Initialize engine version: 2017.4.12f1 (b582b87345b1)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 720 (ID=0x1286)
    Vendor:   NVIDIA
    VRAM:     995 MB
    Driver:   23.21.13.8813
Begin MonoManager ReloadAssembly
- Completed reload, in  0.051 seconds
Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Shader 'Custom/CropShader': fallback shader 'Diffuse Alpha' not found
UnloadTime: 1.006698 ms
{
    "_surname": "Equarissor",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                32,
                6,
                23,
                5,
                2
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_AfghanistanServiceMedal_00",
                "USA_OrdinanceDisposalBadge3",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_ArmedForcesService_00",
                "USA_AIB_InstructorBasic",
                "USA_ValorousUnitAward",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_ForeignServiceBar1_00",
                "USA_ForeignServiceBar2_00",
                "USA_ForeignServiceBar3_00",
                "USA_ForeignServiceBar4_00",
                "USA_ForeignServiceBar5_00",
                "USA_ForeignServiceBar6_00",
                "USA_AirAssaultBadge",
                "USA_AIB_RecruiterSilver",
                "USA_AIB_RecruiterGold",
                "USA_AIB_RecruiterMaster"
            ],
            "_metricValues": [
                3,
                3,
                1,
                4,
                18,
                18,
                18,
                1,
                1,
                1,
                4,
                4,
                1,
                1,
                1,
                1,
                1,
                1,
                1,
                1,
                2,
                2,
                2,
                2
            ]
        },
        {
            "_army": "UKRM",
            "awards": [],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "UK20_APJI"
            ],
            "_metricValues": [
                1
            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": []
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==== Initializing Army Data Callbacks
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Software Validated!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DLC Validated!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DLC Validated!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
DLC Validated!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 26e4 -> priority: 1 
  Thread -> id: 1a5c -> priority: 1 
  Thread -> id: 171c -> priority: 1 
  Thread -> id: 1718 -> priority: 1 

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 14417.
Total: 7.928712 ms (FindLiveObjects: 0.620954 ms CreateObjectMapping: 0.250605 ms MarkObjects: 6.804551 ms  DeleteObjects: 0.252601 ms)

Mouse is up and down again, button: 0
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15203.
Total: 8.116595 ms (FindLiveObjects: 0.672842 ms CreateObjectMapping: 0.297362 ms MarkObjects: 7.130709 ms  DeleteObjects: 0.015680 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 14419.
Total: 12.534836 ms (FindLiveObjects: 0.787454 ms CreateObjectMapping: 0.370633 ms MarkObjects: 10.999271 ms  DeleteObjects: 0.376620 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 8500.
Total: 5.175473 ms (FindLiveObjects: 0.383463 ms CreateObjectMapping: 0.248609 ms MarkObjects: 3.895361 ms  DeleteObjects: 0.647468 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8500.
Total: 4.457299 ms (FindLiveObjects: 0.415394 ms CreateObjectMapping: 0.246043 ms MarkObjects: 3.789018 ms  DeleteObjects: 0.006842 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8500.
Total: 4.577612 ms (FindLiveObjects: 0.360655 ms CreateObjectMapping: 0.198146 ms MarkObjects: 4.011968 ms  DeleteObjects: 0.006842 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8500.
Total: 4.369487 ms (FindLiveObjects: 0.476692 ms CreateObjectMapping: 0.213827 ms MarkObjects: 3.672125 ms  DeleteObjects: 0.006842 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8500.
Total: 4.240050 ms (FindLiveObjects: 0.491802 ms CreateObjectMapping: 0.205559 ms MarkObjects: 3.535561 ms  DeleteObjects: 0.006842 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8500.
Total: 4.584455 ms (FindLiveObjects: 0.410833 ms CreateObjectMapping: 0.210120 ms MarkObjects: 3.945824 ms  DeleteObjects: 0.017106 ms)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Loading Campaign Data US Army
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A script behaviour (probably DebugOptions?) has a different serialization layout when loading. (Read 76 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 26801.
Total: 20.541667 ms (FindLiveObjects: 1.139841 ms CreateObjectMapping: 1.166071 ms MarkObjects: 17.144380 ms  DeleteObjects: 1.091088 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Action on Player Ability Button01 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button02 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button03 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sc:False st:False qt:False bs:True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 37019.
Total: 40.754610 ms (FindLiveObjects: 1.780182 ms CreateObjectMapping: 1.369634 ms MarkObjects: 36.424181 ms  DeleteObjects: 1.180326 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 36750.
Total: 37.947771 ms (FindLiveObjects: 1.689805 ms CreateObjectMapping: 1.462578 ms MarkObjects: 34.072082 ms  DeleteObjects: 0.723306 ms)

Human (A11HumanPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

candidate01 (UnityEngine.Sprite)-candidate01
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not Occluded 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4185 unused Assets to reduce memory usage. Loaded Objects now: 11737.
Total: 26.736954 ms (FindLiveObjects: 0.410833 ms CreateObjectMapping: 0.369493 ms MarkObjects: 16.988143 ms  DeleteObjects: 8.968483 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 11682.
Total: 18.917720 ms (FindLiveObjects: 0.707625 ms CreateObjectMapping: 0.436777 ms MarkObjects: 17.100189 ms  DeleteObjects: 0.672842 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11663.
Total: 17.831193 ms (FindLiveObjects: 0.650890 ms CreateObjectMapping: 0.328438 ms MarkObjects: 16.839320 ms  DeleteObjects: 0.011689 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11663.
Total: 18.150793 ms (FindLiveObjects: 0.738131 ms CreateObjectMapping: 0.328438 ms MarkObjects: 17.072249 ms  DeleteObjects: 0.011404 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11663.
Total: 17.747373 ms (FindLiveObjects: 0.753812 ms CreateObjectMapping: 0.381752 ms MarkObjects: 16.599263 ms  DeleteObjects: 0.012259 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11663.
Total: 18.522282 ms (FindLiveObjects: 0.684247 ms CreateObjectMapping: 0.643192 ms MarkObjects: 17.183154 ms  DeleteObjects: 0.011404 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
DLC Validated!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 17446.
Total: 22.462120 ms (FindLiveObjects: 0.794867 ms CreateObjectMapping: 0.379472 ms MarkObjects: 21.249292 ms  DeleteObjects: 0.037918 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18234.
Total: 22.477230 ms (FindLiveObjects: 0.952243 ms CreateObjectMapping: 0.360655 ms MarkObjects: 21.146085 ms  DeleteObjects: 0.017961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 17448.
Total: 29.158333 ms (FindLiveObjects: 1.098786 ms CreateObjectMapping: 0.515466 ms MarkObjects: 26.773162 ms  DeleteObjects: 0.770063 ms)

sc:True st:False qt:False bs:False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 11667.
Total: 17.737679 ms (FindLiveObjects: 0.608979 ms CreateObjectMapping: 0.415394 ms MarkObjects: 16.569897 ms  DeleteObjects: 0.143121 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11667.
Total: 17.843167 ms (FindLiveObjects: 0.586456 ms CreateObjectMapping: 0.349251 ms MarkObjects: 16.896340 ms  DeleteObjects: 0.010833 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11667.
Total: 17.601685 ms (FindLiveObjects: 0.598716 ms CreateObjectMapping: 0.338702 ms MarkObjects: 16.650297 ms  DeleteObjects: 0.013684 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11667.
Total: 18.934826 ms (FindLiveObjects: 0.638915 ms CreateObjectMapping: 0.388880 ms MarkObjects: 17.896767 ms  DeleteObjects: 0.009978 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11667.
Total: 19.434612 ms (FindLiveObjects: 0.593869 ms CreateObjectMapping: 0.378331 ms MarkObjects: 18.452432 ms  DeleteObjects: 0.009693 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11667.
Total: 18.840457 ms (FindLiveObjects: 1.064859 ms CreateObjectMapping: 0.542265 ms MarkObjects: 17.223068 ms  DeleteObjects: 0.009978 ms)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Loading Campaign Data US Army
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A script behaviour (probably DebugOptions?) has a different serialization layout when loading. (Read 76 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 27944.
Total: 35.192537 ms (FindLiveObjects: 1.337703 ms CreateObjectMapping: 1.316605 ms MarkObjects: 30.795964 ms  DeleteObjects: 1.741978 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Action on Player Ability Button01 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button02 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button03 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sc:False st:False qt:False bs:True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 35949.
Total: 50.999784 ms (FindLiveObjects: 2.172484 ms CreateObjectMapping: 1.599997 ms MarkObjects: 45.647832 ms  DeleteObjects: 1.579185 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 35776.
Total: 48.402211 ms (FindLiveObjects: 1.632784 ms CreateObjectMapping: 1.282963 ms MarkObjects: 44.414762 ms  DeleteObjects: 1.070846 ms)

Human (A11HumanPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

candidate02 (UnityEngine.Sprite)-candidate02
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not Occluded 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

candidate02 (UnityEngine.Sprite)-candidate02
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TAP SELECT!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4530 unused Assets to reduce memory usage. Loaded Objects now: 12790.
Total: 43.834577 ms (FindLiveObjects: 1.094225 ms CreateObjectMapping: 0.505772 ms MarkObjects: 30.491189 ms  DeleteObjects: 11.743105 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 12708.
Total: 30.076364 ms (FindLiveObjects: 0.810832 ms CreateObjectMapping: 0.544261 ms MarkObjects: 27.985704 ms  DeleteObjects: 0.734710 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12686.
Total: 29.120129 ms (FindLiveObjects: 0.914325 ms CreateObjectMapping: 0.406841 ms MarkObjects: 27.784707 ms  DeleteObjects: 0.013399 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12686.
Total: 27.907301 ms (FindLiveObjects: 0.677404 ms CreateObjectMapping: 0.399429 ms MarkObjects: 26.818493 ms  DeleteObjects: 0.011689 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12686.
Total: 28.495183 ms (FindLiveObjects: 1.039770 ms CreateObjectMapping: 0.425943 ms MarkObjects: 27.016925 ms  DeleteObjects: 0.011689 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12686.
Total: 28.302454 ms (FindLiveObjects: 0.765216 ms CreateObjectMapping: 0.369493 ms MarkObjects: 27.154914 ms  DeleteObjects: 0.012259 ms)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Loading Campaign Data US Army
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A script behaviour (probably DebugOptions?) has a different serialization layout when loading. (Read 76 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 28963.
Total: 47.254957 ms (FindLiveObjects: 1.372200 ms CreateObjectMapping: 1.278686 ms MarkObjects: 42.713552 ms  DeleteObjects: 1.890232 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree FernTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_aa must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ab must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

The tree GeneralTree_ac must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 144)

Action on Player Ability Button01 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button02 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Action on Player Ability Button03 doesn't exist
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

sc:False st:False qt:False bs:True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 36758.
Total: 60.932771 ms (FindLiveObjects: 1.649320 ms CreateObjectMapping: 1.351387 ms MarkObjects: 55.285167 ms  DeleteObjects: 2.646325 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 36585.
Total: 60.306970 ms (FindLiveObjects: 1.973197 ms CreateObjectMapping: 1.795008 ms MarkObjects: 55.417169 ms  DeleteObjects: 1.121309 ms)

Human (A11HumanPlayer)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

candidate02 (UnityEngine.Sprite)-candidate02
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not Occluded 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4540 unused Assets to reduce memory usage. Loaded Objects now: 13413.
Total: 54.408190 ms (FindLiveObjects: 0.930290 ms CreateObjectMapping: 0.509764 ms MarkObjects: 40.128524 ms  DeleteObjects: 12.839325 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 13354.
Total: 39.305432 ms (FindLiveObjects: 0.698502 ms CreateObjectMapping: 0.446756 ms MarkObjects: 37.299733 ms  DeleteObjects: 0.860155 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13333.
Total: 37.602227 ms (FindLiveObjects: 0.871559 ms CreateObjectMapping: 0.547112 ms MarkObjects: 36.166448 ms  DeleteObjects: 0.016821 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13333.
Total: 38.862667 ms (FindLiveObjects: 0.656877 ms CreateObjectMapping: 0.476977 ms MarkObjects: 37.706004 ms  DeleteObjects: 0.022523 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13333.
Total: 37.829169 ms (FindLiveObjects: 0.701638 ms CreateObjectMapping: 0.457590 ms MarkObjects: 36.652264 ms  DeleteObjects: 0.017106 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13333.
Total: 38.198947 ms (FindLiveObjects: 0.747254 ms CreateObjectMapping: 0.405131 ms MarkObjects: 37.029170 ms  DeleteObjects: 0.016535 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
DLC Validated!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 19116.
Total: 45.787817 ms (FindLiveObjects: 0.813968 ms CreateObjectMapping: 0.421097 ms MarkObjects: 44.529943 ms  DeleteObjects: 0.022523 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 19904.
Total: 47.361300 ms (FindLiveObjects: 1.041481 ms CreateObjectMapping: 0.504632 ms MarkObjects: 45.769286 ms  DeleteObjects: 0.045616 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 19118.
Total: 53.554307 ms (FindLiveObjects: 1.986882 ms CreateObjectMapping: 1.399000 ms MarkObjects: 49.114398 ms  DeleteObjects: 1.053455 ms)

sc:True st:False qt:False bs:False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

{
    "_surname": "Equarissor",
    "_awardSets": [
        {
            "_army": "USArmy",
            "awards": [
                32,
                6,
                23,
                5,
                2
            ],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "USA_CombatMedicBadge1",
                "USA_CombatMedicBadge2",
                "USA_AfghanistanServiceMedal_00",
                "USA_OrdinanceDisposalBadge3",
                "USA_CombatInfantryman 1",
                "USA_CombatInfantryman 2",
                "USA_CombatInfantryman 3",
                "USA_ArmedForcesService_00",
                "USA_AIB_InstructorBasic",
                "USA_ValorousUnitAward",
                "USA_OrdinanceDisposalBadge1",
                "USA_OrdinanceDisposalBadge2",
                "USA_AIB_InstructorSenior",
                "USA_AIB_InstructorMaster",
                "USA_ForeignServiceBar1_00",
                "USA_ForeignServiceBar2_00",
                "USA_ForeignServiceBar3_00",
                "USA_ForeignServiceBar4_00",
                "USA_ForeignServiceBar5_00",
                "USA_ForeignServiceBar6_00",
                "USA_AirAssaultBadge",
                "USA_AIB_RecruiterSilver",
                "USA_AIB_RecruiterGold",
                "USA_AIB_RecruiterMaster"
            ],
            "_metricValues": [
                3,
                3,
                1,
                4,
                18,
                18,
                18,
                1,
                1,
                1,
                4,
                4,
                1,
                1,
                1,
                1,
                1,
                1,
                1,
                1,
                2,
                2,
                2,
                2
            ]
        },
        {
            "_army": "UKRM",
            "awards": [],
            "_rankPoints": 0,
            "_rank": 0,
            "_seenCount": 0,
            "_metricKeys": [
                "UK20_APJI"
            ],
            "_metricValues": [
                1
            ]
        }
    ],
    "_rank": 0,
    "_rankPoints": 0,
    "_seenCount": 0,
    "_awards": [],
    "_metricKeys": [],
    "_metricValues": [],
    "_campaignProgress": [
        {
            "campaign": {
                "m_FileID": 24018,
                "m_PathID": 0
            },
            "levelProgress": []
        },
        {
            "campaign": {
                "m_FileID": 23862,
                "m_PathID": 0
            },
            "levelProgress": []
        }
    ]
}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at ProfileData.GetAwardSet () [0x00000] in <filename unknown>:0 
  at PlayerProfile.get_RankName () [0x00000] in <filename unknown>:0 
  at PlayerName.UpdatePlayerName () [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0 
  at PlayerProfile.NotifyProfileChanged () [0x00000] in <filename unknown>:0 
  at PlayerProfile.Save () [0x00000] in <filename unknown>:0 
  at PlayerProfile.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

