557)] - [Play Fleet Chatter] ship ColonialFrigateAdamant_0044 (ShipInfo) playing line
FirstAssetName: EngCapFiring3_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (994,0721)] - [Play Fleet Chatter] ship ColonialUtilityAssaultRaptor_0017 (ShipInfo) playing line
FirstAssetName: EngSqActDefend1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (997,0557)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFiring5_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1004,957)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFocus2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1008,956)] - [Play Fleet Chatter] ship ColonialFrigateAdamant_0044 (ShipInfo) playing line
FirstAssetName: EngCapFiring1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1010,973)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapFiring6_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1018,872)] - [Play Fleet Chatter] ship ColonialBattlestarArtemis_0023 (ShipInfo) playing line
FirstAssetName: EngCapFiring2_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1020,873)] - [Play Fleet Chatter] ship ColonialFighterViperMk2_0012 (ShipInfo) playing line
FirstAssetName: EngSqDogfighting13_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ColonialFleetChatterAgent:FleetChatterAgent (1034,757)] - [Play Fleet Chatter] ship ColonialBattlestarJupiterMk2_0000 (ShipInfo) playing line
FirstAssetName: EngCapFiring8.1_1
EnemyType: Neutral
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:ReplaySystem:ReplayAgent (1038,79)] - Full replay finished
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data-Battle:BattleInputManager:InputManagerBattle (1038,819)] - Set context to PostBattleBriefing (from Replay)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[LoadingScreen:LoadingScreen:LoadingScreen (1042,14)] - Transition to scene 'skirmish_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
AssetBundleObjectFactory::OnDestroy (ShipFactory)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialartemis'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialvipermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialvipermki'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialvipermkii'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialadamant'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialadamant'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialassaultraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialassaultraptor'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request to unload asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading asset bundle 'colonialjupitermk2'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate camera
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release depth buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release normal buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Release mask buffer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Terminate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Resetting UniqueIds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cache dir is C:/Users/PLVLGY~1/AppData/Local/Temp/Black Lab Games/BattlestarGalacticaDeadlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Done Create folder path
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : battle
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 210.929200 ms

Unloading 40546 unused Assets to reduce memory usage. Loaded Objects now: 7181.
Total: 71.457700 ms (FindLiveObjects: 30.465000 ms CreateObjectMapping: 3.295400 ms MarkObjects: 16.363800 ms  DeleteObjects: 21.333000 ms)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_shared'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_fleet_chatter'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unload asset bundle 'battle_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 6947.
Total: 16.787600 ms (FindLiveObjects: 0.763600 ms CreateObjectMapping: 0.220000 ms MarkObjects: 15.724100 ms  DeleteObjects: 0.079400 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.441500 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

SkirmishSetupInputManager found 3 contexts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Managers & Data:SkirmishSetupInputManager:InputManagerSkirmishSetup (1050,188)] - Set context to SkirmishConnecting (from ChooseAction)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'battle'. Now 'skirmish_setup'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1050,188)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1050,188)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 15229.
Total: 15.220400 ms (FindLiveObjects: 1.075800 ms CreateObjectMapping: 0.378300 ms MarkObjects: 13.237700 ms  DeleteObjects: 0.528100 ms)

[Managers & Data:SkirmishSetupInputManager:InputManagerSkirmishSetup (1050,188)] - Set context to SkirmishInitial (from SkirmishConnecting)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas:OptionsPanel:OptionsPanel (1050,212)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script (MidGroundBaker.ClusterDebug) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'Wall3 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall2 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 03') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall4 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Wall1 (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Floor (1)') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 01') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Roof') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 05') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 02') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Bridge') is missing!
 
(Filename:  Line: 294)

The referenced script on this Behaviour (Game Object 'Mid Ground Asteroids 04') is missing!
 
(Filename:  Line: 294)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 21403.
Total: 17.797500 ms (FindLiveObjects: 1.721500 ms CreateObjectMapping: 0.376900 ms MarkObjects: 15.668400 ms  DeleteObjects: 0.030300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21404.
Total: 19.120500 ms (FindLiveObjects: 1.505200 ms CreateObjectMapping: 0.389700 ms MarkObjects: 17.156500 ms  DeleteObjects: 0.068600 ms)

[LoadingScreen:LoadingScreen:LoadingScreen (1058,423)] - Transition to scene 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : skirmish_setup
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene was unloaded : skirmish1_sp_preview
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 5.548900 ms

Unloading 2839 unused Assets to reduce memory usage. Loaded Objects now: 6397.
Total: 13.820200 ms (FindLiveObjects: 0.817200 ms CreateObjectMapping: 0.281000 ms MarkObjects: 5.548500 ms  DeleteObjects: 7.173000 ms)

Unloading all asset bundles. Force = False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6379.
Total: 6.850100 ms (FindLiveObjects: 0.707200 ms CreateObjectMapping: 0.179800 ms MarkObjects: 5.939000 ms  DeleteObjects: 0.023800 ms)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
Scene was unloaded : loading_screen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UnloadTime: 0.441800 ms
GameData::Awake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameData already existing...destroying this instance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MainMenuManager:MainMenuManager:TutorialCompletionTracker (1070,011)] - Loaded tutorial.txt. story missions completed = 12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-DialogPanel:DialogPanel:DialogPanel (1070,011)] - Duplicate dialogue panel found DialogPanel ...deleting
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MusicTrackUnlockManager:MusicTrackUnlockManager:MusicTrackUnlockManager (1070,011)] - An instance of 'MusicTrackUnlockManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[CampaignSelectionManager:CampaignSelectionManager:CampaignSelectionManager (1070,011)] - An instance of 'CampaignSelectionManager' already exists. Destroy this instance.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Request for asset bundle 'main_menu_barks'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Scene has changed. Was 'skirmish_setup'. Now 'main_menu_02'
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (1070,011)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:OptionsPanel:OptionsPanel (1070,011)] - Current resolution is not on the supported list. Expect problems
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Change preset to 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Version 1.3.85
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 20281.
Total: 10.381400 ms (FindLiveObjects: 1.272700 ms CreateObjectMapping: 0.250400 ms MarkObjects: 8.830500 ms  DeleteObjects: 0.027400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20288.
Total: 10.412600 ms (FindLiveObjects: 1.306100 ms CreateObjectMapping: 0.261500 ms MarkObjects: 8.828200 ms  DeleteObjects: 0.016400 ms)

[Canvas-2D:OptionsPanel:OptionsPanel (1070,065)] - Resolution is 1920 x 1080 @ 60Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

OnResolutionChange. Configuring : True  Res : 1920 x 1080 @ 50Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20287.
Total: 12.029000 ms (FindLiveObjects: 1.313700 ms CreateObjectMapping: 0.263200 ms MarkObjects: 10.436700 ms  DeleteObjects: 0.015100 ms)

[AVProVideo] Opening C:\Users\Pálvölgyi Krisztián\Documents\Black Lab Games\BSG\Videos/2019-09-06_09-20-25.mp4 (offset 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1083,318)] - OnMediaPlayerEvent : StartedBuffering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@30,00)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1083,698)] - OnMediaPlayerEvent : MetaDataReady
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1083,698)] - OnMediaPlayerEvent : ResolutionChanged
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1083,698)] - OnMediaPlayerEvent : FinishedBuffering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1083,708)] - OnMediaPlayerEvent : Started
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1083,764)] - OnMediaPlayerEvent : FirstFrameReady
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1150,018)] - OnMediaPlayerEvent : FinishedPlaying
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Canvas-2D:VideoBrowserPanel:VideoBrowserPanel (1150,018)] - OnMediaPlayerEvent : Closing
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[AVProVideo] Shutdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (1164,134)] - GameEvents disabled
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[GameEvents:GameEvents:GameEvents (1164,134)] - GameEvents destroyed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

