Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.11.7519]
    Renderer: NVIDIA GeForce FX 5200
    Vendor:   NVIDIA
    VRAM:     128 MB (via registry)
D3D: disabling render to cubemap on pre-GeForce6
D3D: disabling shadows on pre-GeForce6
    Caps:     Shader=20 DepthRT=0 NativeDepth=0 NativeShadow=0 DF16=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.160 seconds
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\GAMES\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 20.57344
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

SceneOrchestrator Start called at: 3.921627
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Pushing SCENE SERIAL KEY VALIDATION at: 3.92334
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Pushing scene SerialKeyValidation with text script container UI Container and text script file IntroStrings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Adding all base and auxiliar screens for SerialKeyValidation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Instantiating BaseScreens/SerialKeyValidationBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Validation passed.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Scene orchestrator loading time: 2.250637
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Pushing scene Intro with text script container UI Container and text script file IntroStrings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Deactivating top scene SerialKeyValidation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Adding all base and auxiliar screens for Intro
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Instantiating BaseScreens/IntroBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Duration: 107.29
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Size: 1280x720
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Is ready to play: True
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 3186.
Total: 5.407373 ms (FindLiveObjects: 1.753505 ms CreateObjectMapping: 0.828301 ms MarkObjects: 1.751031 ms  DeleteObjects: 0.121013 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.977925 ms (FindLiveObjects: 0.743423 ms CreateObjectMapping: 0.598898 ms MarkObjects: 1.661146 ms  DeleteObjects: 0.024035 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.847206 ms (FindLiveObjects: 0.736064 ms CreateObjectMapping: 0.599082 ms MarkObjects: 1.668069 ms  DeleteObjects: 0.024013 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.707721 ms (FindLiveObjects: 0.775545 ms CreateObjectMapping: 0.601286 ms MarkObjects: 1.510749 ms  DeleteObjects: 0.024373 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 4.044262 ms (FindLiveObjects: 0.758546 ms CreateObjectMapping: 0.609787 ms MarkObjects: 1.835966 ms  DeleteObjects: 0.022819 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.991557 ms (FindLiveObjects: 0.855903 ms CreateObjectMapping: 0.747425 ms MarkObjects: 1.537932 ms  DeleteObjects: 0.023314 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.695775 ms (FindLiveObjects: 0.770025 ms CreateObjectMapping: 0.604549 ms MarkObjects: 1.501881 ms  DeleteObjects: 0.024235 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.974716 ms (FindLiveObjects: 0.951949 ms CreateObjectMapping: 0.631430 ms MarkObjects: 1.564655 ms  DeleteObjects: 0.023553 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.930979 ms (FindLiveObjects: 0.753914 ms CreateObjectMapping: 0.601646 ms MarkObjects: 1.555272 ms  DeleteObjects: 0.023960 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 4.075545 ms (FindLiveObjects: 0.938626 ms CreateObjectMapping: 0.719313 ms MarkObjects: 1.553636 ms  DeleteObjects: 0.024900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.976854 ms (FindLiveObjects: 0.738705 ms CreateObjectMapping: 0.598436 ms MarkObjects: 1.692298 ms  DeleteObjects: 0.022777 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 5.454539 ms (FindLiveObjects: 1.052209 ms CreateObjectMapping: 0.804090 ms MarkObjects: 2.391998 ms  DeleteObjects: 0.031119 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 4.084172 ms (FindLiveObjects: 0.738221 ms CreateObjectMapping: 0.605682 ms MarkObjects: 1.675314 ms  DeleteObjects: 0.022955 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.974001 ms (FindLiveObjects: 0.737054 ms CreateObjectMapping: 0.605904 ms MarkObjects: 1.644829 ms  DeleteObjects: 0.024552 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.844687 ms (FindLiveObjects: 0.837781 ms CreateObjectMapping: 0.619830 ms MarkObjects: 1.546441 ms  DeleteObjects: 0.023246 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 5.412250 ms (FindLiveObjects: 0.989389 ms CreateObjectMapping: 0.884643 ms MarkObjects: 2.447828 ms  DeleteObjects: 0.030218 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3187.
Total: 3.852471 ms (FindLiveObjects: 0.822694 ms CreateObjectMapping: 0.590778 ms MarkObjects: 1.505883 ms  DeleteObjects: 0.024035 ms)

Pushing MAIN MENU: 57.14517
 
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Changing to scene MainMenu with text script container UI Container and text script file MainMenuStrings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Popping scene Intro
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Pushing scene MainMenu with text script container UI Container and text script file MainMenuStrings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Deactivating top scene SerialKeyValidation
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Adding all base and auxiliar screens for MainMenu
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Instantiating BaseScreens/MainMenuBaseScreen. Parent transform Anchor (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Adding overlay Overlays/MainMenu/MainMenuOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file MainMenuStrings
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Playing MainTheme
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 3320.
Total: 6.564215 ms (FindLiveObjects: 0.966047 ms CreateObjectMapping: 0.842018 ms MarkObjects: 3.084082 ms  DeleteObjects: 0.243339 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3320.
Total: 4.531973 ms (FindLiveObjects: 1.006876 ms CreateObjectMapping: 0.699938 ms MarkObjects: 1.979148 ms  DeleteObjects: 0.023576 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 6.558821 ms (FindLiveObjects: 1.401327 ms CreateObjectMapping: 0.871472 ms MarkObjects: 2.979807 ms  DeleteObjects: 0.041568 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 4.204552 ms (FindLiveObjects: 0.784773 ms CreateObjectMapping: 0.606116 ms MarkObjects: 1.970050 ms  DeleteObjects: 0.024367 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 5.921710 ms (FindLiveObjects: 0.942596 ms CreateObjectMapping: 0.810215 ms MarkObjects: 2.955333 ms  DeleteObjects: 0.063549 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 4.390043 ms (FindLiveObjects: 0.907285 ms CreateObjectMapping: 0.651195 ms MarkObjects: 1.995729 ms  DeleteObjects: 0.026107 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 4.282508 ms (FindLiveObjects: 0.781638 ms CreateObjectMapping: 0.644955 ms MarkObjects: 1.953274 ms  DeleteObjects: 0.045386 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3323.
Total: 5.914895 ms (FindLiveObjects: 0.940156 ms CreateObjectMapping: 1.094802 ms MarkObjects: 2.779924 ms  DeleteObjects: 0.057996 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 4.579539 ms (FindLiveObjects: 0.774113 ms CreateObjectMapping: 0.906510 ms MarkObjects: 2.041352 ms  DeleteObjects: 0.026294 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3323.
Total: 4.331102 ms (FindLiveObjects: 0.803902 ms CreateObjectMapping: 0.610786 ms MarkObjects: 1.926903 ms  DeleteObjects: 0.044520 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3315.
Total: 4.563177 ms (FindLiveObjects: 0.948140 ms CreateObjectMapping: 0.668883 ms MarkObjects: 2.068368 ms  DeleteObjects: 0.025457 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3325.
Total: 4.428140 ms (FindLiveObjects: 0.937698 ms CreateObjectMapping: 0.672662 ms MarkObjects: 1.934803 ms  DeleteObjects: 0.043938 ms)

